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00:32:13
Job completed
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00:32:13
Unable to write MP4 chapter atoms because mutagen is not installed.
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00:32:13
Embedded metadata and chapters into m4b output
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00:31:57
Embedding metadata into m4b output
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00:31:52
Appended outro sequence: The end of index.
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00:31:52
Outro 路 807,727/803446: The end of index.
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00:31:51
Finished chapter 193 with 25 segments.
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00:31:51
Chunk 0192_p0020 路 807,710/803446: Building on the original game created by Gary Gygax and Dave Arneson and then de
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00:31:48
Chunk 0192_p0019 路 807,584/803446: Based on the Dungeon Master's Guide (2014) by Jeremy Crawford (co-lead), Christo
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00:31:43
Chunk 0192_p0018 路 807,398/803446: Prepress Specialist: Jefferson Dunlap.
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00:31:42
Chunk 0192_p0017 路 807,360/803446: Imaging Technicians: Daniel Corona, Meagan Kenreck, Kevin Yee.
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00:31:40
Chunk 0192_p0016 路 807,298/803446: Print Operations Engineers: Basil Hale, Scott West.
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00:31:39
Chunk 0192_p0015 路 807,247/803446: Producers: Dan Tovar (lead), Bill Benham, Siera Bruggeman, Robert Hawkey.
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00:31:36
Chunk 0192_p0014 路 807,174/803446: Additional Consultation: Justice Ramin Arman, Kyle Brink, Amanda Hamon, Jay Jani
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00:31:33
Chunk 0192_p0013 路 807,055/803446: Consultants: Zac Clay, Jennifer Kretchmer, James Mendez, Matthew Mercer, Jonatha
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00:31:30
Chunk 0192_p0012 路 806,930/803446: Concept Artists: Even Amundsen, Carlo Arellano, Michael Broussard, John Grello,
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00:31:26
Chunk 0192_p0011 路 806,807/803446: Concept Art Director: Josh Herman.
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00:31:25
Chunk 0192_p0010 路 806,773/803446: Cartographers: Francesca Baerald, Dyson Logos, Mike Schley.
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00:31:23
Chunk 0192_p0009 路 806,714/803446: Chris Rallis, Chris Seaman, Andrea Sipl, Craig J Spearing, Chase Stone, Joel Tho
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00:31:19
Chunk 0192_p0009 路 806,542/803446: Wayne England, Aurore Folny, Jessica Fong, Vallez Gax, Justyna Gil, Ilse Gort, A
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00:31:07
Chunk 0192_p0009 路 806,071/803446: Helder Almeida, Joy Ang, David Astruga, Alfven Ato, Tom Babbey, Helge C. Balzer,
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Chunk 0192_p0009 路 805,616/803446: Interior Illustrators:
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00:30:54
Chunk 0192_p0008 路 805,594/803446: Cover Illustrators: Tyler Jacobson, Simen Meyer, Olena Richards.
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00:30:52
Chunk 0192_p0007 路 805,530/803446: Graphic Designers: Trish Yochum (lead), Matt Cole.
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00:30:50
Chunk 0192_p0006 路 805,480/803446: Art Directors: Kate Irwin (lead), Josh Herman.
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00:30:49
Chunk 0192_p0005 路 805,434/803446: Playtest Analysts: Ron Lundeen (lead), Dan Dillon, Patrick Renie.
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00:30:47
Chunk 0192_p0004 路 805,369/803446: Editors: Adrian Ng (lead), Judy Bauer, Janica Carter.
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00:30:45
Chunk 0192_p0003 路 805,316/803446: Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ben Petrisor.
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00:30:43
Chunk 0192_p0002 路 805,242/803446: Designers: Jeremy Crawford, F. Wesley Schneider, Ray Winninger.
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00:30:42
Chunk 0192_p0001 路 805,179/803446: Lead Designers: Christopher Perkins, James Wyatt.
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00:30:40
Chunk 0192_p0000 路 805,130/803446: Credits.
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Emitting 21 paragraph chunks for chapter 193.
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00:30:40
Chapter 193 title 路 805,122/803446: Credits.
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00:30:39
Processing chapter 193/193: Credits.
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00:30:39
Finished chapter 192 with 3 segments.
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00:30:39
Chunk 0191_p0001 路 805,114/803446: ------.
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Chunk 0191_p0000 路 805,107/803446: Bastion Tracker.
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Emitting 2 paragraph chunks for chapter 192.
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00:30:38
Chapter 192 title 路 805,091/803446: Bastion Tracker.
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Processing chapter 192/193: Bastion Tracker.
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00:30:37
Finished chapter 191 with 2 segments.
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00:30:37
Chunk 0190_p0000 路 805,075/803446: Magic Item Tracker.
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Emitting 1 paragraph chunks for chapter 191.
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00:30:36
Chapter 191 title 路 805,056/803446: Magic Item Tracker.
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00:30:35
Processing chapter 191/193: Magic Item Tracker.
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00:30:35
Finished chapter 190 with 2 segments.
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00:30:35
Chunk 0189_p0000 路 805,037/803446: Campaign Conflicts.
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Emitting 1 paragraph chunks for chapter 190.
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00:30:34
Chapter 190 title 路 805,018/803446: Campaign Conflicts.
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00:30:34
Processing chapter 190/193: Campaign Conflicts.
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00:30:33
Finished chapter 189 with 2 segments.
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00:30:33
Chunk 0188_p0000 路 804,999/803446: DM's Character Tracker.
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00:30:32
Emitting 1 paragraph chunks for chapter 189.
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00:30:32
Chapter 189 title 路 804,976/803446: DM's Character Tracker.
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00:30:31
Processing chapter 189/193: DM's Character Tracker.
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00:30:31
Finished chapter 188 with 2 segments.
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00:30:31
Chunk 0187_p0000 路 804,953/803446: Campaign Journal.
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00:30:31
Emitting 1 paragraph chunks for chapter 188.
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00:30:31
Chapter 188 title 路 804,936/803446: Campaign Journal.
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Processing chapter 188/193: Campaign Journal.
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00:30:30
Finished chapter 187 with 2 segments.
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00:30:30
Chunk 0186_p0000 路 804,919/803446: Settlement Tracker.
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00:30:29
Emitting 1 paragraph chunks for chapter 187.
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00:30:29
Chapter 187 title 路 804,900/803446: Settlement Tracker.
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00:30:28
Processing chapter 187/193: Settlement Tracker.
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00:30:28
Finished chapter 186 with 2 segments.
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00:30:28
Chunk 0185_p0000 路 804,881/803446: NPC Tracker.
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00:30:28
Emitting 1 paragraph chunks for chapter 186.
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00:30:28
Chapter 186 title 路 804,869/803446: NPC Tracker.
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00:30:27
Processing chapter 186/193: NPC Tracker.
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00:30:27
Finished chapter 185 with 2 segments.
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00:30:27
Chunk 0184_p0000 路 804,857/803446: Travel Planner.
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00:30:26
Emitting 1 paragraph chunks for chapter 185.
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00:30:26
Chapter 185 title 路 804,842/803446: Travel Planner.
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Processing chapter 185/193: Travel Planner.
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00:30:26
Finished chapter 184 with 2 segments.
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00:30:26
Chunk 0183_p0000 路 804,827/803446: Game Expectations.
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00:30:25
Emitting 1 paragraph chunks for chapter 184.
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00:30:25
Chapter 184 title 路 804,809/803446: Game Expectations.
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Processing chapter 184/193: Game Expectations.
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00:30:24
Finished chapter 183 with 2 segments.
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00:30:24
Chunk 0182_p0000 路 804,791/803446: Appendix C: Tracking Sheets. You can find all the tracking sheets found througho
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00:30:20
Emitting 1 paragraph chunks for chapter 183.
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00:30:20
Chapter 183 title 路 804,639/803446: Appendix C: Tracking Sheets.
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00:30:19
Processing chapter 183/193: Appendix C: Tracking Sheets.
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00:30:19
Finished chapter 182 with 3 segments.
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00:30:19
Chunk 0181_p0001 路 804,611/803446: ------.
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00:30:19
Chunk 0181_p0000 路 804,604/803446: Wizard's Tower.
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00:30:18
Emitting 2 paragraph chunks for chapter 182.
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00:30:18
Chapter 182 title 路 804,589/803446: Wizard's Tower.
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00:30:18
Processing chapter 182/193: Wizard's Tower.
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00:30:18
Finished chapter 181 with 2 segments.
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00:30:18
Chunk 0180_p0000 路 804,574/803446: Volcanic Caves.
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00:30:17
Emitting 1 paragraph chunks for chapter 181.
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00:30:17
Chapter 181 title 路 804,559/803446: Volcanic Caves.
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00:30:16
Processing chapter 181/193: Volcanic Caves.
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00:30:16
Finished chapter 180 with 2 segments.
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00:30:16
Chunk 0179_p0000 路 804,544/803446: Underdark Warren.
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00:30:16
Emitting 1 paragraph chunks for chapter 180.
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00:30:16
Chapter 180 title 路 804,527/803446: Underdark Warren.
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Processing chapter 180/193: Underdark Warren.
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00:30:15
Finished chapter 179 with 2 segments.
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00:30:15
Chunk 0178_p0000 路 804,510/803446: Spooky House.
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00:30:14
Emitting 1 paragraph chunks for chapter 179.
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00:30:14
Chapter 179 title 路 804,497/803446: Spooky House.
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Processing chapter 179/193: Spooky House.
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00:30:14
Finished chapter 178 with 2 segments.
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00:30:14
Chunk 0177_p0000 路 804,484/803446: Ship.
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00:30:13
Emitting 1 paragraph chunks for chapter 178.
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00:30:13
Chapter 178 title 路 804,479/803446: Ship.
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00:30:13
Processing chapter 178/193: Ship.
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00:30:13
Finished chapter 177 with 2 segments.
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00:30:13
Chunk 0176_p0000 路 804,474/803446: Roadside Inn.
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00:30:12
Emitting 1 paragraph chunks for chapter 177.
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00:30:12
Chapter 177 title 路 804,461/803446: Roadside Inn.
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Processing chapter 177/193: Roadside Inn.
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00:30:11
Finished chapter 176 with 2 segments.
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00:30:11
Chunk 0175_p0000 路 804,448/803446: Mine.
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Emitting 1 paragraph chunks for chapter 176.
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00:30:11
Chapter 176 title 路 804,443/803446: Mine.
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00:30:10
Processing chapter 176/193: Mine.
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00:30:10
Finished chapter 175 with 2 segments.
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00:30:10
Chunk 0174_p0000 路 804,438/803446: Manor.
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00:30:10
Emitting 1 paragraph chunks for chapter 175.
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00:30:10
Chapter 175 title 路 804,432/803446: Manor.
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00:30:09
Processing chapter 175/193: Manor.
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00:30:09
Finished chapter 174 with 2 segments.
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00:30:09
Chunk 0173_p0000 路 804,426/803446: Keep.
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00:30:09
Emitting 1 paragraph chunks for chapter 174.
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00:30:09
Chapter 174 title 路 804,421/803446: Keep.
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00:30:08
Processing chapter 174/193: Keep.
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00:30:08
Finished chapter 173 with 2 segments.
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00:30:08
Chunk 0172_p0000 路 804,416/803446: Farmstead.
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Emitting 1 paragraph chunks for chapter 173.
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00:30:08
Chapter 173 title 路 804,406/803446: Farmstead.
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Processing chapter 173/193: Farmstead.
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00:30:07
Finished chapter 172 with 2 segments.
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00:30:07
Chunk 0171_p0000 路 804,396/803446: Dungeon Hideout.
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00:30:06
Emitting 1 paragraph chunks for chapter 172.
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00:30:06
Chapter 172 title 路 804,380/803446: Dungeon Hideout.
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00:30:06
Processing chapter 172/193: Dungeon Hideout.
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00:30:06
Finished chapter 171 with 2 segments.
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00:30:06
Chunk 0170_p0000 路 804,364/803446: Dragon's Lair.
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00:30:05
Emitting 1 paragraph chunks for chapter 171.
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00:30:05
Chapter 171 title 路 804,350/803446: Dragon's Lair.
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00:30:04
Processing chapter 171/193: Dragon's Lair.
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00:30:04
Finished chapter 170 with 2 segments.
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00:30:04
Chunk 0169_p0000 路 804,336/803446: Crossroads Village.
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00:30:04
Emitting 1 paragraph chunks for chapter 170.
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00:30:04
Chapter 170 title 路 804,317/803446: Crossroads Village.
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00:30:03
Processing chapter 170/193: Crossroads Village.
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00:30:03
Finished chapter 169 with 2 segments.
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00:30:03
Chunk 0168_p0000 路 804,298/803446: Caravan Encampment.
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00:30:02
Emitting 1 paragraph chunks for chapter 169.
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00:30:02
Chapter 169 title 路 804,279/803446: Caravan Encampment.
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00:30:01
Processing chapter 169/193: Caravan Encampment.
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00:30:01
Finished chapter 168 with 2 segments.
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00:30:01
Chunk 0167_p0000 路 804,260/803446: Barrow Crypt.
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00:30:00
Emitting 1 paragraph chunks for chapter 168.
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00:30:00
Chapter 168 title 路 804,247/803446: Barrow Crypt.
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00:30:00
Processing chapter 168/193: Barrow Crypt.
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00:30:00
Finished chapter 167 with 2 segments.
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00:30:00
Chunk 0166_p0000 路 804,234/803446: Appendix B: Maps.
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00:29:59
Emitting 1 paragraph chunks for chapter 167.
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00:29:59
Chapter 167 title 路 804,217/803446: Appendix B: Maps.
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00:29:58
Processing chapter 167/193: Appendix B: Maps.
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00:29:58
Finished chapter 166 with 3 segments.
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00:29:58
Chunk 0165_p0001 路 804,200/803446: ------.
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00:29:58
Chunk 0165_p0000 路 804,193/803446: Zargon. Zargon (ZAR-gawn) is an Elder Evil, an undying abomination from eons pas
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00:29:45
Emitting 2 paragraph chunks for chapter 166.
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00:29:45
Chapter 166 title 路 803,740/803446: Zargon.
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00:29:45
Processing chapter 166/193: Zargon.
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00:29:45
Finished chapter 165 with 3 segments.
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00:29:45
Chunk 0164_p0000 路 803,733/803446: He obsessively delved deeper under his castle and withdrew from the outside worl
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00:29:36
Chunk 0164_p0000 路 803,430/803446: Zagyg. The archmage Zagig Yragerne (ZAG-igg EE-rag-airn) was an adventurer in th
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00:29:25
Emitting 1 paragraph chunks for chapter 165.
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00:29:25
Chapter 165 title 路 802,989/803446: Zagyg.
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00:29:24
Processing chapter 165/193: Zagyg.
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00:29:24
Finished chapter 164 with 2 segments.
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00:29:24
Chunk 0163_p0000 路 802,983/803446: Yolande. Yolande (yoh-LAWND), known as the Faerie Queen, is the benevolent and b
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00:29:12
Emitting 1 paragraph chunks for chapter 164.
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00:29:12
Chapter 164 title 路 802,491/803446: Yolande.
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00:29:12
Processing chapter 164/193: Yolande.
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00:29:12
Finished chapter 163 with 2 segments.
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00:29:12
Chunk 0162_p0000 路 802,483/803446: Yawning Portal, The. The Yawning Portal is a tavern in Waterdeep, built around a
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00:29:00
Emitting 1 paragraph chunks for chapter 163.
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00:29:00
Chapter 163 title 路 802,001/803446: Yawning Portal, The.
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00:28:59
Processing chapter 163/193: Yawning Portal, The.
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00:28:59
Finished chapter 162 with 2 segments.
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00:28:59
Chunk 0161_p0000 路 801,981/803446: Xanathar. Xanathar (ZAN-a-thar) is an eccentric beholder crime lord dwelling ben
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00:28:52
Emitting 1 paragraph chunks for chapter 162.
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00:28:52
Chapter 162 title 路 801,735/803446: Xanathar.
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00:28:52
Processing chapter 162/193: Xanathar.
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00:28:52
Finished chapter 161 with 2 segments.
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00:28:52
Chunk 0160_p0000 路 801,726/803446: Waterdeep. Waterdeep is the most famous and cosmopolitan city in the Forgotten R
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00:28:44
Emitting 1 paragraph chunks for chapter 161.
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00:28:44
Chapter 161 title 路 801,430/803446: Waterdeep.
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00:28:43
Processing chapter 161/193: Waterdeep.
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00:28:43
Finished chapter 160 with 2 segments.
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00:28:43
Chunk 0159_p0000 路 801,420/803446: Vlaakith. Vlaakith (VLAH-kith) is the lich-queen of the githyanki city of Tu'nar
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00:28:30
Emitting 1 paragraph chunks for chapter 160.
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00:28:30
Chapter 160 title 路 800,918/803446: Vlaakith.
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00:28:29
Processing chapter 160/193: Vlaakith.
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00:28:29
Finished chapter 159 with 2 segments.
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00:28:29
Chunk 0158_p0000 路 800,909/803446: Vi. Vi (VYE) is a gnome artificer, entrepreneur, and traveler of many worlds who
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00:28:17
Emitting 1 paragraph chunks for chapter 159.
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00:28:17
Chapter 159 title 路 800,452/803446: Chapter Vi
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00:28:16
Processing chapter 159/193: Chapter Vi
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00:28:16
Finished chapter 158 with 2 segments.
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00:28:16
Chunk 0157_p0000 路 800,442/803446: Venger. Venger (VEN-jur) was once both human and good-hearted, but some fiendish
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00:28:06
Emitting 1 paragraph chunks for chapter 158.
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00:28:06
Chapter 158 title 路 800,063/803446: Venger.
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00:28:06
Processing chapter 158/193: Venger.
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00:28:06
Finished chapter 157 with 4 segments.
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00:28:06
Chunk 0156_p0001 路 800,056/803446: Vecna's evil will was so great that he persisted beyond death and eventually bec
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00:28:00
Chunk 0156_p0000 路 799,858/803446: But Kas betrayed and killed him, leaving only one hand and one eye intact (the E
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00:27:56
Chunk 0156_p0000 路 799,729/803446: Vecna. Vecna (VECK-nah) had humble beginnings in the Greyhawk setting, where an
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00:27:45
Emitting 2 paragraph chunks for chapter 157.
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00:27:45
Chapter 157 title 路 799,320/803446: Vecna.
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00:27:45
Processing chapter 157/193: Vecna.
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00:27:45
Finished chapter 156 with 4 segments.
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00:27:45
Chunk 0155_p0002 路 799,314/803446: Prominent members of Valor's Call include the dwarf Fighter Elkhorn, the human C
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00:27:41
Chunk 0155_p0001 路 799,162/803446: Only good-aligned characters can join Valor's Call. The group enjoys the patrona
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00:27:34
Chunk 0155_p0000 路 798,927/803446: Valor's Call. The noble adventuring party known as Valor's Call was founded by S
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00:27:25
Emitting 3 paragraph chunks for chapter 156.
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00:27:25
Chapter 156 title 路 798,581/803446: Valor's Call.
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00:27:24
Processing chapter 156/193: Valor's Call.
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00:27:24
Finished chapter 155 with 2 segments.
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00:27:24
Chunk 0154_p0000 路 798,568/803446: Vajra Safahr. Vajra Safahr (VAWJ-rah sah-FAR) is a human Wizard in her mid-thirt
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00:27:12
Emitting 1 paragraph chunks for chapter 155.
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00:27:12
Chapter 155 title 路 798,079/803446: Vajra Safahr.
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00:27:11
Processing chapter 155/193: Vajra Safahr.
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00:27:11
Finished chapter 154 with 3 segments.
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00:27:11
Chunk 0153_p0000 路 798,066/803446: A reclusive and cantankerous archmage named Halaster Blackcloak claims Undermoun
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00:27:06
Chunk 0153_p0000 路 797,882/803446: Undermountain. Undermountain is the largest, deepest dungeon in the Forgotten Re
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00:26:56
Emitting 1 paragraph chunks for chapter 154.
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00:26:56
Chapter 154 title 路 797,489/803446: Undermountain.
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00:26:55
Processing chapter 154/193: Undermountain.
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00:26:55
Finished chapter 153 with 2 segments.
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00:26:55
Chunk 0152_p0000 路 797,475/803446: Underdark, The. The Underdark is a vast subterranean realm of natural caverns an
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00:26:47
Emitting 1 paragraph chunks for chapter 153.
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00:26:47
Chapter 153 title 路 797,185/803446: Underdark, The.
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00:26:46
Processing chapter 153/193: Underdark, The.
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00:26:46
Finished chapter 152 with 3 segments.
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00:26:46
Chunk 0151_p0001 路 797,170/803446: Chromatic dragons might fear, respect, envy, and appease Tiamat as a sovereign,
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00:26:42
Chunk 0151_p0000 路 796,988/803446: Tiamat. Tiamat (TEE-a-mat) is one of the primordial dragons who (along with Baha
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00:26:30
Emitting 2 paragraph chunks for chapter 152.
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00:26:30
Chapter 152 title 路 796,492/803446: Tiamat.
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00:26:29
Processing chapter 152/193: Tiamat.
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00:26:29
Finished chapter 151 with 2 segments.
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00:26:29
Chunk 0150_p0000 路 796,485/803446: Tharizdun. For a being known as the Chained God, the Elder Evil Tharizdun (thuh-
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00:26:17
Emitting 1 paragraph chunks for chapter 151.
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00:26:17
Chapter 151 title 路 796,029/803446: Tharizdun.
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00:26:16
Processing chapter 151/193: Tharizdun.
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00:26:16
Finished chapter 150 with 2 segments.
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00:26:16
Chunk 0149_p0000 路 796,019/803446: Tasha. See Iggwilv.
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00:26:16
Emitting 1 paragraph chunks for chapter 150.
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00:26:16
Chapter 150 title 路 796,000/803446: Tasha.
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00:26:15
Processing chapter 150/193: Tasha.
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00:26:15
Finished chapter 149 with 2 segments.
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00:26:15
Chunk 0148_p0000 路 795,994/803446: Szass Tam. Szass Tam (ZASS TAM) is a powerful lich and necromancer in the Forgot
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00:26:08
Emitting 1 paragraph chunks for chapter 149.
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00:26:08
Chapter 149 title 路 795,722/803446: Szass Tam.
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00:26:07
Processing chapter 149/193: Szass Tam.
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00:26:07
Finished chapter 148 with 2 segments.
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00:26:07
Chunk 0147_p0000 路 795,712/803446: Sword Coast, The. The Sword Coast is the western edge of the continent of the Fo
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00:25:59
Emitting 1 paragraph chunks for chapter 148.
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00:25:59
Chapter 148 title 路 795,416/803446: Sword Coast, The.
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00:25:58
Processing chapter 148/193: Sword Coast, The.
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00:25:58
Finished chapter 147 with 2 segments.
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00:25:58
Chunk 0146_p0000 路 795,399/803446: Summer Queen, The. Titania, the Summer Queen, is the regal and charismatic ruler
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00:25:51
Emitting 1 paragraph chunks for chapter 147.
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00:25:51
Chapter 147 title 路 795,135/803446: Summer Queen, The.
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00:25:50
Processing chapter 147/193: Summer Queen, The.
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00:25:50
Finished chapter 146 with 5 segments.
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00:25:50
Chunk 0145_p0003 路 795,117/803446: In the centuries since his transformation, Strahd's lust for life has grown. He
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00:25:46
Chunk 0145_p0002 路 794,929/803446: In a desperate attempt to regain Tatyana's love, Strahd forged a pact with dark
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00:25:36
Chunk 0145_p0001 路 794,570/803446: In his brother, Strahd saw everything he was not. Resentment colored their relat
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00:25:29
Chunk 0145_p0000 路 794,367/803446: Strahd von Zarovich. A brilliant thinker and capable warrior in life, Strahd von
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00:25:18
Emitting 4 paragraph chunks for chapter 146.
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00:25:18
Chapter 146 title 路 793,949/803446: Strahd von Zarovich.
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00:25:17
Processing chapter 146/193: Strahd von Zarovich.
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00:25:17
Finished chapter 145 with 5 segments.
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00:25:17
Chunk 0144_p0003 路 793,929/803446: Van Richten is closely associated with other heroes who prowl the Domains of Dre
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00:25:10
Chunk 0144_p0002 路 793,697/803446: In the decades since, van Richten has hunted monsters and armed others with the
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00:25:04
Chunk 0144_p0001 路 793,478/803446: In kinder days, Rudolph lived with his wife, Ingrid, and son, Erasmus, but he lo
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00:24:56
Chunk 0144_p0000 路 793,204/803446: Rudolph van Richten. A scholar and monster hunter, Rudolph van Richten has trave
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00:24:48
Emitting 4 paragraph chunks for chapter 145.
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00:24:48
Chapter 145 title 路 792,900/803446: Rudolph van Richten.
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00:24:47
Processing chapter 145/193: Rudolph van Richten.
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00:24:47
Finished chapter 144 with 3 segments.
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00:24:47
Chunk 0143_p0001 路 792,880/803446: Bral is populated by an outlandish collection of traders, scoundrels, mercenarie
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00:24:38
Chunk 0143_p0000 路 792,551/803446: Rock of Bral, The. Bral is a city built on an asteroid that drifts through Wilds
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00:24:28
Emitting 2 paragraph chunks for chapter 144.
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00:24:28
Chapter 144 title 路 792,222/803446: Rock of Bral, The.
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00:24:27
Processing chapter 144/193: Rock of Bral, The.
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00:24:27
Finished chapter 143 with 3 segments.
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00:24:27
Chunk 0142_p0001 路 792,204/803446: Despite all attempts to demystify her, the Raven Queen has remained enigmatic an
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00:24:16
Chunk 0142_p0000 路 791,751/803446: Raven Queen, The. The Raven Queen is a being of mystery. Those who claim to have
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00:24:06
Emitting 2 paragraph chunks for chapter 143.
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00:24:06
Chapter 143 title 路 791,338/803446: Raven Queen, The.
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00:24:05
Processing chapter 143/193: Raven Queen, The.
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00:24:05
Finished chapter 142 with 3 segments.
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00:24:05
Chunk 0141_p0000 路 791,321/803446: Though she is said to have a spectral form resembling a terrifying elf, to the u
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00:24:00
Chunk 0141_p0000 路 791,129/803446: Queen of Air and Darkness, The. The mysterious Queen of Air and Darkness is the
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00:23:49
Emitting 1 paragraph chunks for chapter 142.
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00:23:49
Chapter 142 title 路 790,686/803446: Queen of Air and Darkness, The.
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00:23:48
Processing chapter 142/193: Queen of Air and Darkness, The.
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00:23:48
Finished chapter 141 with 2 segments.
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00:23:48
Chunk 0140_p0000 路 790,655/803446: Prince of Frost, The. The Prince of Frost is a son of Titania, the Summer Queen.
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00:23:37
Emitting 1 paragraph chunks for chapter 141.
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00:23:37
Chapter 141 title 路 790,221/803446: Prince of Frost, The.
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00:23:36
Processing chapter 141/193: Prince of Frost, The.
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00:23:36
Finished chapter 140 with 3 segments.
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00:23:36
Chunk 0139_p0001 路 790,200/803446: In the past few years, hardy folk from the cities of Neverwinter and Waterdeep h
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00:23:27
Chunk 0139_p0000 路 789,873/803446: Phandalin. The frontier town of Phandalin (FAN-duh-lin or fan-DAY-lin) in the Sw
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00:23:18
Emitting 2 paragraph chunks for chapter 140.
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00:23:18
Chapter 140 title 路 789,574/803446: Phandalin.
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00:23:18
Processing chapter 140/193: Phandalin.
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00:23:18
Finished chapter 139 with 2 segments.
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00:23:18
Chunk 0138_p0000 路 789,564/803446: Otto. Otto (AW-toe) is an affable dwarf Bard with a taste for fine food, good mu
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00:23:07
Emitting 1 paragraph chunks for chapter 139.
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00:23:07
Chapter 139 title 路 789,185/803446: Otto.
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00:23:07
Processing chapter 139/193: Otto.
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00:23:07
Finished chapter 138 with 2 segments.
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00:23:07
Chunk 0137_p0000 路 789,180/803446: Otiluke. Otiluke (AW-teh-luke) is an impulsive, aggressive Wizard who is the mai
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00:22:57
Emitting 1 paragraph chunks for chapter 138.
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00:22:57
Chapter 138 title 路 788,832/803446: Otiluke.
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00:22:57
Processing chapter 138/193: Otiluke.
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00:22:57
Finished chapter 137 with 3 segments.
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00:22:57
Chunk 0136_p0001 路 788,824/803446: Dagult Neverember is the Lord Protector of Neverwinter, ruling in the absence of
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00:22:52
Chunk 0136_p0000 路 788,635/803446: Neverwinter. Once known in the Forgotten Realms setting as the Jewel of the Nort
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00:22:43
Emitting 2 paragraph chunks for chapter 137.
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00:22:43
Chapter 137 title 路 788,320/803446: Neverwinter.
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00:22:43
Processing chapter 137/193: Neverwinter.
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00:22:43
Finished chapter 136 with 4 segments.
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00:22:43
Chunk 0135_p0001 路 788,308/803446: Mordenkainen has visited numerous worlds and planes of existence, making friends
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00:22:34
Chunk 0135_p0000 路 787,999/803446: Among Mordenkainen's celebrated accomplishments are several name-branded spells,
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00:22:27
Chunk 0135_p0000 路 787,780/803446: Mordenkainen. Mordenkainen (mor-den-KIGH-nen or mor-den-KAY-nen) is a human arch
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00:22:18
Emitting 2 paragraph chunks for chapter 136.
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00:22:18
Chapter 136 title 路 787,422/803446: Mordenkainen.
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00:22:17
Processing chapter 136/193: Mordenkainen.
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00:22:17
Finished chapter 135 with 2 segments.
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00:22:17
Chunk 0134_p0000 路 787,409/803446: Moradin. Myths told on many worlds describe Moradin (MORE-ah-din) crafting all t
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00:22:07
Emitting 1 paragraph chunks for chapter 135.
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00:22:07
Chapter 135 title 路 786,996/803446: Moradin.
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00:22:06
Processing chapter 135/193: Moradin.
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00:22:06
Finished chapter 134 with 2 segments.
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00:22:06
Chunk 0133_p0000 路 786,988/803446: Mithral. Mithral (MITH-ral) is a light, flexible metal that resembles silver but
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00:21:59
Emitting 1 paragraph chunks for chapter 134.
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00:21:59
Chapter 134 title 路 786,725/803446: Mithral.
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00:21:58
Processing chapter 134/193: Mithral.
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00:21:58
Finished chapter 133 with 2 segments.
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00:21:58
Chunk 0132_p0000 路 786,717/803446: Minsc. Minsc (MINSK) is a heroic Ranger from the land of Rashemen in the Forgott
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00:21:51
Emitting 1 paragraph chunks for chapter 133.
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00:21:51
Chapter 133 title 路 786,465/803446: Minsc.
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00:21:50
Processing chapter 133/193: Minsc.
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00:21:50
Finished chapter 132 with 2 segments.
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00:21:50
Chunk 0131_p0000 路 786,459/803446: Menzoberranzan. The Underdark city of Menzoberranzan (men-zoh-buh-RAN-zan), lyin
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00:21:40
Emitting 1 paragraph chunks for chapter 132.
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00:21:40
Chapter 132 title 路 786,099/803446: Menzoberranzan.
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00:21:40
Processing chapter 132/193: Menzoberranzan.
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00:21:40
Finished chapter 131 with 3 segments.
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00:21:40
Chunk 0130_p0000 路 786,084/803446: He ignored the outside world for many centuries until the Dragon Queen Takhisis
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00:21:36
Chunk 0130_p0000 路 785,937/803446: Lord Soth. Lord Soth is a death knight in the Dragonlance setting, a former Pala
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00:21:24
Emitting 1 paragraph chunks for chapter 131.
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00:21:24
Chapter 131 title 路 785,518/803446: Lord Soth.
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00:21:24
Processing chapter 131/193: Lord Soth.
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00:21:24
Finished chapter 130 with 3 segments.
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00:21:24
Chunk 0129_p0000 路 785,508/803446: Skylla, a Warlock whose power derives from a pact with Baba Yaga, maintains a te
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00:21:20
Chunk 0129_p0000 路 785,378/803446: League of Malevolence, The. The League of Malevolence is an odious assemblage of
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00:21:09
Emitting 1 paragraph chunks for chapter 130.
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00:21:09
Chapter 130 title 路 784,943/803446: League of Malevolence, The.
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00:21:08
Processing chapter 130/193: League of Malevolence, The.
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00:21:08
Finished chapter 129 with 3 segments.
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00:21:08
Chunk 0128_p0000 路 784,916/803446: Though her power has waxed and waned depending on Mystra's involvement with the
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00:21:02
Chunk 0128_p0000 路 784,684/803446: Laeral Silverhand. Laeral (LAIR-ull) Silverhand is the fifth of seven daughters
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00:20:51
Emitting 1 paragraph chunks for chapter 129.
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00:20:51
Chapter 129 title 路 784,285/803446: Laeral Silverhand.
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00:20:50
Processing chapter 129/193: Laeral Silverhand.
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00:20:50
Finished chapter 128 with 2 segments.
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00:20:50
Chunk 0127_p0000 路 784,267/803446: Kyuss. Variously identified as an Elder Evil, as a demigod, or as a mortal pries
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00:20:41
Emitting 1 paragraph chunks for chapter 128.
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00:20:41
Chapter 128 title 路 783,961/803446: Kyuss.
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00:20:41
Processing chapter 128/193: Kyuss.
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00:20:41
Finished chapter 127 with 2 segments.
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00:20:41
Chunk 0126_p0000 路 783,955/803446: Keraptis. According to legend, Keraptis (kuh-RAP-tiss) was an evil archmage who
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00:20:28
Emitting 1 paragraph chunks for chapter 127.
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00:20:28
Chapter 127 title 路 783,499/803446: Keraptis.
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00:20:27
Processing chapter 127/193: Keraptis.
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00:20:27
Finished chapter 126 with 2 segments.
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00:20:27
Chunk 0125_p0000 路 783,490/803446: Kas the Betrayer. Kas (KOSS) is a vampire, legendary sword-fighter, and ruthless
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00:20:17
Emitting 1 paragraph chunks for chapter 126.
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00:20:17
Chapter 126 title 路 783,104/803446: Kas the Betrayer.
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00:20:16
Processing chapter 126/193: Kas the Betrayer.
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00:20:16
Finished chapter 125 with 2 segments.
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00:20:16
Chunk 0124_p0000 路 783,087/803446: Jallarzi Sallavarian. The youngest and most recently appointed member of the Cir
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00:20:05
Emitting 1 paragraph chunks for chapter 125.
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00:20:05
Chapter 125 title 路 782,678/803446: Jallarzi Sallavarian.
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00:20:04
Processing chapter 125/193: Jallarzi Sallavarian.
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00:20:04
Finished chapter 124 with 2 segments.
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00:20:04
Chunk 0123_p0000 路 782,657/803446: Iuz. Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz'zt
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00:19:54
Emitting 1 paragraph chunks for chapter 124.
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00:19:54
Chapter 124 title 路 782,290/803446: Iuz.
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00:19:54
Processing chapter 124/193: Iuz.
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00:19:54
Finished chapter 123 with 5 segments.
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00:19:54
Chunk 0122_p0002 路 782,286/803446: Iggwilv ruled Perrenland as a tyrant. When Graz'zt escaped his magical prison, I
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00:19:43
Chunk 0122_p0001 路 781,895/803446: As Tasha grew in power and made powerful enemies, she changed her name to Iggwil
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00:19:34
Chunk 0122_p0001 路 781,590/803446: Before she changed her name and conquered enough of Eastern Oerik (the Greyhawk
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00:19:22
Chunk 0122_p0000 路 781,126/803446: Iggwilv.
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00:19:21
Emitting 3 paragraph chunks for chapter 123.
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00:19:21
Chapter 123 title 路 781,118/803446: Iggwilv.
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00:19:21
Processing chapter 123/193: Iggwilv.
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00:19:21
Finished chapter 122 with 2 segments.
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00:19:21
Chunk 0121_p0000 路 781,110/803446: Icewind Dale. Icewind Dale is the northernmost settled region of the Forgotten R
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00:19:11
Emitting 1 paragraph chunks for chapter 122.
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00:19:11
Chapter 122 title 路 780,711/803446: Icewind Dale.
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00:19:10
Processing chapter 122/193: Icewind Dale.
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00:19:10
Finished chapter 121 with 4 segments.
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00:19:10
Chunk 0120_p0001 路 780,698/803446: The heroes of the Realm weren't the only kids transported from Earth to the worl
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00:19:05
Chunk 0120_p0000 路 780,507/803446: Eventually, as the heroes'mastery of adventuring skills increased, they discover
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00:19:01
Chunk 0120_p0000 路 780,340/803446: Heroes of the Realm, The. The so-called" heroes of the Realm" are a group of you
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00:18:52
Emitting 2 paragraph chunks for chapter 121.
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00:18:52
Chapter 121 title 路 779,989/803446: Heroes of the Realm, The.
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00:18:51
Processing chapter 121/193: Heroes of the Realm, The.
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00:18:51
Finished chapter 120 with 4 segments.
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00:18:51
Chunk 0119_p0000 路 779,964/803446: While Kitiara eventually joined Takhisis's service, the heroes were joined by ot
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00:18:42
Chunk 0119_p0000 路 779,668/803446: This original group (known as the Innfellows) consisted of Tanis Half-Elven, the
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00:18:34
Chunk 0119_p0000 路 779,379/803446: Heroes of the Lance, The. The adventurers known as the Heroes of the Lance, whos
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00:18:27
Emitting 1 paragraph chunks for chapter 120.
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00:18:27
Chapter 120 title 路 779,106/803446: Heroes of the Lance, The.
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00:18:26
Processing chapter 120/193: Heroes of the Lance, The.
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00:18:26
Finished chapter 119 with 4 segments.
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00:18:26
Chunk 0118_p0001 路 779,081/803446: Harpers don't seek power or glory, only fair treatment for all.
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00:18:24
Chunk 0118_p0001 路 779,018/803446: The Harpers has risen, been shattered, and risen again several times. The factio
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00:18:12
Chunk 0118_p0000 路 778,555/803446: Harpers, The. The Harpers is a scattered network of spellcasters and spies in th
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00:18:06
Emitting 2 paragraph chunks for chapter 119.
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00:18:06
Chapter 119 title 路 778,356/803446: Harpers, The.
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00:18:06
Processing chapter 119/193: Harpers, The.
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00:18:06
Finished chapter 118 with 2 segments.
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00:18:06
Chunk 0117_p0000 路 778,343/803446: Hadar. Hadar (HAY-dar or ha-DARR), the Dark Hunger, is an ancient stellar entity
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00:17:54
Emitting 1 paragraph chunks for chapter 118.
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00:17:54
Chapter 118 title 路 777,880/803446: Hadar.
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00:17:53
Processing chapter 118/193: Hadar.
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00:17:53
Finished chapter 117 with 2 segments.
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00:17:53
Chunk 0116_p0000 路 777,874/803446: Gruumsh. Gruumsh (GROOMSH) is a warring god who is often described as the creato
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00:17:43
Emitting 1 paragraph chunks for chapter 117.
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00:17:43
Chapter 117 title 路 777,515/803446: Gruumsh.
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00:17:42
Processing chapter 117/193: Gruumsh.
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00:17:42
Finished chapter 116 with 3 segments.
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00:17:42
Chunk 0115_p0000 路 777,507/803446: The march is long and dangerous, and only a small number of modrons returns to M
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00:17:40
Chunk 0115_p0000 路 777,419/803446: Great Modron March, The. When the gears of the plane of Mechanus (see chapter 6)
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00:17:28
Emitting 1 paragraph chunks for chapter 116.
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00:17:28
Chapter 116 title 路 776,989/803446: Great Modron March, The.
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00:17:27
Processing chapter 116/193: Great Modron March, The.
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00:17:27
Finished chapter 115 with 2 segments.
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00:17:27
Chunk 0114_p0000 路 776,965/803446: Fizban. In the Dragonlance setting, Bahamut, who is known there as Paladine, dwe
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00:17:20
Emitting 1 paragraph chunks for chapter 115.
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00:17:20
Chapter 115 title 路 776,710/803446: Fizban.
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00:17:19
Processing chapter 115/193: Fizban.
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00:17:19
Finished chapter 114 with 3 segments.
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00:17:19
Chunk 0113_p0000 路 776,703/803446: If the musings of these great sages are true, every world of the Material Plane
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00:17:15
Chunk 0113_p0000 路 776,554/803446: First World, The. Scholars speak of a primordial state, a single reality they ca
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00:17:03
Emitting 1 paragraph chunks for chapter 114.
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00:17:03
Chapter 114 title 路 776,065/803446: First World, The.
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00:17:02
Processing chapter 114/193: First World, The.
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00:17:02
Finished chapter 113 with 3 segments.
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00:17:02
Chunk 0112_p0000 路 776,048/803446: Called the Fallbacks, the team includes Anson, a human Fighter too stubborn to s
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00:16:52
Chunk 0112_p0000 路 775,670/803446: Fallbacks, The. Tessalynde is a young elf Rogue who dreams of leading the foremo
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00:16:46
Emitting 1 paragraph chunks for chapter 113.
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00:16:46
Chapter 113 title 路 775,427/803446: Fallbacks, The.
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00:16:45
Processing chapter 113/193: Fallbacks, The.
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00:16:45
Finished chapter 112 with 4 segments.
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00:16:45
Chunk 0111_p0000 路 775,412/803446: Eventually, Euryale, having become an ancient, wise, and powerful Druid, settled
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00:16:40
Chunk 0111_p0000 路 775,222/803446: After befriending a princess named Asteria and spending many years in her dear f
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00:16:28
Chunk 0111_p0000 路 774,772/803446: Euryale. One card in the Deck of Many Things (see chapter 7) bears a person's pr
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00:16:18
Emitting 1 paragraph chunks for chapter 112.
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00:16:18
Chapter 112 title 路 774,401/803446: Euryale.
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00:16:18
Processing chapter 112/193: Euryale.
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00:16:18
Finished chapter 111 with 2 segments.
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00:16:18
Chunk 0110_p0000 路 774,393/803446: Elminster. Elminster (el-MIN-ster) is a powerful and ancient archmage in the For
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00:16:06
Emitting 1 paragraph chunks for chapter 111.
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00:16:06
Chapter 111 title 路 773,988/803446: Elminster.
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00:16:06
Processing chapter 111/193: Elminster.
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00:16:06
Finished chapter 110 with 4 segments.
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00:16:06
Chunk 0109_p0001 路 773,978/803446: Bargains made with them end in catastrophe or death.
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00:16:04
Chunk 0109_p0001 路 773,926/803446: The names given to these terrible entities include such strange descriptions as
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00:15:53
Chunk 0109_p0000 路 773,463/803446: Elder Evils. The Elder Evils are a variety of entities whose existence dates to
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00:15:42
Emitting 2 paragraph chunks for chapter 110.
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00:15:42
Chapter 110 title 路 773,061/803446: Elder Evils.
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00:15:41
Processing chapter 110/193: Elder Evils.
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00:15:41
Finished chapter 109 with 2 segments.
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00:15:41
Chunk 0108_p0000 路 773,049/803446: Drizzt Do'Urden. Drizzt Do'Urden (DRIZT doh-UR-den) is a drow exile from the cit
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00:15:33
Emitting 1 paragraph chunks for chapter 109.
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00:15:33
Chapter 109 title 路 772,767/803446: Drizzt Do'Urden.
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00:15:32
Processing chapter 109/193: Drizzt Do'Urden.
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00:15:32
Finished chapter 108 with 2 segments.
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00:15:32
Chunk 0107_p0000 路 772,751/803446: Diancastra. Diancastra (DIE-ann-CAST-rah) is a demigod and a daughter of the div
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00:15:21
Emitting 1 paragraph chunks for chapter 108.
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00:15:21
Chapter 108 title 路 772,325/803446: Diancastra.
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00:15:20
Processing chapter 108/193: Diancastra.
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00:15:20
Finished chapter 107 with 2 segments.
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00:15:20
Chunk 0106_p0000 路 772,314/803446: Delina. Delina (dell-EEN-ah) is a young elf Sorcerer who wields the unpredictabl
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00:15:12
Emitting 1 paragraph chunks for chapter 107.
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00:15:12
Chapter 107 title 路 772,019/803446: Delina.
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00:15:11
Processing chapter 107/193: Delina.
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00:15:11
Finished chapter 106 with 4 segments.
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00:15:11
Chunk 0105_p0001 路 772,012/803446: According to legend, the first elves emerged from Corellon's shed blood, and the
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00:15:06
Chunk 0105_p0000 路 771,814/803446: Corellon loves wholeheartedly and takes pleasure from every encounter with other
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00:15:03
Chunk 0105_p0000 路 771,701/803446: Corellon. At the dawn of the multiverse, Corellon (core-ELL-on or CORE-eh-lawn)
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00:14:52
Emitting 2 paragraph chunks for chapter 106.
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00:14:52
Chapter 106 title 路 771,279/803446: Corellon.
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00:14:52
Processing chapter 106/193: Corellon.
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00:14:52
Finished chapter 105 with 2 segments.
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00:14:52
Chunk 0104_p0000 路 771,270/803446: Company of Seven, The. The Company of Seven was a group of adventurers active hu
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00:14:41
Emitting 1 paragraph chunks for chapter 105.
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00:14:41
Chapter 105 title 路 770,830/803446: Company of Seven, The.
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00:14:40
Processing chapter 105/193: Company of Seven, The.
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00:14:40
Finished chapter 104 with 2 segments.
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00:14:40
Chunk 0103_p0000 路 770,808/803446: Companions of the Hall, The. Named for the dwarf stronghold of Mithral Hall in t
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00:14:27
Emitting 1 paragraph chunks for chapter 104.
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00:14:27
Chapter 104 title 路 770,297/803446: Companions of the Hall, The.
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00:14:26
Processing chapter 104/193: Companions of the Hall, The.
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00:14:26
Finished chapter 103 with 2 segments.
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00:14:26
Chunk 0102_p0000 路 770,269/803446: Castle Ravenloft. Castle Ravenloft (RAY-ven-loft) is the heart of the domain of
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00:14:16
Emitting 1 paragraph chunks for chapter 103.
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00:14:16
Chapter 103 title 路 769,915/803446: Castle Ravenloft.
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00:14:15
Processing chapter 103/193: Castle Ravenloft.
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00:14:15
Finished chapter 102 with 2 segments.
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00:14:15
Chunk 0101_p0000 路 769,898/803446: Boo. Boo is a hamster. More precisely, he is a miniature giant space hamster, a
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00:14:07
Emitting 1 paragraph chunks for chapter 102.
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00:14:07
Chapter 102 title 路 769,598/803446: Boo.
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00:14:06
Processing chapter 102/193: Boo.
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00:14:06
Finished chapter 101 with 4 segments.
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00:14:06
Chunk 0100_p0001 路 769,594/803446: A recent misadventure led to Bigby's untimely demise. After he was crushed to de
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00:13:57
Chunk 0100_p0000 路 769,238/803446: After years of adventuring, Bigby crafted a handful of spells that gained him wi
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00:13:52
Chunk 0100_p0000 路 769,081/803446: Bigby. Bigby (BIG-bee) is a former apprentice of Mordenkainen. Though he began h
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00:13:40
Emitting 2 paragraph chunks for chapter 101.
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00:13:40
Chapter 101 title 路 768,583/803446: Bigby.
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00:13:40
Processing chapter 101/193: Bigby.
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00:13:40
Finished chapter 100 with 2 segments.
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00:13:40
Chunk 0099_p0000 路 768,577/803446: Barovia. Barovia (buh-ROVE-ee-ah) is a Domain of Dread sequestered in the Shadow
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00:13:33
Emitting 1 paragraph chunks for chapter 100.
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00:13:33
Chapter 100 title 路 768,352/803446: Barovia.
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00:13:32
Processing chapter 100/193: Barovia.
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00:13:32
Finished chapter 99 with 3 segments.
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00:13:32
Chunk 0098_p0000 路 768,344/803446: The city offers opportunities for good-hearted champions to fight against corrup
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00:13:23
Chunk 0098_p0000 路 767,997/803446: Baldur's Gate. The city of Baldur's Gate (BAWL-durz GATE), in the Forgotten Real
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00:13:13
Emitting 1 paragraph chunks for chapter 99.
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00:13:13
Chapter 99 title 路 767,640/803446: Baldur's Gate.
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00:13:12
Processing chapter 99/193: Baldur's Gate.
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00:13:12
Finished chapter 98 with 3 segments.
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00:13:12
Chunk 0097_p0001 路 767,626/803446: To metallic dragons, Bahamut is more like a king than a god. Individual dragons
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00:13:07
Chunk 0097_p0000 路 767,429/803446: Bahamut. Bahamut (ba-HA-mutt) is one of the primordial dragons who (along with T
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00:12:55
Emitting 2 paragraph chunks for chapter 98.
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00:12:55
Chapter 98 title 路 766,949/803446: Bahamut.
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00:12:55
Processing chapter 98/193: Bahamut.
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00:12:55
Finished chapter 97 with 2 segments.
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00:12:55
Chunk 0096_p0000 路 766,941/803446: Baba Yaga. Baba Yaga (BAH-bah YAH-gah) is an arch-hag known as the Mother of All
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00:12:46
Emitting 1 paragraph chunks for chapter 97.
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00:12:46
Chapter 97 title 路 766,619/803446: Baba Yaga.
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00:12:45
Processing chapter 97/193: Baba Yaga.
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00:12:45
Finished chapter 96 with 3 segments.
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00:12:45
Chunk 0095_p0000 路 766,609/803446: Ashardalon's features then took on a fiendish cast, and his eyes now glow with d
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00:12:39
Chunk 0095_p0000 路 766,378/803446: Ashardalon. The terrible red dragon Ashardalon (ah-SHAR-duh-lawn) is legendary a
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00:12:26
Emitting 1 paragraph chunks for chapter 96.
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00:12:26
Chapter 96 title 路 765,881/803446: Ashardalon.
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00:12:25
Processing chapter 96/193: Ashardalon.
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00:12:25
Finished chapter 95 with 2 segments.
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00:12:25
Chunk 0094_p0000 路 765,870/803446: Alustriel Silverhand. Alustriel (ah-LOOSE-tree-ell) Silverhand is the second of
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00:12:13
Emitting 1 paragraph chunks for chapter 95.
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00:12:13
Chapter 95 title 路 765,391/803446: Alustriel Silverhand.
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00:12:12
Processing chapter 95/193: Alustriel Silverhand.
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00:12:12
Finished chapter 94 with 2 segments.
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00:12:12
Chunk 0093_p0000 路 765,370/803446: Adamantine. Adamantine is one of the hardest substances in existence, a dark met
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00:12:05
Emitting 1 paragraph chunks for chapter 94.
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00:12:05
Chapter 94 title 路 765,160/803446: Adamantine.
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00:12:04
Processing chapter 94/193: Adamantine.
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00:12:04
Finished chapter 93 with 2 segments.
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00:12:04
Chunk 0092_p0000 路 765,149/803446: Acererak. Acererak (ah-SAIR-er-rack) is a powerful lich who travels between worl
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00:11:52
Emitting 1 paragraph chunks for chapter 93.
