-
05:05:46
Job completed
-
05:05:46
Unable to write MP4 chapter atoms because mutagen is not installed.
-
05:05:46
Embedded metadata and chapters into m4b output
-
05:05:37
Embedding metadata into m4b output
-
05:05:36
Appended outro sequence: The end of index.
-
05:05:36
Outro · 485,532/483515: The end of index.
-
05:05:35
Finished chapter 73 with 26 segments.
-
05:05:35
Chunk 0072_p0020 · 485,515/483515: Disclaimer: The Living Guildpact is not responsible for the fate of those who ar
-
05:05:17
Chunk 0072_p0019 · 485,105/483515: Other D & D Team Members: Bart Carroll, Kate Irwin, Christopher Lindsay, Shelly
-
05:05:10
Chunk 0072_p0018 · 484,963/483515: Prepress Specialist: Jefferson Dunlap.
-
05:05:08
Chunk 0072_p0017 · 484,925/483515: Art Administration: David Gershman.
-
05:05:05
Chunk 0072_p0016 · 484,890/483515: Imaging Technicians: Kevin Yee.
-
05:05:03
Chunk 0072_p0015 · 484,859/483515: Product Engineer: Cynda Callaway.
-
05:05:01
Chunk 0072_p0014 · 484,826/483515: Project Management: Matt Warren.
-
05:04:59
Chunk 0072_p0013 · 484,794/483515: Producer: Dan Tovar.
-
05:04:57
Chunk 0072_p0012 · 484,774/483515: Ravnica World Design: Doug Beyer, Sam Burley, Jeremy Cranford, Kelly Digges, Bra
-
05:04:42
Chunk 0072_p0011 · 484,493/483515: Cartographers: Jonas De Ro, Dyson Logos.
-
05:04:40
Chunk 0072_p0010 · 484,453/483515: Kirsten Zirngibl, Mark Zug.
-
05:04:38
Chunk 0072_p0010 · 484,426/483515: Martina Pilcerova, rk post, Livia Prima, Chris Rahn, Jason Rainville, Chris Rall
-
05:04:18
Chunk 0072_p0010 · 483,965/483515: Lars Grant-West, Yeong-Hao Han, Josh Hass, Michael C. Hayes, Izzy, Tomasz Jedrus
-
05:03:57
Chunk 0072_p0010 · 483,505/483515: Deruchenko Alexander, Even Amundsen, Steve Argyle, Volkan Baga, Ryan Barger, Ste
-
05:03:37
Chunk 0072_p0010 · 483,043/483515: Interior Illustrators:
-
05:03:36
Chunk 0072_p0009 · 483,021/483515: Cover Illustrator: Magali Villeneuve.
-
05:03:33
Chunk 0072_p0008 · 482,984/483515: Additional Art Direction: Jeremy Jarvis, Jeremy Cranford, Pamela Ansman-Wolfe, T
-
05:03:26
Chunk 0072_p0007 · 482,828/483515: Additional Graphic Design: Emi Tanji.
-
05:03:23
Chunk 0072_p0006 · 482,791/483515: Graphic Designer: Trish Yochum.
-
05:03:21
Chunk 0072_p0005 · 482,760/483515: Art Direction: Shauna Narciso, Ari Levitch.
-
05:03:18
Chunk 0072_p0004 · 482,717/483515: Editors: Christopher Perkins, Kim Mohan, Michele Carter, Phil Athans, Kate Welch
-
05:03:15
Chunk 0072_p0003 · 482,636/483515: Managing Editor: Jeremy Crawford.
-
05:03:12
Chunk 0072_p0002 · 482,603/483515: Designers: Ari Levitch, Ben Petrisor, Mike Mearls, Robert J. Schwalb, Chris Tula
-
05:03:08
Chunk 0072_p0001 · 482,520/483515: Lead Designers: Jeremy Crawford, Mike Mearls.
-
05:03:06
Chunk 0072_p0000 · 482,475/483515: Credits.
-
05:03:05
Emitting 21 paragraph chunks for chapter 73.
-
05:03:05
Chapter 73 title · 482,467/483515: Credits.
-
05:03:04
Processing chapter 73/73: Credits
-
05:03:03
Finished chapter 72 with 14 segments.
-
05:03:03
Chunk 0071_p0011 · 482,459/483515: Biomancer Nearly all the innovation and advancement in Simic bioengineering come
-
05:02:48
Chunk 0071_p0010 · 482,148/483515: Flaw:" I can't understand how progress could ever be the wrong goal."
-
05:02:45
Chunk 0071_p0009 · 482,079/483515: Bond:" I will use all the resources at my disposal to see that Ravnica becomes t
-
05:02:40
Chunk 0071_p0008 · 481,980/483515: Ideal:" Nature's patterns are the schematics for how to improve."
-
05:02:37
Chunk 0071_p0007 · 481,915/483515: Zegana's Traits.
-
05:02:35
Chunk 0071_p0006 · 481,899/483515: In response, Zegana maintains that she serves as prime speaker only at the suffe
-
05:02:27
Chunk 0071_p0006 · 481,693/483515: Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk
-
05:02:07
Chunk 0071_p0005 · 481,244/483515: Terraformer (alters environments): Druid or mage.
-
05:02:04
Chunk 0071_p0004 · 481,195/483515: Forcemage (grows flora and fauna): Druid.
-
05:02:02
Chunk 0071_p0003 · 481,154/483515: Biomancer (creates hybrids): Biomancer (from this chapter.)
-
05:01:59
Chunk 0071_p0002 · 481,095/483515: Simic NPCs.
-
05:01:57
Chunk 0071_p0001 · 481,084/483515: Most Simic researchers are humans, vedalken, elves, and merfolk, or at least the
-
05:01:38
Chunk 0071_p0000 · 480,686/483515: Simic NPCs Curiosity about the manifold wonders of life-as well as the magical s
-
05:01:18
Emitting 12 paragraph chunks for chapter 72.
-
05:01:18
Chapter 72 title · 480,250/483515: Simic NPCs.
-
05:01:17
Processing chapter 72/73: Simic NPCs
-
05:01:17
Finished chapter 71 with 19 segments.
-
05:01:17
Chunk 0070_p0015 · 480,239/483515: One of the most active advocates of cooperation among the guilds, she is relying
-
05:01:10
Chunk 0070_p0015 · 480,085/483515: Emmara Tandris An elf priest, Emmara Tandris is committed to pursuing peace betw
-
05:00:51
Chunk 0070_p0014 · 479,651/483515: Horncaller Specialized shamans called horncallers use their magic to call wild b
-
05:00:40
Chunk 0070_p0013 · 479,445/483515: Flaw:" I have nothing but anger for those who break the bonds of the community a
-
05:00:36
Chunk 0070_p0012 · 479,343/483515: Bond:" All will come to the warm embrace of the Conclave."
-
05:00:33
Chunk 0070_p0011 · 479,285/483515: Ideal:" In each of us is the strength of all of us."
-
05:00:30
Chunk 0070_p0010 · 479,233/483515: Trostani's Traits.
-
05:00:28
Chunk 0070_p0009 · 479,215/483515: Trostani spends most of her time in the towering tree of Vitu-Ghazi, the Selesny
-
05:00:17
Chunk 0070_p0008 · 479,009/483515: In the midst of increasing tensions on Ravnica, the three personalities have rec
-
05:00:10
Chunk 0070_p0008 · 478,842/483515: Trostani The Selesnya guildmaster is an amalgamation of three dryads in body, wi
-
04:59:51
Chunk 0070_p0007 · 478,406/483515: Shepherd: Horncaller (from this chapter.)
-
04:59:49
Chunk 0070_p0006 · 478,365/483515: Selesnya soldier: Soldier (from this chapter) or veteran.
-
04:59:46
Chunk 0070_p0005 · 478,308/483515: Religious leader: Priest or druid.
-
04:59:44
Chunk 0070_p0004 · 478,274/483515: Ledev guardian (outrider): Knight mounted on a dire wolf.
-
04:59:40
Chunk 0070_p0003 · 478,217/483515: Equenaut (cavalry): Scout mounted on a pegasus.
-
04:59:38
Chunk 0070_p0002 · 478,170/483515: Selesnya NPCs.
-
04:59:36
Chunk 0070_p0001 · 478,156/483515: Despite the guild's atmosphere of peaceful quietude, many of its members have mi
-
04:59:22
Chunk 0070_p0000 · 477,907/483515: Selesnya NPCs Those drawn to the Selesnya Conclave find the guild's mission of i
-
04:59:03
Emitting 16 paragraph chunks for chapter 71.
-
04:59:03
Chapter 71 title · 477,448/483515: Selesnya NPCs.
-
04:59:01
Processing chapter 71/73: Selesnya NPCs
-
04:59:01
Finished chapter 70 with 34 segments.
-
04:59:01
Chunk 0069_p0028 · 477,434/483515: If all the Rakdos performers in the carnival die or leave its area, these effect
-
04:58:56
Chunk 0069_p0027 · 477,336/483515: If a creature attempts to leave the carnival, the creature must make a DC 15 Cha
-
04:58:42
Chunk 0069_p0026 · 477,078/483515: When a creature that is outside the carnival sees or hears it, the creature must
-
04:58:25
Chunk 0069_p0025 · 476,724/483515: Regional Effects The carnival exerts a powerful influence over those who come cl
-
04:58:21
Chunk 0069_p0024 · 476,621/483515: Blood splashes all creatures in a 20-foot-radius sphere centered on a point with
-
04:58:11
Chunk 0069_p0023 · 476,444/483515: Whirling blades, spiked chains, or other implements of agony appear for a moment
-
04:57:58
Chunk 0069_p0022 · 476,221/483515: Any creature that starts its turn in the flames must also make the saving throw.
-
04:57:55
Chunk 0069_p0022 · 476,141/483515: Fire erupts from the ground at up to four points of the DM's choice in the carni
-
04:57:36
Chunk 0069_p0021 · 475,740/483515: Lair Actions On initiative count 20 (losing initiative ties), the carnival takes
-
04:57:26
Chunk 0069_p0020 · 475,547/483515: When at least six Rakdos performers perform together in public, they can call on
-
04:57:14
Chunk 0069_p0019 · 475,312/483515: A Rakdos carnival is more than the sum of its performers and its audience. It is
-
04:56:57
Chunk 0069_p0018 · 474,934/483515: The crowd gets larger and wilder, the shouts and screams get louder, the fires b
-
04:56:39
Chunk 0069_p0018 · 474,536/483515: Rakdos Carnival As lumbering giants put up makeshift stages and cackling devils
-
04:56:20
Chunk 0069_p0017 · 474,050/483515: Judith, the Scourge Diva Judith appears at Rakdos clubs and street shows as a si
-
04:55:59
Chunk 0069_p0016 · 473,550/483515: Rakdos Performer By offering a place for those of many different talents, the Cu
-
04:55:42
Chunk 0069_p0015 · 473,179/483515: They use masks, marionettes, or effigies to caricature public figures, or someti
-
04:55:35
Chunk 0069_p0015 · 473,038/483515: Rakdos Lampooner One of the most effective weapons in the Rakdos cult's arsenal
-
04:55:18
Chunk 0069_p0014 · 472,669/483515: Blood witches strive both to protect the cult from external interference and to
-
04:55:06
Chunk 0069_p0013 · 472,443/483515: Blood Witch Blood witches imagine themselves to be the intermediaries between Ra
-
04:54:47
Chunk 0069_p0012 · 472,003/483515: Flaw:" What is joy?"
-
04:54:46
Chunk 0069_p0011 · 471,983/483515: Bond:" If you want my favor, show me a performance I've never seen before."
-
04:54:42
Chunk 0069_p0010 · 471,908/483515: Ideal:" Everyone should pursue their greatest desire."
-
04:54:39
Chunk 0069_p0009 · 471,854/483515: Rakdos's Traits.
-
04:54:38
Chunk 0069_p0008 · 471,838/483515: Jaded as he is, Rakdos attends his cult's performances only rarely. He often ret
-
04:54:25
Chunk 0069_p0007 · 471,592/483515: Sometimes after his grand entrance, Rakdos crouches to witness the performances
-
04:54:07
Chunk 0069_p0006 · 471,205/483515: Rakdos Rakdos, the demon for whom his cult is named, embodies hedonism. He is al
-
04:53:50
Chunk 0069_p0005 · 470,848/483515: Performer: Rakdos lampooner (from this chapter) or Rakdos performer (blade juggl
-
04:53:44
Chunk 0069_p0004 · 470,710/483515: Cult member: Cult fanatic or cultist.
-
04:53:41
Chunk 0069_p0003 · 470,673/483515: Blood witch: Blood witch (from this chapter.)
-
04:53:39
Chunk 0069_p0002 · 470,628/483515: Rakdos NPCs.
-
04:53:37
Chunk 0069_p0001 · 470,616/483515: Not every member of the guild is a performer; some members simply tag along to w
-
04:53:23
Chunk 0069_p0000 · 470,356/483515: And they come for fellowship, an easy companionship without the earnest spiritua
-
04:53:15
Chunk 0069_p0000 · 470,183/483515: Rakdos NPCs The Cult of Rakdos attracts thrill seekers. Some of its members are
-
04:52:55
Emitting 29 paragraph chunks for chapter 70.
-
04:52:55
Chapter 70 title · 469,724/483515: Rakdos NPCs.
-
04:52:54
Processing chapter 70/73: Rakdos NPCs
-
04:52:54
Finished chapter 69 with 20 segments.
-
04:52:54
Chunk 0068_p0016 · 469,712/483515: Teysa remains in prison to this day, and the Ghost Council extorts corrupt offic
-
04:52:48
Chunk 0068_p0016 · 469,588/483515: Teysa argued strenuously that the Obzedat's isolationism and their reluctance to
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04:52:28
Chunk 0068_p0016 · 469,120/483515: Teysa Karlov Under the authority of the Obzedat, Teysa Karlov (a mage with acces
-
04:52:09
Chunk 0068_p0015 · 468,684/483515: Flaw:" Everyone has a price."
-
04:52:07
Chunk 0068_p0014 · 468,655/483515: Bond:" Gather as much as you can while you can, for when you die, you will take
-
04:52:03
Chunk 0068_p0013 · 468,562/483515: Ideal:" Influence is measured in power, status, and money, but mostly money."
-
04:51:59
Chunk 0068_p0012 · 468,485/483515: The Ghost Council's Traits.
-
04:51:58
Chunk 0068_p0011 · 468,458/483515: Undead Nature. An Obzedat ghost doesn't require air, food, drink, or sleep.
-
04:51:54
Chunk 0068_p0010 · 468,383/483515: Grandfather Karlov. The head of the council, who gives final approval to its dec
-
04:51:40
Chunk 0068_p0009 · 468,092/483515: Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their
-
04:51:27
Chunk 0068_p0008 · 467,847/483515: Obzedat, the Ghost Council The ghosts who make up the Obzedat are traditionally
-
04:51:08
Chunk 0068_p0007 · 467,409/483515: Pontiff or ministrant: Priest or acolyte.
-
04:51:06
Chunk 0068_p0006 · 467,368/483515: Oligarch: Noble.
-
04:51:05
Chunk 0068_p0005 · 467,352/483515: Knight: Knight.
-
04:51:04
Chunk 0068_p0004 · 467,337/483515: Indentured spirit: Indentured spirit (from this chapter.)
-
04:51:00
Chunk 0068_p0003 · 467,280/483515: Advokist: Mage.
-
04:50:59
Chunk 0068_p0002 · 467,265/483515: Orzhov NPCs.
-
04:50:57
Chunk 0068_p0001 · 467,253/483515: The Orzhov hierarchy includes advokists who find loopholes in the law to exploit
-
04:50:41
Chunk 0068_p0000 · 466,956/483515: Orzhov NPCs Every person in the Orzhov Syndicate, living or dead, has a place in
-
04:50:24
Emitting 17 paragraph chunks for chapter 69.
-
04:50:24
Chapter 69 title · 466,587/483515: Orzhov NPCs.
-
04:50:23
Processing chapter 69/73: Orzhov NPCs
-
04:50:23
Finished chapter 68 with 17 segments.
-
04:50:23
Chunk 0067_p0015 · 466,575/483515: Mizzix of the Izmagnus Mizzix is a goblin galvanic blastseeker who began her Izz
-
04:50:05
Chunk 0067_p0014 · 466,171/483515: Blastseekers While chemisters focus on inventing new tools, weapons, and other d
-
04:49:50
Chunk 0067_p0013 · 465,878/483515: Flaw:" I find it tedious to converse with simpletons who lack vision."
-
04:49:47
Chunk 0067_p0012 · 465,808/483515: Bond:" I have spent more than ten thousand years researching the mysteries of th
-
04:49:42
Chunk 0067_p0011 · 465,673/483515: Ideal:" Innovation. Don't just have an idea-have all of them."
-
04:49:38
Chunk 0067_p0010 · 465,611/483515: Niv-Mizzet's Traits.
-
04:49:37
Chunk 0067_p0009 · 465,591/483515: There can be little doubt that this ancient dragon is one of the most intelligen
-
04:49:17
Chunk 0067_p0008 · 465,090/483515: Niv-Mizzet Possessed of arrogance and vanity that matches his vast intellect and
-
04:48:59
Chunk 0067_p0007 · 464,659/483515: Master Chemister Grozgrox Master Chemister Grozgrox is a viashino (lizardfolk) m
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04:48:44
Chunk 0067_p0006 · 464,379/483515: Magic tester: Flux blastseeker (from this chapter), cosmotronic blastseeker (fro
-
04:48:35
Chunk 0067_p0005 · 464,193/483515: Guard: Scorchbringer guard (from this chapter.)
-
04:48:33
Chunk 0067_p0004 · 464,146/483515: Chemister: Mage.
-
04:48:32
Chunk 0067_p0003 · 464,130/483515: Attendant: Commoner.
-
04:48:30
Chunk 0067_p0002 · 464,110/483515: Izzet NPCs.
-
04:48:28
Chunk 0067_p0001 · 464,099/483515: Izzet NPCs include chemisters, who work extensively with the magic alloy mizzium
-
04:48:14
Chunk 0067_p0000 · 463,843/483515: Izzet NPCs Though the Izzet League officially serves the function of maintaining
-
04:47:53
Emitting 16 paragraph chunks for chapter 68.
-
04:47:53
Chapter 68 title · 463,362/483515: Izzet NPCs.
-
04:47:52
Processing chapter 68/73: Izzet NPCs
-
04:47:52
Finished chapter 67 with 23 segments.
-
04:47:52
Chunk 0066_p0021 · 463,351/483515: Rubblebelt Stalker Rubblebelt stalkers are scouts and skirmishers for the Gruul
-
04:47:36
Chunk 0066_p0020 · 462,997/483515: Nikya of the Old Ways The Zhur-Taa leader, Nikya, is a powerful centaur druid of
-
04:47:15
Chunk 0066_p0019 · 462,499/483515: The End-Raze. The druids of the Old Ways believe that civilization will never be
-
04:46:57
Chunk 0066_p0018 · 462,095/483515: Druid of the Old Ways The druids of the Old Ways are the keepers of ancient Gruu
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04:46:47
Chunk 0066_p0017 · 461,903/483515: Anarchs scavenge everything, from the hide armor they wear to the weapons they w
-
04:46:38
Chunk 0066_p0016 · 461,697/483515: Anarch The rank-and-file members of the Gruul Clans, called anarchs, despise civ
-
04:46:30
Chunk 0066_p0015 · 461,529/483515: Flaw:" I don't have to listen to anybody."
-
04:46:28
Chunk 0066_p0014 · 461,487/483515: Bond:" I will bring the wilds back."
-
04:46:26
Chunk 0066_p0013 · 461,451/483515: Ideal:" We fight!"
-
04:46:24
Chunk 0066_p0012 · 461,433/483515: Borborygmos's Traits.
-
04:46:22
Chunk 0066_p0011 · 461,412/483515: The Gruul follow strength, and Borborygmos holds his position only because he ha
-
04:46:17
Chunk 0066_p0010 · 461,294/483515: Mightiest of the Mighty. Borborygmos leads the Burning Tree clan, which is the l
-
04:46:01
Chunk 0066_p0009 · 460,958/483515: Borborygmos For decades, the enormous cyclops Borborygmos has commanded the resp
-
04:45:46
Chunk 0066_p0008 · 460,664/483515: Trog (Gruul hermit): Gladiator.
-
04:45:44
Chunk 0066_p0007 · 460,633/483515: Scout: Rubblebelt stalker (from this chapter.)
-
04:45:42
Chunk 0066_p0006 · 460,587/483515: Druid: Druid of the Old Ways (from this chapter.)
-
04:45:39
Chunk 0066_p0005 · 460,538/483515: Clan warrior: Berserker.
-
04:45:37
Chunk 0066_p0004 · 460,514/483515: Clan member: Anarch (from this chapter.)
-
04:45:35
Chunk 0066_p0003 · 460,474/483515: Gruul NPCs.
-
04:45:34
Chunk 0066_p0002 · 460,463/483515: Gruul NPCs fill various clan roles. The Gruul NPCs table summarizes key roles wi
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04:45:22
Chunk 0066_p0001 · 460,275/483515: True to their name, the Gruul Clans include a number of different groups with th
-
04:45:07
Chunk 0066_p0000 · 459,930/483515: Gruul NPCs Like the creatures that fight alongside them, warriors and shamans of
-
04:45:01
Emitting 22 paragraph chunks for chapter 67.
-
04:45:01
Chapter 67 title · 459,811/483515: Gruul NPCs.
-
04:45:00
Processing chapter 67/73: Gruul NPCs
-
04:45:00
Finished chapter 66 with 31 segments.
-
04:45:00
Chunk 0065_p0026 · 459,800/483515: If all the Golgari in the lair die, the regional effects fade over 1 d 10 days.
-
04:44:55
Chunk 0065_p0025 · 459,721/483515: Fungal spores drifting throughout the lair have the power to animate corpses. Wh
-
04:44:39
Chunk 0065_p0024 · 459,411/483515: Moss, fungi, and other growth covers every underground surface within half a mil
-
04:44:35
Chunk 0065_p0023 · 459,317/483515: Regional Effects The region containing a Golgari lair is infested with mosses an
-
04:44:23
Chunk 0065_p0022 · 459,086/483515: A creature restrained in this way can use an action to make a DC 15 Strength che
-
04:44:16
Chunk 0065_p0022 · 458,948/483515: Tendrils of creeping fungi reach out to ensnare the enemies of the Golgari. The
-
04:43:56
Chunk 0065_p0021 · 458,480/483515: Any creature in the cloud when it appears must make a DC 15 Constitution saving
-
04:43:42
Chunk 0065_p0021 · 458,223/483515: Spore-laden fungi release a cloud that fills a 20-foot-radius sphere centered on
-
04:43:24
Chunk 0065_p0020 · 457,836/483515: If the Golgari can see any sewer openings, they can cause sewage to overflow. An
-
04:43:10
Chunk 0065_p0019 · 457,578/483515: Lair Actions On initiative count 20 (losing initiative ties), the Golgari group
-
04:42:59
Chunk 0065_p0018 · 457,381/483515: Golgari Lairs Members of the Golgari Swarm have an intimate connection to their
-
04:42:39
Chunk 0065_p0017 · 456,935/483515: Golgari shamans paint their faces so they appear to have extra eyes on their che
-
04:42:26
Chunk 0065_p0016 · 456,666/483515: Golgari Shaman Golgari shamans are the spiritual leaders of the Golgari Swarm. T
-
04:42:14
Chunk 0065_p0015 · 456,462/483515: Flaw:" I am beyond life and death and can't be harmed."
-
04:42:12
Chunk 0065_p0014 · 456,407/483515: Bond:" Ravnica, with all its structures and institutions, will eventually rot aw
-
04:42:06
Chunk 0065_p0013 · 456,260/483515: Ideal:" Death. There's wisdom to be gained in it, whether it be your own or some
-
04:42:02
Chunk 0065_p0012 · 456,168/483515: Jarad's Traits.
-
04:42:00
Chunk 0065_p0011 · 456,153/483515: Undead Nature. Jarad doesn't require air, food, drink, or sleep.
-
04:41:57
Chunk 0065_p0010 · 456,089/483515: As head of the Golgari Swarm, Jarad commands elf and medusa assassins, legions o
-
04:41:41
Chunk 0065_p0009 · 455,771/483515: Jarad Vod Savo The Golgari guildmaster is a Devkarin necromancer and lich named
-
04:41:24
Chunk 0065_p0008 · 455,417/483515: Izoni, Devkarin Matka The spiritual leader of the Devkarin elves holds the posit
-
04:41:05
Chunk 0065_p0007 · 454,980/483515: Spiritual leader: Golgari shaman (from this chapter.)
-
04:41:02
Chunk 0065_p0006 · 454,927/483515: Reclaimer: Scout.
-
04:41:00
Chunk 0065_p0005 · 454,910/483515: Ochran assassin: Assassin.
-
04:40:58
Chunk 0065_p0004 · 454,884/483515: Devkarin warrior: Drow or drow elite warrior.
-
04:40:56
Chunk 0065_p0003 · 454,839/483515: Golgari NPCs.
-
04:40:54
Chunk 0065_p0002 · 454,826/483515: Golgari NPCs include reclaimers, who scavenge and recycle corpses and other detr
-
04:40:37
Chunk 0065_p0001 · 454,521/483515: These faction leaders can serve as patrons for Golgari characters. They might se
-
04:40:23
Chunk 0065_p0001 · 454,242/483515: Every member of the Golgari Swarm has a function, working together like the part
-
04:40:03
Chunk 0065_p0000 · 453,788/483515: Golgari NPCs In its embrace of death and its claim over fetid, rotting environme
-
04:39:54
Emitting 27 paragraph chunks for chapter 66.
-
04:39:54
Chapter 66 title · 453,608/483515: Golgari NPCs.
-
04:39:53
Processing chapter 66/73: Golgari NPCs
-
04:39:53
Finished chapter 65 with 15 segments.
-
04:39:53
Chunk 0064_p0012 · 453,595/483515: Thought Spy Thought spies form the backbone of House Dimir's covert operations.
-
04:39:34
Chunk 0064_p0011 · 453,180/483515: Mind Mage Dimir mind mages are among the most feared spellcasters in Ravnica, th
-
04:39:17
Chunk 0064_p0010 · 452,818/483515: Flaw:" I can't trust anyone."
-
04:39:16
Chunk 0064_p0009 · 452,789/483515: Bond:" When the time is right and my plans have come to fruition, all of Ravnica
-
04:39:11
Chunk 0064_p0008 · 452,694/483515: Ideal:" Knowledge. To know a thing is to have power over it."
-
04:39:08
Chunk 0064_p0007 · 452,633/483515: Lazav's Traits.
-
04:39:07
Chunk 0064_p0006 · 452,618/483515: His true form might be that of a doppelganger or some other creature; no one has
-
04:39:02
Chunk 0064_p0006 · 452,524/483515: Lazav the Faceless Lazav is uniquely qualified to be the Dimir guildmaster: he i
-
04:38:42
Chunk 0064_p0005 · 452,043/483515: Mind mage: Mind mage (from this chapter.)
-
04:38:40
Chunk 0064_p0004 · 452,002/483515: Duskmantle assassin: Assassin.
-
04:38:37
Chunk 0064_p0003 · 451,972/483515: Dimir spy: Spy or thought spy (from this chapter.)
-
04:38:35
Chunk 0064_p0002 · 451,922/483515: Dimir NPCs.
-
04:38:33
Chunk 0064_p0001 · 451,911/483515: The Dimir NPCs table summarizes key roles within House Dimir. Statistics for the
-
04:38:25
Chunk 0064_p0000 · 451,757/483515: Dimir NPCs The Dimir are a collection of individual agents and secretive cells w
-
04:38:07
Emitting 13 paragraph chunks for chapter 65.
-
04:38:07
Chapter 65 title · 451,387/483515: Dimir NPCs.
-
04:38:05
Processing chapter 65/73: Dimir NPCs
-
04:38:05
Finished chapter 64 with 21 segments.
-
04:38:05
Chunk 0063_p0018 · 451,376/483515: Reckoner Boros reckoners combine physical power and magical prowess, serving as
-
04:37:48
Chunk 0063_p0017 · 451,003/483515: Frontline Medic The soldiers of the Boros Legion depend on skilled healers to ke
-
04:37:38
Chunk 0063_p0016 · 450,801/483515: Firefist Boros firefists combine potent magic with peerless fighting ability, in
-
04:37:27
Chunk 0063_p0015 · 450,595/483515: Flaw:" I charge into battle with little heed for my own wellbeing."
-
04:37:24
Chunk 0063_p0014 · 450,528/483515: Bond:" The entire legion obeys my commands, and I am therefore beholden to every
-
04:37:19
Chunk 0063_p0013 · 450,427/483515: Ideal:" Justice. We must do whatever it takes to establish fair and merciful rel
-
04:37:12
Chunk 0063_p0012 · 450,275/483515: Aurelia's Traits.
-
04:37:10
Chunk 0063_p0011 · 450,258/483515: Immortal Nature. Aurelia doesn't require food, drink, or sleep.
-
04:37:07
Chunk 0063_p0010 · 450,195/483515: Aurelia prefers to lead the Boros Legion from the front. She brings swift and un
-
04:36:59
Chunk 0063_p0009 · 450,051/483515: Aurelia actively supports efforts to establish a lasting peace among the guilds
-
04:36:54
Chunk 0063_p0009 · 449,939/483515: True justice, Aurelia argues, isn't merely the enforcement of the letter of exis
-
04:36:35
Chunk 0063_p0008 · 449,530/483515: Warleader Aurelia The angel Aurelia leads the Boros Legion. During the years of
-
04:36:24
Chunk 0063_p0007 · 449,314/483515: Sunhome Guard: Guardian giant (from this chapter) or veteran.
-
04:36:21
Chunk 0063_p0006 · 449,253/483515: Skyknight: Knight mounted on a Skyjek roc (from this chapter.)
-
04:36:18
Chunk 0063_p0005 · 449,191/483515: Shock trooper: Reckoner (from this chapter.)
-
04:36:16
Chunk 0063_p0004 · 449,147/483515: Magical support: Firefist (from this chapter) or frontline medic (from this chap
-
04:36:12
Chunk 0063_p0003 · 449,062/483515: Boros soldier: Soldier (from this chapter.)
-
04:36:10
Chunk 0063_p0002 · 449,019/483515: Boros NPCs.
-
04:36:08
Chunk 0063_p0001 · 449,008/483515: The Boros Legion has its own soldiers, and the elite Sunhome Guard protects the
-
04:35:53
Chunk 0063_p0000 · 448,750/483515: Boros NPCs The Boros Legion attracts those who believe justice is the highest id
-
04:35:38
Emitting 19 paragraph chunks for chapter 64.
-
04:35:38
Chapter 64 title · 448,459/483515: Boros NPCs.
-
04:35:36
Processing chapter 64/73: Boros NPCs
-
04:35:36
Finished chapter 63 with 20 segments.
-
04:35:36
Chunk 0062_p0016 · 448,448/483515: But with the senate displaying an increased interest in the talents of precognit
-
04:35:18
Chunk 0062_p0016 · 448,016/483515: Geetra Geetra is a precognitive mage who first put her gifts to use as a young t
-
04:35:01
Chunk 0062_p0015 · 447,682/483515: Precognitive Mage Precognitive mages, a rarity among Azorius spellcasters, are c
-
04:34:49
Chunk 0062_p0014 · 447,454/483515: Lawmage The Azorius Senate has spellcasters who are trained to capture lawbreake
-
04:34:33
Chunk 0062_p0013 · 447,133/483515: Flaw:" If Ravnica didn't need me, I would prefer to live a life of solitude and
-
04:34:28
Chunk 0062_p0012 · 447,038/483515: Bond:" I can't stand by and watch disorder spread through the city. Without the
-
04:34:21
Chunk 0062_p0011 · 446,878/483515: Ideal:" The law provides direction for every arena of life; it is the only compa
-
04:34:16
Chunk 0062_p0010 · 446,787/483515: Isperia's Traits.
-
04:34:15
Chunk 0062_p0009 · 446,770/483515: If an encounter turns violent, Isperia refrains from using lethal force if possi
-
04:34:07
Chunk 0062_p0008 · 446,605/483515: Isperia is devoted to her guild's belief that law is the ultimate bulwark agains
-
04:33:50
Chunk 0062_p0007 · 446,285/483515: Supreme Judge Isperia Isperia is the current guildmaster of the Azorius Senate.
-
04:33:38
Chunk 0062_p0006 · 446,042/483515: Jace's disappearance worries her, but she has steadfastly refused to violate the
-
04:33:31
Chunk 0062_p0006 · 445,917/483515: Lavinia, Steward of the Guildpact Arrester Lavinia, an Azorius arrester (use the
-
04:33:13
Chunk 0062_p0005 · 445,493/483515: Magical support: Lawmage (from this chapter) or precognitive mage (from this cha
-
04:33:09
Chunk 0062_p0004 · 445,407/483515: Hussar (cavalry): Soldier (from this chapter) mounted on a warhorse or a griffon
-
04:33:05
Chunk 0062_p0003 · 445,326/483515: Azorius soldier: Soldier (from this chapter.)
-
04:33:02
Chunk 0062_p0002 · 445,281/483515: Arrester: Knight or veteran.
-
04:33:00
Chunk 0062_p0001 · 445,253/483515: Azorius NPCs.
-
04:32:59
Chunk 0062_p0000 · 445,240/483515: Azorius NPCs The Azorius Senate's activities focus on maintaining public order.
-
04:32:42
Emitting 17 paragraph chunks for chapter 63.
-
04:32:42
Chapter 63 title · 444,931/483515: Azorius NPCs.
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04:32:40
Processing chapter 63/73: Azorius NPCs
-
04:32:40
Finished chapter 62 with 6 segments.
-
04:32:40
Chunk 0061_p0003 · 444,918/483515: Soldier Soldiers are found in many of Ravnica's guilds. The soldier stat block r
-
04:32:32
Chunk 0061_p0002 · 444,754/483515: Several other named guild members are highlighted in sidebars.
-
04:32:29
Chunk 0061_p0001 · 444,692/483515: As a general rule, a guildmaster's personal agenda is in line with the guild's g
-
04:32:20
Chunk 0061_p0001 · 444,493/483515: Also included in this chapter are statistics and descriptions of the guildmaster
-
04:32:03
Chunk 0061_p0000 · 444,162/483515: NPCs by Guild This section describes various nonplayer characters that belong to
-
04:31:47
Emitting 4 paragraph chunks for chapter 62.
-
04:31:47
Chapter 62 title · 443,844/483515: NPCs by Guild.
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04:31:45
Processing chapter 62/73: NPCs by Guild
-
04:31:45
Finished chapter 61 with 200 segments.
-
04:31:45
Chunk 0060_p0196 · 443,830/483515: Raktusk: Giant elk.
-
04:31:44
Chunk 0060_p0195 · 443,811/483515: Krovod: Mammoth.
-
04:31:42
Chunk 0060_p0194 · 443,795/483515: Indrik: Elephant.
-
04:31:41
Chunk 0060_p0193 · 443,778/483515: Dromad: Camel.
-
04:31:39
Chunk 0060_p0192 · 443,764/483515: Ceratok: Rhinoceros.
-
04:31:38
Chunk 0060_p0191 · 443,744/483515: Brushstrider: Elk.
-
04:31:36
Chunk 0060_p0190 · 443,726/483515: Pack Beasts.
-
04:31:35
Chunk 0060_p0189 · 443,714/483515: Raktusk. A raktusk is a bison-like creature, about 10 feet tall at the shoulder.
-
04:31:31
Chunk 0060_p0188 · 443,634/483515: Krovod. A krovod is a slow-witted, ox-like animal.
-
04:31:28
Chunk 0060_p0187 · 443,584/483515: Indrik. With their long necks, indriks are common sights in the Tenth District.
-
04:31:19
Chunk 0060_p0186 · 443,395/483515: Dromad. A dromad is similar to a camel, but it lacks a hump.
-
04:31:15
Chunk 0060_p0185 · 443,335/483515: Ceratok. A ceratok has two curving horns at the end of its snout.
-
04:31:12
Chunk 0060_p0184 · 443,270/483515: Brushstrider. Destructive when confined, brushstriders thrive when they can free
-
04:31:07
Chunk 0060_p0183 · 443,167/483515: Pack Beasts You can use stat blocks from the Monster Manual to represent various
-
04:31:00
Chunk 0060_p0182 · 443,012/483515: The most common drakes, called wind drakes, are about the size of a human and us
-
04:30:47
Chunk 0060_p0181 · 442,762/483515: The winged reptiles known as drakes are a common sight in the skies of Ravnica.
-
04:30:37
Chunk 0060_p0180 · 442,552/483515: Drakes.
-
04:30:35
Chunk 0060_p0179 · 442,545/483515: Ordinary Animals. Virtually any of the creatures that appear in appendix A of th
-
04:30:20
Chunk 0060_p0178 · 442,250/483515: The Guildless. The nonplayer characters presented in the Monster Manual and othe
-
04:30:04
Chunk 0060_p0177 · 441,900/483515: Undead. Orzhov spirits and Golgari zombies are not the extent of undead in Ravni
-
04:29:55
Chunk 0060_p0176 · 441,713/483515: Undercity Denizens. Creatures that don't have clear guild connections, such as c
-
04:29:48
Chunk 0060_p0175 · 441,566/483515: Guildless Creatures A monster that doesn't appear on the tables in this section
-
04:29:40
Chunk 0060_p0174 · 441,386/483515: Challenge 23: Kraken (from MM.)
-
04:29:38
Chunk 0060_p0173 · 441,355/483515: Challenge 17: Dragon turtle (from MM.)
-
04:29:35
Chunk 0060_p0172 · 441,317/483515: Challenge 16: Category 3 krasis (from GGR), Zegana (from GGR.)
-
04:29:31
Chunk 0060_p0171 · 441,255/483515: Challenge 13: Skyswimmer (from GGR.)
-
04:29:28
Chunk 0060_p0170 · 441,219/483515: Challenge 10: Biomancer (from GGR.)
-
04:29:25
Chunk 0060_p0169 · 441,184/483515: Challenge 6: Category 2 krasis (from GGR), Mage (from MM.)
-
04:29:22
Chunk 0060_p0168 · 441,126/483515: Challenge 5: Giant shark (from MM.)
-
04:29:19
Chunk 0060_p0167 · 441,091/483515: Challenge 3: Killer whale (from MM.)
-
04:29:17
Chunk 0060_p0166 · 441,055/483515: Challenge 2: Druid (from MM), Hybrid brute (from GGR), Hybrid flier (from GGR),
-
04:29:11
Chunk 0060_p0165 · 440,952/483515: Challenge 1: Category 1 krasis (from GGR), Giant octopus (from MM), Hybrid poiso
-
04:29:04
Chunk 0060_p0164 · 440,830/483515: Challenge 1 / 2: Hybrid spy (from GGR.)
-
04:29:01
Chunk 0060_p0163 · 440,791/483515: Challenge 1 / 8: Merfolk (from MM.)
-
04:28:58
Chunk 0060_p0162 · 440,756/483515: Challenge 0: Homunculus (from MM.)
-
04:28:55
Chunk 0060_p0161 · 440,722/483515: Simic Creatures.
-
04:28:54
Chunk 0060_p0160 · 440,706/483515: Merfolk Ravnica's merfolk are unique to the Simic. They emerged from the depths
-
04:28:35
Chunk 0060_p0159 · 440,250/483515: Benthids Simic scientists use the term" benthid" to refer to the leviathans of t
-
04:28:20
Chunk 0060_p0158 · 439,974/483515: Simic Creatures Simic scientists are interested in the ways that all life forms
-
04:28:04
Chunk 0060_p0157 · 439,614/483515: Challenge 18: Trostani (from GGR.)
-
04:28:01
Chunk 0060_p0156 · 439,580/483515: Challenge 14: Wurm (from GGR.)
-
04:27:59
Chunk 0060_p0155 · 439,550/483515: Challenge 12: Archdruid (from VGM), Wurmcaller (archmage) (from MM.)
-
04:27:55
Chunk 0060_p0154 · 439,482/483515: Challenge 9: Conclave dryad (from GGR), Treant (from MM.)
-
04:27:51
Chunk 0060_p0153 · 439,425/483515: Challenge 5: Earth elemental (from MM), Shambling mound (from MM), Wood woad (fr
-
04:27:46
Chunk 0060_p0152 · 439,337/483515: Challenge 3: Archer (from VGM), Knight (from MM), Veteran (from MM.)
-
04:27:43
Chunk 0060_p0151 · 439,269/483515: Challenge 2: Druid (from MM), Huge nature elemental (awakened tree) (from MM), P
-
04:27:37
Chunk 0060_p0150 · 439,154/483515: Challenge 1: Dire wolf (from MM), Dryad (from MM), Horncaller (from GGR.)
-
04:27:32
Chunk 0060_p0149 · 439,081/483515: Challenge 1 / 2: Scout (from MM), Soldier (from GGR), Vine blight (from MM.)
-
04:27:28
Chunk 0060_p0148 · 439,005/483515: Challenge 1 / 4: Axe beak (from MM), Needle blight (from MM.)
-
04:27:24
Chunk 0060_p0147 · 438,944/483515: Challenge 1 / 8: Twig blight (from MM.)
-
04:27:21
Chunk 0060_p0146 · 438,905/483515: Challenge 0: Small nature elemental (awakened shrub) (from MM.)
-
04:27:17
Chunk 0060_p0145 · 438,842/483515: Selesnya Creatures.
-
04:27:16
Chunk 0060_p0144 · 438,823/483515: Pegasi Most often found carrying equenauts in battle, pegasi are ready allies wh
-
04:27:03
Chunk 0060_p0143 · 438,577/483515: Plant Creatures Many Selesnya buildings, temples, and paths are protected by tre
-
04:26:46
Chunk 0060_p0142 · 438,240/483515: Elementals Elementals rise to the guild's defense when the Selesnya Conclave is
-
04:26:30
Chunk 0060_p0141 · 437,913/483515: Selesnya Creatures The Selesnya Conclave uses its close connection to nature to
-
04:26:17
Chunk 0060_p0140 · 437,672/483515: Challenge 24: Rakdos (from GGR.)
-
04:26:15
Chunk 0060_p0139 · 437,640/483515: Challenge 12: Sire of insanity (from GGR.)
-
04:26:12
Chunk 0060_p0138 · 437,598/483515: Challenge 11: Horned devil (from MM.)
-
04:26:09
Chunk 0060_p0137 · 437,561/483515: Challenge 9: Master of cruelties (from GGR), Shadow horror (from GGR.)
-
04:26:05
Chunk 0060_p0136 · 437,491/483515: Challenge 7: Blood witch (from GGR.)
-
04:26:03
Chunk 0060_p0135 · 437,455/483515: Challenge 6: Bloodfray giant (from GGR.)
-
04:26:00
Chunk 0060_p0134 · 437,415/483515: Challenge 5: Barbed devil (from MM), Cambion (from MM.)
-
04:25:57
Chunk 0060_p0133 · 437,360/483515: Challenge 3: Hell hound (from MM), Nightmare (from MM), Ogre chain brute (from M
-
04:25:53
Chunk 0060_p0132 · 437,276/483515: Challenge 2: Berserker (from MM), Cult fanatic (from MM), Ogre (from MM), Rakdos
-
04:25:47
Chunk 0060_p0131 · 437,174/483515: Challenge 1: Rakdos performer (blade juggler, fire eater, or high-wire acrobat)
-
04:25:42
Chunk 0060_p0130 · 437,083/483515: Challenge 1 / 2: Cackler (from GGR), Magmin (from MM), Thug (from MM.)
-
04:25:37
Chunk 0060_p0129 · 437,013/483515: Challenge 1 / 8: Bandit (from MM), Cultist (from MM.)
-
04:25:34
Chunk 0060_p0128 · 436,960/483515: Rakdos Creatures.
-
04:25:32
Chunk 0060_p0127 · 436,943/483515: Rakdos Creatures All sorts of savage, howling beasts accompany Rakdos cultists.
-
04:25:14
Chunk 0060_p0126 · 436,556/483515: Challenge 14: Deathpact angel (from GGR.)
-
04:25:11
Chunk 0060_p0125 · 436,515/483515: Challenge 8: Blood drinker vampire (from GGR), Obzedat ghost (from GGR.)
-
04:25:07
Chunk 0060_p0124 · 436,443/483515: Challenge 6: Mage (from MM), Orzhov giant (from GGR.)
-
04:25:04
Chunk 0060_p0123 · 436,390/483515: Challenge 4: Spirit (ghost) (from MM.)
-
04:25:01
Chunk 0060_p0122 · 436,352/483515: Challenge 3: Knight (from MM.)
-
04:24:59
Chunk 0060_p0121 · 436,322/483515: Challenge 2: Gargoyle (from MM), Priest (from MM.)
-
04:24:56
Chunk 0060_p0120 · 436,272/483515: Challenge 1: Indentured spirit (from GGR), Spirit (specter) (from MM.)
-
04:24:52
Chunk 0060_p0119 · 436,202/483515: Challenge 1 / 2: Thug (from MM), Winged thrull (from GGR.)
-
04:24:48
Chunk 0060_p0118 · 436,144/483515: Challenge 1 / 4: Acolyte (from MM), Giant bat (from MM), Servitor thrull (from G
-
04:24:42
Chunk 0060_p0117 · 436,035/483515: Challenge 1 / 8: Guard (from MM), Noble (from MM.)
-
04:24:39
Chunk 0060_p0116 · 435,985/483515: Challenge 0: Bat (from MM), Commoner (from MM.)
-
04:24:35
Chunk 0060_p0115 · 435,938/483515: Orzhov Creatures.
-
04:24:34
Chunk 0060_p0114 · 435,921/483515: Orzhov Creatures The Orzhov Syndicate attracts and entraps beings of all kinds,
-
04:24:16
Chunk 0060_p0113 · 435,557/483515: Challenge 26: Niv-Mizzet (from GGR.)
-
04:24:13
Chunk 0060_p0112 · 435,521/483515: Challenge 12: Archmage (from MM), Arclight phoenix (from GGR.)
-
04:24:10
Chunk 0060_p0111 · 435,459/483515: Challenge 8: Nivix cyclops (from GGR.)
-
04:24:07
Chunk 0060_p0110 · 435,421/483515: Challenge 7: Fluxcharger (from GGR.)
-
04:24:05
Chunk 0060_p0109 · 435,385/483515: Challenge 6: Chemister (mage) (from MM.)
-
04:24:02
Chunk 0060_p0108 · 435,345/483515: Challenge 5: Flux blastseeker (from GGR), Galvanic blastseeker (from GGR.)
-
04:23:58
Chunk 0060_p0107 · 435,271/483515: Challenge 4: Blistercoil weird (from GGR), Cosmotronic blastseeker (from GGR.)
-
04:23:53
Chunk 0060_p0106 · 435,193/483515: Challenge 2: Counterflux blastseeker (from GGR.)
-
04:23:50
Chunk 0060_p0105 · 435,145/483515: Challenge 1: Galvanice weird (from GGR.)
-
04:23:47
Chunk 0060_p0104 · 435,105/483515: Challenge 1 / 2: Ice mephit (from MM), Magma mephit (from MM), Scorchbringer gua
-
04:23:40
Chunk 0060_p0103 · 434,978/483515: Challenge 1 / 4: Apprentice wizard (from VGM), Pixie (from MM), Smoke mephit (fr
-
04:23:33
Chunk 0060_p0102 · 434,849/483515: Challenge 0: Attendant (commoner) (from MM.)
-
04:23:31
Chunk 0060_p0101 · 434,805/483515: Izzet Creatures.
-
04:23:29
Chunk 0060_p0100 · 434,789/483515: The Izzet League employs elementals formed from the combination of two or more e
-
04:23:21
Chunk 0060_p0099 · 434,628/483515: Izzet Creatures Izzet laboratories are staffed with attendants (commoners) and c
-
04:23:09
Chunk 0060_p0098 · 434,398/483515: Challenge 18: Borborygmos (from GGR.)
-
04:23:06
Chunk 0060_p0097 · 434,361/483515: Challenge 14: Wurm (from GGR.)
-
04:23:04
Chunk 0060_p0096 · 434,331/483515: Challenge 10: Sunder shaman (from GGR.)
-
04:23:02
Chunk 0060_p0095 · 434,292/483515: Challenge 8: Fomorian (from MM), Hydra (from MM.)
-
04:22:59
Chunk 0060_p0094 · 434,243/483515: Challenge 7: Druid of the Old Ways (from GGR), Stone giant (from MM.)
-
04:22:55
Chunk 0060_p0093 · 434,174/483515: Challenge 6: Cyclops (from MM), Huge batterboar (mammoth) (from MM.)
-
04:22:51
Chunk 0060_p0092 · 434,106/483515: Challenge 5: Elemental (earth elemental or fire elemental) (from MM), Hill giant
-
04:22:44
Chunk 0060_p0091 · 433,987/483515: Challenge 4: Ettin (from MM.)
-
04:22:42
Chunk 0060_p0090 · 433,958/483515: Challenge 2: Batterboar (giant boar) (from MM), Berserker (from MM), Maaka (sabe
-
04:22:36
Chunk 0060_p0089 · 433,835/483515: Challenge 1: Half-ogre (from MM.)
-
04:22:33
Chunk 0060_p0088 · 433,802/483515: Challenge 1 / 2: Rubblebelt stalker (from GGR), Viashino (lizardfolk) (from MM.)
-
04:22:28
Chunk 0060_p0087 · 433,722/483515: Challenge 1 / 4: Anarch (from GGR.)
-
04:22:26
Chunk 0060_p0086 · 433,687/483515: Gruul Creatures.
-
04:22:24
Chunk 0060_p0085 · 433,671/483515: Hydras Once a hydra chooses a lair and declares the surrounding land its territo
-
04:22:07
Chunk 0060_p0084 · 433,300/483515: Giants Nearly all the Gruul Clans include hill giants, stone giants, cyclopes, o
-
04:21:56
Chunk 0060_p0083 · 433,107/483515: Elementals Gruul shamans channel primal energies to summon raging fire elemental
-
04:21:37
Chunk 0060_p0082 · 432,698/483515: Siege Monster. The ragebeast deals double damage to objects and structures.
-
04:21:34
Chunk 0060_p0081 · 432,623/483515: Reckless. At the start of its turn, the ragebeast can gain advantage on all mele
-
04:21:24
Chunk 0060_p0080 · 432,418/483515: Any beast described in this source or in the Monster Manual can roam the rubbleb
-
04:21:12
Chunk 0060_p0079 · 432,192/483515: They typically keep to the rubblebelts, though from time to time they are spotte
-
04:21:07
Chunk 0060_p0079 · 432,079/483515: Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see
-
04:20:50
Chunk 0060_p0078 · 431,660/483515: Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places
-
04:20:45
Chunk 0060_p0077 · 431,556/483515: Challenge 22: Jarad Vod Savo (from GGR.)
-
04:20:41
Chunk 0060_p0076 · 431,516/483515: Challenge 15: Skittering horror (from GGR.)
-
04:20:39
Chunk 0060_p0075 · 431,473/483515: Challenge 14: Devkarin lich (from GGR.)
-
04:20:36
Chunk 0060_p0074 · 431,434/483515: Challenge 8: Assassin (from MM), Corpse flower (from MTF.)
-
04:20:32
Chunk 0060_p0073 · 431,376/483515: Challenge 6: Undercity medusa (from GGR.)
-
04:20:29
Chunk 0060_p0072 · 431,335/483515: Challenge 5: Deadbridge goliath beetle (triceratops) (from MM), Drow elite warri
-
04:20:21
Chunk 0060_p0071 · 431,171/483515: Challenge 4: Kraul death priest (from GGR.)
-
04:20:18
Chunk 0060_p0070 · 431,128/483515: Challenge 3: Erstwhile (wight) (from MM.)
-
04:20:16
Chunk 0060_p0069 · 431,087/483515: Challenge 2: Ankheg (from MM), Ogre zombie (from MM), Vegepygmy chief (from VGM.
-
04:20:11
Chunk 0060_p0068 · 431,006/483515: Challenge 1: Skein spider (giant spider) (from MM), Thorny (from VGM.)
-
04:20:07
Chunk 0060_p0067 · 430,936/483515: Challenge 1 / 2: Kraul warrior (from GGR), Scout (from MM), Piranha beetles (swa
-
04:20:01
Chunk 0060_p0066 · 430,831/483515: Challenge 1 / 4: Drow (from MM), Fungus drudge (zombie) (from MM), Vegepygmy (fr
-
04:19:54
Chunk 0060_p0065 · 430,718/483515: Challenge 0: Shrieker (from MM.)
-
04:19:51
Chunk 0060_p0064 · 430,686/483515: Golgari Creatures.
-
04:19:50
Chunk 0060_p0063 · 430,668/483515: Zombies The guild encourages the use and exploration of necromancy. Fungus cover
-
04:19:35
Chunk 0060_p0062 · 430,375/483515: Piranha beetles (best represented as a swarm of insects, from the Monster Manual
-
04:19:16
Chunk 0060_p0061 · 429,949/483515: Insects and Arachnids Beetles, centipedes, spiders, and countless other insects
-
04:18:57
Chunk 0060_p0060 · 429,561/483515: Some Golgari creatures are symbiotic fusions of fungus and living creatures. Gol
-
04:18:44
Chunk 0060_p0059 · 429,308/483515: Fungus Golgari territory is filled with creatures composed of fungus and detritu
-
04:18:26
Chunk 0060_p0058 · 428,962/483515: In their time, the Erstwhile were aristocratic elves of immense wealth and opule
-
04:18:15
Chunk 0060_p0057 · 428,731/483515: Inside were hundreds of well-preserved corpses suffused with a latent necromanti
-
04:18:00
Chunk 0060_p0057 · 428,463/483515: Erstwhile A significant shift in the Golgari balance of power began when the kra
-
04:17:44
Chunk 0060_p0056 · 428,106/483515: Golgari Creatures The Devkarin elves (drow), deadly medusas, and insectile kraul
-
04:17:31
Chunk 0060_p0055 · 427,870/483515: Challenge 17: Lazav (from GGR.)
-
04:17:28
Chunk 0060_p0054 · 427,839/483515: Challenge 15: Skittering horror (from GGR.)
-
04:17:26
Chunk 0060_p0053 · 427,796/483515: Challenge 10: Nightveil specter (from GGR.)
-
04:17:23
Chunk 0060_p0052 · 427,753/483515: Challenge 9: Shadow horror (from GGR.)
-
04:17:21
Chunk 0060_p0051 · 427,715/483515: Challenge 8: Assassin (from MM), Gloamwing (from GGR.)
-
04:17:18
Chunk 0060_p0050 · 427,661/483515: Challenge 7: Grick alpha (from MM.)
-
04:17:15
Chunk 0060_p0049 · 427,626/483515: Challenge 6: Invisible stalker (from MM.)
-
04:17:13
Chunk 0060_p0048 · 427,585/483515: Challenge 5: Allip (from MTF), Mind mage (from GGR), Wraith (from MM.)
-
04:17:09
Chunk 0060_p0047 · 427,515/483515: Challenge 4: Mind drinker vampire (from GGR.)
-
04:17:06
Chunk 0060_p0046 · 427,470/483515: Challenge 3: Doppelganger (from MM), Flying horror (from GGR.)
-
04:17:02
Chunk 0060_p0045 · 427,408/483515: Challenge 2: Grick (from MM), Intellect devourer (from MM.)
-
04:16:59
Chunk 0060_p0044 · 427,349/483515: Challenge 1: Spy (from MM), Thought spy (from GGR.)
-
04:16:55
Chunk 0060_p0043 · 427,298/483515: Challenge 1 / 2: Shadow (from MM.)
-
04:16:53
Chunk 0060_p0042 · 427,264/483515: Dimir Creatures.
-
04:16:51
Chunk 0060_p0041 · 427,248/483515: Dimir Creatures Alongside human and vampire spies and assassins, a variety of st
-
04:16:31
Chunk 0060_p0040 · 426,785/483515: Challenge 23: Aurelia (from GGR.)
-
04:16:28
Chunk 0060_p0039 · 426,752/483515: Challenge 21: Solar (from MM.)
-
04:16:26
Chunk 0060_p0038 · 426,722/483515: Challenge 16: Planetar (from MM.)
-
04:16:23
Chunk 0060_p0037 · 426,689/483515: Challenge 12: Firemane angel (from GGR.)
-
04:16:21
Chunk 0060_p0036 · 426,649/483515: Challenge 10: Deva (from MM.)
-
04:16:19
Chunk 0060_p0035 · 426,620/483515: Challenge 8: Guardian giant (from GGR.)
-
04:16:16
Chunk 0060_p0034 · 426,581/483515: Challenge 7: Firefist (from GGR.)
-
04:16:14
Chunk 0060_p0033 · 426,548/483515: Challenge 5: Battleforce angel (from GGR.)
-
04:16:12
Chunk 0060_p0032 · 426,506/483515: Challenge 4: Reckoner (from GGR.)
-
04:16:09
Chunk 0060_p0031 · 426,473/483515: Challenge 3: Knight (from MM), Veteran (from MM.)
-
04:16:06
Chunk 0060_p0030 · 426,424/483515: Challenge 2: Flame-kin (azer) (from MM), Skyjek roc (from GGR.)
-
04:16:02
Chunk 0060_p0029 · 426,361/483515: Challenge 1 / 2: Soldier (from GGR), Viashino (lizardfolk) (from MM.)
-
04:15:57
Chunk 0060_p0028 · 426,292/483515: Challenge 1 / 4: Frontline medic (from GGR.)
-
04:15:55
Chunk 0060_p0027 · 426,248/483515: Challenge 1 / 8: Mastiff (from MM.)
-
04:15:52
Chunk 0060_p0026 · 426,213/483515: Boros Creatures.
-
04:15:50
Chunk 0060_p0025 · 426,197/483515: Flame-Kin Flame-kin (which use the azer stat block in the Monster Manual) are el
-
04:15:34
Chunk 0060_p0024 · 425,856/483515: Boros Creatures The Boros Legion employs many different creatures to swell the r
-
04:15:26
Chunk 0060_p0023 · 425,690/483515: Challenge 21: Isperia (from GGR.)
-
04:15:21
Chunk 0060_p0022 · 425,657/483515: Challenge 17: Androsphinx (from MM.)
-
04:15:15
Chunk 0060_p0021 · 425,621/483515: Challenge 14: Archon of the Triumvirate (from GGR.)
-
04:15:11
Chunk 0060_p0020 · 425,570/483515: Challenge 11: Sphinx of judgment (gynosphinx) (from MM.)
-
04:15:08
Chunk 0060_p0019 · 425,514/483515: Challenge 6: Lawmage (from GGR.)
-
04:15:06
Chunk 0060_p0018 · 425,482/483515: Challenge 5: Felidar (from GGR.)
-
04:15:03
Chunk 0060_p0017 · 425,450/483515: Challenge 3: Arrester (veteran or knight) (from MM), Precognitive mage (from GGR
-
04:14:58
Chunk 0060_p0016 · 425,368/483515: Challenge 2: Griffon (from MM.)
-
04:14:56
Chunk 0060_p0015 · 425,337/483515: Challenge 1: Giant eagle (from MM.)
-
04:14:54
Chunk 0060_p0014 · 425,302/483515: Challenge 1 / 2: Soldier (from GGR), Warhorse (from MM.)
-
04:14:50
Chunk 0060_p0013 · 425,246/483515: Challenge 1 / 4: Giant owl (from MM.)
-
04:14:47
Chunk 0060_p0012 · 425,209/483515: Challenge 0: Homunculus (from MM), Owl (from MM.)
-
04:14:44
Chunk 0060_p0011 · 425,160/483515: Azorius Creatures.
-
04:14:43
Chunk 0060_p0010 · 425,142/483515: 5th level (1 slot): dominate person.
-
04:14:40
Chunk 0060_p0009 · 425,106/483515: 4th level (3 slots): banishment, divination.
-
04:14:38
Chunk 0060_p0008 · 425,062/483515: 3rd level (3 slots): clairvoyance, counterspell, dispel magic.
-
04:14:34
Chunk 0060_p0007 · 425,000/483515: 2nd level (3 slots): calm emotions, hold person, suggestion.
-
04:14:30
Chunk 0060_p0006 · 424,940/483515: 1st level (4 slots): command, ensnaring strike, shield.
-
04:14:27
Chunk 0060_p0005 · 424,885/483515: Cantrips (at will): friends, mage hand, message.
-
04:14:24
Chunk 0060_p0004 · 424,837/483515: Sphinxes of Judgment Azorius sphinxes, known as sphinxes of judgment, wield hier
-
04:14:07
Chunk 0060_p0003 · 424,494/483515: Azorius lawmages craft one-eyed homunculi to perform menial tasks in Azorius bui
-
04:13:55
Chunk 0060_p0002 · 424,292/483515: Azorius Creatures Most creatures associated with the Azorius Senate are humanoid
-
04:13:32
Chunk 0060_p0001 · 423,906/483515: Most of these monsters are in this source (GGR) or the Monster Manual (MM), but
-
04:13:20
Chunk 0060_p0000 · 423,712/483515: Creatures by Guild This section is a list of creatures in this chapter and in th
-
04:13:05
Emitting 197 paragraph chunks for chapter 61.
-
04:13:05
Chapter 61 title · 423,376/483515: Creatures by Guild.
-
04:13:03
Processing chapter 61/73: Creatures by Guild
-
04:13:03
Finished chapter 60 with 4 segments.
-
04:13:03
Chunk 0059_p0002 · 423,357/483515: Some of the stat blocks in this source have a special feature: guild spells. If
-
04:12:48
Chunk 0059_p0001 · 423,052/483515: Ravnica is home to a great variety of creatures, including some that are unknown
-
04:12:34
Chunk 0059_p0000 · 422,771/483515: Chapter 6: Friends and Foes.
-
04:12:32
Emitting 3 paragraph chunks for chapter 60.
-
04:12:32
Chapter 60 title · 422,743/483515: Chapter 6: Friends and Foes.
-
04:12:30
Processing chapter 60/73: Chapter 6: Friends and Foes
-
04:12:30
Finished chapter 59 with 171 segments.
-
04:12:30
Chunk 0058_p0169 · 422,715/483515: Voyager Staff.
-
04:12:28
Chunk 0058_p0168 · 422,701/483515: Sword of the Paruns.
-
04:12:27
Chunk 0058_p0167 · 422,681/483515: Sunforger.
-
04:12:26
Chunk 0058_p0166 · 422,671/483515: Spies'Murmur.
-
04:12:24
Chunk 0058_p0165 · 422,658/483515: Skyblinder Staff.
-
04:12:23
Chunk 0058_p0164 · 422,641/483515: Rakdos Riteknife.
-
04:12:21
Chunk 0058_p0163 · 422,624/483515: Pyroconverger.
-
04:12:20
Chunk 0058_p0162 · 422,610/483515: Peregrine Mask.
-
04:12:19
Chunk 0058_p0161 · 422,595/483515: Pariah's Shield.
-
04:12:18
Chunk 0058_p0160 · 422,579/483515: Moodmark Paint.
-
04:12:17
Chunk 0058_p0159 · 422,564/483515: Mizzium Mortar.
-
04:12:15
Chunk 0058_p0158 · 422,549/483515: Mizzium Armor.
-
04:12:14
Chunk 0058_p0157 · 422,535/483515: Mizzium Apparatus.
-
04:12:12
Chunk 0058_p0156 · 422,517/483515: Illusionist's Bracers.
-
04:12:11
Chunk 0058_p0155 · 422,495/483515: Guild Signet.
-
04:12:10
Chunk 0058_p0154 · 422,482/483515: Guild Keyrune.
-
04:12:08
Chunk 0058_p0153 · 422,468/483515: Magic Item Descriptions This section presents an assortment of magic items in al
-
04:12:01
Chunk 0058_p0152 · 422,310/483515: Very rare: Wand of polymorph (from DMG.)
-
04:11:58
Chunk 0058_p0151 · 422,270/483515: Very rare: Manual of bodily health (from DMG.)
-
04:11:55
Chunk 0058_p0150 · 422,224/483515: Rare: Cloak of the bat (from DMG.)
-
04:11:53
Chunk 0058_p0149 · 422,190/483515: Uncommon: Trident of fish command (from DMG.)
-
04:11:50
Chunk 0058_p0148 · 422,145/483515: Uncommon: Ring of swimming (from DMG.)
-
04:11:47
Chunk 0058_p0147 · 422,107/483515: Uncommon: Necklace of adaptation (from DMG.)
-
04:11:45
Chunk 0058_p0146 · 422,063/483515: Uncommon: Simic Guild signet (from GGR.)
-
04:11:42
Chunk 0058_p0145 · 422,023/483515: Uncommon: Simic keyrune (from GGR.)
-
04:11:40
Chunk 0058_p0144 · 421,988/483515: Uncommon: Decanter of endless water (from DMG.)
-
04:11:37
Chunk 0058_p0143 · 421,941/483515: Uncommon: Cloak of the manta ray (from DMG.)
-
04:11:34
Chunk 0058_p0142 · 421,897/483515: Uncommon: Cap of water breathing (from DMG.)
-
04:11:31
Chunk 0058_p0141 · 421,853/483515: Simic Items.
-
04:11:30
Chunk 0058_p0140 · 421,841/483515: Simic Items The Simic Combine spends more of its time altering the biological pr
-
04:11:14
Chunk 0058_p0139 · 421,510/483515: Legendary: Rod of resurrection (from DMG.)
-
04:11:11
Chunk 0058_p0138 · 421,468/483515: Very rare: Staff of thunder and lightning (from DMG.)
-
04:11:08
Chunk 0058_p0137 · 421,415/483515: Very rare: Oathbow (from DMG.)
-
04:11:06
Chunk 0058_p0136 · 421,385/483515: Rare: Staff of the woodlands (from DMG.)
-
04:11:04
Chunk 0058_p0135 · 421,345/483515: Rare: Staff of healing (from DMG.)
-
04:11:01
Chunk 0058_p0134 · 421,311/483515: Rare: Ring of animal influence (from DMG.)
-
04:10:59
Chunk 0058_p0133 · 421,269/483515: Rare: Periapt of proof against poison (from DMG.)
-
04:10:55
Chunk 0058_p0132 · 421,220/483515: Rare: Selesnya keyrune (from GGR.)
-
04:10:53
Chunk 0058_p0131 · 421,186/483515: Rare: Elixir of health (from DMG.)
-
04:10:50
Chunk 0058_p0130 · 421,152/483515: Uncommon: Periapt of wound closure (from DMG.)
-
04:10:48
Chunk 0058_p0129 · 421,106/483515: Uncommon: Periapt of health (from DMG.)
-
04:10:45
Chunk 0058_p0128 · 421,067/483515: Uncommon or greater: Instrument of the bards (from DMG.)
-
04:10:42
Chunk 0058_p0127 · 421,011/483515: Uncommon: Selesnya Guild signet (from GGR.)
-
04:10:39
Chunk 0058_p0126 · 420,968/483515: Uncommon: Bracers of archery (from DMG.)
-
04:10:36
Chunk 0058_p0125 · 420,928/483515: Uncommon: Bag of tricks (from DMG.)
-
04:10:34
Chunk 0058_p0124 · 420,893/483515: Selesnya Items.
-
04:10:33
Chunk 0058_p0123 · 420,878/483515: Selesnya Items Members of the Selesnya Conclave cherish magic items that heal an
-
04:10:17
Chunk 0058_p0122 · 420,566/483515: Legendary: Rakdos riteknife (from GGR.)
-
04:10:14
Chunk 0058_p0121 · 420,527/483515: Legendary: Iron flask (from DMG.)
-
04:10:12
Chunk 0058_p0120 · 420,494/483515: Very rare: Sword of sharpness (from DMG.)
-
04:10:09
Chunk 0058_p0119 · 420,453/483515: Very rare: Staff of fire (from DMG.)
-
04:10:07
Chunk 0058_p0118 · 420,417/483515: Very rare: Nine lives stealer (from DMG.)
-
04:10:04
Chunk 0058_p0117 · 420,376/483515: Very rare: Demon armor (from DMG.)
-
04:10:02
Chunk 0058_p0116 · 420,342/483515: Very rare: Dancing sword (from DMG.)
-
04:09:59
Chunk 0058_p0115 · 420,306/483515: Very rare: Bag of devouring (from DMG.)
-
04:09:57
Chunk 0058_p0114 · 420,267/483515: Rare: Wand of fireballs (from DMG.)
-
04:09:54
Chunk 0058_p0113 · 420,232/483515: Rare: Wand of fear (from DMG.)
-
04:09:52
Chunk 0058_p0112 · 420,202/483515: Rare: Sword of wounding (from DMG.)
-
04:09:49
Chunk 0058_p0111 · 420,167/483515: Rare: Necklace of fireballs (from DMG.)
-
04:09:47
Chunk 0058_p0110 · 420,128/483515: Rare: Mace of terror (from DMG.)
-
04:09:45
Chunk 0058_p0109 · 420,096/483515: Rare: Flame tongue (from DMG.)
-
04:09:43
Chunk 0058_p0108 · 420,066/483515: Rare: Cape of the mountebank (from DMG.)
-
04:09:40
Chunk 0058_p0107 · 420,026/483515: Uncommon: Potion of fire breath (from DMG.)
-
04:09:37
Chunk 0058_p0106 · 419,983/483515: Uncommon: Rakdos Guild signet (from GGR.)
-
04:09:34
Chunk 0058_p0105 · 419,942/483515: Uncommon: Rakdos keyrune (from GGR.)
-
04:09:32
Chunk 0058_p0104 · 419,906/483515: Uncommon: Deck of illusions (from DMG.)
-
04:09:29
Chunk 0058_p0103 · 419,867/483515: Rakdos Items.
-
04:09:28
Chunk 0058_p0102 · 419,854/483515: Rakdos Items Fire, pain, spectacle, and just enough random destruction to make l
-
04:09:11
Chunk 0058_p0101 · 419,526/483515: Legendary: Sphere of annihilation (from DMG.)
-
04:09:09
Chunk 0058_p0100 · 419,481/483515: Very rare: Tome of leadership and influence (from DMG.)
-
04:09:05
Chunk 0058_p0099 · 419,426/483515: Very rare: Mirror of life trapping (from DMG.)
-
04:09:03
Chunk 0058_p0098 · 419,380/483515: Rare: Wings of flying (from DMG.)
-
04:09:00
Chunk 0058_p0097 · 419,347/483515: Rare: Rod of rulership (from DMG.)
-
04:08:58
Chunk 0058_p0096 · 419,313/483515: Rare: Orzhov keyrune (from GGR.)
-
04:08:56
Chunk 0058_p0095 · 419,281/483515: Uncommon: Orzhov Guild signet (from GGR.)
-
04:08:53
Chunk 0058_p0094 · 419,240/483515: Uncommon: Eyes of charming (from DMG.)
-
04:08:50
Chunk 0058_p0093 · 419,202/483515: Orzhov Items.
-
04:08:49
Chunk 0058_p0092 · 419,189/483515: Orzhov Items The oligarchs and pontiffs of the Orzhov Syndicate view possession
-
04:08:26
Chunk 0058_p0091 · 418,687/483515: Legendary: Staff of the magi (from DMG.)
-
04:08:21
Chunk 0058_p0090 · 418,647/483515: Legendary: Ring of elemental command (from DMG.)
-
04:08:15
Chunk 0058_p0089 · 418,599/483515: Legendary: Apparatus of Kwalish (from DMG.)
-
04:08:09
Chunk 0058_p0088 · 418,556/483515: Very rare: Staff of thunder and lightning (from DMG.)
-
04:08:05
Chunk 0058_p0087 · 418,503/483515: Very rare: Manual of golems (from DMG.)
-
04:08:02
Chunk 0058_p0086 · 418,464/483515: Rare: Wand of wonder (from DMG.)
-
04:08:00
Chunk 0058_p0085 · 418,432/483515: Rare: Mizzium mortar (from GGR.)
-
04:07:57
Chunk 0058_p0084 · 418,400/483515: Rare: Mizzium armor (from GGR.)
-
04:07:55
Chunk 0058_p0083 · 418,369/483515: Rare: Izzet keyrune (from GGR.)
-
04:07:53
Chunk 0058_p0082 · 418,338/483515: Rare: Censer of controlling air elementals (from DMG.)
-
04:07:49
Chunk 0058_p0081 · 418,284/483515: Rare: Brazier of commanding fire elementals (from DMG.)
-
04:07:46
Chunk 0058_p0080 · 418,229/483515: Rare: Bowl of commanding water elementals (from DMG.)
-
04:07:42
Chunk 0058_p0079 · 418,176/483515: Uncommon: Pyroconverger (from GGR.)
-
04:07:40
Chunk 0058_p0078 · 418,141/483515: Uncommon: Mizzium apparatus (from GGR.)
-
04:07:37
Chunk 0058_p0077 · 418,102/483515: Uncommon: Headband of intellect (from DMG.)
-
04:07:34
Chunk 0058_p0076 · 418,059/483515: Uncommon: Izzet Guild signet (from GGR.)
-
04:07:32
Chunk 0058_p0075 · 418,019/483515: Uncommon: Elemental gem (from DMG.)
-
04:07:29
Chunk 0058_p0074 · 417,984/483515: Uncommon: Alchemy jug (from DMG.)
-
04:07:27
Chunk 0058_p0073 · 417,951/483515: Izzet Items.
-
04:07:25
Chunk 0058_p0072 · 417,939/483515: Izzet Items The Izzet League is the most prolific creator of magic items in Ravn
-
04:07:06
Chunk 0058_p0071 · 417,511/483515: Legendary: Ring of spell turning (from DMG.)
-
04:07:04
Chunk 0058_p0070 · 417,467/483515: Rare: Stone of controlling earth elementals (from DMG.)
-
04:07:00
Chunk 0058_p0069 · 417,412/483515: Rare: Ring of the ram (from DMG.)
-
04:06:58
Chunk 0058_p0068 · 417,379/483515: Rare: Horn of blasting (from DMG.)
-
04:06:55
Chunk 0058_p0067 · 417,345/483515: Rare: Gruul keyrune (from GGR.)
-
04:06:53
Chunk 0058_p0066 · 417,314/483515: Rare: Berserker axe (from DMG.)
-
04:06:51
Chunk 0058_p0065 · 417,283/483515: Rare or greater: Belt of giant strength (from DMG.)
-
04:06:48
Chunk 0058_p0064 · 417,232/483515: Uncommon: Gruul Guild signet (from GGR.)
-
04:06:45
Chunk 0058_p0063 · 417,192/483515: Uncommon: Gauntlets of ogre power (from DMG.)
-
04:06:42
Chunk 0058_p0062 · 417,147/483515: Gruul Items.
-
04:06:41
Chunk 0058_p0061 · 417,135/483515: Gruul Items The members of the Gruul Clans are as likely to destroy magic items
-
04:06:32
Chunk 0058_p0060 · 416,949/483515: Very rare: Ring of regeneration (from DMG.)
-
04:06:29
Chunk 0058_p0059 · 416,906/483515: Very rare: Golgari keyrune (from GGR.)
-
04:06:26
Chunk 0058_p0058 · 416,868/483515: Very rare: Cloak of arachnida (from DMG.)
-
04:06:24
Chunk 0058_p0057 · 416,827/483515: Rare: Staff of swarming insects (from DMG.)
-
04:06:21
Chunk 0058_p0056 · 416,784/483515: Rare: Dagger of venom (from DMG.)
-
04:06:19
Chunk 0058_p0055 · 416,751/483515: Uncommon: Pipes of the sewers (from DMG.)
-
04:06:16
Chunk 0058_p0054 · 416,710/483515: Uncommon: Golgari Guild signet (from GGR.)
-
04:06:13
Chunk 0058_p0053 · 416,668/483515: Uncommon: Cloak of elvenkind (from DMG.)
-
04:06:11
Chunk 0058_p0052 · 416,628/483515: Uncommon: Boots of elvenkind (from DMG.)
-
04:06:08
Chunk 0058_p0051 · 416,588/483515: Common: Moodmark paint (from GGR.)
-
04:06:06
Chunk 0058_p0050 · 416,554/483515: Golgari Items.
-
04:06:04
Chunk 0058_p0049 · 416,540/483515: Golgari Items The members of the Golgari Swarm are scavengers who retrieve lost
-
04:05:49
Chunk 0058_p0048 · 416,259/483515: Legendary: Ring of invisibility (from DMG.)
-
04:05:46
Chunk 0058_p0047 · 416,216/483515: Legendary: Cloak of invisibility (from DMG.)
-
04:05:43
Chunk 0058_p0046 · 416,172/483515: Very rare: Dimir keyrune (from GGR.)
-
04:05:40
Chunk 0058_p0045 · 416,136/483515: Very rare or greater: Crystal ball (from DMG.)
-
04:05:37
Chunk 0058_p0044 · 416,090/483515: Uncommon: Spies'murmur (from GGR.)
-
04:05:35
Chunk 0058_p0043 · 416,056/483515: Uncommon: Ring of mind shielding (from DMG.)
-
04:05:32
Chunk 0058_p0042 · 416,012/483515: Uncommon: Medallion of thoughts (from DMG.)
-
04:05:30
Chunk 0058_p0041 · 415,969/483515: Uncommon: Hat of disguise (from DMG.)
-
04:05:27
Chunk 0058_p0040 · 415,932/483515: Uncommon: Dimir Guild signet (from GGR.)
-
04:05:24
Chunk 0058_p0039 · 415,892/483515: Uncommon: Amulet of proof against detection and location (from DMG.)
-
04:05:21
Chunk 0058_p0038 · 415,824/483515: Dimir Items.
-
04:05:19
Chunk 0058_p0037 · 415,812/483515: Dimir Items Anything that enhances stealth or facilitates spying is precious to
-
04:05:08
Chunk 0058_p0036 · 415,595/483515: Legendary: Holy avenger (from DMG.)
-
04:05:05
Chunk 0058_p0035 · 415,560/483515: Very rare: Spellguard shield (from DMG.)
-
04:05:03
Chunk 0058_p0034 · 415,520/483515: Rare: Sunforger (from GGR.)
-
04:05:01
Chunk 0058_p0033 · 415,493/483515: Rare: Sun blade (from DMG.)
-
04:04:59
Chunk 0058_p0032 · 415,466/483515: Rare: Pariah's shield (from GGR.)
-
04:04:56
Chunk 0058_p0031 · 415,433/483515: Rare or greater: Horn of Valhalla (from DMG.)
-
04:04:54
Chunk 0058_p0030 · 415,388/483515: Rare: Boros keyrune (from GGR.)
-
04:04:51
Chunk 0058_p0029 · 415,357/483515: Rare: Daern's instant fortress (from DMG.)
-
04:04:49
Chunk 0058_p0028 · 415,315/483515: Uncommon: Sentinel shield (from DMG.)
-
04:04:46
Chunk 0058_p0027 · 415,278/483515: Uncommon: Boros Guild signet (from GGR.)
-
04:04:43
Chunk 0058_p0026 · 415,238/483515: Boros Items.
-
04:04:42
Chunk 0058_p0025 · 415,226/483515: Boros Items Weapons of war and items imbued with the holiness of the angels are
-
04:04:26
Chunk 0058_p0024 · 414,926/483515: Legendary: Rod of lordly might (from DMG.)
-
04:04:23
Chunk 0058_p0023 · 414,884/483515: Legendary: Defender (from DMG.)
-
04:04:21
Chunk 0058_p0022 · 414,853/483515: Very rare: Rod of security (from DMG.)
-
04:04:18
Chunk 0058_p0021 · 414,815/483515: Very rare: Rod of alertness (from DMG.)
-
04:04:16
Chunk 0058_p0020 · 414,776/483515: Rare: Wand of binding (from DMG.)
-
04:04:13
Chunk 0058_p0019 · 414,743/483515: Rare: Rope of entanglement (from DMG.)
-
04:04:11
Chunk 0058_p0018 · 414,705/483515: Rare: Iron bands of Bilarro (from DMG.)
-
04:04:08
Chunk 0058_p0017 · 414,666/483515: Rare: Azorius keyrune (from GGR.)
-
04:04:06
Chunk 0058_p0016 · 414,633/483515: Rare: Dimensional shackles (from DMG.)
-
04:04:04
Chunk 0058_p0015 · 414,595/483515: Rare: Bead of force (from DMG.)
-
04:04:01
Chunk 0058_p0014 · 414,564/483515: Uncommon: Weapon of warning (from DMG.)
-
04:03:59
Chunk 0058_p0013 · 414,525/483515: Uncommon: Lantern of revealing (from DMG.)
-
04:03:56
Chunk 0058_p0012 · 414,483/483515: Uncommon: Azorius Guild signet (from GGR.)
-
04:03:53
Chunk 0058_p0011 · 414,441/483515: Azorius Items.
-
04:03:51
Chunk 0058_p0010 · 414,427/483515: Azorius Items The members of the Azorius Senate use, and sometimes craft, magic
-
04:03:39
Chunk 0058_p0009 · 414,202/483515: Very rare: Voyager staff (from GGR.)
-
04:03:37
Chunk 0058_p0008 · 414,166/483515: Very rare: Sword of the paruns (from GGR.)
-
04:03:34
Chunk 0058_p0007 · 414,124/483515: Very rare: Peregrine mask (from GGR.)
-
04:03:32
Chunk 0058_p0006 · 414,087/483515: Very rare: Illusionist's bracers (from GGR.)
-
04:03:29
Chunk 0058_p0005 · 414,043/483515: Uncommon: Skyblinder staff (from GGR.)
-
04:03:26
Chunk 0058_p0004 · 414,005/483515: General Items.
-
04:03:25
Chunk 0058_p0003 · 413,991/483515: Some items created on Ravnica are prized by all the guilds; they are listed on t
-
04:03:20
Chunk 0058_p0002 · 413,888/483515: The guild lists are by no means comprehensive; the guilds are happy to use whate
-
04:03:00
Chunk 0058_p0001 · 413,404/483515: Guilds and Magic Items Each of Ravnica's guilds has an affinity for certain magi
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04:02:42
Chunk 0058_p0000 · 413,058/483515: Magic Items Magic items are abundant on Ravnica. Izzet workshops and foundries c
-
04:02:24
Emitting 170 paragraph chunks for chapter 59.
-
04:02:24
Chapter 59 title · 412,679/483515: Magic Items.
-
04:02:23
Processing chapter 59/73: Magic Items
-
04:02:23
Finished chapter 58 with 16 segments.
-
04:02:23
Chunk 0057_p0014 · 412,667/483515: Simic Charm.
-
04:02:22
Chunk 0057_p0013 · 412,655/483515: Selesnya Charm.
-
04:02:21
Chunk 0057_p0012 · 412,640/483515: Rakdos Charm.
-
04:02:19
Chunk 0057_p0011 · 412,627/483515: Orzhov Charm.
-
04:02:18
Chunk 0057_p0010 · 412,614/483515: Izzet Charm.
-
04:02:17
Chunk 0057_p0009 · 412,602/483515: Gruul Charm.
-
04:02:16
Chunk 0057_p0008 · 412,590/483515: Golgari Charm.
-
04:02:14
Chunk 0057_p0007 · 412,576/483515: Dimir Charm.
-
04:02:13
Chunk 0057_p0006 · 412,564/483515: Boros Charm.
-
04:02:12
Chunk 0057_p0005 · 412,552/483515: Azorius Charm.
-
04:02:10
Chunk 0057_p0004 · 412,538/483515: The charms associated with each guild are described below.
-
04:02:07
Chunk 0057_p0003 · 412,480/483515: A charm can't be used in the area created by an antimagic field spell or a simil
-
04:01:52
Chunk 0057_p0002 · 412,180/483515: A guild charm can be used only a certain number of times before it vanishes, and
-
04:01:35
Chunk 0057_p0001 · 411,821/483515: A guild charm is a magical effect placed on an otherwise mundane item. Charms ar
-
04:01:17
Chunk 0057_p0000 · 411,462/483515: Guild Charms.
-
04:01:16
Emitting 15 paragraph chunks for chapter 58.
-
04:01:16
Chapter 58 title · 411,449/483515: Guild Charms.
-
04:01:15
Processing chapter 58/73: Guild Charms
-
04:01:15
Finished chapter 57 with 7 segments.
-
04:01:15
Chunk 0056_p0005 · 411,436/483515: Platinum pieces found in treasure are Orzhov 10-zino coins. They might have orig
-
04:00:54
Chunk 0056_p0004 · 410,953/483515: Gold coins in treasure translate directly to 1-zino coins, which could be the st
-
04:00:37
Chunk 0056_p0003 · 410,620/483515: Electrum pieces found in treasure are Azorius 50-zib coins. These coins are more
-
04:00:21
Chunk 0056_p0002 · 410,315/483515: Silver coins minted by the Azorius Senate are worth 25 cp, so they might be foun
-
04:00:03
Chunk 0056_p0001 · 409,945/483515: Copper pieces encountered in treasure are either standard Azorius zibs or Orzhov
-
03:59:47
Chunk 0056_p0000 · 409,608/483515: Coins in Treasure When you use the treasure tables in chapter 7 of the Dungeon M
-
03:59:32
Emitting 6 paragraph chunks for chapter 57.
-
03:59:32
Chapter 57 title · 409,290/483515: Coins in Treasure.
-
03:59:30
Processing chapter 57/73: Coins in Treasure
-
03:59:30
Finished chapter 56 with 4 segments.
-
03:59:30
Chunk 0055_p0001 · 409,272/483515: And items of magic lure adventurers and thieves with the promise of greater powe
-
03:59:26
Chunk 0055_p0001 · 409,190/483515: Those who are bold or cunning enough can find treasures aplenty to reward their
-
03:59:07
Chunk 0055_p0000 · 408,755/483515: Chapter 5: Treasures.
-
03:59:05
Emitting 2 paragraph chunks for chapter 56.
-
03:59:05
Chapter 56 title · 408,734/483515: Chapter 5: Treasures.
-
03:59:03
Processing chapter 56/73: Chapter 5: Treasures
-
03:59:03
Finished chapter 55 with 7 segments.
-
03:59:03
Chunk 0054_p0005 · 408,713/483515: Did the characters use any of their contacts to gather information? Might those
-
03:58:56
Chunk 0054_p0004 · 408,555/483515: How might Nassius, Krenko, Falish, and other NPCs interact with the adventurers
-
03:58:47
Chunk 0054_p0003 · 408,359/483515: What's the balance of power between Krenko's gang and the Shattergang Brothers?
-
03:58:38
Chunk 0054_p0002 · 408,148/483515: Who were Krenko's and Nassius's allies? How might they respond to the characters
-
03:58:33
Chunk 0054_p0001 · 408,059/483515: In addition to the adventure seeds in the first part of this chapter, you can bu
-
03:58:24
Chunk 0054_p0000 · 407,867/483515: The End? The characters earn 1 renown in their guild if they deliver Krenko to N
-
03:58:20
Emitting 6 paragraph chunks for chapter 55.
-
03:58:20
Chapter 55 title · 407,780/483515: The End?
-
03:58:19
Processing chapter 55/73: The End?
-
03:58:19
Finished chapter 54 with 15 segments.
-
03:58:19
Chunk 0053_p0013 · 407,772/483515: 6: Selesnya Conclave.
-
03:58:17
Chunk 0053_p0012 · 407,751/483515: 5: Shattergang Brothers.
-
03:58:16
Chunk 0053_p0011 · 407,727/483515: 4: Orzhov Syndicate.
-
03:58:14
Chunk 0053_p0010 · 407,707/483515: 3: Mister Taz.
-
03:58:13
Chunk 0053_p0009 · 407,693/483515: 2: Boros Legion.
-
03:58:11
Chunk 0053_p0008 · 407,677/483515: 1: Azorius Senate.
-
03:58:09
Chunk 0053_p0007 · 407,659/483515: Nassius's Patron.
-
03:58:08
Chunk 0053_p0006 · 407,642/483515: To determine whom Nassius Ven cut a deal with, you can roll to determine a patro
-
03:57:52
Chunk 0053_p0005 · 407,333/483515: Nassius's Patron Krenko was right about one thing: Nassius Ven has been using hi
-
03:57:34
Chunk 0053_p0004 · 406,922/483515: Nassius doesn't answer any questions about where he's taking Krenko, nor does he
-
03:57:18
Chunk 0053_p0003 · 406,566/483515: Nassius wants the characters to complete the exchange without a fuss and head ho
-
03:57:02
Chunk 0053_p0002 · 406,260/483515: Nassius has asked for Azorius assistance but has also brought two human veterans
-
03:56:45
Chunk 0053_p0001 · 405,913/483515: As the rain intensifies into a downpour, you head to the outskirts of the Tenth
-
03:56:26
Chunk 0053_p0000 · 405,479/483515: The Handoff When the characters reach the meeting point that Nassius specified,
-
03:56:21
Emitting 14 paragraph chunks for chapter 54.
-
03:56:21
Chapter 54 title · 405,380/483515: The Handoff.
-
03:56:20
Processing chapter 54/73: The Handoff
-
03:56:20
Finished chapter 53 with 8 segments.
-
03:56:20
Chunk 0052_p0006 · 405,368/483515: Krenko doesn't offer up any information on the allies that aided him in his esca
-
03:56:02
Chunk 0052_p0005 · 404,980/483515: Krenko warns the party that Nassius isn't all he appears to be. Krenko suspects
-
03:55:55
Chunk 0052_p0004 · 404,827/483515: Krenko is willing to offer the party a deal. He'll give them everything in his o
-
03:55:49
Chunk 0052_p0003 · 404,689/483515: He is emphatic that his killing of Dargig was an act of self-defense and that he
-
03:55:34
Chunk 0052_p0002 · 404,388/483515: Without his leadership, the goblin gangs have been thrown into chaos, and the on
-
03:55:27
Chunk 0052_p0001 · 404,211/483515: If Krenko is captured, he tries to convince the adventurers that bringing him to
-
03:55:18
Chunk 0052_p0000 · 404,015/483515: Confronting Krenko Krenko tries to escape if he is reduced to half his hit point
-
03:55:01
Emitting 7 paragraph chunks for chapter 53.
-
03:55:01
Chapter 53 title · 403,657/483515: Confronting Krenko.
-
03:55:00
Processing chapter 53/73: Confronting Krenko
-
03:55:00
Finished chapter 52 with 21 segments.
-
03:55:00
Chunk 0051_p0016 · 403,638/483515: A creature with tinker's tools can try to repair damage to the rig. After spendi
-
03:54:48
Chunk 0051_p0015 · 403,420/483515: The rig moves as its controller directs it, and the controller can use an action
-
03:54:36
Chunk 0051_p0015 · 403,213/483515: Near the cart is a loading rig covered in soot and currently inactive. A seat ca
-
03:54:17
Chunk 0051_p0014 · 402,767/483515: Resting on the rails that run through the center of the room is a Large cart. Th
-
03:54:09
Chunk 0051_p0013 · 402,591/483515: Charred and cracked wooden containers are scattered around the room. Nothing of
-
03:54:04
Chunk 0051_p0012 · 402,482/483515: Dealing 20 damage or more to a bay door creates a hole that a Medium or smaller
-
03:53:55
Chunk 0051_p0011 · 402,302/483515: In place of its head is a cavity containing a seat with a series of levers all a
-
03:53:51
Chunk 0051_p0011 · 402,213/483515: A catwalk encircles the interior twenty feet above the floor. Stairs lead up to
-
03:53:30
Chunk 0051_p0010 · 401,723/483515: The glowing lantern light reveals a warehouse charred by a fire. To the north an
-
03:53:13
Chunk 0051_p0009 · 401,344/483515: Main Floor The warehouse is lit inside by lanterns placed on hooks located 5 fee
-
03:53:00
Chunk 0051_p0008 · 401,085/483515: If one side of the catwalk takes 10 or more damage, that side collapses. Creatur
-
03:52:52
Chunk 0051_p0007 · 400,927/483515: The gap that the collapsing board creates can be easily avoided by other creatur
-
03:52:48
Chunk 0051_p0007 · 400,822/483515: Weakened Staircase One of the steps of the catwalk staircase is ready to collaps
-
03:52:30
Chunk 0051_p0006 · 400,431/483515: Two goblin gang members patrol the catwalk at all times, rotating in a similar w
-
03:52:24
Chunk 0051_p0005 · 400,324/483515: Catwalk A 3-foot-wide wooden catwalk is attached to the inside walls of the ware
-
03:52:12
Chunk 0051_p0004 · 400,109/483515: Treasure The iron strongbox under a desk contains funds Krenko was gathering to
-
03:51:53
Chunk 0051_p0003 · 399,751/483515: Krenko (see below) is holed up here-with two goblin bosses that serve as his enf
-
03:51:38
Chunk 0051_p0002 · 399,418/483515: This room is twenty feet square and has a ten-foot-high ceiling. It appears to b
-
03:51:17
Chunk 0051_p0001 · 398,933/483515: Office This room is unlit. If the characters have darkvision or a light source,
-
03:51:12
Chunk 0051_p0000 · 398,824/483515: Warehouse Locations The following locations are keyed to map 4. 11, which shows
-
03:51:06
Emitting 17 paragraph chunks for chapter 52.
-
03:51:06
Chapter 52 title · 398,714/483515: Warehouse Locations.
-
03:51:05
Processing chapter 52/73: Warehouse Locations
-
03:51:05
Finished chapter 51 with 20 segments.
-
03:51:05
Chunk 0050_p0018 · 398,694/483515: Any survivors of Krenko's gang flee the warehouse and scatter into the city afte
-
03:51:00
Chunk 0050_p0017 · 398,599/483515: In addition to their normal gear, these goblins each carry one bomb. As an actio
-
03:50:45
Chunk 0050_p0016 · 398,326/483515: Day 3 Chaos In the small hours of the third day, the Shattergang Brothers finall
-
03:50:35
Chunk 0050_p0015 · 398,124/483515: Day 2 Arrivals At noon on the second day, four more goblins arrive. Two position
-
03:50:28
Chunk 0050_p0014 · 397,976/483515: Changing of the Guard Every 4 hours, new goblins from Krenko's gang arrive to re
-
03:50:11
Chunk 0050_p0013 · 397,659/483515: Characters might take the time to observe the lookouts from afar. The rooftops o
-
03:50:00
Chunk 0050_p0012 · 397,437/483515: Lookouts A goblin gang member is posted outside each door. If a guard sees one o
-
03:49:43
Chunk 0050_p0011 · 397,034/483515: 19–20: Vial of basic poison.
-
03:49:40
Chunk 0050_p0010 · 397,006/483515: 17–18: Caltrops.
-
03:49:38
Chunk 0050_p0009 · 396,990/483515: 15–16: Ball bearings.
-
03:49:36
Chunk 0050_p0008 · 396,969/483515: 13–14: Flask of alchemist's fire.
-
03:49:34
Chunk 0050_p0007 · 396,936/483515: 11–12: Vial of acid.
-
03:49:32
Chunk 0050_p0006 · 396,916/483515: 1–10: No additional item.
-
03:49:30
Chunk 0050_p0005 · 396,891/483515: Goblin Gang Possessions.
-
03:49:28
Chunk 0050_p0004 · 396,867/483515: Krenko's Gang All members of Krenko's gang are goblin gang members. Each goblin
-
03:49:08
Chunk 0050_p0003 · 396,410/483515: The warehouse is 40 feet tall, 60 feet wide, and 120 feet long. It has no window
-
03:48:52
Chunk 0050_p0002 · 396,081/483515: This old warehouse used to store equipment finished from the nearby foundries fo
-
03:48:36
Chunk 0050_p0001 · 395,775/483515: A large, soot-stained wooden building with a faded symbol of the Boros Legion si
-
03:48:17
Chunk 0050_p0000 · 395,340/483515: Krenko's Hideout The characters can locate Krenko's hideout either by interrogat
-
03:48:04
Emitting 19 paragraph chunks for chapter 51.