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00:11:52
Chapter 93 title 路 764,648/803446: Acererak.
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00:11:51
Processing chapter 93/193: Acererak.
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00:11:51
Finished chapter 92 with 2 segments.
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00:11:51
Chunk 0091_p0000 路 764,639/803446: Appendix A: Lore Glossary. This appendix provides brief descriptions for many of
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00:11:45
Emitting 1 paragraph chunks for chapter 92.
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00:11:45
Chapter 92 title 路 764,426/803446: Appendix A: Lore Glossary.
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00:11:44
Processing chapter 92/193: Appendix A: Lore Glossary.
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00:11:44
Finished chapter 91 with 7 segments.
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00:11:44
Chunk 0090_p0005 路 764,400/803446: ------.
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00:11:44
Chunk 0090_p0004 路 764,393/803446: Regardless of how the Bastion falls, the player can work with the DM to establis
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00:11:35
Chunk 0090_p0003 路 764,055/803446: Ruination. Drawing the Ruin card from the Deck of Many Things (as described in c
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00:11:26
Chunk 0090_p0002 路 763,745/803446: Neglect. If a character issues no orders to their Bastion for a number of consec
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00:11:16
Chunk 0090_p0001 路 763,359/803446: Divestiture. A character can give up their Bastion anytime, releasing the Bastio
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00:11:10
Chunk 0090_p0000 路 763,134/803446: Fall of a Bastion. A player character can lose their Bastion in the following wa
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00:11:07
Emitting 6 paragraph chunks for chapter 91.
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00:11:07
Chapter 91 title 路 763,051/803446: Fall of a Bastion.
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00:11:07
Processing chapter 91/193: Fall of a Bastion.
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00:11:07
Finished chapter 90 with 57 segments.
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00:11:07
Chunk 0089_p0053 路 763,033/803446: 1 d 100: 99 to 00; Treasure: Roll on a Rare Magic Items table of your choice (Ar
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00:11:03
Chunk 0089_p0052 路 762,913/803446: 1 d 100: 91 to 98; Treasure: Roll on an Uncommon Magic Items table of your choic
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00:10:59
Chunk 0089_p0051 路 762,788/803446: 1 d 100: 76 to 90; Treasure: Roll on a Common Magic Items table of your choice (
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00:10:55
Chunk 0089_p0050 路 762,666/803446: 1 d 100: 74 to 75; Treasure: Roll on the 2, 500 GP Art Objects table.
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00:10:52
Chunk 0089_p0049 路 762,597/803446: 1 d 100: 64 to 73; Treasure: Roll on the 750 GP Art Objects table.
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00:10:49
Chunk 0089_p0048 路 762,531/803446: 1 d 100: 41 to 63; Treasure: Roll on the 250 GP Art Objects table.
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00:10:46
Chunk 0089_p0047 路 762,465/803446: 1 d 100: 01 to 40; Treasure: Roll on the 25 GP Art Objects table.
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00:10:44
Chunk 0089_p0046 路 762,400/803446: 1 d 100; Treasure.
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00:10:43
Chunk 0089_p0045 路 762,382/803446: Treasure. Your Bastion acquires an art object or a magic item determined by roll
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00:10:32
Chunk 0089_p0044 路 761,943/803446: If the total is less than 10, the problem is still solved, but the reward is hal
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00:10:27
Chunk 0089_p0044 路 761,758/803446: Request for Aid. Your Bastion is called on to help a local leader. Perhaps there
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00:10:16
Chunk 0089_p0043 路 761,401/803446: Refugees. A group of 2 d 4 refugees fleeing from a monster attack, a natural dis
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00:10:05
Chunk 0089_p0042 路 760,978/803446: Magical Discovery. Your hirelings discover or accidentally create an Uncommon ma
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00:10:00
Chunk 0089_p0041 路 760,813/803446: Lost Hirelings. One of your Bastion's special facilities (determined randomly) l
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00:09:53
Chunk 0089_p0040 路 760,553/803446: 1 d 4: 4; Guest: The guest is a Friendly monster, such as a brass dragon or a tr
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00:09:46
Chunk 0089_p0039 路 760,266/803446: 1 d 4: 3; Guest: The guest is a mercenary, giving you one additional Bastion Def
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00:09:40
Chunk 0089_p0038 路 760,070/803446: 1 d 4: 2; Guest: The guest requests sanctuary while avoiding persecution for the
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00:09:33
Chunk 0089_p0037 路 759,885/803446: 1 d 4: 1; Guest: The guest is an individual of great renown who stays for 7 days
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00:09:27
Chunk 0089_p0036 路 759,691/803446: 1 d 4; Guest.
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00:09:27
Chunk 0089_p0035 路 759,678/803446: Guest. A Friendly guest comes to stay at your Bastion. Determine the guest by ro
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00:09:22
Chunk 0089_p0034 路 759,521/803446: Friendly Visitors. Friendly visitors come to your Bastion, seeking to use one of
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00:09:12
Chunk 0089_p0033 路 759,092/803446: If you decline the opportunity, you don't pay the money and nothing else happens
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00:09:09
Chunk 0089_p0032 路 759,011/803446: If you seize the opportunity, you must pay 500 GP to cover costs. In return, you
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00:09:02
Chunk 0089_p0031 路 758,766/803446: Your Bastion is given the opportunity to host an important festival or celebrati
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00:08:56
Chunk 0089_p0030 路 758,563/803446: Extraordinary Opportunity.
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00:08:55
Chunk 0089_p0029 路 758,537/803446: Criminal Hireling. One of your Bastion's hirelings has a criminal past that come
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00:08:43
Chunk 0089_p0028 路 758,062/803446: A special facility that shuts down can't be used on your next Bastion turn, afte
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00:08:39
Chunk 0089_p0027 路 757,914/803446: Roll 6 d 6; for each die that rolls a 1, one Bastion Defender dies. Remove these
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00:08:31
Chunk 0089_p0026 路 757,647/803446: Attack. A hostile force attacks your Bastion but is defeated.
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00:08:29
Chunk 0089_p0025 路 757,586/803446: Bastion Tracker. Players can use the Bastion Tracker sheet as a record of the fa
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00:08:16
Chunk 0089_p0024 路 757,099/803446: 1 d 8: 8; Details: Someone thought they saw a ghost.
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00:08:15
Chunk 0089_p0023 路 757,047/803446: 1 d 8: 7; Details: Some practical joker has been putting rotten eggs in people's
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00:08:12
Chunk 0089_p0022 路 756,960/803446: 1 d 8: 6; Details: You received a lovely letter from a friend.
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00:08:10
Chunk 0089_p0021 路 756,898/803446: 1 d 8: 5; Details: One of your hirelings adopted a stray dog.
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00:08:08
Chunk 0089_p0020 路 756,837/803446: 1 d 8: 4; Details: You-Know-Who lost their spectacles again.
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00:08:06
Chunk 0089_p0019 路 756,777/803446: 1 d 8: 3; Details: No vermin infestations to report.
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00:08:05
Chunk 0089_p0018 路 756,725/803446: 1 d 8: 2; Details: The leak in the roof has been fixed.
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00:08:03
Chunk 0089_p0017 路 756,670/803446: 1 d 8: 1; Details: Accident reports are way down.
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00:08:01
Chunk 0089_p0016 路 756,621/803446: 1 d 8; Details.
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00:08:00
Chunk 0089_p0015 路 756,606/803446: All Is Well. Nothing significant happens. Roll on the following table, fleshing
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00:07:57
Chunk 0089_p0014 路 756,495/803446: Event Descriptions. The events from the Bastion Events table are detailed here i
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00:07:55
Chunk 0089_p0013 路 756,394/803446: 1 d 100: 99 to 00; Event: Treasure.
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00:07:53
Chunk 0089_p0012 路 756,359/803446: 1 d 100: 92 to 98; Event: Request for Aid.
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00:07:51
Chunk 0089_p0011 路 756,317/803446: 1 d 100: 84 to 91; Event: Refugees.
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00:07:49
Chunk 0089_p0010 路 756,282/803446: 1 d 100: 80 to 83; Event: Magical Discovery.
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00:07:47
Chunk 0089_p0009 路 756,238/803446: 1 d 100: 77 to 79; Event: Lost Hirelings.
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00:07:45
Chunk 0089_p0008 路 756,197/803446: 1 d 100: 73 to 76; Event: Guest.
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00:07:43
Chunk 0089_p0007 路 756,165/803446: 1 d 100: 64 to 72; Event: Friendly Visitors.
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00:07:41
Chunk 0089_p0006 路 756,121/803446: 1 d 100: 59 to 63; Event: Extraordinary Opportunity.
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00:07:39
Chunk 0089_p0005 路 756,069/803446: 1 d 100: 56 to 58; Event: Criminal Hireling.
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00:07:37
Chunk 0089_p0004 路 756,025/803446: 1 d 100: 51 to 55; Event: Attack.
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00:07:35
Chunk 0089_p0003 路 755,992/803446: 1 d 100: 01 to 50; Event: All Is Well.
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00:07:33
Chunk 0089_p0002 路 755,954/803446: Bastion Events. 1 d 100; Event.
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00:07:32
Chunk 0089_p0001 路 755,923/803446: Bastion events occur only when a Bastion is operating under the Maintain order,
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00:07:19
Chunk 0089_p0000 路 755,414/803446: If multiple characters issue the Maintain order on the same Bastion turn, roll o
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00:07:15
Chunk 0089_p0000 路 755,233/803446: Bastion Events. Immediately after a character issues the Maintain order to their
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00:07:02
Emitting 54 paragraph chunks for chapter 90.
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00:07:02
Chapter 90 title 路 754,735/803446: Bastion Events.
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00:07:02
Processing chapter 90/193: Bastion Events.
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00:07:02
Finished chapter 89 with 527 segments.
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00:07:02
Chunk 0088_p0525 路 754,720/803446: .
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00:07:01
Chunk 0088_p0524 路 754,719/803446: Loading Workshop. . . .
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00:07:01
Chunk 0088_p0523 路 754,696/803446: .
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00:07:00
Chunk 0088_p0522 路 754,695/803446: .
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00:07:00
Chunk 0088_p0521 路 754,694/803446: [, ].
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00:07:00
Chunk 0088_p0520 路 754,689/803446: .
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00:07:00
Chunk 0088_p0519 路 754,688/803446: .
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00:06:59
Chunk 0088_p0518 路 754,687/803446: Workshop.
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00:06:59
Chunk 0088_p0517 路 754,678/803446: .
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00:06:59
Chunk 0088_p0516 路 754,677/803446: .
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00:06:58
Chunk 0088_p0515 路 754,676/803446: .
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00:06:58
Chunk 0088_p0514 路 754,675/803446: .
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00:06:58
Chunk 0088_p0513 路 754,674/803446: .
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00:06:58
Chunk 0088_p0512 路 754,673/803446: .
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00:06:57
Chunk 0088_p0511 路 754,672/803446: .
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00:06:57
Chunk 0088_p0510 路 754,671/803446: .
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00:06:57
Chunk 0088_p0509 路 754,670/803446: .
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00:06:57
Chunk 0088_p0508 路 754,669/803446: .
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00:06:57
Chunk 0088_p0507 路 754,668/803446: Loading War Room. . . .
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00:06:56
Chunk 0088_p0506 路 754,645/803446: .
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00:06:56
Chunk 0088_p0505 路 754,644/803446: .
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00:06:55
Chunk 0088_p0504 路 754,643/803446: [, ].
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00:06:55
Chunk 0088_p0503 路 754,638/803446: .
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00:06:55
Chunk 0088_p0502 路 754,637/803446: .
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00:06:55
Chunk 0088_p0501 路 754,636/803446: War Room.
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00:06:54
Chunk 0088_p0500 路 754,627/803446: .
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00:06:54
Chunk 0088_p0499 路 754,626/803446: .
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00:06:54
Chunk 0088_p0498 路 754,625/803446: .
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00:06:53
Chunk 0088_p0497 路 754,624/803446: .
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00:06:53
Chunk 0088_p0496 路 754,623/803446: .
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00:06:53
Chunk 0088_p0495 路 754,622/803446: .
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00:06:53
Chunk 0088_p0494 路 754,621/803446: .
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00:06:52
Chunk 0088_p0493 路 754,620/803446: .
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00:06:52
Chunk 0088_p0492 路 754,619/803446: .
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00:06:52
Chunk 0088_p0491 路 754,618/803446: .
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00:06:52
Chunk 0088_p0490 路 754,617/803446: Loading Trophy Room. . . .
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00:06:51
Chunk 0088_p0489 路 754,591/803446: .
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00:06:51
Chunk 0088_p0488 路 754,590/803446: .
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00:06:51
Chunk 0088_p0487 路 754,589/803446: [, ].
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00:06:50
Chunk 0088_p0486 路 754,584/803446: .
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00:06:50
Chunk 0088_p0485 路 754,583/803446: .
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00:06:50
Chunk 0088_p0484 路 754,582/803446: Trophy Room.
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00:06:49
Chunk 0088_p0483 路 754,570/803446: .
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00:06:49
Chunk 0088_p0482 路 754,569/803446: .
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00:06:49
Chunk 0088_p0481 路 754,568/803446: .
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00:06:49
Chunk 0088_p0480 路 754,567/803446: .
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00:06:48
Chunk 0088_p0479 路 754,566/803446: .
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00:06:48
Chunk 0088_p0478 路 754,565/803446: .
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00:06:48
Chunk 0088_p0477 路 754,564/803446: .
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00:06:48
Chunk 0088_p0476 路 754,563/803446: .
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00:06:47
Chunk 0088_p0475 路 754,562/803446: .
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00:06:47
Chunk 0088_p0474 路 754,561/803446: .
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00:06:47
Chunk 0088_p0473 路 754,560/803446: Loading Training Area. . . .
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00:06:46
Chunk 0088_p0472 路 754,532/803446: .
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00:06:46
Chunk 0088_p0471 路 754,531/803446: .
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00:06:46
Chunk 0088_p0470 路 754,530/803446: [, ].
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00:06:45
Chunk 0088_p0469 路 754,525/803446: .
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00:06:45
Chunk 0088_p0468 路 754,524/803446: .
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00:06:45
Chunk 0088_p0467 路 754,523/803446: Training Area.
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00:06:44
Chunk 0088_p0466 路 754,509/803446: .
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00:06:44
Chunk 0088_p0465 路 754,508/803446: .
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00:06:44
Chunk 0088_p0464 路 754,507/803446: .
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00:06:44
Chunk 0088_p0463 路 754,506/803446: .
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00:06:43
Chunk 0088_p0462 路 754,505/803446: .
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00:06:43
Chunk 0088_p0461 路 754,504/803446: .
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00:06:43
Chunk 0088_p0460 路 754,503/803446: .
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00:06:43
Chunk 0088_p0459 路 754,502/803446: .
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00:06:42
Chunk 0088_p0458 路 754,501/803446: .
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00:06:42
Chunk 0088_p0457 路 754,500/803446: .
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00:06:42
Chunk 0088_p0456 路 754,499/803446: Loading Theater. . . .
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00:06:41
Chunk 0088_p0455 路 754,477/803446: .
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00:06:41
Chunk 0088_p0454 路 754,476/803446: .
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00:06:41
Chunk 0088_p0453 路 754,475/803446: [, ].
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00:06:40
Chunk 0088_p0452 路 754,470/803446: .
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00:06:40
Chunk 0088_p0451 路 754,469/803446: .
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00:06:40
Chunk 0088_p0450 路 754,468/803446: Theater.
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00:06:40
Chunk 0088_p0449 路 754,460/803446: .
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00:06:39
Chunk 0088_p0448 路 754,459/803446: .
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00:06:39
Chunk 0088_p0447 路 754,458/803446: .
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00:06:39
Chunk 0088_p0446 路 754,457/803446: .
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00:06:39
Chunk 0088_p0445 路 754,456/803446: .
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00:06:38
Chunk 0088_p0444 路 754,455/803446: .
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00:06:38
Chunk 0088_p0443 路 754,454/803446: .
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00:06:38
Chunk 0088_p0442 路 754,453/803446: .
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00:06:38
Chunk 0088_p0441 路 754,452/803446: .
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00:06:37
Chunk 0088_p0440 路 754,451/803446: .
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00:06:37
Chunk 0088_p0439 路 754,450/803446: Loading Teleportation Circle. . . .
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00:06:36
Chunk 0088_p0438 路 754,415/803446: .
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00:06:36
Chunk 0088_p0437 路 754,414/803446: .
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00:06:36
Chunk 0088_p0436 路 754,413/803446: [, ].
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00:06:35
Chunk 0088_p0435 路 754,408/803446: .
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00:06:35
Chunk 0088_p0434 路 754,407/803446: .
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00:06:35
Chunk 0088_p0433 路 754,406/803446: Teleportation Circle.
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00:06:34
Chunk 0088_p0432 路 754,385/803446: .
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00:06:34
Chunk 0088_p0431 路 754,384/803446: .
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00:06:34
Chunk 0088_p0430 路 754,383/803446: .
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00:06:33
Chunk 0088_p0429 路 754,382/803446: .
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00:06:33
Chunk 0088_p0428 路 754,381/803446: .
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00:06:33
Chunk 0088_p0427 路 754,380/803446: .
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00:06:33
Chunk 0088_p0426 路 754,379/803446: .
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00:06:32
Chunk 0088_p0425 路 754,378/803446: .
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00:06:32
Chunk 0088_p0424 路 754,377/803446: .
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00:06:32
Chunk 0088_p0423 路 754,376/803446: .
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00:06:32
Chunk 0088_p0422 路 754,375/803446: Loading Storehouse. . . .
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00:06:31
Chunk 0088_p0421 路 754,350/803446: .
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00:06:31
Chunk 0088_p0420 路 754,349/803446: .
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00:06:30
Chunk 0088_p0419 路 754,348/803446: [, ].
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00:06:30
Chunk 0088_p0418 路 754,343/803446: .
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00:06:30
Chunk 0088_p0417 路 754,342/803446: .
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00:06:30
Chunk 0088_p0416 路 754,341/803446: Storehouse.
-
00:06:29
Chunk 0088_p0415 路 754,330/803446: .
-
00:06:29
Chunk 0088_p0414 路 754,329/803446: .
-
00:06:29
Chunk 0088_p0413 路 754,328/803446: .
-
00:06:28
Chunk 0088_p0412 路 754,327/803446: .
-
00:06:28
Chunk 0088_p0411 路 754,326/803446: .
-
00:06:28
Chunk 0088_p0410 路 754,325/803446: .
-
00:06:28
Chunk 0088_p0409 路 754,324/803446: .
-
00:06:27
Chunk 0088_p0408 路 754,323/803446: .
-
00:06:27
Chunk 0088_p0407 路 754,322/803446: .
-
00:06:27
Chunk 0088_p0406 路 754,321/803446: .
-
00:06:27
Chunk 0088_p0405 路 754,320/803446: Loading Stable. . . .
-
00:06:26
Chunk 0088_p0404 路 754,299/803446: .
-
00:06:26
Chunk 0088_p0403 路 754,298/803446: .
-
00:06:25
Chunk 0088_p0402 路 754,297/803446: [, ].
-
00:06:25
Chunk 0088_p0401 路 754,292/803446: .
-
00:06:25
Chunk 0088_p0400 路 754,291/803446: .
-
00:06:25
Chunk 0088_p0399 路 754,290/803446: Stable.
-
00:06:24
Chunk 0088_p0398 路 754,283/803446: .
-
00:06:24
Chunk 0088_p0397 路 754,282/803446: .
-
00:06:24
Chunk 0088_p0396 路 754,281/803446: .
-
00:06:23
Chunk 0088_p0395 路 754,280/803446: .
-
00:06:23
Chunk 0088_p0394 路 754,279/803446: .
-
00:06:23
Chunk 0088_p0393 路 754,278/803446: .
-
00:06:22
Chunk 0088_p0392 路 754,277/803446: .
-
00:06:22
Chunk 0088_p0391 路 754,276/803446: .
-
00:06:22
Chunk 0088_p0390 路 754,275/803446: .
-
00:06:22
Chunk 0088_p0389 路 754,274/803446: .
-
00:06:22
Chunk 0088_p0388 路 754,273/803446: Loading Smithy. . . .
-
00:06:21
Chunk 0088_p0387 路 754,252/803446: .
-
00:06:21
Chunk 0088_p0386 路 754,251/803446: .
-
00:06:20
Chunk 0088_p0385 路 754,250/803446: [, ].
-
00:06:20
Chunk 0088_p0384 路 754,245/803446: .
-
00:06:20
Chunk 0088_p0383 路 754,244/803446: .
-
00:06:20
Chunk 0088_p0382 路 754,243/803446: Smithy.
-
00:06:19
Chunk 0088_p0381 路 754,236/803446: .
-
00:06:19
Chunk 0088_p0380 路 754,235/803446: .
-
00:06:19
Chunk 0088_p0379 路 754,234/803446: .
-
00:06:18
Chunk 0088_p0378 路 754,233/803446: .
-
00:06:18
Chunk 0088_p0377 路 754,232/803446: .
-
00:06:18
Chunk 0088_p0376 路 754,231/803446: .
-
00:06:18
Chunk 0088_p0375 路 754,230/803446: .
-
00:06:18
Chunk 0088_p0374 路 754,229/803446: .
-
00:06:17
Chunk 0088_p0373 路 754,228/803446: .
-
00:06:17
Chunk 0088_p0372 路 754,227/803446: .
-
00:06:17
Chunk 0088_p0371 路 754,226/803446: Loading Scriptorium. . . .
-
00:06:16
Chunk 0088_p0370 路 754,200/803446: .
-
00:06:16
Chunk 0088_p0369 路 754,199/803446: .
-
00:06:16
Chunk 0088_p0368 路 754,198/803446: [, ].
-
00:06:15
Chunk 0088_p0367 路 754,193/803446: .
-
00:06:15
Chunk 0088_p0366 路 754,192/803446: .
-
00:06:15
Chunk 0088_p0365 路 754,191/803446: Scriptorium.
-
00:06:14
Chunk 0088_p0364 路 754,179/803446: .
-
00:06:14
Chunk 0088_p0363 路 754,178/803446: .
-
00:06:14
Chunk 0088_p0362 路 754,177/803446: .
-
00:06:14
Chunk 0088_p0361 路 754,176/803446: .
-
00:06:13
Chunk 0088_p0360 路 754,175/803446: .
-
00:06:13
Chunk 0088_p0359 路 754,174/803446: .
-
00:06:13
Chunk 0088_p0358 路 754,173/803446: .
-
00:06:13
Chunk 0088_p0357 路 754,172/803446: .
-
00:06:12
Chunk 0088_p0356 路 754,171/803446: .
-
00:06:12
Chunk 0088_p0355 路 754,170/803446: .
-
00:06:12
Chunk 0088_p0354 路 754,169/803446: Loading Sanctum. . . .
-
00:06:11
Chunk 0088_p0353 路 754,147/803446: .
-
00:06:11
Chunk 0088_p0352 路 754,146/803446: .
-
00:06:11
Chunk 0088_p0351 路 754,145/803446: [, ].
-
00:06:11
Chunk 0088_p0350 路 754,140/803446: .
-
00:06:10
Chunk 0088_p0349 路 754,139/803446: .
-
00:06:10
Chunk 0088_p0348 路 754,138/803446: Sanctum.
-
00:06:09
Chunk 0088_p0347 路 754,130/803446: .
-
00:06:09
Chunk 0088_p0346 路 754,129/803446: .
-
00:06:09
Chunk 0088_p0345 路 754,128/803446: .
-
00:06:09
Chunk 0088_p0344 路 754,127/803446: .
-
00:06:09
Chunk 0088_p0343 路 754,126/803446: .
-
00:06:08
Chunk 0088_p0342 路 754,125/803446: .
-
00:06:08
Chunk 0088_p0341 路 754,124/803446: .
-
00:06:08
Chunk 0088_p0340 路 754,123/803446: .
-
00:06:08
Chunk 0088_p0339 路 754,122/803446: .
-
00:06:07
Chunk 0088_p0338 路 754,121/803446: .
-
00:06:07
Chunk 0088_p0337 路 754,120/803446: Loading Sanctuary. . . .
-
00:06:06
Chunk 0088_p0336 路 754,096/803446: .
-
00:06:06
Chunk 0088_p0335 路 754,095/803446: .
-
00:06:06
Chunk 0088_p0334 路 754,094/803446: [, ].
-
00:06:06
Chunk 0088_p0333 路 754,089/803446: .
-
00:06:05
Chunk 0088_p0332 路 754,088/803446: .
-
00:06:05
Chunk 0088_p0331 路 754,087/803446: Sanctuary.
-
00:06:05
Chunk 0088_p0330 路 754,077/803446: .
-
00:06:04
Chunk 0088_p0329 路 754,076/803446: .
-
00:06:04
Chunk 0088_p0328 路 754,075/803446: .
-
00:06:04
Chunk 0088_p0327 路 754,074/803446: .
-
00:06:04
Chunk 0088_p0326 路 754,073/803446: .
-
00:06:03
Chunk 0088_p0325 路 754,072/803446: .
-
00:06:03
Chunk 0088_p0324 路 754,071/803446: .
-
00:06:03
Chunk 0088_p0323 路 754,070/803446: .
-
00:06:03
Chunk 0088_p0322 路 754,069/803446: .
-
00:06:02
Chunk 0088_p0321 路 754,068/803446: .
-
00:06:02
Chunk 0088_p0320 路 754,067/803446: Loading Sacristy. . . .
-
00:06:01
Chunk 0088_p0319 路 754,044/803446: .
-
00:06:01
Chunk 0088_p0318 路 754,043/803446: .
-
00:06:01
Chunk 0088_p0317 路 754,042/803446: [, ].
-
00:06:01
Chunk 0088_p0316 路 754,037/803446: .
-
00:06:00
Chunk 0088_p0315 路 754,036/803446: .
-
00:06:00
Chunk 0088_p0314 路 754,035/803446: Sacristy.
-
00:06:00
Chunk 0088_p0313 路 754,026/803446: .
-
00:05:59
Chunk 0088_p0312 路 754,025/803446: .
-
00:05:59
Chunk 0088_p0311 路 754,024/803446: .
-
00:05:59
Chunk 0088_p0310 路 754,023/803446: .
-
00:05:59
Chunk 0088_p0309 路 754,022/803446: .
-
00:05:58
Chunk 0088_p0308 路 754,021/803446: .
-
00:05:58
Chunk 0088_p0307 路 754,020/803446: .
-
00:05:58
Chunk 0088_p0306 路 754,019/803446: .
-
00:05:58
Chunk 0088_p0305 路 754,018/803446: .
-
00:05:57
Chunk 0088_p0304 路 754,017/803446: .
-
00:05:57
Chunk 0088_p0303 路 754,016/803446: Loading Reliquary. . . .
-
00:05:56
Chunk 0088_p0302 路 753,992/803446: .
-
00:05:56
Chunk 0088_p0301 路 753,991/803446: .
-
00:05:56
Chunk 0088_p0300 路 753,990/803446: [, ].
-
00:05:56
Chunk 0088_p0299 路 753,985/803446: .
-
00:05:56
Chunk 0088_p0298 路 753,984/803446: .
-
00:05:55
Chunk 0088_p0297 路 753,983/803446: Reliquary.
-
00:05:55
Chunk 0088_p0296 路 753,973/803446: .
-
00:05:54
Chunk 0088_p0295 路 753,972/803446: .
-
00:05:54
Chunk 0088_p0294 路 753,971/803446: .
-
00:05:54
Chunk 0088_p0293 路 753,970/803446: .
-
00:05:54
Chunk 0088_p0292 路 753,969/803446: .
-
00:05:54
Chunk 0088_p0291 路 753,968/803446: .
-
00:05:53
Chunk 0088_p0290 路 753,967/803446: .
-
00:05:53
Chunk 0088_p0289 路 753,966/803446: .
-
00:05:53
Chunk 0088_p0288 路 753,965/803446: .
-
00:05:53
Chunk 0088_p0287 路 753,964/803446: .
-
00:05:52
Chunk 0088_p0286 路 753,963/803446: Loading Pub. . . .
-
00:05:52
Chunk 0088_p0285 路 753,945/803446: .
-
00:05:52
Chunk 0088_p0284 路 753,944/803446: .
-
00:05:51
Chunk 0088_p0283 路 753,943/803446: [, ].
-
00:05:51
Chunk 0088_p0282 路 753,938/803446: .
-
00:05:51
Chunk 0088_p0281 路 753,937/803446: .
-
00:05:51
Chunk 0088_p0280 路 753,936/803446: Pub.
-
00:05:50
Chunk 0088_p0279 路 753,932/803446: .
-
00:05:50
Chunk 0088_p0278 路 753,931/803446: .
-
00:05:50
Chunk 0088_p0277 路 753,930/803446: .
-
00:05:49
Chunk 0088_p0276 路 753,929/803446: .
-
00:05:49
Chunk 0088_p0275 路 753,928/803446: .
-
00:05:49
Chunk 0088_p0274 路 753,927/803446: .
-
00:05:49
Chunk 0088_p0273 路 753,926/803446: .
-
00:05:49
Chunk 0088_p0272 路 753,925/803446: .
-
00:05:48
Chunk 0088_p0271 路 753,924/803446: .
-
00:05:48
Chunk 0088_p0270 路 753,923/803446: .
-
00:05:48
Chunk 0088_p0269 路 753,922/803446: Loading Observatory. . . .
-
00:05:47
Chunk 0088_p0268 路 753,896/803446: .
-
00:05:47
Chunk 0088_p0267 路 753,895/803446: .
-
00:05:46
Chunk 0088_p0266 路 753,894/803446: [, ].
-
00:05:46
Chunk 0088_p0265 路 753,889/803446: .
-
00:05:46
Chunk 0088_p0264 路 753,888/803446: .
-
00:05:46
Chunk 0088_p0263 路 753,887/803446: Observatory.
-
00:05:45
Chunk 0088_p0262 路 753,875/803446: .
-
00:05:45
Chunk 0088_p0261 路 753,874/803446: .
-
00:05:45
Chunk 0088_p0260 路 753,873/803446: .
-
00:05:44
Chunk 0088_p0259 路 753,872/803446: .
-
00:05:44
Chunk 0088_p0258 路 753,871/803446: .
-
00:05:44
Chunk 0088_p0257 路 753,870/803446: .
-
00:05:44
Chunk 0088_p0256 路 753,869/803446: .
-
00:05:43
Chunk 0088_p0255 路 753,868/803446: .
-
00:05:43
Chunk 0088_p0254 路 753,867/803446: .
-
00:05:43
Chunk 0088_p0253 路 753,866/803446: .
-
00:05:43
Chunk 0088_p0252 路 753,865/803446: Loading Menagerie. . . .
-
00:05:42
Chunk 0088_p0251 路 753,841/803446: .
-
00:05:42
Chunk 0088_p0250 路 753,840/803446: .
-
00:05:42
Chunk 0088_p0249 路 753,839/803446: [, ].
-
00:05:41
Chunk 0088_p0248 路 753,834/803446: .
-
00:05:41
Chunk 0088_p0247 路 753,833/803446: .
-
00:05:41
Chunk 0088_p0246 路 753,832/803446: Menagerie.
-
00:05:40
Chunk 0088_p0245 路 753,822/803446: .
-
00:05:40
Chunk 0088_p0244 路 753,821/803446: .
-
00:05:40
Chunk 0088_p0243 路 753,820/803446: .
-
00:05:40
Chunk 0088_p0242 路 753,819/803446: .
-
00:05:39
Chunk 0088_p0241 路 753,818/803446: .
-
00:05:39
Chunk 0088_p0240 路 753,817/803446: .
-
00:05:39
Chunk 0088_p0239 路 753,816/803446: .
-
00:05:39
Chunk 0088_p0238 路 753,815/803446: .
-
00:05:38
Chunk 0088_p0237 路 753,814/803446: .
-
00:05:38
Chunk 0088_p0236 路 753,813/803446: .
-
00:05:38
Chunk 0088_p0235 路 753,812/803446: Loading Meditation Chamber. . . .
-
00:05:37
Chunk 0088_p0234 路 753,779/803446: .
-
00:05:37
Chunk 0088_p0233 路 753,778/803446: .
-
00:05:37
Chunk 0088_p0232 路 753,777/803446: [, ].
-
00:05:36
Chunk 0088_p0231 路 753,772/803446: .
-
00:05:36
Chunk 0088_p0230 路 753,771/803446: .
-
00:05:36
Chunk 0088_p0229 路 753,770/803446: Meditation Chamber.
-
00:05:35
Chunk 0088_p0228 路 753,751/803446: .
-
00:05:35
Chunk 0088_p0227 路 753,750/803446: .
-
00:05:35
Chunk 0088_p0226 路 753,749/803446: .
-
00:05:34
Chunk 0088_p0225 路 753,748/803446: .
-
00:05:34
Chunk 0088_p0224 路 753,747/803446: .
-
00:05:34
Chunk 0088_p0223 路 753,746/803446: .
-
00:05:34
Chunk 0088_p0222 路 753,745/803446: .
-
00:05:33
Chunk 0088_p0221 路 753,744/803446: .
-
00:05:33
Chunk 0088_p0220 路 753,743/803446: .
-
00:05:33
Chunk 0088_p0219 路 753,742/803446: .
-
00:05:33
Chunk 0088_p0218 路 753,741/803446: Loading Library. . . .
-
00:05:32
Chunk 0088_p0217 路 753,719/803446: .
-
00:05:32
Chunk 0088_p0216 路 753,718/803446: .
-
00:05:31
Chunk 0088_p0215 路 753,717/803446: [, ].
-
00:05:31
Chunk 0088_p0214 路 753,712/803446: .
-
00:05:31
Chunk 0088_p0213 路 753,711/803446: .
-
00:05:31
Chunk 0088_p0212 路 753,710/803446: Library.
-
00:05:30
Chunk 0088_p0211 路 753,702/803446: .
-
00:05:30
Chunk 0088_p0210 路 753,701/803446: .
-
00:05:30
Chunk 0088_p0209 路 753,700/803446: .
-
00:05:29
Chunk 0088_p0208 路 753,699/803446: .
-
00:05:29
Chunk 0088_p0207 路 753,698/803446: .
-
00:05:29
Chunk 0088_p0206 路 753,697/803446: .
-
00:05:29
Chunk 0088_p0205 路 753,696/803446: .
-
00:05:28
Chunk 0088_p0204 路 753,695/803446: .
-
00:05:28
Chunk 0088_p0203 路 753,694/803446: .
-
00:05:28
Chunk 0088_p0202 路 753,693/803446: .
-
00:05:28
Chunk 0088_p0201 路 753,692/803446: Loading Laboratory. . . .
-
00:05:27
Chunk 0088_p0200 路 753,667/803446: .
-
00:05:27
Chunk 0088_p0199 路 753,666/803446: .
-
00:05:26
Chunk 0088_p0198 路 753,665/803446: [, ].
-
00:05:26
Chunk 0088_p0197 路 753,660/803446: .
-
00:05:26
Chunk 0088_p0196 路 753,659/803446: .
-
00:05:26
Chunk 0088_p0195 路 753,658/803446: Laboratory.
-
00:05:25
Chunk 0088_p0194 路 753,647/803446: .
-
00:05:25
Chunk 0088_p0193 路 753,646/803446: .
-
00:05:25
Chunk 0088_p0192 路 753,645/803446: .
-
00:05:24
Chunk 0088_p0191 路 753,644/803446: .
-
00:05:24
Chunk 0088_p0190 路 753,643/803446: .
-
00:05:24
Chunk 0088_p0189 路 753,642/803446: .
-
00:05:24
Chunk 0088_p0188 路 753,641/803446: .
-
00:05:23
Chunk 0088_p0187 路 753,640/803446: .
-
00:05:23
Chunk 0088_p0186 路 753,639/803446: .
-
00:05:23
Chunk 0088_p0185 路 753,638/803446: .
-
00:05:23
Chunk 0088_p0184 路 753,637/803446: Loading Guildhall. . . .
-
00:05:22
Chunk 0088_p0183 路 753,613/803446: .
-
00:05:21
Chunk 0088_p0182 路 753,612/803446: .
-
00:05:21
Chunk 0088_p0181 路 753,611/803446: [, ].
-
00:05:21
Chunk 0088_p0180 路 753,606/803446: .
-
00:05:21
Chunk 0088_p0179 路 753,605/803446: .
-
00:05:20
Chunk 0088_p0178 路 753,604/803446: Guildhall.
-
00:05:20
Chunk 0088_p0177 路 753,594/803446: .
-
00:05:20
Chunk 0088_p0176 路 753,593/803446: .
-
00:05:19
Chunk 0088_p0175 路 753,592/803446: .
-
00:05:19
Chunk 0088_p0174 路 753,591/803446: .
-
00:05:19
Chunk 0088_p0173 路 753,590/803446: .
-
00:05:19
Chunk 0088_p0172 路 753,589/803446: .
-
00:05:19
Chunk 0088_p0171 路 753,588/803446: .
-
00:05:18
Chunk 0088_p0170 路 753,587/803446: .
-
00:05:18
Chunk 0088_p0169 路 753,586/803446: .
-
00:05:18
Chunk 0088_p0168 路 753,585/803446: .
-
00:05:18
Chunk 0088_p0167 路 753,584/803446: Loading Greenhouse. . . .
-
00:05:17
Chunk 0088_p0166 路 753,559/803446: .
-
00:05:16
Chunk 0088_p0165 路 753,558/803446: .
-
00:05:16
Chunk 0088_p0164 路 753,557/803446: [, ].
-
00:05:16
Chunk 0088_p0163 路 753,552/803446: .
-
00:05:16
Chunk 0088_p0162 路 753,551/803446: .
-
00:05:16
Chunk 0088_p0161 路 753,550/803446: Greenhouse.
-
00:05:15
Chunk 0088_p0160 路 753,539/803446: .
-
00:05:15
Chunk 0088_p0159 路 753,538/803446: .
-
00:05:15
Chunk 0088_p0158 路 753,537/803446: .
-
00:05:14
Chunk 0088_p0157 路 753,536/803446: .
-
00:05:14
Chunk 0088_p0156 路 753,535/803446: .
-
00:05:14
Chunk 0088_p0155 路 753,534/803446: .
-
00:05:14
Chunk 0088_p0154 路 753,533/803446: .
-
00:05:13
Chunk 0088_p0153 路 753,532/803446: .
-
00:05:13
Chunk 0088_p0152 路 753,531/803446: .
-
00:05:13
Chunk 0088_p0151 路 753,530/803446: .
-
00:05:13
Chunk 0088_p0150 路 753,529/803446: Loading Garden. . . .
-
00:05:12
Chunk 0088_p0149 路 753,508/803446: .
-
00:05:12
Chunk 0088_p0148 路 753,507/803446: .
-
00:05:12
Chunk 0088_p0147 路 753,506/803446: [, ].
-
00:05:11
Chunk 0088_p0146 路 753,501/803446: .
-
00:05:11
Chunk 0088_p0145 路 753,500/803446: .
-
00:05:11
Chunk 0088_p0144 路 753,499/803446: Garden.
-
00:05:10
Chunk 0088_p0143 路 753,492/803446: .
-
00:05:10
Chunk 0088_p0142 路 753,491/803446: .
-
00:05:10
Chunk 0088_p0141 路 753,490/803446: .
-
00:05:10
Chunk 0088_p0140 路 753,489/803446: .
-
00:05:09
Chunk 0088_p0139 路 753,488/803446: .
-
00:05:09
Chunk 0088_p0138 路 753,487/803446: .
-
00:05:09
Chunk 0088_p0137 路 753,486/803446: .
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00:05:09
Chunk 0088_p0136 路 753,485/803446: .
-
00:05:08
Chunk 0088_p0135 路 753,484/803446: .
-
00:05:08
Chunk 0088_p0134 路 753,483/803446: .
-
00:05:08
Chunk 0088_p0133 路 753,482/803446: Loading Gaming Hall. . . .
-
00:05:07
Chunk 0088_p0132 路 753,456/803446: .
-
00:05:07
Chunk 0088_p0131 路 753,455/803446: .
-
00:05:07
Chunk 0088_p0130 路 753,454/803446: [, ].
-
00:05:06
Chunk 0088_p0129 路 753,449/803446: .
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00:05:06
Chunk 0088_p0128 路 753,448/803446: .
-
00:05:06
Chunk 0088_p0127 路 753,447/803446: Gaming Hall.
-
00:05:05
Chunk 0088_p0126 路 753,435/803446: .
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00:05:05
Chunk 0088_p0125 路 753,434/803446: .
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00:05:05
Chunk 0088_p0124 路 753,433/803446: .
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00:05:05
Chunk 0088_p0123 路 753,432/803446: .
-
00:05:04
Chunk 0088_p0122 路 753,431/803446: .
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00:05:04
Chunk 0088_p0121 路 753,430/803446: .
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00:05:04
Chunk 0088_p0120 路 753,429/803446: .
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00:05:04
Chunk 0088_p0119 路 753,428/803446: .
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00:05:03
Chunk 0088_p0118 路 753,427/803446: .
-
00:05:03
Chunk 0088_p0117 路 753,426/803446: .
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00:05:03
Chunk 0088_p0116 路 753,425/803446: Loading Demiplane. . . .
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00:05:02
Chunk 0088_p0115 路 753,401/803446: .
-
00:05:02
Chunk 0088_p0114 路 753,400/803446: .
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00:05:02
Chunk 0088_p0113 路 753,399/803446: [, ].
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00:05:02
Chunk 0088_p0112 路 753,394/803446: .
-
00:05:01
Chunk 0088_p0111 路 753,393/803446: .
-
00:05:01
Chunk 0088_p0110 路 753,392/803446: Demiplane.
-
00:05:00
Chunk 0088_p0109 路 753,382/803446: .
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00:05:00
Chunk 0088_p0108 路 753,381/803446: .
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00:05:00
Chunk 0088_p0107 路 753,380/803446: .
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00:05:00
Chunk 0088_p0106 路 753,379/803446: .
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00:04:59
Chunk 0088_p0105 路 753,378/803446: .
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00:04:59
Chunk 0088_p0104 路 753,377/803446: .
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00:04:59
Chunk 0088_p0103 路 753,376/803446: .
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00:04:59
Chunk 0088_p0102 路 753,375/803446: .
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00:04:58
Chunk 0088_p0101 路 753,374/803446: .
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00:04:58
Chunk 0088_p0100 路 753,373/803446: .
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00:04:58
Chunk 0088_p0099 路 753,372/803446: Loading Barrack. . . .
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00:04:57
Chunk 0088_p0098 路 753,350/803446: .
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00:04:57
Chunk 0088_p0097 路 753,349/803446: .
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00:04:57
Chunk 0088_p0096 路 753,348/803446: [, ].
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00:04:57
Chunk 0088_p0095 路 753,343/803446: .
-
00:04:56
Chunk 0088_p0094 路 753,342/803446: .
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00:04:56
Chunk 0088_p0093 路 753,341/803446: Barrack.
-
00:04:56
Chunk 0088_p0092 路 753,333/803446: .
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00:04:55
Chunk 0088_p0091 路 753,332/803446: .
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00:04:55
Chunk 0088_p0090 路 753,331/803446: .
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00:04:55
Chunk 0088_p0089 路 753,330/803446: .
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00:04:55
Chunk 0088_p0088 路 753,329/803446: .
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00:04:54
Chunk 0088_p0087 路 753,328/803446: .
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00:04:54
Chunk 0088_p0086 路 753,327/803446: .
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00:04:54
Chunk 0088_p0085 路 753,326/803446: .
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00:04:54
Chunk 0088_p0084 路 753,325/803446: .
-
00:04:53
Chunk 0088_p0083 路 753,324/803446: .
-
00:04:53
Chunk 0088_p0082 路 753,323/803446: Loading Armory. . . .
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00:04:53
Chunk 0088_p0081 路 753,302/803446: .
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00:04:52
Chunk 0088_p0080 路 753,301/803446: .
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00:04:52
Chunk 0088_p0079 路 753,300/803446: [, ].
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00:04:52
Chunk 0088_p0078 路 753,295/803446: .
-
00:04:52
Chunk 0088_p0077 路 753,294/803446: .
-
00:04:51
Chunk 0088_p0076 路 753,293/803446: Armory.
-
00:04:51
Chunk 0088_p0075 路 753,286/803446: .
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00:04:51
Chunk 0088_p0074 路 753,285/803446: .
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00:04:50
Chunk 0088_p0073 路 753,284/803446: .
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00:04:50
Chunk 0088_p0072 路 753,283/803446: .
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00:04:50
Chunk 0088_p0071 路 753,282/803446: .
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00:04:50
Chunk 0088_p0070 路 753,281/803446: .
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00:04:49
Chunk 0088_p0069 路 753,280/803446: .
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00:04:49
Chunk 0088_p0068 路 753,279/803446: .
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00:04:49
Chunk 0088_p0067 路 753,278/803446: .
-
00:04:49
Chunk 0088_p0066 路 753,277/803446: .
-
00:04:49
Chunk 0088_p0065 路 753,276/803446: Loading Archive. . . .
-
00:04:48
Chunk 0088_p0064 路 753,254/803446: .
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00:04:48
Chunk 0088_p0063 路 753,253/803446: .
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00:04:47
Chunk 0088_p0062 路 753,252/803446: [, ].
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00:04:47
Chunk 0088_p0061 路 753,247/803446: .
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00:04:47
Chunk 0088_p0060 路 753,246/803446: .
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00:04:47
Chunk 0088_p0059 路 753,245/803446: Archive.
-
00:04:46
Chunk 0088_p0058 路 753,237/803446: .
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00:04:46
Chunk 0088_p0057 路 753,236/803446: .
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00:04:46
Chunk 0088_p0056 路 753,235/803446: .
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00:04:45
Chunk 0088_p0055 路 753,234/803446: .
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00:04:45
Chunk 0088_p0054 路 753,233/803446: .
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00:04:45
Chunk 0088_p0053 路 753,232/803446: .
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00:04:45
Chunk 0088_p0052 路 753,231/803446: .
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00:04:44
Chunk 0088_p0051 路 753,230/803446: .
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00:04:44
Chunk 0088_p0050 路 753,229/803446: .
-
00:04:44
Chunk 0088_p0049 路 753,228/803446: .
-
00:04:44
Chunk 0088_p0048 路 753,227/803446: Loading Arcane Study. . . .
-
00:04:43
Chunk 0088_p0047 路 753,200/803446: .
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00:04:43
Chunk 0088_p0046 路 753,199/803446: .
-
00:04:42
Chunk 0088_p0045 路 753,198/803446: [, ].
-
00:04:42
Chunk 0088_p0044 路 753,193/803446: .
-
00:04:42
Chunk 0088_p0043 路 753,192/803446: .
-
00:04:42
Chunk 0088_p0042 路 753,191/803446: Arcane Study.
-
00:04:41
Chunk 0088_p0041 路 753,178/803446: .
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00:04:41
Chunk 0088_p0040 路 753,177/803446: .
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00:04:41
Chunk 0088_p0039 路 753,176/803446: .
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00:04:40
Chunk 0088_p0038 路 753,175/803446: .
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00:04:40
Chunk 0088_p0037 路 753,174/803446: .
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00:04:40
Chunk 0088_p0036 路 753,173/803446: .
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00:04:40
Chunk 0088_p0035 路 753,172/803446: .
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00:04:39
Chunk 0088_p0034 路 753,171/803446: .
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00:04:39
Chunk 0088_p0033 路 753,170/803446: .
-
00:04:39
Chunk 0088_p0032 路 753,169/803446: .
-
00:04:39
Chunk 0088_p0031 路 753,168/803446: * Certain orders that can be issued to these facilities have additional prerequi
-
00:04:37
Chunk 0088_p0030 路 753,082/803446: Level: 17; Special Facility: War Room; Prerequisite: Fighting Style feature or U
-
00:04:33
Chunk 0088_p0029 路 752,961/803446: Level: 17; Special Facility: Sanctum; Prerequisite: Ability to use a Holy Symbol
-
00:04:29
Chunk 0088_p0028 路 752,823/803446: Level: 17; Special Facility: Guildhall; Prerequisite: Expertise in a skill; Orde
-
00:04:26
Chunk 0088_p0027 路 752,732/803446: Level: 17; Special Facility: Demiplane; Prerequisite: Ability to use an Arcane F
-
00:04:22
Chunk 0088_p0026 路 752,597/803446: Level: 13; Special Facility: Reliquary; Prerequisite: Ability to use a Holy Symb
-
00:04:18
Chunk 0088_p0025 路 752,457/803446: Level: 13; Special Facility: Pub; Prerequisite: None; Order: Research.
-
00:04:15
Chunk 0088_p0024 路 752,387/803446: Level: 13; Special Facility: Observatory; Prerequisite: Ability to use a Spellca
-
00:04:12
Chunk 0088_p0023 路 752,279/803446: Level: 13; Special Facility: Menagerie; Prerequisite: None; Order: Recruit.
-
00:04:10
Chunk 0088_p0022 路 752,204/803446: Level: 13; Special Facility: Meditation Chamber; Prerequisite: None; Order: Empo
-
00:04:08
Chunk 0088_p0021 路 752,120/803446: Level: 13; Special Facility: Archive; Prerequisite: None; Order: Research.
-
00:04:05
Chunk 0088_p0020 路 752,046/803446: Level: 9; Special Facility: Trophy Room; Prerequisite: None; Order: Research.
-
00:04:03
Chunk 0088_p0019 路 751,969/803446: Level: 9; Special Facility: Training Area; Prerequisite: None; Order: Empower.
-
00:04:01
Chunk 0088_p0018 路 751,891/803446: Level: 9; Special Facility: Theater; Prerequisite: None; Order: Empower.
-
00:03:58
Chunk 0088_p0017 路 751,819/803446: Level: 9; Special Facility: Teleportation Circle; Prerequisite: None; Order: Rec
-
00:03:56
Chunk 0088_p0016 路 751,734/803446: Level: 9; Special Facility: Stable; Prerequisite: None; Order: Trade.
-
00:03:54
Chunk 0088_p0015 路 751,665/803446: Level: 9; Special Facility: Scriptorium; Prerequisite: None *; Order: Craft.
-
00:03:52
Chunk 0088_p0014 路 751,589/803446: Level: 9; Special Facility: Sacristy; Prerequisite: Ability to use a Holy Symbol
-
00:03:48
Chunk 0088_p0013 路 751,453/803446: Level: 9; Special Facility: Laboratory; Prerequisite: None *; Order: Craft.
-
00:03:45
Chunk 0088_p0012 路 751,378/803446: Level: 9; Special Facility: Greenhouse; Prerequisite: None; Order: Harvest.
-
00:03:43
Chunk 0088_p0011 路 751,303/803446: Level: 9; Special Facility: Gaming Hall; Prerequisite: None; Order: Trade.
-
00:03:41
Chunk 0088_p0010 路 751,229/803446: Level: 5; Special Facility: Workshop; Prerequisite: None; Order: Craft.
-
00:03:39
Chunk 0088_p0009 路 751,158/803446: Level: 5; Special Facility: Storehouse; Prerequisite: None; Order: Trade.
-
00:03:37
Chunk 0088_p0008 路 751,085/803446: Level: 5; Special Facility: Smithy; Prerequisite: None; Order: Craft.