-
03:48:04
Chapter 51 title · 395,072/483515: Krenko's Hideout.
-
03:48:02
Processing chapter 51/73: Krenko's Hideout
-
03:48:02
Finished chapter 50 with 84 segments.
-
03:48:02
Chunk 0049_p0076 · 395,055/483515: Characters who are causing trouble with the locals around Foundry Street during
-
03:47:48
Chunk 0049_p0075 · 394,745/483515: Shattergang's Response Late in the evening on Day 2, the Shattergang Brothers bl
-
03:47:34
Chunk 0049_p0074 · 394,493/483515: The gang that approaches the groups consists of six goblin gang members. A chara
-
03:47:17
Chunk 0049_p0073 · 394,137/483515: Welcoming Party Krenko's goblin gang approaches the characters. Their starting a
-
03:47:01
Chunk 0049_p0072 · 393,822/483515: Most of the folk who live around Foundry Street know to report any Azorius prese
-
03:46:46
Chunk 0049_p0071 · 393,512/483515: Goblins are common in this part of the city, and it is Krenko's gang's turf. Mos
-
03:46:35
Chunk 0049_p0070 · 393,291/483515: Foundry Street Foundry Street is where a lot of the manufacturing happens in the
-
03:46:23
Chunk 0049_p0069 · 393,065/483515: Inside the strongbox are 200 zinos (gp), 3 strips of mizzium (a durable magical
-
03:46:16
Chunk 0049_p0069 · 392,951/483515: Treasure. Falish has one of each weapon in the Player's Handbook with a price of
-
03:45:57
Chunk 0049_p0068 · 392,493/483515: Krenko is probably hiding somewhere near the drop point. Falish knows that Krenk
-
03:45:50
Chunk 0049_p0067 · 392,340/483515: Krenko is planning on using the weapons to launch a preemptive attack on the Sha
-
03:45:44
Chunk 0049_p0066 · 392,206/483515: Krenko contacted her to deliver some weapons, explosives, and any magic items sh
-
03:45:33
Chunk 0049_p0065 · 391,982/483515: If the characters surprise Falish or manage to sneak in, she realizes she has no
-
03:45:21
Chunk 0049_p0064 · 391,738/483515: If characters trigger the glyph trap on the door, Falish grabs her gear and head
-
03:45:04
Chunk 0049_p0063 · 391,381/483515: This room serves as a laboratory, showroom, and living quarters for Falish, a hu
-
03:44:47
Chunk 0049_p0062 · 390,996/483515: The flickering glow of lanterns reveals a haphazard room that is thirty feet lon
-
03:44:29
Chunk 0049_p0061 · 390,599/483515: When the characters enter the room, read:
-
03:44:27
Chunk 0049_p0060 · 390,558/483515: A character who searches the door for traps can detect the glyph with a successf
-
03:44:20
Chunk 0049_p0060 · 390,434/483515: This copper door is locked and requires a successful DC 15 Dexterity check with
-
03:44:02
Chunk 0049_p0059 · 390,047/483515: Beyond the door, you see a narrow staircase that leads twenty feet down to a gre
-
03:43:55
Chunk 0049_p0058 · 389,899/483515: The door has a padlock that requires a successful DC 15 Dexterity check to pick
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03:43:46
Chunk 0049_p0057 · 389,725/483515: Following the directions to Falish's shop, you find yourself in an alley behind
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03:43:36
Chunk 0049_p0056 · 389,519/483515: Falish's Workshop Once the characters determine Falish's location and travel the
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03:43:32
Chunk 0049_p0055 · 389,430/483515: Street Talk. Characters can simply ask around the neighborhood to try to find Fa
-
03:43:25
Chunk 0049_p0054 · 389,274/483515: If a character asks her about Falish and succeeds on a DC 20 Charisma (Intimidat
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03:43:13
Chunk 0049_p0054 · 389,060/483515: Merchants. Very few merchants on Tin Street know Falish, except for a female gob
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03:42:54
Chunk 0049_p0053 · 388,662/483515: Falish stops by early in the evening of Day 2, without her flamethrower.
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03:42:51
Chunk 0049_p0053 · 388,590/483515: Taverns. Falish is a regular at the Millstone, a seedy tavern that caters to the
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03:42:30
Chunk 0049_p0052 · 388,127/483515: The renegade Izzet arms dealer Falish lives and works on Tin Street. Characters
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03:42:21
Chunk 0049_p0051 · 387,932/483515: Finding Falish.
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03:42:20
Chunk 0049_p0050 · 387,917/483515: If Erko tails the adventurers long enough to discover Krenko's location, the Sha
-
03:42:12
Chunk 0049_p0049 · 387,769/483515: If a character interrogates Erko and succeeds on a DC 10 Charisma (Intimidation)
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03:41:58
Chunk 0049_p0048 · 387,497/483515: In addition to his weapons, Erko carries a flask of alchemist's fire, which he h
-
03:41:49
Chunk 0049_p0047 · 387,295/483515: If Erko notices the party has seen him, he tries to run away, back to one of his
-
03:41:34
Chunk 0049_p0046 · 386,997/483515: If a character's passive Wisdom (Perception) score equals or exceeds the goblin'
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03:41:26
Chunk 0049_p0046 · 386,825/483515: Shattergang Eavesdropping If a check to gather rumors fails by 5 or more, or the
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03:41:08
Chunk 0049_p0045 · 386,442/483515: Tin Street is also the home of Falish, a renegade Izzet arms dealer who, for the
-
03:41:01
Chunk 0049_p0044 · 386,301/483515: Tin Street is one of the two avenues that traverse the entire Tenth District (se
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03:40:46
Chunk 0049_p0043 · 385,998/483515: This bustling market area is busy with the flow of merchants, entertainers, shop
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03:40:34
Chunk 0049_p0042 · 385,775/483515: Tin Street.
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03:40:33
Chunk 0049_p0041 · 385,764/483515: The characters emerge in an alley beside an old warehouse on a canal dock near F
-
03:40:24
Chunk 0049_p0040 · 385,590/483515: The tracks end at another maintenance shaft in the ceiling of the tunnel. A cord
-
03:40:10
Chunk 0049_p0039 · 385,314/483515: 19–20: 1 d 4 zombies covered in fungus.
-
03:40:07
Chunk 0049_p0038 · 385,275/483515: 15–18: 1 swarm of insects (centipedes.)
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03:40:04
Chunk 0049_p0037 · 385,236/483515: 12–14: 1 kraul warrior.
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03:40:02
Chunk 0049_p0036 · 385,213/483515: 10–11: 1 gray ooze.
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03:40:00
Chunk 0049_p0035 · 385,194/483515: 5–9: 2 d 4 giant rats.
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03:39:57
Chunk 0049_p0034 · 385,172/483515: 1–4: 1 d 4 cultists of Rakdos.
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03:39:55
Chunk 0049_p0033 · 385,142/483515: Sewer Encounters.
-
03:39:54
Chunk 0049_p0032 · 385,125/483515: For each hour the party spends in the sewers, roll a d 20. On a 15 or higher, th
-
03:39:45
Chunk 0049_p0031 · 384,968/483515: It takes 2 hours to navigate the twisting tunnels at normal walking speed. The t
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03:39:39
Chunk 0049_p0031 · 384,829/483515: Krenko and three other goblins came this way, heading to his new hideout. The ch
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03:39:19
Chunk 0049_p0030 · 384,391/483515: The tunnel is dimly lit by small continual flame beacons positioned every 30 fee
-
03:39:01
Chunk 0049_p0029 · 384,040/483515: You stand shin-deep in sewer water, in a dimly lit tunnel. There's a raised walk
-
03:38:48
Chunk 0049_p0028 · 383,797/483515: There is no light source in the shaft, which continues down 50 feet until it end
-
03:38:36
Chunk 0049_p0027 · 383,549/483515: A circular maintenance shaft plunges down into the darkness. An iron ladder is b
-
03:38:23
Chunk 0049_p0026 · 383,309/483515: The grate can be pulled up with a successful DC 15 Strength check. Once the grat
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03:38:17
Chunk 0049_p0025 · 383,211/483515: The Sewers at Plaza West Characters heading west of the plaza on a tip they rece
-
03:37:58
Chunk 0049_p0024 · 382,763/483515: Three locations important to the adventure are mentioned in the information abov
-
03:37:45
Chunk 0049_p0023 · 382,511/483515: Some goblins were pulling up a sewer grate at a very early hour west of the plaz
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03:37:34
Chunk 0049_p0022 · 382,289/483515: Foundry Street is where you'll find manufacturing facilities for the Tenth Distr
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03:37:22
Chunk 0049_p0021 · 382,061/483515: Tin Street is a bustling center of trade and the territory of the Shattergang Br
-
03:37:13
Chunk 0049_p0020 · 381,856/483515: Krenko's absence has hurt his gang's reputation. Other gangs have been encroachi
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03:37:05
Chunk 0049_p0019 · 381,660/483515: Gather Rumors Characters can go to public gathering places to attempt to obtain
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03:36:49
Chunk 0049_p0018 · 381,369/483515: Meet with Contacts If a character has an appropriate contact to press for inform
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03:36:32
Chunk 0049_p0017 · 381,037/483515: Hitting the Streets The characters can take several approaches to investigating
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03:36:24
Chunk 0049_p0016 · 380,860/483515: Krenko's notable associates include the mysterious Mister Taz (no other informat
-
03:36:10
Chunk 0049_p0015 · 380,626/483515: The weapon on his person at the time of arrest was a magic shiv (a prison knife)
-
03:36:02
Chunk 0049_p0014 · 380,447/483515: Krenko was brought into custody by Gideon Jura, a freelancer working with the Bo
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03:35:50
Chunk 0049_p0013 · 380,209/483515: Krenko has been a goblin mob boss for several years. His turf was around Foundry
-
03:35:39
Chunk 0049_p0012 · 380,004/483515: The Dossier The adventurers can find the following information in the Sawtooth P
-
03:35:34
Chunk 0049_p0011 · 379,910/483515: Noon, Day 3: The Foundry Street vicinity is subject to terrible goblin gang viol
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03:35:27
Chunk 0049_p0010 · 379,775/483515: Predawn, Day 3: The Shattergang Brothers find out Krenko's location, and a great
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03:35:18
Chunk 0049_p0009 · 379,603/483515: Late Evening, Day 2: Explosions rock Foundry Street as the Shattergang Brothers
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03:35:05
Chunk 0049_p0008 · 379,340/483515: Sunset, Day 2: The Shattergang Brothers hear about Krenko's escape and mobilize
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03:34:53
Chunk 0049_p0007 · 379,121/483515: Noon, Day 2: Additional enforcers from Krenko's gang arrive at Krenko's hideout.
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03:34:49
Chunk 0049_p0006 · 379,041/483515: Late Evening, Day 1: Krenko places a weapons order with Falish, a human arms dea
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03:34:45
Chunk 0049_p0005 · 378,957/483515: Sunset, Day 1: The adventurers receive the mission.
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03:34:42
Chunk 0049_p0004 · 378,906/483515: Noon, Day 1: Krenko and his gang secure an abandoned warehouse as a temporary hi
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03:34:37
Chunk 0049_p0003 · 378,803/483515: Late Morning, Day 1: Krenko meets with his gang and prepares a disguise for hims
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03:34:33
Chunk 0049_p0002 · 378,719/483515: Early Morning, Day 1: Krenko escapes.
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03:34:30
Chunk 0049_p0001 · 378,682/483515: Timeline of Events Here's a timeline of what has happened since Krenko escaped a
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03:34:13
Chunk 0049_p0000 · 378,333/483515: The Search for Krenko Once Nassius has departed, the characters can get to work.
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03:33:59
Emitting 77 paragraph chunks for chapter 50.
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03:33:59
Chapter 50 title · 378,041/483515: The Search for Krenko.
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03:33:58
Processing chapter 50/73: The Search for Krenko
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03:33:58
Finished chapter 49 with 19 segments.
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03:33:58
Chunk 0048_p0017 · 378,019/483515: Nassius is evasive about any questions regarding why Krenko shouldn't be interro
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03:33:39
Chunk 0048_p0016 · 377,595/483515: Nassius asks the party to bring Krenko to an old Selesnya granary that was damag
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03:33:31
Chunk 0048_p0015 · 377,429/483515: If he is asked, Nassius provides the guards'account of the circumstances of his
-
03:33:15
Chunk 0048_p0014 · 377,095/483515: " I am prepared to give you ten zinos right now to cover any expenses you might
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03:33:00
Chunk 0048_p0013 · 376,784/483515: " We need you to track down Krenko and bring him back alive. Then we can interro
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03:32:54
Chunk 0048_p0012 · 376,656/483515: " Normally, we'd let the Azorius deal with this situation, but we suspect that K
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03:32:42
Chunk 0048_p0011 · 376,409/483515: " Krenko has made a lot of enemies, but the Shattergang Brothers are his biggest
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03:32:25
Chunk 0048_p0010 · 376,005/483515: " His name is Krenko. He's the boss of a large gang of goblins that operates aro
-
03:32:08
Chunk 0048_p0009 · 375,659/483515: " We have need of your particular skills to assist in the retrieval of a convict
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03:31:57
Chunk 0048_p0008 · 375,415/483515: After receiving affirmative answers from the party, Nassius hands the characters
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03:31:43
Chunk 0048_p0007 · 375,148/483515: Roleplaying Nassius Ven.
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03:31:42
Chunk 0048_p0006 · 375,124/483515: This is Nassius Ven, a vedalken noble and a proctor from the office of the Guild
-
03:31:23
Chunk 0048_p0005 · 374,677/483515: Light rain begins to patter on the cobblestones as the sun sets behind the spire
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03:31:05
Chunk 0048_p0004 · 374,253/483515: Have the players introduce their characters to each other, if they aren't acquai
-
03:30:48
Chunk 0048_p0003 · 373,877/483515: At the appointed time, you find yourself gathered with other like-minded individ
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03:30:41
Chunk 0048_p0002 · 373,718/483515: Today is your lucky day. This afternoon, you received a brief note from one of y
-
03:30:28
Chunk 0048_p0001 · 373,463/483515: Life in the Tenth District is never dull. A hub of constant activity, it always
-
03:30:12
Chunk 0048_p0000 · 373,123/483515: Starting the Adventure Once the players are ready to begin, read or paraphrase t
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03:30:06
Emitting 18 paragraph chunks for chapter 49.
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03:30:06
Chapter 49 title · 373,012/483515: Starting the Adventure.
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03:30:05
Processing chapter 49/73: Starting the Adventure
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03:30:05
Finished chapter 48 with 17 segments.
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03:30:05
Chunk 0047_p0015 · 372,989/483515: 6: Simic. A skyswimmer intercepted and attacked Krenko's escort. It unleashed a
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03:29:56
Chunk 0047_p0014 · 372,800/483515: 5: Rakdos. A troupe of performers crossed paths with the guards, who became tran
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03:29:47
Chunk 0047_p0013 · 372,621/483515: 4: Izzet. A pair of armored mages descended from the sky on hovering discs. They
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03:29:34
Chunk 0047_p0012 · 372,349/483515: 3: Gruul. A Gruul warband screamed through the streets, smashing anything that g
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03:29:24
Chunk 0047_p0011 · 372,138/483515: 2: Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed th
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03:29:15
Chunk 0047_p0010 · 371,955/483515: 1: Dimir. An impenetrable fog appeared, confusing the escort and obscuring their
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03:29:08
Chunk 0047_p0009 · 371,809/483515: Krenko's Patron.
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03:29:07
Chunk 0047_p0008 · 371,793/483515: At the beginning of the adventure, you can roll a patron from the table below, o
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03:28:51
Chunk 0047_p0007 · 371,459/483515: Krenko's Patron Krenko arranged a deal with a faction while in prison. During hi
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03:28:43
Chunk 0047_p0006 · 371,306/483515: Eventually, the adventurers find Krenko's hideout: a warehouse near a canal. A f
-
03:28:29
Chunk 0047_p0005 · 371,034/483515: The characters can retrace the route of the transfer, interview the guards for m
-
03:28:10
Chunk 0047_p0004 · 370,606/483515: The adventure begins at Sawtooth Prison as the party is summoned by Nassius Ven,
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03:27:56
Chunk 0047_p0003 · 370,299/483515: Adventure Summary.
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03:27:54
Chunk 0047_p0002 · 370,281/483515: The Monster Manual contains statistics for many of the creatures found in this a
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03:27:40
Chunk 0047_p0001 · 369,990/483515: Text that appears in a box like this is meant to be read aloud or paraphrased fo
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03:27:31
Chunk 0047_p0000 · 369,788/483515: Running the Adventure This adventure requires the fifth edition D & D rulebooks
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03:27:17
Emitting 16 paragraph chunks for chapter 48.
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03:27:17
Chapter 48 title · 369,521/483515: Running the Adventure.
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03:27:16
Processing chapter 48/73: Running the Adventure
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03:27:16
Finished chapter 47 with 8 segments.
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03:27:16
Chunk 0046_p0004 · 369,499/483515: More often than not, though, the guilds turn out to be involved in the schemes o
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03:27:11
Chunk 0046_p0004 · 369,397/483515: Guildless Villains Not every villain in a Ravnica campaign is a member of a guil
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03:26:53
Chunk 0046_p0003 · 368,983/483515: Krenko's escape is no small matter. The Chamber of the Guildpact gets involved,
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03:26:38
Chunk 0046_p0002 · 368,678/483515: Inciting a riot in prison secured him a transfer to Udzec, a maximum-security fa
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03:26:20
Chunk 0046_p0001 · 368,291/483515: The remaining two brothers, Rikkig and Gardagig, attempted to kill Krenko in ret
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03:26:02
Chunk 0046_p0000 · 367,903/483515: He cultivated connections among the ruthless and powerful, specializing in high-
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03:25:45
Chunk 0046_p0000 · 367,547/483515: Story Overview Krenko is the boss of a notorious goblin mob, and he has made his
-
03:25:27
Emitting 5 paragraph chunks for chapter 47.
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03:25:27
Chapter 47 title · 367,144/483515: Story Overview.
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03:25:26
Processing chapter 47/73: Story Overview
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03:25:25
Finished chapter 46 with 2 segments.
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03:25:25
Chunk 0045_p0000 · 367,129/483515: Krenko's Way" Krenko's Way" is a short adventure for a party of four to six 1st-
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03:25:06
Emitting 1 paragraph chunks for chapter 46.
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03:25:06
Chapter 46 title · 366,716/483515: Krenko's Way.
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03:25:05
Processing chapter 46/73: Krenko's Way
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03:25:05
Finished chapter 45 with 52 segments.
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03:25:05
Chunk 0044_p0047 · 366,703/483515: 6: People and animals near a Simic zonot develop spontaneous mutations.
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03:25:00
Chunk 0044_p0046 · 366,632/483515: 5: A sage of the Gyre Clade accidentally creates an antimagic field that slowly
-
03:24:55
Chunk 0044_p0045 · 366,522/483515: 4: A Simic airship falls to the ground, and it contains key research that severa
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03:24:51
Chunk 0044_p0044 · 366,416/483515: 3: A Simic laboratory has sunk to the bottom of a zonot, and all contact has bee
-
03:24:45
Chunk 0044_p0043 · 366,301/483515: 2: Multiple category 3 krasis under no one's control emerge from canals througho
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03:24:40
Chunk 0044_p0042 · 366,209/483515: 1: A researcher who was hybridized with an ooze is accidentally spreading that e
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03:24:34
Chunk 0044_p0041 · 366,061/483515: Simic Adventure Hooks.
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03:24:32
Chunk 0044_p0040 · 366,039/483515: Other Adventure Hooks The Simic Adventure Hooks table presents ideas for additio
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03:24:27
Chunk 0044_p0039 · 365,912/483515: 6: Introduce a new predator species to the area to prey on a smaller species tha
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03:24:22
Chunk 0044_p0038 · 365,814/483515: 5: Test a symbiotic magic item or life form (perhaps something like a living clo
-
03:24:16
Chunk 0044_p0037 · 365,713/483515: 4: Observe the behavior of a new form of krasis or Simic hybrid in the field.
-
03:24:12
Chunk 0044_p0036 · 365,636/483515: 3: Contain an ooze or a krasis that is running loose.
-
03:24:09
Chunk 0044_p0035 · 365,583/483515: 2: Capture a previously unknown type of creature.
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03:24:06
Chunk 0044_p0034 · 365,534/483515: 1: Protect a Simic researcher who is trying to make an exhaustive examination of
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03:24:01
Chunk 0044_p0033 · 365,428/483515: Simic Assignments.
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03:24:00
Chunk 0044_p0032 · 365,410/483515: Simic Character Goals The Simic Assignments table presents some ideas for missio
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03:23:52
Chunk 0044_p0031 · 365,251/483515: Ultimately, it falls to the characters to either prevent the war, disable the Si
-
03:23:41
Chunk 0044_p0031 · 365,019/483515: In the early stages of the campaign, the adventurers might face Simic-related th
-
03:23:22
Chunk 0044_p0030 · 364,591/483515: Simic as Campaign Villains Many Simic researchers are driven by the belief that
-
03:23:06
Chunk 0044_p0029 · 364,256/483515: 8: A researcher turns to necromancy, exploring the combination of dead body part
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03:23:00
Chunk 0044_p0028 · 364,155/483515: 7: A biomancer seeks revenge by creating a specialized krasis that targets a spe
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03:22:55
Chunk 0044_p0027 · 364,063/483515: 6: A researcher creates a moss that threatens to destroy much of the city's food
-
03:22:51
Chunk 0044_p0026 · 363,971/483515: 5: A researcher delves too deep into ancient lore and discovers mind-warping ali
-
03:22:46
Chunk 0044_p0025 · 363,880/483515: 4: A magic-wielding Simic hybrid is eluding capture by the authorities thanks to
-
03:22:41
Chunk 0044_p0024 · 363,759/483515: 3: Researchers team up to surround an entire neighborhood in a plasma casing tha
-
03:22:33
Chunk 0044_p0023 · 363,618/483515: 2: Researchers are capturing members of the other guilds so they can create hybr
-
03:22:27
Chunk 0044_p0022 · 363,472/483515: 1: A rogue researcher is flooding parts of the undercity to serve as aquariums f
-
03:22:22
Chunk 0044_p0021 · 363,370/483515: Simic Villains.
-
03:22:21
Chunk 0044_p0020 · 363,355/483515: Simic Villains Examples of Simic villains appear in the Simic Villains table.
-
03:22:17
Chunk 0044_p0019 · 363,278/483515: The other levels of the chamber are entirely dedicated to research and space to
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03:22:09
Chunk 0044_p0018 · 363,122/483515: The first level above the main floor is dedicated to living, cooking, and eating
-
03:21:57
Chunk 0044_p0017 · 362,877/483515: Four smaller growth pods to one side serve the same function. On the other side,
-
03:21:48
Chunk 0044_p0017 · 362,694/483515: The main entrance leads into a lobby with three decorative pools and three funct
-
03:21:27
Chunk 0044_p0016 · 362,206/483515: Growth Chamber Map This structure is attached to the side of some other structur
-
03:21:11
Chunk 0044_p0015 · 361,874/483515: 12: Retrieve research notes from a flooded and abandoned laboratory.
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03:21:07
Chunk 0044_p0014 · 361,806/483515: 11: Acquire the laboratory's technology so it can be put to use by another guild
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03:21:03
Chunk 0044_p0013 · 361,725/483515: 10: Capture a crazed Simic scientist whose own body has been drastically altered
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03:20:58
Chunk 0044_p0012 · 361,623/483515: 9: Capture a crazed Simic scientist who is trying to use other scientists in the
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03:20:53
Chunk 0044_p0011 · 361,508/483515: 8: Discover the source of a form of terraforming magic spreading out from the ch
-
03:20:48
Chunk 0044_p0010 · 361,411/483515: 7: Free someone who has become the involuntary subject of Simic experiments.
-
03:20:44
Chunk 0044_p0009 · 361,335/483515: 6: Steal research notes from an experiment with broad applications.
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03:20:41
Chunk 0044_p0008 · 361,268/483515: 5: Subtly sabotage a research program so that it fails without the interference
-
03:20:36
Chunk 0044_p0007 · 361,174/483515: 4: Spy on a research program intended to create superior soldiers.
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03:20:33
Chunk 0044_p0006 · 361,108/483515: 3: Stop a sinister experiment in progress.
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03:20:30
Chunk 0044_p0005 · 361,066/483515: 2: Break one or more krasis out of their growth pods in order to wreak havoc on
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03:20:25
Chunk 0044_p0004 · 360,967/483515: 1: Escape from the chamber while a category 3 krasis runs amok through it after
-
03:20:20
Chunk 0044_p0003 · 360,856/483515: Growth Chamber Adventures.
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03:20:19
Chunk 0044_p0002 · 360,830/483515: Growth Chamber Adventures Adventures in a growth chamber often involve dealing w
-
03:20:11
Chunk 0044_p0001 · 360,671/483515: Growth chambers like the one depicted in map 4. 10, built for the creation and i
-
03:20:02
Chunk 0044_p0001 · 360,477/483515: Growth Chamber Although most Simic research is concentrated in the nine zonots d
-
03:19:45
Chunk 0044_p0000 · 360,137/483515: Simic Combine Adventures that involve the Simic Combine delve into the world of
-
03:19:28
Emitting 48 paragraph chunks for chapter 45.
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03:19:28
Chapter 45 title · 359,769/483515: Simic Combine.
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03:19:26
Processing chapter 45/73: Simic Combine
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03:19:26
Finished chapter 44 with 49 segments.
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03:19:26
Chunk 0043_p0046 · 359,755/483515: 6: A Selesnya wurm breaks free of its controller and goes on a rampage.
-
03:19:23
Chunk 0043_p0045 · 359,684/483515: 5: A magic-infused stone of a Selesnya building grows out of control, threatenin
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03:19:18
Chunk 0043_p0044 · 359,585/483515: 4: Plants throughout a neighborhood develop carnivorous tendencies.
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03:19:15
Chunk 0043_p0043 · 359,518/483515: 3: A seer of the conclave tries to convince the characters that they are fated t
-
03:19:10
Chunk 0043_p0042 · 359,421/483515: 2: The Worldsoul has identified the characters as emblematic of their guilds'ove
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03:19:05
Chunk 0043_p0041 · 359,322/483515: 1: A sacred tree has been defiled or cut down, and an angry Selesnya mob is gath
-
03:19:00
Chunk 0043_p0040 · 359,219/483515: Selesnya Adventure Hooks.
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03:18:58
Chunk 0043_p0039 · 359,194/483515: Other Adventure Hooks The Selesnya Adventure Hooks table presents ideas for addi
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03:18:52
Chunk 0043_p0038 · 359,069/483515: 6: Lead a targeted military strike to warn another guild against overreaching.
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03:18:48
Chunk 0043_p0037 · 358,991/483515: 5: Bring an unruly beast under control and return it to the vernadi it escaped f
-
03:18:44
Chunk 0043_p0036 · 358,907/483515: 4: Plant a magic seed, watch it grow into a great tree, and defend the tree unti
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03:18:39
Chunk 0043_p0035 · 358,803/483515: 3: Mediate a dispute between two other guilds.
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03:18:36
Chunk 0043_p0034 · 358,757/483515: 2: Tend to the victims of a catastrophe or an attack.
-
03:18:33
Chunk 0043_p0033 · 358,704/483515: 1: Work to stop the spread of a strange illness.
-
03:18:31
Chunk 0043_p0032 · 358,656/483515: Selesnya Assignments.
-
03:18:29
Chunk 0043_p0031 · 358,635/483515: Selesnya Character Goals Characters who are part of the Selesnya Conclave are us
-
03:18:12
Chunk 0043_p0030 · 358,288/483515: Eventually, their strategy evolves toward extortion and conquest, as they unleas
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03:17:54
Chunk 0043_p0030 · 357,869/483515: At lower levels, Selesnya might be an ally to the player characters, offering su
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03:17:36
Chunk 0043_p0029 · 357,476/483515: Selesnya as Campaign Villains You could structure a campaign around the efforts
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03:17:27
Chunk 0043_p0028 · 357,312/483515: 8: A horncaller steals animals that were used as pets, mounts, and beasts of bur
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03:17:22
Chunk 0043_p0027 · 357,200/483515: 7: A crazed prophet claims to be the incarnation of Mat'Selesnya and gathers an
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03:17:17
Chunk 0043_p0026 · 357,089/483515: 6: An elf seeking spiritual union with Mat'Selesnya threatens the dryad of their
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03:17:12
Chunk 0043_p0025 · 356,996/483515: 5: A loxodon evangel uses coercive methods to recruit young people into the conc
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03:17:08
Chunk 0043_p0024 · 356,911/483515: 4: A militant leader of a splinter group harasses" unbelievers" on the street an
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03:17:02
Chunk 0043_p0023 · 356,784/483515: 3: A voda, feeling imperiled by the ills of society, causes vines to grow and se
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03:16:55
Chunk 0043_p0022 · 356,667/483515: 2: A Ledev guardian is leading preemptive raids on other guilds, believing that
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03:16:49
Chunk 0043_p0021 · 356,539/483515: 1: A fanatical leader disrupts building projects because they aren't in harmony
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03:16:45
Chunk 0043_p0020 · 356,447/483515: Selesnya Villains.
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03:16:43
Chunk 0043_p0019 · 356,429/483515: Examples of Selesnya villains appear in the Selesnya Villains table.
-
03:16:40
Chunk 0043_p0018 · 356,361/483515: Selesnya Villains True evil is rare among the members of Selesnya, with misplace
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03:16:31
Chunk 0043_p0017 · 356,186/483515: Gracefully curving ramps sweep around the trunk of the tree, leading to various
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03:16:15
Chunk 0043_p0016 · 355,867/483515: Vernadi Center Map The temple shown in map 4. 9 is at the heart of the vernadi,
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03:15:55
Chunk 0043_p0015 · 355,385/483515: 12: Retrieve an item that was donated to the community by a new initiate, but wi
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03:15:49
Chunk 0043_p0014 · 355,264/483515: 11: Blend into the community to avoid pursuers.
-
03:15:46
Chunk 0043_p0013 · 355,217/483515: 10: Find a spy embedded in the vernadi community.
-
03:15:43
Chunk 0043_p0012 · 355,168/483515: 9: Convince or coerce a healer to tend to a sick or wounded person who would nor
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03:15:38
Chunk 0043_p0011 · 355,054/483515: 8: Capture an equenaut who has been accused of a crime and who has taken refuge
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03:15:33
Chunk 0043_p0010 · 354,959/483515: 7: Introduce a contagion into Mat'Selesnya through the vernadi's tree or its dry
-
03:15:29
Chunk 0043_p0009 · 354,876/483515: 6: Find a way to tap into the mind, will, and knowledge of Mat'Selesnya through
-
03:15:23
Chunk 0043_p0008 · 354,756/483515: 5: Stop the vernadi, whose tree has awakened and escaped the control of its drya
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03:15:18
Chunk 0043_p0007 · 354,633/483515: 4: Retrieve an initiate who was supposedly forced to join the guild through mind
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03:15:13
Chunk 0043_p0006 · 354,536/483515: 3: Find the source of wind-borne seeds that are drifting through the neighborhoo
-
03:15:07
Chunk 0043_p0005 · 354,405/483515: 2: Find the source of pollen that is drifting through the neighborhood and makin
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03:15:03
Chunk 0043_p0004 · 354,295/483515: 1: Ascertain the numbers of the military forces housed in and around the vernadi
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03:14:58
Chunk 0043_p0003 · 354,214/483515: Vernadi Center Adventures.
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03:14:56
Chunk 0043_p0002 · 354,188/483515: Vernadi Center Adventures Though a vernadi lacks the defensive fortifications of
-
03:14:39
Chunk 0043_p0001 · 353,838/483515: Vernadi Center The basic unit of the Conclave's organization is the vernadi-a co
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03:14:20
Chunk 0043_p0000 · 353,394/483515: Selesnya Conclave The Selesnya Conclave is most likely to be involved in adventu
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03:14:02
Emitting 47 paragraph chunks for chapter 44.
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03:14:02
Chapter 44 title · 353,022/483515: Selesnya Conclave.
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03:14:01
Processing chapter 44/73: Selesnya Conclave
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03:14:01
Finished chapter 43 with 53 segments.
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03:14:01
Chunk 0042_p0048 · 353,004/483515: 6: After several mausoleums are burst open from the inside, people see their und
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03:13:54
Chunk 0042_p0047 · 352,877/483515: 5: Ordinary knives and chains in homes across the neighborhood seem to come to l
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03:13:48
Chunk 0042_p0046 · 352,752/483515: 4: People who die in Rakdos-inspired violence stand back up as zombies and keep
-
03:13:44
Chunk 0042_p0045 · 352,663/483515: 3: An apparently spontaneous Rakdos-led riot has spread to take over an entire n
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03:13:39
Chunk 0042_p0044 · 352,571/483515: 2: One morning, everyone who has seen a Rakdos performance in the past week sudd
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03:13:33
Chunk 0042_p0043 · 352,456/483515: 1: Wild-eyed people attending a popular new club seem unwilling or unable to go
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03:13:27
Chunk 0042_p0042 · 352,331/483515: Rakdos Adventure Hooks.
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03:13:25
Chunk 0042_p0041 · 352,308/483515: Other Adventure Hooks The Rakdos Adventure Hooks table presents ideas for additi
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03:13:19
Chunk 0042_p0040 · 352,179/483515: 6: Interrupt a solemn ceremony or ritual being performed by another guild.
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03:13:15
Chunk 0042_p0039 · 352,105/483515: 5: Capture a deadly monster for use in a spectacular show.
-
03:13:12
Chunk 0042_p0038 · 352,047/483515: 4: Make sure a specific person is in the front row for a certain performance.
-
03:13:08
Chunk 0042_p0037 · 351,970/483515: 3: Sow distrust of an important person through satire or slander.
-
03:13:04
Chunk 0042_p0036 · 351,905/483515: 2: Try out a new performance routine in the midst of actual life-or-death combat
-
03:13:00
Chunk 0042_p0035 · 351,824/483515: 1: Acquire a flashy magic item to use as a prop in a performance.
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03:12:56
Chunk 0042_p0034 · 351,759/483515: Rakdos Assignments.
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03:12:55
Chunk 0042_p0033 · 351,740/483515: Rakdos Character Goals Characters who are members of the Cult of Rakdos are expe
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03:12:37
Chunk 0042_p0032 · 351,359/483515: At the campaign's climax, the adventurers might have to interrupt a ritual perfo
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03:12:25
Chunk 0042_p0031 · 351,109/483515: The more they foil the cult's efforts, the more the characters themselves become
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03:12:19
Chunk 0042_p0031 · 350,984/483515: At lower levels, the adventurers might encounter incidental violence spilling ov
-
03:12:00
Chunk 0042_p0030 · 350,552/483515: Rakdos as Campaign Villains You could build a campaign around the Cult of Rakdos
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03:11:45
Chunk 0042_p0029 · 350,269/483515: 8: A crazed blood witch hopes to rouse Rakdos by driving captured sacrificial vi
-
03:11:40
Chunk 0042_p0028 · 350,169/483515: 7: A hypnotist is programming audience members to go into a murderous rage when
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03:11:35
Chunk 0042_p0027 · 350,063/483515: 6: A ringmaster has discovered magic that fills the whole audience with blood lu
-
03:11:30
Chunk 0042_p0026 · 349,935/483515: 5: A skilled puppeteer uses skeletal marionettes to recreate historical acts of
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03:11:21
Chunk 0042_p0025 · 349,756/483515: 4: A demon captures people and makes a game of thwarting their efforts to escape
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03:11:17
Chunk 0042_p0024 · 349,675/483515: 3: Mocking the absence of the Guildpact, a Rakdos troupe takes over the Chamber
-
03:11:10
Chunk 0042_p0023 · 349,528/483515: 2: Word spreads that a retiring performer wants to go out with a bang, and their
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03:11:04
Chunk 0042_p0022 · 349,404/483515: 1: A coven of blood witches, seeking Rakdos's favor, uses magic to turn members
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03:10:59
Chunk 0042_p0021 · 349,283/483515: Rakdos Villains.
-
03:10:57
Chunk 0042_p0020 · 349,267/483515: Driven as they are by selfish impulse and emotion, Rakdos villains also sometime
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03:10:46
Chunk 0042_p0020 · 349,077/483515: Rakdos Villains Rakdos villains range in power from demented cultists to sadisti
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03:10:25
Chunk 0042_p0019 · 348,597/483515: A second stage in the lower level provides a more up-close experience, which oft
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03:10:09
Chunk 0042_p0018 · 348,271/483515: Notorious Nightclub Map Security, privacy, and terror are the priorities of this
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03:09:50
Chunk 0042_p0017 · 347,808/483515: 12: Stop a Rakdos member who is blackmailing an important person with embarrassi
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03:09:45
Chunk 0042_p0016 · 347,713/483515: 11: Find an escaped convict who is rumored to be hiding behind Rakdos makeup.
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03:09:41
Chunk 0042_p0015 · 347,636/483515: 10: Investigate rumors that the Rakdos have a wingless angel in their show.
-
03:09:37
Chunk 0042_p0014 · 347,561/483515: 9: Acquire a magic item the Rakdos are using as part of a performance.
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03:09:33
Chunk 0042_p0013 · 347,491/483515: 8: Spy on someone who is using the distraction of a performance to hold a secret
-
03:09:29
Chunk 0042_p0012 · 347,402/483515: 7: Use the distraction of a performance to hold a secret meeting with someone fr
-
03:09:24
Chunk 0042_p0011 · 347,305/483515: 6: Capture a performer who ran away from a prominent family to" join the circus.
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03:09:20
Chunk 0042_p0010 · 347,224/483515: 5: Find evidence that someone important was (or was not) killed in a previous pe
-
03:09:16
Chunk 0042_p0009 · 347,129/483515: 4: Rescue someone who has been abducted for use as an extra in a show.
-
03:09:12
Chunk 0042_p0008 · 347,059/483515: 3: Protect a thrill seeker who wants to witness a performance close up.
-
03:09:08
Chunk 0042_p0007 · 346,988/483515: 2: Escape from the club once the violence starts.
-
03:09:06
Chunk 0042_p0006 · 346,939/483515: 1: Shut down a performance before the performers start attacking the crowd.
-
03:09:02
Chunk 0042_p0005 · 346,864/483515: Notorious Nightclub Adventures.
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03:09:00
Chunk 0042_p0004 · 346,833/483515: Notorious Nightclub Adventures Characters might be drawn to a Rakdos nightclub f
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03:08:47
Chunk 0042_p0003 · 346,578/483515: Notorious Nightclub Catering to all sorts of demented desires, nightclubs like t
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03:08:29
Chunk 0042_p0002 · 346,169/483515: Nonetheless, the Cult of Rakdos has more than its share of truly villainous memb
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03:08:21
Chunk 0042_p0001 · 346,000/483515: Although the ranks of Rakdos include outright villains who crave blood and mayhe
-
03:08:06
Chunk 0042_p0001 · 345,710/483515: On most worlds, a cult dedicated to an ancient demon lord would be an obvious vi
-
03:07:49
Chunk 0042_p0000 · 345,331/483515: Cult of Rakdos.
-
03:07:47
Emitting 49 paragraph chunks for chapter 43.
-
03:07:47
Chapter 43 title · 345,316/483515: Cult of Rakdos.
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03:07:46
Processing chapter 43/73: Cult of Rakdos
-
03:07:46
Finished chapter 42 with 54 segments.
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03:07:46
Chunk 0041_p0049 · 345,301/483515: 6: An eclipse triggers violent behavior from bound Orzhov spirits.
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03:07:42
Chunk 0041_p0048 · 345,235/483515: 5: Gargoyles perched on structures throughout the city are robbing passersby and
-
03:07:35
Chunk 0041_p0047 · 345,102/483515: 4: Items appear on the black market that were obviously stolen from an Orzhov va
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03:07:28
Chunk 0041_p0046 · 344,954/483515: 3: Thrulls (a servitor thrull or winged thrull) that have broken free of Orzhov
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03:07:23
Chunk 0041_p0045 · 344,845/483515: 2: Indentured spirits have been deployed to haunt a location the Orzhov want to
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03:07:18
Chunk 0041_p0044 · 344,743/483515: 1: Newly minted Orzhov coins are inscribed with a magical symbol that binds the
-
03:07:12
Chunk 0041_p0043 · 344,632/483515: Orzhov Adventure Hooks.
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03:07:10
Chunk 0041_p0042 · 344,609/483515: Other Adventure Hooks The Orzhov Adventure Hooks table presents ideas for additi
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03:07:04
Chunk 0041_p0041 · 344,478/483515: 6: Find information that can be used to blackmail a powerful person.
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03:07:00
Chunk 0041_p0040 · 344,410/483515: 5: Destroy evidence that implicates the Orzhov in a crime.
-
03:06:57
Chunk 0041_p0039 · 344,352/483515: 4: Transport a chest of coins to an Orzhov bank.
-
03:06:54
Chunk 0041_p0038 · 344,304/483515: 3: Distribute alms-coins to the poor.
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03:06:52
Chunk 0041_p0037 · 344,267/483515: 2: Damage the person or property of someone who refuses to pay protection money.
-
03:06:48
Chunk 0041_p0036 · 344,187/483515: 1: Convince a debtor to make a payment.
-
03:06:46
Chunk 0041_p0035 · 344,148/483515: Orzhov Assignments.
-
03:06:44
Chunk 0041_p0034 · 344,129/483515: Orzhov Character Goals Characters who are members of the Orzhov Syndicate, as we
-
03:06:28
Chunk 0041_p0033 · 343,806/483515: As the campaign builds to a climax, the adventurers might be forced to make sacr
-
03:06:11
Chunk 0041_p0032 · 343,419/483515: But if the characters work against Orzhov interests, the syndicate interferes mo
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03:06:02
Chunk 0041_p0032 · 343,223/483515: As the campaign progresses and the characters acquire more influence in their gu
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03:05:42
Chunk 0041_p0031 · 342,736/483515: At low levels, the Orzhov might be nothing more than a gentle force behind the s
-
03:05:25
Chunk 0041_p0030 · 342,372/483515: You could build a campaign around the Orzhov Syndicate's efforts to gain control
-
03:05:06
Chunk 0041_p0029 · 341,949/483515: Orzhov as Campaign Villains Orzhov villains often scheme to achieve immortality
-
03:04:48
Chunk 0041_p0028 · 341,520/483515: 8: An unusually quick-witted Orzhov giant (use the giant stat block) with grand
-
03:04:40
Chunk 0041_p0027 · 341,359/483515: 7: A desperate spirit tries to frighten people into paying its debts so it can p
-
03:04:36
Chunk 0041_p0026 · 341,272/483515: 6: An advokist is exploiting legal loopholes to win the freedom of several crimi
-
03:04:30
Chunk 0041_p0025 · 341,166/483515: 5: A blood drinker vampire is holding prisoners as a food supply in a bank vault
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03:04:26
Chunk 0041_p0024 · 341,085/483515: 4: A pontiff is running an extortion racket, promising local businesses protecti
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03:04:21
Chunk 0041_p0023 · 340,954/483515: 3: An Orzhov knight is trying to collect an overdue debt incurred by one of the
-
03:04:16
Chunk 0041_p0022 · 340,852/483515: 2: An angel defected from the Boros Legion, bringing a magic sword with her that
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03:04:10
Chunk 0041_p0021 · 340,751/483515: 1: A powerful pontiff is using the spirits of dead relatives to intimidate membe
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03:04:05
Chunk 0041_p0020 · 340,652/483515: Orzhov Villains.
-
03:04:04
Chunk 0041_p0019 · 340,636/483515: Orzhov Villains Examples of Orzhov villains appear in the Orzhov Villains table.
-
03:03:59
Chunk 0041_p0018 · 340,556/483515: The crypts and vaults below the basilica hold the bones of ancient oligarchs and
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03:03:43
Chunk 0041_p0017 · 340,196/483515: The three levels of the spire hold luxurious apartments where living oligarchs d
-
03:03:35
Chunk 0041_p0016 · 340,011/483515: A pair of tall doors behind the statue leads to a sanctuary where minor treasure
-
03:03:16
Chunk 0041_p0016 · 339,537/483515: Orzhov Basilica Map The Orzhov basilica is a huge church with the primary functi
-
03:03:00
Chunk 0041_p0015 · 339,234/483515: 12: Discover the fate of someone who was last seen entering the basilica a week
-
03:02:56
Chunk 0041_p0014 · 339,150/483515: 11: Find concrete evidence of the syndicate's illegal activities.
-
03:02:53
Chunk 0041_p0013 · 339,085/483515: 10: Get information from a spirit who knew something important in life.
-
03:02:49
Chunk 0041_p0012 · 339,014/483515: 9: Retrieve a precious item held as collateral by an Orzhov loan shark.
-
03:02:46
Chunk 0041_p0011 · 338,943/483515: 8: Acquire or destroy some incriminating evidence held by an Orzhov blackmailer.
-
03:02:41
Chunk 0041_p0010 · 338,863/483515: 7: Destroy a dangerous weapon stored in a vault beneath the basilica.
-
03:02:38
Chunk 0041_p0009 · 338,794/483515: 6: Escape from captivity in the basilica's spire or crypts.
-
03:02:34
Chunk 0041_p0008 · 338,735/483515: 5: Rescue a prisoner being held in the basilica's spire or crypts.
-
03:02:31
Chunk 0041_p0007 · 338,669/483515: 4: Deliver a warning to an Orzhov pontiff in the basilica and get out alive.
-
03:02:27
Chunk 0041_p0006 · 338,593/483515: 3: Survive a night trapped inside the basilica.
-
03:02:24
Chunk 0041_p0005 · 338,546/483515: 2: Put an end to nightly visitations by finding and confronting the haunting spi
-
03:02:19
Chunk 0041_p0004 · 338,446/483515: 1: Steal (or recover) a magic item from the vaults below the basilica.
-
03:02:15
Chunk 0041_p0003 · 338,376/483515: Grand Basilica Adventures.
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03:02:13
Chunk 0041_p0002 · 338,350/483515: Grand Basilica Adventures An adventure in an Orzhov basilica, like the one shown
-
03:01:59
Chunk 0041_p0001 · 338,098/483515: Its lower level contains vaults to store the ill-gotten riches of its leaders, a
-
03:01:51
Chunk 0041_p0001 · 337,919/483515: Grand Basilica Combining the guild's interests in organized crime, banking, and
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03:01:32
Chunk 0041_p0000 · 337,499/483515: Orzhov Syndicate The Orzhov Syndicate is a sprawling network of organized crime
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03:01:13
Emitting 50 paragraph chunks for chapter 42.
-
03:01:13
Chapter 42 title · 337,079/483515: Orzhov Syndicate.
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03:01:12
Processing chapter 42/73: Orzhov Syndicate
-
03:01:12
Finished chapter 41 with 62 segments.
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03:01:12
Chunk 0040_p0055 · 337,062/483515: 6: A researcher who claims to have traveled back in time warns of an impending d
-
03:01:07
Chunk 0040_p0054 · 336,974/483515: 5: A reckless researcher triggered an explosion in a mizzium foundry, causing a
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03:01:01
Chunk 0040_p0053 · 336,831/483515: 4: After a laboratory explosion, an alchemical fire resistant to conventional fi
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03:00:53
Chunk 0040_p0052 · 336,686/483515: 3: A researcher trying to craft an antigravity alloy for a personal flight appar
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03:00:44
Chunk 0040_p0051 · 336,505/483515: 2: An escaped Izzet weird (a blistercoil weird or galvanice weird) is causing ma
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03:00:39
Chunk 0040_p0050 · 336,386/483515: 1: An Izzet experiment transforms a researcher, who then seeks help in returning
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03:00:34
Chunk 0040_p0049 · 336,290/483515: Izzet Adventure Hooks.
-
03:00:32
Chunk 0040_p0048 · 336,268/483515: Other Adventure Hooks The Izzet Adventure Hooks table presents ideas for additio
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03:00:27
Chunk 0040_p0047 · 336,142/483515: 6: Repair an important piece of Ravnica's infrastructure, such as a water main o
-
03:00:20
Chunk 0040_p0046 · 336,004/483515: 5: Test a new invention.
-
03:00:17
Chunk 0040_p0045 · 335,980/483515: 4: Take measurements of an unusual object or location (such as spatial dimension
-
03:00:11
Chunk 0040_p0044 · 335,859/483515: 3: Destroy a rival's research.
-
03:00:09
Chunk 0040_p0043 · 335,829/483515: 2: Copy a rival's research notes.
-
03:00:07
Chunk 0040_p0042 · 335,796/483515: 1: Acquire a hard-to-find metal or energy source.
-
03:00:04
Chunk 0040_p0041 · 335,747/483515: Izzet Assignments.
-
03:00:02
Chunk 0040_p0040 · 335,729/483515: Izzet Character Goals Characters who are connected with the Izzet League might b
-
02:59:45
Chunk 0040_p0039 · 335,347/483515: As the campaign reaches its climax, the adventurers are tasked with discovering
-
02:59:39
Chunk 0040_p0039 · 335,201/483515: Eventually, they discover evidence that this researcher is developing weapons to
-
02:59:20
Chunk 0040_p0039 · 334,801/483515: At low levels, the characters might help deal with a small-scale mishap in an Iz
-
02:59:02
Chunk 0040_p0038 · 334,388/483515: Izzet as Campaign Villains A campaign involving the Izzet League could revolve a
-
02:58:51
Chunk 0040_p0037 · 334,168/483515: 8: A suspicious spellcaster who can't trust research secrets to others creates c
-
02:58:47
Chunk 0040_p0036 · 334,068/483515: 7: An imprisoned spellcaster stages an explosive prison break using improvised m
-
02:58:42
Chunk 0040_p0035 · 333,979/483515: 6: A guild leader orchestrates a series of" accidental" laboratory explosions th
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02:58:34
Chunk 0040_p0034 · 333,828/483515: 5: An obsessive researcher, trying to perfect an alchemical formula, causes a se
-
02:58:28
Chunk 0040_p0033 · 333,706/483515: 4: A researcher siphons power from the Blistercoils to fuel experiments, causing
-
02:58:22
Chunk 0040_p0032 · 333,578/483515: 3: Trying to impress the guildmaster, a mage from the Laboratory of Storms and E
-
02:58:15
Chunk 0040_p0031 · 333,418/483515: 2: A team of inventors is creating a secret arsenal of volatile weapons.
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02:58:11
Chunk 0040_p0030 · 333,346/483515: 1: A disgraced member of the Izmundi tries to embarrass the guild by orchestrati
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02:58:05
Chunk 0040_p0029 · 333,244/483515: Izzet Villains.
-
02:58:04
Chunk 0040_p0028 · 333,229/483515: The Izzet Villains table includes examples of villains as well as those who have
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02:57:59
Chunk 0040_p0027 · 333,123/483515: Hungry for profit and power, they develop weapons capable of destroying large gr
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02:57:52
Chunk 0040_p0027 · 332,952/483515: Izzet Villains The behavior that members of the Izzet League display most often
-
02:57:35
Chunk 0040_p0026 · 332,573/483515: 6: Random sections of the area are affected by an antimagic field spell.
-
02:57:31
Chunk 0040_p0025 · 332,501/483515: 5: One or more objects in the area have a random trap effect (see the Traps tabl
-
02:57:25
Chunk 0040_p0024 · 332,374/483515: 4: Rooms and chambers in the area are affected by random obstacles (see the Obst
-
02:57:18
Chunk 0040_p0023 · 332,237/483515: 3: The area is affected by a guards and wards spell.
-
02:57:15
Chunk 0040_p0022 · 332,185/483515: 2: One or more objects in the area have a random trick effect (see the Tricks ta
-
02:57:09
Chunk 0040_p0021 · 332,056/483515: 1: Every spell cast in the area triggers a wild magic surge (see the Wild Magic
-
02:57:03
Chunk 0040_p0020 · 331,914/483515: Bizarre Magical Effects.
-
02:57:01
Chunk 0040_p0019 · 331,890/483515: The Bizarre Magical Effects table provides suggestions for the sort of events th
-
02:56:52
Chunk 0040_p0018 · 331,702/483515: The laboratory mezzanine includes three spaces where projects can be developed i
-
02:56:35
Chunk 0040_p0018 · 331,329/483515: Some parts of the generator extend up to the ground floor and the laboratory mez
-
02:56:18
Chunk 0040_p0017 · 330,981/483515: Experimental Workshop Map An Izzet workshop is a chaotic place, buzzing with ene
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02:55:57
Chunk 0040_p0016 · 330,517/483515: 12: Activate an invention being held in storage in the workshop.
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02:55:54
Chunk 0040_p0015 · 330,453/483515: 11: Kill an inventor whose ideas are too dangerous to be put into practice.
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02:55:50
Chunk 0040_p0014 · 330,378/483515: 10: Find a saboteur in the workshop before the traitor's plans can be enacted.
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02:55:46
Chunk 0040_p0013 · 330,300/483515: 9: Destroy the workshop in order to bring down a different building nearby.
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02:55:43
Chunk 0040_p0012 · 330,225/483515: 8: Destroy the workshop in order to obliterate the research being done there.
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02:55:39
Chunk 0040_p0011 · 330,148/483515: 7: Get out of the workshop before it is destroyed by a spreading catastrophe.
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02:55:36
Chunk 0040_p0010 · 330,071/483515: 6: Capture or kill an elemental or an Izzet weird (a blistercoil weird or galvan
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02:55:27
Chunk 0040_p0009 · 329,892/483515: 5: Shut down the operation of a dangerous device.
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02:55:24
Chunk 0040_p0008 · 329,843/483515: 4: Stop the spread of toxic gas or molten mizzium from inside the workshop.
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02:55:20
Chunk 0040_p0007 · 329,768/483515: 3: Capture an inventor for interrogation.
-
02:55:17
Chunk 0040_p0006 · 329,727/483515: 2: Steal plans or a prototype for a new weapon.
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02:55:15
Chunk 0040_p0005 · 329,680/483515: 1: Rescue people trapped in the workshop after a disaster.
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02:55:12
Chunk 0040_p0004 · 329,622/483515: Experimental Workshop Adventures.
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02:55:10
Chunk 0040_p0003 · 329,589/483515: Experimental Workshop Adventures Izzet workshops like the one depicted in map 4.
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02:54:51
Chunk 0040_p0002 · 329,183/483515: As a result, the workshops and laboratories of the Izzet are prone to magical mi
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02:54:34
Chunk 0040_p0002 · 328,789/483515: The fundamental responsibility of the Izzet League is building and maintaining R
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02:54:13
Chunk 0040_p0001 · 328,301/483515: Experimental Workshop.
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02:54:12
Chunk 0040_p0000 · 328,279/483515: Izzet League Adventures involving the Izzet League typically concern magical mis
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02:53:53
Emitting 56 paragraph chunks for chapter 41.
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02:53:53
Chapter 41 title · 327,858/483515: Izzet League.
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02:53:52
Processing chapter 41/73: Izzet League
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02:53:52
Finished chapter 40 with 47 segments.
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02:53:52
Chunk 0039_p0044 · 327,845/483515: 6: Gruul raiders steal something from an Izzet laboratory that will cause a disa
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02:53:47
Chunk 0039_p0043 · 327,739/483515: 5: Swine everywhere run wild, and the Gruul interpret this as a sign of the Raze
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02:53:42
Chunk 0039_p0042 · 327,644/483515: 4: A wurm breaks free of its Gruul controller and goes on a rampage.
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02:53:38
Chunk 0039_p0041 · 327,576/483515: 3: A Gruul mob riots in the streets in observance of Rauck-Chauv, a holiday cele
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02:53:33
Chunk 0039_p0040 · 327,475/483515: 2: Gruul anarchs deface or destroy monuments throughout the district.
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02:53:30
Chunk 0039_p0039 · 327,406/483515: 1: Conflict between two feuding clans spills onto the streets of the city, threa
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02:53:24
Chunk 0039_p0038 · 327,287/483515: Gruul Adventure Hooks.
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02:53:22
Chunk 0039_p0037 · 327,265/483515: Other Adventure Hooks The Gruul Adventure Hooks table presents ideas for additio
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02:53:17
Chunk 0039_p0036 · 327,140/483515: 6: Create a disruption so the clan can raid elsewhere.
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02:53:13
Chunk 0039_p0035 · 327,086/483515: 5: Free a captive warrior who was imprisoned during a recent raid.
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02:53:10
Chunk 0039_p0034 · 327,020/483515: 4: Kill someone who has been persecuting the Gruul.
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02:53:07
Chunk 0039_p0033 · 326,969/483515: 3: Destroy a laboratory, a work of engineering, or a similar edifice of decadent
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02:53:02
Chunk 0039_p0032 · 326,875/483515: 2: Slay a powerful monster to prove your strength.
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02:52:59
Chunk 0039_p0031 · 326,825/483515: 1: Collect a beast cub so it can be trained for battle.
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02:52:56
Chunk 0039_p0030 · 326,770/483515: Gruul Assignments.
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02:52:55
Chunk 0039_p0029 · 326,752/483515: Gruul Character Goals The goals shown on the Gruul Assignments table can be obje
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02:52:44
Chunk 0039_p0028 · 326,540/483515: As the adventurers'power grows, so does that of the Gruul druids behind the trou
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02:52:26
Chunk 0039_p0028 · 326,141/483515: At low levels, characters could be drawn into seemingly coincidental clashes wit
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02:52:10
Chunk 0039_p0027 · 325,801/483515: Gruul as Campaign Villains Using the Gruul Clans as the main antagonists in a ca
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02:51:57
Chunk 0039_p0026 · 325,559/483515: 8: A Gruul druid is using magic to poison Selesnya farms, hoping to starve the c
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02:51:52
Chunk 0039_p0025 · 325,475/483515: 7: A chieftain is trying to unite the Gruul clans under one banner to launch a m
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02:51:47
Chunk 0039_p0024 · 325,368/483515: 6: A Gruul leader is secretly allied with a villain from another guild, helping
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02:51:42
Chunk 0039_p0023 · 325,248/483515: 5: A rogue shaman is trying to summon a powerful demon to destroy the city.
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02:51:38
Chunk 0039_p0022 · 325,173/483515: 4: A Gruul warrior has captured a Selesnya wurm and is using it to destroy build
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02:51:33
Chunk 0039_p0021 · 325,088/483515: 3: An anarch leader is inciting a rebellion among the lower classes, encouraging
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02:51:28
Chunk 0039_p0020 · 324,984/483515: 2: A Gruul druid is using magic to awaken ancient earth elementals to destroy th
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02:51:23
Chunk 0039_p0019 · 324,897/483515: 1: A savage chieftain is launching raids on surface neighborhoods, slaughtering
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02:51:18
Chunk 0039_p0018 · 324,782/483515: Gruul Villains.
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02:51:17
Chunk 0039_p0017 · 324,767/483515: Gruul Villains The Gruul are straightforward villains, employing direct action a
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02:51:00
Chunk 0039_p0016 · 324,388/483515: Otherwise, the camp is little more than a handful of tents around a bonfire. A t
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02:50:46
Chunk 0039_p0015 · 324,115/483515: Rubblebelt Encampment Map Built in a plaza surrounded by crumbling ruins, this c
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02:50:28
Chunk 0039_p0014 · 323,705/483515: 10: Disrupt a gathering of clans that could lead to an alliance between them.
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02:50:24
Chunk 0039_p0013 · 323,628/483515: 9: Interrupt a ritual intended to summon or create a huge elemental.
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02:50:20
Chunk 0039_p0012 · 323,560/483515: 8: Free a corralled herd of violent beasts so they stampede through the Gruul ca
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02:50:14
Chunk 0039_p0011 · 323,424/483515: 7: Strike a blow to the Gruul to ensure that they don't launch a raid.
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02:50:11
Chunk 0039_p0010 · 323,354/483515: 6: Attempt to overthrow the clan chieftain in a combat challenge.
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02:50:07
Chunk 0039_p0009 · 323,289/483515: 5: Strike a deal with the Gruul leader to cooperate against a common foe.
-
02:50:04
Chunk 0039_p0008 · 323,216/483515: 4: Retrieve something looted in a recent raid.
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02:50:01
Chunk 0039_p0007 · 323,170/483515: 3: Win freedom by defeating a Gruul champion in a duel.
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02:49:58
Chunk 0039_p0006 · 323,115/483515: 2: Free a captive taken in a recent raid.
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02:49:56
Chunk 0039_p0005 · 323,074/483515: 1: Determine why the Gruul have camped so close to a settled neighborhood.
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02:49:52
Chunk 0039_p0004 · 323,000/483515: Rubblebelt Encampment Adventures.
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02:49:50
Chunk 0039_p0003 · 322,967/483515: Rubblebelt Encampment Adventures Many Gruul adventures begin with a raid into a
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02:49:37
Chunk 0039_p0002 · 322,712/483515: Rubblebelt Encampment The Gruul have no interest in the buildings, streets, and
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02:49:24
Chunk 0039_p0001 · 322,444/483515: An adventure involving the Gruul Clans typically revolves around combat. The Gru
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02:49:05
Chunk 0039_p0000 · 322,027/483515: Gruul Clans.
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02:49:04
Emitting 45 paragraph chunks for chapter 40.
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02:49:04
Chapter 40 title · 322,015/483515: Gruul Clans.
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02:49:03
Processing chapter 40/73: Gruul Clans
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02:49:03
Finished chapter 39 with 51 segments.
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02:49:03
Chunk 0038_p0044 · 322,003/483515: 6: A Golgari leader is offering a bounty for the capture of a rogue shaman who i
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02:48:58
Chunk 0038_p0043 · 321,893/483515: 5: An Ochran assassin is targeting a character's associates, and the characters
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02:48:52
Chunk 0038_p0042 · 321,765/483515: 4: A character's contact or bond is captured by Golgari reclaimers while explori
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02:48:48
Chunk 0038_p0041 · 321,668/483515: 3: A Golgari reclaimer offers to sell a magic item of ancient origin, but the it
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02:48:43
Chunk 0038_p0040 · 321,575/483515: 2: Citizens are contracting a strange sickness after eating food grown on a Sele
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02:48:36
Chunk 0038_p0039 · 321,444/483515: 1: A sinkhole opens in a neighborhood, exposing a long-sealed Golgari vault and
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02:48:30
Chunk 0038_p0038 · 321,328/483515: Golgari Adventure Hooks.
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02:48:28
Chunk 0038_p0037 · 321,304/483515: Other Adventure Hooks The Golgari Adventure Hooks table offers ideas for additio
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02:48:22
Chunk 0038_p0036 · 321,177/483515: 6: Retrieve a magic item from an ancient tomb that has been discovered by reclai
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02:48:17
Chunk 0038_p0035 · 321,092/483515: 5: Find a missing reclaimer who went deep into the undercity and never returned.
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02:48:14
Chunk 0038_p0034 · 321,012/483515: 4: Defend a Golgari outpost against a krasis or ooze.
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02:48:10
Chunk 0038_p0033 · 320,959/483515: 3: Protect a reclaimer squad as they salvage items from a dangerous ruin.
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02:48:06
Chunk 0038_p0032 · 320,886/483515: 2: Assassinate a surface spy who has discovered a secret Golgari tunnel.
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02:48:01
Chunk 0038_p0031 · 320,814/483515: 1: Gather rare mushrooms or other components from a dangerous undercity location
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02:47:57
Chunk 0038_p0030 · 320,733/483515: Golgari Assignments.
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02:47:56
Chunk 0038_p0029 · 320,713/483515: An assignment can also serve as a side quest for Golgari adventurers to undertak
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02:47:50
Chunk 0038_p0029 · 320,577/483515: Golgari Character Goals Characters who are members of the Golgari Swarm might be
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02:47:31
Chunk 0038_p0028 · 320,134/483515: At the climax of the campaign, the heroes must defuse conflict among the guilds
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02:47:21
Chunk 0038_p0028 · 319,924/483515: For example, the characters might spend the early part of the campaign resolving
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02:47:01
Chunk 0038_p0027 · 319,419/483515: This certainty means Golgari villains will stop at nothing in an attempt to prov
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02:46:43
Chunk 0038_p0027 · 319,013/483515: The Golgari possess a combination of ambition and ruthlessness that makes them e
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02:46:23
Chunk 0038_p0026 · 318,569/483515: When a Golgari assassin goes on a killing spree, when a patch of their vegetativ
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02:46:09
Chunk 0038_p0026 · 318,288/483515: Golgari as Campaign Villains Given their affinity for death, necromancy, and dec
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02:45:53
Chunk 0038_p0025 · 317,967/483515: 8: A kraul death priest, angry at the way the Golgari have treated the kraul in
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02:45:44
Chunk 0038_p0024 · 317,775/483515: 7: Pursuing a personal vendetta, an Ochran assassin is targeting members of a ce
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02:45:37
Chunk 0038_p0023 · 317,628/483515: 6: An elf child lures citizens into the sewers, where a monstrous" pet" is waiti
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02:45:32
Chunk 0038_p0022 · 317,524/483515: 5: A Golgari shaman is spreading a fungal infection that transforms its dead vic
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02:45:27
Chunk 0038_p0021 · 317,426/483515: 4: A trophy-hunting undercity medusa (or using the medusa stat block) is on a ki
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02:45:20
Chunk 0038_p0020 · 317,293/483515: 3: A Devkarin lich is capturing living subjects and infecting them with an insid
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02:45:15
Chunk 0038_p0019 · 317,183/483515: 2: A kraul death priest is seeking a way to revive the ancient gods of Ravnica a
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02:45:10
Chunk 0038_p0018 · 317,082/483515: 1: Armed with a powerful magic item found among the dead in the undercity, a Gol
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02:45:03
Chunk 0038_p0017 · 316,943/483515: Golgari Villains.
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02:45:01
Chunk 0038_p0016 · 316,926/483515: Golgari Villains Examples of Golgari villains appear in the Golgari Villains tab
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02:44:56
Chunk 0038_p0015 · 316,843/483515: The bottom level might be a basement excavated in the floor of a chasm, or it co
-
02:44:47
Chunk 0038_p0014 · 316,636/483515: A couple of areas on this floor have crumbled with the weight of the ages, but t
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02:44:42
Chunk 0038_p0014 · 316,518/483515: Undercity Mansion Map This structure is built in a large depression, perhaps par
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02:44:22
Chunk 0038_p0013 · 316,059/483515: 10: Attend a masked ball held in the mansion in order to get information from an
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02:44:18
Chunk 0038_p0012 · 315,967/483515: 9: Find and claim a treasure hidden in the mansion.
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02:44:15
Chunk 0038_p0011 · 315,916/483515: 8: Find a fugitive hiding here.
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02:44:13
Chunk 0038_p0010 · 315,885/483515: 7: Escape from captivity here.
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02:44:11
Chunk 0038_p0009 · 315,855/483515: 6: Win a bet by surviving a night inside.
-
02:44:09
Chunk 0038_p0008 · 315,814/483515: 5: Take shelter in the mansion to escape a horrible monster prowling the underci
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02:44:04
Chunk 0038_p0007 · 315,731/483515: 4: Rescue a guild member petrified by an undercity medusa that uses the mansion
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02:43:59
Chunk 0038_p0006 · 315,639/483515: 3: Find the daytime lair of an elusive monster that hunts on the surface at nigh
-
02:43:55
Chunk 0038_p0005 · 315,557/483515: 2: Rescue several citizens being held hostage by Ochran agents.
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02:43:52
Chunk 0038_p0004 · 315,494/483515: 1: Find the source of a noxious fog rising from the undercity and poisoning a su
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02:43:47
Chunk 0038_p0003 · 315,395/483515: Undercity Mansion Adventures.
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02:43:45
Chunk 0038_p0002 · 315,366/483515: Undercity Mansion Adventures The Undercity Mansion Adventures table provides som
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02:43:37
Chunk 0038_p0001 · 315,214/483515: Undercity Mansion The Golgari are a strange underground aristocracy in a city th
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02:43:21
Chunk 0038_p0000 · 314,862/483515: Golgari Swarm A dominant force in the undercity, the Golgari Swarm is ideally su
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02:43:06
Emitting 45 paragraph chunks for chapter 39.
-
02:43:06
Chapter 39 title · 314,560/483515: Golgari Swarm.
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02:43:04
Processing chapter 39/73: Golgari Swarm
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02:43:04
Finished chapter 38 with 61 segments.
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02:43:04
Chunk 0037_p0057 · 314,546/483515: 6: An assassin is targeting a character's friends, and the characters must find
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02:42:59
Chunk 0037_p0056 · 314,432/483515: 5: A character's memories are altered, and the character must find the mind mage
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02:42:53
Chunk 0037_p0055 · 314,311/483515: 4: A sudden outbreak of amnesia in a neighborhood suggests that a mind mage is o
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02:42:48
Chunk 0037_p0054 · 314,210/483515: 3: A character's contact or bond is accused of being a Dimir spy, and all the ev
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02:42:43
Chunk 0037_p0053 · 314,101/483515: 2: A Dimir spy offers to sell information that can save a loved one's life, but
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02:42:38
Chunk 0037_p0052 · 313,990/483515: 1: The characters find a dead drop containing a message meant for a Dimir agent,
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02:42:31
Chunk 0037_p0051 · 313,842/483515: Dimir Adventure Hooks.
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02:42:29
Chunk 0037_p0050 · 313,820/483515: Other Adventure Hooks The Dimir Adventure Hooks table presents ideas for additio
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02:42:24
Chunk 0037_p0049 · 313,699/483515: 6: Find a missing informant before another guild's agents can get to the informa
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02:42:20
Chunk 0037_p0048 · 313,616/483515: 5: Plant false evidence in a suspect's home.
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02:42:17
Chunk 0037_p0047 · 313,572/483515: 4: Steal a magic item from a secure vault.
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02:42:15
Chunk 0037_p0046 · 313,530/483515: 3: Deliver a blackmail threat to a prominent official.
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02:42:12
Chunk 0037_p0045 · 313,476/483515: 2: Assassinate a rival spy who has discovered the characters'identities.
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02:42:08
Chunk 0037_p0044 · 313,404/483515: 1: Infiltrate another guild's office and copy their files.
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02:42:05
Chunk 0037_p0043 · 313,346/483515: Dimir Assignments.
-
02:42:03
Chunk 0037_p0042 · 313,328/483515: The missions on the Dimir Assignments table can work for a team of Dimir agents
-
02:41:55
Chunk 0037_p0041 · 313,149/483515: Dimir Character Goals Characters who are members of House Dimir are spies and sa
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02:41:43
Chunk 0037_p0040 · 312,908/483515: Ultimately, the Azorius villain is revealed to be a high-ranking Dimir agent, a
-
02:41:30
Chunk 0037_p0040 · 312,653/483515: As the characters advance in level, they might come to realize that a powerful a
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02:41:16
Chunk 0037_p0039 · 312,395/483515: They might unmask a Dimir spy within one of their own guilds (who is an internal
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02:41:11
Chunk 0037_p0039 · 312,286/483515: At low and middle levels, the characters might find themselves engaged in import
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02:40:53
Chunk 0037_p0038 · 311,867/483515: Because their tendrils reach into every other guild, Dimir villains could turn o
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02:40:38
Chunk 0037_p0037 · 311,546/483515: Dimir villains favor schemes involving captivity and coercion, defamation, imper
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02:40:25
Chunk 0037_p0036 · 311,305/483515: Dimir as Campaign Villains.
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02:40:23
Chunk 0037_p0035 · 311,278/483515: 8: An assassin is hired to kill a beloved public figure, and the assassination i
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02:40:15
Chunk 0037_p0034 · 311,120/483515: 7: A thought broker seeks to acquire a powerful magic item by blackmailing or ki
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02:40:11
Chunk 0037_p0033 · 311,024/483515: 6: A Dimir agent posing as a high-ranking official in another guild is slowly co
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02:40:06
Chunk 0037_p0032 · 310,911/483515: 5: A rogue thought spy is trading guild secrets to the highest bidder, threateni
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02:40:00
Chunk 0037_p0031 · 310,788/483515: 4: An assassin seeks revenge against the person who hired the assassin's partner
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02:39:54
Chunk 0037_p0030 · 310,659/483515: 3: An ambitious spy frames a rival for treason.
-
02:39:51
Chunk 0037_p0029 · 310,612/483515: 2: A thought broker blackmails a high-ranking official with information about a
-
02:39:46
Chunk 0037_p0028 · 310,493/483515: 1: A mind mage alters the memories of a high-ranking guild official so that the
-
02:39:40
Chunk 0037_p0027 · 310,379/483515: Dimir Villains.
-
02:39:39
Chunk 0037_p0026 · 310,364/483515: Dimir Villains The Dimir can be masterfully sly villains. Example villains appea
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02:39:34
Chunk 0037_p0025 · 310,254/483515: Dimir agents might use alarm spells to ensure that they know when intruders are
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02:39:29
Chunk 0037_p0024 · 310,147/483515: A glyph of warding might cast fear, phantasmal force, or crown of madness on a c
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02:39:21
Chunk 0037_p0023 · 309,998/483515: The area surrounding the house is protected by a guards and wards spell. Navigat
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02:39:06
Chunk 0037_p0022 · 309,696/483515: The safe house is underground and accessible only through a maze of tunnels and
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02:39:02
Chunk 0037_p0021 · 309,607/483515: Safe House Wards You can make a Dimir safe house hard to find and hard to get in
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02:38:57
Chunk 0037_p0020 · 309,493/483515: A secret door in the back of a shared closet leads to a spiral staircase that de
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02:38:38
Chunk 0037_p0019 · 309,059/483515: Safe House Map This safe house is a domed building encased in a stone exoskeleto
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02:38:21
Chunk 0037_p0018 · 308,714/483515: 12: Clear out the monsters infesting a safehouse that was recently abandoned or
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02:38:17
Chunk 0037_p0017 · 308,629/483515: 11: Close a portal that has opened inside the safehouse.
-
02:38:14
Chunk 0037_p0016 · 308,573/483515: 10: Identify the safehouse's commander.
-
02:38:11
Chunk 0037_p0015 · 308,534/483515: 9: Uncover a spy in the safehouse.
-
02:38:09
Chunk 0037_p0014 · 308,500/483515: 8: Intercept a message being sent to or from the safehouse.
-
02:38:06
Chunk 0037_p0013 · 308,441/483515: 7: Deliver a person, object, or message to the safehouse.
-
02:38:03
Chunk 0037_p0012 · 308,384/483515: 6: Retrieve an item from a secure vault inside.
-
02:38:00
Chunk 0037_p0011 · 308,337/483515: 5: Free someone who is held prisoner inside.
-
02:37:58
Chunk 0037_p0010 · 308,293/483515: 4: Stop an experiment being conducted inside the safehouse.
-
02:37:54
Chunk 0037_p0009 · 308,234/483515: 3: Steal the safehouse's archives.
-
02:37:52
Chunk 0037_p0008 · 308,200/483515: 2: Track a target to the safehouse.
-
02:37:50
Chunk 0037_p0007 · 308,165/483515: 1: Evade capture by other guilds by hiding in the safehouse.
-
02:37:47
Chunk 0037_p0006 · 308,105/483515: Dimir Safehouse Adventures.
-
02:37:45
Chunk 0037_p0005 · 308,078/483515: The Safe House Adventures table offers some reasons why characters might need to
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02:37:31
Chunk 0037_p0004 · 307,809/483515: Safe House Adventures The first task in almost any mission involving a Dimir saf
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02:37:19
Chunk 0037_p0003 · 307,585/483515: Map 4. 3 presents the floor plan of a typical Dimir safe house.
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02:37:15
Chunk 0037_p0002 · 307,522/483515: A safe house can also be used to hold prisoners for interrogation, with its prot
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02:37:06
Chunk 0037_p0001 · 307,325/483515: Safe House House Dimir maintains safe houses throughout Ravnica, many of them tu
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02:36:50
Chunk 0037_p0000 · 306,974/483515: House Dimir Masters of misdirection, infiltration, and espionage, Dimir spies an
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02:36:35
Emitting 58 paragraph chunks for chapter 38.
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02:36:35
Chapter 38 title · 306,688/483515: House Dimir.
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02:36:34
Processing chapter 38/73: House Dimir
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02:36:34
Finished chapter 37 with 52 segments.
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02:36:34
Chunk 0036_p0047 · 306,676/483515: 6: A flying Boros fortress is about to crash, threatening to devastate the neigh
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02:36:29
Chunk 0036_p0046 · 306,582/483515: 5: A Boros parade meant as a show of strength provokes widespread protests, some
-
02:36:24
Chunk 0036_p0045 · 306,472/483515: 4: Flame-kin soldiers created as part of an abandoned weapons project are sudden
-
02:36:15
Chunk 0036_p0044 · 306,302/483515: 3: A Boros offensive is displacing and even killing innocent bystanders caught i
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02:36:10
Chunk 0036_p0043 · 306,211/483515: 2: The Boros are secretly working with the Shattergang Brothers, a group of blac
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02:36:03
Chunk 0036_p0042 · 306,076/483515: 1: A Boros officer is awaiting trial for unsanctioned and excessive use of force
-
02:35:57
Chunk 0036_p0041 · 305,946/483515: Boros Adventure Hooks.
-
02:35:55
Chunk 0036_p0040 · 305,924/483515: Other Adventure Hooks The Boros Adventure Hooks table presents ideas for additio
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02:35:49
Chunk 0036_p0039 · 305,798/483515: 6: Uncover a spy in the legion.
-
02:35:47
Chunk 0036_p0038 · 305,767/483515: 5: Investigate a Boros commander suspected of cultivating personal loyalty in un
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02:35:40
Chunk 0036_p0037 · 305,643/483515: 4: Escort an important person safely from one place to another.
-
02:35:37
Chunk 0036_p0036 · 305,580/483515: 3: Help evacuate citizens from the area of a natural or magical disaster.
-
02:35:33
Chunk 0036_p0035 · 305,507/483515: 2: Capture or kill a Gruul chieftain who has taken responsibility for a series o
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02:35:28
Chunk 0036_p0034 · 305,412/483515: 1: Help quell a Rakdos riot or hold back Gruul raiders, or otherwise maintain th
-
02:35:22
Chunk 0036_p0033 · 305,287/483515: Boros Assignments.
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02:35:21
Chunk 0036_p0032 · 305,269/483515: Boros Character Goals The Boros Legion sends individuals or small parties on sma
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02:35:00
Chunk 0036_p0031 · 304,823/483515: Perhaps the characters can talk some sense into their old friend, but the resolu
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02:34:52
Chunk 0036_p0031 · 304,645/483515: As time goes on, though, their Boros allies might start taking their war against
-
02:34:34
Chunk 0036_p0031 · 304,236/483515: You could structure a campaign around the legion's slow progress in taking over
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02:34:14
Chunk 0036_p0030 · 303,769/483515: Boros villains are inclined to engage in activity that involves pursuing one's p
-
02:33:58
Chunk 0036_p0029 · 303,458/483515: And because the lower echelons of the guild are taught to follow orders without
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02:33:49
Chunk 0036_p0029 · 303,263/483515: Boros as Campaign Villains Not too long ago, the leaders of the Boros Legion val
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02:33:30
Chunk 0036_p0028 · 302,801/483515: 8: A crazed angel demands to be worshiped as a god.
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02:33:27
Chunk 0036_p0027 · 302,750/483515: 7: An overzealous angel has risen up against innocent people, including the sold
-
02:33:20
Chunk 0036_p0026 · 302,596/483515: 6: A Boros commander under the thumb of another guild is turning a blind eye to
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02:33:14
Chunk 0036_p0025 · 302,477/483515: 5: A squad of corrupt Boros soldiers is extorting money from local merchants.
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02:33:10
Chunk 0036_p0024 · 302,400/483515: 4: Believing that they are harboring terrorists, a Boros brigadier is slaughteri
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02:33:04
Chunk 0036_p0023 · 302,259/483515: 3: Angered at the death of a loved one in a certain neighborhood, a Wojek agent
-
02:32:56
Chunk 0036_p0022 · 302,095/483515: 2: A Boros commander starts preemptively closing Izzet foundries, Simic research
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02:32:49
Chunk 0036_p0021 · 301,955/483515: 1: Seeking to avenge a partner's murder, a Wojek League officer turns to vigilan
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02:32:45
Chunk 0036_p0020 · 301,870/483515: Boros Villains.
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02:32:44
Chunk 0036_p0019 · 301,855/483515: Boros Villains Examples of Boros villains appear in the Boros Villains table.
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02:32:40
Chunk 0036_p0018 · 301,778/483515: The upper tier includes more large halls, the commander's quarters and office, a
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02:32:20
Chunk 0036_p0017 · 301,266/483515: An extensive array of wall niches in the lower tier (at street level) provides s
-
02:32:07
Chunk 0036_p0016 · 301,012/483515: Legion Garrison Map Access to the garrison is limited to a pair of 20-foot-wide
-
02:31:47
Chunk 0036_p0015 · 300,548/483515: 12: Steal plans for future Boros military action.
-
02:31:44
Chunk 0036_p0014 · 300,499/483515: 11: Clear out the monsters infesting a garrison that was abandoned years ago.
-
02:31:40
Chunk 0036_p0013 · 300,422/483515: 10: Shore up the garrison's defenses before an assault.
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02:31:37
Chunk 0036_p0012 · 300,367/483515: 9: Capture a garrison officer for interrogation.
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02:31:34
Chunk 0036_p0011 · 300,319/483515: 8: Help a spy get safely out of the garrison without being discovered.
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02:31:31
Chunk 0036_p0010 · 300,249/483515: 7: Identify a spy among the garrison's soldiers before the spy can escape.
-
02:31:27
Chunk 0036_p0009 · 300,175/483515: 6: Discover evidence that incriminates an officer in the garrison.
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02:31:23
Chunk 0036_p0008 · 300,109/483515: 5: Steal a magic weapon held inside the garrison.
-
02:31:21
Chunk 0036_p0007 · 300,060/483515: 4: Find a hidden explosive charge in the garrison before it detonates.
-
02:31:17
Chunk 0036_p0006 · 299,990/483515: 3: Sabotage the building's defenses so someone else can break into the garrison.
-
02:31:13
Chunk 0036_p0005 · 299,910/483515: 2: Break a siege at the garrison.
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02:31:12
Chunk 0036_p0004 · 299,877/483515: 1: Lay siege to the garrison.
-
02:31:10
Chunk 0036_p0003 · 299,848/483515: Legion Garrison Adventures.
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02:31:08
Chunk 0036_p0002 · 299,821/483515: Legion Garrison Adventures Designed with defense foremost, a Boros garrison is w
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02:30:55
Chunk 0036_p0001 · 299,574/483515: Legion Garrison The Boros Legion maintains garrisons throughout Ravnica, ensurin
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02:30:43
Chunk 0036_p0000 · 299,352/483515: Boros Legion Adventures involving the Boros Legion might have a military bent, f
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02:30:24
Emitting 48 paragraph chunks for chapter 37.
-
02:30:24
Chapter 37 title · 298,929/483515: Boros Legion.
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02:30:23
Processing chapter 37/73: Boros Legion
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02:30:22
Finished chapter 36 with 53 segments.
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02:30:22
Chunk 0035_p0049 · 298,916/483515: 6: A missing homunculus is the sole witness to the murder of a judge.
-
02:30:19
Chunk 0035_p0048 · 298,847/483515: 5: An archon of the Triumvirate interprets innocent actions as illegal ones beca
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02:30:13
Chunk 0035_p0047 · 298,718/483515: 4: Hussars-Azorius soldiers mounted on griffons-declare martial law in a neighbo
-
02:30:07
Chunk 0035_p0046 · 298,581/483515: 3: Felidars have bonded with the wrong person and now track an innocent citizen.
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02:30:02
Chunk 0035_p0045 · 298,501/483515: 2: A precognitive mage has foreseen the characters'future struggles and tries to
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02:29:55
Chunk 0035_p0044 · 298,362/483515: 1: A precognitive mage has identified the characters as future criminals, and no
-
02:29:50
Chunk 0035_p0043 · 298,241/483515: Azorius Adventure Hooks.
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02:29:48
Chunk 0035_p0042 · 298,217/483515: Other Adventure Hooks The Azorius Adventure Hooks table presents ideas for addit
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02:29:42
Chunk 0035_p0041 · 298,091/483515: 6: Quell a riot.
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02:29:41
Chunk 0035_p0040 · 298,075/483515: 5: Retrieve a stolen item.
-
02:29:39
Chunk 0035_p0039 · 298,049/483515: 4: Solve a murder by questioning suspects.
-
02:29:37
Chunk 0035_p0038 · 298,007/483515: 3: Clear the name of an innocent person.
-
02:29:34
Chunk 0035_p0037 · 297,967/483515: 2: Arrest someone identified as a potential criminal by precognitive mages.
-
02:29:30
Chunk 0035_p0036 · 297,892/483515: 1: Find and arrest a wanted fugitive.
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02:29:28
Chunk 0035_p0035 · 297,855/483515: Azorius Assignments.
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02:29:26
Chunk 0035_p0034 · 297,835/483515: Azorius Character Goals Characters who are members of the Azorius Senate might b
-
02:29:08
Chunk 0035_p0033 · 297,411/483515: Along the way, this villain uses every available means to hinder the characters,
-
02:28:51
Chunk 0035_p0033 · 297,072/483515: Low-level characters might suffer harassment at the hands of overzealous arreste
-
02:28:30
Chunk 0035_p0032 · 296,577/483515: Self-righteous prison wardens or precinct captains might abuse their authority i
-
02:28:22
Chunk 0035_p0032 · 296,372/483515: Azorius as Campaign Villains The Azorius become villains when they abuse the pow
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02:28:01
Chunk 0035_p0031 · 295,926/483515: 8: A cowardly bureaucrat destroys evidence to hide someone else's involvement in
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02:27:57
Chunk 0035_p0030 · 295,837/483515: 7: A precognitive mage invents visions designed to frame enemies.
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02:27:53
Chunk 0035_p0029 · 295,772/483515: 6: A corrupt senator seeks to pass laws that favor a certain class of people.
-
02:27:49
Chunk 0035_p0028 · 295,695/483515: 5: A sadistic warden tortures prisoners, ostensibly for the sake of law and orde
-
02:27:45
Chunk 0035_p0027 · 295,613/483515: 4: An overzealous imperator is prepared to arrest a neighborhood full of people
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02:27:40
Chunk 0035_p0026 · 295,511/483515: 3: A vengeful imperator persecutes a certain group of people, seeking revenge fo
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02:27:35
Chunk 0035_p0025 · 295,381/483515: 2: A venal judge's rulings are swayed by bribes and favors.
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02:27:31
Chunk 0035_p0024 · 295,322/483515: 1: An ambitious authority figure seeks to achieve a higher rank by framing or de
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02:27:26
Chunk 0035_p0023 · 295,227/483515: Azorius Villains.
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02:27:24
Chunk 0035_p0022 · 295,210/483515: Azorius Villains Examples of Azorius villains appear in the Azorius Villains tab
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02:27:20
Chunk 0035_p0021 · 295,127/483515: The opposite end of the station is a headquarters for a local detachment of arre
-
02:27:02
Chunk 0035_p0020 · 294,713/483515: Direct access to the prison area from outside the building is provided by two lo
-
02:26:41
Chunk 0035_p0019 · 294,234/483515: The twin courtrooms include bench seats for spectators and witnesses. The judges
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02:26:25
Chunk 0035_p0018 · 293,886/483515: Wide, impressive stairs lead to the main courthouse entrance, which opens into a
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02:26:09
Chunk 0035_p0017 · 293,515/483515: Arrester Station Map Two separate buildings make up this station, separated by a
-
02:25:59
Chunk 0035_p0016 · 293,327/483515: 12: Intercept a message being sent to or from the station.
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02:25:56
Chunk 0035_p0015 · 293,269/483515: 11: Steal the arresters'files about a criminal or a case.
-
02:25:53
Chunk 0035_p0014 · 293,212/483515: 10: Uncover a plot to discredit, blackmail, or kill the station commander.
-
02:25:49
Chunk 0035_p0013 · 293,138/483515: 9: Discover who helped a prisoner escape and how.
-
02:25:47
Chunk 0035_p0012 · 293,089/483515: 8: Find proof that the captain of this station is corrupt.
-
02:25:44
Chunk 0035_p0011 · 293,031/483515: 7: Retrieve something held as evidence.
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02:25:42
Chunk 0035_p0010 · 292,992/483515: 6: Apprehend a former prisoner who used magic to take over the station and drive
-
02:25:37
Chunk 0035_p0009 · 292,895/483515: 5: Get information from or to someone in the holding cells.
-
02:25:34
Chunk 0035_p0008 · 292,836/483515: 4: Protect a prisoner from assassins.
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02:25:32
Chunk 0035_p0007 · 292,799/483515: 3: Stop someone before they can give information to the arresters or testify bef
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02:25:27
Chunk 0035_p0006 · 292,707/483515: 2: Break someone else out of the holding cells.
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02:25:25
Chunk 0035_p0005 · 292,660/483515: 1: Break out of the holding cells.
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02:25:23
Chunk 0035_p0004 · 292,626/483515: Arrester Station Adventures.
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02:25:21
Chunk 0035_p0003 · 292,598/483515: Arrester Station Adventures Characters might be drawn to the arrester station be
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02:25:09
Chunk 0035_p0002 · 292,359/483515: Arrester Station Map 4. 1 depicts an arrester station, which serves as the law e
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02:25:03
Chunk 0035_p0001 · 292,233/483515: Adventures involving the Azorius Senate naturally revolve around law enforcement
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02:24:45
Chunk 0035_p0000 · 291,850/483515: Azorius Senate.
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02:24:44
Emitting 50 paragraph chunks for chapter 36.
-
02:24:44
Chapter 36 title · 291,835/483515: Azorius Senate.
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02:24:43
Processing chapter 36/73: Azorius Senate
-
02:24:42
Finished chapter 35 with 25 segments.
-
02:24:42
Chunk 0034_p0023 · 291,820/483515: Random Nonplayer Characters Any time you need an NPC for an adventure-for exampl
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02:24:22
Chunk 0034_p0022 · 291,360/483515: Contacts can complicate things even more when they interact with multiple player
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02:24:04
Chunk 0034_p0021 · 290,939/483515: Contacts who have a more antagonistic relationship with a character can hinder t
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02:23:47
Chunk 0034_p0020 · 290,563/483515: A friendly contact can act as a patron, sending a character on a mission or a si
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02:23:27
Chunk 0034_p0019 · 290,071/483515: Allies and Rivals.
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02:23:25
Chunk 0034_p0018 · 290,053/483515: 6: Splinter factions from two guilds are trying to form a new guild.
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02:23:22
Chunk 0034_p0017 · 289,985/483515: 5: A villain is trying to disrupt an alliance between two or more guilds.
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02:23:18
Chunk 0034_p0016 · 289,912/483515: 4: Villains from two or more guilds are forming a dangerous alliance.
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02:23:15
Chunk 0034_p0015 · 289,843/483515: 3: Guilds are locked in a deadly feud but might be open to a peace negotiation.
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02:23:11
Chunk 0034_p0014 · 289,764/483515: 2: Guilds are competing for control of a key site or swath of territory.
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02:23:07
Chunk 0034_p0013 · 289,692/483515: 1: Guilds are vying for influence over a prominent individual (who might be a pl
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02:23:03
Chunk 0034_p0012 · 289,596/483515: Guild Intrigue.
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02:23:01
Chunk 0034_p0011 · 289,581/483515: Guild Intrigue Intrigue in Ravnica most often involves interaction between two g
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02:22:47
Chunk 0034_p0010 · 289,306/483515: 8: A second villain is in competition with the first one.
-
02:22:44
Chunk 0034_p0009 · 289,249/483515: 7: A second villain's plot is unfolding at the same time but is otherwise unrela
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02:22:40
Chunk 0034_p0008 · 289,165/483515: 6: A known rival or enemy can provide essential help in stopping the villain.
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02:22:36
Chunk 0034_p0007 · 289,088/483515: 5: A known rival or enemy meddles in the adventure, hoping the adventurers will
-
02:22:31
Chunk 0034_p0006 · 289,003/483515: 4: Someone is manipulating the villain for their own purposes.
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02:22:28
Chunk 0034_p0005 · 288,941/483515: 3: A group of NPC adventurers from another guild confront the same villain for d
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02:22:24
Chunk 0034_p0004 · 288,844/483515: 2: One or more members of another guild are caught between the villain and the a
-
02:22:19
Chunk 0034_p0003 · 288,753/483515: 1: A rival pursues the same goal as the adventurers, but is doing it" wrong."
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02:22:16
Chunk 0034_p0002 · 288,676/483515: Secondary Guild Role.
-
02:22:14
Chunk 0034_p0001 · 288,655/483515: The involvement of a second guild can be as simple as the appearance of a bumbli
-
02:22:00
Chunk 0034_p0000 · 288,392/483515: Complications An adventure that pits player characters against a single guild is
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02:21:52
Emitting 24 paragraph chunks for chapter 35.
-
02:21:52
Chapter 35 title · 288,214/483515: Complications.
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02:21:51
Processing chapter 35/73: Complications
-
02:21:51
Finished chapter 34 with 16 segments.
-
02:21:51
Chunk 0033_p0014 · 288,200/483515: 10: . . . cause an accident or catastrophe that traps the characters.
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02:21:47
Chunk 0033_p0013 · 288,131/483515: 9: . . . catch the characters between fighting forces.
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02:21:45
Chunk 0033_p0012 · 288,077/483515: 8: . . . open an opportunity for a guild to pursue its own agenda.
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02:21:41
Chunk 0033_p0011 · 288,011/483515: 7: . . . conflict with guild goals.
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02:21:39
Chunk 0033_p0010 · 287,976/483515: 6: . . . threaten guild members or property.
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02:21:37
Chunk 0033_p0009 · 287,932/483515: 5: . . . compete with a character's guild. A guild authority might order the cha
-
02:21:32
Chunk 0033_p0008 · 287,820/483515: 4: . . . open an opportunity for a character to pursue a personal goal.
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02:21:28
Chunk 0033_p0007 · 287,749/483515: 3: . . . challenge a character's ideal or exploit a flaw. The character might he
-
02:21:23
Chunk 0033_p0006 · 287,615/483515: 2: . . . threaten a character's contact or bond.
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02:21:20
Chunk 0033_p0005 · 287,567/483515: 1: . . . directly target one or more characters. The adventure begins when chara
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02:21:14
Chunk 0033_p0004 · 287,444/483515: Cross Purposes.
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02:21:13
Chunk 0033_p0003 · 287,429/483515: The Cross Purposes table can help you involve the characters in an adventure by
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02:21:04
Chunk 0033_p0002 · 287,235/483515: For example, say your villain is a group of Gruul anarchs raiding in a densely p
-
02:20:44
Chunk 0033_p0001 · 286,760/483515: The best answers to this question stem either from the adventurers'personalities
-
02:20:28
Chunk 0033_p0000 · 286,402/483515: Involving the Characters Once you've chosen an adventure seed-a villain, a missi
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02:20:11
Emitting 15 paragraph chunks for chapter 34.
-
02:20:11
Chapter 34 title · 286,012/483515: Involving the Characters.
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02:20:09
Processing chapter 34/73: Involving the Characters
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02:20:09
Finished chapter 33 with 56 segments.
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02:20:09
Chunk 0032_p0051 · 285,987/483515: If the characters come from different guilds, a common enemy provides a good rea
-
02:20:00
Chunk 0032_p0050 · 285,787/483515: A party's own guild could even provide a villain, given the amount of scheming a
-
02:19:45
Chunk 0032_p0050 · 285,496/483515: If all the player characters belong to a single guild, choosing almost any other
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02:19:27
Chunk 0032_p0049 · 285,089/483515: Guild versus Guild Interguild conflict is such a fundamental aspect of life on R
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02:19:09
Chunk 0032_p0048 · 284,699/483515: 9–12: Cult of Rakdos.