-
00:03:35
Chunk 0088_p0007 路 751,016/803446: Level: 5; Special Facility: Sanctuary; Prerequisite: Ability to use a Holy Symbo
-
00:03:31
Chunk 0088_p0006 路 750,879/803446: Level: 5; Special Facility: Library; Prerequisite: None; Order: Research.
-
00:03:29
Chunk 0088_p0005 路 750,806/803446: Level: 5; Special Facility: Garden; Prerequisite: None; Order: Harvest.
-
00:03:27
Chunk 0088_p0004 路 750,735/803446: Level: 5; Special Facility: Barrack; Prerequisite: None; Order: Recruit.
-
00:03:25
Chunk 0088_p0003 路 750,663/803446: Level: 5; Special Facility: Armory; Prerequisite: None; Order: Trade.
-
00:03:23
Chunk 0088_p0002 路 750,594/803446: Level: 5; Special Facility: Arcane Study; Prerequisite: Ability to use an Arcane
-
00:03:19
Chunk 0088_p0001 路 750,459/803446: Special Facilities. Level; Special Facility; Prerequisite; Order.
-
00:03:17
Chunk 0088_p0000 路 750,394/803446: Special Facility Descriptions. Special facilities are presented in alphabetical
-
00:03:09
Emitting 526 paragraph chunks for chapter 89.
-
00:03:09
Chapter 89 title 路 750,099/803446: Special Facility Descriptions.
-
00:03:08
Processing chapter 89/193: Special Facility Descriptions.
-
00:03:08
Finished chapter 88 with 25 segments.
-
00:03:08
Chunk 0087_p0022 路 750,069/803446: Trade. Hirelings buy and sell goods or services stored or produced in this speci
-
00:03:05
Chunk 0087_p0021 路 749,977/803446: Research. Hirelings in the special facility gather information.
-
00:03:04
Chunk 0087_p0020 路 749,914/803446: Recruit. Hirelings recruit creatures to the Bastion. These creatures might inclu
-
00:02:55
Chunk 0087_p0019 路 749,601/803446: All the Bastion's hirelings focus on maintaining the Bastion rather than executi
-
00:02:45
Chunk 0087_p0018 路 749,213/803446: Maintain.
-
00:02:44
Chunk 0087_p0017 路 749,204/803446: Harvest. Hirelings gather a resource produced in the special facility. During th
-
00:02:37
Chunk 0087_p0016 路 748,954/803446: Empower. The special facility confers a temporary empowerment to you or someone
-
00:02:35
Chunk 0087_p0015 路 748,869/803446: Craft. Hirelings in the special facility craft an item that can be made in that
-
00:02:25
Chunk 0087_p0014 路 748,509/803446: The orders are as follows:
-
00:02:24
Chunk 0087_p0013 路 748,483/803446: The Maintain order is unusual; it is issued to the whole Bastion rather than to
-
00:02:14
Chunk 0087_p0012 路 748,133/803446: Orders. On a Bastion turn, a character in their Bastion can issue special orders
-
00:02:07
Chunk 0087_p0011 路 747,870/803446: Each special facility in a Bastion generates enough income to pay the salary of
-
00:02:03
Chunk 0087_p0010 路 747,696/803446: Hirelings. A special facility comes with one or more hirelings who work in the f
-
00:01:54
Chunk 0087_p0009 路 747,380/803446: Space. A special facility occupies a certain amount of space (see" Facility Spac
-
00:01:47
Chunk 0087_p0008 路 747,114/803446: Requirements. Each special facility has a level. A character must be that level
-
00:01:38
Chunk 0087_p0007 路 746,787/803446: Level: 17; Special Facilities: 6.
-
00:01:36
Chunk 0087_p0006 路 746,754/803446: Level: 13; Special Facilities: 5.
-
00:01:35
Chunk 0087_p0005 路 746,721/803446: Level: 9; Special Facilities: 4.
-
00:01:34
Chunk 0087_p0004 路 746,689/803446: Level: 5; Special Facilities: 2.
-
00:01:32
Chunk 0087_p0003 路 746,657/803446: Special Facility Acquisition. Level; Special Facilities.
-
00:01:31
Chunk 0087_p0002 路 746,601/803446: Each time a character gains a level, that character can replace one of their Bas
-
00:01:27
Chunk 0087_p0001 路 746,448/803446: Each new special facility immediately becomes part of the character's Bastion wh
-
00:01:24
Chunk 0087_p0001 路 746,333/803446: Unlike basic facilities, special facilities can't be bought; a character gains t
-
00:01:13
Chunk 0087_p0000 路 745,938/803446: Special Facilities. Special facilities are Bastion locations where certain activ
-
00:01:05
Emitting 23 paragraph chunks for chapter 88.
-
00:01:05
Chapter 88 title 路 745,638/803446: Special Facilities.
-
00:01:04
Processing chapter 88/193: Special Facilities.
-
00:01:04
Finished chapter 87 with 22 segments.
-
00:01:04
Chunk 0086_p0020 路 745,619/803446: Space Increase: Roomy to Vast; Cost: 2, 000 GP; Time Required: 80 days.
-
00:01:02
Chunk 0086_p0019 路 745,548/803446: Space Increase: Cramped to Roomy; Cost: 500 GP; Time Required: 25 days.
-
00:00:59
Chunk 0086_p0018 路 745,477/803446: Space Increase; Cost; Time Required.
-
00:00:58
Chunk 0086_p0017 路 745,441/803446: A character can spend money and time to increase the space of a basic facility i
-
00:00:54
Chunk 0086_p0016 路 745,300/803446: Enlarging Basic Facilities. There is no in-game benefit to enlarging a basic fac
-
00:00:49
Chunk 0086_p0015 路 745,117/803446: Facility Space: Vast; Cost: 3, 000 GP; Time Required: 125 days.
-
00:00:47
Chunk 0086_p0014 路 745,054/803446: Facility Space: Roomy; Cost: 1, 000 GP; Time Required: 45 days.
-
00:00:44
Chunk 0086_p0013 路 744,991/803446: Facility Space: Cramped; Cost: 500 GP; Time Required: 20 days.
-
00:00:42
Chunk 0086_p0012 路 744,929/803446: Facility Space; Cost; Time Required.
-
00:00:41
Chunk 0086_p0011 路 744,893/803446: Adding Basic Facilities. A character can add a basic facility to their Bastion b
-
00:00:34
Chunk 0086_p0010 路 744,668/803446: A character can add new basic facilities or enlarge existing ones by spending mo
-
00:00:25
Chunk 0086_p0009 路 744,359/803446: Basic facilities don't have any game effects, but they can inspire roleplaying o
-
00:00:15
Chunk 0086_p0008 路 744,027/803446: A basic facility comes with nonmagical furnishings and decor appropriate for tha
-
00:00:13
Chunk 0086_p0007 路 743,936/803446: Storage.
-
00:00:12
Chunk 0086_p0006 路 743,928/803446: Kitchen.
-
00:00:12
Chunk 0086_p0005 路 743,920/803446: Courtyard.
-
00:00:11
Chunk 0086_p0004 路 743,910/803446: Parlor.
-
00:00:11
Chunk 0086_p0003 路 743,903/803446: Dining Room.
-
00:00:10
Chunk 0086_p0002 路 743,891/803446: Bedroom.
-
00:00:09
Chunk 0086_p0001 路 743,883/803446: Basic Facilities.
-
00:00:09
Chunk 0086_p0000 路 743,866/803446: Basic Facilities. A character's Bastion starts with two free basic facilities, w
-
00:00:01
Emitting 21 paragraph chunks for chapter 87.
-
00:00:01
Chapter 87 title 路 743,560/803446: Basic Facilities.
-
00:00:00
Processing chapter 87/193: Basic Facilities.
-
00:00:00
Finished chapter 86 with 15 segments.
-
00:00:00
Chunk 0085_p0011 路 743,543/803446: Space: Vast; Maximum Area: 36 squares.
-
23:59:58
Chunk 0085_p0010 路 743,505/803446: Space: Roomy; Maximum Area: 16 squares.
-
23:59:57
Chunk 0085_p0009 路 743,466/803446: Space: Cramped; Maximum Area: 4 squares.
-
23:59:56
Chunk 0085_p0008 路 743,426/803446: Facility Space. Space; Maximum Area.
-
23:59:54
Chunk 0085_p0007 路 743,390/803446: Facility Space. The amount of space in a basic or special facility determines it
-
23:59:45
Chunk 0085_p0006 路 743,050/803446: Bastion Defenders are handled differently: if some event deprives one character'
-
23:59:39
Chunk 0085_p0006 路 742,825/803446: Combining Bastions. Two or more players can combine their characters'Bastions in
-
23:59:29
Chunk 0085_p0005 路 742,475/803446: Doors and Windows. Each facility comes with one or more doors and shuttered wind
-
23:59:22
Chunk 0085_p0004 路 742,213/803446: If a character's Bastion is completely enclosed by defensive walls and it comes
-
23:59:14
Chunk 0085_p0004 路 741,968/803446: Defensive Walls. A character can add defensive walls around their Bastion. A def
-
23:59:06
Chunk 0085_p0003 路 741,688/803446: Corridors, Ramps, and Staircases. A facility can contain one or more corridors,
-
23:59:01
Chunk 0085_p0002 路 741,519/803446: Closets. A basic or special facility can have one or more closets, washrooms, or
-
23:58:55
Chunk 0085_p0001 路 741,303/803446: In addition to basic and special facilities (described later in this chapter), a
-
23:58:52
Chunk 0085_p0000 路 741,182/803446: Bastion Map. Encourage players to create floor plans of their characters'Bastion
-
23:58:45
Emitting 12 paragraph chunks for chapter 86.
-
23:58:45
Chapter 86 title 路 740,931/803446: Bastion Map.
-
23:58:44
Processing chapter 86/193: Bastion Map.
-
23:58:44
Finished chapter 85 with 8 segments.
-
23:58:44
Chunk 0084_p0006 路 740,919/803446: You can slow the frequency of Bastion turns to better serve the needs of your pl
-
23:58:35
Chunk 0084_p0005 路 740,597/803446: The characters are adventuring near their Bastions and resting in their Bastions
-
23:58:31
Chunk 0084_p0004 路 740,418/803446: The characters return to their Bastions in the midst of an adventure. You might
-
23:58:27
Chunk 0084_p0003 路 740,244/803446: The characters spend 7 days or more in their Bastions between adventures. You mi
-
23:58:23
Chunk 0084_p0002 路 740,068/803446: The characters are on a long journey away from their Bastions. After the charact
-
23:58:14
Chunk 0084_p0001 路 739,748/803446: Frequency of Bastion Turns. By default, a Bastion turn occurs every 7 days of in
-
23:58:10
Chunk 0084_p0000 路 739,587/803446: Bastion Turns. As time passes in the campaign, players take Bastion turns to ref
-
23:58:01
Emitting 7 paragraph chunks for chapter 85.
-
23:58:01
Chapter 85 title 路 739,261/803446: Bastion Turns.
-
23:58:01
Processing chapter 85/193: Bastion Turns.
-
23:58:01
Finished chapter 84 with 6 segments.
-
23:58:01
Chunk 0083_p0002 路 739,247/803446: Every Bastion has facilities that serve basic needs as well as special ones, suc
-
23:57:56
Chunk 0083_p0001 路 739,075/803446: And multiple characters can combine their Bastions to form a single large struct
-
23:57:53
Chunk 0083_p0001 路 738,971/803446: The shape, style, and function of a character's Bastion are up to the player to
-
23:57:42
Chunk 0083_p0000 路 738,512/803446: It's fair to assume that work has been going on behind the scenes of the campaig
-
23:57:37
Chunk 0083_p0000 路 738,324/803446: Gaining a Bastion. If you allow Bastions in your campaign, characters acquire th
-
23:57:27
Emitting 3 paragraph chunks for chapter 84.
-
23:57:27
Chapter 84 title 路 737,944/803446: Gaining a Bastion.
-
23:57:27
Processing chapter 84/193: Gaining a Bastion.
-
23:57:27
Finished chapter 83 with 6 segments.
-
23:57:27
Chunk 0082_p0004 路 737,926/803446: Most importantly, a Bastion is a creative playground for a player and a shared s
-
23:57:18
Chunk 0082_p0003 路 737,605/803446: There's no need to choose between going on adventures and commanding a Bastion;
-
23:57:10
Chunk 0082_p0002 路 737,344/803446: As DM, you decide whether Bastions are available in a campaign. Bastions are bes
-
23:57:01
Chunk 0082_p0001 路 736,994/803446: A Bastion is a location that belongs to a player character: a home, a stronghold
-
23:56:50
Chunk 0082_p0000 路 736,587/803446: Chapter 8: Bastions.
-
23:56:49
Emitting 5 paragraph chunks for chapter 83.
-
23:56:49
Chapter 83 title 路 736,567/803446: Chapter 8: Bastions.
-
23:56:48
Processing chapter 83/193: Chapter 8: Bastions.
-
23:56:48
Finished chapter 82 with 92 segments.
-
23:56:48
Chunk 0081_p0090 路 736,547/803446: ------.
-
23:56:48
Chunk 0081_p0089 路 736,540/803446: 1 d 100: 91 to 00; Item: Talisman of Ultimate Evil.
-
23:56:46
Chunk 0081_p0088 路 736,489/803446: 1 d 100: 81 to 90; Item: Talisman of Pure Good.
-
23:56:44
Chunk 0081_p0087 路 736,442/803446: 1 d 100: 73 to 80; Item: Spell Scroll (level 9 spell).
-
23:56:42
Chunk 0081_p0086 路 736,388/803446: 1 d 100: 64 to 72; Item: Scroll of Titan Summoning.
-
23:56:40
Chunk 0081_p0085 路 736,337/803446: 1 d 100: 55 to 63; Item: Scarab of Protection.
-
23:56:37
Chunk 0081_p0084 路 736,291/803446: 1 d 100: 46 to 54; Item: Rod of Resurrection.
-
23:56:35
Chunk 0081_p0083 路 736,246/803446: 1 d 100: 37 to 45; Item: Horn of Valhalla (iron).
-
23:56:33
Chunk 0081_p0082 路 736,197/803446: 1 d 100: 28 to 36; Item: Holy Avenger.
-
23:56:31
Chunk 0081_p0081 路 736,159/803446: 1 d 100: 19 to 27; Item: Enspelled Staff (level 6, 7, or 8 spell).
-
23:56:28
Chunk 0081_p0080 路 736,093/803446: 1 d 100: 09 to 18; Item: Armor, + 3.
-
23:56:26
Chunk 0081_p0079 路 736,057/803446: 1 d 100: 01 to 08; Item: Armor of Invulnerability.
-
23:56:21
Chunk 0081_p0078 路 736,007/803446: Relics-Legendary. 1 d 100; Item.
-
23:56:16
Chunk 0081_p0077 路 735,975/803446: 1 d 100: 96 to 00; Item: Wand of the War Mage, + 3.
-
23:56:12
Chunk 0081_p0076 路 735,924/803446: 1 d 100: 91 to 95; Item: Tome of Understanding.
-
23:56:08
Chunk 0081_p0075 路 735,877/803446: 1 d 100: 86 to 90; Item: Staff of Thunder and Lightning.
-
23:56:03
Chunk 0081_p0074 路 735,821/803446: 1 d 100: 81 to 85; Item: Staff of Striking.
-
23:55:59
Chunk 0081_p0073 路 735,778/803446: 1 d 100: 76 to 80; Item: Staff of Frost.
-
23:55:55
Chunk 0081_p0072 路 735,738/803446: 1 d 100: 71 to 75; Item: Staff of Fire.
-
23:55:51
Chunk 0081_p0071 路 735,699/803446: 1 d 100: 66 to 70; Item: Spirit Board.
-
23:55:47
Chunk 0081_p0070 路 735,661/803446: 1 d 100: 56 to 65; Item: Spell Scroll (level 6, level 7, or level 8 spell).
-
23:55:41
Chunk 0081_p0069 路 735,586/803446: 1 d 100: 51 to 55; Item: Rod of Alertness.
-
23:55:36
Chunk 0081_p0068 路 735,544/803446: 1 d 100: 44 to 50; Item: Potion of Vitality.
-
23:55:32
Chunk 0081_p0067 路 735,500/803446: 1 d 100: 36 to 43; Item: Potion of Healing (supreme).
-
23:55:28
Chunk 0081_p0066 路 735,447/803446: 1 d 100: 31 to 35; Item: Manual of Bodily Health.
-
23:55:25
Chunk 0081_p0065 路 735,398/803446: 1 d 100: 26 to 30; Item: Ioun Stone (insight).
-
23:55:23
Chunk 0081_p0064 路 735,352/803446: 1 d 100: 21 to 25; Item: Horn of Valhalla (bronze).
-
23:55:21
Chunk 0081_p0063 路 735,301/803446: 1 d 100: 16 to 20; Item: Enspelled Staff (level 4 or 5 spell).
-
23:55:19
Chunk 0081_p0062 路 735,239/803446: 1 d 100: 11 to 15; Item: Cauldron of Rebirth.
-
23:55:16
Chunk 0081_p0061 路 735,194/803446: 1 d 100: 06 to 10; Item: Candle of Invocation.
-
23:55:14
Chunk 0081_p0060 路 735,148/803446: 1 d 100: 01 to 05; Item: Armor, + 2.
-
23:55:13
Chunk 0081_p0059 路 735,112/803446: Relics-Very Rare. 1 d 100; Item.
-
23:55:11
Chunk 0081_p0058 路 735,080/803446: 1 d 100: 97 to 00; Item: Wand of the War Mage, + 2.
-
23:55:09
Chunk 0081_p0057 路 735,029/803446: 1 d 100: 94 to 96; Item: Wand of Paralysis.
-
23:55:07
Chunk 0081_p0056 路 734,986/803446: 1 d 100: 91 to 93; Item: Tentacle Rod.
-
23:55:05
Chunk 0081_p0055 路 734,948/803446: 1 d 100: 89 to 90; Item: Stone of Controlling Earth Elementals.
-
23:55:03
Chunk 0081_p0054 路 734,885/803446: 1 d 100: 86 to 88; Item: Staff of Withering.
-
23:55:01
Chunk 0081_p0053 路 734,841/803446: 1 d 100: 83 to 85; Item: Staff of the Woodlands.
-
23:54:59
Chunk 0081_p0052 路 734,793/803446: 1 d 100: 80 to 82; Item: Staff of Swarming Insects.
-
23:54:56
Chunk 0081_p0051 路 734,742/803446: 1 d 100: 77 to 79; Item: Staff of Healing.
-
23:54:54
Chunk 0081_p0050 路 734,700/803446: 1 d 100: 74 to 76; Item: Staff of Charming.
-
23:54:52
Chunk 0081_p0049 路 734,657/803446: 1 d 100: 66 to 73; Item: Spell Scroll (level 4 or level 5 spell).
-
23:54:50
Chunk 0081_p0048 路 734,592/803446: 1 d 100: 62 to 65; Item: Scroll of Protection.
-
23:54:47
Chunk 0081_p0047 路 734,546/803446: 1 d 100: 59 to 61; Item: Ring of Spell Storing.
-
23:54:45
Chunk 0081_p0046 路 734,499/803446: 1 d 100: 55 to 58; Item: Ring of Resistance.
-
23:54:43
Chunk 0081_p0045 路 734,455/803446: 1 d 100: 52 to 54; Item: Ring of Animal Influence.
-
23:54:41
Chunk 0081_p0044 路 734,405/803446: 1 d 100: 44 to 51; Item: Potion of Healing (superior).
-
23:54:39
Chunk 0081_p0043 路 734,351/803446: 1 d 100: 41 to 43; Item: Periapt of Proof against Poison.
-
23:54:37
Chunk 0081_p0042 路 734,294/803446: 1 d 100: 38 to 40; Item: Necklace of Prayer Beads.
-
23:54:35
Chunk 0081_p0041 路 734,244/803446: 1 d 100: 35 to 37; Item: Mace of Terror.
-
23:54:33
Chunk 0081_p0040 路 734,204/803446: 1 d 100: 32 to 34; Item: Mace of Smiting.
-
23:54:31
Chunk 0081_p0039 路 734,163/803446: 1 d 100: 29 to 31; Item: Mace of Disruption.
-
23:54:29
Chunk 0081_p0038 路 734,119/803446: 1 d 100: 26 to 28; Item: Ioun Stone (reserve or sustenance).
-
23:54:26
Chunk 0081_p0037 路 734,059/803446: 1 d 100: 23 to 25; Item: Horn of Valhalla (brass or silver).
-
23:54:24
Chunk 0081_p0036 路 733,999/803446: 1 d 100: 20 to 22; Item: Horn of Blasting.
-
23:54:22
Chunk 0081_p0035 路 733,957/803446: 1 d 100: 17 to 19; Item: Enspelled Staff (level 2 or 3 spell).
-
23:54:19
Chunk 0081_p0034 路 733,895/803446: 1 d 100: 14 to 16; Item: Elixir of Health.
-
23:54:17
Chunk 0081_p0033 路 733,853/803446: 1 d 100: 12 to 13; Item: Censer of Controlling Air Elementals.
-
23:54:14
Chunk 0081_p0032 路 733,791/803446: 1 d 100: 10 to 11; Item: Brazier of Commanding Fire Elementals.
-
23:54:12
Chunk 0081_p0031 路 733,728/803446: 1 d 100: 08 to 09; Item: Bowl of Commanding Water Elementals.
-
23:54:10
Chunk 0081_p0030 路 733,667/803446: 1 d 100: 04 to 07; Item: Armor, + 1.
-
23:54:08
Chunk 0081_p0029 路 733,631/803446: 1 d 100: 01 to 03; Item: Amulet of Health.
-
23:54:07
Chunk 0081_p0028 路 733,589/803446: Relics-Rare. 1 d 100; Item.
-
23:54:05
Chunk 0081_p0027 路 733,562/803446: 1 d 100: 96 to 00; Item: Wand of the War Mage, + 1.
-
23:54:03
Chunk 0081_p0026 路 733,511/803446: 1 d 100: 91 to 95; Item: Wand of Magic Detection.
-
23:54:01
Chunk 0081_p0025 路 733,462/803446: 1 d 100: 86 to 90; Item: Staff of the Python.
-
23:53:59
Chunk 0081_p0024 路 733,417/803446: 1 d 100: 81 to 85; Item: Staff of the Adder.
-
23:53:57
Chunk 0081_p0023 路 733,373/803446: 1 d 100: 71 to 80; Item: Spell Scroll (level 2 or level 3 spell).
-
23:53:54
Chunk 0081_p0022 路 733,308/803446: 1 d 100: 66 to 70; Item: Sending Stones.
-
23:53:52
Chunk 0081_p0021 路 733,268/803446: 1 d 100: 61 to 65; Item: Ring of Water Walking.
-
23:53:50
Chunk 0081_p0020 路 733,221/803446: 1 d 100: 56 to 60; Item: Potion of Resistance.
-
23:53:48
Chunk 0081_p0019 路 733,175/803446: 1 d 100: 41 to 55; Item: Potion of Healing (greater).
-
23:53:46
Chunk 0081_p0018 路 733,122/803446: 1 d 100: 36 to 40; Item: Potion of Animal Friendship.
-
23:53:44
Chunk 0081_p0017 路 733,069/803446: 1 d 100: 31 to 35; Item: Periapt of Wound Closure.
-
23:53:41
Chunk 0081_p0016 路 733,019/803446: 1 d 100: 26 to 30; Item: Periapt of Health.
-
23:53:39
Chunk 0081_p0015 路 732,976/803446: 1 d 100: 21 to 25; Item: Pearl of Power.
-
23:53:37
Chunk 0081_p0014 路 732,936/803446: 1 d 100: 16 to 20; Item: Nature's Mantle.
-
23:53:36
Chunk 0081_p0013 路 732,895/803446: 1 d 100: 11 to 15; Item: Mariner's Armor.
-
23:53:34
Chunk 0081_p0012 路 732,854/803446: 1 d 100: 06 to 10; Item: Keoghtom's Ointment.
-
23:53:32
Chunk 0081_p0011 路 732,809/803446: 1 d 100: 01 to 05; Item: Enspelled Staff (cantrip or level 1 spell).
-
23:53:30
Chunk 0081_p0010 路 732,741/803446: Relics-Uncommon. 1 d 100; Item.
-
23:53:28
Chunk 0081_p0009 路 732,710/803446: 1 d 100: 91 to 00; Item: Staff of Flowers.
-
23:53:26
Chunk 0081_p0008 路 732,668/803446: 1 d 100: 81 to 90; Item: Staff of Adornment.
-
23:53:24
Chunk 0081_p0007 路 732,624/803446: 1 d 100: 61 to 80; Item: Spell Scroll (cantrip or level 1 spell).
-
23:53:22
Chunk 0081_p0006 路 732,559/803446: 1 d 100: 53 to 60; Item: Smoldering Armor.
-
23:53:20
Chunk 0081_p0005 路 732,517/803446: 1 d 100: 45 to 52; Item: Shield of Expression.
-
23:53:18
Chunk 0081_p0004 路 732,471/803446: 1 d 100: 37 to 44; Item: Ruby of the War Mage.
-
23:53:15
Chunk 0081_p0003 路 732,425/803446: 1 d 100: 29 to 36; Item: Pot of Awakening.
-
23:53:13
Chunk 0081_p0002 路 732,383/803446: 1 d 100: 09 to 28; Item: Potion of Healing.
-
23:53:11
Chunk 0081_p0001 路 732,340/803446: 1 d 100: 01 to 08; Item: Ear Horn of Hearing.
-
23:53:09
Chunk 0081_p0000 路 732,295/803446: Relics Tables. Relics-Common. 1 d 100; Item.
-
23:53:08
Emitting 91 paragraph chunks for chapter 82.
-
23:53:08
Chapter 82 title 路 732,251/803446: Relics Tables.
-
23:53:07
Processing chapter 82/193: Relics Tables.
-
23:53:07
Finished chapter 81 with 128 segments.
-
23:53:07
Chunk 0080_p0126 路 732,237/803446: 1 d 100: 84 to 00; Item: Universal Solvent.
-
23:53:05
Chunk 0080_p0125 路 732,194/803446: 1 d 100: 71 to 83; Item: Talisman of the Sphere.
-
23:53:03
Chunk 0080_p0124 路 732,146/803446: 1 d 100: 55 to 70; Item: Sphere of Annihilation.
-
23:53:01
Chunk 0080_p0123 路 732,098/803446: 1 d 100: 35 to 54; Item: Sovereign Glue.
-
23:52:59
Chunk 0080_p0122 路 732,058/803446: 1 d 100: 18 to 34; Item: Instrument of the Bards (Ollamh harp).
-
23:52:57
Chunk 0080_p0121 路 731,995/803446: 1 d 100: 01 to 17; Item: Enspelled Weapon (level 6, 7, or 8 spell).
-
23:52:54
Chunk 0080_p0120 路 731,928/803446: Implements-Legendary. 1 d 100; Item.
-
23:52:52
Chunk 0080_p0119 路 731,892/803446: 1 d 100: 94 to 00; Item: Tome of Leadership and Influence.
-
23:52:50
Chunk 0080_p0118 路 731,834/803446: 1 d 100: 87 to 93; Item: Potion of Speed.
-
23:52:48
Chunk 0080_p0117 路 731,793/803446: 1 d 100: 78 to 86; Item: Potion of Healing (supreme).
-
23:52:46
Chunk 0080_p0116 路 731,740/803446: 1 d 100: 71 to 77; Item: Potion of Flying.
-
23:52:44
Chunk 0080_p0115 路 731,698/803446: 1 d 100: 64 to 70; Item: Nolzur's Marvelous Pigments.
-
23:52:41
Chunk 0080_p0114 路 731,645/803446: 1 d 100: 57 to 63; Item: Manual of Quickness of Action.
-
23:52:39
Chunk 0080_p0113 路 731,590/803446: 1 d 100: 50 to 56; Item: Lute of Thunderous Thumping.
-
23:52:37
Chunk 0080_p0112 路 731,537/803446: 1 d 100: 43 to 49; Item: Ioun Stone (agility).
-
23:52:35
Chunk 0080_p0111 路 731,491/803446: 1 d 100: 36 to 42; Item: Instrument of the Bards (Anstruth harp).
-
23:52:32
Chunk 0080_p0110 路 731,426/803446: 1 d 100: 29 to 35; Item: Horseshoes of a Zephyr.
-
23:52:30
Chunk 0080_p0109 路 731,378/803446: 1 d 100: 22 to 28; Item: Enspelled Weapon (level 4 or 5 spell).
-
23:52:27
Chunk 0080_p0108 路 731,315/803446: 1 d 100: 15 to 21; Item: Carpet of Flying.
-
23:52:25
Chunk 0080_p0107 路 731,273/803446: 1 d 100: 08 to 14; Item: Bag of Devouring.
-
23:52:24
Chunk 0080_p0106 路 731,231/803446: 1 d 100: 01 to 07; Item: Ammunition, + 3.
-
23:52:22
Chunk 0080_p0105 路 731,190/803446: Implements-Very Rare. 1 d 100; Item.
-
23:52:20
Chunk 0080_p0104 路 731,154/803446: 1 d 100: 97 to 00; Item: Wand of Enemy Detection.
-
23:52:18
Chunk 0080_p0103 路 731,105/803446: 1 d 100: 93 to 96; Item: Staff of Healing.
-
23:52:16
Chunk 0080_p0102 路 731,063/803446: 1 d 100: 89 to 92; Item: Rope of Entanglement.
-
23:52:14
Chunk 0080_p0101 路 731,017/803446: 1 d 100: 85 to 88; Item: Ring of Free Action.
-
23:52:12
Chunk 0080_p0100 路 730,972/803446: 1 d 100: 81 to 84; Item: Ring of Evasion.
-
23:52:10
Chunk 0080_p0099 路 730,931/803446: 1 d 100: 77 to 80; Item: Quaal's Feather Token (bird, swan boat, or whip).
-
23:52:07
Chunk 0080_p0098 路 730,857/803446: 1 d 100: 69 to 76; Item: Potion of Healing (superior).
-
23:52:05
Chunk 0080_p0097 路 730,803/803446: 1 d 100: 65 to 68; Item: Potion of Gaseous Form.
-
23:52:02
Chunk 0080_p0096 路 730,755/803446: 1 d 100: 61 to 64; Item: Potion of Diminution.
-
23:52:00
Chunk 0080_p0095 路 730,709/803446: 1 d 100: 57 to 60; Item: Portable Hole.
-
23:51:58
Chunk 0080_p0094 路 730,670/803446: 1 d 100: 53 to 56; Item: Ioun Stone (awareness).
-
23:51:56
Chunk 0080_p0093 路 730,622/803446: 1 d 100: 49 to 52; Item: Instrument of the Bards (Canaith mandolin or Cli lyre).
-
23:51:53
Chunk 0080_p0092 路 730,542/803446: 1 d 100: 45 to 48; Item: Horseshoes of Speed.
-
23:51:51
Chunk 0080_p0091 路 730,497/803446: 1 d 100: 41 to 44; Item: Heward's Handy Haversack.
-
23:51:49
Chunk 0080_p0090 路 730,447/803446: 1 d 100: 37 to 40; Item: Glamoured Studded Leather.
-
23:51:47
Chunk 0080_p0089 路 730,396/803446: 1 d 100: 33 to 36; Item: Folding Boat.
-
23:51:45
Chunk 0080_p0088 路 730,358/803446: 1 d 100: 29 to 32; Item: Enspelled Weapon (level 2 or 3 spell).
-
23:51:43
Chunk 0080_p0087 路 730,295/803446: 1 d 100: 25 to 28; Item: Dimensional Shackles.
-
23:51:40
Chunk 0080_p0086 路 730,249/803446: 1 d 100: 21 to 24; Item: Chime of Opening.
-
23:51:38
Chunk 0080_p0085 路 730,207/803446: 1 d 100: 17 to 20; Item: Boots of Speed.
-
23:51:36
Chunk 0080_p0084 路 730,167/803446: 1 d 100: 13 to 16; Item: Boots of Levitation.
-
23:51:34
Chunk 0080_p0083 路 730,122/803446: 1 d 100: 09 to 12; Item: Belt of Dwarvenkind.
-
23:51:33
Chunk 0080_p0082 路 730,077/803446: 1 d 100: 05 to 08; Item: Bag of Beans.
-
23:51:31
Chunk 0080_p0081 路 730,039/803446: 1 d 100: 01 to 04; Item: Ammunition, + 2.
-
23:51:29
Chunk 0080_p0080 路 729,998/803446: Implements-Rare. 1 d 100; Item.
-
23:51:28
Chunk 0080_p0079 路 729,967/803446: 1 d 100: 99 to 00; Item: Wand of Secrets.
-
23:51:26
Chunk 0080_p0078 路 729,926/803446: 1 d 100: 97 to 98; Item: Stone of Good Luck.
-
23:51:24
Chunk 0080_p0077 路 729,882/803446: 1 d 100: 95 to 96; Item: Rope of Climbing.
-
23:51:22
Chunk 0080_p0076 路 729,840/803446: 1 d 100: 93 to 94; Item: Robe of Useful Items.
-
23:51:19
Chunk 0080_p0075 路 729,794/803446: 1 d 100: 91 to 92; Item: Ring of Warmth.
-
23:51:18
Chunk 0080_p0074 路 729,754/803446: 1 d 100: 89 to 90; Item: Ring of Swimming.
-
23:51:16
Chunk 0080_p0073 路 729,712/803446: 1 d 100: 87 to 88; Item: Ring of Jumping.
-
23:51:13
Chunk 0080_p0072 路 729,671/803446: 1 d 100: 85 to 86; Item: Quaal's Feather Token (anchor, fan, or tree).
-
23:51:11
Chunk 0080_p0071 路 729,601/803446: 1 d 100: 81 to 84; Item: Potion of Water Breathing.
-
23:51:09
Chunk 0080_p0070 路 729,550/803446: 1 d 100: 72 to 80; Item: Potion of Healing (greater).
-
23:51:06
Chunk 0080_p0069 路 729,497/803446: 1 d 100: 68 to 71; Item: Potion of Growth.
-
23:51:05
Chunk 0080_p0068 路 729,455/803446: 1 d 100: 66 to 67; Item: Pipes of the Sewers.
-
23:51:02
Chunk 0080_p0067 路 729,410/803446: 1 d 100: 64 to 65; Item: Pipes of Haunting.
-
23:51:00
Chunk 0080_p0066 路 729,367/803446: 1 d 100: 62 to 63; Item: Oil of Slipperiness.
-
23:50:58
Chunk 0080_p0065 路 729,322/803446: 1 d 100: 60 to 61; Item: Nature's Mantle.
-
23:50:56
Chunk 0080_p0064 路 729,281/803446: 1 d 100: 58 to 59; Item: Lantern of Revealing.
-
23:50:54
Chunk 0080_p0063 路 729,235/803446: 1 d 100: 56 to 57; Item: Instrument of the Bards (Doss lute, Fochlucan bandore,
-
23:50:51
Chunk 0080_p0062 路 729,130/803446: 1 d 100: 55; Item: Immovable Rod.
-
23:50:49
Chunk 0080_p0061 路 729,097/803446: 1 d 100: 52 to 54; Item: Helm of Comprehending Languages.
-
23:50:47
Chunk 0080_p0060 路 729,040/803446: 1 d 100: 51; Item: Hag Eye.
-
23:50:45
Chunk 0080_p0059 路 729,013/803446: 1 d 100: 49 to 50; Item: Goggles of Night.
-
23:50:43
Chunk 0080_p0058 路 728,971/803446: 1 d 100: 47 to 48; Item: Gloves of Thievery.
-
23:50:41
Chunk 0080_p0057 路 728,927/803446: 1 d 100: 45 to 46; Item: Gloves of Swimming and Climbing.
-
23:50:39
Chunk 0080_p0056 路 728,870/803446: 1 d 100: 43 to 44; Item: Gloves of Missile Snaring.
-
23:50:37
Chunk 0080_p0055 路 728,819/803446: 1 d 100: 41 to 42; Item: Eyes of the Eagle.
-
23:50:35
Chunk 0080_p0054 路 728,776/803446: 1 d 100: 39 to 40; Item: Eyes of Minute Seeing.
-
23:50:33
Chunk 0080_p0053 路 728,729/803446: 1 d 100: 37 to 38; Item: Enspelled Weapon (cantrip or level 1 spell).
-
23:50:30
Chunk 0080_p0052 路 728,660/803446: 1 d 100: 35 to 36; Item: Dust of Sneezing and Choking.
-
23:50:28
Chunk 0080_p0051 路 728,606/803446: 1 d 100: 33 to 34; Item: Dust of Dryness.
-
23:50:26
Chunk 0080_p0050 路 728,565/803446: 1 d 100: 31 to 32; Item: Dust of Disappearance.
-
23:50:23
Chunk 0080_p0049 路 728,518/803446: 1 d 100: 28 to 30; Item: Driftglobe.
-
23:50:21
Chunk 0080_p0048 路 728,482/803446: 1 d 100: 27; Item: Decanter of Endless Water.
-
23:50:19
Chunk 0080_p0047 路 728,437/803446: 1 d 100: 25 to 26; Item: Cloak of the Manta Ray.
-
23:50:17
Chunk 0080_p0046 路 728,389/803446: 1 d 100: 23 to 24; Item: Cloak of Protection.
-
23:50:15
Chunk 0080_p0045 路 728,344/803446: 1 d 100: 21 to 22; Item: Cloak of Elvenkind.
-
23:50:12
Chunk 0080_p0044 路 728,300/803446: 1 d 100: 19 to 20; Item: Cap of Water Breathing.
-
23:50:10
Chunk 0080_p0043 路 728,252/803446: 1 d 100: 17 to 18; Item: Broom of Flying.
-
23:50:08
Chunk 0080_p0042 路 728,211/803446: 1 d 100: 15 to 16; Item: Boots of the Winterlands.
-
23:50:06
Chunk 0080_p0041 路 728,161/803446: 1 d 100: 13 to 14; Item: Boots of Striding and Springing.
-
23:50:04
Chunk 0080_p0040 路 728,104/803446: 1 d 100: 11 to 12; Item: Boots of Elvenkind.
-
23:50:02
Chunk 0080_p0039 路 728,060/803446: 1 d 100: 07 to 10; Item: Bag of Holding.
-
23:50:01
Chunk 0080_p0038 路 728,020/803446: 1 d 100: 03 to 06; Item: Ammunition, + 1.
-
23:49:59
Chunk 0080_p0037 路 727,979/803446: 1 d 100: 01 to 02; Item: Alchemy Jug.
-
23:49:57
Chunk 0080_p0036 路 727,942/803446: Implements-Uncommon. 1 d 100; Item.
-
23:49:56
Chunk 0080_p0035 路 727,907/803446: 1 d 100: 97 to 00; Item: Wand of Pyrotechnics.
-
23:49:54
Chunk 0080_p0034 路 727,861/803446: 1 d 100: 94 to 96; Item: Wand of Conducting.
-
23:49:52
Chunk 0080_p0033 路 727,817/803446: 1 d 100: 91 to 93; Item: Walloping Ammunition.
-
23:49:50
Chunk 0080_p0032 路 727,771/803446: 1 d 100: 87 to 90; Item: Veteran's Cane.
-
23:49:48
Chunk 0080_p0031 路 727,731/803446: 1 d 100: 85 to 86; Item: Tankard of Sobriety.
-
23:49:46
Chunk 0080_p0030 路 727,686/803446: 1 d 100: 83 to 84; Item: Talking Doll.
-
23:49:44
Chunk 0080_p0029 路 727,648/803446: 1 d 100: 81 to 82; Item: Sylvan Talon.
-
23:49:42
Chunk 0080_p0028 路 727,610/803446: 1 d 100: 79 to 80; Item: Staff of Birdcalls.
-
23:49:40
Chunk 0080_p0027 路 727,566/803446: 1 d 100: 77 to 78; Item: Rope of Mending.
-
23:49:38
Chunk 0080_p0026 路 727,525/803446: 1 d 100: 75 to 76; Item: Prosthetic Limb.
-
23:49:36
Chunk 0080_p0025 路 727,484/803446: 1 d 100: 59 to 74; Item: Potion of Healing.
-
23:49:34
Chunk 0080_p0024 路 727,441/803446: 1 d 100: 53 to 58; Item: Potion of Comprehension.
-
23:49:32
Chunk 0080_p0023 路 727,392/803446: 1 d 100: 47 to 52; Item: Potion of Climbing.
-
23:49:30
Chunk 0080_p0022 路 727,348/803446: 1 d 100: 45 to 46; Item: Pole of Collapsing.
-
23:49:28
Chunk 0080_p0021 路 727,304/803446: 1 d 100: 43 to 44; Item: Pole of Angling.
-
23:49:26
Chunk 0080_p0020 路 727,263/803446: 1 d 100: 41 to 42; Item: Pipe of Smoke Monsters.
-
23:49:23
Chunk 0080_p0019 路 727,215/803446: 1 d 100: 39 to 40; Item: Perfume of Bewitching.
-
23:49:21
Chunk 0080_p0018 路 727,168/803446: 1 d 100: 37 to 38; Item: Orb of Time.
-
23:49:19
Chunk 0080_p0017 路 727,131/803446: 1 d 100: 35 to 36; Item: Orb of Direction.
-
23:49:17
Chunk 0080_p0016 路 727,089/803446: 1 d 100: 33 to 34; Item: Mystery Key.
-
23:49:15
Chunk 0080_p0015 路 727,052/803446: 1 d 100: 30 to 32; Item: Moon-Touched Sword.
-
23:49:14
Chunk 0080_p0014 路 727,008/803446: 1 d 100: 28 to 29; Item: Lock of Trickery.
-
23:49:11
Chunk 0080_p0013 路 726,966/803446: 1 d 100: 26 to 27; Item: Instrument of Scribing.
-
23:49:09
Chunk 0080_p0012 路 726,918/803446: 1 d 100: 24 to 25; Item: Instrument of Illusions.
-
23:49:07
Chunk 0080_p0011 路 726,869/803446: 1 d 100: 22 to 23; Item: Horn of Silent Alarm.
-
23:49:05
Chunk 0080_p0010 路 726,823/803446: 1 d 100: 20 to 21; Item: Heward's Handy Spice Pouch.
-
23:49:03
Chunk 0080_p0009 路 726,771/803446: 1 d 100: 18 to 19; Item: Ersatz Eye.
-
23:49:01
Chunk 0080_p0008 路 726,735/803446: 1 d 100: 16 to 17; Item: Ear Horn of Hearing.
-
23:48:59
Chunk 0080_p0007 路 726,690/803446: 1 d 100: 14 to 15; Item: Clockwork Amulet.
-
23:48:57
Chunk 0080_p0006 路 726,648/803446: 1 d 100: 11 to 13; Item: Cloak of Many Fashions.
-
23:48:55
Chunk 0080_p0005 路 726,600/803446: 1 d 100: 09 to 10; Item: Charlatan's Die.
-
23:48:53
Chunk 0080_p0004 路 726,559/803446: 1 d 100: 07 to 08; Item: Candle of the Deep.
-
23:48:51
Chunk 0080_p0003 路 726,515/803446: 1 d 100: 05 to 06; Item: Boots of False Tracks.
-
23:48:50
Chunk 0080_p0002 路 726,468/803446: 1 d 100: 03 to 04; Item: Bead of Refreshment.
-
23:48:48
Chunk 0080_p0001 路 726,423/803446: 1 d 100: 01 to 02; Item: Bead of Nourishment.
-
23:48:46
Chunk 0080_p0000 路 726,378/803446: Implements Tables. Implements-Common. 1 d 100; Item.
-
23:48:44
Emitting 127 paragraph chunks for chapter 81.
-
23:48:44
Chapter 81 title 路 726,326/803446: Implements Tables.
-
23:48:44
Processing chapter 81/193: Implements Tables.
-
23:48:44
Finished chapter 80 with 124 segments.
-
23:48:44
Chunk 0079_p0122 路 726,308/803446: 1 d 100: 96 to 00; Item: Vorpal Sword.
-
23:48:42
Chunk 0079_p0121 路 726,270/803446: 1 d 100: 91 to 95; Item: Sword of Answering.
-
23:48:40
Chunk 0079_p0120 路 726,226/803446: 1 d 100: 88 to 90; Item: Rod of Lordly Might.
-
23:48:38
Chunk 0079_p0119 路 726,181/803446: 1 d 100: 79 to 87; Item: Potion of Giant Strength (storm).
-
23:48:35
Chunk 0079_p0118 路 726,123/803446: 1 d 100: 73 to 78; Item: Plate Armor of Etherealness.
-
23:48:33
Chunk 0079_p0117 路 726,070/803446: 1 d 100: 69 to 72; Item: Moonblade.
-
23:48:31
Chunk 0079_p0116 路 726,035/803446: 1 d 100: 63 to 68; Item: Luck Blade.
-
23:48:29
Chunk 0079_p0115 路 725,999/803446: 1 d 100: 57 to 62; Item: Horn of Valhalla (iron).
-
23:48:27
Chunk 0079_p0114 路 725,950/803446: 1 d 100: 52 to 56; Item: Holy Avenger.
-
23:48:25
Chunk 0079_p0113 路 725,912/803446: 1 d 100: 46 to 51; Item: Hammer of Thunderbolts.
-
23:48:23
Chunk 0079_p0112 路 725,864/803446: 1 d 100: 40 to 45; Item: Enspelled Weapon (level 6, 7, or 8 spell).
-
23:48:20
Chunk 0079_p0111 路 725,797/803446: 1 d 100: 34 to 39; Item: Enspelled Armor (level 6, 7, or 8 spell).
-
23:48:17
Chunk 0079_p0110 路 725,731/803446: 1 d 100: 28 to 33; Item: Efreeti Chain.
-
23:48:15
Chunk 0079_p0109 路 725,692/803446: 1 d 100: 22 to 27; Item: Defender.
-
23:48:13
Chunk 0079_p0108 路 725,658/803446: 1 d 100: 19 to 21; Item: Belt of Giant Strength (storm).
-
23:48:10
Chunk 0079_p0107 路 725,602/803446: 1 d 100: 13 to 18; Item: Belt of Giant Strength (cloud).
-
23:48:08
Chunk 0079_p0106 路 725,546/803446: 1 d 100: 07 to 12; Item: Armor of Invulnerability.
-
23:48:06
Chunk 0079_p0105 路 725,496/803446: 1 d 100: 01 to 06; Item: Armor, + 3.
-
23:48:04
Chunk 0079_p0104 路 725,460/803446: Armaments-Legendary. 1 d 100; Item.
-
23:48:03
Chunk 0079_p0103 路 725,425/803446: 1 d 100: 98 to 00; Item: Wraps of Unarmed Power, + 3.
-
23:48:01
Chunk 0079_p0102 路 725,372/803446: 1 d 100: 95 to 97; Item: Weapon, + 3.
-
23:47:58
Chunk 0079_p0101 路 725,335/803446: 1 d 100: 92 to 94; Item: Thunderous Greatclub.
-
23:47:56
Chunk 0079_p0100 路 725,289/803446: 1 d 100: 89 to 91; Item: Sword of Sharpness.
-
23:47:54
Chunk 0079_p0099 路 725,245/803446: 1 d 100: 86 to 88; Item: Spellguard Shield.
-
23:47:52
Chunk 0079_p0098 路 725,202/803446: 1 d 100: 83 to 85; Item: Shield of the Cavalier.
-
23:47:50
Chunk 0079_p0097 路 725,154/803446: 1 d 100: 79 to 82; Item: Shield, + 3.
-
23:47:48
Chunk 0079_p0096 路 725,117/803446: 1 d 100: 76 to 78; Item: Scimitar of Speed.
-
23:47:46
Chunk 0079_p0095 路 725,074/803446: 1 d 100: 73 to 75; Item: Quarterstaff of the Acrobat.
-
23:47:44
Chunk 0079_p0094 路 725,021/803446: 1 d 100: 69 to 72; Item: Potion of Giant Strength (cloud).
-
23:47:42
Chunk 0079_p0093 路 724,963/803446: 1 d 100: 65 to 68; Item: Oil of Sharpness.
-
23:47:40
Chunk 0079_p0092 路 724,921/803446: 1 d 100: 62 to 64; Item: Oathbow.
-
23:47:38
Chunk 0079_p0091 路 724,888/803446: 1 d 100: 59 to 61; Item: Nine Lives Stealer.
-
23:47:36
Chunk 0079_p0090 路 724,844/803446: 1 d 100: 56 to 58; Item: Manual of Gainful Exercise.
-
23:47:33
Chunk 0079_p0089 路 724,792/803446: 1 d 100: 53 to 55; Item: Lute of Thunderous Thumping.
-
23:47:31
Chunk 0079_p0088 路 724,739/803446: 1 d 100: 50 to 52; Item: Ioun Stone (strength).
-
23:47:29
Chunk 0079_p0087 路 724,692/803446: 1 d 100: 47 to 49; Item: Horn of Valhalla (bronze).
-
23:47:27
Chunk 0079_p0086 路 724,641/803446: 1 d 100: 44 to 46; Item: Frost Brand.
-
23:47:25
Chunk 0079_p0085 路 724,604/803446: 1 d 100: 41 to 43; Item: Executioner's Axe.
-
23:47:23
Chunk 0079_p0084 路 724,561/803446: 1 d 100: 38 to 40; Item: Enspelled Weapon (level 4 or 5 spell).
-
23:47:21
Chunk 0079_p0083 路 724,498/803446: 1 d 100: 35 to 37; Item: Enspelled Armor (level 4 or 5 spell).
-
23:47:18
Chunk 0079_p0082 路 724,436/803446: 1 d 100: 32 to 34; Item: Energy Bow.
-
23:47:16
Chunk 0079_p0081 路 724,400/803446: 1 d 100: 29 to 31; Item: Dwarven Thrower.
-
23:47:14
Chunk 0079_p0080 路 724,359/803446: 1 d 100: 26 to 28; Item: Dwarven Plate.
-
23:47:12
Chunk 0079_p0079 路 724,320/803446: 1 d 100: 23 to 25; Item: Dragon Scale Mail.
-
23:47:09
Chunk 0079_p0078 路 724,277/803446: 1 d 100: 20 to 22; Item: Demon Armor.
-
23:47:07
Chunk 0079_p0077 路 724,240/803446: 1 d 100: 18 to 19; Item: Dancing Sword.
-
23:47:06
Chunk 0079_p0076 路 724,201/803446: 1 d 100: 15 to 17; Item: Belt of Giant Strength (frost or stone).
-
23:47:03
Chunk 0079_p0075 路 724,136/803446: 1 d 100: 13 to 14; Item: Belt of Giant Strength (fire).
-
23:47:01
Chunk 0079_p0074 路 724,081/803446: 1 d 100: 10 to 12; Item: Armor, + 2.
-
23:46:59
Chunk 0079_p0073 路 724,045/803446: 1 d 100: 07 to 09; Item: Animated Shield.
-
23:46:57
Chunk 0079_p0072 路 724,004/803446: 1 d 100: 04 to 06; Item: Ammunition of Slaying.
-
23:46:56
Chunk 0079_p0071 路 723,957/803446: 1 d 100: 01 to 03; Item: Ammunition, + 3.
-
23:46:54
Chunk 0079_p0070 路 723,916/803446: Armaments-Very Rare. 1 d 100; Item.
-
23:46:52
Chunk 0079_p0069 路 723,881/803446: 1 d 100: 98 to 00; Item: Wraps of Unarmed Power, + 2.
-
23:46:50
Chunk 0079_p0068 路 723,828/803446: 1 d 100: 95 to 97; Item: Weapon, + 2.
-
23:46:48
Chunk 0079_p0067 路 723,791/803446: 1 d 100: 93 to 94; Item: Vicious Weapon.
-
23:46:46
Chunk 0079_p0066 路 723,751/803446: 1 d 100: 91 to 92; Item: Tentacle Rod.
-
23:46:44
Chunk 0079_p0065 路 723,713/803446: 1 d 100: 89 to 90; Item: Sword of Wounding.
-
23:46:42
Chunk 0079_p0064 路 723,670/803446: 1 d 100: 87 to 88; Item: Sword of Life Stealing.
-
23:46:40
Chunk 0079_p0063 路 723,622/803446: 1 d 100: 85 to 86; Item: Sun Blade.
-
23:46:38
Chunk 0079_p0062 路 723,587/803446: 1 d 100: 82 to 84; Item: Shield of Missile Attraction.
-
23:46:36
Chunk 0079_p0061 路 723,533/803446: 1 d 100: 79 to 81; Item: Shield, + 2.
-
23:46:34
Chunk 0079_p0060 路 723,496/803446: 1 d 100: 76 to 78; Item: Ring of the Ram.
-
23:46:32
Chunk 0079_p0059 路 723,455/803446: 1 d 100: 73 to 75; Item: Ring of Protection.
-
23:46:30
Chunk 0079_p0058 路 723,411/803446: 1 d 100: 70 to 72; Item: Potion of Invulnerability.
-
23:46:28
Chunk 0079_p0057 路 723,360/803446: 1 d 100: 67 to 69; Item: Potion of Heroism.
-
23:46:26
Chunk 0079_p0056 路 723,317/803446: 1 d 100: 64 to 66; Item: Potion of Giant Strength (frost or stone).
-
23:46:23
Chunk 0079_p0055 路 723,250/803446: 1 d 100: 61 to 63; Item: Potion of Giant Strength (fire).
-
23:46:20
Chunk 0079_p0054 路 723,193/803446: 1 d 100: 58 to 60; Item: Mace of Terror.
-
23:46:18
Chunk 0079_p0053 路 723,153/803446: 1 d 100: 55 to 57; Item: Mace of Smiting.
-
23:46:16
Chunk 0079_p0052 路 723,112/803446: 1 d 100: 52 to 54; Item: Mace of Disruption.
-
23:46:14
Chunk 0079_p0051 路 723,068/803446: 1 d 100: 49 to 51; Item: Ioun Stone (protection).
-
23:46:12
Chunk 0079_p0050 路 723,019/803446: 1 d 100: 47 to 48; Item: Horn of Valhalla (brass or silver).
-
23:46:09
Chunk 0079_p0049 路 722,959/803446: 1 d 100: 44 to 46; Item: Horn of Blasting.
-
23:46:07
Chunk 0079_p0048 路 722,917/803446: 1 d 100: 41 to 43; Item: Giant Slayer.
-
23:46:05
Chunk 0079_p0047 路 722,879/803446: 1 d 100: 38 to 40; Item: Flame Tongue.
-
23:46:04
Chunk 0079_p0046 路 722,841/803446: 1 d 100: 35 to 37; Item: Enspelled Weapon (level 2 or 3 spell).
-
23:46:01
Chunk 0079_p0045 路 722,778/803446: 1 d 100: 32 to 34; Item: Enspelled Armor (level 2 or 3 spell).
-
23:45:59
Chunk 0079_p0044 路 722,716/803446: 1 d 100: 29 to 31; Item: Elven Chain.
-
23:45:57
Chunk 0079_p0043 路 722,679/803446: 1 d 100: 26 to 28; Item: Dragon Slayer.
-
23:45:55
Chunk 0079_p0042 路 722,640/803446: 1 d 100: 23 to 25; Item: Dagger of Venom.
-
23:45:53
Chunk 0079_p0041 路 722,599/803446: 1 d 100: 21 to 22; Item: Daern's Instant Fortress.
-
23:45:50
Chunk 0079_p0040 路 722,549/803446: 1 d 100: 19 to 20; Item: Berserker Axe.
-
23:45:49
Chunk 0079_p0039 路 722,510/803446: 1 d 100: 16 to 18; Item: Belt of Giant Strength (hill).
-
23:45:47
Chunk 0079_p0038 路 722,455/803446: 1 d 100: 14 to 15; Item: Arrow-Catching Shield.
-
23:45:45
Chunk 0079_p0037 路 722,408/803446: 1 d 100: 11 to 13; Item: Armor of Vulnerability.
-
23:45:43
Chunk 0079_p0036 路 722,360/803446: 1 d 100: 08 to 10; Item: Armor of Resistance.
-
23:45:41
Chunk 0079_p0035 路 722,315/803446: 1 d 100: 04 to 07; Item: Armor, + 1.
-
23:45:39
Chunk 0079_p0034 路 722,279/803446: 1 d 100: 01 to 03; Item: Ammunition, + 2.
-
23:45:37
Chunk 0079_p0033 路 722,238/803446: Armaments-Rare. 1 d 100; Item.
-
23:45:36
Chunk 0079_p0032 路 722,208/803446: 1 d 100: 96 to 00; Item: Wraps of Unarmed Power, + 1.
-
23:45:33
Chunk 0079_p0031 路 722,155/803446: 1 d 100: 91 to 95; Item: Weapon of Warning.
-
23:45:31
Chunk 0079_p0030 路 722,112/803446: 1 d 100: 86 to 90; Item: Weapon, + 1.
-
23:45:29
Chunk 0079_p0029 路 722,075/803446: 1 d 100: 82 to 85; Item: Trident of Fish Command.
-
23:45:27
Chunk 0079_p0028 路 722,026/803446: 1 d 100: 77 to 81; Item: Sword of Vengeance.
-
23:45:25
Chunk 0079_p0027 路 721,982/803446: 1 d 100: 72 to 76; Item: Shield, + 1.
-
23:45:23
Chunk 0079_p0026 路 721,945/803446: 1 d 100: 67 to 71; Item: Sentinel Shield.
-
23:45:21
Chunk 0079_p0025 路 721,904/803446: 1 d 100: 63 to 66; Item: Saddle of the Cavalier.
-
23:45:19
Chunk 0079_p0024 路 721,856/803446: 1 d 100: 59 to 62; Item: Quiver of Ehlonna.
-
23:45:17
Chunk 0079_p0023 路 721,813/803446: 1 d 100: 54 to 58; Item: Potion of Pugilism.
-
23:45:14
Chunk 0079_p0022 路 721,769/803446: 1 d 100: 49 to 53; Item: Potion of Giant Strength (hill).
-
23:45:12
Chunk 0079_p0021 路 721,712/803446: 1 d 100: 44 to 48; Item: Mithral Armor.
-
23:45:10
Chunk 0079_p0020 路 721,673/803446: 1 d 100: 39 to 43; Item: Mariner's Armor.
-
23:45:08
Chunk 0079_p0019 路 721,632/803446: 1 d 100: 34 to 38; Item: Javelin of Lightning.
-
23:45:06
Chunk 0079_p0018 路 721,586/803446: 1 d 100: 29 to 33; Item: Gauntlets of Ogre Power.
-
23:45:03
Chunk 0079_p0017 路 721,537/803446: 1 d 100: 24 to 28; Item: Enspelled Weapon (cantrip or level 1 spell).
-
23:45:01
Chunk 0079_p0016 路 721,468/803446: 1 d 100: 19 to 23; Item: Enspelled Armor (cantrip or level 1 spell).
-
23:44:58
Chunk 0079_p0015 路 721,400/803446: 1 d 100: 14 to 18; Item: Bracers of Archery.
-
23:44:56
Chunk 0079_p0014 路 721,356/803446: 1 d 100: 09 to 13; Item: Ammunition, + 1.
-
23:44:54
Chunk 0079_p0013 路 721,315/803446: 1 d 100: 05 to 08; Item: Adamantine Weapon.
-
23:44:52
Chunk 0079_p0012 路 721,272/803446: 1 d 100: 01 to 04; Item: Adamantine Armor.
-
23:44:51
Chunk 0079_p0011 路 721,230/803446: Armaments-Uncommon. 1 d 100; Item.
-
23:44:49
Chunk 0079_p0010 路 721,196/803446: 1 d 100: 91 to 00; Item: Walloping Ammunition.
-
23:44:47
Chunk 0079_p0009 路 721,150/803446: 1 d 100: 81 to 90; Item: Veteran's Cane.
-
23:44:45
Chunk 0079_p0008 路 721,110/803446: 1 d 100: 71 to 80; Item: Sylvan Talon.
-
23:44:44
Chunk 0079_p0007 路 721,072/803446: 1 d 100: 61 to 70; Item: Smoldering Armor.
-
23:44:42
Chunk 0079_p0006 路 721,030/803446: 1 d 100: 51 to 60; Item: Silvered Weapon.
-
23:44:40
Chunk 0079_p0005 路 720,989/803446: 1 d 100: 41 to 50; Item: Shield of Expression.
-
23:44:38
Chunk 0079_p0004 路 720,943/803446: 1 d 100: 31 to 40; Item: Moon-Touched Sword.
-
23:44:36
Chunk 0079_p0003 路 720,899/803446: 1 d 100: 21 to 30; Item: Dread Helm.
-
23:44:34
Chunk 0079_p0002 路 720,863/803446: 1 d 100: 11 to 20; Item: Cast-Off Armor.
-
23:44:32
Chunk 0079_p0001 路 720,823/803446: 1 d 100: 01 to 10; Item: Armor of Gleaming.
-
23:44:30
Chunk 0079_p0000 路 720,780/803446: Armaments Tables. Armaments-Common. 1 d 100; Item.
-
23:44:29
Emitting 123 paragraph chunks for chapter 80.
-
23:44:29
Chapter 80 title 路 720,730/803446: Armaments Tables.
-
23:44:28
Processing chapter 80/193: Armaments Tables.
-
23:44:28
Finished chapter 79 with 225 segments.
-
23:44:28
Chunk 0078_p0223 路 720,713/803446: 1 d 100: 97 to 00; Item: Well of Many Worlds.
-
23:44:26
Chunk 0078_p0222 路 720,668/803446: 1 d 100: 93 to 96; Item: Universal Solvent.
-
23:44:24
Chunk 0078_p0221 路 720,625/803446: 1 d 100: 89 to 92; Item: Tome of the Stilled Tongue.
-
23:44:21
Chunk 0078_p0220 路 720,573/803446: 1 d 100: 86 to 88; Item: Talisman of the Sphere.
-
23:44:19
Chunk 0078_p0219 路 720,525/803446: 1 d 100: 85; Item: Staff of the Magi.
-
23:44:18
Chunk 0078_p0218 路 720,488/803446: 1 d 100: 84; Item: Sphere of Annihilation.
-
23:44:16
Chunk 0078_p0217 路 720,446/803446: 1 d 100: 66 to 83; Item: Spell Scroll (level 9 spell).
-
23:44:14
Chunk 0078_p0216 路 720,392/803446: 1 d 100: 62 to 65; Item: Sovereign Glue.
-
23:44:12
Chunk 0078_p0215 路 720,352/803446: 1 d 100: 60 to 61; Item: Scroll of Titan Summoning.
-
23:44:09
Chunk 0078_p0214 路 720,301/803446: 1 d 100: 59; Item: Robe of the Archmagi.
-
23:44:07
Chunk 0078_p0213 路 720,261/803446: 1 d 100: 58; Item: Ring of Three Wishes.
-
23:44:06
Chunk 0078_p0212 路 720,221/803446: 1 d 100: 54 to 57; Item: Ring of Spell Turning.
-
23:44:03
Chunk 0078_p0211 路 720,174/803446: 1 d 100: 50 to 53; Item: Ring of Invisibility.
-
23:44:01
Chunk 0078_p0210 路 720,128/803446: 1 d 100: 46 to 49; Item: Ring of Elemental Command (air, earth, fire, or water).
-
23:43:58
Chunk 0078_p0209 路 720,048/803446: 1 d 100: 42 to 45; Item: Ring of Djinni Summoning.
-
23:43:56
Chunk 0078_p0208 路 719,998/803446: 1 d 100: 34 to 41; Item: Potion of Storm Giant Strength (storm).
-
23:43:54
Chunk 0078_p0207 路 719,934/803446: 1 d 100: 32 to 33; Item: Iron Flask.
-
23:43:52
Chunk 0078_p0206 路 719,898/803446: 1 d 100: 28 to 31; Item: Ioun Stone (greater absorption, mastery, or regeneratio
-
23:43:49
Chunk 0078_p0205 路 719,815/803446: 1 d 100: 24 to 27; Item: Enspelled Staff (level 6, 7, or 8 spell).
-
23:43:46
Chunk 0078_p0204 路 719,749/803446: 1 d 100: 23; Item: Deck of Many Things.
-
23:43:44
Chunk 0078_p0203 路 719,710/803446: 1 d 100: 21 to 22; Item: Cubic Gate.
-
23:43:43
Chunk 0078_p0202 路 719,674/803446: 1 d 100: 17 to 20; Item: Crystal Ball of True Seeing.
-
23:43:41
Chunk 0078_p0201 路 719,621/803446: 1 d 100: 13 to 16; Item: Crystal Ball of Telepathy.
-
23:43:38
Chunk 0078_p0200 路 719,570/803446: 1 d 100: 09 to 12; Item: Crystal Ball of Mind Reading.
-
23:43:36
Chunk 0078_p0199 路 719,516/803446: 1 d 100: 05 to 08; Item: Cloak of Invisibility.
-
23:43:35
Chunk 0078_p0198 路 719,469/803446: 1 d 100: 01 to 04; Item: Apparatus of Kwalish.
-
23:43:33
Chunk 0078_p0197 路 719,423/803446: Arcana-Legendary. 1 d 100; Item.
-
23:43:31
Chunk 0078_p0196 路 719,391/803446: 1 d 100: 98 to 00; Item: Wand of the War Mage, + 3.
-
23:43:29
Chunk 0078_p0195 路 719,340/803446: 1 d 100: 95 to 97; Item: Wand of Polymorph.
-
23:43:27
Chunk 0078_p0194 路 719,297/803446: 1 d 100: 93 to 94; Item: Tome of Clear Thought.
-
23:43:25
Chunk 0078_p0193 路 719,250/803446: 1 d 100: 91 to 92; Item: Staff of Thunder and Lightning.
-
23:43:23
Chunk 0078_p0192 路 719,194/803446: 1 d 100: 90; Item: Staff of Power.
-
23:43:21
Chunk 0078_p0191 路 719,160/803446: 1 d 100: 88 to 89; Item: Staff of Frost.
-
23:43:19
Chunk 0078_p0190 路 719,120/803446: 1 d 100: 86 to 87; Item: Staff of Fire.
-
23:43:17
Chunk 0078_p0189 路 719,081/803446: 1 d 100: 74 to 85; Item: Spell Scroll (level 6, level 7, or level 8 spell).
-
23:43:14
Chunk 0078_p0188 路 719,006/803446: 1 d 100: 72 to 73; Item: Rod of the Pact Keeper, + 3.
-
23:43:12
Chunk 0078_p0187 路 718,953/803446: 1 d 100: 70 to 71; Item: Rod of Security.
-
23:43:09
Chunk 0078_p0186 路 718,912/803446: 1 d 100: 68 to 69; Item: Rod of Absorption.
-
23:43:07
Chunk 0078_p0185 路 718,869/803446: 1 d 100: 66 to 67; Item: Robe of Stars.
-
23:43:05
Chunk 0078_p0184 路 718,830/803446: 1 d 100: 64 to 65; Item: Robe of Scintillating Colors.
-
23:43:02
Chunk 0078_p0183 路 718,776/803446: 1 d 100: 62 to 63; Item: Ring of Telekinesis.
-
23:43:00
Chunk 0078_p0182 路 718,731/803446: 1 d 100: 60 to 61; Item: Ring of Shooting Stars.
-
23:42:58
Chunk 0078_p0181 路 718,683/803446: 1 d 100: 58 to 59; Item: Ring of Regeneration.
-
23:42:56
Chunk 0078_p0180 路 718,637/803446: 1 d 100: 54 to 57; Item: Potion of Vitality.
-
23:42:54
Chunk 0078_p0179 路 718,593/803446: 1 d 100: 50 to 53; Item: Potion of Speed.
-
23:42:52
Chunk 0078_p0178 路 718,552/803446: 1 d 100: 47 to 49; Item: Potion of Longevity.
-
23:42:50
Chunk 0078_p0177 路 718,507/803446: 1 d 100: 43 to 46; Item: Potion of Greater Invisibility.
-
23:42:48
Chunk 0078_p0176 路 718,451/803446: 1 d 100: 39 to 42; Item: Potion of Giant Strength (cloud).
-
23:42:45
Chunk 0078_p0175 路 718,393/803446: 1 d 100: 35 to 38; Item: Potion of Flying.
-
23:42:43
Chunk 0078_p0174 路 718,351/803446: 1 d 100: 32 to 34; Item: Oil of Sharpness.
-
23:42:41
Chunk 0078_p0173 路 718,309/803446: 1 d 100: 30 to 31; Item: Nolzur's Marvelous Pigments.
-
23:42:39
Chunk 0078_p0172 路 718,256/803446: 1 d 100: 29; Item: Mirror of Life Trapping.
-
23:42:38
Chunk 0078_p0171 路 718,213/803446: 1 d 100: 27 to 28; Item: Manual of Golems (clay, flesh, iron, or stone).
-
23:42:35
Chunk 0078_p0170 路 718,141/803446: 1 d 100: 25 to 26; Item: Ioun Stone (absorption, fortitude, intellect, or leader
-
23:42:32
Chunk 0078_p0169 路 718,055/803446: 1 d 100: 23 to 24; Item: Horseshoes of a Zephyr.
-
23:42:29
Chunk 0078_p0168 路 718,007/803446: 1 d 100: 21 to 22; Item: Helm of Brilliance.
-
23:42:27
Chunk 0078_p0167 路 717,963/803446: 1 d 100: 19 to 20; Item: Hat of Many Spells.
-
23:42:26
Chunk 0078_p0166 路 717,919/803446: 1 d 100: 17 to 18; Item: Figurine of Wondrous Power (obsidian steed).
-
23:42:23
Chunk 0078_p0165 路 717,850/803446: 1 d 100: 15 to 16; Item: Enspelled Staff (level 4 or 5 spell).
-
23:42:20
Chunk 0078_p0164 路 717,788/803446: 1 d 100: 14; Item: Efreeti Bottle.
-
23:42:19
Chunk 0078_p0163 路 717,754/803446: 1 d 100: 13; Item: Dancing Sword.
-
23:42:17
Chunk 0078_p0162 路 717,721/803446: 1 d 100: 11 to 12; Item: Crystal Ball.
-
23:42:15
Chunk 0078_p0161 路 717,683/803446: 1 d 100: 09 to 10; Item: Cloak of Arachnida.
-
23:42:14
Chunk 0078_p0160 路 717,639/803446: 1 d 100: 07 to 08; Item: Cauldron of Rebirth.
-
23:42:12
Chunk 0078_p0159 路 717,594/803446: 1 d 100: 05 to 06; Item: Carpet of Flying.
-
23:42:10
Chunk 0078_p0158 路 717,552/803446: 1 d 100: 03 to 04; Item: Bag of Devouring.
-
23:42:08
Chunk 0078_p0157 路 717,510/803446: 1 d 100: 01 to 02; Item: Amulet of the Planes.
-
23:42:06
Chunk 0078_p0156 路 717,464/803446: Arcana-Very Rare. 1 d 100; Item.
-
23:42:05
Chunk 0078_p0155 路 717,432/803446: 1 d 100: 99 to 00; Item: Wings of Flying.
-
23:42:03
Chunk 0078_p0154 路 717,391/803446: 1 d 100: 97 to 98; Item: Wand of Wonder.
-
23:42:01
Chunk 0078_p0153 路 717,351/803446: 1 d 100: 95 to 96; Item: Wand of the War Mage, + 2.
-
23:41:58
Chunk 0078_p0152 路 717,300/803446: 1 d 100: 91 to 94; Item: Wand of Lightning Bolts.
-
23:41:56
Chunk 0078_p0151 路 717,251/803446: 1 d 100: 87 to 90; Item: Wand of Fireballs.
-
23:41:54
Chunk 0078_p0150 路 717,208/803446: 1 d 100: 85 to 86; Item: Wand of Fear.
-
23:41:52
Chunk 0078_p0149 路 717,170/803446: 1 d 100: 83 to 84; Item: Wand of Binding.
-
23:41:50
Chunk 0078_p0148 路 717,129/803446: 1 d 100: 82; Item: Stone of Controlling Earth Elementals.
-
23:41:48
Chunk 0078_p0147 路 717,072/803446: 1 d 100: 80 to 81; Item: Staff of Withering.
-
23:41:46
Chunk 0078_p0146 路 717,028/803446: 1 d 100: 78 to 79; Item: Staff of Swarming Insects.
-
23:41:44
Chunk 0078_p0145 路 716,977/803446: 1 d 100: 76 to 77; Item: Staff of Charming.
-
23:41:42
Chunk 0078_p0144 路 716,934/803446: 1 d 100: 71 to 75; Item: Spell Scroll (level 4 or level 5 spell).
-
23:41:39
Chunk 0078_p0143 路 716,869/803446: 1 d 100: 69 to 70; Item: Scroll of Protection.
-
23:41:37
Chunk 0078_p0142 路 716,823/803446: 1 d 100: 67 to 68; Item: Rod of the Pact Keeper, + 2.
-
23:41:35
Chunk 0078_p0141 路 716,770/803446: 1 d 100: 66; Item: Rod of Rulership.
-
23:41:33
Chunk 0078_p0140 路 716,734/803446: 1 d 100: 64 to 65; Item: Robe of Eyes.
-
23:41:31
Chunk 0078_p0139 路 716,696/803446: 1 d 100: 63; Item: Ring of X-ray Vision.
-
23:41:29
Chunk 0078_p0138 路 716,656/803446: 1 d 100: 62; Item: Ring of Spell Storing.
-
23:41:27
Chunk 0078_p0137 路 716,615/803446: 1 d 100: 60 to 61; Item: Ring of Feather Falling.
-
23:41:25
Chunk 0078_p0136 路 716,566/803446: 1 d 100: 58 to 59; Item: Quaal's Feather Token (bird, swan boat, or whip).
-
23:41:23
Chunk 0078_p0135 路 716,492/803446: 1 d 100: 56 to 57; Item: Potion of Mind Reading.
-
23:41:21
Chunk 0078_p0134 路 716,444/803446: 1 d 100: 54 to 55; Item: Potion of Invulnerability.
-
23:41:18
Chunk 0078_p0133 路 716,393/803446: 1 d 100: 52 to 53; Item: Potion of Invisibility.
-
23:41:16
Chunk 0078_p0132 路 716,345/803446: 1 d 100: 50 to 51; Item: Potion of Heroism.
-
23:41:14
Chunk 0078_p0131 路 716,302/803446: 1 d 100: 48 to 49; Item: Potion of Giant Strength (frost or stone).
-
23:41:12
Chunk 0078_p0130 路 716,235/803446: 1 d 100: 47; Item: Potion of Giant Strength (fire).
-
23:41:10
Chunk 0078_p0129 路 716,184/803446: 1 d 100: 45 to 46; Item: Potion of Gaseous Form.
-
23:41:07
Chunk 0078_p0128 路 716,136/803446: 1 d 100: 43 to 44; Item: Potion of Diminution.
-
23:41:05
Chunk 0078_p0127 路 716,090/803446: 1 d 100: 41 to 42; Item: Potion of Clairvoyance.
-
23:41:03
Chunk 0078_p0126 路 716,042/803446: 1 d 100: 40; Item: Portable Hole.
-
23:41:01
Chunk 0078_p0125 路 716,009/803446: 1 d 100: 39; Item: Oil of Etherealness.
-
23:40:59
Chunk 0078_p0124 路 715,970/803446: 1 d 100: 37 to 38; Item: Necklace of Fireballs.
-
23:40:57
Chunk 0078_p0123 路 715,923/803446: 1 d 100: 36; Item: Mantle of Spell Resistance.
-
23:40:55
Chunk 0078_p0122 路 715,877/803446: 1 d 100: 35; Item: Iron Bands of Bilarro.
-
23:40:53
Chunk 0078_p0121 路 715,836/803446: 1 d 100: 33 to 34; Item: Ioun Stone (reserve).
-
23:40:51
Chunk 0078_p0120 路 715,790/803446: 1 d 100: 31 to 32; Item: Horseshoes of Speed.
-
23:40:49
Chunk 0078_p0119 路 715,745/803446: 1 d 100: 29 to 30; Item: Heward's Handy Haversack.
-
23:40:47
Chunk 0078_p0118 路 715,695/803446: 1 d 100: 28; Item: Helm of Teleportation.
-
23:40:45
Chunk 0078_p0117 路 715,654/803446: 1 d 100: 26 to 27; Item: Gem of Seeing.
-
23:40:43
Chunk 0078_p0116 路 715,615/803446: 1 d 100: 24 to 25; Item: Folding Boat.
-
23:40:41
Chunk 0078_p0115 路 715,577/803446: 1 d 100: 22 to 23; Item: Figurine of Wondrous Power (bronze griffon, ebony fly,
-
23:40:36
Chunk 0078_p0114 路 715,424/803446: 1 d 100: 20 to 21; Item: Enspelled Staff (level 2 or 3 spell).
-
23:40:33
Chunk 0078_p0113 路 715,362/803446: 1 d 100: 19; Item: Daern's Instant Fortress.
-
23:40:31
Chunk 0078_p0112 路 715,318/803446: 1 d 100: 18; Item: Cube of Summoning.
-
23:40:29
Chunk 0078_p0111 路 715,281/803446: 1 d 100: 17; Item: Cube of Force.
-
23:40:28
Chunk 0078_p0110 路 715,248/803446: 1 d 100: 15 to 16; Item: Cloak of the Bat.
-
23:40:26
Chunk 0078_p0109 路 715,206/803446: 1 d 100: 13 to 14; Item: Cloak of Displacement.
-
23:40:24
Chunk 0078_p0108 路 715,159/803446: 1 d 100: 11 to 12; Item: Chime of Opening.
-
23:40:22
Chunk 0078_p0107 路 715,117/803446: 1 d 100: 10; Item: Censer of Controlling Air Elementals.
-
23:40:20
Chunk 0078_p0106 路 715,061/803446: 1 d 100: 08 to 09; Item: Cape of the Mountebank.
-
23:40:18
Chunk 0078_p0105 路 715,013/803446: 1 d 100: 07; Item: Brazier of Commanding Fire Elementals.
-
23:40:16
Chunk 0078_p0104 路 714,956/803446: 1 d 100: 05 to 06; Item: Bracers of Defense.
-
23:40:14
Chunk 0078_p0103 路 714,912/803446: 1 d 100: 04; Item: Bowl of Commanding Water Elementals.
-
23:40:12
Chunk 0078_p0102 路 714,857/803446: 1 d 100: 02 to 03; Item: Bead of Force.
-
23:40:10
Chunk 0078_p0101 路 714,818/803446: 1 d 100: 01; Item: Bag of Beans.
-
23:40:09
Chunk 0078_p0100 路 714,786/803446: Arcana-Rare. 1 d 100; Item.
-
23:40:07
Chunk 0078_p0099 路 714,759/803446: 1 d 100: 00; Item: Winged Boots.
-
23:40:06
Chunk 0078_p0098 路 714,727/803446: 1 d 100: 98 to 99; Item: Wind Fan.
-
23:40:04
Chunk 0078_p0097 路 714,693/803446: 1 d 100: 96 to 97; Item: Wand of Web.
-
23:40:01
Chunk 0078_p0096 路 714,656/803446: 1 d 100: 94 to 95; Item: Wand of the War Mage, + 1.
-
23:39:59
Chunk 0078_p0095 路 714,605/803446: 1 d 100: 92 to 93; Item: Wand of Secrets.
-
23:39:57
Chunk 0078_p0094 路 714,564/803446: 1 d 100: 89 to 91; Item: Wand of Magic Missiles.
-
23:39:55
Chunk 0078_p0093 路 714,516/803446: 1 d 100: 85 to 88; Item: Wand of Magic Detection.
-
23:39:52
Chunk 0078_p0092 路 714,467/803446: 1 d 100: 84; Item: Staff of the Python.
-
23:39:51
Chunk 0078_p0091 路 714,428/803446: 1 d 100: 83; Item: Staff of the Adder.
-
23:39:49
Chunk 0078_p0090 路 714,390/803446: 1 d 100: 75 to 82; Item: Spell Scroll (level 2 or level 3 spell).
-
23:39:46
Chunk 0078_p0089 路 714,325/803446: 1 d 100: 73 to 74; Item: Slippers of Spider Climbing.
-
23:39:44
Chunk 0078_p0088 路 714,272/803446: 1 d 100: 71 to 72; Item: Sending Stones.
-
23:39:42
Chunk 0078_p0087 路 714,232/803446: 1 d 100: 70; Item: Saddle of the Cavalier.
-
23:39:40
Chunk 0078_p0086 路 714,190/803446: 1 d 100: 68 to 69; Item: Rope of Climbing.
-
23:39:38
Chunk 0078_p0085 路 714,148/803446: 1 d 100: 66 to 67; Item: Rod of the Pact Keeper.
-
23:39:36
Chunk 0078_p0084 路 714,100/803446: 1 d 100: 64 to 65; Item: Robe of Useful Items.
-
23:39:33
Chunk 0078_p0083 路 714,054/803446: 1 d 100: 63; Item: Ring of Mind Shielding.
-
23:39:31
Chunk 0078_p0082 路 714,012/803446: 1 d 100: 62; Item: Quaal's Feather Token (anchor, fan, or tree).
-
23:39:29
Chunk 0078_p0081 路 713,948/803446: 1 d 100: 60 to 61; Item: Potion of Water Breathing.
-
23:39:27
Chunk 0078_p0080 路 713,897/803446: 1 d 100: 58 to 59; Item: Potion of Resistance.
-
23:39:25
Chunk 0078_p0079 路 713,851/803446: 1 d 100: 56 to 57; Item: Potion of Poison.
-
23:39:23
Chunk 0078_p0078 路 713,809/803446: 1 d 100: 54 to 55; Item: Potion of Growth.
-
23:39:20
Chunk 0078_p0077 路 713,767/803446: 1 d 100: 52 to 53; Item: Potion of Giant Strength (hill).
-
23:39:18
Chunk 0078_p0076 路 713,710/803446: 1 d 100: 50 to 51; Item: Potion of Fire Breath.
-
23:39:16
Chunk 0078_p0075 路 713,663/803446: 1 d 100: 48 to 49; Item: Potion of Animal Friendship.
-
23:39:14
Chunk 0078_p0074 路 713,610/803446: 1 d 100: 46 to 47; Item: Philter of Love.
-
23:39:12
Chunk 0078_p0073 路 713,569/803446: 1 d 100: 45; Item: Periapt of Health.
-
23:39:10
Chunk 0078_p0072 路 713,532/803446: 1 d 100: 44; Item: Pearl of Power.
-
23:39:09
Chunk 0078_p0071 路 713,498/803446: 1 d 100: 43; Item: Oil of Slipperiness.
-
23:39:07
Chunk 0078_p0070 路 713,459/803446: 1 d 100: 41 to 42; Item: Necklace of Adaptation.
-
23:39:04
Chunk 0078_p0069 路 713,411/803446: 1 d 100: 40; Item: Mithral Armor.
-
23:39:03
Chunk 0078_p0068 路 713,378/803446: 1 d 100: 39; Item: Medallion of Thoughts.
-
23:39:01
Chunk 0078_p0067 路 713,337/803446: 1 d 100: 38; Item: Lantern of Revealing.
-
23:38:59
Chunk 0078_p0066 路 713,297/803446: 1 d 100: 37; Item: Immovable Rod.
-
23:38:57
Chunk 0078_p0065 路 713,264/803446: 1 d 100: 36; Item: Helm of Telepathy.
-
23:38:56
Chunk 0078_p0064 路 713,227/803446: 1 d 100: 35; Item: Helm of Comprehending Languages.
-
23:38:53
Chunk 0078_p0063 路 713,176/803446: 1 d 100: 34; Item: Headband of Intellect.
-
23:38:52
Chunk 0078_p0062 路 713,135/803446: 1 d 100: 33; Item: Hat of Disguise.
-
23:38:50
Chunk 0078_p0061 路 713,100/803446: 1 d 100: 32; Item: Hag Eye.
-
23:38:48
Chunk 0078_p0060 路 713,073/803446: 1 d 100: 31; Item: Gem of Brightness.
-
23:38:47
Chunk 0078_p0059 路 713,036/803446: 1 d 100: 29 to 30; Item: Figurine of Wondrous Power (silver raven).
-
23:38:44
Chunk 0078_p0058 路 712,969/803446: 1 d 100: 28; Item: Eyes of Minute Seeing.
-
23:38:43
Chunk 0078_p0057 路 712,928/803446: 1 d 100: 27; Item: Eyes of Charming.
-
23:38:41
Chunk 0078_p0056 路 712,892/803446: 1 d 100: 26; Item: Eversmoking Bottle.
-
23:38:39
Chunk 0078_p0055 路 712,854/803446: 1 d 100: 25; Item: Enspelled Staff (cantrip or level 1 spell).
-
23:38:37
Chunk 0078_p0054 路 712,792/803446: 1 d 100: 23 to 24; Item: Elemental Gem.
-
23:38:35
Chunk 0078_p0053 路 712,753/803446: 1 d 100: 22; Item: Dust of Sneezing and Choking.
-
23:38:33
Chunk 0078_p0052 路 712,705/803446: 1 d 100: 21; Item: Dust of Dryness.
-
23:38:31
Chunk 0078_p0051 路 712,670/803446: 1 d 100: 19 to 20; Item: Dust of Disappearance.
-
23:38:29
Chunk 0078_p0050 路 712,623/803446: 1 d 100: 17 to 18; Item: Driftglobe.
-
23:38:27
Chunk 0078_p0049 路 712,587/803446: 1 d 100: 16; Item: Deck of Illusions.
-
23:38:26
Chunk 0078_p0048 路 712,550/803446: 1 d 100: 15; Item: Decanter of Endless Water.
-
23:38:24
Chunk 0078_p0047 路 712,505/803446: 1 d 100: 14; Item: Cloak of the Manta Ray.
-
23:38:22
Chunk 0078_p0046 路 712,463/803446: 1 d 100: 12 to 13; Item: Cloak of Protection.
-
23:38:20
Chunk 0078_p0045 路 712,418/803446: 1 d 100: 11; Item: Circlet of Blasting.
-
23:38:18
Chunk 0078_p0044 路 712,379/803446: 1 d 100: 10; Item: Cap of Water Breathing.
-
23:38:16
Chunk 0078_p0043 路 712,337/803446: 1 d 100: 09; Item: Broom of Flying.
-
23:38:15
Chunk 0078_p0042 路 712,302/803446: 1 d 100: 08; Item: Brooch of Shielding.
-
23:38:13
Chunk 0078_p0041 路 712,263/803446: 1 d 100: 06 to 07; Item: Bag of Tricks.
-
23:38:12
Chunk 0078_p0040 路 712,224/803446: 1 d 100: 03 to 05; Item: Bag of Holding.
-
23:38:10
Chunk 0078_p0039 路 712,184/803446: 1 d 100: 02; Item: Baba Yaga's Dancing Broom.
-
23:38:08
Chunk 0078_p0038 路 712,139/803446: 1 d 100: 01; Item: Amulet of Proof against Detection and Location.
-
23:38:06
Chunk 0078_p0037 路 712,073/803446: Arcana-Uncommon. 1 d 100; Item.
-
23:38:04
Chunk 0078_p0036 路 712,042/803446: 1 d 100: 98 to 00; Item: Wand of Pyrotechnics.
-
23:38:02
Chunk 0078_p0035 路 711,996/803446: 1 d 100: 95 to 97; Item: Wand of Conducting.
-
23:38:00
Chunk 0078_p0034 路 711,952/803446: 1 d 100: 93 to 94; Item: Tankard of Sobriety.
-
23:37:58
Chunk 0078_p0033 路 711,907/803446: 1 d 100: 90 to 92; Item: Talking Doll.
-
23:37:56
Chunk 0078_p0032 路 711,869/803446: 1 d 100: 87 to 89; Item: Staff of Flowers.
-
23:37:54
Chunk 0078_p0031 路 711,827/803446: 1 d 100: 85 to 86; Item: Staff of Birdcalls.
-
23:37:52
Chunk 0078_p0030 路 711,783/803446: 1 d 100: 83 to 84; Item: Staff of Adornment.
-
23:37:50
Chunk 0078_p0029 路 711,739/803446: 1 d 100: 69 to 82; Item: Spell Scroll (cantrip or level 1 spell).
-
23:37:47
Chunk 0078_p0028 路 711,674/803446: 1 d 100: 67 to 68; Item: Ruby of the War Mage.
-
23:37:45
Chunk 0078_p0027 路 711,628/803446: 1 d 100: 65 to 66; Item: Rope of Mending.
-
23:37:43
Chunk 0078_p0026 路 711,587/803446: 1 d 100: 61 to 64; Item: Rival Coin.
-
23:37:41
Chunk 0078_p0025 路 711,551/803446: 1 d 100: 59 to 60; Item: Prosthetic Limb.
-
23:37:39
Chunk 0078_p0024 路 711,510/803446: 1 d 100: 56 to 58; Item: Pot of Awakening.
-
23:37:37
Chunk 0078_p0023 路 711,468/803446: 1 d 100: 53 to 55; Item: Potion of Comprehension.
-
23:37:34
Chunk 0078_p0022 路 711,419/803446: 1 d 100: 50 to 52; Item: Potion of Climbing.
-
23:37:33
Chunk 0078_p0021 路 711,375/803446: 1 d 100: 47 to 49; Item: Pipe of Smoke Monsters.
-
23:37:30
Chunk 0078_p0020 路 711,327/803446: 1 d 100: 45 to 46; Item: Perfume of Bewitching.
-
23:37:28
Chunk 0078_p0019 路 711,280/803446: 1 d 100: 43 to 44; Item: Orb of Time.
-
23:37:26
Chunk 0078_p0018 路 711,243/803446: 1 d 100: 41 to 42; Item: Orb of Direction.
-
23:37:24
Chunk 0078_p0017 路 711,201/803446: 1 d 100: 38 to 40; Item: Mystery Key.
-
23:37:22
Chunk 0078_p0016 路 711,164/803446: 1 d 100: 36 to 37; Item: Lock of Trickery.
-
23:37:21
Chunk 0078_p0015 路 711,122/803446: 1 d 100: 34 to 35; Item: Instrument of Scribing.
-
23:37:18
Chunk 0078_p0014 路 711,074/803446: 1 d 100: 32 to 33; Item: Instrument of Illusions.
-
23:37:16
Chunk 0078_p0013 路 711,025/803446: 1 d 100: 30 to 31; Item: Horn of Silent Alarm.
-
23:37:14
Chunk 0078_p0012 路 710,979/803446: 1 d 100: 28 to 29; Item: Heward's Handy Spice Pouch.
-
23:37:12
Chunk 0078_p0011 路 710,927/803446: 1 d 100: 25 to 27; Item: Hat of Wizardry.
-
23:37:10
Chunk 0078_p0010 路 710,886/803446: 1 d 100: 22 to 24; Item: Hat of Vermin.
-
23:37:08
Chunk 0078_p0009 路 710,847/803446: 1 d 100: 20 to 21; Item: Ersatz Eye.
-
23:37:06
Chunk 0078_p0008 路 710,811/803446: 1 d 100: 18 to 19; Item: Enduring Spellbook.
-
23:37:04
Chunk 0078_p0007 路 710,767/803446: 1 d 100: 16 to 17; Item: Dark Shard Amulet.
-
23:37:02
Chunk 0078_p0006 路 710,724/803446: 1 d 100: 14 to 15; Item: Clothes of Mending.
-
23:37:00
Chunk 0078_p0005 路 710,680/803446: 1 d 100: 11 to 13; Item: Cloak of Many Fashions.
-
23:36:58
Chunk 0078_p0004 路 710,632/803446: 1 d 100: 08 to 10; Item: Cloak of Billowing.
-
23:36:56
Chunk 0078_p0003 路 710,588/803446: 1 d 100: 05 to 07; Item: Candle of the Deep.
-
23:36:54
Chunk 0078_p0002 路 710,544/803446: 1 d 100: 03 to 04; Item: Bead of Refreshment.
-
23:36:52
Chunk 0078_p0001 路 710,499/803446: 1 d 100: 01 to 02; Item: Bead of Nourishment.
-
23:36:51
Chunk 0078_p0000 路 710,454/803446: Arcana Tables. Arcana-Common. 1 d 100; Item.
-
23:36:49
Emitting 224 paragraph chunks for chapter 79.
-
23:36:49
Chapter 79 title 路 710,410/803446: Arcana Tables.
-
23:36:48
Processing chapter 79/193: Arcana Tables.
-
23:36:48
Finished chapter 78 with 2 segments.
-
23:36:48
Chunk 0077_p0000 路 710,396/803446: Random Magic Items. Use the tables in this section to randomly determine magic i
-
23:36:37
Emitting 1 paragraph chunks for chapter 78.
-
23:36:37
Chapter 78 title 路 709,977/803446: Random Magic Items.
-
23:36:36
Processing chapter 78/193: Random Magic Items.
-
23:36:36
Finished chapter 77 with 358 segments.
-
23:36:36
Chunk 0076_p0356 路 709,958/803446: Wraps of Unarmed Power.
-
23:36:35
Chunk 0076_p0355 路 709,935/803446: Wings of Flying.
-
23:36:34
Chunk 0076_p0354 路 709,919/803446: Winged Boots.
-
23:36:33
Chunk 0076_p0353 路 709,906/803446: Wind Fan.
-
23:36:33
Chunk 0076_p0352 路 709,897/803446: Whelm.
-
23:36:32
Chunk 0076_p0351 路 709,891/803446: Well of Many Worlds.
-
23:36:31
Chunk 0076_p0350 路 709,871/803446: Weapon of Warning.
-
23:36:31
Chunk 0076_p0349 路 709,853/803446: + 3 Weapon.
-
23:36:30
Chunk 0076_p0348 路 709,842/803446: + 2 Weapon.
-
23:36:29
Chunk 0076_p0347 路 709,831/803446: + 1 Weapon.
-
23:36:29
Chunk 0076_p0346 路 709,820/803446: Wave.
-
23:36:28
Chunk 0076_p0345 路 709,815/803446: Wand of Wonder.
-
23:36:27
Chunk 0076_p0344 路 709,800/803446: Wand of Web.
-
23:36:27
Chunk 0076_p0343 路 709,788/803446: Wand of the War Mage.
-
23:36:26
Chunk 0076_p0342 路 709,767/803446: Wand of Secrets.
-
23:36:25
Chunk 0076_p0341 路 709,751/803446: Wand of Pyrotechnics.
-
23:36:24
Chunk 0076_p0340 路 709,730/803446: Wand of Polymorph.
-
23:36:23
Chunk 0076_p0339 路 709,712/803446: Wand of Paralysis.
-
23:36:23
Chunk 0076_p0338 路 709,694/803446: Wand of Orcus.
-
23:36:22
Chunk 0076_p0337 路 709,680/803446: Wand of Magic Missiles.
-
23:36:21
Chunk 0076_p0336 路 709,657/803446: Wand of Magic Detection.
-
23:36:20
Chunk 0076_p0335 路 709,633/803446: Wand of Lightning Bolts.
-
23:36:19
Chunk 0076_p0334 路 709,609/803446: Wand of Fireballs.
-
23:36:18
Chunk 0076_p0333 路 709,591/803446: Wand of Fear.
-
23:36:17
Chunk 0076_p0332 路 709,578/803446: Wand of Enemy Detection.
-
23:36:17
Chunk 0076_p0331 路 709,554/803446: Wand of Conducting.
-
23:36:16
Chunk 0076_p0330 路 709,535/803446: Wand of Binding.
-
23:36:15
Chunk 0076_p0329 路 709,519/803446: Walloping Ammunition.
-
23:36:14
Chunk 0076_p0328 路 709,498/803446: Vorpal Sword.
-
23:36:14
Chunk 0076_p0327 路 709,485/803446: Vicious Weapon.
-
23:36:13
Chunk 0076_p0326 路 709,470/803446: Veteran's Cane.
-
23:36:12
Chunk 0076_p0325 路 709,455/803446: Universal Solvent.
-
23:36:11
Chunk 0076_p0324 路 709,437/803446: Trident of Fish Command.
-
23:36:10
Chunk 0076_p0323 路 709,413/803446: Tome of Understanding.
-
23:36:10
Chunk 0076_p0322 路 709,391/803446: Tome of the Stilled Tongue.
-
23:36:09
Chunk 0076_p0321 路 709,364/803446: Tome of Leadership and Influence.
-
23:36:08
Chunk 0076_p0320 路 709,331/803446: Tome of Clear Thought.
-
23:36:07
Chunk 0076_p0319 路 709,309/803446: Thunderous Greatclub.
-
23:36:06
Chunk 0076_p0318 路 709,288/803446: Tentacle Rod.
-
23:36:05
Chunk 0076_p0317 路 709,275/803446: Tankard of Sobriety.
-
23:36:04
Chunk 0076_p0316 路 709,255/803446: Talking Doll.
-
23:36:03
Chunk 0076_p0315 路 709,242/803446: Talisman of Ultimate Evil.
-
23:36:02
Chunk 0076_p0314 路 709,216/803446: Talisman of the Sphere.
-
23:36:02
Chunk 0076_p0313 路 709,193/803446: Talisman of Pure Good.
-
23:36:01
Chunk 0076_p0312 路 709,171/803446: Sylvan Talon.
-
23:36:00
Chunk 0076_p0311 路 709,158/803446: Sword of Wounding.
-
23:35:59
Chunk 0076_p0310 路 709,140/803446: Sword of Vengeance.
-
23:35:59
Chunk 0076_p0309 路 709,121/803446: Sword of Sharpness.
-
23:35:58
Chunk 0076_p0308 路 709,102/803446: Sword of Life Stealing.
-
23:35:57
Chunk 0076_p0307 路 709,079/803446: Sword of Kas.
-
23:35:56
Chunk 0076_p0306 路 709,066/803446: Sword of Answering.
-
23:35:56
Chunk 0076_p0305 路 709,047/803446: Sun Blade.
-
23:35:55
Chunk 0076_p0304 路 709,037/803446: Stone of Good Luck.
-
23:35:54
Chunk 0076_p0303 路 709,018/803446: Stone of Controlling Earth Elementals.
-
23:35:53
Chunk 0076_p0302 路 708,980/803446: Staff of Withering.
-
23:35:53
Chunk 0076_p0301 路 708,961/803446: Staff of Thunder and Lightning.
-
23:35:52
Chunk 0076_p0300 路 708,930/803446: Staff of the Woodlands.
-
23:35:51
Chunk 0076_p0299 路 708,907/803446: Staff of the Python.
-
23:35:50
Chunk 0076_p0298 路 708,887/803446: Staff of the Magi.
-
23:35:49
Chunk 0076_p0297 路 708,869/803446: Staff of the Adder.
-
23:35:49
Chunk 0076_p0296 路 708,850/803446: Staff of Swarming Insects.
-
23:35:48
Chunk 0076_p0295 路 708,824/803446: Staff of Striking.
-
23:35:47
Chunk 0076_p0294 路 708,806/803446: Staff of Power.
-
23:35:46
Chunk 0076_p0293 路 708,791/803446: Staff of Healing.
-
23:35:46
Chunk 0076_p0292 路 708,774/803446: Staff of Frost.
-
23:35:45
Chunk 0076_p0291 路 708,759/803446: Staff of Flowers.
-
23:35:44
Chunk 0076_p0290 路 708,742/803446: Staff of Fire.
-
23:35:44
Chunk 0076_p0289 路 708,728/803446: Staff of Charming.
-
23:35:43
Chunk 0076_p0288 路 708,710/803446: Staff of Birdcalls.
-
23:35:42
Chunk 0076_p0287 路 708,691/803446: Staff of Adornment.
-
23:35:42
Chunk 0076_p0286 路 708,672/803446: Spirit Board.
-
23:35:41
Chunk 0076_p0285 路 708,659/803446: Sphere of Annihilation.
-
23:35:40
Chunk 0076_p0284 路 708,636/803446: Spell Scroll.
-
23:35:39
Chunk 0076_p0283 路 708,623/803446: Spellguard Shield.
-
23:35:39
Chunk 0076_p0282 路 708,605/803446: Sovereign Glue.
-
23:35:38
Chunk 0076_p0281 路 708,590/803446: Smoldering Armor.
-
23:35:37
Chunk 0076_p0280 路 708,573/803446: Slippers of Spider Climbing.
-
23:35:37
Chunk 0076_p0279 路 708,545/803446: Silvered Weapon.
-
23:35:36
Chunk 0076_p0278 路 708,529/803446: Shield of the Cavalier.
-
23:35:35
Chunk 0076_p0277 路 708,506/803446: Shield of Missile Attraction.
-
23:35:34
Chunk 0076_p0276 路 708,477/803446: Shield of Expression.
-
23:35:33
Chunk 0076_p0275 路 708,456/803446: + 3 Shield.
-
23:35:33
Chunk 0076_p0274 路 708,445/803446: + 2 Shield.
-
23:35:32
Chunk 0076_p0273 路 708,434/803446: + 1 Shield.
-
23:35:31
Chunk 0076_p0272 路 708,423/803446: Sentinel Shield.
-
23:35:31
Chunk 0076_p0271 路 708,407/803446: Sending Stones.
-
23:35:30
Chunk 0076_p0270 路 708,392/803446: Scroll of Titan Summoning.
-
23:35:29
Chunk 0076_p0269 路 708,366/803446: Scroll of Protection.
-
23:35:28
Chunk 0076_p0268 路 708,345/803446: Scimitar of Speed.
-
23:35:28
Chunk 0076_p0267 路 708,327/803446: Scarab of Protection.
-
23:35:27
Chunk 0076_p0266 路 708,306/803446: Saddle of the Cavalier.
-
23:35:26
Chunk 0076_p0265 路 708,283/803446: Ruby of the War Mage.
-
23:35:25
Chunk 0076_p0264 路 708,262/803446: Rope of Mending.
-
23:35:25
Chunk 0076_p0263 路 708,246/803446: Rope of Entanglement.
-
23:35:24
Chunk 0076_p0262 路 708,225/803446: Rope of Climbing.
-
23:35:23
Chunk 0076_p0261 路 708,208/803446: Rod of the Pact Keeper.
-
23:35:22
Chunk 0076_p0260 路 708,185/803446: Rod of Security.
-
23:35:21
Chunk 0076_p0259 路 708,169/803446: Rod of Rulership.
-
23:35:20
Chunk 0076_p0258 路 708,152/803446: Rod of Resurrection.