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02:19:07
Chunk 0032_p0047 · 284,678/483515: 7–8: Orzhov Syndicate.
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02:19:05
Chunk 0032_p0046 · 284,656/483515: 3–6: Gruul Clans.
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02:19:04
Chunk 0032_p0045 · 284,639/483515: 1–2: Boros Legion.
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02:19:02
Chunk 0032_p0044 · 284,621/483515: Protection Guilds.
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02:19:01
Chunk 0032_p0043 · 284,603/483515: Protection When the innocent are victimized by the powerful, heroes step in. Cri
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02:18:49
Chunk 0032_p0042 · 284,377/483515: 11–12: Simic Combine.
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02:18:47
Chunk 0032_p0041 · 284,356/483515: 9–10: Selesnya Conclave.
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02:18:45
Chunk 0032_p0040 · 284,332/483515: 6–8: Izzet League.
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02:18:43
Chunk 0032_p0039 · 284,314/483515: 3–5: Gruul Clans.
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02:18:41
Chunk 0032_p0038 · 284,297/483515: 1–2: Golgari Swarm.
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02:18:40
Chunk 0032_p0037 · 284,278/483515: Disaster Guilds.
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02:18:38
Chunk 0032_p0036 · 284,262/483515: Disaster When a cyclonic rift sweeps through the streets, an uncontrolled wurm c
-
02:18:25
Chunk 0032_p0035 · 283,992/483515: 12: Simic Combine.
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02:18:23
Chunk 0032_p0034 · 283,974/483515: 9–11: Orzhov Syndicate.
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02:18:21
Chunk 0032_p0033 · 283,951/483515: 8: Izzet League.
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02:18:20
Chunk 0032_p0032 · 283,935/483515: 5–7: Golgari Swarm.
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02:18:18
Chunk 0032_p0031 · 283,916/483515: 1–4: House Dimir.
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02:18:16
Chunk 0032_p0030 · 283,899/483515: Mystery Guilds.
-
02:18:14
Chunk 0032_p0029 · 283,884/483515: Mystery Ravnica is rife with crime, presenting law-abiding adventurers with ampl
-
02:17:54
Chunk 0032_p0028 · 283,415/483515: 12: Simic Combine.
-
02:17:52
Chunk 0032_p0027 · 283,397/483515: 9–11: Orzhov Syndicate.
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02:17:50
Chunk 0032_p0026 · 283,374/483515: 7–8: Golgari Swarm.
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02:17:49
Chunk 0032_p0025 · 283,355/483515: 3–6: House Dimir.
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02:17:47
Chunk 0032_p0024 · 283,338/483515: 1–2: Azorius Senate.
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02:17:45
Chunk 0032_p0023 · 283,318/483515: Intrigue Guilds.
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02:17:44
Chunk 0032_p0022 · 283,302/483515: Plots and Intrigue Every guild has its internal politics, making it easy for cha
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02:17:29
Chunk 0032_p0021 · 282,987/483515: 5–6: Selesnya Conclave.
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02:17:27
Chunk 0032_p0020 · 282,964/483515: 1–4: Gruul Clans.
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02:17:25
Chunk 0032_p0019 · 282,947/483515: Wilderness Guilds.
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02:17:24
Chunk 0032_p0018 · 282,929/483515: Wilderness Though the world is covered with streets and buildings, Ravnica also
-
02:17:14
Chunk 0032_p0017 · 282,721/483515: 11–12: Simic Combine.
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02:17:12
Chunk 0032_p0016 · 282,700/483515: 9–10: Cult of Rakdos.
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02:17:10
Chunk 0032_p0015 · 282,679/483515: 4–8: Golgari Swarm.
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02:17:08
Chunk 0032_p0014 · 282,660/483515: 1–3: House Dimir.
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02:17:07
Chunk 0032_p0013 · 282,643/483515: Dungeon Delve Guilds.
-
02:17:05
Chunk 0032_p0012 · 282,622/483515: But if a sinkhole or other catastrophe opens long-sealed vaults and exposes them
-
02:16:58
Chunk 0032_p0012 · 282,478/483515: Dungeon Delve Beneath the urban environment of Ravnica is an entirely different
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02:16:40
Chunk 0032_p0011 · 282,071/483515: Certain guilds lend themselves to particular types of adventures better than oth
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02:16:23
Chunk 0032_p0010 · 281,692/483515: Adventure Types.
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02:16:22
Chunk 0032_p0009 · 281,676/483515: 3) Use creatures associated with the guild (shown on the tables in chapter 6) to
-
02:16:05
Chunk 0032_p0008 · 281,336/483515: 2) Determine the adventure goal using the table associated with that location.
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02:16:01
Chunk 0032_p0007 · 281,258/483515: 1) Choose a guild (or use the Guilds table in chapter 1 if you want to choose ra
-
02:15:52
Chunk 0032_p0006 · 281,084/483515: Quick Build To make a simple location-based adventure quickly, follow these step
-
02:15:49
Chunk 0032_p0005 · 281,002/483515: The guild you choose will provide a potential location, villain, mission, or adv
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02:15:42
Chunk 0032_p0004 · 280,839/483515: Let a die decide the guild, using the Random Guilds table in this book's introdu
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02:15:38
Chunk 0032_p0003 · 280,753/483515: Go with a guild that easily provides a villain to face. A few guilds make very s
-
02:15:31
Chunk 0032_p0002 · 280,614/483515: Armed with that understanding, you can better craft an adventure experience aime
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02:15:26
Chunk 0032_p0002 · 280,516/483515: Pick a guild that fits your players'tastes. The introduction to the Dungeon Mast
-
02:15:08
Chunk 0032_p0001 · 280,090/483515: Choose a guild that has an aesthetic or a story that excites you and that will l
-
02:14:55
Chunk 0032_p0000 · 279,826/483515: Choosing a Guild Here are the main ways to approach the choice of guild for your
-
02:14:52
Emitting 52 paragraph chunks for chapter 33.
-
02:14:52
Chapter 33 title · 279,735/483515: Choosing a Guild.
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02:14:50
Processing chapter 33/73: Choosing a Guild
-
02:14:50
Finished chapter 32 with 41 segments.
-
02:14:50
Chunk 0031_p0039 · 279,718/483515: Adventure Hooks Each guild section includes a table of adventure hooks-events th
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02:14:38
Chunk 0031_p0038 · 279,473/483515: 8: Recruit someone to join the guild.
-
02:14:36
Chunk 0031_p0037 · 279,436/483515: 7: Help a guild member who's in trouble with the law.
-
02:14:33
Chunk 0031_p0036 · 279,383/483515: 6: Kill or capture an enemy of the guild.
-
02:14:30
Chunk 0031_p0035 · 279,342/483515: 5: Find a missing guild member.
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02:14:28
Chunk 0031_p0034 · 279,311/483515: 4: Free a guild member from captivity.
-
02:14:26
Chunk 0031_p0033 · 279,273/483515: 3: Protect or rescue a guild member in the midst of a catastrophe.
-
02:14:22
Chunk 0031_p0032 · 279,207/483515: 2: Get information from a guild member.
-
02:14:20
Chunk 0031_p0031 · 279,168/483515: 1: Find an item that is important to the guild.
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02:14:17
Chunk 0031_p0030 · 279,121/483515: Guild Character Objectives.
-
02:14:16
Chunk 0031_p0029 · 279,094/483515: Character Objectives The impetus for adventuring might come from within the play
-
02:13:58
Chunk 0031_p0028 · 278,701/483515: 6: The villain's agents are sabotaging the operations of another guild.
-
02:13:54
Chunk 0031_p0027 · 278,630/483515: 5: The villain's agents are luring members away from another guild.
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02:13:51
Chunk 0031_p0026 · 278,563/483515: 4: The villain is sending agents to infiltrate one or more guilds.
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02:13:47
Chunk 0031_p0025 · 278,497/483515: 3: A villain has claimed power in their guild and needs to be supplanted.
-
02:13:44
Chunk 0031_p0024 · 278,424/483515: 2: A villain is striving for power within their guild.
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02:13:41
Chunk 0031_p0023 · 278,370/483515: 1: A villain is attempting to disgrace or discredit a powerful person.
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02:13:37
Chunk 0031_p0022 · 278,300/483515: Guild Villains.
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02:13:36
Chunk 0031_p0021 · 278,285/483515: Certain kinds of goals and schemes are common to villains in every guild. Some g
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02:13:17
Chunk 0031_p0020 · 277,852/483515: Guild Villains Player characters might belong to any guild, and their adversarie
-
02:13:06
Chunk 0031_p0019 · 277,620/483515: 6: Follow up on information gained at the first location by investigating the se
-
02:13:01
Chunk 0031_p0018 · 277,535/483515: 5: Follow a fleeing foe or trail a suspicious figure from the first location to
-
02:12:57
Chunk 0031_p0017 · 277,444/483515: 4: Uncover the source of interference encountered at the first location, which l
-
02:12:52
Chunk 0031_p0016 · 277,346/483515: 3: Do the same thing at the second location as was done at the first.
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02:12:48
Chunk 0031_p0015 · 277,277/483515: 2: Plant something taken from the first location inside the second to incriminat
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02:12:43
Chunk 0031_p0014 · 277,164/483515: 1: Transport a person, an object, or information collected at the first location
-
02:12:38
Chunk 0031_p0013 · 277,062/483515: Location Connections.
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02:12:37
Chunk 0031_p0012 · 277,041/483515: Linked Locations You can create an adventure that links two locations together.
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02:12:27
Chunk 0031_p0011 · 276,830/483515: 8: Infiltrate the location and report on what's happening inside.
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02:12:23
Chunk 0031_p0010 · 276,765/483515: 7: Seize control of the location.
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02:12:21
Chunk 0031_p0009 · 276,732/483515: 6: Defend the location against an external attacker.
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02:12:18
Chunk 0031_p0008 · 276,680/483515: 5: Kill or drive out a monster that has turned the location into its lair.
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02:12:14
Chunk 0031_p0007 · 276,606/483515: 4: Quell a riot inside or around the location.
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02:12:12
Chunk 0031_p0006 · 276,560/483515: 3: Escape the location (and help others escape) when a disaster occurs inside.
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02:12:08
Chunk 0031_p0005 · 276,482/483515: 2: Find the source of strange occurrences in or near the location.
-
02:12:04
Chunk 0031_p0004 · 276,416/483515: 1: Prevent a magical catastrophe inside the location.
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02:12:01
Chunk 0031_p0003 · 276,363/483515: Guild Location Goals.
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02:11:59
Chunk 0031_p0002 · 276,342/483515: The description of each guild location includes a table that lists possible goal
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02:11:43
Chunk 0031_p0001 · 275,997/483515: Guild Locations Each guild's entry in this chapter includes a map of an iconic l
-
02:11:34
Chunk 0031_p0000 · 275,820/483515: Guild-Based Adventures Each guild gets a section in this chapter to help you cra
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02:11:20
Emitting 40 paragraph chunks for chapter 32.
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02:11:20
Chapter 32 title · 275,550/483515: Guild-Based Adventures.
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02:11:19
Processing chapter 32/73: Guild-Based Adventures
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02:11:19
Finished chapter 31 with 5 segments.
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02:11:19
Chunk 0030_p0003 · 275,527/483515: The tables and advice in this chapter expand on the material in chapter 3 of the
-
02:11:00
Chunk 0030_p0002 · 275,103/483515: " Krenko's Way" can be used to launch a Ravnica campaign.
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02:10:57
Chunk 0030_p0001 · 275,046/483515: This chapter provides a toolbox to help the Dungeon Master create adventures fea
-
02:10:45
Chunk 0030_p0000 · 274,821/483515: Chapter 4: Creating Adventures.
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02:10:43
Emitting 4 paragraph chunks for chapter 31.
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02:10:43
Chapter 31 title · 274,790/483515: Chapter 4: Creating Adventures.
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02:10:41
Processing chapter 31/73: Chapter 4: Creating Adventures
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02:10:41
Finished chapter 30 with 43 segments.
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02:10:41
Chunk 0029_p0035 · 274,759/483515: 6:" One of the warehouses out in Medori Park had an intense red glow shining thr
-
02:10:33
Chunk 0029_p0034 · 274,604/483515: 5:" I hear Rhionna is closing up her forge. She says she's getting sick of repla
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02:10:26
Chunk 0029_p0033 · 274,459/483515: 4:" Did you hear those shrieking sounds out near Benzer's Bridge last night? Wha
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02:10:19
Chunk 0029_p0032 · 274,301/483515: 3:" The wight of Precinct Six has struck again! This morning, an arrester and a
-
02:10:11
Chunk 0029_p0031 · 274,133/483515: 2:" I heard that Krenko's gang has been trying to get their hands on mizzium, an
-
02:10:06
Chunk 0029_p0030 · 274,007/483515: 1:" Something very large was lurking in the chasm last night, and it knocked a c
-
02:09:59
Chunk 0029_p0029 · 273,865/483515: Rumors-Precinct Six.
-
02:09:57
Chunk 0029_p0028 · 273,845/483515: 12: Teamster, spoiling for a fight.
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02:09:55
Chunk 0029_p0027 · 273,810/483515: 11: Soldier, on duty and in a hurry.
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02:09:52
Chunk 0029_p0026 · 273,774/483515: 10: Soldier, off duty and enjoying a walk.
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02:09:50
Chunk 0029_p0025 · 273,732/483515: 9: Shipwright, out buying some supplies.
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02:09:48
Chunk 0029_p0024 · 273,692/483515: 8: Performer, with a child apprentice.
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02:09:46
Chunk 0029_p0023 · 273,654/483515: 7: Metalsmith, grimy from a long day's work.
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02:09:43
Chunk 0029_p0022 · 273,610/483515: 6: Merchant, looking for a Rakdos club.
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02:09:41
Chunk 0029_p0021 · 273,571/483515: 5: Laborer, ready to head to the tavern.
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02:09:39
Chunk 0029_p0020 · 273,531/483515: 4: Goblin cutpurse, looking for an easy mark.
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02:09:36
Chunk 0029_p0019 · 273,486/483515: 3: Devkarin elf (dark elf), on an errand.
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02:09:33
Chunk 0029_p0018 · 273,445/483515: 2: Carpenter, heading to the next job.
-
02:09:31
Chunk 0029_p0017 · 273,407/483515: 1: Actor, out getting a meal.
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02:09:28
Chunk 0029_p0016 · 273,378/483515: People and Rumors People on the Street-Precinct Six.
-
02:09:26
Chunk 0029_p0015 · 273,326/483515: Night-lurking monsters are a particular problem in the precinct as well, often a
-
02:09:20
Chunk 0029_p0015 · 273,197/483515: Precinct Six is a hotbed for illicit activity, particularly organized crime. Gob
-
02:09:02
Chunk 0029_p0014 · 272,833/483515: At night or in the Smelting Quarter, a response to an attack might instead consi
-
02:08:53
Chunk 0029_p0014 · 272,658/483515: Law and Crime The folk of Precinct Six are pragmatic, not overly concerned with
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02:08:33
Chunk 0029_p0013 · 272,196/483515: At the DM's discretion, adventurers who maintain a lifestyle less expensive than
-
02:08:22
Chunk 0029_p0012 · 271,989/483515: Meals and lodging of poor to modest quality meet the needs of the laborers, dock
-
02:08:10
Chunk 0029_p0011 · 271,748/483515: Goods and Services Trade goods can easily be acquired in Precinct Six, along wit
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02:07:53
Chunk 0029_p0010 · 271,408/483515: Benzer's Bridge This wide bridge is a main thoroughfare for cargo traveling to a
-
02:07:37
Chunk 0029_p0009 · 271,085/483515: Wayport The neighborhood of Wayport rises like a pillar from the midst of Deadbr
-
02:07:19
Chunk 0029_p0008 · 270,700/483515: Deadbridge Chasm A gaping opening in the ground dominates the precinct and is li
-
02:06:59
Chunk 0029_p0007 · 270,230/483515: The Orzhov Syndicate owns many large warehouses here, and the Boros Legion maint
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02:06:44
Chunk 0029_p0007 · 269,949/483515: Medori Park The western part of the precinct, Medori Park, is named after an Orz
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02:06:27
Chunk 0029_p0006 · 269,609/483515: Gore House A Rakdos club called the Gore House, run by a viashino (lizardfolk) n
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02:06:13
Chunk 0029_p0005 · 269,357/483515: Clashes between the Boros Legion, the goblins, and the Cult of Rakdos are common
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02:06:08
Chunk 0029_p0005 · 269,239/483515: Smelting Quarter The heart of the manufacturing industry in the Tenth District i
-
02:05:49
Chunk 0029_p0004 · 268,797/483515: Neighborhoods and Landmarks Precinct Six is home to many working-class folk, mos
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02:05:37
Chunk 0029_p0003 · 268,574/483515: The Cult of Rakdos operates a number of pain clubs throughout the precinct, espe
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02:05:28
Chunk 0029_p0003 · 268,364/483515: Affiliated Guilds The Orzhov Syndicate owns many of the warehouses in the precin
-
02:05:09
Chunk 0029_p0002 · 267,923/483515: People who live in this working-class precinct are often practical-minded and th
-
02:04:55
Chunk 0029_p0001 · 267,663/483515: The demands of commerce keep the area constantly active, and the inconspicuous n
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02:04:37
Chunk 0029_p0001 · 267,258/483515: Large warehouses, major thoroughfares, and nondescript worker tenements make the
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02:04:19
Chunk 0029_p0000 · 266,861/483515: Precinct Six.
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02:04:18
Emitting 36 paragraph chunks for chapter 30.
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02:04:18
Chapter 30 title · 266,848/483515: Precinct Six.
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02:04:16
Processing chapter 30/73: Precinct Six
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02:04:16
Finished chapter 29 with 43 segments.
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02:04:16
Chunk 0028_p0036 · 266,835/483515: 6:" Sila has a new stock of exotic components. She says they can enhance spells
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02:04:11
Chunk 0028_p0035 · 266,721/483515: 5:" I can't believe Professor Zagany let her see his research. She's going to ta
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02:04:04
Chunk 0028_p0034 · 266,565/483515: 4:" Creatures of some sort of elemental composition were emerging from the Blist
-
02:03:58
Chunk 0028_p0033 · 266,412/483515: 3:" That ghost haunting the history section of the Ismeri Library is back. I've
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02:03:52
Chunk 0028_p0032 · 266,272/483515: 2:" I don't know how Zameck does it, but they've certainly built a better soldie
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02:03:45
Chunk 0028_p0031 · 266,123/483515: 1:" The latest is that the translocation device is only operating within fifty p
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02:03:38
Chunk 0028_p0030 · 265,968/483515: Rumors-Precinct Five.
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02:03:37
Chunk 0028_p0029 · 265,947/483515: 12: Vampire mind drinker, heading to the library.
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02:03:34
Chunk 0028_p0028 · 265,898/483515: 11: Tinker, out of breath from running.
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02:03:32
Chunk 0028_p0027 · 265,859/483515: 10: Student, lost in a book.
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02:03:30
Chunk 0028_p0026 · 265,831/483515: 9: Scribe, hands stained with ink.
-
02:03:28
Chunk 0028_p0025 · 265,797/483515: 8: Professor, assessing a student.
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02:03:26
Chunk 0028_p0024 · 265,763/483515: 7: Poet, shopping for fresh produce.
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02:03:24
Chunk 0028_p0023 · 265,727/483515: 6: Librarian, going home for tea.
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02:03:21
Chunk 0028_p0022 · 265,694/483515: 5: Homunculus, on an errand.
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02:03:19
Chunk 0028_p0021 · 265,666/483515: 4: Engineer, reading a schematic.
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02:03:17
Chunk 0028_p0020 · 265,633/483515: 3: Cartographer, laden with map cases.
-
02:03:14
Chunk 0028_p0019 · 265,595/483515: 2: Barkeep, picking up some dropped coins.
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02:03:12
Chunk 0028_p0018 · 265,553/483515: 1: Alchemist, reviewing an ingredient list.
-
02:03:10
Chunk 0028_p0017 · 265,510/483515: People and Rumors People on the Street-Precinct Five.
-
02:03:07
Chunk 0028_p0016 · 265,457/483515: The typical response to a reported crime here is 1 d 12 minutes, and the force c
-
02:02:58
Chunk 0028_p0015 · 265,293/483515: Law and Crime Much of the crime in Precinct Five is of a sort that is hard to de
-
02:02:39
Chunk 0028_p0014 · 264,847/483515: The poor are pitied and the most affluent are envied, so adventurers who maintai
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02:02:26
Chunk 0028_p0013 · 264,594/483515: Meals and lodging of modest to wealthy quality are available here. Older and mor
-
02:02:14
Chunk 0028_p0012 · 264,366/483515: Information is an especially valuable commodity in Precinct Five. In addition to
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02:01:59
Chunk 0028_p0011 · 264,088/483515: Goods and Services Specialty items that are commonly used by scribes, researcher
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02:01:41
Chunk 0028_p0010 · 263,722/483515: Dimir agents might have to gather message fragments hidden within several differ
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02:01:32
Chunk 0028_p0010 · 263,515/483515: Ismeri Library One of the greatest libraries on all Ravnica, the Ismeri Library
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02:01:13
Chunk 0028_p0009 · 263,161/483515: Partly as a result of this influence, many graduates of the university do go on
-
02:00:56
Chunk 0028_p0009 · 262,788/483515: Prism University A crystal-paned center of learning that concentrates on magical
-
02:00:36
Chunk 0028_p0008 · 262,304/483515: Students and staff live both on and off the various campuses, and several cozy p
-
02:00:29
Chunk 0028_p0008 · 262,145/483515: Hightower The western end of the precinct is packed with educational institution
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02:00:11
Chunk 0028_p0007 · 261,751/483515: Blistercoils is also the name of the neighborhood near the waterwheels, which la
-
02:00:05
Chunk 0028_p0006 · 261,618/483515: The Blistercoils A series of gigantic waterwheels, built and operated by the Izz
-
01:59:45
Chunk 0028_p0005 · 261,136/483515: A huge chamber just below the street surface serves as a gathering place for all
-
01:59:28
Chunk 0028_p0005 · 260,754/483515: Zonot Seven The Simic Combine's watery habitat is made up of huge sinkholes fill
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01:59:11
Chunk 0028_p0004 · 260,424/483515: Neighborhoods and Landmarks Life for residents in Precinct Five is spent mostly
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01:58:54
Chunk 0028_p0003 · 260,057/483515: Affiliated Guilds Zonot Seven, the home of the Simic Combine's guildhall, is loc
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01:58:34
Chunk 0028_p0002 · 259,611/483515: People who live in Precinct Five have a zeal for learning and tend to be inquisi
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01:58:18
Chunk 0028_p0001 · 259,263/483515: Multilevel buildings set next to each other with little regard for planning give
-
01:57:58
Chunk 0028_p0001 · 258,811/483515: As the home of prestigious universities, ancient libraries, and hidden laborator
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01:57:40
Chunk 0028_p0000 · 258,384/483515: Precinct Five.
-
01:57:38
Emitting 37 paragraph chunks for chapter 29.
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01:57:38
Chapter 29 title · 258,370/483515: Precinct Five.
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01:57:36
Processing chapter 29/73: Precinct Five
-
01:57:36
Finished chapter 28 with 39 segments.
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01:57:36
Chunk 0027_p0035 · 258,356/483515: 6:" I saw an angel and a demon having what looked like a polite conversation. I
-
01:57:32
Chunk 0027_p0034 · 258,250/483515: 5:" My whole street's been smelling like sulfur for the past two days now. Peopl
-
01:57:25
Chunk 0027_p0033 · 258,100/483515: 4:" Beria over on Tin Street just put out some new curiosities. Says they came f
-
01:57:19
Chunk 0027_p0032 · 257,966/483515: 3:" I swear I saw Niv-Mizzet's head floating above Nivix last night. I wonder wh
-
01:57:15
Chunk 0027_p0031 · 257,873/483515: 2:" If you're looking for the best deals on explosives, you should talk to one o
-
01:57:08
Chunk 0027_p0030 · 257,719/483515: 1:" Sergeant Uwen got hold of something even the war wurms of the Gruul fear. Do
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01:57:02
Chunk 0027_p0029 · 257,562/483515: Rumors-Precinct Four.
-
01:57:00
Chunk 0027_p0028 · 257,541/483515: 12: Transient, looking for a good place to sleep.
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01:56:57
Chunk 0027_p0027 · 257,492/483515: 11: Thrill seeker, hoping to see some Gruul raiders.
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01:56:54
Chunk 0027_p0026 · 257,440/483515: 10: Soldier, off duty and fixing his armor.
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01:56:52
Chunk 0027_p0025 · 257,397/483515: 9: Soldier, on duty and eating a quick bite.
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01:56:49
Chunk 0027_p0024 · 257,353/483515: 8: Street urchin, busking for money.
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01:56:47
Chunk 0027_p0023 · 257,317/483515: 7: Scientist, lost in thought.
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01:56:45
Chunk 0027_p0022 · 257,287/483515: 6: Merchant, whistling a tune.
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01:56:43
Chunk 0027_p0021 · 257,257/483515: 5: Leatherworker, carrying some flowers.
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01:56:41
Chunk 0027_p0020 · 257,217/483515: 4: Healer, covered in blood.
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01:56:39
Chunk 0027_p0019 · 257,189/483515: 3: Goblin messenger, anxious and impatient.
-
01:56:36
Chunk 0027_p0018 · 257,146/483515: 2: Displaced merchant, looking for a new home.
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01:56:34
Chunk 0027_p0017 · 257,100/483515: 1: Bounty hunter, asking about a mark.
-
01:56:31
Chunk 0027_p0016 · 257,062/483515: People and Rumors People on the Street-Precinct Four.
-
01:56:28
Chunk 0027_p0015 · 257,009/483515: The Red Wastes is a lawless region mostly beyond the reach of Boros patrols and
-
01:56:12
Chunk 0027_p0014 · 256,663/483515: The only area that is usually safe from external threats is Tin Street. Petty cr
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01:55:54
Chunk 0027_p0014 · 256,294/483515: Much of Precinct Four is a war zone, and mundane methods of law enforcement aren
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01:55:34
Chunk 0027_p0013 · 255,846/483515: Law and Crime.
-
01:55:33
Chunk 0027_p0012 · 255,832/483515: At the DM's discretion, adventurers who maintain either a squalid or aristocrati
-
01:55:24
Chunk 0027_p0011 · 255,648/483515: The precinct offers a wide range of food and lodging, appropriate for lifestyles
-
01:55:12
Chunk 0027_p0010 · 255,397/483515: Goods and Services Precinct Four has a wide variation in available goods, depend
-
01:54:52
Chunk 0027_p0009 · 254,923/483515: Skarrg The Gruul Clans periodically converge on the gutted, cratered remains of
-
01:54:32
Chunk 0027_p0008 · 254,433/483515: The Bulwark The neighborhood between Sunhome and Nivix is filled with reinforced
-
01:54:19
Chunk 0027_p0007 · 254,177/483515: Red Wastes The rubblebelt to the north is a wasteland filled with ruins, gutted
-
01:54:04
Chunk 0027_p0006 · 253,864/483515: Nivix One of the tallest towers in Ravnica, this impressive structure crackles w
-
01:53:51
Chunk 0027_p0005 · 253,602/483515: Sunhome The seat of the Boros Legion's power, the guildhall known as Sunhome is
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01:53:36
Chunk 0027_p0004 · 253,315/483515: Neighborhoods and Landmarks Precinct Four is home to a wide range of folk, most
-
01:53:25
Chunk 0027_p0003 · 253,105/483515: The Cult of Rakdos delights in sowing mayhem here, stoking the fires of conflict
-
01:53:19
Chunk 0027_p0003 · 252,974/483515: Affiliated Guilds The Boros Legion's guildhall fortress, Sunhome, is located her
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01:53:00
Chunk 0027_p0002 · 252,549/483515: The people of Precinct Four are always ready for a fight. Being able to defend o
-
01:52:48
Chunk 0027_p0001 · 252,303/483515: Few days or nights pass quietly in Precinct Four. The frequent din of battle as
-
01:52:27
Chunk 0027_p0000 · 251,807/483515: Precinct Four.
-
01:52:26
Emitting 36 paragraph chunks for chapter 28.
-
01:52:26
Chapter 28 title · 251,793/483515: Precinct Four.
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01:52:25
Processing chapter 28/73: Precinct Four
-
01:52:25
Finished chapter 27 with 40 segments.
-
01:52:25
Chunk 0026_p0035 · 251,779/483515: 6:" We should go find that loxodon priest and see if she's still having visions.
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01:52:19
Chunk 0026_p0034 · 251,651/483515: 5:" Those rumblings that shook the ground last night were definitely wurms tunne
-
01:52:14
Chunk 0026_p0033 · 251,527/483515: 4:" Can you believe they're going to close Vitu-Ghazi to visitors tomorrow? I wo
-
01:52:09
Chunk 0026_p0032 · 251,425/483515: 3:" The giant spiders above Velen's Rest have become aggressive as of late. I he
-
01:52:03
Chunk 0026_p0031 · 251,302/483515: 2:" I hear there's an old granary in the rubblebelt that's filled with bandit pl
-
01:51:58
Chunk 0026_p0030 · 251,192/483515: 1:" Something keeps spooking the pack animals. I wonder what it could be?"
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01:51:55
Chunk 0026_p0029 · 251,118/483515: Rumors-Precinct Three.
-
01:51:53
Chunk 0026_p0028 · 251,096/483515: 12: Woodcarver, whistling a familiar song.
-
01:51:50
Chunk 0026_p0027 · 251,054/483515: 11: Teamster, carrying a broken wagon wheel.
-
01:51:47
Chunk 0026_p0026 · 251,010/483515: 10: Storyteller, practicing oration out on the street.
-
01:51:45
Chunk 0026_p0025 · 250,956/483515: 9: Pilgrim, looking for directions to Vitu-Ghazi.
-
01:51:42
Chunk 0026_p0024 · 250,907/483515: 8: Ledev guardian, on patrol.
-
01:51:40
Chunk 0026_p0023 · 250,878/483515: 7: Healer, on the way to tend to someone sick.
-
01:51:37
Chunk 0026_p0022 · 250,832/483515: 6: Guide, taking a wolf out for a stroll.
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01:51:35
Chunk 0026_p0021 · 250,791/483515: 5: Farmer, using a healing balm after a hard day.
-
01:51:32
Chunk 0026_p0020 · 250,742/483515: 4: Evangelist, trying to win Selesnya converts.
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01:51:29
Chunk 0026_p0019 · 250,695/483515: 3: Centaur, out to get the family some food.
-
01:51:26
Chunk 0026_p0018 · 250,651/483515: 2: Awakened shrub, completing an errand.
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01:51:24
Chunk 0026_p0017 · 250,611/483515: 1: Beast trainer, walking an animal on a leash.
-
01:51:21
Chunk 0026_p0016 · 250,564/483515: People and Rumors People on the Street-Precinct Three.
-
01:51:19
Chunk 0026_p0015 · 250,510/483515: Crime usually takes one of two forms in Precinct Three. Some residents engage in
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01:51:03
Chunk 0026_p0014 · 250,185/483515: In Concordance, it's either a knight or a Selesnya druid with a topiary guardian
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01:50:56
Chunk 0026_p0014 · 250,032/483515: Law and Crime Most of Precinct Three is policed by its residents, occasionally s
-
01:50:36
Chunk 0026_p0013 · 249,571/483515: At the DM's discretion, adventurers who maintain a wealthy or aristocratic lifes
-
01:50:28
Chunk 0026_p0012 · 249,393/483515: Meals and lodging are widely varied, from squalid to comfortable, depending on t
-
01:50:08
Chunk 0026_p0011 · 248,885/483515: The bounty of nature is plentiful in Precinct Three, which serves as the main so
-
01:49:47
Chunk 0026_p0010 · 248,397/483515: Goods and Services.
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01:49:45
Chunk 0026_p0009 · 248,378/483515: Beast Haven The western neighborhood has many small pastures and stables, some o
-
01:49:26
Chunk 0026_p0008 · 247,927/483515: Concordance Once known as the Old City, the eastern neighborhood of Concordance
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01:49:09
Chunk 0026_p0007 · 247,509/483515: On most other days, the Concourse is a teeming marketplace where goods transport
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01:49:03
Chunk 0026_p0007 · 247,368/483515: The Great Concourse A network of elevated roadways links many of the most import
-
01:48:45
Chunk 0026_p0006 · 246,994/483515: The Canopy The northern neighborhood of the precinct is covered in tall trees, a
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01:48:31
Chunk 0026_p0005 · 246,712/483515: Vitu-Ghazi The Selesnya guildhall, a towering tree that also serves as a cathedr
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01:48:12
Chunk 0026_p0004 · 246,322/483515: Neighborhoods and Landmarks Precinct Three is made up of old stone structures pa
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01:48:03
Chunk 0026_p0003 · 246,120/483515: Affiliated Guilds The Selesnya Conclave's influence on this area is strong, and
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01:47:48
Chunk 0026_p0002 · 245,830/483515: The people of Precinct Three are comfortable with living around nature. They hav
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01:47:35
Chunk 0026_p0001 · 245,560/483515: Evenings are given over to communal gatherings, sometimes featuring performances
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01:47:29
Chunk 0026_p0001 · 245,445/483515: Ample parks, busy stables, and large gardens combine to create a vibrant environ
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01:47:10
Chunk 0026_p0000 · 244,982/483515: Precinct Three.
-
01:47:09
Emitting 36 paragraph chunks for chapter 27.
-
01:47:09
Chapter 27 title · 244,967/483515: Precinct Three.
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01:47:08
Processing chapter 27/73: Precinct Three
-
01:47:08
Finished chapter 26 with 38 segments.
-
01:47:08
Chunk 0025_p0034 · 244,952/483515: 6:" Did you hear about that lawmage who went crazy? They had to send two squads
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01:46:58
Chunk 0025_p0033 · 244,755/483515: 5:" This is the third person gone missing in Griffin Heights this week. I hear t
-
01:46:51
Chunk 0025_p0032 · 244,610/483515: 4:" An airship docked in the middle of the night at Augustin Station without any
-
01:46:45
Chunk 0025_p0031 · 244,466/483515: 3:" Two Boros minotaurs garrisoned at Sunhome were meeting with old friends at N
-
01:46:36
Chunk 0025_p0030 · 244,270/483515: 2:" I got a tip on some high-quality blades at Minera's. She's looking to find g
-
01:46:30
Chunk 0025_p0029 · 244,137/483515: 1:" Can you believe the deals that Janus has this week in his shop? I wonder if
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01:46:24
Chunk 0025_p0028 · 243,997/483515: Rumors-Precinct Two.
-
01:46:23
Chunk 0025_p0027 · 243,977/483515: 12: Tourist, heading to the Millennial Platform.
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01:46:20
Chunk 0025_p0026 · 243,929/483515: 11: Teenager, heading to a friend's house.
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01:46:17
Chunk 0025_p0025 · 243,887/483515: 10: Shopkeeper, taking a child out for a treat.
-
01:46:15
Chunk 0025_p0024 · 243,840/483515: 9: Retired soldier, heading to a chess game.
-
01:46:12
Chunk 0025_p0023 · 243,796/483515: 8: Mob enforcer, trailing a debtor.
-
01:46:10
Chunk 0025_p0022 · 243,761/483515: 7: Locksmith, on the way to unlock a door.
-
01:46:07
Chunk 0025_p0021 · 243,719/483515: 6: Government official, enjoying a day off.
-
01:46:05
Chunk 0025_p0020 · 243,676/483515: 5: Chandler, fuming after a recent argument.
-
01:46:02
Chunk 0025_p0019 · 243,632/483515: 4: Carpenter, searching for a good pack animal.
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01:46:00
Chunk 0025_p0018 · 243,585/483515: 3: Baker, returning from a long work shift.
-
01:45:57
Chunk 0025_p0017 · 243,542/483515: 2: Arrester, on duty and watching for trouble.
-
01:45:55
Chunk 0025_p0016 · 243,496/483515: 1: Arrester, off duty and out buying produce.
-
01:45:52
Chunk 0025_p0015 · 243,451/483515: People and Rumors People on the Street-Precinct Two.
-
01:45:49
Chunk 0025_p0014 · 243,399/483515: The organized crime elements of the neighborhoods are locked in a power struggle
-
01:45:32
Chunk 0025_p0013 · 243,072/483515: The typical response to a reported crime is about 2 d 6 minutes, and the squad c
-
01:45:23
Chunk 0025_p0013 · 242,912/483515: Law and Crime Many citizens in Precinct Two work for the Azorius, but others fee
-
01:45:07
Chunk 0025_p0012 · 242,594/483515: The people who live in Precinct Two aren't fond of people who don't fit in with
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01:44:48
Chunk 0025_p0011 · 242,128/483515: Goods and Services Most any sort of merchandise can be acquired from some shop i
-
01:44:29
Chunk 0025_p0010 · 241,692/483515: Statue of Agrus Kos A ten-foot-tall granite statue of a Boros Legion soldier sta
-
01:44:09
Chunk 0025_p0009 · 241,269/483515: The most popular flight is to the Millennial Platform, a journey that costs 5 sp
-
01:43:53
Chunk 0025_p0009 · 240,962/483515: Augustin Station The main airship station for the Tenth District, Augustin Stati
-
01:43:34
Chunk 0025_p0008 · 240,535/483515: Two-story houses are nestled in the rolling hills of this neighborhood in the so
-
01:43:17
Chunk 0025_p0007 · 240,149/483515: Griffin Heights.
-
01:43:15
Chunk 0025_p0006 · 240,133/483515: Whitestone Whitestone is an orderly neighborhood on the northern side of the pre
-
01:42:58
Chunk 0025_p0005 · 239,759/483515: New Prahv The tallest structure in the Tenth District, the austere New Prahv con
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01:42:39
Chunk 0025_p0004 · 239,318/483515: Neighborhoods and Landmarks Most of Precinct Two is occupied by small commercial
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01:42:31
Chunk 0025_p0003 · 239,165/483515: Affiliated Guilds New Prahv, the Azorius Senate guildhall, is located at the eas
-
01:42:15
Chunk 0025_p0002 · 238,832/483515: The folk who live in this precinct believe in performing civic duties, conformin
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01:42:02
Chunk 0025_p0001 · 238,575/483515: Small houses, modest apartments, and commercial shops are sprinkled throughout P
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01:41:41
Chunk 0025_p0000 · 238,080/483515: Precinct Two.
-
01:41:39
Emitting 35 paragraph chunks for chapter 26.
-
01:41:39
Chapter 26 title · 238,067/483515: Precinct Two.
-
01:41:38
Processing chapter 26/73: Precinct Two
-
01:41:38
Finished chapter 25 with 41 segments.
-
01:41:38
Chunk 0024_p0035 · 238,054/483515: 6:" I still can't believe that crazy old Orzhov syndic just handing out zinos ne
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01:41:29
Chunk 0024_p0034 · 237,868/483515: 5:" Can you believe the gall of some people? I saw a couple of dirty ruffians in
-
01:41:22
Chunk 0024_p0033 · 237,707/483515: 4:" Such a commotion at the Wayfinder Club last night. I heard the fight, but a
-
01:41:16
Chunk 0024_p0032 · 237,558/483515: 3:" A most dreadful moaning was coming from the plaza today. My friend said she
-
01:41:09
Chunk 0024_p0031 · 237,401/483515: 2:" I hear that Nolson has purses and handbags in his inventory that bear some s
-
01:41:03
Chunk 0024_p0030 · 237,263/483515: 1:" Oh, dear! Did you hear all that commotion yesterday evening near the opera h
-
01:40:56
Chunk 0024_p0029 · 237,100/483515: Rumors-Precinct One.
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01:40:54
Chunk 0024_p0028 · 237,080/483515: 12: Translator, feeding some birds.
-
01:40:51
Chunk 0024_p0027 · 237,045/483515: 11: Tourist, gawking at everything.
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01:40:49
Chunk 0024_p0026 · 237,010/483515: 10: Painter, working on a street scene.
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01:40:47
Chunk 0024_p0025 · 236,971/483515: 9: Opera singer, enjoying a meal outside.
-
01:40:45
Chunk 0024_p0024 · 236,930/483515: 8: Noble, taking in the sights.
-
01:40:43
Chunk 0024_p0023 · 236,899/483515: 7: Mob boss, leaving a nightclub.
-
01:40:40
Chunk 0024_p0022 · 236,866/483515: 6: Jeweler, heading to a grooming salon.
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01:40:38
Chunk 0024_p0021 · 236,826/483515: 5: Government official, late for an appointment.
-
01:40:35
Chunk 0024_p0020 · 236,778/483515: 4: Ghost, looking for directions to Orzhova.
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01:40:33
Chunk 0024_p0019 · 236,734/483515: 3: Gardener, pruning vegetation.
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01:40:31
Chunk 0024_p0018 · 236,702/483515: 2: Diplomat, heading to the Chamber of the Guildpact.
-
01:40:28
Chunk 0024_p0017 · 236,649/483515: 1: Banker, heading to a favorite restaurant.
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01:40:26
Chunk 0024_p0016 · 236,605/483515: People and Rumors People on the Street-Precinct One.
-
01:40:23
Chunk 0024_p0015 · 236,553/483515: Very little street-level illicit activity takes place within Precinct One due to
-
01:40:07
Chunk 0024_p0014 · 236,242/483515: Due to enhanced monitoring by precognitive mages, the typical response time to a
-
01:39:58
Chunk 0024_p0014 · 236,071/483515: Azorius law enforcement officers are ever-present here, with at least one arrest
-
01:39:42
Chunk 0024_p0014 · 235,740/483515: Law and Crime The privileged and wealthy people who live in Precinct One believe
-
01:39:24
Chunk 0024_p0013 · 235,335/483515: At the DM's discretion, adventurers who don't maintain a comfortable or more exp
-
01:39:15
Chunk 0024_p0012 · 235,147/483515: Meals and lodging suitable for a wealthy or aristocratic lifestyle are readily a
-
01:38:58
Chunk 0024_p0011 · 234,811/483515: Goods and Services There are few general shops in Precinct One, but luxury items
-
01:38:41
Chunk 0024_p0010 · 234,446/483515: Vizkopa Bank The Orzhov-controlled main bank of Ravnica, and also the place wher
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01:38:27
Chunk 0024_p0009 · 234,178/483515: Orzhova The Orzhov Syndicate's lavish guildhall, also known as the Church of Dea
-
01:38:07
Chunk 0024_p0008 · 233,687/483515: Plaza South Derogatorily known as Downside by the nobles and elite, this neighbo
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01:37:48
Chunk 0024_p0007 · 233,253/483515: Plaza West The best nightclubs and restaurants, most of which are run by the Orz
-
01:37:36
Chunk 0024_p0006 · 233,016/483515: Plaza East This neighborhood is home to many government officials, and it offers
-
01:37:21
Chunk 0024_p0005 · 232,716/483515: In his absence, various functionaries who occupy the upper levels of the chamber
-
01:37:12
Chunk 0024_p0005 · 232,532/483515: Chamber of the Guildpact The long promenade of Plaza Avenue connects the south e
-
01:36:55
Chunk 0024_p0004 · 232,162/483515: Tenth District Plaza A popular place for meetings, recreation, shopping, and sim
-
01:36:35
Chunk 0024_p0003 · 231,674/483515: Neighborhoods and Landmarks Precinct One has few permanent residents, except for
-
01:36:23
Chunk 0024_p0002 · 231,445/483515: Affiliated Guilds All the guilds have interests here. Lawyers, bureaucrats, and
-
01:36:03
Chunk 0024_p0001 · 230,980/483515: The people who live in this precinct are accustomed to having high-quality goods
-
01:35:51
Chunk 0024_p0000 · 230,736/483515: At night, most of Precinct One is quiet, with a few lit carriages drawn by const
-
01:35:43
Chunk 0024_p0000 · 230,569/483515: Precinct One The grandeur of Precinct One is the heart of Ravnica's civilization
-
01:35:25
Emitting 36 paragraph chunks for chapter 25.
-
01:35:25
Chapter 25 title · 230,155/483515: Precinct One.
-
01:35:24
Processing chapter 25/73: Precinct One
-
01:35:24
Finished chapter 24 with 16 segments.
-
01:35:24
Chunk 0023_p0013 · 230,142/483515: The Undersea Rivers, lakes, and oceans run deep below the surface of Ravnica. Se
-
01:35:13
Chunk 0023_p0012 · 229,935/483515: Farther down, the temperature rises and the passage eventually opens up into the
-
01:35:04
Chunk 0023_p0012 · 229,744/483515: Rix Maadi Known as the Dungeon Palace, this is the guildhall of the Cult of Rakd
-
01:34:47
Chunk 0023_p0011 · 229,397/483515: Korozda Also called the Maze of Decay, Korozda is an arched subterranean cathedr
-
01:34:27
Chunk 0023_p0010 · 228,936/483515: Duskmantle The Dimir guildhall is protected by memory wards (glyphs of warding t
-
01:34:10
Chunk 0023_p0009 · 228,594/483515: Nightveil The sprawling residence of many of the House Dimir elite, parts of Nig
-
01:33:54
Chunk 0023_p0008 · 228,248/483515: Deep below the Tenth District lies a vast, thriving community of folk who have n
-
01:33:41
Chunk 0023_p0007 · 227,995/483515: Undercity.
-
01:33:40
Chunk 0023_p0006 · 227,985/483515: Crypts Ancient resting places lie in secret chambers below the surface of Ravnic
-
01:33:26
Chunk 0023_p0005 · 227,717/483515: Transit Tunnels Magically charged tracks line the floors of tube-like tunnels th
-
01:33:13
Chunk 0023_p0004 · 227,471/483515: Pipe Tunnels Around the sewer system, smaller tunnel networks carry steam, disti
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01:32:59
Chunk 0023_p0003 · 227,182/483515: Sewers A vast, winding sewer network runs under the Tenth District, lit by conti
-
01:32:39
Chunk 0023_p0002 · 226,683/483515: Millennial Platform Anchored by enormous chains at the juncture of Precincts One
-
01:32:19
Chunk 0023_p0001 · 226,179/483515: City Works The Izzet League is responsible for constructing and maintaining publ
-
01:32:02
Chunk 0023_p0000 · 225,829/483515: Beneath the Streets Even though most Ravnicans think the city begins at ground l
-
01:31:44
Emitting 14 paragraph chunks for chapter 24.
-
01:31:44
Chapter 24 title · 225,397/483515: Beneath the Streets.
-
01:31:42
Processing chapter 24/73: Beneath the Streets
-
01:31:42
Finished chapter 23 with 5 segments.
-
01:31:42
Chunk 0022_p0002 · 225,377/483515: The Transguild Promenade makes its way across the district from the edge of the
-
01:31:23
Chunk 0022_p0001 · 224,924/483515: The prominent presence of Boros soldiers along the length of Tin Street helps th
-
01:31:15
Chunk 0022_p0001 · 224,757/483515: Tin Street is the longest thoroughfare in the city, a vital center of trade, and
-
01:30:58
Chunk 0022_p0000 · 224,402/483515: Major Trade Ways Two major avenues run across the whole Tenth District, crossing
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01:30:53
Emitting 3 paragraph chunks for chapter 23.
-
01:30:53
Chapter 23 title · 224,306/483515: Major Trade Ways.
-
01:30:51
Processing chapter 23/73: Major Trade Ways
-
01:30:51
Finished chapter 22 with 11 segments.