-
23:35:20
Chunk 0076_p0257 路 708,132/803446: Rod of Lordly Might.
-
23:35:19
Chunk 0076_p0256 路 708,112/803446: Rod of Alertness.
-
23:35:18
Chunk 0076_p0255 路 708,095/803446: Rod of Absorption.
-
23:35:17
Chunk 0076_p0254 路 708,077/803446: Robe of Useful Items.
-
23:35:16
Chunk 0076_p0253 路 708,056/803446: Robe of the Archmagi.
-
23:35:16
Chunk 0076_p0252 路 708,035/803446: Robe of Stars.
-
23:35:15
Chunk 0076_p0251 路 708,021/803446: Robe of Scintillating Colors.
-
23:35:14
Chunk 0076_p0250 路 707,992/803446: Robe of Eyes.
-
23:35:13
Chunk 0076_p0249 路 707,979/803446: Rival Coin.
-
23:35:13
Chunk 0076_p0248 路 707,968/803446: Ring of X-Ray Vision.
-
23:35:12
Chunk 0076_p0247 路 707,947/803446: Ring of Water Walking.
-
23:35:11
Chunk 0076_p0246 路 707,925/803446: Ring of Warmth.
-
23:35:10
Chunk 0076_p0245 路 707,910/803446: Ring of Three Wishes.
-
23:35:09
Chunk 0076_p0244 路 707,889/803446: Ring of the Ram.
-
23:35:09
Chunk 0076_p0243 路 707,873/803446: Ring of Telekinesis.
-
23:35:08
Chunk 0076_p0242 路 707,853/803446: Ring of Swimming.
-
23:35:07
Chunk 0076_p0241 路 707,836/803446: Ring of Spell Turning.
-
23:35:06
Chunk 0076_p0240 路 707,814/803446: Ring of Spell Storing.
-
23:35:05
Chunk 0076_p0239 路 707,792/803446: Ring of Shooting Stars.
-
23:35:04
Chunk 0076_p0238 路 707,769/803446: Ring of Resistance.
-
23:35:03
Chunk 0076_p0237 路 707,750/803446: Ring of Regeneration.
-
23:35:02
Chunk 0076_p0236 路 707,729/803446: Ring of Protection.
-
23:35:02
Chunk 0076_p0235 路 707,710/803446: Ring of Mind Shielding.
-
23:35:01
Chunk 0076_p0234 路 707,687/803446: Ring of Jumping.
-
23:35:00
Chunk 0076_p0233 路 707,671/803446: Ring of Invisibility.
-
23:34:59
Chunk 0076_p0232 路 707,650/803446: Ring of Free Action.
-
23:34:58
Chunk 0076_p0231 路 707,630/803446: Ring of Feather Falling.
-
23:34:58
Chunk 0076_p0230 路 707,606/803446: Ring of Evasion.
-
23:34:57
Chunk 0076_p0229 路 707,590/803446: Ring of Elemental Command.
-
23:34:56
Chunk 0076_p0228 路 707,564/803446: Ring of Djinni Summoning.
-
23:34:55
Chunk 0076_p0227 路 707,539/803446: Ring of Animal Influence.
-
23:34:54
Chunk 0076_p0226 路 707,514/803446: Quiver of Ehlonna.
-
23:34:53
Chunk 0076_p0225 路 707,496/803446: Quarterstaff of the Acrobat.
-
23:34:52
Chunk 0076_p0224 路 707,468/803446: Quaal's Feather Token.
-
23:34:52
Chunk 0076_p0223 路 707,446/803446: Prosthetic Limb.
-
23:34:51
Chunk 0076_p0222 路 707,430/803446: Pot of Awakening.
-
23:34:50
Chunk 0076_p0221 路 707,413/803446: Potion of Water Breathing.
-
23:34:49
Chunk 0076_p0220 路 707,387/803446: Potion of Vitality.
-
23:34:48
Chunk 0076_p0219 路 707,368/803446: Potion of Speed.
-
23:34:48
Chunk 0076_p0218 路 707,352/803446: Potion of Resistance.
-
23:34:47
Chunk 0076_p0217 路 707,331/803446: Potion of Pugilism.
-
23:34:46
Chunk 0076_p0216 路 707,312/803446: Potion of Poison.
-
23:34:45
Chunk 0076_p0215 路 707,295/803446: Potion of Mind Reading.
-
23:34:44
Chunk 0076_p0214 路 707,272/803446: Potion of Longevity.
-
23:34:44
Chunk 0076_p0213 路 707,252/803446: Potion of Invulnerability.
-
23:34:43
Chunk 0076_p0212 路 707,226/803446: Potion of Invisibility.
-
23:34:42
Chunk 0076_p0211 路 707,203/803446: Potion of Heroism.
-
23:34:41
Chunk 0076_p0210 路 707,185/803446: Potion of Healing.
-
23:34:40
Chunk 0076_p0209 路 707,167/803446: Potion of Growth.
-
23:34:39
Chunk 0076_p0208 路 707,150/803446: Potion of Greater Invisibility.
-
23:34:38
Chunk 0076_p0207 路 707,119/803446: Potion of Giant Strength.
-
23:34:38
Chunk 0076_p0206 路 707,094/803446: Potion of Gaseous Form.
-
23:34:37
Chunk 0076_p0205 路 707,071/803446: Potion of Flying.
-
23:34:36
Chunk 0076_p0204 路 707,054/803446: Potion of Fire Breath.
-
23:34:35
Chunk 0076_p0203 路 707,032/803446: Potion of Diminution.
-
23:34:34
Chunk 0076_p0202 路 707,011/803446: Potion of Comprehension.
-
23:34:33
Chunk 0076_p0201 路 706,987/803446: Potion of Climbing.
-
23:34:33
Chunk 0076_p0200 路 706,968/803446: Potion of Clairvoyance.
-
23:34:32
Chunk 0076_p0199 路 706,945/803446: Potion of Animal Friendship.
-
23:34:31
Chunk 0076_p0198 路 706,917/803446: Portable Hole.
-
23:34:30
Chunk 0076_p0197 路 706,903/803446: Pole of Collapsing.
-
23:34:30
Chunk 0076_p0196 路 706,884/803446: Pole of Angling.
-
23:34:29
Chunk 0076_p0195 路 706,868/803446: Plate Armor of Etherealness.
-
23:34:28
Chunk 0076_p0194 路 706,840/803446: Pipes of the Sewers.
-
23:34:27
Chunk 0076_p0193 路 706,820/803446: Pipes of Haunting.
-
23:34:26
Chunk 0076_p0192 路 706,802/803446: Pipe of Smoke Monsters.
-
23:34:26
Chunk 0076_p0191 路 706,779/803446: Philter of Love.
-
23:34:25
Chunk 0076_p0190 路 706,763/803446: Periapt of Wound Closure.
-
23:34:24
Chunk 0076_p0189 路 706,738/803446: Periapt of Proof Against Poison.
-
23:34:23
Chunk 0076_p0188 路 706,706/803446: Periapt of Health.
-
23:34:22
Chunk 0076_p0187 路 706,688/803446: Perfume of Bewitching.
-
23:34:21
Chunk 0076_p0186 路 706,666/803446: Pearl of Power.
-
23:34:21
Chunk 0076_p0185 路 706,651/803446: Orb of Time.
-
23:34:20
Chunk 0076_p0184 路 706,639/803446: Orb of Dragonkind.
-
23:34:19
Chunk 0076_p0183 路 706,621/803446: Orb of Direction.
-
23:34:18
Chunk 0076_p0182 路 706,604/803446: Oil of Slipperiness.
-
23:34:17
Chunk 0076_p0181 路 706,584/803446: Oil of Sharpness.
-
23:34:17
Chunk 0076_p0180 路 706,567/803446: Oil of Etherealness.
-
23:34:16
Chunk 0076_p0179 路 706,547/803446: Oathbow.
-
23:34:15
Chunk 0076_p0178 路 706,539/803446: Nolzur's Marvelous Pigments.
-
23:34:14
Chunk 0076_p0177 路 706,511/803446: Nine Lives Stealer.
-
23:34:14
Chunk 0076_p0176 路 706,492/803446: Necklace of Prayer Beads.
-
23:34:13
Chunk 0076_p0175 路 706,467/803446: Necklace of Fireballs.
-
23:34:12
Chunk 0076_p0174 路 706,445/803446: Necklace of Adaptation.
-
23:34:11
Chunk 0076_p0173 路 706,422/803446: Nature's Mantle.
-
23:34:10
Chunk 0076_p0172 路 706,406/803446: Mystery Key.
-
23:34:10
Chunk 0076_p0171 路 706,394/803446: Moon-Touched Sword.
-
23:34:09
Chunk 0076_p0170 路 706,375/803446: Moonblade.
-
23:34:08
Chunk 0076_p0169 路 706,365/803446: Mithral Armor.
-
23:34:08
Chunk 0076_p0168 路 706,351/803446: Mirror of Life Trapping.
-
23:34:07
Chunk 0076_p0167 路 706,327/803446: Medallion of Thoughts.
-
23:34:06
Chunk 0076_p0166 路 706,305/803446: Mariner's Armor.
-
23:34:05
Chunk 0076_p0165 路 706,289/803446: Manual of Quickness of Action.
-
23:34:04
Chunk 0076_p0164 路 706,259/803446: Manual of Golems.
-
23:34:03
Chunk 0076_p0163 路 706,242/803446: Manual of Gainful Exercise.
-
23:34:02
Chunk 0076_p0162 路 706,215/803446: Manual of Bodily Health.
-
23:34:01
Chunk 0076_p0161 路 706,191/803446: Mantle of Spell Resistance.
-
23:34:00
Chunk 0076_p0160 路 706,164/803446: Mace of Terror.
-
23:33:59
Chunk 0076_p0159 路 706,149/803446: Mace of Smiting.
-
23:33:59
Chunk 0076_p0158 路 706,133/803446: Mace of Disruption.
-
23:33:58
Chunk 0076_p0157 路 706,114/803446: Lute of Thunderous Thumping.
-
23:33:57
Chunk 0076_p0156 路 706,086/803446: Luck Blade.
-
23:33:56
Chunk 0076_p0155 路 706,075/803446: Lock of Trickery.
-
23:33:56
Chunk 0076_p0154 路 706,058/803446: Lantern of Revealing.
-
23:33:55
Chunk 0076_p0153 路 706,037/803446: Keoghtom's Ointment.
-
23:33:54
Chunk 0076_p0152 路 706,017/803446: Javelin of Lightning.
-
23:33:53
Chunk 0076_p0151 路 705,996/803446: Iron Flask.
-
23:33:53
Chunk 0076_p0150 路 705,985/803446: Iron Bands of Bilarro.
-
23:33:51
Chunk 0076_p0149 路 705,963/803446: Ioun Stone.
-
23:33:51
Chunk 0076_p0148 路 705,952/803446: Instrument of the Bards.
-
23:33:50
Chunk 0076_p0147 路 705,928/803446: Instrument of Scribing.
-
23:33:49
Chunk 0076_p0146 路 705,905/803446: Instrument of Illusions.
-
23:33:48
Chunk 0076_p0145 路 705,881/803446: Immovable Rod.
-
23:33:47
Chunk 0076_p0144 路 705,867/803446: Horseshoes of Speed.
-
23:33:47
Chunk 0076_p0143 路 705,847/803446: Horseshoes of a Zephyr.
-
23:33:46
Chunk 0076_p0142 路 705,824/803446: Horn of Valhalla.
-
23:33:45
Chunk 0076_p0141 路 705,807/803446: Horn of Silent Alarm.
-
23:33:44
Chunk 0076_p0140 路 705,786/803446: Horn of Blasting.
-
23:33:43
Chunk 0076_p0139 路 705,769/803446: Holy Avenger.
-
23:33:43
Chunk 0076_p0138 路 705,756/803446: Heward's Handy Spice Pouch.
-
23:33:42
Chunk 0076_p0137 路 705,729/803446: Heward's Handy Haversack.
-
23:33:41
Chunk 0076_p0136 路 705,704/803446: Helm of Teleportation.
-
23:33:40
Chunk 0076_p0135 路 705,682/803446: Helm of Telepathy.
-
23:33:39
Chunk 0076_p0134 路 705,664/803446: Helm of Comprehending Languages.
-
23:33:38
Chunk 0076_p0133 路 705,632/803446: Helm of Brilliance.
-
23:33:37
Chunk 0076_p0132 路 705,613/803446: Headband of Intellect.
-
23:33:37
Chunk 0076_p0131 路 705,591/803446: Hat of Wizardry.
-
23:33:36
Chunk 0076_p0130 路 705,575/803446: Hat of Vermin.
-
23:33:35
Chunk 0076_p0129 路 705,561/803446: Hat of Many Spells.
-
23:33:34
Chunk 0076_p0128 路 705,542/803446: Hat of Disguise.
-
23:33:34
Chunk 0076_p0127 路 705,526/803446: Hammer of Thunderbolts.
-
23:33:33
Chunk 0076_p0126 路 705,503/803446: Hag Eye.
-
23:33:32
Chunk 0076_p0125 路 705,495/803446: Goggles of Night.
-
23:33:31
Chunk 0076_p0124 路 705,478/803446: Gloves of Thievery.
-
23:33:31
Chunk 0076_p0123 路 705,459/803446: Gloves of Swimming and Climbing.
-
23:33:30
Chunk 0076_p0122 路 705,427/803446: Gloves of Missile Snaring.
-
23:33:29
Chunk 0076_p0121 路 705,401/803446: Glamoured Studded Leather.
-
23:33:28
Chunk 0076_p0120 路 705,375/803446: Giant Slayer.
-
23:33:27
Chunk 0076_p0119 路 705,362/803446: Gem of Seeing.
-
23:33:27
Chunk 0076_p0118 路 705,348/803446: Gem of Brightness.
-
23:33:26
Chunk 0076_p0117 路 705,330/803446: Gauntlets of Ogre Power.
-
23:33:25
Chunk 0076_p0116 路 705,306/803446: Frost Brand.
-
23:33:24
Chunk 0076_p0115 路 705,294/803446: Folding Boat.
-
23:33:24
Chunk 0076_p0114 路 705,281/803446: Flame Tongue.
-
23:33:23
Chunk 0076_p0113 路 705,268/803446: Figurine of Wondrous Power.
-
23:33:22
Chunk 0076_p0112 路 705,241/803446: Eyes of the Eagle.
-
23:33:21
Chunk 0076_p0111 路 705,223/803446: Eyes of Minute Seeing.
-
23:33:21
Chunk 0076_p0110 路 705,201/803446: Eyes of Charming.
-
23:33:20
Chunk 0076_p0109 路 705,184/803446: Eye and Hand of Vecna.
-
23:33:19
Chunk 0076_p0108 路 705,162/803446: Executioner's Axe.
-
23:33:18
Chunk 0076_p0107 路 705,144/803446: Eversmoking Bottle.
-
23:33:17
Chunk 0076_p0106 路 705,125/803446: Ersatz Eye.
-
23:33:17
Chunk 0076_p0105 路 705,114/803446: Enspelled Weapon.
-
23:33:16
Chunk 0076_p0104 路 705,097/803446: Enspelled Staff.
-
23:33:15
Chunk 0076_p0103 路 705,081/803446: Enspelled Armor.
-
23:33:14
Chunk 0076_p0102 路 705,065/803446: Energy Bow.
-
23:33:14
Chunk 0076_p0101 路 705,054/803446: Enduring Spellbook.
-
23:33:13
Chunk 0076_p0100 路 705,035/803446: Elven Chain.
-
23:33:12
Chunk 0076_p0099 路 705,023/803446: Elixir of Health.
-
23:33:12
Chunk 0076_p0098 路 705,006/803446: Elemental Gem.
-
23:33:11
Chunk 0076_p0097 路 704,992/803446: Efreeti Chain.
-
23:33:10
Chunk 0076_p0096 路 704,978/803446: Efreeti Bottle.
-
23:33:09
Chunk 0076_p0095 路 704,963/803446: Ear Horn of Hearing.
-
23:33:09
Chunk 0076_p0094 路 704,943/803446: Dwarven Thrower.
-
23:33:08
Chunk 0076_p0093 路 704,927/803446: Dwarven Plate.
-
23:33:07
Chunk 0076_p0092 路 704,913/803446: Dust of Sneezing and Choking.
-
23:33:06
Chunk 0076_p0091 路 704,884/803446: Dust of Dryness.
-
23:33:06
Chunk 0076_p0090 路 704,868/803446: Dust of Disappearance.
-
23:33:05
Chunk 0076_p0089 路 704,846/803446: Driftglobe.
-
23:33:04
Chunk 0076_p0088 路 704,835/803446: Dread Helm.
-
23:33:03
Chunk 0076_p0087 路 704,824/803446: Dragon Slayer.
-
23:33:02
Chunk 0076_p0086 路 704,810/803446: Dragon Scale Mail.
-
23:33:02
Chunk 0076_p0085 路 704,792/803446: Dimensional Shackles.
-
23:33:01
Chunk 0076_p0084 路 704,771/803446: Demonomicon of Iggwilv.
-
23:33:00
Chunk 0076_p0083 路 704,748/803446: Demon Armor.
-
23:32:59
Chunk 0076_p0082 路 704,736/803446: Defender.
-
23:32:59
Chunk 0076_p0081 路 704,727/803446: Deck of Many Things.
-
23:32:58
Chunk 0076_p0080 路 704,707/803446: Deck of Illusions.
-
23:32:57
Chunk 0076_p0079 路 704,689/803446: Decanter of Endless Water.
-
23:32:56
Chunk 0076_p0078 路 704,663/803446: Dark Shard Amulet.
-
23:32:55
Chunk 0076_p0077 路 704,645/803446: Dancing Sword.
-
23:32:55
Chunk 0076_p0076 路 704,631/803446: Dagger of Venom.
-
23:32:54
Chunk 0076_p0075 路 704,615/803446: Daern's Instant Fortress.
-
23:32:53
Chunk 0076_p0074 路 704,590/803446: Cubic Gate.
-
23:32:52
Chunk 0076_p0073 路 704,579/803446: Cube of Summoning.
-
23:32:52
Chunk 0076_p0072 路 704,561/803446: Cube of Force.
-
23:32:51
Chunk 0076_p0071 路 704,547/803446: Crystal Ball.
-
23:32:50
Chunk 0076_p0070 路 704,534/803446: Clothes of Mending.
-
23:32:49
Chunk 0076_p0069 路 704,515/803446: Clockwork Amulet.
-
23:32:49
Chunk 0076_p0068 路 704,498/803446: Cloak of the Manta Ray.
-
23:32:48
Chunk 0076_p0067 路 704,475/803446: Cloak of the Bat.
-
23:32:47
Chunk 0076_p0066 路 704,458/803446: Cloak of Protection.
-
23:32:46
Chunk 0076_p0065 路 704,438/803446: Cloak of Many Fashions.
-
23:32:46
Chunk 0076_p0064 路 704,415/803446: Cloak of Invisibility.
-
23:32:45
Chunk 0076_p0063 路 704,393/803446: Cloak of Elvenkind.
-
23:32:44
Chunk 0076_p0062 路 704,374/803446: Cloak of Displacement.
-
23:32:43
Chunk 0076_p0061 路 704,352/803446: Cloak of Billowing.
-
23:32:43
Chunk 0076_p0060 路 704,333/803446: Cloak of Arachnida.
-
23:32:42
Chunk 0076_p0059 路 704,314/803446: Circlet of Blasting.
-
23:32:41
Chunk 0076_p0058 路 704,294/803446: Chime of Opening.
-
23:32:40
Chunk 0076_p0057 路 704,277/803446: Charlatan's Die.
-
23:32:40
Chunk 0076_p0056 路 704,261/803446: Censer of Controlling Air Elementals.
-
23:32:39
Chunk 0076_p0055 路 704,224/803446: Cauldron of Rebirth.
-
23:32:38
Chunk 0076_p0054 路 704,204/803446: Cast-Off Armor.
-
23:32:37
Chunk 0076_p0053 路 704,189/803446: Carpet of Flying.
-
23:32:36
Chunk 0076_p0052 路 704,172/803446: Cap of Water Breathing.
-
23:32:35
Chunk 0076_p0051 路 704,149/803446: Cape of the Mountebank.
-
23:32:35
Chunk 0076_p0050 路 704,126/803446: Candle of the Deep.
-
23:32:34
Chunk 0076_p0049 路 704,107/803446: Candle of Invocation.
-
23:32:33
Chunk 0076_p0048 路 704,086/803446: Broom of Flying.
-
23:32:32
Chunk 0076_p0047 路 704,070/803446: Brooch of Shielding.
-
23:32:32
Chunk 0076_p0046 路 704,050/803446: Brazier of Commanding Fire Elementals.
-
23:32:30
Chunk 0076_p0045 路 704,012/803446: Bracers of Defense.
-
23:32:30
Chunk 0076_p0044 路 703,993/803446: Bracers of Archery.
-
23:32:29
Chunk 0076_p0043 路 703,974/803446: Bowl of Commanding Water Elementals.
-
23:32:28
Chunk 0076_p0042 路 703,938/803446: Boots of the Winterlands.
-
23:32:27
Chunk 0076_p0041 路 703,913/803446: Boots of Striding and Springing.
-
23:32:26
Chunk 0076_p0040 路 703,881/803446: Boots of Speed.
-
23:32:25
Chunk 0076_p0039 路 703,866/803446: Boots of Levitation.
-
23:32:24
Chunk 0076_p0038 路 703,846/803446: Boots of False Tracks.
-
23:32:23
Chunk 0076_p0037 路 703,824/803446: Boots of Elvenkind.
-
23:32:23
Chunk 0076_p0036 路 703,805/803446: Book of Vile Darkness.
-
23:32:22
Chunk 0076_p0035 路 703,783/803446: Book of Exalted Deeds.
-
23:32:21
Chunk 0076_p0034 路 703,761/803446: Blackrazor.
-
23:32:20
Chunk 0076_p0033 路 703,750/803446: Berserker Axe.
-
23:32:19
Chunk 0076_p0032 路 703,736/803446: Belt of Giant Strength.
-
23:32:18
Chunk 0076_p0031 路 703,713/803446: Belt of Dwarvenkind.
-
23:32:17
Chunk 0076_p0030 路 703,693/803446: Bead of Refreshment.
-
23:32:17
Chunk 0076_p0029 路 703,673/803446: Bead of Nourishment.
-
23:32:16
Chunk 0076_p0028 路 703,653/803446: Bead of Force.
-
23:32:15
Chunk 0076_p0027 路 703,639/803446: Bag of Tricks.
-
23:32:15
Chunk 0076_p0026 路 703,625/803446: Bag of Holding.
-
23:32:14
Chunk 0076_p0025 路 703,610/803446: Bag of Devouring.
-
23:32:13
Chunk 0076_p0024 路 703,593/803446: Bag of Beans.
-
23:32:12
Chunk 0076_p0023 路 703,580/803446: Baba Yaga's Dancing Broom.
-
23:32:11
Chunk 0076_p0022 路 703,554/803446: Axe of the Dwarvish Lords.
-
23:32:11
Chunk 0076_p0021 路 703,528/803446: Arrow-Catching Shield.
-
23:32:10
Chunk 0076_p0020 路 703,506/803446: Armor of Vulnerability.
-
23:32:09
Chunk 0076_p0019 路 703,483/803446: Armor of Resistance.
-
23:32:08
Chunk 0076_p0018 路 703,463/803446: Armor of Invulnerability.
-
23:32:07
Chunk 0076_p0017 路 703,438/803446: Armor of Gleaming.
-
23:32:06
Chunk 0076_p0016 路 703,420/803446: + 3 Armor.
-
23:32:05
Chunk 0076_p0015 路 703,410/803446: + 2 Armor.
-
23:32:05
Chunk 0076_p0014 路 703,400/803446: + 1 Armor.
-
23:32:04
Chunk 0076_p0013 路 703,390/803446: Apparatus of Kwalish.
-
23:32:03
Chunk 0076_p0012 路 703,369/803446: Animated Shield.
-
23:32:02
Chunk 0076_p0011 路 703,353/803446: Amulet of the Planes.
-
23:32:01
Chunk 0076_p0010 路 703,332/803446: Amulet of Proof Against Detection and Location.
-
23:32:00
Chunk 0076_p0009 路 703,285/803446: Amulet of Health.
-
23:31:59
Chunk 0076_p0008 路 703,268/803446: Ammunition of Slaying.
-
23:31:58
Chunk 0076_p0007 路 703,246/803446: + 3 Ammunition.
-
23:31:57
Chunk 0076_p0006 路 703,231/803446: + 2 Ammunition.
-
23:31:56
Chunk 0076_p0005 路 703,216/803446: + 1 Ammunition.
-
23:31:56
Chunk 0076_p0004 路 703,201/803446: Alchemy Jug.
-
23:31:55
Chunk 0076_p0003 路 703,189/803446: Adamantine Weapon.
-
23:31:54
Chunk 0076_p0002 路 703,171/803446: Adamantine Armor.
-
23:31:53
Chunk 0076_p0001 路 703,154/803446: If a magic item description capitalizes a creature's name and presents it in bol
-
23:31:44
Chunk 0076_p0000 路 702,812/803446: Magic Items A-Z. Magic items are presented in alphabetical order.
-
23:31:42
Emitting 357 paragraph chunks for chapter 77.
-
23:31:42
Chapter 77 title 路 702,747/803446: Magic Items A-Z.
-
23:31:41
Processing chapter 77/193: Magic Items A-Z.
-
23:31:41
Finished chapter 76 with 283 segments.
-
23:31:41
Chunk 0075_p0275 路 702,731/803446: Attempt to take control of its bearer, whereupon the bearer makes a Charisma sav
-
23:31:28
Chunk 0075_p0274 路 702,251/803446: Suppress one or more of its activated properties.
-
23:31:27
Chunk 0075_p0273 路 702,202/803446: Make it impossible for its bearer to attune to it.
-
23:31:25
Chunk 0075_p0272 路 702,152/803446: If its bearer refuses to comply with the item's demands, the item can do any of
-
23:31:23
Chunk 0075_p0271 路 702,058/803446: Keep Me Close. The item insists on being carried or worn at all times.
-
23:31:21
Chunk 0075_p0270 路 701,988/803446: It's Time for a Change. The item demands to be given to someone else.
-
23:31:19
Chunk 0075_p0269 路 701,919/803446: Get Rid of It. The item demands that its bearer dispose of anything the item fin
-
23:31:17
Chunk 0075_p0268 路 701,826/803446: Chase My Dreams. The item demands that its bearer pursue the item's goals to the
-
23:31:14
Chunk 0075_p0267 路 701,716/803446: Conflict. When the bearer of a sentient item acts in a manner opposed to the ite
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23:31:05
Chunk 0075_p0266 路 701,400/803446: 1 d 10: 10; Special Purpose: Templar. The item seeks to defend the servants and
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23:31:02
Chunk 0075_p0265 路 701,288/803446: 1 d 10: 9; Special Purpose: Soulmate Seeker. The item seeks another sentient mag
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23:30:58
Chunk 0075_p0264 路 701,161/803446: 1 d 10: 8; Special Purpose: Protector. The item seeks to defend a particular kin
-
23:30:54
Chunk 0075_p0263 路 701,038/803446: 1 d 10: 7; Special Purpose: Lore Seeker. The item craves knowledge or is determi
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23:30:49
Chunk 0075_p0262 路 700,888/803446: 1 d 10: 6; Special Purpose: Glory Seeker. The item seeks renown as the greatest
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23:30:45
Chunk 0075_p0261 路 700,742/803446: 1 d 10: 5; Special Purpose: Destroyer. The item craves destruction and goads its
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23:30:42
Chunk 0075_p0260 路 700,635/803446: 1 d 10: 4; Special Purpose: Destiny Seeker. The item believes it and its bearer
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23:30:38
Chunk 0075_p0259 路 700,515/803446: 1 d 10: 3; Special Purpose: Creator Seeker. The item seeks its creator and wants
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23:30:35
Chunk 0075_p0258 路 700,401/803446: 1 d 10: 2; Special Purpose: Bane. The item seeks to thwart or destroy creatures
-
23:30:31
Chunk 0075_p0257 路 700,261/803446: 1 d 10: 1; Special Purpose: Aligned. The item seeks to defeat or destroy those o
-
23:30:27
Chunk 0075_p0256 路 700,114/803446: Sentient Item's Special Purpose. 1 d 10; Special Purpose.
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23:30:25
Chunk 0075_p0255 路 700,057/803446: 1 d 4: 4; Senses: Hearing and Darkvision out to 120 feet.
-
23:30:23
Chunk 0075_p0254 路 700,000/803446: 1 d 4: 3; Senses: Hearing and standard vision out to 120 feet.
-
23:30:21
Chunk 0075_p0253 路 699,938/803446: 1 d 4: 2; Senses: Hearing and standard vision out to 60 feet.
-
23:30:18
Chunk 0075_p0252 路 699,877/803446: 1 d 4: 1; Senses: Hearing and standard vision out to 30 feet.
-
23:30:16
Chunk 0075_p0251 路 699,816/803446: Sentient Item's Senses. 1 d 4; Senses.
-
23:30:15
Chunk 0075_p0250 路 699,778/803446: 1 d 10: 10; Communication: The item speaks one or more languages. In addition, t
-
23:30:10
Chunk 0075_p0249 路 699,615/803446: 1 d 10: 7 to 9; Communication: The item speaks one or more languages.
-
23:30:08
Chunk 0075_p0248 路 699,546/803446: 1 d 10: 1 to 6; Communication: The item communicates by transmitting emotion to
-
23:30:04
Chunk 0075_p0247 路 699,429/803446: Sentient Item's Communication. 1 d 10; Communication.
-
23:30:02
Chunk 0075_p0246 路 699,376/803446: 1 d 100: 97 to 00; Alignment: Chaotic Evil.
-
23:30:00
Chunk 0075_p0245 路 699,333/803446: 1 d 100: 90 to 96; Alignment: Neutral Evil.
-
23:29:58
Chunk 0075_p0244 路 699,290/803446: 1 d 100: 86 to 89; Alignment: Lawful Evil.
-
23:29:56
Chunk 0075_p0243 路 699,248/803446: 1 d 100: 74 to 85; Alignment: Chaotic Neutral.
-
23:29:54
Chunk 0075_p0242 路 699,202/803446: 1 d 100: 64 to 73; Alignment: Neutral.
-
23:29:52
Chunk 0075_p0241 路 699,164/803446: 1 d 100: 51 to 63; Alignment: Lawful Neutral.
-
23:29:50
Chunk 0075_p0240 路 699,119/803446: 1 d 100: 36 to 50; Alignment: Chaotic Good.
-
23:29:48
Chunk 0075_p0239 路 699,076/803446: 1 d 100: 16 to 35; Alignment: Neutral Good.
-
23:29:46
Chunk 0075_p0238 路 699,033/803446: 1 d 100: 01 to 15; Alignment: Lawful Good.
-
23:29:44
Chunk 0075_p0237 路 698,991/803446: Sentient Item's Alignment. 1 d 100; Alignment.
-
23:29:43
Chunk 0075_p0236 路 698,945/803446: Special Purpose. You can give a sentient item an objective it pursues, perhaps t
-
23:29:32
Chunk 0075_p0235 路 698,542/803446: Senses. A sentient item can perceive its surroundings out to a limited range. Yo
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23:29:28
Chunk 0075_p0234 路 698,394/803446: Communication. A sentient item communicates by sharing its emotions, broadcastin
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23:29:22
Chunk 0075_p0233 路 698,178/803446: Alignment. A sentient magic item has an alignment. Its creator or nature might s
-
23:29:18
Chunk 0075_p0232 路 698,001/803446: Abilities. A sentient magic item has Intelligence, Wisdom, and Charisma scores.
-
23:29:11
Chunk 0075_p0231 路 697,781/803446: Sentient Magic Item Traits. When you make a sentient magic item, you create the
-
23:29:05
Chunk 0075_p0230 路 697,565/803446: The DM controls sentient magic items and their activated properties. A bearer wh
-
23:28:58
Chunk 0075_p0229 路 697,333/803446: Most sentient items are weapons, but other kinds of items can manifest sentience
-
23:28:54
Chunk 0075_p0228 路 697,187/803446: Sentient Magic Items. Some magic items have sentience and personality. Such an i
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23:28:45
Chunk 0075_p0227 路 696,897/803446: 1 d 100: 97 to 00; Property: While attuned to the Artifact, you can't spend Hit
-
23:28:42
Chunk 0075_p0226 路 696,785/803446: 1 d 100: 91 to 96; Property: The Artifact imprisons a Death Slaad. Each time you
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23:28:34
Chunk 0075_p0225 路 696,537/803446: 1 d 100: 82 to 90; Property: While attuned to the Artifact, you have Vulnerabili
-
23:28:31
Chunk 0075_p0224 路 696,440/803446: 1 d 100: 73 to 81; Property: While you're attuned to the Artifact, creatures of
-
23:28:26
Chunk 0075_p0223 路 696,273/803446: 1 d 100: 64 to 72; Property: The Artifact erases scrolls within 10 feet of itsel
-
23:28:22
Chunk 0075_p0222 路 696,164/803446: 1 d 100: 55 to 63; Property: The Artifact dilutes potions within 10 feet of itse
-
23:28:18
Chunk 0075_p0221 路 696,054/803446: 1 d 100: 46 to 54; Property: Each time you become attuned to the Artifact, you m
-
23:28:10
Chunk 0075_p0220 路 695,794/803446: 1 d 100: 37 to 45; Property: Each time you become attuned to the Artifact, there
-
23:28:00
Chunk 0075_p0219 路 695,465/803446: 1 d 100: 28 to 36; Property: The first time you become attuned to the Artifact,
-
23:27:54
Chunk 0075_p0218 路 695,266/803446: 1 d 100: 19 to 27; Property: When you become attuned to the Artifact, you take 8
-
23:27:50
Chunk 0075_p0217 路 695,165/803446: 1 d 100: 10 to 18; Property: When you become attuned to the Artifact, a random o
-
23:27:44
Chunk 0075_p0216 路 694,974/803446: 1 d 100: 01 to 09; Property: You can't attune to other magic items while you're
-
23:27:38
Chunk 0075_p0215 路 694,774/803446: Major Detrimental Properties. 1 d 100; Property.
-
23:27:36
Chunk 0075_p0214 路 694,726/803446: 1 d 100: 93 to 00; Property: While you're attuned to the Artifact, Beasts within
-
23:27:31
Chunk 0075_p0213 路 694,564/803446: 1 d 100: 89 to 92; Property: While attuned to the Artifact, you kill any nonmagi
-
23:27:27
Chunk 0075_p0212 路 694,437/803446: 1 d 100: 85 to 88; Property: While you're attuned to the Artifact, other creatur
-
23:27:23
Chunk 0075_p0211 路 694,294/803446: 1 d 100: 81 to 84; Property: While you're attuned to the Artifact, nonmagical fl
-
23:27:19
Chunk 0075_p0210 路 694,170/803446: 1 d 100: 77 to 80; Property: While you're attuned to the Artifact, all Holy Wate
-
23:27:16
Chunk 0075_p0209 路 694,053/803446: 1 d 100: 73 to 76; Property: Whenever you touch a nonmagical gem or an art objec
-
23:27:08
Chunk 0075_p0208 路 693,841/803446: 1 d 100: 67 to 72; Property: While attuned to the Artifact, you emit a sour sten
-
23:27:05
Chunk 0075_p0207 路 693,723/803446: 1 d 100: 49 to 66; Property: While you're attuned to the Artifact, your appearan
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23:27:01
Chunk 0075_p0206 路 693,614/803446: 1 d 100: 41 to 48; Property: While attuned to the Artifact, you lose all sense o
-
23:26:58
Chunk 0075_p0205 路 693,526/803446: 1 d 100: 33 to 40; Property: While attuned to the Artifact, you have the Deafene
-
23:26:54
Chunk 0075_p0204 路 693,391/803446: 1 d 100: 25 to 32; Property: While attuned to the Artifact, you have the Blinded
-
23:26:50
Chunk 0075_p0203 路 693,257/803446: 1 d 100: 17 to 24; Property: While attuned to the Artifact, you have Vulnerabili
-
23:26:46
Chunk 0075_p0202 路 693,157/803446: 1 d 100: 09 to 16; Property: While attuned to the Artifact, you have Disadvantag
-
23:26:42
Chunk 0075_p0201 路 693,023/803446: 1 d 100: 01 to 08; Property: While attuned to the Artifact, you have Disadvantag
-
23:26:38
Chunk 0075_p0200 路 692,869/803446: Minor Detrimental Properties. 1 d 100; Property.
-
23:26:36
Chunk 0075_p0199 路 692,821/803446: 1 d 100: 91 to 00; Property: While attuned to the Artifact, you have Immunity to
-
23:26:32
Chunk 0075_p0198 路 692,683/803446: 1 d 100: 81 to 90; Property: As 51 to 60 above, except the spell is level 7.
-
23:26:29
Chunk 0075_p0197 路 692,607/803446: 1 d 100: 71 to 80; Property: As 51 to 60 above, except the spell is level 6.
-
23:26:26
Chunk 0075_p0196 路 692,531/803446: 1 d 100: 61 to 70; Property: As 51 to 60 above, except the spell is level 5.
-
23:26:23
Chunk 0075_p0195 路 692,455/803446: 1 d 100: 51 to 60; Property: While attuned to the Artifact, you can cast one lev
-
23:26:15
Chunk 0075_p0194 路 692,221/803446: 1 d 100: 41 to 50; Property: While you're attuned to the Artifact, your Speed in
-
23:26:12
Chunk 0075_p0193 路 692,122/803446: 1 d 100: 31 to 40; Property: When you hit with an attack roll while attuned to t
-
23:26:08
Chunk 0075_p0192 路 691,984/803446: 1 d 100: 21 to 30; Property: While attuned to the Artifact, you regain 1 d 6 Hit
-
23:26:03
Chunk 0075_p0191 路 691,828/803446: 1 d 100: 01 to 20; Property: While attuned to the Artifact, one of your ability
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23:25:58
Chunk 0075_p0190 路 691,692/803446: Major Beneficial Properties. 1 d 100; Property.
-
23:25:56
Chunk 0075_p0189 路 691,645/803446: 1 d 100: 91 to 00; Property: While attuned to the Artifact, you gain a + 1 bonus
-
23:25:53
Chunk 0075_p0188 路 691,549/803446: 1 d 100: 81 to 90; Property: As 61 to 70 above, except the spell is level 3.
-
23:25:50
Chunk 0075_p0187 路 691,473/803446: 1 d 100: 71 to 80; Property: As 61 to 70 above, except the spell is level 2.
-
23:25:47
Chunk 0075_p0186 路 691,397/803446: 1 d 100: 61 to 70; Property: While attuned to the Artifact, you can cast one lev
-
23:25:40
Chunk 0075_p0185 路 691,163/803446: 1 d 100: 51 to 60; Property: While attuned to the Artifact, you can cast one can
-
23:25:36
Chunk 0075_p0184 路 691,051/803446: 1 d 100: 41 to 50; Property: While attuned to the Artifact, you have Resistance
-
23:25:32
Chunk 0075_p0183 路 690,933/803446: 1 d 100: 31 to 40; Property: While attuned to the Artifact, you have Immunity to
-
23:25:29
Chunk 0075_p0182 路 690,814/803446: 1 d 100: 21 to 30; Property: While attuned to the Artifact, you have Immunity to
-
23:25:26
Chunk 0075_p0181 路 690,710/803446: 1 d 100: 01 to 20; Property: While attuned to the Artifact, you gain proficiency
-
23:25:22
Chunk 0075_p0180 路 690,597/803446: Minor Beneficial Properties. 1 d 100; Property.
-
23:25:20
Chunk 0075_p0179 路 690,550/803446: An Artifact can have as many as four minor beneficial properties and two major b
-
23:25:16
Chunk 0075_p0178 路 690,354/803446: Artifact Properties. In addition to its defined properties, an Artifact might ha
-
23:25:06
Chunk 0075_p0177 路 689,980/803446: Obtaining and destroying the Artifact could be the only way to ensure that its p
-
23:25:03
Chunk 0075_p0177 路 689,872/803446: Characters don't typically find Artifacts in the normal course of adventuring. I
-
23:24:51
Chunk 0075_p0176 路 689,400/803446: Some Artifacts appear when they are needed most. For others, the reverse is true
-
23:24:40
Chunk 0075_p0175 路 689,006/803446: An Artifact is a unique, singularly powerful magic item with its own origin and
-
23:24:33
Chunk 0075_p0174 路 688,748/803446: Artifacts.
-
23:24:33
Chunk 0075_p0173 路 688,738/803446: 1 d 8: 8; Quirk: Repulsive. You feel a sense of distaste when in contact with th
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23:24:28
Chunk 0075_p0172 路 688,596/803446: 1 d 8: 7; Quirk: Painful. You experience a harmless flash of pain when using the
-
23:24:26
Chunk 0075_p0171 路 688,510/803446: 1 d 8: 6; Quirk: Metamorphic. The item periodically alters its appearance in sli
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23:24:21
Chunk 0075_p0170 路 688,331/803446: 1 d 8: 5; Quirk: Loud. The item makes a loud noise, such as a clang, a shout, or
-
23:24:18
Chunk 0075_p0169 路 688,221/803446: 1 d 8: 4; Quirk: Fragile. The item crumbles, frays, chips, or cracks slightly wh
-
23:24:13
Chunk 0075_p0168 路 688,066/803446: 1 d 8: 3; Quirk: Covetous. You become obsessed with material wealth.
-
23:24:11
Chunk 0075_p0167 路 687,998/803446: 1 d 8: 2; Quirk: Confident. The item helps you feel self-assured.
-
23:24:09
Chunk 0075_p0166 路 687,933/803446: 1 d 8: 1; Quirk: Blissful. You feel fortunate and optimistic about what the futu
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23:24:04
Chunk 0075_p0165 路 687,766/803446: Magic Item's Quirk. 1 d 8; Quirk.
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23:24:03
Chunk 0075_p0164 路 687,733/803446: 1 d 20: 20; Minor Property: Roll twice, rerolling any additional 20s.
-
23:24:01
Chunk 0075_p0163 路 687,664/803446: 1 d 20: 19; Minor Property: Waterborne. This item floats on water and other liqu
-
23:23:56
Chunk 0075_p0162 路 687,521/803446: 1 d 20: 18; Minor Property: War Leader. You can take a Magic action to cause you
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23:23:51
Chunk 0075_p0161 路 687,355/803446: 1 d 20: 17; Minor Property: Unbreakable. The item can't be broken. Special means
-
23:23:48
Chunk 0075_p0160 路 687,247/803446: 1 d 20: 16; Minor Property: Temperate. You are unharmed by temperatures of 0 deg
-
23:23:43
Chunk 0075_p0159 路 687,104/803446: 1 d 20: 14 to 15; Minor Property: Strange Material. The item was created from a
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23:23:38
Chunk 0075_p0158 路 686,951/803446: 1 d 20: 13; Minor Property: Songcraft. Whenever this item is struck or is used t
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23:23:34
Chunk 0075_p0157 路 686,816/803446: 1 d 20: 11 to 12; Minor Property: Sentinel. The DM chooses a kind of creature, s
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23:23:28
Chunk 0075_p0156 路 686,635/803446: 1 d 20: 10; Minor Property: Secret Message. A message is hidden somewhere on the
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23:23:22
Chunk 0075_p0155 路 686,436/803446: 1 d 20: 9; Minor Property: Key. The item is used to unlock a container, chamber,
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23:23:19
Chunk 0075_p0154 路 686,340/803446: 1 d 20: 7 to 8; Minor Property: Harmonious. Attuning to this item takes only 1 m
-
23:23:17
Chunk 0075_p0153 路 686,254/803446: 1 d 20: 5 to 6; Minor Property: Guardian. The item warns you, granting a + 2 bon
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23:23:12
Chunk 0075_p0152 路 686,100/803446: 1 d 20: 4; Minor Property: Delver. While underground, you always know the item's
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23:23:07
Chunk 0075_p0151 路 685,916/803446: 1 d 20: 3; Minor Property: Compass. You can take a Magic action to learn which w
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23:23:01
Chunk 0075_p0150 路 685,732/803446: 1 d 20: 1 to 2; Minor Property: Beacon. You can take a Bonus Action to cause the
-
23:22:54
Chunk 0075_p0149 路 685,537/803446: Magic Item's Minor Property. 1 d 20; Minor Property.
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23:22:52
Chunk 0075_p0148 路 685,485/803446: 1 d 8: 8; History: Symbol of Power. This item was once used as part of royal reg
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23:22:49
Chunk 0075_p0147 路 685,371/803446: 1 d 8: 7; History: Sinister. This item is linked to a deed of great evil, such a
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23:22:44
Chunk 0075_p0146 路 685,184/803446: 1 d 8: 6; History: Religious. This item was used in religious ceremonies dedicat
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23:22:40
Chunk 0075_p0145 路 685,038/803446: 1 d 8: 5; History: Prophecy. The item features in a prophecy: its bearer is dest
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23:22:36
Chunk 0075_p0144 路 684,917/803446: 1 d 8: 4; History: Ornament. The item honors a special event. Inset gemstones, g
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23:22:31
Chunk 0075_p0143 路 684,767/803446: 1 d 8: 3; History: Heroic. A great hero once wielded this item. Anyone who knows
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23:22:28
Chunk 0075_p0142 路 684,628/803446: 1 d 8: 2; History: Bane. This item was created to oppose creatures of a particul
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23:22:24
Chunk 0075_p0141 路 684,508/803446: 1 d 8: 1; History: Arcane. This item was created for an ancient order of spellca
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23:22:21
Chunk 0075_p0140 路 684,393/803446: Magic Item's History. 1 d 8; History.
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23:22:19
Chunk 0075_p0139 路 684,356/803446: 1 d 20: 20; Creator or Intended User: Undead. The item incorporates symbols of d
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23:22:13
Chunk 0075_p0138 路 684,170/803446: 1 d 20: 17 to 19; Creator or Intended User: Human. The item was created during t
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23:22:05
Chunk 0075_p0137 路 683,921/803446: 1 d 20: 16; Creator or Intended User: Gnome. The item is crafted to appear ordin
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23:21:59
Chunk 0075_p0136 路 683,716/803446: 1 d 20: 15; Creator or Intended User: Giant. The item is larger than normal and
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23:21:54
Chunk 0075_p0135 路 683,582/803446: 1 d 20: 14; Creator or Intended User: Fiend. The item is made of iron or horn, a
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23:21:47
Chunk 0075_p0134 路 683,344/803446: 1 d 20: 13; Creator or Intended User: Fey. The item is exquisitely crafted from
-
23:21:39
Chunk 0075_p0133 路 683,090/803446: 1 d 20: 11 to 12; Creator or Intended User: Elf. The item is half the normal wei
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23:21:34
Chunk 0075_p0132 路 682,932/803446: 1 d 20: 10; Creator or Intended User: Elemental Water. Lustrous fish scales repl
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23:21:28
Chunk 0075_p0131 路 682,740/803446: 1 d 20: 9; Creator or Intended User: Elemental Fire. This item is warm to the to
-
23:21:23
Chunk 0075_p0130 路 682,573/803446: 1 d 20: 8; Creator or Intended User: Elemental Earth. This item might be crafted
-
23:21:19
Chunk 0075_p0129 路 682,412/803446: 1 d 20: 7; Creator or Intended User: Elemental Air. The item is half the normal
-
23:21:15
Chunk 0075_p0128 路 682,266/803446: 1 d 20: 5 to 6; Creator or Intended User: Dwarf. The item is durable and has Dwa
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23:21:08
Chunk 0075_p0127 路 682,055/803446: 1 d 20: 4; Creator or Intended User: Dragon. This item incorporates precious met
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23:21:03
Chunk 0075_p0126 路 681,892/803446: 1 d 20: 3; Creator or Intended User: Devotees of Lolth. The item is half the nor
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23:20:59
Chunk 0075_p0125 路 681,744/803446: 1 d 20: 2; Creator or Intended User: Celestial. The item is half the normal weig
-
23:20:54
Chunk 0075_p0124 路 681,583/803446: 1 d 20: 1; Creator or Intended User: Aberration. The item is ancient. At a glanc
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23:20:50
Chunk 0075_p0123 路 681,466/803446: Magic Item's Creator or Intended User. 1 d 20; Creator or Intended User.
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23:20:48
Chunk 0075_p0122 路 681,394/803446: On the Magic Item's Minor Property table and the Magic Item's Quirk table," you"
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23:20:45
Chunk 0075_p0121 路 681,285/803446: Use the following tables to fill in details about a magic item's history. Some t
-
23:20:37
Chunk 0075_p0120 路 680,973/803446: Magic Item Special Features. You can add distinctiveness to a magic item by thin
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23:20:26
Chunk 0075_p0119 路 680,567/803446: The time and cost are halved for a consumable item other than a Spell Scroll, wh
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23:20:22
Chunk 0075_p0118 路 680,423/803446: Item Rarity: Legendary; Time: 250 days; Cost: 100, 000 GP.
-
23:20:19
Chunk 0075_p0117 路 680,365/803446: Item Rarity: Very Rare; Time: 125 days; Cost: 20, 000 GP.
-
23:20:17
Chunk 0075_p0116 路 680,308/803446: Item Rarity: Rare; Time: 50 days; Cost: 2, 000 GP.
-
23:20:15
Chunk 0075_p0115 路 680,258/803446: Item Rarity: Uncommon; Time: 10 days; Cost: 200 GP.
-
23:20:13
Chunk 0075_p0114 路 680,207/803446: Item Rarity: Common; Time: 5 days; Cost: 50 GP.
-
23:20:11
Chunk 0075_p0113 路 680,160/803446: Magic Item Crafting Time and Cost. Item Rarity; Time; Cost.
-
23:20:09
Chunk 0075_p0112 路 680,101/803446: If a magic item incorporates an item that has a purchase cost (such as a weapon
-
23:20:00
Chunk 0075_p0111 路 679,798/803446: Raw Materials. The cost in the table represents the raw materials needed to make
-
23:19:49
Chunk 0075_p0110 路 679,403/803446: Assistants. Characters can combine their efforts to shorten the crafting time. D
-
23:19:42
Chunk 0075_p0109 路 679,150/803446: Work per Day. For each day of crafting, you must work for 8 hours. If an item re
-
23:19:39
Chunk 0075_p0108 路 679,014/803446: Time and Cost. Crafting a magic item takes an amount of time and money based on
-
23:19:34
Chunk 0075_p0107 路 678,860/803446: Spells. If a magic item allows its user to cast any spells from it, you must hav
-
23:19:31
Chunk 0075_p0106 路 678,714/803446: Item Category: Wondrous Item; Required Tool: Tinker's Tools or the tool required
-
23:19:27
Chunk 0075_p0105 路 678,572/803446: Item Category: Weapon; Required Tool: Leatherworker's Tools, Smith's Tools, or W
-
23:19:23
Chunk 0075_p0104 路 678,407/803446: Item Category: Wand; Required Tool: Woodcarver's Tools.
-
23:19:21
Chunk 0075_p0103 路 678,352/803446: Item Category: Staff; Required Tool: Woodcarver's Tools.
-
23:19:19
Chunk 0075_p0102 路 678,296/803446: Item Category: Scroll; Required Tool: Calligrapher's Supplies.
-
23:19:17
Chunk 0075_p0101 路 678,234/803446: Item Category: Rod; Required Tool: Woodcarver's Tools.
-
23:19:16
Chunk 0075_p0100 路 678,180/803446: Item Category: Ring; Required Tool: Jeweler's Tools.
-
23:19:14
Chunk 0075_p0099 路 678,128/803446: Item Category: Potion; Required Tool: Alchemist's Supplies or Herbalism Kit.
-
23:19:12
Chunk 0075_p0098 路 678,052/803446: Item Category: Armor; Required Tool: Leatherworker's Tools, Smith's Tools, or We
-
23:19:07
Chunk 0075_p0097 路 677,893/803446: Magic Item Tools. Item Category; Required Tool.
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23:19:06
Chunk 0075_p0096 路 677,846/803446: Tools. The Magic Item Tools table lists which tool is required to make a magic i
-
23:18:58
Chunk 0075_p0095 路 677,548/803446: Arcana Proficiency. To craft a magic item, you and any assistants must have prof
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23:18:54
Chunk 0075_p0094 路 677,440/803446: Crafting Magic Items. The Player's Handbook contains rules on brewing Potions of
-
23:18:47
Chunk 0075_p0093 路 677,194/803446: An Artifact can be destroyed only in some special way. Otherwise, it is impervio
-
23:18:43
Chunk 0075_p0092 路 677,009/803446: Magic Item Resilience. A magic item is at least as durable as a nonmagical item
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23:18:38
Chunk 0075_p0091 路 676,836/803446: Attunement to a cursed item can't be ended voluntarily unless the curse is broke
-
23:18:35
Chunk 0075_p0090 路 676,713/803446: Cursed Items. A magic item's description specifies whether it bears a curse. Mos
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23:18:30
Chunk 0075_p0089 路 676,543/803446: " The Next Dawn". Magic items often have charges or properties that recharge at
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23:18:23
Chunk 0075_p0088 路 676,284/803446: Charges. Some magic items have charges that must be expended to activate their p
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23:18:15
Chunk 0075_p0087 路 676,008/803446: A magic item may require the user to use their own spellcasting ability when cas
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23:18:05
Chunk 0075_p0086 路 675,652/803446: Many items, such as Potions, bypass the casting of a spell and confer the spell'
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23:17:58
Chunk 0075_p0086 路 675,428/803446: Spells Cast from Items. Some magic items allow the user to cast a spell from the
-
23:17:47
Chunk 0075_p0085 路 675,017/803446: Consumable Items. Some items are consumed, used up, in other words, when they ar
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23:17:40
Chunk 0075_p0084 路 674,769/803446: Command Word. A command word is a word or short phrase that must be spoken or si
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23:17:33
Chunk 0075_p0083 路 674,533/803446: Activating a Magic Item. It usually takes a Magic action to activate a magic ite
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23:17:24
Chunk 0075_p0082 路 674,243/803446: For example, for a Fighter with the Eldritch Knight subclass, you might choose o
-
23:17:20
Chunk 0075_p0082 路 674,068/803446: Random Determination: Use the tables at the end of this chapter to randomly dete
-
23:17:08
Chunk 0075_p0081 路 673,618/803446: Player Choice: Let the players choose whatever items they want, within the speci
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23:17:06
Chunk 0075_p0080 路 673,526/803446: DM Choice: Choose items for each character using your own judgment.
-
23:17:04
Chunk 0075_p0079 路 673,459/803446: Magic Items for Starting Characters. If you're starting a campaign for character
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23:16:56
Chunk 0075_p0078 路 673,156/803446: 1 d 100 Roll: , ; : , ; : 94 to 00.
-
23:16:53
Chunk 0075_p0077 路 673,121/803446: 1 d 100 Roll: , ; : 99 to 00; : 71 to 93.
-
23:16:51
Chunk 0075_p0076 路 673,080/803446: 1 d 100 Roll: 92 to 00; : 82 to 98; : 35 to 70.
-
23:16:49
Chunk 0075_p0075 路 673,033/803446: 1 d 100 Roll: 55 to 91; : 31 to 81; : 12 to 34.
-
23:16:46
Chunk 0075_p0074 路 672,986/803446: 1 d 100 Roll: 01 to 54; : 01 to 30; : 01 to 11.
-
23:16:44
Chunk 0075_p0073 路 672,939/803446: 1 d 100 Roll: Levels 1 to 4; : Levels 5 to 10; : Levels 11 to 16.
-
23:16:41
Chunk 0075_p0072 路 672,874/803446: Magic Item Rarities. 1 d 100 Roll; ; .
-
23:16:40
Chunk 0075_p0071 路 672,836/803446: To use the table, find the level of the characters in the top row. Roll 1 d 100,
-
23:16:35
Chunk 0075_p0070 路 672,642/803446: Random Magic Item Rarity. When you decide that a treasure contains magic items,
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23:16:26
Chunk 0075_p0069 路 672,321/803446: If all lower level ranges also have no circles left, check off an empty circle f
-
23:16:24
Chunk 0075_p0069 路 672,216/803446: Magic Item Tracker. You can use the Magic Item Tracker sheet to track how many m
-
23:16:12
Chunk 0075_p0068 路 671,775/803446: Character Level (Tier of Play): Total; Common Items: 19; Uncommon Items: 28; Rar
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23:16:06
Chunk 0075_p0067 路 671,625/803446: Character Level (Tier of Play): 17 to 20 (tier 4); Common Items: 0; Uncommon Ite
-
23:16:00
Chunk 0075_p0066 路 671,468/803446: Character Level (Tier of Play): 11 to 16 (tier 3); Common Items: 3; Uncommon Ite
-
23:15:54
Chunk 0075_p0065 路 671,311/803446: Character Level (Tier of Play): 5 to 10 (tier 2); Common Items: 10; Uncommon Ite
-
23:15:47
Chunk 0075_p0064 路 671,154/803446: Character Level (Tier of Play): 1 to 4 (tier 1); Common Items: 6; Uncommon Items
-
23:15:42
Chunk 0075_p0063 路 671,000/803446: Magic Items Awarded by Level. Character Level (Tier of Play); Common Items; Unco
-
23:15:37
Chunk 0075_p0062 路 670,852/803446: Overstocking an Adventure. When creating or modifying an adventure, assume that
-
23:15:25
Chunk 0075_p0061 路 670,391/803446: Player Wish List. Encourage your players to keep a wish list of magic items they
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23:15:17
Chunk 0075_p0060 路 670,092/803446: Artifacts are omitted from the table because they are most often used as plot de
-
23:15:11
Chunk 0075_p0059 路 669,839/803446: Magic Items Awarded by Level. The Magic Items Awarded by Level table shows the n
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23:15:01
Chunk 0075_p0058 路 669,532/803446: Magic items are truly prizes, desirable but not necessary.
-
23:15:00
Chunk 0075_p0058 路 669,474/803446: Are Magic Items Necessary? The D & D game assumes that magic items appear sporad
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23:14:47
Chunk 0075_p0057 路 668,999/803446: Awarding Magic Items. Awarding magic items is the purview of the DM. You can awa
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23:14:40
Chunk 0075_p0056 路 668,727/803446: Halve the value for a consumable item other than a Spell Scroll. The value of a
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23:14:35
Chunk 0075_p0055 路 668,547/803446: Rarity: Artifact; Value *: Priceless.
-
23:14:34
Chunk 0075_p0054 路 668,510/803446: Rarity: Legendary; Value *: 200, 000 GP.
-
23:14:32
Chunk 0075_p0053 路 668,470/803446: Rarity: Very Rare; Value *: 40, 000 GP.
-
23:14:30
Chunk 0075_p0052 路 668,431/803446: Rarity: Rare; Value *: 4, 000 GP.
-
23:14:29
Chunk 0075_p0051 路 668,398/803446: Rarity: Uncommon; Value *: 400 GP.
-
23:14:27
Chunk 0075_p0050 路 668,364/803446: Rarity: Common; Value *: 100 GP.
-
23:14:25
Chunk 0075_p0049 路 668,332/803446: Magic Item Rarities and Values. Rarity; Value *.
-
23:14:24
Chunk 0075_p0048 路 668,284/803446: If a magic item incorporates an item that has a purchase cost in the Player's Ha
-
23:14:14
Chunk 0075_p0047 路 667,949/803446: Gold Piece values are provided in the Magic Item Rarities and Values table, thou
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23:14:10
Chunk 0075_p0047 路 667,805/803446: Magic Item Values by Rarity. Common magic items can often be bought in a town or
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23:14:00
Chunk 0075_p0046 路 667,437/803446: Common magic items, such as a Potion of Healing, are the most plentiful. Artifac
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23:13:55
Chunk 0075_p0045 路 667,278/803446: Magic Item Rarity. Every magic item has a rarity, which provides a rough measure
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23:13:49
Chunk 0075_p0044 路 667,080/803446: Wondrous Items. Wondrous Items include wearable items such as boots, belts, cape
-
23:13:43
Chunk 0075_p0043 路 666,872/803446: Ammunition. If a magic weapon has the Ammunition property, ammunition fired from
-
23:13:38
Chunk 0075_p0042 路 666,692/803446: Weapons. A magic weapon is typically a magical version of a weapon from the Play
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23:13:30
Chunk 0075_p0041 路 666,406/803446: Unless its description notes otherwise, a wand can be used as an Arcane Focus.
-
23:13:28
Chunk 0075_p0040 路 666,328/803446: Wands. An item in the Wand category is typically 12 to 15 inches long and crafte
-
23:13:23
Chunk 0075_p0039 路 666,157/803446: Unless its description notes otherwise, a staff can be used as a nonmagical Quar
-
23:13:20
Chunk 0075_p0038 路 666,048/803446: Staffs. Items in the Staff category vary widely in appearance: some are of nearl
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23:13:11
Chunk 0075_p0037 路 665,738/803446: Any creature that can understand a written language can read a scroll and attemp
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23:13:08
Chunk 0075_p0036 路 665,602/803446: Using a Scroll. Scrolls are consumable items. Unleashing the magic in a scroll r
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23:13:02
Chunk 0075_p0035 路 665,379/803446: Scrolls. An item in the Scroll category is a roll of paper or parchment, sometim
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23:12:52
Chunk 0075_p0034 路 665,025/803446: Unless its description notes otherwise, a rod can be used as an Arcane Focus.
-
23:12:49
Chunk 0075_p0033 路 664,948/803446: Rods. An item in the Rod category is a scepter usually made of metal, wood, or b
-
23:12:46
Chunk 0075_p0032 路 664,828/803446: Rings. For its magic to function, an item in the Ring category must be worn on a
-
23:12:42
Chunk 0075_p0031 路 664,682/803446: 1 d 100: 00; Result: Only one potion works, but its effects are permanent. Choos
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23:12:31
Chunk 0075_p0030 路 664,255/803446: 1 d 100: 91 to 99; Result: Both potions work, but the numerical effects and dura
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23:12:24
Chunk 0075_p0029 路 664,070/803446: 1 d 100: 36 to 90; Result: Both potions work normally.
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23:12:22
Chunk 0075_p0028 路 664,016/803446: 1 d 100: 26 to 35; Result: Both potions work, but with their numerical effects a
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23:12:16
Chunk 0075_p0027 路 663,834/803446: 1 d 100: 16 to 25; Result: One potion loses its effect.
-
23:12:13
Chunk 0075_p0026 路 663,779/803446: 1 d 100: 09 to 15; Result: Both potions lose their effects.
-
23:12:11
Chunk 0075_p0025 路 663,720/803446: 1 d 100: 02 to 08; Result: Both potions lose their effects, and the mixture beco
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23:12:07
Chunk 0075_p0024 路 663,574/803446: 1 d 100: 01; Result: Both potions lose their effects, and the mixture creates a
-
23:12:00
Chunk 0075_p0023 路 663,377/803446: Potion Miscibility. 1 d 100; Result.
-
23:11:59
Chunk 0075_p0022 路 663,341/803446: When a character mixes two potions together, roll on the Potion Miscibility tabl
-
23:11:51
Chunk 0075_p0021 路 663,079/803446: Mixing Potions. A character might drink one potion while still under the effects
-
23:11:44
Chunk 0075_p0020 路 662,848/803446: Using a Potion. Potions are consumable items. Drinking a potion or administering
-
23:11:37
Chunk 0075_p0019 路 662,588/803446: Potions. An item in the Potion category might be a magical brew that must be imb
-
23:11:30
Chunk 0075_p0018 路 662,387/803446: Some suits of magic armor specify the type of armor they are, such as Chain Mail
-
23:11:26
Chunk 0075_p0017 路 662,224/803446: Armor. An item in the Armor category is typically a magical version of armor fro
-
23:11:21
Chunk 0075_p0016 路 662,023/803446: Category: Wondrous Items; Examples: Bag of Holding, Boots of Elvenkind.
-
23:11:19
Chunk 0075_p0015 路 661,952/803446: Category: Weapons; Examples: + 1 Ammunition, + 1 Longsword.
-
23:11:17
Chunk 0075_p0014 路 661,893/803446: Category: Wands; Examples: Wand of Fireballs.
-
23:11:15
Chunk 0075_p0013 路 661,848/803446: Category: Staffs; Examples: Staff of Striking.
-
23:11:14
Chunk 0075_p0012 路 661,802/803446: Category: Scrolls; Examples: Spell Scroll.
-
23:11:12
Chunk 0075_p0011 路 661,760/803446: Category: Rods; Examples: Immovable Rod.
-
23:11:11
Chunk 0075_p0010 路 661,720/803446: Category: Rings; Examples: Ring of Invisibility.
-
23:11:09
Chunk 0075_p0009 路 661,672/803446: Category: Potions; Examples: Potion of Healing.
-
23:11:08
Chunk 0075_p0008 路 661,625/803446: Category: Armor; Examples: + 1 Leather Armor, + 1 Shield.
-
23:11:06
Chunk 0075_p0007 路 661,568/803446: Magic Item Categories. Category; Examples.
-
23:11:04
Chunk 0075_p0006 路 661,526/803446: Magic Item Categories. Every magic item belongs to a category. The Magic Item Ca
-
23:10:58
Chunk 0075_p0005 路 661,334/803446: Paired Items. You can allow exceptions to the rule that paired items must both b
-
23:10:52
Chunk 0075_p0004 路 661,099/803446: Unusual Anatomy. Use your discretion to decide whether a creature can wear an it
-
23:10:45
Chunk 0075_p0003 路 660,875/803446: Items Made for Specific Creatures. Magic items that are meant to be worn tend to
-
23:10:36
Chunk 0075_p0002 路 660,557/803446: Attunement Prerequisites. If a magic item has a class prerequisite, a creature m
-
23:10:28
Chunk 0075_p0001 路 660,241/803446: Magic Item Rules. Rules for identifying, attuning to, and using magic items appe
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23:10:24
Chunk 0075_p0000 路 660,095/803446: Magic Items. Magic items are gleaned from the hoards of felled monsters or disco
-
23:10:17
Emitting 276 paragraph chunks for chapter 76.
-
23:10:17
Chapter 76 title 路 659,854/803446: Magic Items.
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23:10:16
Processing chapter 76/193: Magic Items.
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23:10:16
Finished chapter 75 with 58 segments.
-
23:10:16
Chunk 0074_p0056 路 659,842/803446: 1 d 10: 10; Object: Ceremonial gold armor with black pearls.
-
23:10:14
Chunk 0074_p0055 路 659,782/803446: 1 d 10: 9; Object: Gilded royal coach or funeral barge.
-
23:10:12
Chunk 0074_p0054 路 659,727/803446: 1 d 10: 8; Object: Bejeweled ivory drinking horn with gold filigree.
-
23:10:10
Chunk 0074_p0053 路 659,659/803446: 1 d 10: 7; Object: Jade game board with gold playing pieces.
-
23:10:08
Chunk 0074_p0052 路 659,599/803446: 1 d 10: 6; Object: Set of gold nesting dolls.
-
23:10:06
Chunk 0074_p0051 路 659,554/803446: 1 d 10: 5; Object: Gold jewelry box with platinum filigree.
-
23:10:04
Chunk 0074_p0050 路 659,495/803446: 1 d 10: 4; Object: Gold cup set with emeralds.
-
23:10:02
Chunk 0074_p0049 路 659,449/803446: 1 d 10: 3; Object: Gold statuette set with rubies.
-
23:10:00
Chunk 0074_p0048 路 659,399/803446: 1 d 10: 2; Object: Jeweled platinum ring.
-
23:09:59
Chunk 0074_p0047 路 659,358/803446: 1 d 10: 1; Object: Jeweled gold crown.
-
23:09:57
Chunk 0074_p0046 路 659,320/803446: 7, 500 GP Art Objects. 1 d 10; Object.
-
23:09:55
Chunk 0074_p0045 路 659,282/803446: 1 d 10: 10; Object: A necklace string of small pink pearls.
-
23:09:53
Chunk 0074_p0044 路 659,223/803446: 1 d 10: 9; Object: Eye patch decorated with tiny blue sapphires and moonstones.
-
23:09:51
Chunk 0074_p0043 路 659,144/803446: 1 d 10: 8; Object: Gold circlet set with four aquamarines.
-
23:09:49
Chunk 0074_p0042 路 659,086/803446: 1 d 10: 7; Object: Gold music box.
-
23:09:47
Chunk 0074_p0041 路 659,052/803446: 1 d 10: 6; Object: Jeweled anklet.
-
23:09:46
Chunk 0074_p0040 路 659,018/803446: 1 d 10: 5; Object: Embroidered glove set with jewel chips.
-
23:09:44
Chunk 0074_p0039 路 658,960/803446: 1 d 10: 4; Object: Platinum bracelet set with an emerald.
-
23:09:42
Chunk 0074_p0038 路 658,903/803446: 1 d 10: 3; Object: Embroidered silk and velvet mantle set with numerous moonston
-
23:09:39
Chunk 0074_p0037 路 658,820/803446: 1 d 10: 2; Object: Old masterpiece painting.
-
23:09:38
Chunk 0074_p0036 路 658,776/803446: 1 d 10: 1; Object: Fine gold chain set with a fire opal.
-
23:09:36
Chunk 0074_p0035 路 658,720/803446: 2, 500 GP Art Objects. 1 d 10; Object.
-
23:09:34
Chunk 0074_p0034 路 658,682/803446: 1 d 10: 10; Object: Painted gold war mask.
-
23:09:32
Chunk 0074_p0033 路 658,640/803446: 1 d 10: 9; Object: Obsidian statuette with gold fittings and inlay.
-
23:09:30
Chunk 0074_p0032 路 658,573/803446: 1 d 10: 8; Object: Silver and gold brooch.
-
23:09:29
Chunk 0074_p0031 路 658,531/803446: 1 d 10: 7; Object: Detailed, life-sized dragonborn skull cast in electrum.
-
23:09:26
Chunk 0074_p0030 路 658,457/803446: 1 d 10: 6; Object: Bottle stopper cork embossed with gold leaf and set with amet
-
23:09:24
Chunk 0074_p0029 路 658,371/803446: 1 d 10: 5; Object: Gold comb shaped like a dragon with red garnets as eyes.
-
23:09:21
Chunk 0074_p0028 路 658,296/803446: 1 d 10: 4; Object: Gold idol.
-
23:09:20
Chunk 0074_p0027 路 658,267/803446: 1 d 10: 3; Object: Carved wooden harp with ivory inlay and zircon gems.
-
23:09:17
Chunk 0074_p0026 路 658,196/803446: 1 d 10: 2; Object: Bundle of sheet music representing the lost dirges of a famou
-
23:09:15
Chunk 0074_p0025 路 658,105/803446: 1 d 10: 1; Object: Silver chalice set with moonstones.
-
23:09:13
Chunk 0074_p0024 路 658,051/803446: 750 GP Art Objects. 1 d 10; Object.
-
23:09:11
Chunk 0074_p0023 路 658,016/803446: 1 d 10: 10; Object: Gold birdcage with electrum filigree.
-
23:09:09
Chunk 0074_p0022 路 657,959/803446: 1 d 10: 9; Object: Box of turquoise animal figurines.
-
23:09:07
Chunk 0074_p0021 路 657,906/803446: 1 d 10: 8; Object: Brass mug with jade inlay.
-
23:09:05
Chunk 0074_p0020 路 657,861/803446: 1 d 10: 7; Object: Well-made tapestry that is 10 feet by 10 feet.
-
23:09:03
Chunk 0074_p0019 路 657,796/803446: 1 d 10: 6; Object: Silk vestments with gold embroidery.
-
23:09:01
Chunk 0074_p0018 路 657,741/803446: 1 d 10: 5; Object: Bronze crown.
-
23:08:59
Chunk 0074_p0017 路 657,709/803446: 1 d 10: 4; Object: Silver necklace with a gemstone pendant.
-
23:08:57
Chunk 0074_p0016 路 657,650/803446: 1 d 10: 3; Object: Bejeweled gold bracelet.
-
23:08:56
Chunk 0074_p0015 路 657,607/803446: 1 d 10: 2; Object: Carved ivory statuette.
-
23:08:54
Chunk 0074_p0014 路 657,565/803446: 1 d 10: 1; Object: Gold ring set with bloodstones.
-
23:08:52
Chunk 0074_p0013 路 657,515/803446: 250 GP Art Objects. 1 d 10; Object.
-
23:08:50
Chunk 0074_p0012 路 657,480/803446: 1 d 10: 10; Object: Gold locket with a painted portrait inside.
-
23:08:48
Chunk 0074_p0011 路 657,417/803446: 1 d 10: 9; Object: Embroidered silk handkerchief.
-
23:08:46
Chunk 0074_p0010 路 657,368/803446: 1 d 10: 8; Object: Handheld mirror set in a painted wooden frame.
-
23:08:44
Chunk 0074_p0009 路 657,303/803446: 1 d 10: 7; Object: Pair of engraved bone dice.
-
23:08:42
Chunk 0074_p0008 路 657,257/803446: 1 d 10: 6; Object: Copper chalice with silver filigree.
-
23:08:40
Chunk 0074_p0007 路 657,202/803446: 1 d 10: 5; Object: Black velvet mask stitched with silver thread.
-
23:08:38
Chunk 0074_p0006 路 657,137/803446: 1 d 10: 4; Object: Cloth-of-gold vestments.
-
23:08:36
Chunk 0074_p0005 路 657,094/803446: 1 d 10: 3; Object: Gold bracelet.
-
23:08:35
Chunk 0074_p0004 路 657,061/803446: 1 d 10: 2; Object: Carved bone statuette.
-
23:08:34
Chunk 0074_p0003 路 657,020/803446: 1 d 10: 1; Object: Silver ewer.
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23:08:32
Chunk 0074_p0002 路 656,989/803446: 25 GP Art Objects. 1 d 10; Object.
-
23:08:30
Chunk 0074_p0001 路 656,955/803446: If a treasure hoard includes art objects, you can use the following tables to ra
-
23:08:23
Chunk 0074_p0000 路 656,681/803446: Art Objects. Idols cast of solid gold, necklaces studded with precious stones, p
-
23:08:19
Emitting 57 paragraph chunks for chapter 75.
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23:08:19
Chapter 75 title 路 656,517/803446: Art Objects.
-
23:08:18
Processing chapter 75/193: Art Objects.
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23:08:18
Finished chapter 74 with 61 segments.
-
23:08:18
Chunk 0073_p0059 路 656,505/803446: 1 d 4: 4; Stone: Ruby (clear red to deep crimson).
-
23:08:16
Chunk 0073_p0058 路 656,455/803446: 1 d 4: 3; Stone: Jacinth (fiery orange).
-
23:08:15
Chunk 0073_p0057 路 656,415/803446: 1 d 4: 2; Stone: Diamond (blue white, canary, pink, brown, or blue).
-
23:08:12
Chunk 0073_p0056 路 656,347/803446: 1 d 4: 1; Stone: Black sapphire (lustrous black with glowing highlights).
-
23:08:10
Chunk 0073_p0055 路 656,274/803446: 5, 000 GP Gemstones. 1 d 4; Stone.
-
23:08:09
Chunk 0073_p0054 路 656,240/803446: 1 d 8: 8; Stone: Yellow sapphire (fiery yellow or yellow green).
-
23:08:07
Chunk 0073_p0053 路 656,176/803446: 1 d 8: 7; Stone: Star sapphire (blue sapphire with white star-shaped center).
-
23:08:04
Chunk 0073_p0052 路 656,099/803446: 1 d 8: 6; Stone: Star ruby (ruby with white star-shaped center).
-
23:08:02
Chunk 0073_p0051 路 656,035/803446: 1 d 8: 5; Stone: Opal (pale blue with green and golden mottling).
-
23:08:00
Chunk 0073_p0050 路 655,970/803446: 1 d 8: 4; Stone: Fire opal (fiery red).
-
23:07:58
Chunk 0073_p0049 路 655,931/803446: 1 d 8: 3; Stone: Emerald (deep bright green).
-
23:07:57
Chunk 0073_p0048 路 655,886/803446: 1 d 8: 2; Stone: Blue sapphire (medium blue).
-
23:07:55
Chunk 0073_p0047 路 655,841/803446: 1 d 8: 1; Stone: Black opal (dark green with black mottling and golden flecks).
-
23:07:52
Chunk 0073_p0046 路 655,762/803446: 1, 000 GP Gemstones. 1 d 8; Stone.
-
23:07:51
Chunk 0073_p0045 路 655,728/803446: 1 d 6: 6; Stone: Topaz (golden yellow).
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23:07:49
Chunk 0073_p0044 路 655,689/803446: 1 d 6: 5; Stone: Peridot (rich olive green).
-
23:07:47
Chunk 0073_p0043 路 655,645/803446: 1 d 6: 4; Stone: Blue spinel (deep blue).
-
23:07:46
Chunk 0073_p0042 路 655,604/803446: 1 d 6: 3; Stone: Black pearl (pure black).
-
23:07:44
Chunk 0073_p0041 路 655,562/803446: 1 d 6: 2; Stone: Aquamarine (pale blue green).
-
23:07:42
Chunk 0073_p0040 路 655,516/803446: 1 d 6: 1; Stone: Alexandrite (dark green).
-
23:07:41
Chunk 0073_p0039 路 655,474/803446: 500 GP Gemstones. 1 d 6; Stone.
-
23:07:39
Chunk 0073_p0038 路 655,443/803446: 1 d 10: 10; Stone: Tourmaline (pale green, blue, brown, or red).
-
23:07:37
Chunk 0073_p0037 路 655,379/803446: 1 d 10: 9; Stone: Spinel (red, red brown, or deep green).
-
23:07:35
Chunk 0073_p0036 路 655,322/803446: 1 d 10: 8; Stone: Pearl (lustrous white, yellow, or pink).
-
23:07:33
Chunk 0073_p0035 路 655,264/803446: 1 d 10: 7; Stone: Jet (deep black).
-
23:07:32
Chunk 0073_p0034 路 655,229/803446: 1 d 10: 6; Stone: Jade (light green, deep green, or white).
-
23:07:30
Chunk 0073_p0033 路 655,170/803446: 1 d 10: 5; Stone: Garnet (red, brown green, or violet).
-
23:07:28
Chunk 0073_p0032 路 655,115/803446: 1 d 10: 4; Stone: Coral (crimson).
-
23:07:26
Chunk 0073_p0031 路 655,081/803446: 1 d 10: 3; Stone: Chrysoberyl (yellow green to pale green).
-
23:07:24
Chunk 0073_p0030 路 655,022/803446: 1 d 10: 2; Stone: Amethyst (deep purple).
-
23:07:23
Chunk 0073_p0029 路 654,981/803446: 1 d 10: 1; Stone: Amber (watery gold to rich gold).
-
23:07:21
Chunk 0073_p0028 路 654,930/803446: 100 GP Gemstones. 1 d 10; Stone.
-
23:07:19
Chunk 0073_p0027 路 654,898/803446: 1 d 12: 12; Stone: Zircon (pale blue green).
-
23:07:17
Chunk 0073_p0026 路 654,854/803446: 1 d 12: 11; Stone: Star rose quartz (rosy stone with white star-shaped center).
-
23:07:15
Chunk 0073_p0025 路 654,775/803446: 1 d 12: 10; Stone: Sardonyx (bands of red and white).
-
23:07:13
Chunk 0073_p0024 路 654,722/803446: 1 d 12: 9; Stone: Quartz (white, smoky gray, or yellow).
-
23:07:11
Chunk 0073_p0023 路 654,666/803446: 1 d 12: 8; Stone: Onyx (bands of black and white, or pure black or white).
-
23:07:08
Chunk 0073_p0022 路 654,592/803446: 1 d 12: 7; Stone: Moonstone (white with pale-blue glow).
-
23:07:07
Chunk 0073_p0021 路 654,536/803446: 1 d 12: 6; Stone: Jasper (blue, black, or brown).
-
23:07:05
Chunk 0073_p0020 路 654,487/803446: 1 d 12: 5; Stone: Citrine (pale yellow brown).
-
23:07:03
Chunk 0073_p0019 路 654,441/803446: 1 d 12: 4; Stone: Chrysoprase (green).
-
23:07:02
Chunk 0073_p0018 路 654,403/803446: 1 d 12: 3; Stone: Chalcedony (white).
-
23:07:00
Chunk 0073_p0017 路 654,366/803446: 1 d 12: 2; Stone: Carnelian (orange to red brown).
-
23:06:58
Chunk 0073_p0016 路 654,316/803446: 1 d 12: 1; Stone: Bloodstone (dark gray with red flecks).
-
23:06:56
Chunk 0073_p0015 路 654,259/803446: 50 GP Gemstones. 1 d 12; Stone.
-
23:06:55
Chunk 0073_p0014 路 654,228/803446: 1 d 12: 12; Stone: Turquoise (light blue green).
-
23:06:53
Chunk 0073_p0013 路 654,180/803446: 1 d 12: 11; Stone: Tiger eye (brown with golden center).
-
23:06:51
Chunk 0073_p0012 路 654,124/803446: 1 d 12: 10; Stone: Rhodochrosite (light pink).
-
23:06:49
Chunk 0073_p0011 路 654,078/803446: 1 d 12: 9; Stone: Obsidian (black).
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23:06:48
Chunk 0073_p0010 路 654,043/803446: 1 d 12: 8; Stone: Moss agate (pink or yellow white with mossy gray or green mark
-
23:06:45
Chunk 0073_p0009 路 653,957/803446: 1 d 12: 7; Stone: Malachite (striated light and dark green).
-
23:06:43
Chunk 0073_p0008 路 653,897/803446: 1 d 12: 6; Stone: Lapis lazuli (light and dark blue with yellow flecks).
-
23:06:41
Chunk 0073_p0007 路 653,825/803446: 1 d 12: 5; Stone: Hematite (gray black).
-
23:06:39
Chunk 0073_p0006 路 653,785/803446: 1 d 12: 4; Stone: Eye agate (circles of gray, white, brown, blue, or green).
-
23:06:37
Chunk 0073_p0005 路 653,709/803446: 1 d 12: 3; Stone: Blue quartz (pale blue).
-
23:06:35
Chunk 0073_p0004 路 653,667/803446: 1 d 12: 2; Stone: Banded agate (striped brown, blue, white, or red).
-
23:06:33
Chunk 0073_p0003 路 653,599/803446: 1 d 12: 1; Stone: Azurite (mottled deep blue).
-
23:06:31
Chunk 0073_p0002 路 653,553/803446: 10 GP Gemstones. 1 d 12; Stone.
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23:06:30
Chunk 0073_p0001 路 653,522/803446: If a treasure hoard includes gemstones, you can use the following tables to rand
-
23:06:23
Chunk 0073_p0000 路 653,270/803446: Gemstones. Gemstones are small, lightweight, and easily secured compared to thei
-
23:06:20
Emitting 60 paragraph chunks for chapter 74.
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23:06:20
Chapter 74 title 路 653,168/803446: Gemstones.
-
23:06:19
Processing chapter 74/193: Gemstones.
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23:06:19
Finished chapter 73 with 16 segments.
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23:06:19
Chunk 0072_p0014 路 653,158/803446: Cost: 500 GP; Goods: 1 lb. of platinum.
-
23:06:17
Chunk 0072_p0013 路 653,119/803446: Cost: 50 GP; Goods: 1 lb. of gold.
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23:06:16
Chunk 0072_p0012 路 653,085/803446: Cost: 15 GP; Goods: 1 lb. of saffron or one ox.
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23:06:14
Chunk 0072_p0011 路 653,038/803446: Cost: 10 GP; Goods: 1 lb. of silk or one cow.
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23:06:12
Chunk 0072_p0010 路 652,993/803446: Cost: 5 GP; Goods: 1 lb. of silver or 1 sq. yd. of linen.
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23:06:10
Chunk 0072_p0009 路 652,936/803446: Cost: 3 GP; Goods: 1 lb. of cloves or one pig.
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23:06:08
Chunk 0072_p0008 路 652,890/803446: Cost: 2 GP; Goods: 1 lb. of cinnamon or pepper, or one sheep.
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23:06:06
Chunk 0072_p0007 路 652,829/803446: Cost: 1 GP; Goods: 1 lb. of ginger or one goat.
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23:06:04
Chunk 0072_p0006 路 652,782/803446: Cost: 5 SP; Goods: 1 lb. of copper or 1 sq. yd. of cotton cloth.
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23:06:02
Chunk 0072_p0005 路 652,718/803446: Cost: 1 SP; Goods: 1 lb. of iron or 1 sq. yd. of canvas.
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23:05:59
Chunk 0072_p0004 路 652,662/803446: Cost: 5 CP; Goods: 1 lb. of salt.
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23:05:58
Chunk 0072_p0003 路 652,629/803446: Cost: 2 CP; Goods: 2 lb. of flour or one chicken.
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23:05:56
Chunk 0072_p0002 路 652,580/803446: Cost: 1 CP; Goods: 1 lb. of wheat.
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23:05:55
Chunk 0072_p0001 路 652,546/803446: Trade Goods. Cost; Goods.
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23:05:54
Chunk 0072_p0000 路 652,521/803446: Trade Goods. Merchants commonly exchange trade goods without using currency. The
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23:05:50
Emitting 15 paragraph chunks for chapter 73.
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23:05:50
Chapter 73 title 路 652,378/803446: Trade Goods.
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23:05:49
Processing chapter 73/193: Trade Goods.
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23:05:49
Finished chapter 72 with 6 segments.
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23:05:49
Chunk 0071_p0004 路 652,366/803446: Bar: 5-pound gold bar; Value: 250 GP; Dimensions: 5 in. long by 2 in. wide by 3
-
23:05:45
Chunk 0071_p0003 路 652,272/803446: Bar: 5-pound silver bar; Value: 25 GP; Dimensions: 6 in. long by 2 in. wide by 1
-
23:05:42
Chunk 0071_p0002 路 652,181/803446: Bar: 2-pound silver bar; Value: 10 GP; Dimensions: 5 in. long by 2 in. wide by 1
-
23:05:38
Chunk 0071_p0001 路 652,086/803446: Trade Bars. Bar; Value; Dimensions.
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23:05:37
Chunk 0071_p0000 路 652,051/803446: Trade Bars. Because large numbers of coins can be difficult to transport and acc
-
23:05:30
Emitting 5 paragraph chunks for chapter 72.
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23:05:30
Chapter 72 title 路 651,799/803446: Trade Bars.
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23:05:29
Processing chapter 72/193: Trade Bars.
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23:05:29
Finished chapter 71 with 2 segments.
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23:05:29
Chunk 0070_p0000 路 651,788/803446: Coins. The most basic type of treasure is money, including Copper Pieces (CP), S
-
23:05:21
Emitting 1 paragraph chunks for chapter 71.
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23:05:21
Chapter 71 title 路 651,533/803446: Coins.
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23:05:21
Processing chapter 71/193: Coins.
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23:05:21
Finished chapter 70 with 9 segments.
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23:05:21
Chunk 0069_p0007 路 651,527/803446: Theme: Relics; Appropriate Treasure: Art objects plus magic items that have reli
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23:05:18
Chunk 0069_p0006 路 651,421/803446: Theme: Implements; Appropriate Treasure: Coins, trade bars, or trade goods plus
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23:05:15
Chunk 0069_p0005 路 651,307/803446: Theme: Armaments; Appropriate Treasure: Coins or trade bars plus magic items tha
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23:05:12
Chunk 0069_p0004 路 651,204/803446: Theme: Arcana; Appropriate Treasure: Gemstones plus magic items of an eldritch o
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23:05:09
Chunk 0069_p0003 路 651,106/803446: Treasure Themes. Theme; Appropriate Treasure.
-
23:05:08
Chunk 0069_p0002 路 651,061/803446: To randomly determine a magic item found as treasure, use the tables at the end
-
23:05:06
Chunk 0069_p0001 路 650,965/803446: For advice on how to include treasure in an adventure, see chapter 4.
-
23:05:04
Chunk 0069_p0000 路 650,896/803446: Treasure Themes. Monsters have treasure preferences, as explained in the Monster
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23:04:57
Emitting 8 paragraph chunks for chapter 70.
-
23:04:57
Chapter 70 title 路 650,650/803446: Treasure Themes.
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23:04:56
Processing chapter 70/193: Treasure Themes.
-
23:04:56
Finished chapter 69 with 3 segments.
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23:04:56
Chunk 0068_p0001 路 650,634/803446: Adventurers strive for many things, including glory, knowledge, and justice. Man
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23:04:50
Chunk 0068_p0000 路 650,420/803446: Chapter 7: Treasure.
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23:04:49
Emitting 2 paragraph chunks for chapter 69.
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23:04:49
Chapter 69 title 路 650,400/803446: Chapter 7: Treasure.
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23:04:49
Processing chapter 69/193: Chapter 7: Treasure.
-
23:04:49
Finished chapter 68 with 500 segments.
-
23:04:49
Chunk 0067_p0447 路 650,380/803446: ------.
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23:04:48
Chunk 0067_p0446 路 650,373/803446: An adventure in Ysgard can be an opportunity for lighthearted combat without con
-
23:04:36
Chunk 0067_p0445 路 649,893/803446: Ysgard Adventures. The nature of Ysgard is glory earned through heroic deeds in
-
23:04:26
Chunk 0067_p0444 路 649,545/803446: Layer: Nidavellir; Description: Floating chunks of earth are closer together, gi
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23:04:23
Chunk 0067_p0443 路 649,399/803446: Layer: Muspelheim; Description: The ground smokes and burns beneath the earthber
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23:04:20
Chunk 0067_p0442 路 649,299/803446: Layer: Ysgard; Description: Immense rivers of floating earth grind together in e
-
23:04:18
Chunk 0067_p0441 路 649,203/803446: Layers of Ysgard. Layer; Description.
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23:04:17
Chunk 0067_p0440 路 649,166/803446: Ysgard is the home of slain heroes who wage eternal battle on fields of glory. A
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23:04:07
Chunk 0067_p0439 路 648,845/803446: Heroes come to Ysgard to test their mettle not only against the plane itself, bu
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23:04:03
Chunk 0067_p0439 路 648,677/803446: Ysgard. Ysgard is a rugged realm of soaring mountains, deep fjords, and windswep
-
23:03:53
Chunk 0067_p0438 路 648,335/803446: Planescape: Adventures in the Multiverse includes extensive information on Sigil
-
23:03:51
Chunk 0067_p0437 路 648,254/803446: Is she the fallen creator of the multiverse? No one knows, or if they do, they a
-
23:03:49
Chunk 0067_p0437 路 648,160/803446: The city is the domain of the inscrutable Lady of Pain, a being whose purpose an
-
23:03:36
Chunk 0067_p0436 路 647,699/803446: Sigil is a trader's paradise. Goods and information come here from across the pl
-
23:03:30
Chunk 0067_p0435 路 647,464/803446: Called the City of Doors, this bustling planar metropolis holds countless portal
-
23:03:27
Chunk 0067_p0435 路 647,355/803446: Sigil, City of Doors. At the center of the Outlands, like the axle of a great wh
-
23:03:14
Chunk 0067_p0434 路 646,853/803446: If a character is already suffering a despair effect and fails the saving throw,
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23:03:02
Chunk 0067_p0433 路 646,397/803446: 1 d 6: 6; Effect: Delusion. The character has Disadvantage on ability checks and
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23:02:58
Chunk 0067_p0432 路 646,259/803446: 1 d 6: 4 to 5; Effect: Dread. The character has Disadvantage on all saving throw
-
23:02:55
Chunk 0067_p0431 路 646,177/803446: 1 d 6: 1 to 3; Effect: Apathy. The character has Disadvantage on Death Saving Th
-
23:02:52
Chunk 0067_p0430 路 646,071/803446: Shadowfell Despair. 1 d 6; Effect.
-
23:02:51
Chunk 0067_p0429 路 646,037/803446: When you deem it appropriate, though usually not more than once per day, you can
-
23:02:41
Chunk 0067_p0428 路 645,690/803446: Shadowfell Despair. A melancholic atmosphere pervades the Shadowfell, and extend
-
23:02:38
Chunk 0067_p0427 路 645,550/803446: Valachan. The devious hunter Chajuna roams the jungles of her domain, hunting th
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23:02:30
Chunk 0067_p0426 路 645,298/803446: Mordent. Death in Mordent heralds the beginning of a haunted afterlife as a rest
-
23:02:22
Chunk 0067_p0425 路 645,000/803446: Lamordia. Inventors and scholars violate both natural and moral laws amid the fr
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23:02:14
Chunk 0067_p0424 路 644,717/803446: Kalakeri. A beautiful land of rainforests, rivers, and lakes is a quagmire of in
-
23:02:07
Chunk 0067_p0423 路 644,477/803446: Falkovnia. Empty countryside surrounds ruined or crumbling cities, with only a f
-
23:01:59
Chunk 0067_p0422 路 644,217/803446: Borca. Amid opulent estates and impoverished villages, two Darklords, the viciou
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23:01:54
Chunk 0067_p0421 路 644,033/803446: Barovia. The towering spires of Castle Ravenloft loom above the valley of Barovi
-
23:01:50
Chunk 0067_p0420 路 643,893/803446: The following Domains of Dread are among the most infamous. They are described i
-
23:01:47
Chunk 0067_p0419 路 643,763/803446: Mists surround each of the Domains of Dread, making it difficult to leave one do
-
23:01:35
Chunk 0067_p0418 路 643,301/803446: Domains of Dread. In a far-flung corner of the Shadowfell drifts a hidden expans
-
23:01:22
Chunk 0067_p0417 路 642,801/803446: Shadow Crossings. Shadow crossings are locations where the veil between the Mate
-
23:01:10
Chunk 0067_p0416 路 642,323/803446: Shadow dragons and Undead haunt this bleak plane, as do other creatures that thr
-
23:01:07
Chunk 0067_p0415 路 642,190/803446: The forests of the Shadowfell hold sinister-looking trees, their branches reachi
-
23:01:03
Chunk 0067_p0415 路 642,026/803446: The Shadowfell overlaps the Material Plane in much the same way as the Feywild.
-
23:00:52
Chunk 0067_p0414 路 641,555/803446: Shadowfell. The Shadowfell, also called the Plane of Shadow, is a gloomy dimensi
-
23:00:48
Chunk 0067_p0413 路 641,418/803446: On the other hand, they also find themselves with a persistent resistance to dis
-
23:00:45
Chunk 0067_p0413 路 641,321/803446: Positive Plane Adventures. Vibrant life, creative energy, and radiant health are
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23:00:33
Chunk 0067_p0412 路 640,867/803446: The Positive Plane has no surface and is akin to the Elemental Plane of Air with
-
23:00:25
Chunk 0067_p0411 路 640,554/803446: Positive Plane. Like a dome above the other planes, the Positive Plane is the so
-
23:00:15
Chunk 0067_p0410 路 640,182/803446: At a symbolic level, the Para-elemental Planes represent the interaction and som
-
23:00:03
Chunk 0067_p0409 路 639,732/803446: Para-elemental Plane Adventures. The Para-elemental Planes are extreme environme
-
22:59:58
Chunk 0067_p0408 路 639,535/803446: It is said that any object cast into the Swamp of Oblivion can't be found again
-
22:59:49
Chunk 0067_p0407 路 639,195/803446: Visitors to the plane have sometimes tried elevating houses on poles stuck in th
-
22:59:44
Chunk 0067_p0407 路 639,026/803446: Plane of Ooze. The border region between the Plane of Water and the Plane of Ear
-
22:59:33
Chunk 0067_p0406 路 638,572/803446: Plane of Magma. The boundary between the Plane of Earth and the Plane of Fire is
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22:59:24
Chunk 0067_p0405 路 638,226/803446: The Frostfell's monsters and bitter cold make it a dangerous place to travel. Mo
-
22:59:18
Chunk 0067_p0404 路 638,023/803446: Plane of Ice. The Plane of Ice, also called the Frostfell, forms the border betw
-
22:59:07
Chunk 0067_p0403 路 637,590/803446: Plane of Ash. On the Plane of Ash, also called the Great Conflagration, howling
-
22:58:56
Chunk 0067_p0402 路 637,176/803446: Para-elemental Planes. The regions where the Elemental Planes collide and their
-
22:58:52
Chunk 0067_p0401 路 637,034/803446: A jagged spike somewhere in Cocytus, called Howler's Crag, is rumored to have a
-
22:58:44
Chunk 0067_p0400 路 636,744/803446: An adventure in Pandemonium can be a way to explore what happens to characters o
-
22:58:36
Chunk 0067_p0399 路 636,445/803446: Pandemonium Adventures. Pandemonium is the plane of last straws. The incessant h
-
22:58:25
Chunk 0067_p0398 路 636,010/803446: Layer: Agathion; Description: Sealed-off tunnels are largely inaccessible from e
-
22:58:21
Chunk 0067_p0397 路 635,872/803446: Layer: Phlegethon; Description: Tunnel walls absorb light while water creates in
-
22:58:18
Chunk 0067_p0396 路 635,768/803446: Layer: Cocytus; Description: Winds blowing through narrower tunnels create a str
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22:58:14
Chunk 0067_p0395 路 635,608/803446: Layer: Pandesmos; Description: Howling winds, dark streams bound for the River S
-
22:58:11
Chunk 0067_p0394 路 635,470/803446: Layers of Pandemonium. Layer; Description.
-
22:58:09
Chunk 0067_p0393 路 635,428/803446: Most of the plane's inhabitants are creatures that were banished to the plane wi
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22:58:03
Chunk 0067_p0392 路 635,204/803446: Pandemonium. Pandemonium is a plane of overwhelming chaos, a great mass of rock
-
22:57:51
Chunk 0067_p0391 路 634,747/803446: Planescape: Adventures in the Multiverse includes extensive information on the O
-
22:57:49
Chunk 0067_p0390 路 634,659/803446: Despite these conflicts, the Outlands remains a plane of balance. Toward the cen
-
22:57:39
Chunk 0067_p0389 路 634,312/803446: Adventures in the Outlands often involve the conflicts between opposing planar i
-
22:57:30
Chunk 0067_p0388 路 633,968/803446: Outlands Adventures. The Outlands is the closest the Outer Planes come to being
-
22:57:22
Chunk 0067_p0387 路 633,687/803446: Town: Xaos; Gate Destination: Limbo.
-
22:57:21
Chunk 0067_p0386 路 633,651/803446: Town: Tradegate; Gate Destination: Bytopia.
-
22:57:19
Chunk 0067_p0385 路 633,608/803446: Town: Torch; Gate Destination: Gehenna.
-
22:57:18
Chunk 0067_p0384 路 633,569/803446: Town: Sylvania; Gate Destination: Arborea.
-
22:57:17
Chunk 0067_p0383 路 633,527/803446: Town: Rigus; Gate Destination: Acheron.
-
22:57:15
Chunk 0067_p0382 路 633,488/803446: Town: Ribcage; Gate Destination: Nine Hells.
-
22:57:14
Chunk 0067_p0381 路 633,444/803446: Town: Plague-Mort; Gate Destination: Abyss.
-
22:57:12
Chunk 0067_p0380 路 633,401/803446: Town: Hopeless; Gate Destination: Hades.
-
22:57:11
Chunk 0067_p0379 路 633,361/803446: Town: Glorium; Gate Destination: Ysgard.
-
22:57:10
Chunk 0067_p0378 路 633,321/803446: Town: Fortitude; Gate Destination: Arcadia.
-
22:57:08
Chunk 0067_p0377 路 633,278/803446: Town: Faunel; Gate Destination: Beastlands.
-
22:57:07
Chunk 0067_p0376 路 633,235/803446: Town: Excelsior; Gate Destination: Mount Celestia.
-
22:57:05
Chunk 0067_p0375 路 633,185/803446: Town: Ecstasy; Gate Destination: Elysium.
-
22:57:04
Chunk 0067_p0374 路 633,144/803446: Town: Curst; Gate Destination: Carceri.
-
22:57:03
Chunk 0067_p0373 路 633,105/803446: Town: Bedlam; Gate Destination: Pandemonium.
-
22:57:01
Chunk 0067_p0372 路 633,061/803446: Town: Automata; Gate Destination: Mechanus.
-
22:57:00
Chunk 0067_p0371 路 633,018/803446: Gate-Towns of the Outlands. Town; Gate Destination.
-
22:56:58
Chunk 0067_p0370 路 632,967/803446: Planar emissaries often meet in these gate-towns, so it isn't unusual to see str
-
22:56:53
Chunk 0067_p0370 路 632,780/803446: Evenly spaced around the outside edge of the circle are the gate-towns: sixteen
-
22:56:44
Chunk 0067_p0369 路 632,436/803446: The Outlands is a great disk. In fact, those who envision the Outer Planes as a
-
22:56:36
Chunk 0067_p0368 路 632,153/803446: Outlands. The Outlands lies between the Outer Planes. It is the plane of neutral
-
22:56:28
Chunk 0067_p0367 路 631,888/803446: To avoid such a fate, good-hearted adventurers must resist the insidious manipul
-
22:56:23
Chunk 0067_p0367 路 631,705/803446: A descent into the Nine Hells is a journey into the heart of evil. Every shred o
-
22:56:13
Chunk 0067_p0366 路 631,317/803446: Nine Hells Adventures. The Nine Hells embodies the cruelty and corruption of law
-
22:56:04
Chunk 0067_p0365 路 630,966/803446: No devil can promote or demote another devil that hasn't sworn fealty to it, pre
-
22:55:56
Chunk 0067_p0364 路 630,674/803446: Demotion is the customary punishment for failure or disobedience among the devil
-
22:55:45
Chunk 0067_p0363 路 630,298/803446: Low-level promotions are typically based on need, such as when a pit fiend trans
-
22:55:35
Chunk 0067_p0362 路 629,915/803446: Promotion and Demotion. When the soul of an evil mortal sinks into the Nine Hell
-
22:55:23
Chunk 0067_p0361 路 629,456/803446: Archdevils. The archdevils include all the current and deposed rulers of the Nin
-
22:55:18
Chunk 0067_p0360 路 629,253/803446: - Archduke / archduchess.
-
22:55:17
Chunk 0067_p0359 路 629,228/803446: # # # # # Archdevils-Duke / duchess.
-
22:55:15
Chunk 0067_p0358 路 629,192/803446: - * * Pit fiend * *.
-
22:55:15
Chunk 0067_p0357 路 629,172/803446: - * * Ice devil * *.
-
22:55:14
Chunk 0067_p0356 路 629,152/803446: - * * Erinyes * *.