-
01:30:51
Chunk 0021_p0009 · 224,289/483515: Whenever characters are gathering information or talking with contacts in a prec
-
01:30:42
Chunk 0021_p0008 · 224,085/483515: When a character wants to talk to a person on the street, you can roll on the Pe
-
01:30:29
Chunk 0021_p0007 · 223,799/483515: People and Rumors Each precinct's section includes two tables that can help you,
-
01:30:21
Chunk 0021_p0006 · 223,657/483515: Precinct Six. In the hardscrabble neighborhoods of Precinct Six, the working fol
-
01:30:07
Chunk 0021_p0005 · 223,373/483515: Precinct Five. Precinct Five is where the learned folk of the Tenth District gat
-
01:29:58
Chunk 0021_p0004 · 223,168/483515: Precinct Four. Constantly in a state of turmoil, the scarred streets of Precinct
-
01:29:49
Chunk 0021_p0003 · 222,980/483515: Precinct Three. In the Greenbelt, nature has encroached into the urban environme
-
01:29:40
Chunk 0021_p0002 · 222,785/483515: Precinct Two. Many professionals live here in clean and orderly neighborhoods, i
-
01:29:29
Chunk 0021_p0001 · 222,585/483515: Precinct One. This is the hub of the wealthy and powerful, where courtly games a
-
01:29:17
Chunk 0021_p0000 · 222,375/483515: The Six Precincts Each precinct, as well as its distinct personality, is explore
-
01:29:08
Emitting 10 paragraph chunks for chapter 22.
-
01:29:08
Chapter 22 title · 222,171/483515: The Six Precincts.
-
01:29:07
Processing chapter 22/73: The Six Precincts
-
01:29:06
Finished chapter 21 with 3 segments.
-
01:29:06
Chunk 0020_p0001 · 222,153/483515: The Tenth District is a sprawling place. To be governed effectively, it is broke
-
01:28:55
Chunk 0020_p0000 · 221,938/483515: Chapter 3: The Tenth District.
-
01:28:53
Emitting 2 paragraph chunks for chapter 21.
-
01:28:53
Chapter 21 title · 221,908/483515: Chapter 3: The Tenth District.
-
01:28:51
Processing chapter 21/73: Chapter 3: The Tenth District
-
01:28:51
Finished chapter 20 with 72 segments.
-
01:28:51
Chunk 0019_p0059 · 221,878/483515: Selesnya." Like us, they seek a synthesis between 'natural'and 'artificial'syste
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01:28:39
Chunk 0019_p0058 · 221,633/483515: Rakdos." Camouflage, mimicry, resilience, and versatility. If the guilds were sp
-
01:28:27
Chunk 0019_p0057 · 221,418/483515: Orzhov." They hoard their treasure throughout their pointless lives and lengthy
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01:28:19
Chunk 0019_p0056 · 221,229/483515: Izzet." The Izzet have spent ten thousand years mimicking the appearance of rese
-
01:28:11
Chunk 0019_p0055 · 221,050/483515: Grull." The Gruul conceive of nature only in terms of savagery and privation. Bu
-
01:27:59
Chunk 0019_p0054 · 220,835/483515: Golgari." Less an organization than an infestation. They are nearly as adaptable
-
01:27:50
Chunk 0019_p0053 · 220,650/483515: Dimir." We need not compete. Let them be, and they will let us be-but observe th
-
01:27:45
Chunk 0019_p0052 · 220,558/483515: Boros." They style themselves the agents of 'justice. 'But the law is no better
-
01:27:40
Chunk 0019_p0051 · 220,440/483515: Azorius." An absurd and inelegant construct, forever trapped in a maze of their
-
01:27:26
Chunk 0019_p0050 · 220,177/483515: The Simic View on Other Guilds The most insular members of the Simic Combine avo
-
01:27:11
Chunk 0019_p0049 · 219,880/483515: Your most obvious allies are those who seek to restrain the ambition of other gu
-
01:26:52
Chunk 0019_p0048 · 219,455/483515: Thus, the Simic efforts at preparing for war are in danger, and the need for tho
-
01:26:46
Chunk 0019_p0048 · 219,314/483515: Any guild could break the peace and send the entire world spiraling into war, so
-
01:26:27
Chunk 0019_p0047 · 218,882/483515: Enemies and Allies The Simic Combine has an affinity for guilds that care for th
-
01:26:08
Chunk 0019_p0046 · 218,478/483515: You are a political leader rather than a scientific one, so you have authority o
-
01:25:49
Chunk 0019_p0045 · 218,006/483515: You are eligible to become the Speaker of a zonot. The selection of a new Speake
-
01:25:29
Chunk 0019_p0044 · 217,517/483515: Speaker (Special Role) Prerequisite: Renown 50 or higher in the Simic Combine.
-
01:25:25
Chunk 0019_p0043 · 217,439/483515: Because most clades span multiple zonots, you have status equal to the Speakers
-
01:25:16
Chunk 0019_p0042 · 217,226/483515: Unless an experiment turns out to be especially interesting, these efforts can c
-
01:24:56
Chunk 0019_p0042 · 216,757/483515: As a famous researcher or a successful project leader, you stand ready to take o
-
01:24:35
Chunk 0019_p0041 · 216,294/483515: Rank 4: Clade Leader Prerequisite: Rank 2 and renown 50 or higher in the Simic C
-
01:24:31
Chunk 0019_p0040 · 216,207/483515: Hosting the work of a successful and important project reflects well on the Spea
-
01:24:12
Chunk 0019_p0039 · 215,771/483515: You can have this staff work on projects for you, which can include the creation
-
01:23:58
Chunk 0019_p0039 · 215,499/483515: A proven researcher, you are eligible to oversee your own project, directing the
-
01:23:42
Chunk 0019_p0038 · 215,162/483515: Rank 3: Project Leader Prerequisite: Rank 2 and renown 25 or higher in the Simic
-
01:23:37
Chunk 0019_p0037 · 215,073/483515: In addition, when you're on guild business, you can call on the following Simic
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01:23:25
Chunk 0019_p0036 · 214,861/483515: If your work for the guild requires it, a project leader, clade leader, or other
-
01:23:14
Chunk 0019_p0035 · 214,643/483515: As a guardian, deepsage, or other non-scientist within the Simic, you don't prog
-
01:23:00
Chunk 0019_p0034 · 214,335/483515: Luminary (Special Role) Prerequisite: Renown 10 or higher in the Simic Combine.
-
01:22:56
Chunk 0019_p0033 · 214,256/483515: If your research requires it, your project leader or clade leader can equip you
-
01:22:40
Chunk 0019_p0032 · 213,940/483515: Clade leaders check in from time to time, but they give you wide latitude to pur
-
01:22:33
Chunk 0019_p0032 · 213,786/483515: After doing your time as a technician, you are eligible to lead your own experim
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01:22:17
Chunk 0019_p0031 · 213,422/483515: Rank 2: Researcher Prerequisite: Rank 1 and renown 10 or higher in the Simic Com
-
01:22:12
Chunk 0019_p0030 · 213,337/483515: If you have any kind of pet, familiar, mount, or animal companion, you can add o
-
01:21:58
Chunk 0019_p0029 · 213,076/483515: As a technician, you can begin performing experiments, following the instruction
-
01:21:41
Chunk 0019_p0028 · 212,731/483515: Rank 1: Technician Prerequisite: Renown 3 or higher in the Simic Combine, Spellc
-
01:21:35
Chunk 0019_p0027 · 212,616/483515: Rank and Renown Tiers of responsibility and importance-functional ranks-create a
-
01:21:17
Chunk 0019_p0026 · 212,247/483515: A Simic Party An adventuring party drawn from the ranks of the Simic is typicall
-
01:21:03
Chunk 0019_p0025 · 211,968/483515: The Simic Scientist background is available for characters who are part of the S
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01:20:59
Chunk 0019_p0024 · 211,877/483515: Deepsages inscribe short philosophical riddles, bordering on paradoxes, into she
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01:20:41
Chunk 0019_p0024 · 211,471/483515: Deepsage You might instead choose an ascetic, contemplative life as a deepsage (
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01:20:26
Chunk 0019_p0023 · 211,168/483515: Good class options include fighter or rogue (of any archetype), or a monk of the
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01:20:21
Chunk 0019_p0023 · 211,066/483515: Guardian If you are playing a Simic hybrid, you initially became involved in Sim
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01:20:02
Chunk 0019_p0022 · 210,642/483515: Those who focus on manipulating life forms are known as biomancers, while those
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01:19:51
Chunk 0019_p0022 · 210,436/483515: Scientist If you are a spellcaster such as a wizard or a druid, you can find a n
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01:19:31
Chunk 0019_p0021 · 209,971/483515: Joining the Simic Combine Many paths lead people to the Simic Combine, all of th
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01:19:16
Chunk 0019_p0020 · 209,647/483515: You want to make the world a better place through research.
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01:19:13
Chunk 0019_p0019 · 209,588/483515: Prying into secrets and mysteries inspires your curiosity.
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01:19:10
Chunk 0019_p0018 · 209,530/483515: You like playing curious wizards, druids, or mutants.
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01:19:07
Chunk 0019_p0017 · 209,477/483515: You are drawn to the image of the mad scientist tinkering with the fundamental f
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01:19:02
Chunk 0019_p0016 · 209,383/483515: You might enjoy playing a character who belongs to the Simic Combine if one or m
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01:18:57
Chunk 0019_p0015 · 209,262/483515: Suggested Classes: Druid, fighter, monk, wizard.
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01:18:54
Chunk 0019_p0014 · 209,214/483515: Suggested Races: Human, elf (high), Simic hybrid, vedalken.
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01:18:51
Chunk 0019_p0013 · 209,155/483515: Simic Characters Alignment: Usually neutral.
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01:18:48
Chunk 0019_p0012 · 209,111/483515: As befits members of a guild of scientists, the Adaptationists'preparations for
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01:18:29
Chunk 0019_p0011 · 208,679/483515: The future of the guild is in imminent danger, and the Simic need to focus on su
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01:18:18
Chunk 0019_p0011 · 208,450/483515: At the same time, a growing faction within the Simic believes that an all-out wa
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01:17:57
Chunk 0019_p0010 · 207,946/483515: So they remain hidden in their subaquatic laboratories, pursuing their research
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01:17:46
Chunk 0019_p0010 · 207,731/483515: The leadership of the Simic Combine represents the traditional philosophy of the
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01:17:25
Chunk 0019_p0009 · 207,250/483515: The Holdfast encourages the Simic to promote nature; the Upwelling urges them to
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01:17:11
Chunk 0019_p0008 · 206,948/483515: The Upwelling principle, named for the phenomenon of nutrient-rich water rising
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01:16:50
Chunk 0019_p0007 · 206,442/483515: The Holdfast principle, named for the biological mechanism that keeps kelp and s
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01:16:31
Chunk 0019_p0006 · 206,007/483515: Goals of the Simic Two philosophical principles, in tension with each other, com
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01:16:20
Chunk 0019_p0005 · 205,764/483515: The Simic guildhall, Zameck, is located in Zonot Seven within Precinct Five of R
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01:16:05
Chunk 0019_p0004 · 205,463/483515: Zegana, the current Prime Speaker, is the Speaker of Zonot One, which is located
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01:15:56
Chunk 0019_p0004 · 205,280/483515: Inside the Combine Vast sinkholes called zonots are the primary geographic divis
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01:15:35
Chunk 0019_p0003 · 204,783/483515: Little is known about the combine's founder, except that this individual's first
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01:15:30
Chunk 0019_p0002 · 204,677/483515: Historically, the guild's approach to its mission has been one of incremental pr
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01:15:13
Chunk 0019_p0001 · 204,315/483515: - Doug Beyer, Return to Ravnica: The SecretistThe secrets of life are revealed i
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01:14:52
Chunk 0019_p0001 · 203,834/483515: The Simic representative was a stern-looking mage whose parentage appeared to be
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01:14:36
Chunk 0019_p0000 · 203,454/483515: Simic Combine.
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01:14:34
Emitting 60 paragraph chunks for chapter 20.
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01:14:34
Chapter 20 title · 203,440/483515: Simic Combine.
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01:14:33
Processing chapter 20/73: Simic Combine
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01:14:33
Finished chapter 19 with 76 segments.
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01:14:33
Chunk 0018_p0066 · 203,426/483515: Simic." They chart a twisted course of warping and mangling life and nature. Yes
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01:14:25
Chunk 0018_p0065 · 203,261/483515: Rakdos." They laugh at tragedy and wallow in pain. Eventually, they will submit
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01:14:19
Chunk 0018_p0064 · 203,128/483515: Orzhov." An endless stream of grasping hands, reaching for more and more, pursui
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01:14:12
Chunk 0018_p0063 · 202,977/483515: Izzet." The path to unity doesn't lie in the oppressive control of a massive ego
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01:14:05
Chunk 0018_p0062 · 202,798/483515: Grull." They are a desperate echo of what they should be, reaching blindly towar
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01:13:58
Chunk 0018_p0061 · 202,630/483515: Golgari." They wallow in filth and rot, too preoccupied with death to appreciate
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01:13:53
Chunk 0018_p0060 · 202,516/483515: Dimir." Just as they hide from the light and cling to the shadows, they hide fro
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01:13:43
Chunk 0018_p0059 · 202,296/483515: Boros." Sooner or later they will tire of their fighting, and when they do, the
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01:13:37
Chunk 0018_p0058 · 202,159/483515: Azorius." All their laws are meant to create a semblance of the unity that binds
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01:13:29
Chunk 0018_p0057 · 201,997/483515: The Selesnya View on Other Guilds In the Selesnya vision of a perfect Ravnica, t
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01:13:16
Chunk 0018_p0056 · 201,715/483515: When members of other guilds pursue noble aims-promoting peace, strengthening co
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01:13:01
Chunk 0018_p0055 · 201,371/483515: Any guild can become an enemy of the conclave, though, if its guildmaster's ambi
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01:12:42
Chunk 0018_p0054 · 200,880/483515: Enemies and Allies The Selesnya philosophy is one that embraces all of Ravnica.
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01:12:23
Chunk 0018_p0053 · 200,458/483515: Your position gives you access to the best food and lodging, the equivalent of a
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01:12:18
Chunk 0018_p0052 · 200,359/483515: Chosen by Trostani herself, dignitaries act as emissaries in dealing with other
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01:11:59
Chunk 0018_p0051 · 199,886/483515: Dignitary (Special Role) Prerequisite: Renown 50 or higher in the Selesnya Concl
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01:11:54
Chunk 0018_p0050 · 199,802/483515: The Ledev guardians are knights who were originally protectors of Ravnica's road
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01:11:36
Chunk 0018_p0049 · 199,413/483515: Ledev Guardian (Special Role) Prerequisite: Renown 25 or higher in the Selesnya
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01:11:30
Chunk 0018_p0048 · 199,302/483515: Your position within the guild and your vernadi gives you access to superior foo
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01:11:24
Chunk 0018_p0047 · 199,165/483515: You have an important voice in decision-making for your vernadi, and you are exp
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01:11:17
Chunk 0018_p0046 · 199,022/483515: As a hierarch, you can call on the aid of 1 d 4 acolytes (see the stat block in
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01:11:11
Chunk 0018_p0045 · 198,891/483515: The ranks of the Selesnya clergy aren't hierarchical, yet you are honored with t
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01:10:57
Chunk 0018_p0044 · 198,574/483515: Hierarch (Special Role) Prerequisite: Renown 10 or higher in the Selesnya Concla
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01:10:51
Chunk 0018_p0043 · 198,449/483515: Your mount effectively belongs to you, entrusted to your care. If it comes to ha
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01:10:43
Chunk 0018_p0042 · 198,242/483515: Equenauts are knights who ride pegasi and serve as warriors and scouts. In addit
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01:10:25
Chunk 0018_p0041 · 197,816/483515: Equenaut (Special Role) Prerequisite: Renown 10 or higher in the Selesnya Concla
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01:10:19
Chunk 0018_p0040 · 197,701/483515: You can request that the voda of your vernadi bestow a Selesnya charm (described
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01:10:12
Chunk 0018_p0039 · 197,544/483515: Selesnya Charm Prerequisite: Renown 10 or higher in the Selesnya Conclave.
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01:10:08
Chunk 0018_p0038 · 197,470/483515: As a sagittar, you never have to want for arrows; the guild provides arrows to y
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01:10:03
Chunk 0018_p0037 · 197,376/483515: Sagittars are archers who defend key guild locations, including the guildhall at
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01:09:46
Chunk 0018_p0036 · 197,025/483515: Sagittar (Special Role) Prerequisite: Renown 3 or higher in the Selesnya Conclav
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01:09:41
Chunk 0018_p0035 · 196,913/483515: While you are in the garden you're sworn to protect, the plants obey your word,
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01:09:27
Chunk 0018_p0034 · 196,617/483515: Votaries are soldiers who protect the vernadi gardens in the area immediately ar
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01:09:15
Chunk 0018_p0033 · 196,375/483515: Votary (Special Role) Prerequisite: Renown 3 or higher in the Selesnya Conclave,
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01:09:09
Chunk 0018_p0032 · 196,261/483515: When you become an evangel, you gain one additional contact from a guild other t
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01:08:50
Chunk 0018_p0031 · 195,784/483515: Evangels extend their hands to potential converts and welcome new initiates into
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01:08:33
Chunk 0018_p0030 · 195,366/483515: Evangel (Special Role) Prerequisite: Renown 3 or higher in the Selesnya Conclave
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01:08:28
Chunk 0018_p0029 · 195,285/483515: Regardless of renown and role, members of the conclave don't earn salaries. The
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01:08:19
Chunk 0018_p0028 · 195,092/483515: Indeed, many Selesnya initiates never leave that basic role. They have discerned
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01:08:04
Chunk 0018_p0027 · 194,790/483515: Rank and Renown The Selesnya Conclave doesn't classify its members in a rigid hi
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01:07:46
Chunk 0018_p0026 · 194,344/483515: A Selesnya Party An adventuring party is a community in itself, a symbiotic grou
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01:07:25
Chunk 0018_p0025 · 193,850/483515: The Selesnya Initiate background is available for characters who are part of the
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01:07:20
Chunk 0018_p0024 · 193,754/483515: You might hope to carry the message of the conclave out into the world as an eva
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01:07:14
Chunk 0018_p0024 · 193,601/483515: Religious Roles If you are a druid (perhaps of the Circle of the Land), a cleric
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01:06:55
Chunk 0018_p0023 · 193,128/483515: A variety of special military roles become available to you as you prove yoursel
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01:06:41
Chunk 0018_p0023 · 192,855/483515: Military Roles Selesnya looks from the outside like a peaceful community, but it
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01:06:22
Chunk 0018_p0022 · 192,413/483515: The Selesnya Conclave is both a community of worshipers and a militia, and thus
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01:06:15
Chunk 0018_p0021 · 192,273/483515: In your search for communion with the Worldsoul, you are part of a worldwide com
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01:05:57
Chunk 0018_p0020 · 191,848/483515: This effort isn't so much a process of carrying out orders, but of gradually dis
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01:05:51
Chunk 0018_p0020 · 191,705/483515: Joining the Selesnya Conclave New initiates come to the Selesnya Conclave as chi
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01:05:32
Chunk 0018_p0019 · 191,226/483515: You want a spiritual connection to something bigger than just your character.
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01:05:28
Chunk 0018_p0018 · 191,149/483515: You believe in victory through respectful teamwork, overwhelming numbers, or bot
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01:05:24
Chunk 0018_p0017 · 191,067/483515: You like playing druids, rangers, or spiritual monks.
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01:05:22
Chunk 0018_p0016 · 191,014/483515: You like the idea of being part of a huge, peaceful community.
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01:05:19
Chunk 0018_p0015 · 190,952/483515: You might enjoy playing a Selesnya Conclave character if one or more of the foll
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01:05:14
Chunk 0018_p0014 · 190,846/483515: Suggested Classes: Bard, cleric, druid, fighter, monk, paladin, ranger, warlock.
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01:05:09
Chunk 0018_p0013 · 190,766/483515: Suggested Races: Human, centaur, elf (wood), half-elf, loxodon.
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01:05:05
Chunk 0018_p0012 · 190,703/483515: Alignment: Usually good, often neutral.
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01:05:03
Chunk 0018_p0011 · 190,664/483515: Selesnya Characters.
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01:05:01
Chunk 0018_p0010 · 190,644/483515: And still more join the guild through recruitment-especially in these troubling
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01:04:51
Chunk 0018_p0010 · 190,435/483515: " For my seedlings to survive," Mat'Selesnya says," we must grow an army capable
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01:04:36
Chunk 0018_p0009 · 190,116/483515: The greatest danger that Selesnya faces lies in the ambitions of other guilds, w
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01:04:19
Chunk 0018_p0008 · 189,719/483515: Selesnya doesn't tolerate selfishness or ambition, instead urging its members to
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01:04:06
Chunk 0018_p0008 · 189,456/483515: Selesnya's vision is centered on the idea of harmony between civilization and na
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01:03:48
Chunk 0018_p0007 · 189,059/483515: The conclave clings to the ideal of a peaceful collective in which individual de
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01:03:32
Chunk 0018_p0006 · 188,725/483515: Goals of the Selesnya Despite the growing tensions that now grip the world, in t
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01:03:13
Chunk 0018_p0005 · 188,301/483515: In addition to the voda, military and religious leaders in each vernadi regularl
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01:03:00
Chunk 0018_p0004 · 188,054/483515: A voda is accessible to all the guild members in her care. You have regular cont
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01:02:44
Chunk 0018_p0003 · 187,704/483515: Inside the Conclave The Selesnya Conclave is organized into enclaves called vern
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01:02:25
Chunk 0018_p0002 · 187,280/483515: The original mission of the conclave involved conservation and charity, but its
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01:02:14
Chunk 0018_p0002 · 187,064/483515: At the heart of the Selesnya faith and philosophy is the Worldsoul, called Mat'S
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01:01:54
Chunk 0018_p0001 · 186,614/483515: - Doug Beyer, Return to Ravnica: The SecretistLike a thriving garden, carefully
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01:01:34
Chunk 0018_p0001 · 186,165/483515: Emmara rode on the shoulder of a massive creature made of a snarl of marble, woo
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01:01:15
Chunk 0018_p0001 · 185,676/483515: Selesnya troops poured into the streets, emptying the nature temples, wildlife p
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01:00:55
Chunk 0018_p0000 · 185,213/483515: Selesnya Conclave.
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01:00:54
Emitting 67 paragraph chunks for chapter 19.
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01:00:54
Chapter 19 title · 185,195/483515: Selesnya Conclave.
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01:00:52
Processing chapter 19/73: Selesnya Conclave
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01:00:52
Finished chapter 18 with 64 segments.
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01:00:52
Chunk 0017_p0053 · 185,177/483515: Simic." Imaginative creators who nevertheless fail to appreciate the meaning of
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01:00:44
Chunk 0017_p0052 · 185,000/483515: Selesnya." Such crowds! They would scarcely notice if they were missing a few by
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01:00:36
Chunk 0017_p0051 · 184,810/483515: Orzhov." The more the Orzhov try to coerce free people to act against their desi
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01:00:30
Chunk 0017_p0050 · 184,679/483515: Izzet." Every performance benefits from prop masters and pyrotechnicians. They c
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01:00:23
Chunk 0017_p0049 · 184,529/483515: Grull." Our well-meaning cousins in chaos! We want to take society down a peg, a
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01:00:17
Chunk 0017_p0048 · 184,368/483515: Golgari." We know they're tired of being the downtrodden, misunderstood misfits.
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01:00:06
Chunk 0017_p0047 · 184,159/483515: Dimir." They crave secrets, but there's nothing they can get by eavesdropping th
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00:59:57
Chunk 0017_p0046 · 183,941/483515: Boros." We love a parade, but their demonstrations always come across as stiff.
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00:59:51
Chunk 0017_p0045 · 183,800/483515: Azorius." Insufferable killjoys, and every artist's eternal enemy. Everyone thin
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00:59:42
Chunk 0017_p0044 · 183,598/483515: The Rakdos View on Other Guilds The Cult of Rakdos serves a demon lord who is fe
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00:59:24
Chunk 0017_p0043 · 183,221/483515: Beyond that, other chaotic guilds have grudges against the law-enforcing guilds
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00:59:18
Chunk 0017_p0043 · 183,071/483515: Making the ridiculous powerful is the flip side of the Rakdos philosophy. Usuall
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00:59:00
Chunk 0017_p0042 · 182,659/483515: Making the powerful look ridiculous lies at the heart of the Rakdos performance
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00:58:44
Chunk 0017_p0041 · 182,318/483515: A cult of demon worshipers doesn't make a lot of friends. Ideologically, the Rak
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00:58:30
Chunk 0017_p0040 · 182,011/483515: Enemies and Allies.
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00:58:28
Chunk 0017_p0039 · 181,992/483515: You're probably also considered a significant public enemy by the Azorius, but t
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00:58:22
Chunk 0017_p0039 · 181,867/483515: The show is yours to command. You determine what performers take center stage an
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00:58:02
Chunk 0017_p0038 · 181,388/483515: Ringmaster Prerequisite: Renown 50 or higher in the Cult of Rakdos.
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00:57:57
Chunk 0017_p0037 · 181,321/483515: You can bring 2 d 4 Rakdos performers (blade jugglers, fire eaters, or high-wire
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00:57:48
Chunk 0017_p0036 · 181,128/483515: You can count on the support of your ringmaster, and you can call on the aid of
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00:57:38
Chunk 0017_p0036 · 180,910/483515: At last, you have the opportunity to display your genius to the masses. When you
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00:57:23
Chunk 0017_p0035 · 180,577/483515: Star Performer Prerequisite: Renown 25 or higher in the Cult of Rakdos.
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00:57:19
Chunk 0017_p0034 · 180,506/483515: When you become a blood witch, you are assigned to torment a particular enemy of
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00:57:00
Chunk 0017_p0033 · 180,069/483515: The aggressive tormentors known as blood witches are the closest thing the Cult
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00:56:44
Chunk 0017_p0032 · 179,715/483515: Blood Witch (Special Role) Prerequisite: Renown 10 or higher in the Cult of Rakd
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00:56:37
Chunk 0017_p0031 · 179,586/483515: Your status also means that you can venture into the depths of Rix Maadi, the la
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00:56:23
Chunk 0017_p0030 · 179,293/483515: When you go on an adventure, you can call on 1 d 4 helpers-a mix of cacklers, st
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00:56:11
Chunk 0017_p0029 · 179,056/483515: You have gained a reputation both within the Cult of Rakdos and (to some extent)
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00:55:57
Chunk 0017_p0028 · 178,761/483515: Sideshow Act Prerequisite: Renown 10 or higher in the Cult of Rakdos.
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00:55:53
Chunk 0017_p0027 · 178,692/483515: You have proven yourself both useful and talented and have earned a place on sta
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00:55:40
Chunk 0017_p0026 · 178,416/483515: Extra Prerequisite: Renown 3 or higher in the Cult of Rakdos.
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00:55:36
Chunk 0017_p0025 · 178,355/483515: Rank and Renown The anarchic nature of the Cult of Rakdos-aside from the absolut
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00:55:17
Chunk 0017_p0024 · 177,884/483515: A Rakdos Party A Rakdos adventuring party could operate as a performance troupe,
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00:54:58
Chunk 0017_p0023 · 177,441/483515: The Rakdos Cultist background is available for characters who are part of the Ra
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00:54:53
Chunk 0017_p0022 · 177,350/483515: Most Rakdos performers are fighters of the Champion or Eldritch Knight archetype
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00:54:39
Chunk 0017_p0021 · 177,068/483515: Other Rakdos performers are spellcasters of spectacular sort, using expressive,
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00:54:24
Chunk 0017_p0020 · 176,748/483515: What does your chosen form of performance look like? What skills do you aspire t
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00:54:05
Chunk 0017_p0019 · 176,307/483515: And with the Rakdos, such errands tend to look more like adventures than like sh
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00:54:00
Chunk 0017_p0019 · 176,214/483515: By the time you start your adventuring career, you no doubt have a great act rea
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00:53:43
Chunk 0017_p0018 · 175,780/483515: Joining the Cult of Rakdos The Cult of Rakdos attracts misfits and malcontents,
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00:53:25
Chunk 0017_p0017 · 175,384/483515: The idea of finding a heroic way to participate in a demonic cult sounds like a
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00:53:20
Chunk 0017_p0016 · 175,290/483515: You're drawn to bards or warlocks.
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00:53:18
Chunk 0017_p0015 · 175,256/483515: You like playing showy, dramatic characters who are often the center of attentio
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00:53:14
Chunk 0017_p0014 · 175,174/483515: You enjoy mayhem.
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00:53:12
Chunk 0017_p0013 · 175,157/483515: You might enjoy playing a Rakdos character if any of the following sentences des
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00:53:08
Chunk 0017_p0012 · 175,067/483515: Suggested Classes: Barbarian, bard, fighter, warlock.
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00:53:05
Chunk 0017_p0011 · 175,014/483515: Suggested Races: Human, goblin.
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00:53:03
Chunk 0017_p0010 · 174,983/483515: Rakdos Characters Alignment: Usually chaotic, often evil.
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00:52:59
Chunk 0017_p0009 · 174,926/483515: The overreaching of the Azorius and the self-righteous wrath of the Boros engend
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00:52:52
Chunk 0017_p0009 · 174,754/483515: The Azorius Senate currently stands as the greatest threat to the Rakdos way of
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00:52:31
Chunk 0017_p0008 · 174,254/483515: For this reason, they focus their efforts on subverting other guilds'schemes, by
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00:52:21
Chunk 0017_p0008 · 174,034/483515: The Cult of Rakdos already serves a megalomaniacal demon of chaos, so its member
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00:52:06
Chunk 0017_p0007 · 173,737/483515: The Cult of Rakdos was originally recognized as a guild as part of an effort to
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00:51:47
Chunk 0017_p0006 · 173,338/483515: The cult's chaotic nature fuels its passion, impulsiveness, and obsession with f
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00:51:38
Chunk 0017_p0005 · 173,142/483515: Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifi
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00:51:20
Chunk 0017_p0004 · 172,762/483515: Stages for Rakdos performances appear on streets and plazas throughout Ravnica e
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00:51:05
Chunk 0017_p0003 · 172,420/483515: Inside the Cult As one of Ravnica's original guild founders, the demon Rakdos ha
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00:50:45
Chunk 0017_p0002 · 171,924/483515: From rowdy mobs who love to see the Rakdos skewer the powerful elites to decaden
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00:50:32
Chunk 0017_p0002 · 171,669/483515: The Cult of Rakdos bears the name of the demon lord who founded it. As laid out
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00:50:11
Chunk 0017_p0001 · 171,180/483515: Since death comes for everyone, and since order tends inevitably toward chaos, t
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00:49:59
Chunk 0017_p0001 · 170,942/483515: Against the wall stood an enormous sentry, somewhere along the spectrum between
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00:49:39
Chunk 0017_p0001 · 170,473/483515: Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The
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00:49:19
Chunk 0017_p0000 · 169,997/483515: Cult of Rakdos.
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00:49:18
Emitting 54 paragraph chunks for chapter 18.
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00:49:18
Chapter 18 title · 169,982/483515: Cult of Rakdos.
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00:49:16
Processing chapter 18/73: Cult of Rakdos
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00:49:16
Finished chapter 17 with 66 segments.
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00:49:16
Chunk 0016_p0053 · 169,967/483515: Simic." Their preoccupation with life disregards the might that death can provid
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00:49:12
Chunk 0016_p0052 · 169,884/483515: Selesnya." The Selesnya are idealistic fools. Looking toward nature ignores the
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00:49:06
Chunk 0016_p0051 · 169,763/483515: Rakdos." A necessary source of creativity and satire. Wit is a dangerous weapon,
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00:48:58
Chunk 0016_p0050 · 169,599/483515: Izzet." Combative and obnoxious. Their allegiance lies with no one, and their na
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00:48:54
Chunk 0016_p0049 · 169,491/483515: Grull." They know nothing of order and dignity, and therefore they serve little
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00:48:49
Chunk 0016_p0048 · 169,383/483515: Golgari." Admirably resourceful and elegant, but tragically unhygienic. The swar
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00:48:41
Chunk 0016_p0047 · 169,213/483515: Dimir." It's hard to begrudge them their love of secrets. As long as they stay o
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00:48:35
Chunk 0016_p0046 · 169,090/483515: Boros." Though their structure is reasonable, they are naive in their outlook on
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00:48:28
Chunk 0016_p0045 · 168,920/483515: Azorius." Their new laws challenge everything we know Ravnica stands for. If the
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00:48:22
Chunk 0016_p0044 · 168,780/483515: The Orzhov View on Other Guilds In the eyes of the Orzhov Syndicate, the other g
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00:48:13
Chunk 0016_p0043 · 168,596/483515: Alternatively, you might team up with members of a chaotic guild to bring down a
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00:48:06
Chunk 0016_p0043 · 168,450/483515: The best way to secure individual allies from other guilds is to make them owe y
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00:47:47
Chunk 0016_p0042 · 168,035/483515: Sometimes adherence to order can get in the way of an efficient crime operation,
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00:47:30
Chunk 0016_p0041 · 167,669/483515: Enemies and Allies A syndicate built on a foundation of exploitation and extorti
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00:47:11
Chunk 0016_p0040 · 167,247/483515: You also gain the occasional privilege of speaking with members of the Obzedat.
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00:47:04
Chunk 0016_p0040 · 167,104/483515: As a pontiff, you are one of the executive managers in charge of enacting the wi
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00:46:45
Chunk 0016_p0039 · 166,666/483515: Rank 4: Pontiff Prerequisite: Rank 3 and renown 50 or higher in the Orzhov Syndi
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00:46:40
Chunk 0016_p0038 · 166,567/483515: Your knights can be knights or priests, and your syndics are either nobles or ac
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00:46:33
Chunk 0016_p0038 · 166,428/483515: You are given a servitor thrull that is yours to command. If it is killed, your
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00:46:15
Chunk 0016_p0037 · 165,986/483515: The rank of ministrant is the highest position anyone can hope to attain without
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00:46:02
Chunk 0016_p0036 · 165,722/483515: Rank 3: Ministrant Prerequisite: Rank 2 and renown 25 or higher in the Orzhov Sy
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00:45:58
Chunk 0016_p0035 · 165,634/483515: When you're sent on a mission that poses a potential threat, your superior besto
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00:45:41
Chunk 0016_p0034 · 165,243/483515: As a priest of this rank, you hear confessions and collect penance, lead rites (
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00:45:23
Chunk 0016_p0033 · 164,859/483515: Each knight carries a title that expresses a quality of character, such as Knigh
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00:45:07
Chunk 0016_p0032 · 164,488/483515: Rank 2: Knight Prerequisite: Rank 1 and renown 10 or higher in the Orzhov Syndic
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00:45:02
Chunk 0016_p0031 · 164,404/483515: As a priest of this rank, you can perform minor tasks in an Orzhov church: colle
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00:44:44
Chunk 0016_p0030 · 163,977/483515: Syndics are low-ranking functionaries. At this level of the hierarchy, you can e
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00:44:30
Chunk 0016_p0029 · 163,696/483515: Rank 1: Syndic Prerequisite: Renown 3 or higher in the Orzhov Syndicate.
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00:44:26
Chunk 0016_p0028 · 163,624/483515: Rank and Renown The Orzhov adhere to a very strict power structure. Positions op
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00:44:12
Chunk 0016_p0027 · 163,348/483515: If the group is more focused on the political scheming of the Orzhov, involving
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00:43:58
Chunk 0016_p0026 · 163,066/483515: An Orzhov Party An Orzhov adventuring party might be assembled in one of two way
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00:43:42
Chunk 0016_p0025 · 162,717/483515: The Orzhov Representative background is available for characters who are part of
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00:43:37
Chunk 0016_p0024 · 162,619/483515: You might even be a most unusual priest for the syndicate-one who thinks the gui
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00:43:20
Chunk 0016_p0023 · 162,234/483515: Your spellcasting ability comes from the collective power of the spirits that ru
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00:43:16
Chunk 0016_p0023 · 162,125/483515: Priest If you are cleric (most likely of the Order Domain), you can aspire to se
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00:42:56
Chunk 0016_p0022 · 161,681/483515: Enforcer Enforcers guard Orzhov property and protect the guild's bureaucrats, ad
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00:42:38
Chunk 0016_p0021 · 161,249/483515: Some advokists (particularly specialists in the School of Abjuration) also deal
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00:42:26
Chunk 0016_p0021 · 161,027/483515: Many advokists draw on the power of law magic to enforce regulations and contrac
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00:42:10
Chunk 0016_p0020 · 160,672/483515: Advokist If you are a spellcaster (perhaps a wizard specialized in the School of
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00:41:52
Chunk 0016_p0019 · 160,282/483515: Choose one of three parallel tracks of advancement, depending on your capabiliti
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00:41:47
Chunk 0016_p0019 · 160,168/483515: Joining the Orzhov Syndicate At the beginning of your association with the Orzho
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00:41:27
Chunk 0016_p0018 · 159,682/483515: You want to strive for wealth, lavish beauty, or both.
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00:41:25
Chunk 0016_p0017 · 159,628/483515: You enjoy playing fearsome or decadent characters.
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00:41:22
Chunk 0016_p0016 · 159,578/483515: You want to move through the corrupt underbelly of society and make respectable
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00:41:17
Chunk 0016_p0015 · 159,467/483515: You might enjoy playing a character who belongs to the Orzhov Syndicate if any o
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00:41:12
Chunk 0016_p0014 · 159,352/483515: Suggested Classes: Cleric, fighter, rogue, wizard.
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00:41:09
Chunk 0016_p0013 · 159,302/483515: Suggested Races: Human.
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00:41:07
Chunk 0016_p0012 · 159,279/483515: Orzhov Characters Alignment: Usually lawful, often evil.
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00:41:04
Chunk 0016_p0011 · 159,223/483515: Contact between the oligarchs and lower-ranking members of the guild is increasi
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00:40:55
Chunk 0016_p0011 · 159,022/483515: So far, the syndicate's most effective tactic has been to increase the layers of
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00:40:40
Chunk 0016_p0010 · 158,707/483515: So far, the Azorius have demonstrated more interest in cracking down on the chao
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00:40:22
Chunk 0016_p0010 · 158,347/483515: The Azorius are the greatest threat to Orzhov's operations. In times past, the O
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00:40:05
Chunk 0016_p0009 · 158,009/483515: To boost their declining profits in a vacillating economy, the Orzhov have begun
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00:39:47
Chunk 0016_p0008 · 157,638/483515: Increasing tensions in Ravnica have led to an atmosphere of instability, and to
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00:39:32
Chunk 0016_p0007 · 157,310/483515: Goals of the Orzhov The Orzhov Syndicate is dedicated to the quest for power. It
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00:39:14
Chunk 0016_p0006 · 156,937/483515: Orzhov attorneys and advokists maintain offices near New Prahv and other Azorius
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00:39:02
Chunk 0016_p0005 · 156,705/483515: Orzhov churches and basilicas are scattered across the city, each one led by a m
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00:38:47
Chunk 0016_p0004 · 156,385/483515: This hierarchy has corruption in it at every level, and at any time your superio
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00:38:38
Chunk 0016_p0004 · 156,186/483515: Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council
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00:38:22
Chunk 0016_p0003 · 155,872/483515: The Ghost Council, also called the Obzedat, that leads the Orzhov founded the gu
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00:38:11
Chunk 0016_p0002 · 155,618/483515: Although most other Ravnicans see the Orzhov for the corrupt organization it is,
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00:38:02
Chunk 0016_p0002 · 155,444/483515: The Orzhov's original function was both religious and financial, with the two fu
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00:37:41
Chunk 0016_p0001 · 154,937/483515: Built on the crushed dreams and broken bodies of citizens deeply indebted to the
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00:37:23
Chunk 0016_p0001 · 154,538/483515: Representing the Orzhov was a tall, well-dressed noblewoman Jace didn't recogniz
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00:37:03
Chunk 0016_p0000 · 154,029/483515: Orzhov Syndicate.
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00:37:01
Emitting 54 paragraph chunks for chapter 17.
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00:37:01
Chapter 17 title · 154,012/483515: Orzhov Syndicate.
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00:36:59
Processing chapter 17/73: Orzhov Syndicate
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00:36:59
Finished chapter 16 with 82 segments.
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00:36:59
Chunk 0015_p0073 · 153,995/483515: Simic." The Simic are inventive, but their creations are bereft of soul and fire
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00:36:51
Chunk 0015_p0072 · 153,820/483515: Selesnya." These zealots run with beasts and worship figments of the past. They
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00:36:45
Chunk 0015_p0071 · 153,687/483515: Rakdos." Steer clear of these senseless riot-fiends. Their enthusiasm is best ap
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00:36:40
Chunk 0015_p0070 · 153,580/483515: Orzhov." Progress means taking risks. But when you gamble with the Orzhov, you a
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00:36:35
Chunk 0015_p0069 · 153,472/483515: Grull." They're even better at wrecking our laboratories than we are!"
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00:36:32
Chunk 0015_p0068 · 153,402/483515: Golgari." They keep to themselves and clean up our messes. As long as they stay
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00:36:27
Chunk 0015_p0067 · 153,272/483515: Dimir." The less we see of the Dimir, the more we know they are monitoring us."
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00:36:23
Chunk 0015_p0066 · 153,193/483515: Boros." All too often when we're on the verge of setting off a little explosion
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00:36:16
Chunk 0015_p0065 · 153,036/483515: Azorius." The Azorius create regulations for everything, including freedom. What
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00:36:10
Chunk 0015_p0064 · 152,923/483515: The Izzet View on Other Guilds To the lively intellect of the Izzet, the members
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00:36:01
Chunk 0015_p0063 · 152,723/483515: Sometimes members of other guilds can help advance your research, intentionally
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00:35:42
Chunk 0015_p0062 · 152,294/483515: You are also bound to oppose the Dimir when they steal the secrets of your labor
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00:35:28
Chunk 0015_p0062 · 151,998/483515: The Izzet have a reputation for unprovoked aggression, spurred by the ambition o
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00:35:11
Chunk 0015_p0061 · 151,620/483515: Enemies and Allies The Izzet have difficulty relating to the concerns of other g
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00:34:53
Chunk 0015_p0060 · 151,214/483515: As a member of the Izmagnus, you can maintain yourself at a wealthy lifestyle be
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00:34:48
Chunk 0015_p0059 · 151,117/483515: As a member of the Izmagnus, you have the ear of the dragon guildmaster. You can
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00:34:30
Chunk 0015_p0058 · 150,645/483515: As one of the most famous members of the guild, you are eligible to join the ran
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00:34:18
Chunk 0015_p0057 · 150,391/483515: Rank 4: Advisor Prerequisite: Rank 3 and renown 50 or higher in the Izzet League
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00:34:13
Chunk 0015_p0056 · 150,310/483515: Between adventures, you can maintain yourself at a comfortable lifestyle as a me
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00:34:09
Chunk 0015_p0055 · 150,210/483515: Within the bounds of Niv-Mizzet's directives, you have wide latitude in directin
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00:33:58
Chunk 0015_p0054 · 149,982/483515: It's up to the Izmundi to assemble the correct team to carry out the guildmaster
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00:33:45
Chunk 0015_p0053 · 149,708/483515: You oversee a laboratory and all its personnel. In addition, as a director, you
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00:33:26
Chunk 0015_p0052 · 149,308/483515: Rank 3: Director Prerequisite: Renown 25 or higher in the Izzet League.
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00:33:22
Chunk 0015_p0051 · 149,237/483515: In addition, you can create your own Izzet charm (described in chapter 5), given
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00:33:13
Chunk 0015_p0050 · 149,053/483515: Not every researcher chooses to advance through the ranks of management to becom
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00:32:56
Chunk 0015_p0049 · 148,686/483515: Independent Researcher (Special Role) Prerequisite: Rank 1 and renown 10 or high
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00:32:50
Chunk 0015_p0048 · 148,541/483515: As a supervisor, you earn a salary sufficient to maintain a modest lifestyle.
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00:32:45
Chunk 0015_p0047 · 148,464/483515: If your director sends you on a mission outside the laboratory, you receive an I
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00:32:39
Chunk 0015_p0046 · 148,319/483515: Whether you're an accomplished researcher, a committed soldier, or even a dedica
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00:32:22
Chunk 0015_p0045 · 147,957/483515: Rank 2: Supervisor Prerequisite: Renown 10 or higher in the Izzet League.
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00:32:18
Chunk 0015_p0044 · 147,884/483515: Scorchbringers are soldiers assigned to protect Izzet laboratories. As a scorchb
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00:32:03
Chunk 0015_p0043 · 147,600/483515: Scorchbringer (Special Role) Prerequisite: Renown 3 or higher in the Izzet Leagu
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00:31:59
Chunk 0015_p0042 · 147,518/483515: When you achieve this rank, you can help create your own mizzium apparatus (desc
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00:31:41
Chunk 0015_p0041 · 147,101/483515: As a researcher, you can request equipment for use in your experiments and durin
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00:31:29
Chunk 0015_p0040 · 146,866/483515: When you have advanced the guild's interests and survived a few magical experime
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00:31:17
Chunk 0015_p0039 · 146,612/483515: Rank 1: Researcher Prerequisite: Renown 3 or higher in the Izzet League, Spellca
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00:31:11
Chunk 0015_p0038 · 146,498/483515: Rank and Renown Renown within the Izzet League brings with it more responsibilit
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00:30:54
Chunk 0015_p0037 · 146,155/483515: An Izzet Party A party made up entirely of Izzet members might be a mage (wizard
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00:30:35
Chunk 0015_p0036 · 145,679/483515: The Izzet Engineer background is available for characters who are part of the Iz
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00:30:31
Chunk 0015_p0035 · 145,589/483515: Even though the work of the Izzet League is largely focused on magic and researc
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00:30:12
Chunk 0015_p0034 · 145,137/483515: As an Izzet spellcaster, you are probably connected to a particular laboratory,
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00:29:54
Chunk 0015_p0034 · 144,753/483515: If you are a spellcaster, such as a sorcerer or a wizard, the easiest way up and
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00:29:38
Chunk 0015_p0033 · 144,420/483515: Goblins relish this sort of work, while other folk seek promotion into a new pos
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00:29:33
Chunk 0015_p0033 · 144,311/483515: Joining the Izzet League Most Izzet recruits begin their careers as attendants.
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00:29:15
Chunk 0015_p0032 · 143,914/483515: You relish the madcap high jinks of goblins.
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00:29:12
Chunk 0015_p0031 · 143,870/483515: You want to be an innovative genius.
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00:29:10
Chunk 0015_p0030 · 143,834/483515: You're drawn to wild magic and dangerous explosions.
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00:29:07
Chunk 0015_p0029 · 143,782/483515: You like to make things happen and don't care about the consequences.
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00:29:04
Chunk 0015_p0028 · 143,713/483515: You might enjoy playing a character who belongs to the Izzet League for any of t
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00:28:59
Chunk 0015_p0027 · 143,612/483515: Suggested Classes: Fighter, sorcerer, wizard.
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00:28:57
Chunk 0015_p0026 · 143,567/483515: Suggested Races: Human, goblin, vedalken.
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00:28:54
Chunk 0015_p0025 · 143,526/483515: Izzet Characters Alignment: Usually chaotic, often neutral.
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00:28:51
Chunk 0015_p0024 · 143,467/483515: For the rest of the guild members, the search for bigger and better weapons is m
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00:28:34
Chunk 0015_p0023 · 143,122/483515: As Ravnica descends into increasing turmoil, the Izzet have further intensified
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00:28:16
Chunk 0015_p0022 · 142,724/483515: It is manic in its expressions of creative energy, shifting from careful analysi
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00:27:58
Chunk 0015_p0022 · 142,342/483515: Goals of the Izzet The Izzet League thirsts for knowledge, cherishes intellect,
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00:27:40
Chunk 0015_p0021 · 141,943/483515: Vedalken tend to be more focused, organized, and astute compared to their Izzet
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00:27:21
Chunk 0015_p0020 · 141,491/483515: Goblins embody the Izzet's unrestrained enthusiasm for their endeavors. They epi
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00:27:06
Chunk 0015_p0019 · 141,213/483515: Humans, who make up the majority of the guild's mages, are fueled by limitless c
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00:26:58
Chunk 0015_p0018 · 141,032/483515: In the Name of Magical Science! Izzet laboratories buzz with creative and often
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00:26:45
Chunk 0015_p0017 · 140,769/483515: Izzet laboratories function in a constant state of high energy that propels rese
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00:26:33
Chunk 0015_p0016 · 140,522/483515: The Laboratory of Plasma-Dermatology places emphasis on the combining of opposin
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00:26:26
Chunk 0015_p0015 · 140,377/483515: The Laboratory of Gravitational Inversion conducts research on means of flight a
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00:26:20
Chunk 0015_p0014 · 140,229/483515: Research into counter-magic and redirection takes place in the Laboratory of Arc
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00:26:12
Chunk 0015_p0013 · 140,066/483515: The Laboratory of Continuism emphasizes the study of temporal manipulation.