-
22:55:13
Chunk 0067_p0355 路 629,134/803446: # # # # # Greater Devils - * * Horned devil * *.
-
22:55:11
Chunk 0067_p0354 路 629,086/803446: - * * Bone devil * *.
-
22:55:11
Chunk 0067_p0353 路 629,065/803446: - * * Chain devil * *.
-
22:55:10
Chunk 0067_p0352 路 629,043/803446: - * * Barbed devil * *.
-
22:55:09
Chunk 0067_p0351 路 629,020/803446: - * * Bearded devil * *.
-
22:55:08
Chunk 0067_p0350 路 628,996/803446: - * * Spined devil * *.
-
22:55:07
Chunk 0067_p0349 路 628,973/803446: # # # # # Lesser Devils - * * Imp * *.
-
22:55:06
Chunk 0067_p0348 路 628,935/803446: # # # # # Least Devils - * * Lemure * *.
-
22:55:04
Chunk 0067_p0347 路 628,895/803446: Infernal Hierarchy.
-
22:55:03
Chunk 0067_p0346 路 628,876/803446: A supreme tyrant, a brilliant deceiver, and a master of subtlety, Asmodeus prote
-
22:54:51
Chunk 0067_p0345 路 628,403/803446: Infernal Hierarchy. The Nine Hells has a rigid hierarchy that defines every aspe
-
22:54:40
Chunk 0067_p0344 路 628,022/803446: The ultimate evil he represents can be seen only when he wills it so, or if he f
-
22:54:37
Chunk 0067_p0344 路 627,905/803446: Asmodeus most often appears as a handsome, bearded man with four large horns, pi
-
22:54:26
Chunk 0067_p0343 路 627,511/803446: Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a pri
-
22:54:18
Chunk 0067_p0342 路 627,197/803446: Nessus. The lowest layer of the Nine Hells, Nessus is a realm of dark pits whose
-
22:54:07
Chunk 0067_p0341 路 626,800/803446: Mephistopheles is a tall, striking devil with impressive horns and a cool demean
-
22:53:59
Chunk 0067_p0340 路 626,524/803446: Mephistopheles is also a godfather of sorts to Glasya, further complicating the
-
22:53:55
Chunk 0067_p0340 路 626,395/803446: Mephistopheles dwells in the ice citadel of Mephistar, where he plots to seize t
-
22:53:44
Chunk 0067_p0339 路 625,968/803446: Cania. Cania, the eighth layer of the Nine Hells, is a frozen hellscape whose ic
-
22:53:36
Chunk 0067_p0338 路 625,714/803446: The archduke of Maladomini is Baalzebul, the Lord of Flies. He is a tall, powerf
-
22:53:24
Chunk 0067_p0337 路 625,258/803446: Maladomini. The seventh layer, Maladomini, is ruin-covered wasteland. Dead citie
-
22:53:17
Chunk 0067_p0336 路 625,011/803446: Malbolge's current ruler is Asmodeus's daughter, Glasya. Her cruelty and love of
-
22:53:05
Chunk 0067_p0335 路 624,576/803446: The inhabitants of Malbolge live in crumbling fortresses and great caves carved
-
22:53:03
Chunk 0067_p0335 路 624,474/803446: Malbolge. Malbolge, the sixth layer, has outlasted many rulers, among them Malag
-
22:52:50
Chunk 0067_p0334 路 623,977/803446: Stygia is also home to its previous ruler, the serpentine archdevil Geryon, who
-
22:52:39
Chunk 0067_p0333 路 623,589/803446: Archduke Levistus once betrayed Asmodeus and is now encased deep in the ice of S
-
22:52:32
Chunk 0067_p0332 路 623,343/803446: Stygia. The fifth layer of the Nine Hells is a freezing realm of ice within whic
-
22:52:27
Chunk 0067_p0331 路 623,166/803446: Abriymoch is the seat of power for the two archdevils who rule Phlegethos in tan
-
22:52:15
Chunk 0067_p0330 路 622,711/803446: Phlegethos. Phlegethos, the fourth layer, is a fiery landscape whose seas of mol
-
22:51:57
Chunk 0067_p0329 路 622,297/803446: His lair is piled high with treasures left behind by those who tried, and failed
-
22:51:53
Chunk 0067_p0329 路 622,193/803446: Cyclopean cities of ornately carved stone rise up from the bog, including the gr
-
22:51:33
Chunk 0067_p0328 路 621,716/803446: Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain
-
22:51:22
Chunk 0067_p0327 路 621,477/803446: Dispater is one of Asmodeus's most loyal and resourceful vassals, and few beings
-
22:51:11
Chunk 0067_p0326 路 621,183/803446: Contracts signed on his layer contain special provisions that allow Dispater to
-
22:51:09
Chunk 0067_p0326 路 621,077/803446: The second layer takes its name from its current lord, Dispater. A manipulator a
-
22:50:57
Chunk 0067_p0325 路 620,639/803446: Dis. Dis, the second layer of the Nine Hells, is a labyrinth of canyons wedged b
-
22:50:50
Chunk 0067_p0324 路 620,391/803446: Zariel appears as an angel whose skin and wings are scorched. Her eyes burn with
-
22:50:43
Chunk 0067_p0323 路 620,141/803446: The archdevil Zariel rules Avernus, having supplanted her rival, Bel, who fell o
-
22:50:32
Chunk 0067_p0322 路 619,751/803446: By Asmodeus's orders, no planar portals connect directly to the lower layers of
-
22:50:19
Chunk 0067_p0321 路 619,302/803446: Avernus.
-
22:50:19
Chunk 0067_p0320 路 619,294/803446: Layer: Nessus; Description: Mighty fortresses stand watch over the deepest pits
-
22:50:16
Chunk 0067_p0319 路 619,196/803446: Layer: Cania; Description: Ice-trapped cities provide shelter in a realm cold en
-
22:50:14
Chunk 0067_p0318 路 619,092/803446: Layer: Maladomini; Description: Swarms of hungry flies plague dead cities surrou
-
22:50:11
Chunk 0067_p0317 路 618,987/803446: Layer: Malbolge; Description: An ever-crumbling mountain threatens to bury visit
-
22:50:09
Chunk 0067_p0316 路 618,903/803446: Layer: Stygia; Description: Levistus's prison is a frigid hellscape of jagged ic
-
22:50:06
Chunk 0067_p0315 路 618,807/803446: Layer: Phlegethos; Description: Obsidian fortresses bask in the heat of raging v
-
22:50:03
Chunk 0067_p0314 路 618,701/803446: Layer: Minauros; Description: Acid falls like rain on putrid bogs and decaying c
-
22:50:01
Chunk 0067_p0313 路 618,615/803446: Layer: Dis; Description: Iron roads in deep canyons lead to the dreaded Iron Cit
-
22:49:58
Chunk 0067_p0312 路 618,526/803446: Layer: Avernus; Description: The Blood War rages across battlefields littered wi
-
22:49:54
Chunk 0067_p0311 路 618,394/803446: Layers of the Nine Hells. Layer; Description.
-
22:49:53
Chunk 0067_p0310 路 618,349/803446: The Layers of the Nine Hells table summarizes each layer; detailed descriptions
-
22:49:50
Chunk 0067_p0309 路 618,236/803446: Only the most courageous adventurers can withstand the torment and horror of tha
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22:49:48
Chunk 0067_p0309 路 618,146/803446: The Nine Layers. The Nine Hells has nine layers. The first eight are ruled by ar
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22:49:36
Chunk 0067_p0308 路 617,719/803446: If he were vanquished, the victor would rule the plane in turn. Such is the law
-
22:49:34
Chunk 0067_p0308 路 617,621/803446: Nine Hells. The Nine Hells inflames the imaginations of travelers, the greed of
-
22:49:21
Chunk 0067_p0307 路 617,131/803446: Negative Plane Adventures. An adventure on the Negative Plane is a face-to-face
-
22:49:09
Chunk 0067_p0306 路 616,648/803446: In some locations on the Negative Plane, the intensity of the plane is so great
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22:48:59
Chunk 0067_p0305 路 616,272/803446: To an observer, there's little to see on the Negative Plane. It is a dark, empty
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22:48:50
Chunk 0067_p0304 路 615,932/803446: Negative Plane. Cupped like a bowl beneath the other planes, the Negative Plane
-
22:48:40
Chunk 0067_p0303 路 615,557/803446: On the edge of a clear lake in Mertion stands the city of Empyrea, renowned for
-
22:48:33
Chunk 0067_p0302 路 615,331/803446: But while Fiends of all sorts launch doomed assaults on the shores of Lunia, evi
-
22:48:22
Chunk 0067_p0301 路 614,885/803446: And the demons of the Abyss would like nothing better to smear their filth on th
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22:48:19
Chunk 0067_p0301 路 614,769/803446: Mount Celestia Adventures. The plane of ultimate law and good is sometimes imagi
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22:48:07
Chunk 0067_p0300 路 614,315/803446: Layer: Chronias; Description: The Illuminated Heaven is an ineffable mystery.
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22:48:05
Chunk 0067_p0299 路 614,238/803446: Layer: Jovar; Description: The Glittering Heaven, strewn with beautiful rubies a
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22:48:02
Chunk 0067_p0298 路 614,104/803446: Layer: Mertion; Description: On the sweeping plains of the Platinum Heaven, holy
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22:47:58
Chunk 0067_p0297 路 613,959/803446: Layer: Solania; Description: In the Crystal Heaven, holy shrines glitter under a
-
22:47:55
Chunk 0067_p0296 路 613,845/803446: Layer: Venya; Description: In the Pearly Heaven, terraced fields and tended wood
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22:47:52
Chunk 0067_p0295 路 613,738/803446: Layer: Mercuria; Description: The Golden Heaven's tame slopes and lush valleys a
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22:47:49
Chunk 0067_p0294 路 613,597/803446: Layer: Lunia; Description: In the Silver Heaven, the holy water of the Silver Se
-
22:47:45
Chunk 0067_p0293 路 613,453/803446: Layers of Mount Celestia. Layer; Description.
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22:47:43
Chunk 0067_p0292 路 613,408/803446: The pervasive goodness of Mount Celestia bestows blessings on creatures on the p
-
22:47:40
Chunk 0067_p0291 路 613,280/803446: Countless creatures aim to reach the highest and most sublime peak of the mounta
-
22:47:36
Chunk 0067_p0291 路 613,107/803446: Mount Celestia. The Seven Heavens of Mount Celestia rise like a mountain from a
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22:47:23
Chunk 0067_p0290 路 612,615/803446: An adventure on Mechanus might lead characters to examine their individual egos
-
22:47:13
Chunk 0067_p0289 路 612,215/803446: Mechanus Adventures. Mechanus embodies absolute order, and it influences those w
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22:47:06
Chunk 0067_p0288 路 612,000/803446: Mechanus has no distinct layers. Each turning cog has its own force of gravity p
-
22:47:00
Chunk 0067_p0287 路 611,763/803446: Modrons are the primary inhabitants of Mechanus and maintain its intricate clock
-
22:46:54
Chunk 0067_p0286 路 611,561/803446: Some theories hold that they are the clockwork of time throughout the cosmos, th
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22:46:48
Chunk 0067_p0286 路 611,336/803446: Mechanus. Mechanus is where perfectly regimented order reigns supreme. It consis
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22:46:38
Chunk 0067_p0285 路 610,964/803446: Some nexus points exist in multiple worlds, but not at the same time. They flit
-
22:46:28
Chunk 0067_p0284 路 610,631/803446: Depending on the place, shifting worlds might require the use of magic, an objec
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22:46:24
Chunk 0067_p0284 路 610,460/803446: A nexus point can be a geographical feature, such as an enormous tree, a mountai
-
22:46:12
Chunk 0067_p0283 路 610,014/803446: The Roots of the Worlds. Similar to magical portals, nexus points are locations
-
22:46:05
Chunk 0067_p0282 路 609,721/803446: The Leap to Another Realm. The most direct method involves the use of spells suc
-
22:45:56
Chunk 0067_p0281 路 609,436/803446: The Great Journey. Characters can undertake an epic voyage fraught with peril an
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22:45:46
Chunk 0067_p0280 路 609,040/803446: The Dream of Other Worlds. Aided by magic, travelers can fall into a deep slumbe
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22:45:43
Chunk 0067_p0279 路 608,920/803446: Traveling between Worlds. Transit between the worlds of the Material Plane is ra
-
22:45:39
Chunk 0067_p0278 路 608,773/803446: The most widely known worlds are the ones that have been published as official c
-
22:45:30
Chunk 0067_p0277 路 608,461/803446: Some myths describe a great tree that grew on the First World at the dawn of tim
-
22:45:18
Chunk 0067_p0276 路 607,948/803446: Material Plane. Worlds of the Material Plane are infinitely diverse, but it was
-
22:45:07
Chunk 0067_p0275 路 607,514/803446: Adventurers might also come to Limbo to explore the secrets of the Spawning Ston
-
22:44:58
Chunk 0067_p0274 路 607,188/803446: The sanctuaries of the githzerai are among the few havens that adventurers can h
-
22:44:49
Chunk 0067_p0273 路 606,856/803446: The key to success on this plane, both in shaping the physical environment and i
-
22:44:42
Chunk 0067_p0273 路 606,632/803446: Limbo Adventures. Limbo is change. That constant churn is most easily discerned
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22:44:30
Chunk 0067_p0272 路 606,184/803446: Finally, a creature in Limbo can take a Magic action to make a DC 20 Intelligenc
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22:44:21
Chunk 0067_p0271 路 605,848/803446: A creature can also take a Magic action to make an Intelligence check to alter a
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22:44:09
Chunk 0067_p0270 路 605,423/803446: As a Magic action, a creature in Limbo can make an Intelligence check to mentall
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22:43:56
Chunk 0067_p0269 路 604,985/803446: Power of the Mind. Limbo conforms to the will of the creatures inhabiting it. Cr
-
22:43:44
Chunk 0067_p0268 路 604,496/803446: Limbo has no layers, or if it does, the layers continually merge and part, each
-
22:43:39
Chunk 0067_p0267 路 604,339/803446: Limbo has no gravity, so creatures visiting the plane float in place. A creature
-
22:43:34
Chunk 0067_p0266 路 604,162/803446: Limbo. Limbo is a plane of pure chaos, a roiling soup of impermanent matter and
-
22:43:22
Chunk 0067_p0265 路 603,724/803446: Adventurers might pursue a hag, a lich, or another evil spellcaster who comes to
-
22:43:15
Chunk 0067_p0264 路 603,486/803446: An adventure in Hades can challenge characters to find an answer to the ever-pre
-
22:43:06
Chunk 0067_p0263 路 603,151/803446: Hades Adventures. Hades embodies despair manifested as apathy. Pure, undiluted e
-
22:42:54
Chunk 0067_p0262 路 602,731/803446: Plane of Gloom. At the end of each Long Rest taken on the plane, a visitor makes
-
22:42:44
Chunk 0067_p0261 路 602,333/803446: Layer: Pluton; Description: Shriveled willows, olive trees, and poplars contribu
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22:42:40
Chunk 0067_p0260 路 602,174/803446: Layer: Niflheim; Description: Gray pine trees blanket rolling hills and rocky bl
-
22:42:36
Chunk 0067_p0259 路 602,047/803446: Layer: Oinos; Description: A land of dead-gray ash, stunted trees, and virulent
-
22:42:31
Chunk 0067_p0258 路 601,872/803446: Layers of Hades. Layer; Description.
-
22:42:30
Chunk 0067_p0257 路 601,836/803446: Hades. The layers of Hades are called the Three Glooms, places without joy, hope
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22:42:19
Chunk 0067_p0256 路 601,434/803446: Or characters could try to infiltrate the Tower Arcane in search of some great s
-
22:42:11
Chunk 0067_p0255 路 601,121/803446: Characters might make their way to the Teardrop Palace on Khalas to purchase som
-
22:42:00
Chunk 0067_p0254 路 600,697/803446: Characters might encounter people in need who turn out to be yugoloths in disgui
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22:41:56
Chunk 0067_p0254 路 600,535/803446: Gehenna Adventures. Gehenna is the plane of suspicion and greed, with no space f
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22:41:45
Chunk 0067_p0253 路 600,156/803446: Layer: Krangath; Description: The Dead Furnace is a great mountain suspended in
-
22:41:42
Chunk 0067_p0252 路 600,026/803446: Layer: Mungoth; Description: Acidic ash mingles with falling snow on this freezi
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22:41:39
Chunk 0067_p0251 路 599,937/803446: Layer: Chamada; Description: Constant lava flows and eruptions make overland tra
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22:41:35
Chunk 0067_p0250 路 599,766/803446: Layer: Khalas; Description: Lava illuminates clouds of volcanic ash and steam fr
-
22:41:32
Chunk 0067_p0249 路 599,668/803446: Layers of Gehenna. Layer; Description.
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22:41:31
Chunk 0067_p0248 路 599,630/803446: Gehenna is the birthplace of yugoloths, greedy and selfish Fiends that dwell her
-
22:41:28
Chunk 0067_p0247 路 599,531/803446: Gehenna. A volcanic mountain dominates each of the four layers of Gehenna, and l
-
22:41:16
Chunk 0067_p0246 路 599,089/803446: A mischievous sprite might sneak up behind a character who is laughing loudly an
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22:41:09
Chunk 0067_p0246 路 598,824/803446: Feywild Adventures. The Feywild gives physical expression to powerful emotion an
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22:41:01
Chunk 0067_p0245 路 598,532/803446: 1 d 20: 20; Result: Days become years.
-
22:41:00
Chunk 0067_p0244 路 598,494/803446: 1 d 20: 18 to 19; Result: Days become months.
-
22:40:58
Chunk 0067_p0243 路 598,449/803446: 1 d 20: 14 to 17; Result: Days become weeks.
-
22:40:56
Chunk 0067_p0242 路 598,405/803446: 1 d 20: 7 to 13; Result: No change.
-
22:40:54
Chunk 0067_p0241 路 598,370/803446: 1 d 20: 3 to 6; Result: Days become hours.
-
22:40:53
Chunk 0067_p0240 路 598,328/803446: 1 d 20: 1 to 2; Result: Days become minutes.
-
22:40:51
Chunk 0067_p0239 路 598,284/803446: Feywild Time Warp. 1 d 20; Result.
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22:40:50
Chunk 0067_p0238 路 598,250/803446: Whenever a creature or group of creatures leaves the Feywild after spending at l
-
22:40:38
Chunk 0067_p0237 路 597,775/803446: Time Warp. While time seems to pass normally in the Feywild, characters might sp
-
22:40:33
Chunk 0067_p0236 路 597,573/803446: Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving thro
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22:40:21
Chunk 0067_p0235 路 597,128/803446: You can use these optional rules to reflect the strange magic that suffuses the
-
22:40:19
Chunk 0067_p0235 路 597,042/803446: Feywild Magic. Tales speak of children kidnapped by Fey creatures and spirited a
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22:40:07
Chunk 0067_p0234 路 596,594/803446: Like other portals between planes, most fey crossings open infrequently. A cross
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22:39:57
Chunk 0067_p0233 路 596,226/803446: Fey Crossings. Fey crossings are places of mystery and beauty on the Material Pl
-
22:39:45
Chunk 0067_p0232 路 595,758/803446: The residents of this court wear elegant clothing and value elaborate ceremony a
-
22:39:41
Chunk 0067_p0232 路 595,574/803446: Summer Court. Ruled by the archfey Queen Titania, the Summer Court is the most s
-
22:39:31
Chunk 0067_p0231 路 595,239/803446: On some worlds, Zybilna is regarded as a fairy godmother of sorts, granting wish
-
22:39:24
Chunk 0067_p0231 路 594,995/803446: Prismeer. Prismeer is a large domain belonging to the archfey Zybilna. It encomp
-
22:39:13
Chunk 0067_p0230 路 594,598/803446: Gloaming Court. The Queen of Air and Darkness rules the Gloaming Court, a realm
-
22:39:04
Chunk 0067_p0229 路 594,242/803446: Fablerise. The domain of a story-spinning spider archfey named Yarnspinner, Fabl
-
22:38:54
Chunk 0067_p0228 路 593,918/803446: The following sections describe a handful of the best-known Domains of Delight.
-
22:38:52
Chunk 0067_p0227 路 593,839/803446: Domains of Delight. Much of the Feywild is governed by powerful Fey called archf
-
22:38:41
Chunk 0067_p0226 路 593,409/803446: And moving to the Feywild from old ruins on the Material Plane might put a trave
-
22:38:38
Chunk 0067_p0226 路 593,290/803446: Adventurers climbing a volcano on the Material Plane might suddenly find themsel
-
22:38:26
Chunk 0067_p0226 路 592,803/803446: The Feywild exists in parallel to the Material Plane as an alternate dimension t
-
22:38:17
Chunk 0067_p0225 路 592,478/803446: Time and distance in the Feywild are mutable, as is the plane's geography. Roads
-
22:38:09
Chunk 0067_p0224 路 592,201/803446: Feywild. The Feywild, also called the Plane of Faerie, is a land of soft lights
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22:37:59
Chunk 0067_p0223 路 591,811/803446: (It's an especially good idea to review your players'limits that might pertain t
-
22:37:53
Chunk 0067_p0223 路 591,599/803446: Adventures involving travel to the Far Realm or its influence seeping into the M
-
22:37:45
Chunk 0067_p0222 路 591,280/803446: Far Realm Adventures. The Far Realm is the home of entities so far beyond compre
-
22:37:37
Chunk 0067_p0221 路 590,990/803446: The Far Realm has no well-known portals, or at least none that are still viable.
-
22:37:26
Chunk 0067_p0220 路 590,600/803446: The entities that abide in the Far Realm are too alien for mortal minds to accep
-
22:37:13
Chunk 0067_p0219 路 590,099/803446: The Far Realm is outside the known multiverse. In fact, it might be an entirely
-
22:37:02
Chunk 0067_p0218 路 589,705/803446: Far Realm.
-
22:37:01
Chunk 0067_p0217 路 589,695/803446: The Radiant Citadel can serve as a home base for any campaign built around the i
-
22:36:55
Chunk 0067_p0216 路 589,477/803446: Ethereal Plane Adventures. Adventurers typically use the Ethereal Plane to trave
-
22:36:48
Chunk 0067_p0215 路 589,231/803446: Heroes and paupers meet on equal footing in the Radiant Citadel. By common agree
-
22:36:44
Chunk 0067_p0214 路 589,038/803446: Just beyond the city whirls a massive ether cyclone known as the Keening Gloom,
-
22:36:39
Chunk 0067_p0213 路 588,873/803446: The luminescence of the Auroral Diamond is mirrored in the constellation of fift
-
22:36:27
Chunk 0067_p0213 路 588,408/803446: The Radiant Citadel is a nexus of diplomacy and trade, a repository of histories
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22:36:18
Chunk 0067_p0212 路 588,086/803446: Against the unending mist and unseen terrors of the Ethereal Plane, the Radiant
-
22:36:08
Chunk 0067_p0211 路 587,718/803446: Radiant Citadel.
-
22:36:07
Chunk 0067_p0210 路 587,702/803446: 1 d 20: 20; Effect: Hurled to a random destination on the Astral Plane.
-
22:36:04
Chunk 0067_p0209 路 587,631/803446: 1 d 20: 13 to 19; Effect: Blown to a location in the Border Ethereal overlapping
-
22:36:00
Chunk 0067_p0208 路 587,497/803446: 1 d 20: 1 to 12; Effect: Extended journey. Each character in a group traveling t
-
22:35:53
Chunk 0067_p0207 路 587,252/803446: Ether Cyclone. 1 d 20; Effect.
-
22:35:51
Chunk 0067_p0206 路 587,222/803446: Roll 1 d 20 and consult the Ether Cyclone table to determine the effect on all c
-
22:35:48
Chunk 0067_p0206 路 587,117/803446: Ether Cyclones. An ether cyclone is a serpentine column that spins through the p
-
22:35:37
Chunk 0067_p0205 路 586,702/803446: Traveling through the Deep Ethereal is unlike physical travel. Distance is meani
-
22:35:26
Chunk 0067_p0204 路 586,289/803446: 1 d 12: 12; Plane: Para-elemental Plane of Ooze; Curtain Color: Chocolate.
-
22:35:24
Chunk 0067_p0203 路 586,215/803446: 1 d 12: 11; Plane: Para-elemental Plane of Magma; Curtain Color: Maroon.
-
22:35:21
Chunk 0067_p0202 路 586,143/803446: 1 d 12: 10; Plane: Para-elemental Plane of Ice; Curtain Color: Aquamarine.
-
22:35:19
Chunk 0067_p0201 路 586,069/803446: 1 d 12: 9; Plane: Para-elemental Plane of Ash; Curtain Color: Dark gray.
-
22:35:16
Chunk 0067_p0200 路 585,997/803446: 1 d 12: 8; Plane: Elemental Plane of Water; Curtain Color: Green.
-
22:35:14
Chunk 0067_p0199 路 585,932/803446: 1 d 12: 7; Plane: Elemental Plane of Fire; Curtain Color: Orange.
-
22:35:12
Chunk 0067_p0198 路 585,867/803446: 1 d 12: 6; Plane: Elemental Plane of Earth; Curtain Color: Chestnut.
-
22:35:10
Chunk 0067_p0197 路 585,799/803446: 1 d 12: 5; Plane: Elemental Plane of Air; Curtain Color: Pale blue.
-
22:35:08
Chunk 0067_p0196 路 585,732/803446: 1 d 12: 4; Plane: Feywild; Curtain Color: Opalescent.
-
22:35:06
Chunk 0067_p0195 路 585,679/803446: 1 d 12: 3; Plane: Shadowfell; Curtain Color: Dusky gray.
-
22:35:04
Chunk 0067_p0194 路 585,623/803446: 1 d 12: 1 to 2; Plane: Material Plane; Curtain Color: Turquoise.
-
22:35:02
Chunk 0067_p0193 路 585,559/803446: Ethereal Curtains. 1 d 12; Plane; Curtain Color.
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22:35:00
Chunk 0067_p0192 路 585,511/803446: The color of the curtain indicates the plane whose Border Ethereal the curtain c
-
22:34:54
Chunk 0067_p0192 路 585,259/803446: Deep Ethereal. To reach the Deep Ethereal, one typically needs a Plane Shift spe
-
22:34:43
Chunk 0067_p0191 路 584,847/803446: This makes the Ethereal Plane ideal for scouting, spying on opponents, and movin
-
22:34:37
Chunk 0067_p0191 路 584,630/803446: Normally, creatures in the Border Ethereal can't attack creatures on the overlap
-
22:34:26
Chunk 0067_p0190 路 584,227/803446: Border Ethereal. From the Border Ethereal, a traveler can see into whatever plan
-
22:34:16
Chunk 0067_p0189 路 583,847/803446: Characters can use the Etherealness spell to enter the Border Ethereal. The Plan
-
22:34:07
Chunk 0067_p0188 路 583,553/803446: Ethereal Plane. The Ethereal Plane is a misty, fogbound dimension. Its" shores,"
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22:33:55
Chunk 0067_p0187 路 583,078/803446: Characters might also venture to Elysium to seek out some ancient spirit on the
-
22:33:47
Chunk 0067_p0186 路 582,805/803446: Belierin is said to be the prison of some deadly creature. Some tales say it's a
-
22:33:39
Chunk 0067_p0185 路 582,468/803446: Elysium Adventures. Tranquility and contentment seep into the bones and souls of
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22:33:28
Chunk 0067_p0184 路 582,096/803446: Layer: Thalasia; Description: The Heroic Isles, rising from the headwaters of th
-
22:33:25
Chunk 0067_p0183 路 581,970/803446: Layer: Belierin; Description: Lighthouses pierce the fog and form hubs for small
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22:33:22
Chunk 0067_p0182 路 581,851/803446: Layer: Eronia; Description: Steep hills, craggy mountains, and white granite val
-
22:33:19
Chunk 0067_p0181 路 581,730/803446: Layer: Amoria; Description: Small towns on the banks of the River Oceanus, surro
-
22:33:14
Chunk 0067_p0180 路 581,569/803446: Layers of Elysium. Layer; Description.
-
22:33:13
Chunk 0067_p0179 路 581,531/803446: The River Oceanus originates in the lowest layer of Elysium, Thalasia, and flows
-
22:33:01
Chunk 0067_p0178 路 581,034/803446: Elysium. Elysium is home to creatures of unfettered kindness and a refuge for pl
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22:32:56
Chunk 0067_p0177 路 580,857/803446: Elemental Evil emphasizes the erosive power of water, as well as the destruction
-
22:32:46
Chunk 0067_p0176 路 580,475/803446: Elemental Water Adventures. The nature of water is to flow, not like the gusting
-
22:32:38
Chunk 0067_p0175 路 580,181/803446: Silt Flats. The region of the Plane of Water nearest to the Para-elemental Plane
-
22:32:31
Chunk 0067_p0174 路 579,929/803446: Sea of Light. Life flourishes in the sunlit waters of the Sea of Light, located
-
22:32:26
Chunk 0067_p0173 路 579,737/803446: Sea of Ice. Bordering the Para-elemental Plane of Ice is the Sea of Ice. The fri
-
22:32:17
Chunk 0067_p0172 路 579,419/803446: Theoretically, travelers who understand the workings of the storm could use it t
-
22:32:14
Chunk 0067_p0172 路 579,296/803446: Isle of Dread. One of the few islands on the plane is the Isle of Dread, which i
-
22:32:05
Chunk 0067_p0171 路 578,911/803446: Darkened Depths. The deeper extents of the plane, where no sunlight reaches, are
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22:31:56
Chunk 0067_p0170 路 578,599/803446: Citadel of Ten Thousand Pearls. The nominal emperor of the marids dwells in the
-
22:31:47
Chunk 0067_p0169 路 578,266/803446: The following are among the most important features of the Plane of Water:
-
22:31:45
Chunk 0067_p0168 路 578,192/803446: Any land that rises above the surface of the sea is hotly contested by the few a
-
22:31:37
Chunk 0067_p0167 路 577,874/803446: The weather on the plane is a lesson in extremes. If the sea isn't calm, it is b
-
22:31:29
Chunk 0067_p0166 路 577,617/803446: A warm sun arcs across the sky of the Plane of Water, seeming to rise and set fr
-
22:31:20
Chunk 0067_p0165 路 577,284/803446: Elemental Plane of Water. The Plane of Water is an endless sea, called the Sea o
-
22:31:08
Chunk 0067_p0164 路 576,837/803446: Adventurers frequently come to the City of Brass on quests for legendary magic.
-
22:30:57
Chunk 0067_p0163 路 576,412/803446: The cults of Elemental Evil represent fire at its worst: cruel and wantonly dest
-
22:30:48
Chunk 0067_p0162 路 576,103/803446: Elemental Fire Adventures. Fire represents vibrancy, passion, and change. At its
-
22:30:44
Chunk 0067_p0161 路 575,926/803446: Torchy's. Built atop a tall basalt crag in the middle of a lava river is an iron
-
22:30:34
Chunk 0067_p0160 路 575,592/803446: Sea of Fire. Lava flows through the Fountains of Creation toward the Para-elemen
-
22:30:25
Chunk 0067_p0159 路 575,256/803446: The heart of the city is the formidable Charcoal Palace, where the tyrannical em
-
22:30:20
Chunk 0067_p0159 路 575,069/803446: City of Brass. Perhaps the best-known location on the Inner Planes is the City o
-
22:30:10
Chunk 0067_p0158 路 574,666/803446: Cinder Wastes. The Plane of Fire is dominated by a great expanse of black cinder
-
22:30:01
Chunk 0067_p0157 路 574,370/803446: Important features of the Plane of Fire include the following:
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22:29:59
Chunk 0067_p0156 路 574,308/803446: The heat on the Plane of Fire is comparable to a hot desert on the Material Plan
-
22:29:51
Chunk 0067_p0155 路 574,046/803446: The weather on the plane is marked by fierce winds and thick ash. Although the a
-
22:29:42
Chunk 0067_p0154 路 573,667/803446: Elemental Plane of Fire. A blazing sun hangs at the zenith of a golden sky above
-
22:29:31
Chunk 0067_p0153 路 573,294/803446: Elemental Evil views earth instead as an implacable force of destruction, perfec
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22:29:21
Chunk 0067_p0152 路 572,913/803446: Plane of Earth Adventures. Earth symbolizes stability, rigidity, stern resolve,
-
22:29:14
Chunk 0067_p0151 路 572,675/803446: Mud Hills. The Mud Hills abut the swampy Para-elemental Plane of Ooze. Landslide
-
22:29:06
Chunk 0067_p0150 路 572,389/803446: Furnaces. The Furnaces are the mountains nearest the Para-elemental Plane of Mag
-
22:28:59
Chunk 0067_p0149 路 572,147/803446: The city is protected by a powerful spell that alerts the entire population if a
-
22:28:56
Chunk 0067_p0149 路 572,031/803446: City of Jewels. The plane's largest cavern, called the Great Dismal Delve or the
-
22:28:44
Chunk 0067_p0148 路 571,563/803446: Important features of the Plane of Earth include the following:
-
22:28:43
Chunk 0067_p0147 路 571,500/803446: Elemental Plane of Earth. The Plane of Earth is a chain of mountains rising high
-
22:28:34
Chunk 0067_p0146 路 571,201/803446: When turned toward wicked ideals by cultists of Elemental Evil, elemental air re
-
22:28:26
Chunk 0067_p0145 路 570,916/803446: Plane of Air Adventures. The essential nature of air is movement, animation, and
-
22:28:19
Chunk 0067_p0144 路 570,687/803446: Sirocco Straits. The Sirocco Straits is the region of the plane nearest to the P
-
22:28:15
Chunk 0067_p0143 路 570,513/803446: Mistral Reach. Located near the Para-elemental Plane of Ice, the Mistral Reach i
-
22:28:10
Chunk 0067_p0142 路 570,327/803446: Labyrinth Winds. Much of the Plane of Air is a complex web of air streams, curre
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22:28:02
Chunk 0067_p0141 路 570,006/803446: Aaqa. Here and there are hidden realms reachable only by following a particular
-
22:27:51
Chunk 0067_p0140 路 569,625/803446: Although few landmarks distinguish one area of the Plane of Air from any other,
-
22:27:48
Chunk 0067_p0139 路 569,497/803446: Drifting clouds can obscure visibility in any direction in the plane. Storms are
-
22:27:38
Chunk 0067_p0138 路 569,116/803446: The Plane of Air is home to constant winds of varying strength. Here and there,
-
22:27:29
Chunk 0067_p0137 路 568,777/803446: Elemental Plane of Air.
-
22:27:28
Chunk 0067_p0136 路 568,754/803446: Demiplane Adventures. Demiplanes are limited realities shaped according to the w
-
22:27:19
Chunk 0067_p0135 路 568,473/803446: When a demiplane is connected to the Material Plane or some other plane, enterin
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22:27:15
Chunk 0067_p0135 路 568,299/803446: A demiplane can be as small as a single chamber or large enough to contain an en
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22:27:06
Chunk 0067_p0134 路 567,961/803446: Demiplanes. Demiplanes are extradimensional spaces that come into being by a var
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22:26:53
Chunk 0067_p0133 路 567,488/803446: Adventures on Carceri might explore the forces, spiritual and psychological as w
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22:26:45
Chunk 0067_p0132 路 567,203/803446: The same tendency toward betrayal prevents those who are imprisoned here from wo
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22:26:42
Chunk 0067_p0132 路 567,066/803446: Carceri Adventures. Carceri is a sunless plane of despair, of passions and poiso
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22:26:31
Chunk 0067_p0131 路 566,634/803446: No one can leave Carceri easily. Magical efforts to leave the plane by any spell
-
22:26:19
Chunk 0067_p0130 路 566,187/803446: Prison Plane.
-
22:26:18
Chunk 0067_p0129 路 566,174/803446: Layer: Agathys; Description: Black ice streaked with red covers this frigid real
-
22:26:16
Chunk 0067_p0128 路 566,092/803446: Layer: Porphatys; Description: Cold, acidic oceans are fed by constant black sno
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22:26:14
Chunk 0067_p0127 路 566,010/803446: Layer: Colothys; Description: Deep chasms cut between cruel mountains make foot
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22:26:11
Chunk 0067_p0126 路 565,905/803446: Layer: Minethys; Description: Stinging sand blows in unending storms, hiding the
-
22:26:08
Chunk 0067_p0125 路 565,787/803446: Layer: Cathrys; Description: The stench of decay hangs over fetid jungles and sc
-
22:26:05
Chunk 0067_p0124 路 565,694/803446: Layer: Orthrys; Description: The River Styx meanders through a layer of vast bog
-
22:26:02
Chunk 0067_p0123 路 565,598/803446: Layers of Carceri. Layer; Description.
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22:26:01
Chunk 0067_p0122 路 565,560/803446: Carceri. The grim inspiration for all other prisons in existence, Carceri is a p
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22:25:52
Chunk 0067_p0121 路 565,246/803446: The two layers of Bytopia are often referred to as the" Twin Paradises," and it'
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22:25:41
Chunk 0067_p0120 路 564,825/803446: Bytopia Adventures. Bytopia is the heaven of productive work, the satisfaction o
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22:25:32
Chunk 0067_p0119 路 564,482/803446: Layer: Shurrock; Description: Small communities thrive around quarries and mills
-
22:25:29
Chunk 0067_p0118 路 564,364/803446: Layer: Dothion; Description: Farms nestled among well-tamed woods are hubs of pa
-
22:25:26
Chunk 0067_p0117 路 564,244/803446: Layers of Bytopia. Layer; Description.
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22:25:24
Chunk 0067_p0116 路 564,206/803446: Bytopia. The surfaces of Bytopia's two layers face each other like the covers of
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22:25:14
Chunk 0067_p0115 路 563,860/803446: Adventures in the Beastlands might explore the ways that good philosophies, whil
-
22:25:06
Chunk 0067_p0114 路 563,550/803446: Beastlands Adventures. The Beastlands embodies wild, beautiful nature and the vi
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22:24:55
Chunk 0067_p0113 路 563,144/803446: Layer: Karasuthra; Description: A pale moon provides the only light in this wild
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22:24:52
Chunk 0067_p0112 路 563,040/803446: Layer: Brux; Description: A red sun hovers forever on the horizon as mists and s
-
22:24:48
Chunk 0067_p0111 路 562,910/803446: Layer: Krigala; Description: The River Oceanus is a strong torrent flowing throu
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22:24:45
Chunk 0067_p0110 路 562,788/803446: Layers of the Beastlands. Layer; Description.
-
22:24:44
Chunk 0067_p0109 路 562,743/803446: After three failed saves, the transformation can be undone only by a Remove Curs
-
22:24:41
Chunk 0067_p0109 路 562,638/803446: Whenever a visitor slays a Beast native to the plane, the slayer must succeed on
-
22:24:29
Chunk 0067_p0108 路 562,157/803446: The spirits of the dead on the Beastlands typically take animal forms or part-an
-
22:24:24
Chunk 0067_p0108 路 561,958/803446: Beastlands. The Beastlands is a plane of nature unbound, of forests ranging from
-
22:24:11
Chunk 0067_p0107 路 561,454/803446: As a realm of thought, memory, and dream, the Astral Plane can also be an advent
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22:24:02
Chunk 0067_p0106 路 561,150/803446: Astral Plane Adventures. Characters most often visit the Astral Plane as a way o
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22:23:54
Chunk 0067_p0105 路 560,843/803446: 1 d 20: 18 to 20; Psychic Effect: You have the Unconscious condition for 5 (1 d
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22:23:48
Chunk 0067_p0104 路 560,652/803446: 1 d 20: 13 to 17; Psychic Effect: You take 22 (4 d 10) Psychic damage.
-
22:23:45
Chunk 0067_p0103 路 560,582/803446: 1 d 20: 9 to 12; Psychic Effect: You take 11 (2 d 10) Psychic damage.
-
22:23:43
Chunk 0067_p0102 路 560,513/803446: 1 d 20: 1 to 8; Psychic Effect: You have the Stunned condition for 1 minute; you
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22:23:38
Chunk 0067_p0101 路 560,331/803446: Psychic Wind Psychic Effects. 1 d 20; Psychic Effect.
-
22:23:36
Chunk 0067_p0100 路 560,278/803446: Each traveler caught in a psychic wind makes a DC 15 Intelligence saving throw.
-
22:23:31
Chunk 0067_p0099 路 560,091/803446: 1 d 20: 17 to 20; Location Effect: Sent through a random color pool (roll on the
-
22:23:27
Chunk 0067_p0098 路 559,984/803446: 1 d 20: 13 to 16; Location Effect: Lost; at the end of the travel time, the char
-
22:23:22
Chunk 0067_p0097 路 559,840/803446: 1 d 20: 9 to 12; Location Effect: Blown astray; add 3 d 10 days to travel time.
-
22:23:20
Chunk 0067_p0096 路 559,761/803446: 1 d 20: 1 to 8; Location Effect: Diverted; add 1 d 6 days to travel time.
-
22:23:17
Chunk 0067_p0095 路 559,688/803446: Psychic Wind Location Effects. 1 d 20; Location Effect.
-
22:23:15
Chunk 0067_p0094 路 559,633/803446: A group of travelers journeying together is subjected to one location effect, de
-
22:23:11
Chunk 0067_p0093 路 559,489/803446: A psychic wind is first sensed as a rapid darkening of the silver-gray sky. Afte
-
22:23:01
Chunk 0067_p0092 路 559,143/803446: Psychic Wind. A psychic wind is a storm of thought that batters travelers'minds
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22:22:54
Chunk 0067_p0091 路 558,881/803446: A creature or ship traveling from one Wildspace system to another must cross the
-
22:22:45
Chunk 0067_p0091 路 558,570/803446: A Wildspace system teems with space-dwelling life-forms, including spores, plank
-
22:22:34
Chunk 0067_p0090 路 558,186/803446: As an Astral traveler approaches a Wildspace system, the silver fog of the Astra
-
22:22:25
Chunk 0067_p0089 路 557,892/803446: Wildspace. Bobbing in the Astral Plane like corks in an ocean are vast, airless
-
22:22:15
Chunk 0067_p0088 路 557,554/803446: 1 d 20: 20; Plane: Ysgard; Pool Color: Indigo.
-
22:22:13
Chunk 0067_p0087 路 557,508/803446: 1 d 20: 19; Plane: Pandemonium; Pool Color: Magenta.
-
22:22:11
Chunk 0067_p0086 路 557,456/803446: 1 d 20: 18; Plane: Outlands; Pool Color: Leather brown.
-
22:22:09
Chunk 0067_p0085 路 557,401/803446: 1 d 20: 17; Plane: Nine Hells; Pool Color: Ruby.
-
22:22:07
Chunk 0067_p0084 路 557,353/803446: 1 d 20: 16; Plane: Mount Celestia; Pool Color: Gold.
-
22:22:05
Chunk 0067_p0083 路 557,301/803446: 1 d 20: 15; Plane: Mechanus; Pool Color: Diamond blue.
-
22:22:03
Chunk 0067_p0082 路 557,247/803446: 1 d 20: 13 to 14; Plane: Material Plane; Pool Color: Silver.
-
22:22:01
Chunk 0067_p0081 路 557,187/803446: 1 d 20: 12; Plane: Limbo; Pool Color: Jet black.
-
22:21:59
Chunk 0067_p0080 路 557,139/803446: 1 d 20: 11; Plane: Hades; Pool Color: Rust.
-
22:21:57
Chunk 0067_p0079 路 557,096/803446: 1 d 20: 10; Plane: Gehenna; Pool Color: Russet.
-
22:21:55
Chunk 0067_p0078 路 557,049/803446: 1 d 20: 9; Plane: Ethereal Plane; Pool Color: Spiraling white.
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22:21:53
Chunk 0067_p0077 路 556,987/803446: 1 d 20: 8; Plane: Elysium; Pool Color: Orange.
-
22:21:51
Chunk 0067_p0076 路 556,941/803446: 1 d 20: 7; Plane: Carceri; Pool Color: Olive.
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22:21:49
Chunk 0067_p0075 路 556,896/803446: 1 d 20: 6; Plane: Bytopia; Pool Color: Amber.
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22:21:48
Chunk 0067_p0074 路 556,851/803446: 1 d 20: 5; Plane: Beastlands; Pool Color: Emerald green.
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22:21:46
Chunk 0067_p0073 路 556,795/803446: 1 d 20: 4; Plane: Arcadia; Pool Color: Saffron.
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22:21:44
Chunk 0067_p0072 路 556,748/803446: 1 d 20: 3; Plane: Arborea; Pool Color: Sapphire blue.
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22:21:42
Chunk 0067_p0071 路 556,695/803446: 1 d 20: 2; Plane: Acheron; Pool Color: Flame red.
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22:21:40
Chunk 0067_p0070 路 556,646/803446: 1 d 20: 1; Plane: Abyss; Pool Color: Amethyst.
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22:21:38
Chunk 0067_p0069 路 556,600/803446: Astral Color Pools. 1 d 20; Plane; Pool Color.
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22:21:37
Chunk 0067_p0068 路 556,554/803446: These gateways can be identified by color, as shown on the Astral Color Pools ta
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22:21:34
Chunk 0067_p0068 路 556,470/803446: Color Pools. Gateways leading from the Astral Plane to other planes appear as tw
-
22:21:22
Chunk 0067_p0067 路 556,025/803446: The githyanki city of Tu'narath is perhaps the most infamous such place.
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22:21:20
Chunk 0067_p0067 路 555,953/803446: Dead Gods. The Astral Plane is where the petrified remains of dead gods end up,
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22:21:07
Chunk 0067_p0066 路 555,460/803446: The DM decides how long it takes to get to a desired destination. A trek to a sp
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22:20:58
Chunk 0067_p0065 路 555,154/803446: The creature doesn't know how long the journey will take or how perilous it will
-
22:20:55
Chunk 0067_p0065 路 555,039/803446: Just as movement is accomplished by the power of thought, all that is required t
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22:20:44
Chunk 0067_p0064 路 554,594/803446: Navigating the Astral Plane. A traveler in the Astral Plane can move by simply t
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22:20:37
Chunk 0067_p0063 路 554,349/803446: Creatures on the Astral Plane don't age or suffer from hunger or thirst. For thi
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22:20:30
Chunk 0067_p0062 路 554,098/803446: Much more commonplace are color pools, magical pools of colored light that flick
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22:20:27
Chunk 0067_p0062 路 553,986/803446: Astral Plane. The Astral Plane is a realm of thought and dream, where visitors t
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22:20:14
Chunk 0067_p0061 路 553,499/803446: An adventure in Arcadia can be an opportunity to explore the tension between ind
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22:20:06
Chunk 0067_p0060 路 553,219/803446: Arcadia Adventures. Everything on Arcadia works toward the common good and a fla
-
22:19:58
Chunk 0067_p0059 路 552,933/803446: Layer: Buxenus; Description: Military forces gather their strength, amid pleasan
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22:19:54
Chunk 0067_p0058 路 552,769/803446: Layer: Abellio; Description: Everything in these fields of plenty is dedicated t
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22:19:51
Chunk 0067_p0057 路 552,671/803446: Layers of Arcadia. Layer; Description.
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22:19:50
Chunk 0067_p0056 路 552,633/803446: Arcadia is suffused with a vigorous life energy that bestows great vitality on v
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22:19:46
Chunk 0067_p0055 路 552,502/803446: The weather in Arcadia is governed by four allied demigods called the Storm King
-
22:19:40
Chunk 0067_p0054 路 552,266/803446: Night and day are determined by an orb that floats in the sky above both of Arca
-
22:19:31
Chunk 0067_p0053 路 551,964/803446: Arcadia. Arcadia thrives with orchards of perfectly lined trees, ruler-straight
-
22:19:25
Chunk 0067_p0052 路 551,748/803446: What secrets lie buried in the sands of Mithardir? An expedition might involve i
-
22:19:20
Chunk 0067_p0051 路 551,556/803446: Creatures that visit Arborea and then leave sometimes experience a desperate des
-
22:19:16
Chunk 0067_p0050 路 551,396/803446: For those who aren't accustomed to this candor, though, it can lead to hurt feel
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22:19:13
Chunk 0067_p0050 路 551,286/803446: An adventure in Arborea can be an opportunity for characters to discover who the
-
22:19:03
Chunk 0067_p0049 路 550,878/803446: Arborea Adventures. Arborea is a larger-than-life place of violent moods and dee
-
22:18:52
Chunk 0067_p0048 路 550,510/803446: Layer: Mithardir; Description: A desert of white sand is abandoned by whatever p
-
22:18:50
Chunk 0067_p0047 路 550,407/803446: Layer: Aquallor; Description: An eternal ocean fed by the River Oceanus is home
-
22:18:46
Chunk 0067_p0046 路 550,289/803446: Layer: Arvandor; Description: Towering trees, colorful wildflowers, abundant gra
-
22:18:43
Chunk 0067_p0045 路 550,159/803446: Layers of Arborea. Layer; Description.
-
22:18:41
Chunk 0067_p0044 路 550,121/803446: The air of Arborea seems charged with excitement. Sudden squalls brew up out of
-
22:18:30
Chunk 0067_p0043 路 549,677/803446: Arborea. Arborea is a plane of extremes: stupendously craggy mountains; unbeliev
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22:18:21
Chunk 0067_p0042 路 549,370/803446: On a more literal level, an adventure in Acheron can involve preventing a villai
-
22:18:13
Chunk 0067_p0041 路 549,080/803446: A journey into Acheron is a confrontation with the bleak nihilism of unending co
-
22:18:04
Chunk 0067_p0040 路 548,740/803446: Acheron Adventures. Acheron is a plane of enforced order, where rigid conformity
-
22:17:56
Chunk 0067_p0039 路 548,474/803446: Layer: Ocanthus; Description: Maelstroms of razor-sharp debris swirl above a mir
-
22:17:54
Chunk 0067_p0038 路 548,379/803446: Layer: Tintibulus; Description: Jagged blocks tumble in darkness, holding frozen
-
22:17:50
Chunk 0067_p0037 路 548,226/803446: Layer: Thuldanin; Description: Pitted, hollow cubes are filled with the cast-off
-
22:17:47
Chunk 0067_p0036 路 548,128/803446: Layer: Avalas; Description: Spirit soldiers wage endless wars across debris-stre
-
22:17:44
Chunk 0067_p0035 路 548,032/803446: Layers of Acheron. Layer; Description.
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22:17:43
Chunk 0067_p0034 路 547,994/803446: The nature of Acheron instills bloodlust in those who visit the plane (see" Envi
-
22:17:40
Chunk 0067_p0033 路 547,881/803446: Acheron has four layers, with the largest blocks gravitating to the top layer. S
-
22:17:27
Chunk 0067_p0032 路 547,382/803446: Acheron. Acheron is made of immense iron blocks whose metallic surfaces ring ben
-
22:17:19
Chunk 0067_p0031 路 547,111/803446: It's the nature of the Abyss to contaminate the other planes it touches. Opening
-
22:17:07
Chunk 0067_p0030 路 546,643/803446: Heroic characters might make a desperate last stand against endless hordes of de
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22:17:01
Chunk 0067_p0030 路 546,432/803446: Abyss Adventures. The Abyss embodies the loathsome corruption of chaos and evil.