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00:26:08
Chunk 0015_p0012 · 139,991/483515: The Laboratory of Mimeography studies means of duplication.
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00:26:05
Chunk 0015_p0011 · 139,932/483515: The Laboratory of Orientation, concerned with teleportation and spatial recombin
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00:25:58
Chunk 0015_p0010 · 139,778/483515: The magical science of transmuting one substance to another is the study of the
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00:25:53
Chunk 0015_p0009 · 139,676/483515: Research into smelting and forging, most often using the magical metal known as
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00:25:44
Chunk 0015_p0008 · 139,474/483515: The Laboratory of Storms and Electricity focuses on controlling the weather as w
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00:25:34
Chunk 0015_p0007 · 139,272/483515: The Laboratory of Pyrology has a prominent facility in the guildhall, Nivix. Its
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00:25:27
Chunk 0015_p0006 · 139,150/483515: The Izzet League is organized into units designated as laboratories that special
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00:25:09
Chunk 0015_p0005 · 138,745/483515: Overseeing the daily operations of the guild is the purview of the Izmundi, a bo
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00:24:51
Chunk 0015_p0004 · 138,376/483515: Inside the League Niv-Mizzet, the original and current guildmaster of the Izzet
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00:24:31
Chunk 0015_p0003 · 137,867/483515: The Izzet League is one of the few guilds whose founder, the dragon Niv-Mizzet,
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00:24:19
Chunk 0015_p0002 · 137,633/483515: Then, after a few goblin volunteers vanish inside it, the apparatus gains the de
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00:24:01
Chunk 0015_p0002 · 137,246/483515: The league's most grandiose experiments typically concern public works projects
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00:23:41
Chunk 0015_p0001 · 136,791/483515: The original mandate of the Izzet guild was to provide solutions for public work
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00:23:21
Chunk 0015_p0001 · 136,366/483515: They emerged from a disused tunnel, leaving behind charred bricks and a haze of
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00:23:03
Chunk 0015_p0001 · 135,948/483515: The Izzet mages weren't hard to find. After a couple of days of observation, Jac
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00:22:46
Chunk 0015_p0000 · 135,558/483515: Izzet League.
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00:22:45
Emitting 74 paragraph chunks for chapter 16.
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00:22:45
Chapter 16 title · 135,545/483515: Izzet League.
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00:22:44
Processing chapter 16/73: Izzet League
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00:22:43
Finished chapter 15 with 73 segments.
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00:22:43
Chunk 0014_p0064 · 135,532/483515: Simic." The Simic enjoy twisting nature, but they will not enjoy it when nature
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00:22:39
Chunk 0014_p0063 · 135,439/483515: Selesnya." The Selesnya would coddle a wolf, teach it to fetch sticks, and call
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00:22:32
Chunk 0014_p0062 · 135,264/483515: Rakdos." The guild of fools. They waste their potential on acts of mockery while
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00:22:26
Chunk 0014_p0061 · 135,134/483515: Orzhov." The schemers of the Orzhov are the festering wound on a limb that must
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00:22:18
Chunk 0014_p0060 · 134,962/483515: Izzet." Like us, they respect the powerful. But they seek it in their gadgets an
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00:22:14
Chunk 0014_p0059 · 134,853/483515: Golgari." Hermits and under-dwellers. They see that civilization must be brought
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00:22:08
Chunk 0014_p0058 · 134,695/483515: Dimir." Skulkers, whisperers, and back-stabbers! They are an infestation of roac
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00:21:56
Chunk 0014_p0057 · 134,426/483515: Boros." Puppets who are all too eager to kneel at the feet of their angel handle
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00:21:52
Chunk 0014_p0056 · 134,342/483515: Azorius." Civilization is a disease, and the Azorius are its plague bearers. Onc
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00:21:45
Chunk 0014_p0055 · 134,199/483515: The Gruul View on Other Guilds Since every other guild participates to some exte
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00:21:34
Chunk 0014_p0054 · 133,955/483515: In certain circumstances, such as when some nightmarish horror rears its head in
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00:21:16
Chunk 0014_p0053 · 133,541/483515: Because they see all of the remaining guilds as cogs in the vast machine of civi
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00:20:57
Chunk 0014_p0052 · 133,120/483515: Similar to the Golgari, Selesnya, and Simic, the Gruul respect nature and mainta
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00:20:40
Chunk 0014_p0051 · 132,734/483515: Enemies and Allies By standing in opposition to the civilized ways of the other
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00:20:32
Chunk 0014_p0050 · 132,553/483515: You can now rightfully challenge your chieftain in single combat for leadership
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00:20:25
Chunk 0014_p0049 · 132,407/483515: Chieftain Prerequisite: Renown 50 or higher in your clan.
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00:20:22
Chunk 0014_p0048 · 132,350/483515: Your chieftain keeps an eye on you, aware that you're a potential challenger for
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00:20:17
Chunk 0014_p0047 · 132,246/483515: You are a hero in your clan, and your reputation extends to other clans as well.
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00:20:02
Chunk 0014_p0046 · 131,935/483515: Celebrated Prerequisite: Renown 25 or higher in your clan.
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00:19:59
Chunk 0014_p0045 · 131,877/483515: In addition, when you carry out a raid on the guild's behalf, a druid of your cl
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00:19:52
Chunk 0014_p0044 · 131,720/483515: When you reach this level of renown, you develop a rapport with the beasts that
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00:19:34
Chunk 0014_p0043 · 131,292/483515: Beast-Friend Prerequisite: Renown 10 or higher in your clan.
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00:19:31
Chunk 0014_p0042 · 131,232/483515: Your clan chieftain knows your name and might decide to single you out, offering
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00:19:19
Chunk 0014_p0042 · 130,990/483515: With several battles under your belt, you have demonstrated service to your clan
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00:19:02
Chunk 0014_p0041 · 130,596/483515: Proven Prerequisite: Renown 3 or higher in your clan.
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00:18:59
Chunk 0014_p0040 · 130,543/483515: Renown among the Gruul could also be called glory-when you prove yourself in bat
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00:18:42
Chunk 0014_p0039 · 130,169/483515: Rank and Renown.
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00:18:41
Chunk 0014_p0038 · 130,153/483515: A Gruul Party A group of Gruul adventurers can serve as a raiding party to pursu
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00:18:20
Chunk 0014_p0037 · 129,676/483515: The Gruul Anarch background is available for characters who are part of the Gruu
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00:18:16
Chunk 0014_p0036 · 129,588/483515: If you are spellcaster, such as a druid (usually of the Circle of the Moon) or a
-
00:17:59
Chunk 0014_p0035 · 129,224/483515: You lash out at a system that you believe is the root of corruption and weakness
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00:17:56
Chunk 0014_p0035 · 129,143/483515: Most of the Gruul find their place among the fierce warriors of their clans. If
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00:17:35
Chunk 0014_p0034 · 128,643/483515: The rites of becoming Gruul, whether you have come from outside the guild or are
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00:17:16
Chunk 0014_p0033 · 128,158/483515: 8: Trog.
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00:17:15
Chunk 0014_p0032 · 128,150/483515: 7: Minor or new clan.
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00:17:13
Chunk 0014_p0031 · 128,129/483515: 6: Zhur-Taa clan.
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00:17:12
Chunk 0014_p0030 · 128,112/483515: 5: Gravel Hide clan.
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00:17:10
Chunk 0014_p0029 · 128,092/483515: 4: Slizt clan.
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00:17:09
Chunk 0014_p0028 · 128,078/483515: 3: Scab clan.
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00:17:07
Chunk 0014_p0027 · 128,065/483515: 2: Ghor clan.
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00:17:06
Chunk 0014_p0026 · 128,052/483515: 1: Burning Tree clan.
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00:17:04
Chunk 0014_p0025 · 128,031/483515: Gruul Clan Options.
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00:17:03
Chunk 0014_p0024 · 128,012/483515: The Gruul" guild" is actually a collection of different, independent clans loose
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00:16:47
Chunk 0014_p0023 · 127,684/483515: Joining the Gruul Clans You might have been born and raised among the Gruul, lik
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00:16:30
Chunk 0014_p0022 · 127,313/483515: You like being a force of chaos who keeps things moving in your adventures.
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00:16:27
Chunk 0014_p0021 · 127,238/483515: You want to throw off the shackles of civilization and indulge your inner beast.
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00:16:23
Chunk 0014_p0020 · 127,158/483515: You enjoy playing rage-mad barbarians and savage druids.
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00:16:20
Chunk 0014_p0019 · 127,102/483515: You might enjoy playing a character who belongs to the Gruul Clans if one or mor
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00:16:15
Chunk 0014_p0018 · 126,984/483515: Suggested Classes: Barbarian, cleric, druid, fighter, ranger.
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00:16:12
Chunk 0014_p0017 · 126,923/483515: Suggested Races: Human, centaur, goblin, minotaur.
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00:16:08
Chunk 0014_p0016 · 126,873/483515: Gruul Characters Alignment: Usually chaotic, often neutral.
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00:16:05
Chunk 0014_p0015 · 126,814/483515: Goals of the Gruul So far as any philosophy can be said to underlie the Gruul wa
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00:15:47
Chunk 0014_p0014 · 126,361/483515: Trogs. Some wandering hermits, known as trogs, find even the company of a clan t
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00:15:27
Chunk 0014_p0013 · 125,872/483515: The only thing the Bolrac love more than destroying something smaller than them
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00:15:20
Chunk 0014_p0013 · 125,724/483515: Bolrac Clan. The most selective of all the Gruul Clans, the Bolrac clan denies m
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00:15:01
Chunk 0014_p0012 · 125,320/483515: Zhur-Taa druids are adept at summoning and training beasts as war-companions and
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00:14:52
Chunk 0014_p0011 · 125,128/483515: Zhur-Taa Clan. The Zhur-Taa clan advocates an extreme interpretation of the Old
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00:14:32
Chunk 0014_p0010 · 124,664/483515: Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest me
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00:14:15
Chunk 0014_p0009 · 124,253/483515: The home ground of the Slizt clan is the Husk, an area at the center of a vast r
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00:14:06
Chunk 0014_p0009 · 124,078/483515: Slizt Clan. The Slizt clan is a clutch of sly, skittish warriors, consisting lar
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00:13:45
Chunk 0014_p0008 · 123,586/483515: Scab Clan. Members of the Scab clan display scars and body modifications, which
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00:13:28
Chunk 0014_p0007 · 123,195/483515: Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more p
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00:13:11
Chunk 0014_p0006 · 122,857/483515: Burning Tree Clan. The Burning Tree clan is the most fearsome of the Gruul Clans
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00:12:54
Chunk 0014_p0005 · 122,507/483515: Even the fractious Gruul can see the benefit of banding together. The clans some
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00:12:45
Chunk 0014_p0005 · 122,304/483515: Inside the Clans As a collection of disparate clans, the Gruul have no single le
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00:12:25
Chunk 0014_p0004 · 121,826/483515: Itching for a Fight Gruul goblins live in colonies scattered at the edges of Gru
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00:12:08
Chunk 0014_p0003 · 121,418/483515: The first leader of the Gruul was Cisarzim, a cyclops who was purportedly the an
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00:11:49
Chunk 0014_p0002 · 120,989/483515: In a world covered with city streets and towering buildings, the Gruul are the m
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00:11:31
Chunk 0014_p0001 · 120,598/483515: Then the true order of nature can be restored-an unbridled and brutal state in w
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00:11:24
Chunk 0014_p0001 · 120,466/483515: - Doug Beyer, Return to Ravnica: The SecretistThe Gruul Clans are a wild people
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00:11:04
Chunk 0014_p0001 · 119,972/483515: Jace had never seen, or for that matter smelled, a Gruul war party at all. Their
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00:10:46
Chunk 0014_p0000 · 119,565/483515: Gruul Clans.
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00:10:45
Emitting 65 paragraph chunks for chapter 15.
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00:10:45
Chapter 15 title · 119,553/483515: Gruul Clans.
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00:10:44
Processing chapter 15/73: Gruul Clans
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00:10:44
Finished chapter 14 with 66 segments.
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00:10:44
Chunk 0013_p0053 · 119,541/483515: Simic." They seek patterns in the natural world, which is commendable enough, bu
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00:10:32
Chunk 0013_p0052 · 119,293/483515: Selesnya." Their reverence for nature is the mark of immaturity and naiveté. The
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00:10:21
Chunk 0013_p0051 · 119,068/483515: Rakdos." They understand the inevitability of death but seek to hasten its arriv
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00:10:14
Chunk 0013_p0050 · 118,909/483515: Orzhov." They flout the natural order and use their knowledge of death to resist
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00:10:06
Chunk 0013_p0049 · 118,727/483515: Izzet." Perplexing. They are attracted to whatever flashes brightest and booms l
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00:09:59
Chunk 0013_p0048 · 118,573/483515: Gruul." The clans serve as effective instruments of the natural cycle, though in
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00:09:52
Chunk 0013_p0047 · 118,427/483515: Dimir." They collect information like trinkets, so how can they ever grasp the d
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00:09:44
Chunk 0013_p0046 · 118,223/483515: Boros." The Boros speak a language we will never understand. Their militant dedi
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00:09:35
Chunk 0013_p0045 · 118,051/483515: Azorius." Such hubris! As if all their laws could shore up this crumbling societ
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00:09:27
Chunk 0013_p0044 · 117,900/483515: The Golgari View on Other Guilds To the Golgari, the other guilds of Ravnica are
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00:09:21
Chunk 0013_p0043 · 117,772/483515: If some event threatens to upset the balance of nature, such as a necromantic bl
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00:09:08
Chunk 0013_p0043 · 117,518/483515: You might ally with members of another guild if they are working-even unwittingl
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00:08:54
Chunk 0013_p0042 · 117,233/483515: Occasionally, you might be assigned to assault the enemies of the Golgari more d
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00:08:38
Chunk 0013_p0042 · 116,898/483515: The Golgari prefer to erode their enemies'strength through a process of attritio
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00:08:18
Chunk 0013_p0041 · 116,398/483515: Enemies and Allies The Golgari Swarm shares a general philosophical approach wit
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00:08:00
Chunk 0013_p0040 · 116,006/483515: As matka, your status among the Devkarin is comparable to that of the guildmaste
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00:07:52
Chunk 0013_p0039 · 115,814/483515: You are eligible to fill the role of matka, the high priest of the Golgari elves
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00:07:34
Chunk 0013_p0038 · 115,444/483515: Matka (Special Role) Prerequisite: Renown 50 or higher in the Golgari Swarm, elf
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00:07:28
Chunk 0013_p0037 · 115,334/483515: As a high chancellor, you advise Jarad in his decision-making, keep him informed
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00:07:19
Chunk 0013_p0036 · 115,146/483515: Jarad seeks out the most powerful, effective, and loyal members of the Golgari S
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00:07:03
Chunk 0013_p0035 · 114,780/483515: High Chancellor Prerequisite: Renown 50 or higher in the Golgari Swarm.
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00:06:59
Chunk 0013_p0034 · 114,709/483515: Although you aren't yet one of Jarad's personal counselors, your value to the gu
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00:06:45
Chunk 0013_p0033 · 114,405/483515: Advisor Prerequisite: Renown 25 or higher in the Golgari Swarm.
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00:06:41
Chunk 0013_p0032 · 114,342/483515: Having achieved considerable renown within the guild, you can choose to become a
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00:06:27
Chunk 0013_p0031 · 114,047/483515: Ochran (Special Role) Prerequisite: Renown 10 or higher in the Golgari Swarm.
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00:06:23
Chunk 0013_p0030 · 113,970/483515: In addition, you receive a Golgari charm (described in chapter 5) at the start o
-
00:06:17
Chunk 0013_p0029 · 113,839/483515: The creature is not obligated to help you, but it holds you in enough esteem to
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00:06:11
Chunk 0013_p0029 · 113,689/483515: When you reach this level of renown in the Golgari Swarm, Jarad knows your name
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00:05:53
Chunk 0013_p0028 · 113,299/483515: Monstrous Favors Prerequisite: Renown 10 or higher in the Golgari Swarm.
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00:05:49
Chunk 0013_p0027 · 113,227/483515: You have distinguished yourself from the mass of your peers. Guildmaster Jarad m
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00:05:35
Chunk 0013_p0026 · 112,902/483515: Agent Prerequisite: Renown 3 or higher in the Golgari Swarm.
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00:05:31
Chunk 0013_p0025 · 112,842/483515: At the start of your career with the Golgari, the guildmaster and his chancellor
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00:05:13
Chunk 0013_p0024 · 112,437/483515: Rank and Renown Every member of the Golgari Swarm has its place, and every role
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00:04:53
Chunk 0013_p0023 · 111,925/483515: A Golgari Party An adventuring party drawn from the teeming ranks of the Golgari
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00:04:37
Chunk 0013_p0022 · 111,579/483515: The Golgari Agent background is available for characters who are part of the Gol
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00:04:33
Chunk 0013_p0021 · 111,488/483515: If you aren't adept at magic, the swarm still needs you. Golgari warriors both d
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00:04:13
Chunk 0013_p0020 · 110,979/483515: Or you might wield your magic to spread fungal rot and noxious gases, preparing
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00:04:07
Chunk 0013_p0020 · 110,866/483515: You might act as a shaman of the Golgari if you are a spellcaster-perhaps a wiza
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00:03:48
Chunk 0013_p0019 · 110,391/483515: Joining the Golgari Swarm Similar to a swarm of insects, the Golgari collectivel
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00:03:29
Chunk 0013_p0018 · 109,938/483515: You like elves and druids but want to explore an unusual direction.
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00:03:25
Chunk 0013_p0017 · 109,871/483515: You are drawn to sinister, creepy, or grim characters.
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00:03:23
Chunk 0013_p0016 · 109,817/483515: You're drawn to the darker side of nature or the greener side of necromancy.
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00:03:19
Chunk 0013_p0015 · 109,741/483515: The Golgari Swarm might suit your character if one or more of the following stat
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00:03:14
Chunk 0013_p0014 · 109,645/483515: Suggested Classes: Druid, fighter, ranger, rogue, wizard.
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00:03:11
Chunk 0013_p0013 · 109,588/483515: Suggested Races: Human, elf (dark.)
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00:03:09
Chunk 0013_p0012 · 109,553/483515: Golgari Characters Alignment: Usually neutral, often evil.
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00:03:06
Chunk 0013_p0011 · 109,495/483515: The matka's spiritual leadership usually aligns with the guildmaster's temporal
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00:02:56
Chunk 0013_p0011 · 109,294/483515: After being cast out of the nascent Selesnya Conclave millennia ago, the Devkari
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00:02:37
Chunk 0013_p0010 · 108,838/483515: Dark Elves of the Golgari Also called the elves of shadow, the Devkarin are one
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00:02:25
Chunk 0013_p0009 · 108,600/483515: Palatial architecture fills cavernous sewer chambers, and luminescent spores flo
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00:02:13
Chunk 0013_p0009 · 108,355/483515: The Golgari are preparing for upheaval. They have sealed many of the passages le
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00:01:56
Chunk 0013_p0008 · 108,000/483515: As such, the Golgari see the looming interguild conflict as a necessary final pu
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00:01:50
Chunk 0013_p0008 · 107,882/483515: The teeming hordes of the Golgari Swarm believe it is finally their time to shin
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00:01:31
Chunk 0013_p0007 · 107,415/483515: But the Golgari have also learned patience from nature; they are content to work
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00:01:22
Chunk 0013_p0007 · 107,204/483515: Goals of the Golgari The Golgari Swarm celebrates the growth and vibrancy of the
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00:01:04
Chunk 0013_p0006 · 106,819/483515: Jarad maintains a council of shamans and rogues to serve as a combination of adv
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00:00:50
Chunk 0013_p0005 · 106,528/483515: More adventurous members might enjoy intrigue and politics, or might unwittingly
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00:00:44
Chunk 0013_p0005 · 106,391/483515: Members of the Golgari Swarm live in the shadow of Jarad and the leaders of the
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00:00:24
Chunk 0013_p0004 · 105,898/483515: The three most important power groups within the Golgari are the Devkarin elves,
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00:00:09
Chunk 0013_p0003 · 105,622/483515: Various groups of people and monsters coexist within the swarm, their relative p
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00:00:02
Chunk 0013_p0003 · 105,465/483515: Inside the Swarm The leadership of the Golgari has undergone several major chang
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23:59:42
Chunk 0013_p0002 · 105,005/483515: The original mandate of the Golgari Swarm under the leadership of Svogthir, its
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23:59:25
Chunk 0013_p0001 · 104,641/483515: - Doug Beyer, Return to Ravnica: The SecretistThe teeming masses that compose th
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23:59:04
Chunk 0013_p0001 · 104,155/483515: A small crowd of pale elves and humans stepped into the light. Bits of bone and
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23:58:46
Chunk 0013_p0000 · 103,757/483515: Golgari Swarm.
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23:58:45
Emitting 54 paragraph chunks for chapter 14.
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23:58:45
Chapter 14 title · 103,743/483515: Golgari Swarm.
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23:58:43
Processing chapter 14/73: Golgari Swarm
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23:58:43
Finished chapter 13 with 56 segments.
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23:58:43
Chunk 0012_p0047 · 103,729/483515: Simic." They are never short of intriguing surprises, so we know they are gearin
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23:58:33
Chunk 0012_p0046 · 103,497/483515: Selesnya." Strength without guile is perhaps the most dangerous kind. One can't
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23:58:19
Chunk 0012_p0045 · 103,229/483515: Rakdos." They've turned pointless activity into an art form, but their performan
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23:58:08
Chunk 0012_p0044 · 103,009/483515: Orzhov." We're amused at how well they've used their hierarchy to mask the corru
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23:57:56
Chunk 0012_p0043 · 102,757/483515: Izzet." Even an overloaded, sizzled clock is still right twice a day. When Izzet
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23:57:45
Chunk 0012_p0042 · 102,544/483515: Gruul." They've always been convenient scapegoats, but their recent aggressivene
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23:57:33
Chunk 0012_p0041 · 102,297/483515: Golgari." We once appreciated them for their ability to make a corpse disappear,
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23:57:17
Chunk 0012_p0040 · 101,975/483515: Boros." Not inherently dangerous. The true danger is that they'll drag down all
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23:57:04
Chunk 0012_p0039 · 101,724/483515: Azorius." They can't be allowed to monopolize the flow of knowledge. Clog their
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23:56:56
Chunk 0012_p0038 · 101,537/483515: The Dimir View on Other Guilds To House Dimir, every other guild is a potential
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23:56:48
Chunk 0012_p0037 · 101,390/483515: You might cooperate with members of other guilds, openly or in disguise, insofar
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23:56:31
Chunk 0012_p0036 · 101,047/483515: Your missions might put you at odds with any other guild by calling on you to in
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23:56:13
Chunk 0012_p0035 · 100,685/483515: It's hard for a guild built on stealth and secrecy to maintain a positive relati
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23:55:55
Chunk 0012_p0034 · 100,257/483515: Enemies and Allies.
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23:55:53
Chunk 0012_p0033 · 100,238/483515: Few members of House Dimir ever encounter Lazav, and those who do are often unaw
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23:55:37
Chunk 0012_p0032 · 99,890/483515: Guildmaster's Confidant Prerequisite: Renown 50 or higher in House Dimir.
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23:55:33
Chunk 0012_p0031 · 99,817/483515: At this level of renown, you are responsible for coordinating the activities of
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23:55:17
Chunk 0012_p0030 · 99,455/483515: Inner Circle Prerequisite: Renown 25 or higher in House Dimir.
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23:55:13
Chunk 0012_p0029 · 99,393/483515: In addition, you gain a Dimir charm (described in chapter 5) at the start of eac
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23:55:07
Chunk 0012_p0028 · 99,267/483515: Whatever it is, the secret is a weakness that can be used to manipulate the pers
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23:55:02
Chunk 0012_p0028 · 99,142/483515: By the time you reach this level of renown in House Dimir, you are amassing a si
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23:54:43
Chunk 0012_p0027 · 98,642/483515: Collector of Secrets Prerequisite: Renown 10 or higher in House Dimir.
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23:54:39
Chunk 0012_p0026 · 98,572/483515: You acquire a spies'murmur (described in chapter 5) - a magic device that allows
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23:54:27
Chunk 0012_p0025 · 98,335/483515: As an independent agent, you have considerable latitude in the way you choose to
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23:54:22
Chunk 0012_p0024 · 98,225/483515: Independent Agent Prerequisite: Renown 3 or higher in House Dimir.
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23:54:18
Chunk 0012_p0023 · 98,159/483515: At the start of your career, your orders include step-by-step instructions-or th
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23:54:09
Chunk 0012_p0022 · 97,990/483515: As you gain renown within House Dimir, you will be rewarded with missions of inc
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23:53:52
Chunk 0012_p0021 · 97,593/483515: Rank and Renown.
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23:53:51
Chunk 0012_p0020 · 97,577/483515: A Dimir Party House Dimir might send an adventuring party on missions focused on
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23:53:37
Chunk 0012_p0019 · 97,295/483515: The Dimir Operative background is available for characters who are part of the D
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23:53:33
Chunk 0012_p0018 · 97,204/483515: If you are a spellcaster (perhaps a wizard specialized in the School of Divinati
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23:53:13
Chunk 0012_p0017 · 96,727/483515: In your guild role, you engage in surveillance, theft, sabotage, infiltration, a
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23:52:57
Chunk 0012_p0016 · 96,361/483515: Your training focused on stealth, espionage, and infiltration. As a Dimir spy, y
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23:52:51
Chunk 0012_p0016 · 96,232/483515: Joining House Dimir You began your career in House Dimir as part of the legion o
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23:52:31
Chunk 0012_p0015 · 95,728/483515: You want to deceive your fellow players without necessarily betraying them.
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23:52:28
Chunk 0012_p0014 · 95,653/483515: The idea of stealing thoughts instead of treasure has a special appeal to you.
-
23:52:24
Chunk 0012_p0013 · 95,575/483515: You like to play rogues, spies, and assassins.
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23:52:22
Chunk 0012_p0012 · 95,529/483515: You love subterfuge, intrigue, and deception.
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23:52:20
Chunk 0012_p0011 · 95,484/483515: If the following sentences describe you, you might enjoy playing a character who
-
23:52:15
Chunk 0012_p0010 · 95,380/483515: Suggested Classes: Monk, rogue, wizard.
-
23:52:12
Chunk 0012_p0009 · 95,341/483515: Suggested Races: Half-elf, human.
-
23:52:10
Chunk 0012_p0008 · 95,308/483515: Dimir Characters Alignment: Usually neutral, sometimes evil.
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23:52:07
Chunk 0012_p0007 · 95,248/483515: Of all the other guilds, the Izzet and the Gruul concern the Dimir the most; the
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23:51:55
Chunk 0012_p0007 · 95,011/483515: House Dimir's progress toward its goals depends on a web woven from meticulously
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23:51:35
Chunk 0012_p0006 · 94,560/483515: To House Dimir, knowledge is power. The guild hungers to learn everything it doe
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23:51:17
Chunk 0012_p0005 · 94,141/483515: Every self-proclaimed expert with an opinion on the matter has a theory about th
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23:50:58
Chunk 0012_p0005 · 93,738/483515: Goals of the Dimir House Dimir is all about secrets and misinformation, even whe
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23:50:42
Chunk 0012_p0004 · 93,390/483515: By design, you don't have much interaction with other members of your guild. You
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23:50:30
Chunk 0012_p0003 · 93,160/483515: Inside the House House Dimir has a clandestine aspect hidden from all but its mo
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23:50:11
Chunk 0012_p0002 · 92,692/483515: An immortal entity, Szadek ruled the guild for ten thousand years until he was a
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23:50:04
Chunk 0012_p0002 · 92,544/483515: The first guildmaster of House Dimir was a vampire named Szadek, whose organizat
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23:49:45
Chunk 0012_p0001 · 92,103/483515: Dimir agents leave no trace of their covert activities, warping the memories of
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23:49:36
Chunk 0012_p0001 · 91,911/483515: - Doug Beyer, Return to Ravnica: The SecretistHouse Dimir is Ravnica's dark secr
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23:49:18
Chunk 0012_p0001 · 91,538/483515: A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to
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23:49:05
Chunk 0012_p0000 · 91,250/483515: House Dimir.
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23:49:04
Emitting 48 paragraph chunks for chapter 13.
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23:49:04
Chapter 13 title · 91,238/483515: House Dimir.
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23:49:02
Processing chapter 13/73: House Dimir
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23:49:02
Finished chapter 12 with 74 segments.
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23:49:02
Chunk 0011_p0064 · 91,226/483515: Simic." They have stepped out of their place, with all their experiments, their
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23:48:55
Chunk 0011_p0063 · 91,041/483515: Selesnya." I almost envy the naiveté that leads them to retreat into their littl
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23:48:49
Chunk 0011_p0062 · 90,908/483515: Rakdos." They make destruction into a spectacle, but they're more than blood and
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23:48:43
Chunk 0011_p0061 · 90,757/483515: Orzhov." The Orzhov care only about the Orzhov. If it were up to them, all of Ra
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23:48:35
Chunk 0011_p0060 · 90,586/483515: Izzet." They don't understand the concept of limits. If they kept their spellcra
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23:48:28
Chunk 0011_p0059 · 90,454/483515: Gruul." They are lost in violence and savagery. Only occasionally can their ener
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23:48:22
Chunk 0011_p0058 · 90,313/483515: Golgari." If they limited themselves to their intended purpose, repulsive as it
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23:48:11
Chunk 0011_p0057 · 90,085/483515: Dimir." Snakes lurking in the shadows. They should be rooted out so they can shr
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23:48:07
Chunk 0011_p0056 · 89,986/483515: Azorius." Legalism. Arrogance. Hot air. The law in their hands is a bludgeon, an
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23:48:01
Chunk 0011_p0055 · 89,853/483515: The Boros View on Other Guilds The Boros are committed to justice and order, and
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23:47:47
Chunk 0011_p0054 · 89,568/483515: Conversely, any guild can offer you allies in your quest for justice. Distastefu
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23:47:36
Chunk 0011_p0053 · 89,351/483515: The legion is dedicated to combating the influence of Dimir spies and infiltrato
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23:47:16
Chunk 0011_p0052 · 88,922/483515: Enemies and Allies In general, the Boros find some common ground with other guil
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23:46:59
Chunk 0011_p0051 · 88,572/483515: You continue to draw a salary sufficient to maintain a comfortable lifestyle.
-
23:46:56
Chunk 0011_p0050 · 88,495/483515: In this role, you are advised-and ordered around-by angels. You are in regular c
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23:46:39
Chunk 0011_p0049 · 88,144/483515: As a commander, you assume the leadership of one of the major garrisons of the B
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23:46:19
Chunk 0011_p0048 · 87,714/483515: Rank 4: Commander Prerequisite: Rank 3 and renown 50 or higher in the Boros Legi
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23:46:15
Chunk 0011_p0047 · 87,631/483515: As a captain, your salary allows you to maintain a comfortable lifestyle between
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23:46:10
Chunk 0011_p0046 · 87,539/483515: You regularly receive communications from warleader angels who coordinate the ef
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23:45:52
Chunk 0011_p0045 · 87,128/483515: As a captain in the Boros Legion, you gain command of a small garrison and the r
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23:45:35
Chunk 0011_p0044 · 86,743/483515: Rank 3: Captain Prerequisite: Rank 2 and renown 25 or higher in the Boros Legion
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23:45:30
Chunk 0011_p0043 · 86,662/483515: Of course, given these chaotic times, you could end up defending Sunhome from an
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23:45:24
Chunk 0011_p0043 · 86,527/483515: Members of the Sunhome Guard are responsible for the defense of Sunhome, the Bor
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23:45:05
Chunk 0011_p0042 · 86,101/483515: Sunhome Guard (Special Role) Prerequisite: Renown 10 or higher in the Boros Legi
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23:45:00
Chunk 0011_p0041 · 85,997/483515: At this rank, you gain a Boros charm (described in chapter 5) at the start of ea
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23:44:47
Chunk 0011_p0040 · 85,741/483515: You lead a brigade that consists of six squads, each made up of four soldiers co
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23:44:27
Chunk 0011_p0039 · 85,231/483515: As a brigadier, you are responsible for missions and strategies that you can't e
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23:44:13
Chunk 0011_p0038 · 84,946/483515: Prerequisite: Rank 1 and renown 10 or higher in the Boros Legion.
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23:44:09
Chunk 0011_p0037 · 84,881/483515: Rank 2: Brigadier.
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23:44:08
Chunk 0011_p0036 · 84,863/483515: You can be both a skyknight and a member of the Wojek League, gaining the title
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23:44:04
Chunk 0011_p0035 · 84,773/483515: The Wojeks also help the angels root out spies and leaks within the legion. Seco
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23:43:44
Chunk 0011_p0035 · 84,300/483515: If you meet the prerequisites, you can apply to join the elite soldiers of the W
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23:43:26
Chunk 0011_p0034 · 83,863/483515: Wojek (Special Role) Prerequisite: Renown 5 or higher in the Boros Legion, 5th l
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23:43:21
Chunk 0011_p0033 · 83,768/483515: Skyknights mounted on Skyjek rocs patrol the skies above Ravnica-a regular remin
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23:43:03
Chunk 0011_p0032 · 83,379/483515: Skyknight (Special Role) Prerequisite: Renown 5 or higher in the Boros Legion, 5
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23:42:58
Chunk 0011_p0031 · 83,280/483515: Your salary at this rank is enough to maintain a modest lifestyle, including pri
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23:42:53
Chunk 0011_p0030 · 83,170/483515: At this rank, you gain some authority over lower-ranking soldiers. When you unde
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23:42:41
Chunk 0011_p0029 · 82,933/483515: Rank 1: Sergeant Prerequisite: Renown 3 or higher in the Boros Legion.
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23:42:38
Chunk 0011_p0028 · 82,863/483515: In addition, certain positions become available to you when both your renown and
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23:42:32
Chunk 0011_p0027 · 82,736/483515: Rank and Renown By gaining renown as a member of the Boros Legion, you can ascen
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23:42:17
Chunk 0011_p0026 · 82,431/483515: A lightly armored swiftblade (ranger) could help the group in situations involvi
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23:42:12
Chunk 0011_p0026 · 82,325/483515: A Boros Party An adventuring party drawn entirely from the ranks of the Boros Le
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23:41:55
Chunk 0011_p0025 · 81,928/483515: The Boros Legionnaire background is available for characters who are part of the
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23:41:51
Chunk 0011_p0024 · 81,835/483515: Military Magic If you are a paladin who swears the Oath of Devotion, a fighter o
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23:41:35
Chunk 0011_p0023 · 81,494/483515: If you prefer healing magic over the explosive magic of the embermages (perhaps
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23:41:21
Chunk 0011_p0022 · 81,193/483515: Magical Study If you are spellcaster (perhaps a wizard specialized in the School
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23:41:07
Chunk 0011_p0021 · 80,896/483515: Another option is to join the swiftblades, the vanguard of the Boros Legion. The
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23:40:53
Chunk 0011_p0020 · 80,602/483515: Martial Training The bulk of the Boros Legion consists of human, minotaur, and g
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23:40:39
Chunk 0011_p0019 · 80,304/483515: Depending on whether you focused on martial training, studied magic, or pursued
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23:40:33
Chunk 0011_p0019 · 80,171/483515: Joining the Boros Legion As a new recruit to the Boros Legion, you were sent to
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23:40:16
Chunk 0011_p0018 · 79,741/483515: You want to protect the innocent and fight for justice.
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23:40:13
Chunk 0011_p0017 · 79,686/483515: Smiting foes with holy radiance fills you with righteous joy.
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23:40:10
Chunk 0011_p0016 · 79,625/483515: You like playing clerics, paladins, or disciplined fighters.
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23:40:07
Chunk 0011_p0015 · 79,565/483515: You are drawn to the ideal of the knight in shining armor.
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23:40:04
Chunk 0011_p0014 · 79,507/483515: Consider the Boros Legion for your character if one or more of the following sen
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23:40:00
Chunk 0011_p0013 · 79,410/483515: Suggested Classes: Cleric, fighter, paladin, ranger, wizard.
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23:39:57
Chunk 0011_p0012 · 79,350/483515: Suggested Races: Human, goblin, minotaur.
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23:39:54
Chunk 0011_p0011 · 79,309/483515: Boros Characters Alignment: Usually good, often lawful.
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23:39:51
Chunk 0011_p0010 · 79,254/483515: The angels are also bracing for a subtler threat: the danger of infiltration by
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23:39:36
Chunk 0011_p0009 · 78,948/483515: Construction proceeds on new strongholds near Gruul territories, but in general
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23:39:27
Chunk 0011_p0009 · 78,768/483515: Because the Guildpact-the one force on Ravnica that can keep the guilds from des
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23:39:08
Chunk 0011_p0008 · 78,348/483515: At the same time, members of the legion are passionate about their pursuit of ju
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23:38:52
Chunk 0011_p0008 · 78,007/483515: The Boros Legion is defined by the tension between its goal of establishing orde
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23:38:35
Chunk 0011_p0007 · 77,641/483515: Goals of the Boros Wherever criminals exploit others, petty tyrants make grabs f
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23:38:26
Chunk 0011_p0006 · 77,441/483515: The garrison commanders who convey the angels'commands are accessible to the ord
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23:38:15
Chunk 0011_p0005 · 77,212/483515: From the perspective of the average Boros soldier, the angels embody the ideals
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23:37:55
Chunk 0011_p0004 · 76,741/483515: Inside the Legion Angels occupy the highest tier of the Boros hierarchy, from th
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23:37:34
Chunk 0011_p0003 · 76,244/483515: A Proud Martial Tradition Minotaurs have a reputation for being both fierce warr
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23:37:16
Chunk 0011_p0002 · 75,841/483515: The archangel Razia was the original guildmaster of the Boros Legion, which was
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23:36:57
Chunk 0011_p0001 · 75,429/483515: From garrisons throughout the sprawling city, disciplined, stalwart soldiers are
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23:36:45
Chunk 0011_p0001 · 75,214/483515: - Doug Beyer, Return to Ravnica: The SecretistClad in shining armor and fueled b
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23:36:28
Chunk 0011_p0001 · 74,837/483515: A brown-bearded, broad-chested man clad in massive-shouldered plate armor led a
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23:36:08
Chunk 0011_p0000 · 74,398/483515: Boros Legion.
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23:36:07
Emitting 65 paragraph chunks for chapter 12.
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23:36:07
Chapter 12 title · 74,385/483515: Boros Legion.
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23:36:06
Processing chapter 12/73: Boros Legion
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23:36:06
Finished chapter 11 with 75 segments.
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23:36:06
Chunk 0010_p0066 · 74,372/483515: Simic." The Simic experiment with matters that disobey the laws of nature and th
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23:35:59
Chunk 0010_p0065 · 74,236/483515: Selesnya." The Conclave plays by the rules and keeps to itself. Until its member
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23:35:53
Chunk 0010_p0064 · 74,100/483515: Rakdos." An absolute blight on Ravnica. They are clowns who know nothing of cult
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23:35:46
Chunk 0010_p0063 · 73,954/483515: Orzhov." Their brazen exploitation of our laws will be their downfall. They are
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23:35:39
Chunk 0010_p0062 · 73,807/483515: Izzet." Eccentric and occasionally explosive, but generally harmless, for now. I
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23:35:31
Chunk 0010_p0061 · 73,610/483515: Gruul." The Gruul are dangerous anarchists with no interest in furthering the de
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23:35:24
Chunk 0010_p0060 · 73,473/483515: Golgari." Their underground structures break numerous building regulations, but
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23:35:18
Chunk 0010_p0059 · 73,335/483515: Dimir." A perennial thorn in our side. Though they were once our greatest foes,
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23:35:11
Chunk 0010_p0058 · 73,188/483515: Boros." Their vigilantism is tremendously dangerous without a hand to control it
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23:35:06
Chunk 0010_p0057 · 73,106/483515: The Azorius View on Other Guilds Because of its authoritarian, overreaching gras
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23:34:51
Chunk 0010_p0056 · 72,799/483515: Of course, whenever the members of another guild decide to operate within the la
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23:34:38
Chunk 0010_p0055 · 72,526/483515: You participate in missions to thwart the criminals of other guilds, from overze
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23:34:21
Chunk 0010_p0054 · 72,178/483515: Enemies and Allies As far as the Azorius are concerned, every other guild in Rav
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23:34:08
Chunk 0010_p0053 · 71,927/483515: As an arbiter, all the resources of your column are at your disposal, and you ha
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23:33:54
Chunk 0010_p0052 · 71,664/483515: As an arbiter (or capital), you serve as the head of your column. Only Isperia,
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23:33:46
Chunk 0010_p0051 · 71,465/483515: Prerequisite: Rank 3 and renown 50 or higher in the Azorius Senate.
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23:33:42
Chunk 0010_p0050 · 71,398/483515: Rank 4: Arbiter.
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23:33:40
Chunk 0010_p0049 · 71,382/483515: Between adventures, your responsibilities to the guild-including supervising arr
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23:33:31
Chunk 0010_p0048 · 71,191/483515: Regardless of your specific title, you can secure the aid of up to 3 d 4 soldier
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23:33:24
Chunk 0010_p0047 · 71,036/483515: If you want a position on the legislative body of the Jelenn Column, you become
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23:33:20
Chunk 0010_p0046 · 70,946/483515: If your interests concern the judiciary, you become a judge within the Sova Colu
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23:33:16
Chunk 0010_p0045 · 70,863/483515: If your interests lie in law enforcement, you become a minister within the Lyev
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23:33:08
Chunk 0010_p0044 · 70,688/483515: Your new title depends on your broader interests as they relate to one of the th
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23:33:01
Chunk 0010_p0043 · 70,514/483515: Rank 3: Minister, Judge, or Senator Prerequisite: Rank 2 and renown 25 or higher
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23:32:55
Chunk 0010_p0042 · 70,411/483515: Between adventures, you earn enough money pursuing your duties to support yourse
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23:32:50
Chunk 0010_p0041 · 70,301/483515: You are recognized as an authority in your field. You gain an Azorius charm (des
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23:32:33
Chunk 0010_p0040 · 69,936/483515: If you are a scribe, you become an emissary.
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23:32:31
Chunk 0010_p0039 · 69,892/483515: If you are an officer, you become an imperator.
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23:32:28
Chunk 0010_p0038 · 69,845/483515: If you are a justiciar, you become a deputy with a specific title, such as Deput
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23:32:19
Chunk 0010_p0037 · 69,656/483515: Your new title depends on your previous role as an official in the Azorius Senat
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23:32:15
Chunk 0010_p0036 · 69,574/483515: Rank 2: Authority Prerequisite: Rank 1 and renown 10 or higher in the Azorius Se
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23:32:11
Chunk 0010_p0035 · 69,489/483515: No Azorius official lives in poverty. Between adventures, you earn a salary that
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23:32:05
Chunk 0010_p0034 · 69,373/483515: As an Azorius official, you can call on recruits (use the soldier stat block) to
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23:31:56
Chunk 0010_p0033 · 69,188/483515: If you are a bureaucrat (including an elocutor), you become a scribe.
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23:31:53
Chunk 0010_p0032 · 69,119/483515: If you are an arrester, you become an officer.
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23:31:50
Chunk 0010_p0031 · 69,073/483515: If you are a lawmage or a precognitive mage, you assume the title of justiciar.
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23:31:46
Chunk 0010_p0030 · 68,994/483515: Your specific title depends on your role in the guild:
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23:31:44
Chunk 0010_p0029 · 68,940/483515: Rank 1: Official Prerequisite: Renown 3 or higher in the Azorius Senate.
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23:31:40
Chunk 0010_p0028 · 68,868/483515: Rank and Renown By gaining renown as a member of the Azorius Senate, you can adv
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23:31:25
Chunk 0010_p0027 · 68,575/483515: His tactical genius is unquestioned, but his lack of battle experience did cause
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23:31:16
Chunk 0010_p0027 · 68,389/483515: The Jelenn Column (the legislature) is led by a vedalken lawmage named Uzana, re
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23:30:56
Chunk 0010_p0027 · 67,949/483515: Three Capitals The heads of the three columns of the Azorius Senate are called a
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23:30:38
Chunk 0010_p0026 · 67,551/483515: An Azorius Party An adventuring party made up entirely of Azorius members could
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23:30:20
Chunk 0010_p0025 · 67,157/483515: The Azorius Functionary background is available for characters who are part of t
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23:30:15
Chunk 0010_p0024 · 67,060/483515: You might have the task of securing the support of key senators for a particular
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23:30:07
Chunk 0010_p0024 · 66,868/483515: Elocutors. As a skilled orator and diplomat (perhaps a bard of the College of Lo
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23:29:47
Chunk 0010_p0023 · 66,380/483515: Bureaucracy Bureaucracy might seem like the opposite of adventure, but it is pos
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23:29:29
Chunk 0010_p0022 · 65,917/483515: Arresters. As a martial character, you can serve as an arrester in the Azorius S
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23:29:09
Chunk 0010_p0021 · 65,437/483515: Precognitive Mages. If you are a spellcaster with some ability to glimpse the fu
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23:28:50
Chunk 0010_p0020 · 64,965/483515: In any case, you're called a lawmage, and you can aspire to the title of justici
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23:28:44
Chunk 0010_p0020 · 64,822/483515: Lawmages. As a spellcaster in the Azorius Senate, you use your magic to compel o
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23:28:25
Chunk 0010_p0019 · 64,419/483515: Law Enforcement Most Azorius adventurers belong to the guild's police force. The
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23:28:10
Chunk 0010_p0018 · 64,098/483515: Joining the Azorius Senate As a recruit to the Azorius Senate, you were quickly
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23:27:51
Chunk 0010_p0017 · 63,625/483515: You like playing enchanter wizards, clerics of law, or unbending paladins.
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23:27:48
Chunk 0010_p0016 · 63,551/483515: You like the idea of using magic to control enemies.
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23:27:44
Chunk 0010_p0015 · 63,499/483515: You're drawn to the idea of a hard-bitten police officer trying to impose order
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23:27:40
Chunk 0010_p0014 · 63,400/483515: You might enjoy playing a character who belongs to the Azorius Senate if one or
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23:27:34
Chunk 0010_p0013 · 63,278/483515: Suggested Classes: Bard, cleric, fighter, paladin, wizard.
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23:27:31
Chunk 0010_p0012 · 63,220/483515: Suggested Races: Human, vedalken.
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23:27:29
Chunk 0010_p0011 · 63,187/483515: Azorius Characters Alignment: Usually lawful, often neutral.
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23:27:25
Chunk 0010_p0010 · 63,127/483515: In response to attempts by other guilds to edge their way around the system, the
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23:27:18
Chunk 0010_p0010 · 62,977/483515: The Azorius, as always, see agents of disorder as their greatest enemies. They h
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23:26:59
Chunk 0010_p0009 · 62,541/483515: The Azorius guild embraces the belief that Ravnican society has come too far to
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23:26:42
Chunk 0010_p0008 · 62,171/483515: In the absence of the Living Guildpact, the Azorius are uncertain who is suppose
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23:26:22
Chunk 0010_p0007 · 61,701/483515: The Azorius can act as a benevolent proactive force that keeps evildoers in chec
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23:26:13
Chunk 0010_p0007 · 61,526/483515: Goals of the Azorius The Azorius Senate's ultimate goal is the perfection of soc
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23:25:53
Chunk 0010_p0006 · 61,029/483515: The Lyev Column enforces the law as Ravnica's police force. The many-leveled hie
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23:25:33
Chunk 0010_p0005 · 60,574/483515: The Jelenn Column writes and enacts the laws of Ravnica, involving the efforts n
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23:25:22
Chunk 0010_p0004 · 60,363/483515: The Sova Column consists of judges and the extensive legal apparatus surrounding
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23:25:07
Chunk 0010_p0003 · 60,074/483515: Inside the Senate The Azorius Senate is supported by three branches, called colu
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23:24:54
Chunk 0010_p0002 · 59,804/483515: The first guildmaster of the Azorius Senate was a sphinx named Azor. He was the
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23:24:38
Chunk 0010_p0001 · 59,480/483515: Without the extensive legal code crafted and enforced by the Azorius, society wo
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23:24:21
Chunk 0010_p0001 · 59,122/483515: Officer Lavinia stood before the enormous double doors that led into the highest
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23:24:01
Chunk 0010_p0000 · 58,640/483515: Azorius Senate.
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23:24:00
Emitting 67 paragraph chunks for chapter 11.
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23:24:00
Chapter 11 title · 58,625/483515: Azorius Senate.
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23:23:58
Processing chapter 11/73: Azorius Senate
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23:23:58
Finished chapter 10 with 65 segments.
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23:23:58
Chunk 0009_p0053 · 58,610/483515: Your new guild doesn't give you any benefits that assume prior knowledge or expe
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23:23:51
Chunk 0009_p0052 · 58,435/483515: You gain the privileges of membership in your new guild. These include the backg
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23:23:33
Chunk 0009_p0051 · 58,014/483515: Your old guild expects you to return your guild insignia, and your new guild giv
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23:23:28
Chunk 0009_p0050 · 57,909/483515: When you change guilds, you lose all the privileges of membership in your origin
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23:23:08
Chunk 0009_p0049 · 57,454/483515: Your DM decides what requirements you must meet to join a new guild. Some guilds
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23:22:59
Chunk 0009_p0048 · 57,260/483515: Changing Guilds If events in your character's adventuring career warrant it, you
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23:22:51
Chunk 0009_p0047 · 57,070/483515: 6: I've been put at the disposal of another guild because my superiors hope I'll
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23:22:46
Chunk 0009_p0046 · 56,984/483515: 5: I've been put at the disposal of another guild because my superiors want to h
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23:22:42
Chunk 0009_p0045 · 56,895/483515: 4: I'm moonlighting, and I'd get in trouble if my superiors knew what I was up t
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23:22:38
Chunk 0009_p0044 · 56,813/483515: 3: I've been singled out for special assignments because somebody up the ranks h
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23:22:34
Chunk 0009_p0043 · 56,725/483515: 2: I've been chosen for special assignments because I'm just that good.
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23:22:31
Chunk 0009_p0042 · 56,654/483515: 1: I've been around long enough that my guild lets me do what I want.
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23:22:28
Chunk 0009_p0041 · 56,585/483515: Membership and Independence Some adventurers do exactly what they're told, spend
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23:22:12
Chunk 0009_p0040 · 56,251/483515: Anomalies are individuals who join guilds contrary to all expectations. Their ra
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23:21:55
Chunk 0009_p0039 · 55,911/483515: A Boros legionnaire with tyrannical tendencies who thinks the Boros should enfor
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23:21:49
Chunk 0009_p0039 · 55,785/483515: Rebels love the guilds they're in but don't conform to guild expectations. They
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23:21:31
Chunk 0009_p0038 · 55,372/483515: A selfish human fighter who uses membership in the Boros Legion as an excuse to
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23:21:25
Chunk 0009_p0038 · 55,240/483515: Opportunists join a guild based on what they can gain from becoming members. Eve
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23:21:06
Chunk 0009_p0037 · 54,788/483515: Loyalists join a guild because they firmly believe in the guild's ideals and wan
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23:20:47
Chunk 0009_p0036 · 54,356/483515: Styles of Membership As you're playing a character associated with one of the gu
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23:20:31
Chunk 0009_p0035 · 54,009/483515: Even if you regain the lost renown, you might find it more difficult to again se
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23:20:26
Chunk 0009_p0035 · 53,880/483515: Losing Renown If you commit a serious offense against your guild or its members,
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23:20:08
Chunk 0009_p0034 · 53,498/483515: You might assign them to perform tasks in your absence, which could include unde
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23:19:49
Chunk 0009_p0034 · 53,008/483515: A prominent position in a guild often allows you to call on the services of lowe
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23:19:29
Chunk 0009_p0033 · 52,485/483515: Several guilds provide a salary among the benefits of renown within the guild. T
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23:19:13
Chunk 0009_p0032 · 52,135/483515: Other guilds have positions of honor that characters can apply for if their reno
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23:18:54
Chunk 0009_p0031 · 51,703/483515: Some guilds-notably Azorius, Orzhov, and Boros-have well-defined hierarchies tha
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23:18:47
Chunk 0009_p0030 · 51,555/483515: Renown 5 or Higher. When your renown score with any guild reaches 5, you gain an
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23:18:31
Chunk 0009_p0029 · 51,222/483515: If you are accused of a crime, your guild offers legal support, as long as a goo
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23:18:24
Chunk 0009_p0029 · 51,075/483515: Renown 3 or Higher. When you have a renown score of at least 3 with your own gui
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23:18:06
Chunk 0009_p0028 · 50,673/483515: Benefits of Renown As you gain renown in a guild, you gain certain benefits. Mos
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23:17:58
Chunk 0009_p0027 · 50,484/483515: At your DM's discretion, you might also have a renown score in a guild you don't
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23:17:41
Chunk 0009_p0026 · 50,096/483515: Other tasks that don't involve adventuring can also improve your renown score. Y
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23:17:23
Chunk 0009_p0025 · 49,719/483515: The various ranks within the guilds describe the range of tasks you might perfor
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23:17:04
Chunk 0009_p0024 · 49,256/483515: When you join a guild as a starting character, your renown score with that guild
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23:16:46
Chunk 0009_p0023 · 48,811/483515: Your status in your guild is measured by your renown score. As you increase that
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23:16:39
Chunk 0009_p0022 · 48,661/483515: Renown As you advance the goals of your guild through your adventures, you becom
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23:16:26
Chunk 0009_p0021 · 48,381/483515: And when they don't, they join groups of another sort, such as mercenary compani
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23:16:18
Chunk 0009_p0021 · 48,189/483515: Criminal gangs set themselves up as rivals to the Orzhov, and even military forc
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23:15:56
Chunk 0009_p0021 · 47,701/483515: But even in the city's heart, some guildless citizens actively oppose the influe
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23:15:37
Chunk 0009_p0021 · 47,207/483515: The Guildless The guilds might be considered the heart and soul of Ravnica, but
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23:15:19
Chunk 0009_p0020 · 46,765/483515: That contact could be either an ally or a rival, or you might instead gain a thi
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23:15:14
Chunk 0009_p0020 · 46,654/483515: You'll roll twice on the Contacts table for your guild, unless you're in House D
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23:14:55
Chunk 0009_p0019 · 46,183/483515: Starting Contacts Your character starts the game with three contacts: an ally in
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23:14:37
Chunk 0009_p0018 · 45,759/483515: Although the tables of contacts in this chapter describe nonplayer characters wh
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23:14:21
Chunk 0009_p0017 · 45,396/483515: They might be friends, rivals, or even family members, but their relationship wi
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23:14:15
Chunk 0009_p0017 · 45,274/483515: As stated in the Player's Handbook, bonds represent your connections to people,
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23:13:58
Chunk 0009_p0016 · 44,851/483515: Bonds and Contacts As a benefit of your guild membership, you have contacts both
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23:13:46
Chunk 0009_p0015 · 44,620/483515: If you play a character who has the Spellcasting or the Pact Magic class feature
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23:13:38
Chunk 0009_p0014 · 44,423/483515: Guild Spells The spellcasters of Ravnica's guilds have a style of magic specific
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23:13:21
Chunk 0009_p0013 · 44,083/483515: The backgrounds associated with guilds in this chapter work like those in the Pl
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23:13:03
Chunk 0009_p0012 · 43,661/483515: Guild Membership You establish your character's membership in a guild by choosin
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23:12:45
Chunk 0009_p0011 · 43,220/483515: Even though citizens can choose their guild associations, long-standing traditio
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23:12:25
Chunk 0009_p0010 · 42,770/483515: Citizens of Ravnica aren't born into guilds. An individual can choose to belong
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23:12:07
Chunk 0009_p0009 · 42,346/483515: Two widely divergent groups devoted to nature, the Golgari Swarm and the Selesny
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23:12:02
Chunk 0009_p0008 · 42,255/483515: Raucous performance troupes collectively known as the Cult of Rakdos, which bend
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23:11:57
Chunk 0009_p0007 · 42,140/483515: An organized crime family, the Orzhov Syndicate.
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23:11:54
Chunk 0009_p0006 · 42,092/483515: Two scientific research institutions, the Izzet League and the Simic Combine.
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23:11:50
Chunk 0009_p0005 · 42,015/483515: An association of raiders, the Gruul Clans.
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23:11:48
Chunk 0009_p0004 · 41,972/483515: An espionage network, House Dimir.
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23:11:46
Chunk 0009_p0003 · 41,938/483515: A military force, the Boros Legion.
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23:11:44
Chunk 0009_p0002 · 41,903/483515: A government body, the Azorius Senate.
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23:11:41
Chunk 0009_p0001 · 41,865/483515: The ten guilds are the lifeblood of Ravnica, making up the foundation of its soc
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23:11:26
Chunk 0009_p0000 · 41,558/483515: Chapter 2: Guilds of Ravnica.
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23:11:24
Emitting 54 paragraph chunks for chapter 10.
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23:11:24
Chapter 10 title · 41,529/483515: Chapter 2: Guilds of Ravnica.
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Processing chapter 10/73: Chapter 2: Guilds of Ravnica
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23:11:22
Finished chapter 9 with 4 segments.
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23:11:22
Chunk 0008_p0002 · 41,500/483515: At 2nd level, a druid chooses a Druid Circle. This source adds the Circle of Spo
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23:11:16
Chunk 0008_p0001 · 41,359/483515: At 1st level, a cleric chooses a Divine Domain. This source adds the Order Domai
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23:11:09
Chunk 0008_p0000 · 41,219/483515: Subclass Options Two classes receive subclass options in this section: the cleri
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23:11:04
Emitting 3 paragraph chunks for chapter 9.
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23:11:04
Chapter 9 title · 41,123/483515: Subclass Options.
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Processing chapter 9/73: Subclass Options
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23:11:03
Finished chapter 8 with 95 segments.
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23:11:03
Chunk 0007_p0093 · 41,106/483515: War Magic (from Xanathar's Guide to Everything): Boros.
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23:11:00
Chunk 0007_p0092 · 41,051/483515: School of Transmutation: Izzet, Simic.
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23:10:58
Chunk 0007_p0091 · 41,013/483515: School of Necromancy: Golgari, Orzhov.
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23:10:55
Chunk 0007_p0090 · 40,975/483515: School of Illusion: Dimir.
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23:10:53
Chunk 0007_p0089 · 40,949/483515: School of Evocation: Boros, Izzet.
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23:10:51
Chunk 0007_p0088 · 40,915/483515: School of Enchantment: Azorius, Dimir, Orzhov.
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23:10:48
Chunk 0007_p0087 · 40,869/483515: School of Divination: Azorius, Dimir, Orzhov.
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23:10:45
Chunk 0007_p0086 · 40,824/483515: School of Conjuration: Izzet, Simic.
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23:10:43
Chunk 0007_p0085 · 40,788/483515: School of Abjuration: Azorius, Orzhov.
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23:10:41
Chunk 0007_p0084 · 40,750/483515: Wizard.
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23:10:40
Chunk 0007_p0083 · 40,743/483515: Wizard Almost every guild has wizards. Noteworthy exceptions include the Gruul C
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23:10:30
Chunk 0007_p0082 · 40,542/483515: The Great Old One: Any.
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23:10:28
Chunk 0007_p0081 · 40,519/483515: The Fiend: Rakdos.
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23:10:26
Chunk 0007_p0080 · 40,501/483515: The Celestial (from Xanathar's Guide to Everything): Boros.
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23:10:23
Chunk 0007_p0079 · 40,442/483515: The Archfey: Selesnya.
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23:10:21
Chunk 0007_p0078 · 40,420/483515: Warlock.
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23:10:20
Chunk 0007_p0077 · 40,412/483515: Members of any guild who delve too deeply into forbidden secrets-perhaps at the
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23:10:05
Chunk 0007_p0076 · 40,093/483515: Warlock In a handful of guilds, service to a powerful individual is common among
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23:09:56
Chunk 0007_p0075 · 39,924/483515: Wild Magic: Izzet.
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23:09:54
Chunk 0007_p0074 · 39,906/483515: Storm Sorcery (from Xanathar's Guide to Everything): Izzet.
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23:09:51
Chunk 0007_p0073 · 39,847/483515: Shadow Magic (from Xanathar's Guide to Everything): Dimir.
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23:09:48
Chunk 0007_p0072 · 39,789/483515: Draconic Bloodline: Izzet.
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23:09:46
Chunk 0007_p0071 · 39,763/483515: Divine Soul (from Xanathar's Guide to Everything): Boros.
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23:09:43
Chunk 0007_p0070 · 39,706/483515: Sorcerer.
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23:09:42
Chunk 0007_p0069 · 39,697/483515: Niv-Mizzet, the guildmaster of the Izzet, is a dragon. Sorcerers who gain their
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23:09:33
Chunk 0007_p0068 · 39,502/483515: Sorcerer Ravnica's sorcerers usually attribute their magical power not to bloodl
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23:09:23
Chunk 0007_p0067 · 39,299/483515: Thief: Dimir, Golgari, Orzhov, Rakdos.
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23:09:20
Chunk 0007_p0066 · 39,261/483515: Swashbuckler (from Xanathar's Guide to Everything): Rakdos.
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23:09:17
Chunk 0007_p0065 · 39,202/483515: Scout (from Xanathar's Guide to Everything): Gruul.
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23:09:15
Chunk 0007_p0064 · 39,151/483515: Mastermind (from Xanathar's Guide to Everything): Dimir.
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23:09:12
Chunk 0007_p0063 · 39,095/483515: Inquisitive (from Xanathar's Guide to Everything): Azorius, Dimir.
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23:09:09
Chunk 0007_p0062 · 39,029/483515: Assassin: Dimir, Golgari, Orzhov.
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23:09:06
Chunk 0007_p0061 · 38,996/483515: Arcane Trickster: Dimir.
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23:09:04
Chunk 0007_p0060 · 38,972/483515: Rogue.
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23:09:03
Chunk 0007_p0059 · 38,966/483515: Rogue Rogues are most at home in House Dimir, the Golgari Swarm, and the Orzhov
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23:08:59
Chunk 0007_p0058 · 38,876/483515: Hunter: Boros, Gruul, Selesnya.
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23:08:57
Chunk 0007_p0057 · 38,845/483515: Gloom Stalker (from Xanathar's Guide to Everything): Golgari.
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23:08:54
Chunk 0007_p0056 · 38,784/483515: Beast Master: Golgari (prefer insects and reptiles), Gruul (prefer fierce beasts
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23:08:49
Chunk 0007_p0055 · 38,676/483515: Ranger.
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23:08:47
Chunk 0007_p0054 · 38,669/483515: Ranger Standing as a bastion between civilization and the wilderness, Boros rang
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23:08:31
Chunk 0007_p0053 · 38,310/483515: Oath of Vengeance: Azorius.
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23:08:29
Chunk 0007_p0052 · 38,283/483515: Oath of the Ancients: Selesnya.
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23:08:27
Chunk 0007_p0051 · 38,252/483515: Oath of Redemption (from Xanathar's Guide to Everything): Selesnya.
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23:08:23
Chunk 0007_p0050 · 38,185/483515: Oath of Devotion: Boros.
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23:08:21
Chunk 0007_p0049 · 38,161/483515: Oath of Conquest (from Xanathar's Guide to Everything): Orzhov.
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23:08:18
Chunk 0007_p0048 · 38,098/483515: Paladin.
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23:08:17
Chunk 0007_p0047 · 38,090/483515: Paladin The loyalty of a paladin is appreciated most by those guilds that value
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23:08:09
Chunk 0007_p0046 · 37,921/483515: Way of the Sun Soul (from Xanathar's Guide to Everything): Boros.
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23:08:05
Chunk 0007_p0045 · 37,856/483515: Way of the Open Hand: Selesnya, Simic.
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23:08:03
Chunk 0007_p0044 · 37,818/483515: Way of the Four Elements: Simic (focus on water-and air-related disciplines.)
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23:07:59
Chunk 0007_p0043 · 37,741/483515: Way of Shadow: Dimir.
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23:07:57
Chunk 0007_p0042 · 37,720/483515: Monk.
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23:07:56
Chunk 0007_p0041 · 37,715/483515: Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravni
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23:07:44
Chunk 0007_p0040 · 37,475/483515: Eldritch Knight: Azorius, Boros, Izzet, Rakdos.
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23:07:41
Chunk 0007_p0039 · 37,428/483515: Champion: Azorius, Boros, Golgari, Gruul, Orzhov, Rakdos, Selesnya, Simic.
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23:07:38
Chunk 0007_p0038 · 37,354/483515: Cavalier (from Xanathar's Guide to Everything): Azorius, Boros.
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23:07:34
Chunk 0007_p0037 · 37,291/483515: Battle Master: Azorius, Boros, Orzhov, Selesnya.
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23:07:31
Chunk 0007_p0036 · 37,243/483515: Arcane Archer (from Xanathar's Guide to Everything): Selesnya.
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23:07:28
Chunk 0007_p0035 · 37,181/483515: Fighter.
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23:07:27
Chunk 0007_p0034 · 37,173/483515: Fighter Fighters are common in almost every guild, with Dimir as the notable exc
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23:07:16
Chunk 0007_p0033 · 36,951/483515: Circle of the Shepherd (from Xanathar's Guide to Everything): Selesnya.
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23:07:12
Chunk 0007_p0032 · 36,880/483515: Circle of the Moon: Gruul.
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23:07:10
Chunk 0007_p0031 · 36,854/483515: Circle of the Land: Golgari (forest, swamp, Underdark), Selesnya (forest, grassl
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23:07:05
Chunk 0007_p0030 · 36,746/483515: Circle of Spores (from this book): Golgari.
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23:07:02
Chunk 0007_p0029 · 36,703/483515: Circle of Dreams (from Xanathar's Guide to Everything): Selesnya.
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23:06:59
Chunk 0007_p0028 · 36,638/483515: Druid.
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23:06:58
Chunk 0007_p0027 · 36,632/483515: Druid Druid characters are typically associated with the Golgari Swarm, the Gruu
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23:06:42
Chunk 0007_p0026 · 36,308/483515: War Domain: Boros.
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23:06:40
Chunk 0007_p0025 · 36,290/483515: Trickery Domain: Dimir.
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23:06:39
Chunk 0007_p0024 · 36,267/483515: Tempest Domain: Gruul.
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23:06:37
Chunk 0007_p0023 · 36,245/483515: Order Domain (from this chapter): Azorius, Orzhov.
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23:06:34
Chunk 0007_p0022 · 36,195/483515: Nature Domain: Selesnya.
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23:06:32
Chunk 0007_p0021 · 36,171/483515: Light Domain: Boros.
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23:06:30
Chunk 0007_p0020 · 36,151/483515: Life Domain: Boros, Selesnya.
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23:06:28
Chunk 0007_p0019 · 36,122/483515: Knowledge Domain: Azorius.
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23:06:27
Chunk 0007_p0018 · 36,096/483515: Forge Domain (from Xanathar's Guide to Everything): Boros.
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23:06:23
Chunk 0007_p0017 · 36,038/483515: Cleric.
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23:06:22
Chunk 0007_p0016 · 36,031/483515: Cleric Though the worship of gods isn't widespread in Ravnica, clerics dedicated
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23:06:07
Chunk 0007_p0015 · 35,734/483515: College of Whispers (from Xanathar's Guide to Everything): Dimir.
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23:06:04
Chunk 0007_p0014 · 35,669/483515: College of Valor: Rakdos.
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23:06:02
Chunk 0007_p0013 · 35,644/483515: College of Swords (from Xanathar's Guide to Everything): Rakdos.
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23:05:59
Chunk 0007_p0012 · 35,580/483515: College of Lore: Azorius, Selesnya.
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23:05:57
Chunk 0007_p0011 · 35,545/483515: College of Glamour (from Xanathar's Guide to Everything): Selesnya.
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23:05:53
Chunk 0007_p0010 · 35,478/483515: Bard.
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23:05:52
Chunk 0007_p0009 · 35,473/483515: Bard In Ravnica, bards are commonly found among the Azorius Senate, the Cult of
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23:05:43
Chunk 0007_p0008 · 35,290/483515: Path of the Zealot (from Xanathar's Guide to Everything): Boros, Rakdos.
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23:05:40
Chunk 0007_p0007 · 35,218/483515: Path of the Totem Warrior: Gruul.
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23:05:38
Chunk 0007_p0006 · 35,185/483515: Path of the Storm Herald (from Xanathar's Guide to Everything): Gruul.
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23:05:34
Chunk 0007_p0005 · 35,115/483515: Path of the Berserker: Gruul, Rakdos.
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23:05:32
Chunk 0007_p0004 · 35,078/483515: Path of the Ancestral Guardian (from Xanathar's Guide to Everything): Gruul.
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23:05:28
Chunk 0007_p0003 · 35,002/483515: Barbarian.
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23:05:27
Chunk 0007_p0002 · 34,992/483515: Gruul barbarians of the Zhur-Taa clan often choose the path of the Totem Warrior
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23:05:20
Chunk 0007_p0001 · 34,840/483515: Barbarian If you want to play a barbarian, your most likely guild home is the Gr
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23:05:12
Chunk 0007_p0000 · 34,663/483515: Classes by Guild Your character can have any class that appears in the Player's
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23:04:55
Emitting 94 paragraph chunks for chapter 8.
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Chapter 8 title · 34,301/483515: Classes by Guild.
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Processing chapter 8/73: Classes by Guild
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23:04:54
Finished chapter 7 with 52 segments.
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23:04:54
Chunk 0006_p0050 · 34,284/483515: See the Vedalken entry in the races page.
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23:04:52
Chunk 0006_p0049 · 34,243/483515: Vedalken.
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23:04:51
Chunk 0006_p0048 · 34,234/483515: See the Simic Hybrid entry in the races page.
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23:04:48
Chunk 0006_p0047 · 34,189/483515: Simic Hybrid.
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23:04:46
Chunk 0006_p0046 · 34,176/483515: See the Minotaur entry in the races page.
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23:04:44
Chunk 0006_p0045 · 34,135/483515: Minotaur.
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23:04:43
Chunk 0006_p0044 · 34,126/483515: See the Loxodon entry in the races page.
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23:04:41
Chunk 0006_p0043 · 34,086/483515: Loxodon.
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23:04:40
Chunk 0006_p0042 · 34,078/483515: See the Goblin entry in the races page.
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23:04:38
Chunk 0006_p0041 · 34,039/483515: Goblin.
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23:04:37
Chunk 0006_p0040 · 34,032/483515: See the Centaur entry in the races page.
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23:04:35
Chunk 0006_p0039 · 33,992/483515: Centaur.
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23:04:33
Chunk 0006_p0038 · 33,984/483515: Female Names: Arin, Bethrynna, Cevraya, Dainya, Drusilia, Elga, Emmara, Fonn, Ie
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23:04:26
Chunk 0006_p0037 · 33,828/483515: Male Names: Alcarus, Aramin, Beryan, Carric, Ezoc, Gurras, Immeral, Jarad, Lauci
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23:04:19
Chunk 0006_p0036 · 33,690/483515: Elf Names If the tradition of using child names for young elves, as described in
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23:04:04
Chunk 0006_p0035 · 33,400/483515: Dark Elves. The word" drow" isn't used on Ravnica, but the Devkarin elves are so
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23:03:46
Chunk 0006_p0034 · 32,998/483515: Wood Elves. The wood elves of Ravnica, called the Silhana, are strongly associat
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23:03:31
Chunk 0006_p0033 · 32,719/483515: High Elves. The high elves of Ravnica have been subsumed into the Simic Combine
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23:03:19
Chunk 0006_p0032 · 32,465/483515: Elf Subraces As on other D & D worlds, Ravnica's elves can be categorized as hig
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23:03:05
Chunk 0006_p0031 · 32,189/483515: Ravnica's elves don't share the unearthly, haunting presence of their kin on oth
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23:02:50
Chunk 0006_p0030 · 31,875/483515: Elves are associated with the principles and magic of nature, growth, and stabil
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23:02:32
Chunk 0006_p0029 · 31,491/483515: The elves of Ravnica are as much at home in the markets of Ivy Lane and the inns
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23:02:15
Chunk 0006_p0028 · 31,103/483515: Elf.
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23:02:14
Chunk 0006_p0027 · 31,099/483515: Family Names: Andon, Bara, Bejiri, Borca, Capobar, Forenzad, Gerava, Gharti, Gol
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23:01:57
Chunk 0006_p0026 · 30,795/483515: Female Human Names: Anksa, Aszala, Berta, Bori, Briska, Dahlya, Geetra, Izolda,
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23:01:47
Chunk 0006_p0025 · 30,609/483515: Male Human Names: Agmand, Agosto, Bell, Brev, Dars, Dobromir, Dravin, Evern, Gor
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23:01:32
Chunk 0006_p0024 · 30,354/483515: The use of family names seems to be a peculiarly human custom. Family names are
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23:01:14
Chunk 0006_p0023 · 29,955/483515: Human Names One particular human tongue has triumphed over all others to become
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23:00:59
Chunk 0006_p0022 · 29,663/483515: The humans of Ravnica are no less physically diverse than those of other worlds.
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23:00:51
Chunk 0006_p0021 · 29,496/483515: Not one of the paruns of the ten guilds was human, although the Ghost Council of
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23:00:33
Chunk 0006_p0020 · 29,078/483515: Human Humans are a scant majority among the peoples of Ravnica, dominating some
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23:00:20
Chunk 0006_p0019 · 28,812/483515: Weight = (Base Weight + Height Modifier in pounds) x Weight Modifier.
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23:00:16
Chunk 0006_p0018 · 28,743/483515: Height = Base Height + Height Modifier in inches.
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23:00:13
Chunk 0006_p0017 · 28,694/483515: Vedalken: Base Height 54", Height Modifier + 2d10, Base Weight 110 lb. , Weight
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23:00:06
Chunk 0006_p0016 · 28,594/483515: Minotaur: Base Height 54", Height Modifier + 2d8, Base Weight 175 lb. , Weight M
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22:59:59
Chunk 0006_p0015 · 28,495/483515: Loxodon: Base Height 67", Height Modifier + 2d10, Base Weight 295 lb. , Weight M
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22:59:51
Chunk 0006_p0014 · 28,396/483515: Simic hybrid: Base Height and Weight as humanoid base option.
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22:59:48
Chunk 0006_p0013 · 28,335/483515: Goblin: Base Height 35", Height Modifier + 2d4, Base Weight 35 lb. , Weight Modi
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22:59:42
Chunk 0006_p0012 · 28,244/483515: Centaur: Base Height 60", Height Modifier + 1d10, Base Weight 600 lb. , Weight M
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22:59:35
Chunk 0006_p0011 · 28,144/483515: Random Height and Weight.
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22:59:33
Chunk 0006_p0010 · 28,119/483515: Height and Weight You can roll for your character's height and weight on the Ran
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22:59:26
Chunk 0006_p0009 · 27,950/483515: Vedalken are tall, blue-skinned, and ingenious, with insatiable curiosity and a
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22:59:21
Chunk 0006_p0008 · 27,847/483515: Simic hybrid are the results of the Simic Combine's Guardian Project, which magi
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22:59:13
Chunk 0006_p0007 · 27,664/483515: Minotaurs on Ravnica are sophisticated tacticians as well as strong and fierce w
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22:59:08
Chunk 0006_p0006 · 27,576/483515: Loxodons resemble humanoid elephants with powerful bodies, stoic natures, and se
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22:59:03
Chunk 0006_p0005 · 27,484/483515: Goblins are small, fierce, stealthy, and sometimes comical.
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22:59:00
Chunk 0006_p0004 · 27,425/483515: Centaurs, the quintessential merging of human and horse, savor freedom and champ
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22:58:55
Chunk 0006_p0003 · 27,326/483515: Elves, in their three common subraces, are strongly associated with nature.
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22:58:51
Chunk 0006_p0002 · 27,251/483515: Humans on Ravnica are like those found on other D & D worlds: adaptable, ambitio
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22:58:46
Chunk 0006_p0001 · 27,148/483515: This chapter provides information about the following common races of Ravnica, a
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22:58:40
Chunk 0006_p0000 · 27,007/483515: Races The people of Ravnica include members of many different races. Aside from
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22:58:29
Emitting 51 paragraph chunks for chapter 7.
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22:58:29
Chapter 7 title · 26,777/483515: Races.
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22:58:28
Processing chapter 7/73: Races
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22:58:28
Finished chapter 6 with 38 segments.
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22:58:28
Chunk 0005_p0033 · 26,771/483515: 8: Do or Die. The characters are all trying to avert the catastrophe of an all-o
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22:58:23
Chunk 0005_p0032 · 26,667/483515: 7: Common Foe. A villain is a common enemy to all the characters.
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22:58:19
Chunk 0005_p0031 · 26,602/483515: 6: Detente. By order of their guilds'leaders, the characters must cooperate to c
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22:58:14
Chunk 0005_p0030 · 26,497/483515: 5: Lost Together. The characters are hopelessly lost in an unfamiliar part of th
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22:58:10
Chunk 0005_p0029 · 26,410/483515: 4: Dream Team. A strange dream leads each character to the same destination.
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22:58:05
Chunk 0005_p0028 · 26,334/483515: 3: Sudden Danger. The characters are trapped together by a sinkhole opening, a b
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22:57:59
Chunk 0005_p0027 · 26,208/483515: 2: Greater Threat. The characters are fighting each other when a rampaging wurm
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22:57:56
Chunk 0005_p0026 · 26,120/483515: 1: Cellmates. The characters are prisoners in an Azorius prison, a Gruul camp, o
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22:57:51
Chunk 0005_p0025 · 26,024/483515: Common Cause.
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22:57:50
Chunk 0005_p0024 · 26,011/483515: 8: Benevolent Party. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya ba
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22:57:45
Chunk 0005_p0023 · 25,928/483515: 7: Nature Party. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard,
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22:57:40
Chunk 0005_p0022 · 25,833/483515: 6: Chaos Party. Gruul druid, Gruul barbarian, Rakdos warlock, Rakdos rogue.
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22:57:36
Chunk 0005_p0021 · 25,758/483515: 5: Skulkers Party. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk
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22:57:30
Chunk 0005_p0020 · 25,663/483515: 4: Mad Science Party. Simic druid, Izzet fighter, Izzet wizard, Simic monk.
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22:57:26
Chunk 0005_p0019 · 25,588/483515: 3: Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ran
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22:57:21
Chunk 0005_p0018 · 25,504/483515: 2: Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fight
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22:57:11
Chunk 0005_p0017 · 25,313/483515: 1: One-Guild Party. Choose a guild and refer to its description in chapter 2 for
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22:57:05
Chunk 0005_p0016 · 25,188/483515: Party Makeup.
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22:57:04
Chunk 0005_p0015 · 25,175/483515: The DM can also use the Common Cause table in this section to find a way to brin
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Chunk 0005_p0014 · 25,038/483515: Even though some guild leaders (especially the villainous ones) might talk about
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Chunk 0005_p0014 · 24,761/483515: Although conflicts among the guilds drive much of the action in a Ravnica campai
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Chunk 0005_p0013 · 24,382/483515: The tables of contacts in chapter 2 can also help you create connections among t
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Chunk 0005_p0012 · 23,992/483515: The Party Makeup table in this section offers suggestions for how you might comp
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Chunk 0005_p0012 · 23,897/483515: Building a Party It's possible to put together a diverse party of D & D characte
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Chunk 0005_p0011 · 23,430/483515: Once you've chosen your race and class and recorded the benefits you get from th
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Chunk 0005_p0010 · 23,245/483515: This chapter describes new races you can choose from: centaurs, goblins, loxodon
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Chunk 0005_p0009 · 22,861/483515: An atypical choice can also motivate your character to adventure independently f
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Chunk 0005_p0009 · 22,767/483515: Race and Class Each guild description in chapter 2 provides suggested races and
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Chunk 0005_p0008 · 22,258/483515: If you want your character to join a guild at a later time, the same guidelines
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Chunk 0005_p0007 · 22,107/483515: Guildless Characters You can play a character who isn't a member of a guild. Cho
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22:54:31
Chunk 0005_p0006 · 21,668/483515: To reflect your character's membership in a guild, you can choose the background
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22:54:21
Chunk 0005_p0005 · 21,444/483515: If you're a Magic player and you already have a favorite guild, create a charact
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Chunk 0005_p0004 · 21,345/483515: If you have access to Magic: The Gathering cards from a Ravnica set, find a card
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Chunk 0005_p0003 · 21,219/483515: Read the descriptions of races and classes in this chapter. Guild membership rec
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Chunk 0005_p0002 · 21,062/483515: Read the guild descriptions in chapter 2 and choose one that appeals to you.
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Chunk 0005_p0001 · 20,986/483515: Look at the questionnaire," What's Important to Me?", in this chapter. Let its q
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22:53:52
Chunk 0005_p0000 · 20,784/483515: Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do
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Chapter 6 title · 20,604/483515: Choosing a Guild.
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Processing chapter 6/73: Choosing a Guild
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Finished chapter 5 with 4 segments.
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Chunk 0004_p0002 · 20,587/483515: Creating a character begins with imagining the person you want to play. The ten
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Chunk 0004_p0001 · 20,325/483515: The Player's Handbook describes a step-by-step process of character creation. Wh
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Chunk 0004_p0000 · 20,121/483515: Chapter 1: Character Creation.
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Emitting 3 paragraph chunks for chapter 5.
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Chapter 5 title · 20,091/483515: Chapter 1: Character Creation.
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Processing chapter 5/73: Chapter 1: Character Creation
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Finished chapter 4 with 48 segments.
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Chunk 0003_p0041 · 20,061/483515: A few secret or exotic languages are used on Ravnica as well. Druidic exists and
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Chunk 0003_p0040 · 19,740/483515: Vedalken: Typical Speakers: Vedalken. Script: Vedalken.
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Chunk 0003_p0039 · 19,685/483515: Sylvan: Typical Speakers: Centaurs, dryads. Script: Elvish.
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Chunk 0003_p0038 · 19,626/483515: Sphinx: Typical Speakers: Sphinxes. Script: none.
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Chunk 0003_p0037 · 19,577/483515: Minotaur: Typical Speakers: Minotaurs. Script: Minotaur.
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Chunk 0003_p0036 · 19,521/483515: Merfolk: Typical Speakers: Merfolk. Script: Merfolk.
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Chunk 0003_p0035 · 19,469/483515: Loxodon: Typical Speakers: Loxodons. Script: Elvish.
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Chunk 0003_p0034 · 19,417/483515: Kraul: Typical Speakers: Kraul. Script: Kraul.
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Chunk 0003_p0033 · 19,371/483515: Goblin: Typical Speakers: Goblins. Script: Common.
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Chunk 0003_p0032 · 19,321/483515: Giant: Typical Speakers: Ogres, giants. Script: Minotaur.
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Chunk 0003_p0031 · 19,264/483515: Elvish: Typical Speakers: Elves. Script: Elvish.
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Chunk 0003_p0030 · 19,216/483515: Draconic: Typical Speakers: Dragons. Script: Draconic.
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Chunk 0003_p0029 · 19,162/483515: Common: Typical Speakers: Humans. Script: Common.
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Chunk 0003_p0028 · 19,113/483515: Celestial: Typical Speakers: Angels. Script: Celestial.
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Chunk 0003_p0027 · 19,058/483515: Abyssal: Typical Speakers: Demons, devils. Script: Infernal.
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Chunk 0003_p0026 · 18,998/483515: Standard Languages.
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Chunk 0003_p0025 · 18,979/483515: Languages Dozens of languages can be heard in any of Ravnica's marketplaces, and
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Chunk 0003_p0024 · 18,708/483515: Spyglass: 50–100 gp.
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Chunk 0003_p0023 · 18,688/483515: Spectacles: 25 gp.
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Chunk 0003_p0022 · 18,670/483515: Pendulum clock: 100–250 gp.
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Chunk 0003_p0021 · 18,643/483515: Newspaper: 15 cp.
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Chunk 0003_p0020 · 18,626/483515: Cup of coffee: 10 cp.
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Chunk 0003_p0019 · 18,605/483515: Cosmopolitan Conveniences.
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Chunk 0003_p0018 · 18,579/483515: Ravnica lacks any large-scale agriculture operations, its citizens depending on
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22:51:35
Chunk 0003_p0017 · 18,259/483515: House Dimir couriers deliver messages and parcels across the city, and the Simic
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Chunk 0003_p0017 · 18,136/483515: Well-established systems undergird society, largely through the efforts of the g
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Chunk 0003_p0016 · 17,724/483515: Diversions and entertainments abound, including raucous street-side theater (inc
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Chunk 0003_p0016 · 17,300/483515: The citizens of Ravnica enjoy plenty of leisure time, and the city offers an abu
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Chunk 0003_p0015 · 16,858/483515: No one needs to go hungry in Ravnica, because the Golgari Swarm provides a bare
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Chunk 0003_p0015 · 16,523/483515: Comforts of Civilization A mixture of technological advancement and sophisticate
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22:49:59
Chunk 0003_p0014 · 16,082/483515: 10 pp: Azorius: none. Boros: none. Orzhov: platinum 100-zino coin.
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Chunk 0003_p0013 · 16,016/483515: 1 pp: Azorius: none. Boros: none. Orzhov: platinum 10-zino coin.
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22:49:50
Chunk 0003_p0012 · 15,952/483515: 5 gp: Azorius: none. Boros: gold 5-zino coin. Orzhov: none.
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Chunk 0003_p0011 · 15,893/483515: 1 gp: Azorius: gold zino. Boros: gold zino. Orzhov: none.
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Chunk 0003_p0010 · 15,836/483515: 1 ep: Azorius: electrum 50-zib coin. Boros: none. Orzhov: none.
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Chunk 0003_p0009 · 15,773/483515: 25 cp: Azorius: silver 25-zib coin. Boros: none. Orzhov: none.
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22:49:33
Chunk 0003_p0008 · 15,711/483515: 1 cp: Azorius: copper zib. Boros: none. Orzhov: copper alms-coin.
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Chunk 0003_p0007 · 15,646/483515: Ravnica Currency.
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Chunk 0003_p0006 · 15,629/483515: Currency: Zibs and Zinos This book uses standard D & D coinage, as detailed in t
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Chunk 0003_p0005 · 15,268/483515: Guild Insignia Members of Ravnica's guilds typically carry guild insignia with t
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22:48:53
Chunk 0003_p0004 · 14,892/483515: Part of Deadbridge, known as Deadbridge Chasm, occupies much of the Tenth Distri
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Chunk 0003_p0004 · 14,600/483515: Districts, whether in the city proper or beyond it, are the fundamental configur
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Chunk 0003_p0003 · 14,132/483515: Beyond the core are an uncounted number of other districts, which originated as
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Chunk 0003_p0002 · 13,849/483515: A huge avenue called the Transguild Promenade runs through all ten districts, ma
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Chunk 0003_p0001 · 13,397/483515: It is the focus of chapter 3.
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Chunk 0003_p0001 · 13,368/483515: The story of Ravnica focuses on its core. Sometimes called the city proper, this
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Chunk 0003_p0000 · 12,880/483515: Life in the Big City Ravnica is a vast city, covering the entirety of the world
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Chapter 4 title · 12,557/483515: Life in the Big City.
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Processing chapter 4/73: Life in the Big City
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Chunk 0002_p0022 · 12,536/483515: The annual celebration of the Guildpact begins on 28 Zuun and extends overnight
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Chunk 0002_p0021 · 12,439/483515: Month 12: Zuun (February.)
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Chunk 0002_p0020 · 12,413/483515: Month 11: Griev (January.)
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Chunk 0002_p0019 · 12,387/483515: Month 10: Xivaskir (December.)
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Chunk 0002_p0018 · 12,357/483515: Month 9: Quaegar (November.)
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Chunk 0002_p0017 · 12,329/483515: Month 8: Golgar (October.)
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Chunk 0002_p0016 · 12,303/483515: Month 7: Tevnember (September.)
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Chunk 0002_p0015 · 12,272/483515: Month 6: Cizarm (August.)
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Chunk 0002_p0014 · 12,247/483515: Month 5: Paujal (July.)
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Chunk 0002_p0013 · 12,224/483515: Month 4: Mokosh (June.)
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Chunk 0002_p0012 · 12,201/483515: Month 3: Prahz (May.)
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Chunk 0002_p0011 · 12,180/483515: Month 2: Dhazo (April.)
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Chunk 0002_p0010 · 12,157/483515: Month 1: Seleszeni (March.)
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Chunk 0002_p0009 · 12,130/483515: Ravnica's Calendar Ravnica's year of 365 days is made up of twelve months, each
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Chunk 0002_p0008 · 11,904/483515: With the precarious peace always hanging in the balance, opportunities abound fo
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Chunk 0002_p0007 · 11,486/483515: The guildmasters are often the source of these plots, but sometimes subordinates
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Chunk 0002_p0007 · 11,143/483515: These conflicts erupt in a variety of forms. Sometimes guilds clash violently in
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Chunk 0002_p0006 · 10,688/483515: A Precarious Peace Jace is a Planeswalker, with the ability to travel from world
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Chunk 0002_p0005 · 10,201/483515: That power was eventually bestowed-incarnated, actually-in the person of Jace Be
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22:44:58
Chunk 0002_p0005 · 9,909/483515: Years later, in 10, 075 ZC, the Izzet guildmaster discovered that Azor, founder
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Chunk 0002_p0004 · 9,481/483515: The ten guilds regained their dominant positions, but without the magically bind
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Chunk 0002_p0004 · 9,339/483515: The Guildpact During the Decamillennial Celebration of 10, 000 ZC, commemorating
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22:44:14
Chunk 0002_p0003 · 8,856/483515: The signing of the Guildpact marked the beginning of the modern Ravnican calenda
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Chunk 0002_p0002 · 8,559/483515: For ten millennia, the city grew and flourished under this structure as the guil
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Chunk 0002_p0001 · 8,387/483515: The text of the Guildpact spelled out specific roles for each guild within the i
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Chunk 0002_p0000 · 8,059/483515: History of Ravnica More than ten thousand years ago, a war tore across the world
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Chapter 3 title · 7,658/483515: History of Ravnica.
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Chunk 0001_p0022 · 7,639/483515: 10: Simic Combine.
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Chunk 0001_p0021 · 7,621/483515: 9: Selesnya Conclave.
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Chunk 0001_p0020 · 7,600/483515: 8: Cult of Rakdos.
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Chunk 0001_p0019 · 7,582/483515: 7: Orzhov Syndicate.
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Chunk 0001_p0018 · 7,562/483515: 6: Izzet League.
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Chunk 0001_p0017 · 7,546/483515: 5: Gruul Clans.
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Chunk 0001_p0016 · 7,531/483515: 4: Golgari Swarm.
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Chunk 0001_p0015 · 7,514/483515: 3: House Dimir.
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Chunk 0001_p0014 · 7,499/483515: 2: Boros Legion.
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22:43:03
Chunk 0001_p0013 · 7,483/483515: 1: Azorius Senate.
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22:43:01
Chunk 0001_p0012 · 7,465/483515: Random Guilds Sometimes you might want to choose a guild at random. Here's a tab
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22:42:55
Chunk 0001_p0011 · 7,350/483515: Their roles were established thousands of years ago in a magical treaty called t
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22:42:47
Chunk 0001_p0011 · 7,164/483515: These ten guilds stand as the foundation of power on Ravnica. Each maintains a d
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Chunk 0001_p0010 · 6,823/483515: Simic Combine. Under the leadership of Prime Speaker Zegana, the biomancers of t
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22:42:14
Chunk 0001_p0009 · 6,491/483515: Selesnya Conclave. The Selesnya Conclave is led by Trostani, three dryads who ar
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22:42:02
Chunk 0001_p0008 · 6,254/483515: Cult of Rakdos. The demonic Cult of Rakdos is the jester in Ravnica's culture, u
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22:41:47
Chunk 0001_p0007 · 5,963/483515: Orzhov Syndicate. A sinister combination of church, bank, and organized crime sy
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22:41:36
Chunk 0001_p0006 · 5,765/483515: Izzet League. Led by the dragon Niv-Mizzet, the Izzet League is a guild of scien
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22:41:24
Chunk 0001_p0005 · 5,511/483515: Gruul Clans. Raging against civilization and its defilement of the natural world
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22:41:16
Chunk 0001_p0004 · 5,357/483515: Golgari Swarm. An elf lich named Jarad guides the Golgari Swarm's masses as they
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22:41:07
Chunk 0001_p0003 · 5,159/483515: House Dimir. House Dimir is in the business of information, operating an espiona
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22:40:56
Chunk 0001_p0002 · 4,955/483515: Boros Legion. Led by the angel Aurelia, the Boros Legion pursues the cause of ju
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22:40:48
Chunk 0001_p0001 · 4,800/483515: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built
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22:40:37
Chunk 0001_p0000 · 4,586/483515: City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ra
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Chapter 2 title · 4,138/483515: City of Guilds.
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Chunk 0000_p0011 · 4,123/483515: Chapter 6 presents new monsters and NPCs, again reflecting the creatures seen on
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Chunk 0000_p0010 · 3,900/483515: Chapter 5 includes magic items and other treasures for use as rewards in a Ravni
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22:39:47
Chunk 0000_p0009 · 3,574/483515: Chapter 4 is all about adventures in Ravnica, expanding on the material in the D
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22:39:32
Chunk 0000_p0008 · 3,266/483515: The focus of chapter 3 is on the city itself-and particularly on the Tenth Distr
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22:39:17
Chunk 0000_p0007 · 2,973/483515: Race and class are only the skeleton of a character, though, and chapter 2 is ai
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22:38:57
Chunk 0000_p0006 · 2,498/483515: Chapter 1 is all about building characters. It offers new race and class options
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22:38:44
Chunk 0000_p0005 · 2,241/483515: This book, then, is your point of entry into Ravnica as a setting for your D & D
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22:38:36
Chunk 0000_p0004 · 2,069/483515: As it turns out, Ravnica's ten guilds also provide a great framework for a Dunge
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22:38:22
Chunk 0000_p0003 · 1,775/483515: Among fans of Magic, Ravnica is one of the most popular settings, in part becaus
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22:38:14
Chunk 0000_p0003 · 1,619/483515: Ravnica originally appeared as a setting for the Magic: The Gathering trading ca
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22:37:56
Chunk 0000_p0002 · 1,311/483515: Ravnica is a whole new world for your Dungeons & Dragons campaign to explore. A
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22:37:43
Chunk 0000_p0001 · 1,052/483515: Soldiers on the ground will put out the flames, while it's her job to deal with
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22:37:28
Chunk 0000_p0001 · 744/483515: She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, g
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22:37:12
Chunk 0000_p0001 · 400/483515: From the back of her soaring roc, a sky knight surveys the spire-studded citysca
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Chunk 0000_p0000 · 38/483515: Welcome to Ravnica.
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Chapter 1 title · 19/483515: Welcome to Ravnica.
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Detected 73 chapters
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Total characters: 483,515
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Chapter overrides applied: 73 selected.
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