-
22:16:52
Chunk 0067_p0029 路 546,134/803446: Baphomet's layer is a never-ending dungeon with the Horned King's enormous palac
-
22:16:44
Chunk 0067_p0028 路 545,835/803446: Layer 600: The Endless Maze. The demon lord Baphomet, also known as the Horned K
-
22:16:37
Chunk 0067_p0027 路 545,595/803446: Yeenoghu rules a layer of ravines and badlands known as the Death Dells. Here, c
-
22:16:28
Chunk 0067_p0026 路 545,252/803446: Layer 422: The Death Dells. The demon lord Yeenoghu hungers for slaughter and se
-
22:16:16
Chunk 0067_p0025 路 544,850/803446: As the name suggests, the Slime Pits is a bubbling morass of fetid sludge. The l
-
22:16:02
Chunk 0067_p0024 路 544,416/803446: Her primary desire is to infect the living with spores, transforming them into h
-
22:15:52
Chunk 0067_p0024 路 544,226/803446: Juiblex, the Demon Lord of Slimes and Oozes, is an amorphous mass that lurks in
-
22:15:34
Chunk 0067_p0023 路 543,899/803446: Layer 222: The Slime Pits. Also known as Shedaklah, this layer is ruled by two s
-
22:15:22
Chunk 0067_p0022 路 543,721/803446: Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian a
-
22:15:06
Chunk 0067_p0021 路 543,463/803446: Orcus's realm of Thanatos is a land of bleak mountains, barren moors, ruined cit
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22:14:57
Chunk 0067_p0020 路 543,128/803446: Layer 113: Thanatos. Known as the Demon Prince of Undeath and the Blood Lord, th
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22:14:46
Chunk 0067_p0019 路 542,752/803446: The spires constitute the fortress of Abysm, where echoes of Demogorgon's turbul
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22:14:42
Chunk 0067_p0019 路 542,580/803446: Demogorgon's layer is a vast wilderness of brutality and horror known as the Gap
-
22:14:29
Chunk 0067_p0018 路 542,108/803446: Layer 88: The Gaping Maw. The Sibilant Beast and the self-styled Prince of Demon
-
22:14:20
Chunk 0067_p0017 路 541,781/803446: Far beneath these dungeons lie the bottomless Demonweb Pits where the Spider Que
-
22:14:14
Chunk 0067_p0017 路 541,562/803446: Lolth's layer is an immense network of thick, magical webbing that forms passage
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22:14:01
Chunk 0067_p0016 路 541,093/803446: Layer 66: The Demonweb. Lolth is the Demon Queen of Spiders, whose schemes entan
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22:13:52
Chunk 0067_p0015 路 540,762/803446: By Graz'zt's command, the demons of Azzagrat present a veneer of civility and co
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22:13:43
Chunk 0067_p0015 路 540,455/803446: Layers 45 to 47: Azzagrat. The demon lord Graz'zt embodies manipulation and crue
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22:13:30
Chunk 0067_p0014 路 539,980/803446: The portal leading to Plague-Mort is tucked within a fortress called the Broken
-
22:13:24
Chunk 0067_p0013 路 539,746/803446: Iron fortresses dot the landscape, homes to petty lords and upstart demons that
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22:13:21
Chunk 0067_p0013 路 539,628/803446: Layer 1: The Plain of Infinite Portals. This layer is the miserable gateway to t
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22:13:10
Chunk 0067_p0012 路 539,222/803446: Layer: The Endless Maze; Description: Layer 600's endless labyrinth turns visito
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22:13:07
Chunk 0067_p0011 路 539,118/803446: Layer: The Death Dells; Description: Yeenoghu and his gnoll servants prowl layer
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22:13:03
Chunk 0067_p0010 路 539,008/803446: Layer: The Slime Pits (Shedaklah); Description: Layer 222, a fetid realm of ooze
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22:12:59
Chunk 0067_p0009 路 538,876/803446: Layer: Thanatos; Description: On layer 113, an endless graveyard hosts Orcus and
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22:12:56
Chunk 0067_p0008 路 538,776/803446: Layer: Gaping Maw; Description: Layer 88 is a malevolent wilderness surrounding
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22:12:53
Chunk 0067_p0007 路 538,668/803446: Layer: The Demonweb; Description: On layer 66, Lolth's web snares all and hides
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22:12:50
Chunk 0067_p0006 路 538,564/803446: Layer: Azzagrat; Description: Graz'zt's corrupt, decadent city is split across l
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22:12:47
Chunk 0067_p0005 路 538,463/803446: Layer: The Plain of Infinite Portals; Description: On layer 1, corroded iron for
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22:12:44
Chunk 0067_p0004 路 538,345/803446: Layers of the Abyss. Layer; Description.
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22:12:43
Chunk 0067_p0003 路 538,305/803446: Layers of the Abyss. The layers of the Abyss are numbered based on the sequence
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22:12:30
Chunk 0067_p0002 路 537,880/803446: Each layer of the Abyss boasts a horrific environment that is harsh and inhospit
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22:12:22
Chunk 0067_p0001 路 537,562/803446: Abyss. The Abyss embodies all that is perverse, gruesome, and chaotic. Its virtu
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22:12:18
Chunk 0067_p0000 路 537,415/803446: Tour of the Multiverse. Each plane in the multiverse is described below. The pla
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22:12:14
Emitting 448 paragraph chunks for chapter 68.
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22:12:14
Chapter 68 title 路 537,295/803446: Tour of the Multiverse.
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22:12:14
Processing chapter 68/193: Tour of the Multiverse.
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22:12:13
Finished chapter 67 with 20 segments.
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22:12:13
Chunk 0066_p0017 路 537,272/803446: 1 d 10: 10; Situation: An item of legend is being sold at auction in Sigil, the
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22:12:10
Chunk 0066_p0016 路 537,145/803446: 1 d 10: 9; Situation: To prove themselves worthy of an even greater quest, the c
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22:12:02
Chunk 0066_p0015 路 536,877/803446: 1 d 10: 8; Situation: A titan is imprisoned on an Outer Plane. The characters mi
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22:11:56
Chunk 0066_p0014 路 536,665/803446: 1 d 10: 7; Situation: A foolhardy knight carried a holy weapon on a doomed missi
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22:11:51
Chunk 0066_p0013 路 536,477/803446: 1 d 10: 6; Situation: A ancestor of one of the characters must be convinced to b
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22:11:47
Chunk 0066_p0012 路 536,310/803446: 1 d 10: 5; Situation: A devil has tricked an angel into meddling in the Blood Wa
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22:11:43
Chunk 0066_p0011 路 536,196/803446: 1 d 10: 4; Situation: A god has stopped answering prayers and won't respond to a
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22:11:40
Chunk 0066_p0010 路 536,099/803446: 1 d 10: 3; Situation: A long-dead oracle is the only one who knows how a terribl
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22:11:35
Chunk 0066_p0009 路 535,924/803446: 1 d 10: 2; Situation: People who venture into the woods keep accidentally wander
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22:11:29
Chunk 0066_p0008 路 535,698/803446: 1 d 10: 1; Situation: When magic fails to revive a dead person, the only solutio
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22:11:22
Chunk 0066_p0007 路 535,474/803446: Planar Adventure Situations. 1 d 10; Situation.
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22:11:20
Chunk 0066_p0006 路 535,427/803446: Planar Adventure Situations. You can use the Planar Adventure Situations table i
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22:11:11
Chunk 0066_p0005 路 535,121/803446: Natives of the Upper Planes also have roles to play in the Blood War. While most
-
22:11:00
Chunk 0066_p0004 路 534,724/803446: Many demons and devils are obsessed with finding some advantage for their side i
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22:10:48
Chunk 0066_p0003 路 534,232/803446: The battlefields of the Blood War are concentrated in the Nine Hells and the Aby
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22:10:37
Chunk 0066_p0002 路 533,778/803446: The Blood War. Throughout history, the teeming demon hordes of the Abyss and the
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22:10:28
Chunk 0066_p0001 路 533,445/803446: As their physical and magical abilities are put to the test, the characters migh
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22:10:24
Chunk 0066_p0001 路 533,303/803446: Planar adventures ought to be extraordinary. As adventurers reach the medium to
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22:10:14
Chunk 0066_p0000 路 532,917/803446: Planar Adventuring. In real-world myths, legends, and literature, venturing onto
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22:10:03
Emitting 18 paragraph chunks for chapter 67.
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22:10:03
Chapter 67 title 路 532,525/803446: Planar Adventuring.
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22:10:02
Processing chapter 67/193: Planar Adventuring.
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22:10:02
Finished chapter 66 with 33 segments.
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22:10:02
Chunk 0065_p0029 路 532,506/803446: Planar travelers can climb among the roots and branches of Yggdrasil to travel f
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22:09:53
Chunk 0065_p0028 路 532,200/803446: Some legends describe a great tree, a seedling of Yggdrasil, that the god Corell
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22:09:41
Chunk 0065_p0027 路 531,759/803446: Yggdrasil, the World Tree. The World Tree, Yggdrasil, is a cosmic ash tree that
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22:09:31
Chunk 0065_p0026 路 531,345/803446: Sinister ferries float on the waters of the Styx, crewed by pilots skilled in ne
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22:09:23
Chunk 0065_p0025 路 531,046/803446: The Styx churns through the top layers of Acheron, the Nine Hells, Gehenna, Hade
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22:09:14
Chunk 0065_p0024 路 530,720/803446: River Styx. The River Styx bubbles with grease, foul flotsam, and the putrid rem
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22:09:09
Chunk 0065_p0023 路 530,536/803446: Though it isn't as far-reaching as the Styx, the Oceanus is still a commonly use
-
22:09:02
Chunk 0065_p0022 路 530,276/803446: River Oceanus. The water of the Oceanus is sweet and fragrant, as befits its hea
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22:08:52
Chunk 0065_p0021 路 529,883/803446: Doors to the Infinite Staircase are often tucked away in dusty, half-forgotten p
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22:08:43
Chunk 0065_p0020 路 529,547/803446: The staircase is home to Nafas, a noble genie created by the planar winds that b
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22:08:34
Chunk 0065_p0019 路 529,249/803446: It includes ramps, hovering platforms, and clockwork conveyor belts along its en
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22:08:28
Chunk 0065_p0019 路 529,042/803446: Infinite Staircase. The Infinite Staircase is an extradimensional staircase that
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22:08:16
Chunk 0065_p0018 路 528,560/803446: Other planar crossings might exist in your campaign, or it might be possible to
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22:08:11
Chunk 0065_p0017 路 528,375/803446: Yggdrasil, the World Tree.
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22:08:10
Chunk 0065_p0016 路 528,349/803446: The River Styx.
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22:08:09
Chunk 0065_p0015 路 528,334/803446: The River Oceanus.
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22:08:09
Chunk 0065_p0014 路 528,316/803446: The Infinite Staircase.
-
22:08:08
Chunk 0065_p0013 路 528,293/803446: Traveling the Outer Planes. Described in the sections that follow are four plana
-
22:08:05
Chunk 0065_p0012 路 528,167/803446: Spells. A number of spells allow direct or indirect access to different planes o
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22:07:54
Chunk 0065_p0011 路 527,778/803446: Learning and meeting a portal's requirements can draw characters into further ad
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22:07:48
Chunk 0065_p0010 路 527,564/803446: Time. The portal functions only at particular times on the Material Plane: durin
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22:07:39
Chunk 0065_p0009 路 527,243/803446: Situation. The portal functions only if a particular condition is met. A situati
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22:07:34
Chunk 0065_p0008 路 527,055/803446: Random. The portal functions for a random period, then shuts down for a similarl
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22:07:28
Chunk 0065_p0007 路 526,860/803446: Key Item. The portal functions if the traveler carries a particular object; the
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22:07:19
Chunk 0065_p0006 路 526,528/803446: Command. The portal functions only if a particular command is given. A command i
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22:07:07
Chunk 0065_p0005 路 526,104/803446: Finally, most portals aren't open all the time, but open only in particular situ
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22:07:02
Chunk 0065_p0004 路 525,906/803446: Second, portals often have guardians charged with ensuring that certain creature
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22:06:55
Chunk 0065_p0003 路 525,654/803446: First, the adventurers must find a portal that leads where they want to go. Most
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22:06:47
Chunk 0065_p0002 路 525,379/803446: Passing through a planar portal can be the simplest way to travel from the Mater
-
22:06:43
Chunk 0065_p0001 路 525,193/803446: Other portals are locations, circles of standing stones, soaring towers, sailing
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22:06:31
Chunk 0065_p0001 路 524,746/803446: Planar Portals. A portal is a stationary, interplanar connection that links a sp
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22:06:22
Chunk 0065_p0000 路 524,432/803446: Planar Travel. When adventurers travel to other planes of existence, they undert
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22:06:14
Emitting 30 paragraph chunks for chapter 66.
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22:06:14
Chapter 66 title 路 524,125/803446: Planar Travel.
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22:06:13
Processing chapter 66/193: Planar Travel.
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22:06:13
Finished chapter 65 with 60 segments.
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22:06:13
Chunk 0064_p0051 路 524,111/803446: The effect is cumulative with each failed save and ends when the creature finish
-
22:06:09
Chunk 0064_p0051 路 523,972/803446: Planar Dissonance. Celestials who visit the Lower Planes and Fiends who visit th
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22:05:58
Chunk 0064_p0050 路 523,563/803446: Those who spend time on Mechanus and other lawful planes might feel their ties o
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22:05:47
Chunk 0064_p0050 路 523,127/803446: At your discretion, a creature that spends a long time on an Outer Plane that is
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22:05:38
Chunk 0064_p0049 路 522,783/803446: Alignment and the Outer Planes. The Outer Planes are realms of thought and moral
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22:05:33
Chunk 0064_p0048 路 522,582/803446: Most portals from elsewhere reach the first layer of a multilayered plane. This
-
22:05:25
Chunk 0064_p0047 路 522,331/803446: This fanciful description is but one attempt to make sense of the distorted geog
-
22:05:21
Chunk 0064_p0047 路 522,141/803446: Like the planes themselves, the description of layers is highly metaphorical and
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22:05:12
Chunk 0064_p0046 路 521,825/803446: Layers of the Outer Planes. Most Outer Planes include a number of distinct realm
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22:05:00
Chunk 0064_p0045 路 521,381/803446: Distance is a virtually meaningless concept on the Outer Planes. A perceptible r
-
22:04:49
Chunk 0064_p0044 路 520,946/803446: But the landscape can change at the whim of a deity or other powerful forces tha
-
22:04:43
Chunk 0064_p0044 路 520,735/803446: As with the Elemental Planes, one can imagine the perceptible part of the Outer
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22:04:33
Chunk 0064_p0043 路 520,399/803446: The Upper Planes are the home of Celestials. The Lower Planes are the home of Fi
-
22:04:26
Chunk 0064_p0042 路 520,152/803446: Outer Plane: Ysgard; Alignment: Chaotic Good, Chaotic Neutral.
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22:04:25
Chunk 0064_p0041 路 520,090/803446: Outer Plane: Pandemonium; Alignment: Chaotic Evil, Chaotic Neutral.
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22:04:23
Chunk 0064_p0040 路 520,023/803446: Outer Plane: Outlands; Alignment: Neutral.
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22:04:21
Chunk 0064_p0039 路 519,981/803446: Outer Plane: Nine Hells; Alignment: Lawful Evil.
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22:04:20
Chunk 0064_p0038 路 519,933/803446: Outer Plane: Mount Celestia; Alignment: Lawful Good.
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22:04:19
Chunk 0064_p0037 路 519,881/803446: Outer Plane: Mechanus; Alignment: Lawful Neutral.
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22:04:17
Chunk 0064_p0036 路 519,832/803446: Outer Plane: Limbo; Alignment: Chaotic Neutral.
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22:04:16
Chunk 0064_p0035 路 519,785/803446: Outer Plane: Hades; Alignment: Neutral Evil.
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22:04:14
Chunk 0064_p0034 路 519,741/803446: Outer Plane: Gehenna; Alignment: Lawful Evil, Neutral Evil.
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22:04:12
Chunk 0064_p0033 路 519,682/803446: Outer Plane: Elysium; Alignment: Neutral Good.
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22:04:10
Chunk 0064_p0032 路 519,636/803446: Outer Plane: Carceri; Alignment: Chaotic Evil, Neutral Evil.
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22:04:08
Chunk 0064_p0031 路 519,576/803446: Outer Plane: Bytopia; Alignment: Lawful Good, Neutral Good.
-
22:04:07
Chunk 0064_p0030 路 519,517/803446: Outer Plane: Beastlands; Alignment: Chaotic Good, Neutral Good.
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22:04:05
Chunk 0064_p0029 路 519,454/803446: Outer Plane: Arcadia; Alignment: Lawful Good, Lawful Neutral.
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22:04:03
Chunk 0064_p0028 路 519,393/803446: Outer Plane: Arborea; Alignment: Chaotic Good.
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22:04:01
Chunk 0064_p0027 路 519,347/803446: Outer Plane: Acheron; Alignment: Lawful Evil, Lawful Neutral.
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22:04:00
Chunk 0064_p0026 路 519,286/803446: Outer Plane: Abyss; Alignment: Chaotic Evil.
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22:03:58
Chunk 0064_p0025 路 519,242/803446: Outer Planes. Outer Plane; Alignment.
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22:03:57
Chunk 0064_p0024 路 519,205/803446: The planes with an element of good in their nature are called the Upper Planes,
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22:03:46
Chunk 0064_p0023 路 518,762/803446: When discussing anything to do with deities and their realms, the language used
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22:03:39
Chunk 0064_p0022 路 518,525/803446: It is as much a state of being and of mind as it is a physical location.
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22:03:37
Chunk 0064_p0022 路 518,453/803446: Outer Planes. If the Inner Planes are the raw matter and energy that make up the
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22:03:25
Chunk 0064_p0021 路 517,972/803446: At the outermost extents of the Elemental Planes, the pure elements dissolve and
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22:03:17
Chunk 0064_p0020 路 517,661/803446: The outer regions are the domains of creatures formed of the pure elements, incl
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22:03:10
Chunk 0064_p0019 路 517,433/803446: These areas are much less hospitable to travelers from the Material Plane than t
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22:03:04
Chunk 0064_p0019 路 517,215/803446: As the Elemental Planes extend farther from the Material Plane, they become incr
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22:02:52
Chunk 0064_p0018 路 516,765/803446: The inhabitants of this inner ring include aarakocra, azers, dragon turtles, gar
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22:02:44
Chunk 0064_p0017 路 516,483/803446: At their innermost edges, where they are conceptually closest to the Material Pl
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22:02:33
Chunk 0064_p0016 路 516,093/803446: These realms exemplify the physical essence and elemental nature of air, earth,
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22:02:23
Chunk 0064_p0015 路 515,714/803446: Inner Planes. The Inner Planes surround the Material Plane and its echoes, provi
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22:02:13
Chunk 0064_p0014 路 515,344/803446: Adventurers might enter a grove of trees on the Material Plane and suddenly find
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22:02:09
Chunk 0064_p0014 路 515,163/803446: The Feywild and the Shadowfell are parallel dimensions occupying the same cosmol
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22:01:59
Chunk 0064_p0013 路 514,781/803446: Material Realms. The Material Plane is where the philosophical and elemental for
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22:01:50
Chunk 0064_p0012 路 514,495/803446: Planes arranged in a complex system of orbits, with planes exerting greater infl
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22:01:47
Chunk 0064_p0011 路 514,360/803446: A cosmology with fewer planes: a Material Plane; the Transitive Planes; a single
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22:01:39
Chunk 0064_p0010 路 514,093/803446: Material Realms suspended between two other realities: the Astral Realms (the As
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22:01:35
Chunk 0064_p0009 路 513,924/803446: Planes situated among the roots and branches of a great cosmic tree (literally o
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22:01:32
Chunk 0064_p0008 路 513,828/803446: Other Configurations. For your campaign, you can use a different model of the pl
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22:01:29
Chunk 0064_p0007 路 513,716/803446: Since the primary way of traveling from plane to plane is through magical portal
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22:01:17
Chunk 0064_p0006 路 513,225/803446: The Great Wheel. The default D & D cosmology includes more than two dozen planes
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22:01:04
Chunk 0064_p0005 路 512,735/803446: Positive and Negative Planes. These two planes enfold the rest of the cosmology,
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22:01:00
Chunk 0064_p0004 路 512,565/803446: Outer Planes. Seventeen Outer Planes correspond to the nine alignments and shade
-
22:00:57
Chunk 0064_p0003 路 512,442/803446: Inner Planes. The four Elemental Planes (Air, Earth, Fire, and Water), plus the
-
22:00:53
Chunk 0064_p0002 路 512,305/803446: Transitive Planes. The Ethereal Plane and the Astral Plane are boundless realms
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22:00:50
Chunk 0064_p0001 路 512,170/803446: Material Realms. Most D & D worlds are located on the Material Plane, which has
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22:00:46
Chunk 0064_p0000 路 512,040/803446: The Planes. The planes of existence are realms of myth and mystery. They're not
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22:00:40
Emitting 52 paragraph chunks for chapter 65.
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22:00:40
Chapter 65 title 路 511,825/803446: The Planes.
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22:00:39
Processing chapter 65/193: The Planes.
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22:00:39
Finished chapter 64 with 4 segments.
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22:00:39
Chunk 0063_p0002 路 511,814/803446: The planes of existence are strange and often dangerous environments undreamed o
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22:00:29
Chunk 0063_p0001 路 511,439/803446: The worlds of D & D are part of an immense cosmos. Most campaigns and adventures
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22:00:22
Chunk 0063_p0000 路 511,205/803446: Chapter 6: Cosmology.
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22:00:21
Emitting 3 paragraph chunks for chapter 64.
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22:00:21
Chapter 64 title 路 511,184/803446: Chapter 6: Cosmology.
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22:00:20
Processing chapter 64/193: Chapter 6: Cosmology.
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22:00:20
Finished chapter 63 with 167 segments.
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22:00:20
Chunk 0062_p0150 路 511,163/803446: ------.
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22:00:20
Chunk 0062_p0149 路 511,156/803446: Of course, the Western Flanaess has its fair share of monsters, dungeons, and ru
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22:00:07
Chunk 0062_p0148 路 510,650/803446: Western Flanaess Adventures. The political and mercantile intrigue among Ekbir,
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21:59:58
Chunk 0062_p0147 路 510,343/803446: The current beygraf, Zoltana Lhaz, is a skilled diplomat who so far has balanced
-
21:59:54
Chunk 0062_p0147 路 510,181/803446: Its culture reflects the breadth of its trade, including sizable populations of
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21:59:41
Chunk 0062_p0147 路 509,724/803446: Western Flanaess and Its Neighbors. Ket is the crossroads between the Western Fl
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21:59:31
Chunk 0062_p0146 路 509,341/803446: The clothing favored by the people of the Western Flanaess features bright patte
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21:59:25
Chunk 0062_p0145 路 509,112/803446: Since the fall of their ancient empire, the people of the Western Flanaess have
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21:59:17
Chunk 0062_p0145 路 508,841/803446: Western Flanaess Culture. The culture of the Western Flanaess preserves many of
-
21:59:09
Chunk 0062_p0144 路 508,567/803446: Location: Zeif, the Sultanate of; Ruler: Sultan Naxas Murad (human); Description
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21:59:03
Chunk 0062_p0143 路 508,391/803446: Location: Ull; Ruler: Orakhan Drasika Borinok (human); Description: Independent
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21:58:59
Chunk 0062_p0142 路 508,254/803446: Location: Tusmit, the Pashalik of; Ruler: Pasha Qharlan Sylba (human); Descripti
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21:58:55
Chunk 0062_p0141 路 508,107/803446: Location: Sea of Dust, the; Ruler: , ; Description: Wasteland where the Suel Imp
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21:58:53
Chunk 0062_p0140 路 508,010/803446: Location: Plains of the Ulakandar, the; Ruler: Various Ulakandar clan leaders; D
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21:58:48
Chunk 0062_p0139 路 507,832/803446: Location: Ket; Ruler: Beygraf Zoltana Lhaz (human); Description: Crossroads regi
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21:58:45
Chunk 0062_p0138 路 507,749/803446: Location: Ekbir, the Sultanate of; Ruler: Sultan Xargun II (aasimar); Descriptio
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21:58:41
Chunk 0062_p0137 路 507,577/803446: Location: Dry Steppes, the; Ruler: , ; Description: Desert where the Baklunish e
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21:58:38
Chunk 0062_p0136 路 507,480/803446: Western Flanaess Locations. Location; Ruler; Description.
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21:58:36
Chunk 0062_p0135 路 507,423/803446: Sultan Naxas Murad of Zeif is a reclusive man, a great philosopher, and a stern
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21:58:25
Chunk 0062_p0134 路 507,033/803446: Pasha Qharlan Sylba of Tusmit is careful to keep his name well clear of these sc
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21:58:16
Chunk 0062_p0134 路 506,719/803446: The nations of Ekbir, Tusmit, and Zeif represent the heart of the region, and tw
-
21:58:06
Chunk 0062_p0133 路 506,333/803446: Western Flanaess. Survivors of the Invoked Devastation that destroyed the ancien
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21:57:55
Chunk 0062_p0132 路 505,958/803446: Rushmoors. Hungry black dragons, otyughs, and other monsters haunt the Rushmoors
-
21:57:53
Chunk 0062_p0131 路 505,877/803446: Jotens. Hill giants, manticores, and wyverns from the Jotens regularly threaten
-
21:57:50
Chunk 0062_p0130 路 505,748/803446: Hellfurnaces. The Hellfurnaces are a volcanically active extension of the Crysta
-
21:57:42
Chunk 0062_p0129 路 505,446/803446: Dim Forest. Though elves inhabit the western part of the Dim Forest, the eastern
-
21:57:38
Chunk 0062_p0128 路 505,303/803446: Crystalmist Mountains. Giants, white dragons, and other monsters frequently desc
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21:57:29
Chunk 0062_p0127 路 504,994/803446: Barrier Peaks. These forbidding highlands are home to strange monsters." Expedit
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21:57:25
Chunk 0062_p0126 路 504,797/803446: Old Keoland Adventures. One reason for the amicable relations among the nations
-
21:57:14
Chunk 0062_p0125 路 504,437/803446: The humans, dragonborn, dwarves, gnomes, halflings, goblinoids, goliaths, and or
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21:57:06
Chunk 0062_p0125 路 504,155/803446: Old Keoland and Its Neighbors. The long chain of the Lortmil Mountains forms a n
-
21:56:58
Chunk 0062_p0124 路 503,909/803446: The clothes worn in Old Keoland tend toward loose-fitting shirts and wide-legged
-
21:56:50
Chunk 0062_p0123 路 503,590/803446: Old Keoland Culture. Old Keoland is a diverse region of the Flanaess where diffe
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21:56:43
Chunk 0062_p0122 路 503,358/803446: Location: Yeomanry, the; Ruler: Freeholder Vyndi Skyspear (goliath); Description
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21:56:39
Chunk 0062_p0121 路 503,221/803446: Location: Valley of the Mage, the; Ruler: The Mage of the Valley (identity unkno
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21:56:35
Chunk 0062_p0120 路 503,055/803446: Location: Ulek, the Principality of; Ruler: Princess Olynn Corond (dwarf); Descr
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21:56:30
Chunk 0062_p0119 路 502,872/803446: Location: Ulek, the Duchy of; Ruler: Duke Grenowin (elf); Description: Former va
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21:56:27
Chunk 0062_p0118 路 502,743/803446: Location: Ulek, the County of; Ruler: Countess Lewenn Richfield (human); Descrip
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21:56:24
Chunk 0062_p0117 路 502,632/803446: Location: Sterich, the March of; Ruler: Marquise Quercha Emondav (human); Descri
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21:56:18
Chunk 0062_p0116 路 502,439/803446: Location: Lortmil Mountains, the; Ruler: , ; Description: Natural border between
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21:56:14
Chunk 0062_p0115 路 502,310/803446: Location: Keoland, the Kingdom of; Ruler: King Kimbertos Skotti (human); Descrip
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21:56:09
Chunk 0062_p0114 路 502,119/803446: Location: Hold of the Sea Princes, the; Ruler: Prince Zygmund III of Monmurg (hu
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21:56:03
Chunk 0062_p0113 路 501,933/803446: Location: Gran March, the; Ruler: Commandant Magnus Onyxbeard (dwarf); Descripti
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21:55:57
Chunk 0062_p0112 路 501,739/803446: Location: Geoff, the Grand Duchy of; Ruler: Grand Duchess Owena Blackthorn (huma
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21:55:53
Chunk 0062_p0111 路 501,562/803446: Location: Bissel, the March of; Ruler: Margrave Imran Rendulkar (human); Descrip
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21:55:49
Chunk 0062_p0110 路 501,424/803446: Old Keoland Locations. Location; Ruler; Description.
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21:55:47
Chunk 0062_p0109 路 501,372/803446: The region enjoys a warm, mild climate but faces many threats from monstrous foe
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21:55:45
Chunk 0062_p0109 路 501,290/803446: Old Keoland. United by their shared history as part of the ancient Kingdom of Ke
-
21:55:34
Chunk 0062_p0108 路 500,849/803446: Northern Flanaess Adventures. The cold north is an ideal location for a campaign
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21:55:23
Chunk 0062_p0107 路 500,471/803446: Wegwiur. Wolf-Mother Bargra Yefkos of the Wegwiur Hordes is preoccupied with the
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21:55:12
Chunk 0062_p0106 路 500,022/803446: Ratik. As a former province of the Great Kingdom, Ratik rides the boundary betwe
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21:54:59
Chunk 0062_p0105 路 499,531/803446: Bandit Kingdoms. The Bandit Kingdoms is a lawless frontier between the Hunting L
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21:54:47
Chunk 0062_p0104 路 499,019/803446: Northern Flanaess and Its Neighbors. The regions of the north exist on the fring
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21:54:41
Chunk 0062_p0103 路 498,798/803446: The people of the Hunting Lands value a close connection to the natural world. T
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21:54:30
Chunk 0062_p0102 路 498,408/803446: Many of the Rovers'mightiest warriors, the Wardogs, have perished in battles aga
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21:54:28
Chunk 0062_p0102 路 498,297/803446: The Hunting Lands. The People of the Hunting Lands (called Rovers of the Barrens
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21:54:16
Chunk 0062_p0101 路 497,860/803446: As their distinct kingdoms suggest, the people of the North Kingdoms value their
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21:54:03
Chunk 0062_p0100 路 497,338/803446: The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind t
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21:53:51
Chunk 0062_p0099 路 496,845/803446: The North Kingdoms. Three kingdoms of related peoples occupy the Thillonrian Pen
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21:53:42
Chunk 0062_p0098 路 496,473/803446: The Baklunish nomads favor bright pastel colors in gowns and robes. When traveli
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21:53:38
Chunk 0062_p0097 路 496,322/803446: The steppe nomads have a rich storytelling tradition that reinforces a strong se
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21:53:27
Chunk 0062_p0096 路 495,911/803446: Baklunish Nomads. The Chakyik and Wegwiur, called Tiger Nomads and Wolf Nomads,
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21:53:17
Chunk 0062_p0095 路 495,512/803446: Location: Wegwiur; Ruler: Wolf-Mother Bargra Yefkos (human); Description: Land o
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21:53:12
Chunk 0062_p0094 路 495,373/803446: Location: Stonefist, The Hold of; Ruler: King Sevvord Redbeard of the Hold (huma
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21:53:08
Chunk 0062_p0093 路 495,196/803446: Location: Ratik, the Barony of; Ruler: Baron Lexnol Haarkof (human); Description
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21:53:03
Chunk 0062_p0092 路 495,038/803446: Location: North Kingdom of the Schnai, the; Ruler: Queen Ingrid of the Schnai (h
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21:52:59
Chunk 0062_p0091 路 494,887/803446: Location: North Kingdom of the Fruzti, the; Ruler: King Hundgred of the Fruzti (
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21:52:55
Chunk 0062_p0090 路 494,693/803446: Location: North Kingdom of the Cruski, the; Ruler: Queen Tharla of the Cruski (h
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21:52:51
Chunk 0062_p0089 路 494,542/803446: Location: Hunting Lands, the; Ruler: Overlord-Protector Yhareen Sakarr (tiefling
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21:52:46
Chunk 0062_p0088 路 494,371/803446: Location: Chakyik; Ruler: Lord Agul Krusef (human); Description: Land of the Tig
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21:52:42
Chunk 0062_p0087 路 494,235/803446: Location: Barren Wastes, the; Ruler: , ; Description: Harsh, despoiled land wher
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21:52:39
Chunk 0062_p0086 路 494,116/803446: Location: Bandit Kingdoms, the; Ruler: Four to six bandit lords; Description: Fe
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21:52:35
Chunk 0062_p0085 路 493,972/803446: Location: Arn, the Archbarony of; Ruler: Archbaron of Arn (identity unknown); De
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21:52:30
Chunk 0062_p0084 路 493,792/803446: Northern Flanaess Locations. Location; Ruler; Description.
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21:52:29
Chunk 0062_p0083 路 493,734/803446: Northern Flanaess. The northern region of the Flanaess includes three distinct a
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21:52:22
Chunk 0062_p0082 路 493,475/803446: Troll Fens. The chilly mists of the Troll Fens, located against the shoulders of
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21:52:10
Chunk 0062_p0081 路 493,004/803446: The Tomb of Horrors is detailed in Tales from the Yawning Portal.
-
21:52:09
Chunk 0062_p0080 路 492,939/803446: Tomb of Horrors. Deep within the Vast Swamp is the sinister Tomb of Horrors, a l
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21:51:58
Chunk 0062_p0079 路 492,586/803446: Havens of Unrest. Those who despise and challenge the Great Kingdom's oppression
-
21:51:46
Chunk 0062_p0078 路 492,079/803446: Eastern Flanaess Adventures. The story of the Eastern Flanaess is a tale of scra
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21:51:34
Chunk 0062_p0077 路 491,634/803446: The duke and countess of Urnst believe that a united Urnst will stand more stron
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21:51:28
Chunk 0062_p0077 路 491,383/803446: The proximity of the Nyr Dyv, the Cairn Hills, and the Shield Lands means the Ur
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21:51:20
Chunk 0062_p0076 路 491,090/803446: Eastern Flanaess and Its Neighbors. The Duchy and County of Urnst bridge the reg
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21:51:09
Chunk 0062_p0075 路 490,647/803446: Typical clothing in the Eastern Flanaess is a tunic of varying length, often wor
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21:50:59
Chunk 0062_p0074 路 490,313/803446: These same values persist in many of the lands resisting the overking's reign. N
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21:50:50
Chunk 0062_p0073 路 489,937/803446: These values persist throughout the region, reinforced in the Great Kingdom by s
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21:50:47
Chunk 0062_p0073 路 489,815/803446: Eastern Flanaess Culture. The culture of the Eastern Flanaess is largely that of
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21:50:37
Chunk 0062_p0072 路 489,409/803446: Shar. Fanatical Suloise militarists called the Scarlet Order founded the Hidden
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21:50:28
Chunk 0062_p0071 路 489,110/803446: Location: Vast Swamp, the; Ruler: , ; Description: Morass separating the Tilvano
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21:50:25
Chunk 0062_p0070 路 488,983/803446: Location: Urnst, the Duchy of; Ruler: Duke Jalken Lorinar (human); Description:
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21:50:22
Chunk 0062_p0069 路 488,883/803446: Location: Urnst, the County of; Ruler: Countess Belissica Gellor (human); Descri
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21:50:19
Chunk 0062_p0068 路 488,776/803446: Location: Tenh, the Duchy of; Ruler: Duchess Ehliyah Raynar III (human); Descrip
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21:50:15
Chunk 0062_p0067 路 488,627/803446: Location: Sunndi; Ruler: Steward Valenta (elf); Description: Independent fiefdom
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21:50:12
Chunk 0062_p0066 路 488,519/803446: Location: Spindrift Isles, the; Ruler: The Council of Five (on the northern isla
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21:50:05
Chunk 0062_p0065 路 488,295/803446: Location: Shar, the Hidden Empire of; Ruler: Father of Obedience Korenth Zan (hu
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21:50:00
Chunk 0062_p0064 路 488,119/803446: Location: Sea Baronies, the; Ruler: Four sea barons, including High Admiral Kala
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21:49:55
Chunk 0062_p0063 路 487,938/803446: Location: Rel Astra, City of; Ruler: Constable Mayor Drax (orc); Description: In
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21:49:49
Chunk 0062_p0062 路 487,749/803446: Location: Pale, the Theocracy of the; Ruler: Supreme Prelate Ogon Tillit (human)
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21:49:46
Chunk 0062_p0061 路 487,615/803446: Location: Onnwal; Ruler: The Raven of Onnwal, Zyl Grayshadow (dwarf); Descriptio
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21:49:42
Chunk 0062_p0060 路 487,487/803446: Location: Nyrond, the Kingdom of; Ruler: King Dunstan I (human); Description: Ce
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21:49:39
Chunk 0062_p0059 路 487,367/803446: Location: Medegia, the See of; Ruler: Holy Censor Starvik Jerel (human); Descrip
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21:49:34
Chunk 0062_p0058 路 487,186/803446: Location: Lordship of the Isles, the; Ruler: Princess Ronthal III (human); Descr
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21:49:30
Chunk 0062_p0057 路 487,046/803446: Location: Irongate (Free City); Ruler: Mayor Unthera Selvich (appears as a dwarf
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21:49:24
Chunk 0062_p0056 路 486,857/803446: Location: Idee; Ruler: Count Vasiliek Donsten (human); Description: Independent
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21:49:21
Chunk 0062_p0055 路 486,742/803446: Location: Great Kingdom, the; Ruler: Overking Ivid V (human); Description: Unspe
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21:49:18
Chunk 0062_p0054 路 486,641/803446: Location: Flinty Hills and Gamboge Forest; Ruler: , ; Description: Home to sever
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21:49:14
Chunk 0062_p0053 路 486,492/803446: Location: Celadon Forest; Ruler: , ; Description: Ancient forest protected by dr
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21:49:11
Chunk 0062_p0052 路 486,390/803446: Location: Bone March, the; Ruler: , ; Description: Fallen territory of the Great
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21:49:08
Chunk 0062_p0051 路 486,259/803446: Location: Almor, the Prelacy of; Ruler: Prelate Xanther Klimstyn (human); Descri
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21:49:02
Chunk 0062_p0050 路 486,066/803446: Location: Ahlissa; Ruler: Herzogin Seprenna Calyn (human); Description: South pr
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21:48:57
Chunk 0062_p0049 路 485,884/803446: Location: Aerdiaak; Ruler: Herzog Varz Grenell (human); Description: North provi
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21:48:52
Chunk 0062_p0048 路 485,696/803446: Eastern Flanaess Locations. Location; Ruler; Description.
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21:48:51
Chunk 0062_p0047 路 485,639/803446: Aerdiaak, Ahlissa, Medegia, and Rel Astra are provinces and fiefs of the Great K
-
21:48:46
Chunk 0062_p0046 路 485,476/803446: Ruling from the Malachite Throne in Rauxes, Ivid commands an unmatched army curr
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21:48:35
Chunk 0062_p0046 路 485,063/803446: Eastern Flanaess. Once a powerful force for order and good, the Great Kingdom of
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21:48:27
Chunk 0062_p0045 路 484,764/803446: Temple of Elemental Evil. The Temple of Elemental Evil, built long ago, spawned
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21:48:15
Chunk 0062_p0044 路 484,339/803446: Maure Castle. Maure Castle is a forlorn and foreboding place surrounded by boggy
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21:48:08
Chunk 0062_p0043 路 484,117/803446: Though Graz'zt fled to the Abyss, Iggwilv was weakened and forced to abandon the
-
21:48:02
Chunk 0062_p0043 路 483,892/803446: Lost Caverns of Tsojcanth. The archmage Iggwilv is said to have acquired much of
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21:47:51
Chunk 0062_p0042 路 483,481/803446: Ghost Tower of Inverness. Ages ago, an archmage raised the mighty fortress of In
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21:47:39
Chunk 0062_p0041 路 482,998/803446: Central Flanaess Adventures. The dual threats of Iuz and Elemental Evil present
-
21:47:26
Chunk 0062_p0040 路 482,521/803446: Typical dress in the Central Flanaess includes a tunic of varying length, someti
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21:47:17
Chunk 0062_p0039 路 482,192/803446: They have a strong egalitarian streak unlike the Great Kingdom's strict social h
-
21:47:07
Chunk 0062_p0039 路 481,823/803446: Central Flanaess Culture. The culture of the Central Flanaess is a result of the
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21:46:57
Chunk 0062_p0038 路 481,466/803446: Since the resurgence of Iuz, the northern quarter of the Vesve Forest and the ea
-
21:46:48
Chunk 0062_p0037 路 481,127/803446: Upon winning his freedom, Iuz had no trouble reclaiming his homeland. He forged
-
21:46:41
Chunk 0062_p0036 路 480,840/803446: Iuz's evil reign was interrupted by a sixty-five-year imprisonment in the dungeo
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21:46:31
Chunk 0062_p0035 路 480,458/803446: The Rise of Iuz. Iuz is the offspring of the demon lord Graz'zt and a human arch
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21:46:20
Chunk 0062_p0034 路 480,067/803446: Prince Thrommel was engaged to marry Lady Jolene, a priest from a prominent nobl
-
21:46:08
Chunk 0062_p0033 路 479,611/803446: The forces of evil were smashed, and their remnants were driven back into the du
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21:45:57
Chunk 0062_p0033 路 479,194/803446: Battle of Emridy Meadows. Seven years ago, knights and soldiers from Furyondy, t
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21:45:46
Chunk 0062_p0032 路 478,809/803446: Location: Wild Coast, the; Ruler: Various burgomasters, lord mayors, and others;
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21:45:42
Chunk 0062_p0031 路 478,633/803446: Location: Verbobonc (Free City and Viscounty); Ruler: Viscountess Wilfrick Rejji
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21:45:37
Chunk 0062_p0030 路 478,468/803446: Location: Veluna, the Archclericy of; Ruler: Canon Hazen (human); Description: T
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21:45:33
Chunk 0062_p0029 路 478,318/803446: Location: Shield Lands, the; Ruler: Various allied nobles; Description: Independ
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21:45:26
Chunk 0062_p0028 路 478,084/803446: Location: Pomarj, the; Ruler: , ; Description: Lawless peninsula; home to bandit
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21:45:23
Chunk 0062_p0027 路 477,988/803446: Location: Perrenland; Ruler: Voorzitter Yrenda Schwartzen (human); Description:
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21:45:20
Chunk 0062_p0026 路 477,863/803446: Location: Nyr Dyv; Ruler: , ; Description: The Lake of Unknown Depths; home to b
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21:45:17
Chunk 0062_p0025 路 477,769/803446: Location: Iuz; Ruler: Iuz (cambion demigod); Description: The monster-infested d
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21:45:13
Chunk 0062_p0024 路 477,636/803446: Location: Horned Society, the; Ruler: Nine hierarchs (mostly humans and hobgobli
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21:45:07
Chunk 0062_p0023 路 477,428/803446: Location: Highfolk (Free City); Ruler: Mayor Talisyr (appears as an elf); Descri
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21:45:02
Chunk 0062_p0022 路 477,249/803446: Location: Furyondy, the Kingdom of; Ruler: King Belvor IV (human); Description:
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21:44:57
Chunk 0062_p0021 路 477,093/803446: Location: Dyvers (Free City); Ruler: Magister Thymantia Gortoz (aasimar); Descri
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21:44:53
Chunk 0062_p0020 路 476,951/803446: Location: Celene; Ruler: Queen Yolande (elf); Description: Elven monarchy with l
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21:44:50
Chunk 0062_p0019 路 476,835/803446: Central Flanaess Locations. Location; Ruler; Description.
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21:44:48
Chunk 0062_p0018 路 476,778/803446: The rich soil and pleasant climate of the region between the Nyr Dyv and the Yat
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21:44:42
Chunk 0062_p0017 路 476,534/803446: Central Flanaess.
-
21:44:41
Chunk 0062_p0016 路 476,517/803446: Any one of these methods is useful for revealing a few details. You can combine
-
21:44:37
Chunk 0062_p0015 路 476,328/803446: Primary Sources. Personify the past through a tragic ghost, an otherworldly guar
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21:44:26
Chunk 0062_p0014 路 475,949/803446: Magical Footnotes. Spells such as Contact Other Plane, Legend Lore, and Speak wi
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21:44:22
Chunk 0062_p0013 路 475,778/803446: Scholarly Expertise. Characters who have proficiency in the Arcana, History, or
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21:44:13
Chunk 0062_p0012 路 475,438/803446: Historical Records. Written historical details might appear anywhere in an adven
-
21:44:03
Chunk 0062_p0011 路 475,115/803446: Echoes of the Past. Features like a crater in the side of a mountain, a defaced
-
21:43:55
Chunk 0062_p0010 路 474,809/803446: Living History. Greyhawk has a long history of ancient empires and more recent w
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21:43:46
Chunk 0062_p0009 路 474,483/803446: Western Flanaess. The Baklunish peoples and nations navigate complex political r
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21:43:43
Chunk 0062_p0008 路 474,390/803446: Old Keoland. The former provinces of Keoland contend against evil monsters from
-
21:43:40
Chunk 0062_p0007 路 474,258/803446: Northern Flanaess. In vast wilderness expanses populated by indigenous folk, one
-
21:43:36
Chunk 0062_p0006 路 474,120/803446: Eastern Flanaess. The remnants of the Great Kingdom struggle to determine the fa
-
21:43:33
Chunk 0062_p0005 路 473,990/803446: Central Flanaess. Diverse peoples clash against Iuz and the forces of Elemental
-
21:43:30
Chunk 0062_p0004 路 473,905/803446: With this big picture in mind, you can think of the Flanaess beyond the Free Cit
-
21:43:26
Chunk 0062_p0003 路 473,714/803446: The Yeomanry and the Ulek states were granted autonomy, the Gran March and Steri
-
21:43:19
Chunk 0062_p0003 路 473,495/803446: The beginning of Aerdy's decline marked the high-water mark of Keoland's expansi
-
21:43:09
Chunk 0062_p0002 路 473,172/803446: The contraction of the two southern realms over the last two centuries is the pr
-
21:42:56
Chunk 0062_p0001 路 472,701/803446: To the west of the mountains, the Baklunish nations, survivors of the Invoked De
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21:42:49
Chunk 0062_p0001 路 472,411/803446: The Big Picture. To understand the Greyhawk of today (the year 576 in the Common
-
21:42:38
Chunk 0062_p0000 路 471,981/803446: Greyhawk Gazetteer. The poster map in this book shows the entire region of the F
-
21:42:29
Emitting 151 paragraph chunks for chapter 63.
-
21:42:29
Chapter 63 title 路 471,659/803446: Greyhawk Gazetteer.
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21:42:28
Processing chapter 63/193: Greyhawk Gazetteer.
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21:42:28
Finished chapter 62 with 152 segments.
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21:42:28
Chunk 0061_p0142 路 471,640/803446: Two Ford. The small village of Two Ford relies on river trade to supply its inns
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21:42:22
Chunk 0061_p0141 路 471,431/803446: Tokhel Castle. This blasted ruin stands on a rocky promontory above the Nyr Dyv.
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21:42:14
Chunk 0061_p0140 路 471,176/803446: Stonefort. A garrison of soldiers from Greyhawk watches over the southern Nyr Dy
-
21:42:10
Chunk 0061_p0139 路 471,017/803446: Stone Bridge. A small garrison in the fort of Stone Bridge keeps careful watch o
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21:42:07
Chunk 0061_p0138 路 470,898/803446: Steaming Springs. See" Mining Towns" above.
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21:42:06
Chunk 0061_p0137 路 470,855/803446: Peculiar Manor. Like other manors in the Plain of Greyhawk, Peculiar Manor was e
-
21:41:56
Chunk 0061_p0136 路 470,520/803446: Mistmarsh. This vast swamp holds the half-sunken ruins of an ancient city that i
-
21:41:50
Chunk 0061_p0135 路 470,321/803446: Mining Towns. Blackstone, Diamond Lake, and Steaming Springs are small mining to
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21:41:41
Chunk 0061_p0134 路 470,001/803446: Marsh Keep. Like Blackwall Keep, Marsh Keep is newly built and watches over the
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21:41:35
Chunk 0061_p0133 路 469,799/803446: Grossettgrottell. An industrious community of gnome miners and foragers lives in
-
21:41:28
Chunk 0061_p0132 路 469,567/803446: Gorge of the Selintan. Soaring cliffs flank the Selintan River for nearly ten mi
-
21:41:17
Chunk 0061_p0131 路 469,134/803446: Ford Keep. A ferry crossing allows traffic from Greyhawk and regions to the sout
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21:41:11
Chunk 0061_p0130 路 468,914/803446: Ery Villages. The villages of High Ery and Erybend are populated largely by farm
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21:41:00
Chunk 0061_p0129 路 468,528/803446: Elmshire. This sleepy town with a sizable halfling population lies on the shore
-
21:40:52
Chunk 0061_p0128 路 468,241/803446: Diamond Lake. See" Mining Towns" below.
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21:40:50
Chunk 0061_p0127 路 468,202/803446: Castle Greyhawk. Travelers who follow the Selintan River westward from the city
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21:40:38
Chunk 0061_p0126 路 467,720/803446: Cairn Hills. Hidden among the hills north and east of the city are ancient tombs
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21:40:33
Chunk 0061_p0125 路 467,541/803446: Blackwall Keep. One of two new keeps built to keep an eye on the Mistmarsh, Blac
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21:40:26
Chunk 0061_p0124 路 467,266/803446: Blackstone. See" Mining Towns" below.
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21:40:25
Chunk 0061_p0123 路 467,229/803446: Blackfair Manor. Typical of several manor houses and keeps scattered across the
-
21:40:14
Chunk 0061_p0122 路 466,784/803446: Beyond the City Walls. The City of Greyhawk and Environs map shows the lands aro
-
21:40:09
Chunk 0061_p0121 路 466,594/803446: Magic Item Identification. Morley can cast the Identify spell at will. He charge
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21:40:05
Chunk 0061_p0120 路 466,476/803446: Free Loan. A benefactor arranges for Morley to loan the characters a magic item
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21:40:00
Chunk 0061_p0119 路 466,287/803446: Buying and Selling Magic Items. Morley buys and sells magic items at standard pr
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21:39:48
Chunk 0061_p0118 路 465,845/803446: Reasons to Visit. Adventurers might visit Unearthed Arcana for one of the follow
-
21:39:45
Chunk 0061_p0117 路 465,753/803446: Character Backgrounds. Adventurers with the Charlatan or Hermit background might
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21:39:41
Chunk 0061_p0116 路 465,588/803446: Morley is one of the city's secret weapons, ready to repel invaders or break a s
-
21:39:32
Chunk 0061_p0115 路 465,221/803446: Morley is an Adult Copper Dragon (Chaotic Good) who spends his days shape-shifte
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21:39:22
Chunk 0061_p0114 路 464,883/803446: Magic items are bought and sold in Unearthed Arcana, a quaint shop in Clerkburg.
-
21:39:14
Chunk 0061_p0113 路 464,598/803446: This quaint, two-story shop has a sign depicting a white-bearded human wizard ho
-
21:39:07
Chunk 0061_p0112 路 464,366/803446: Unearthed Arcana.
-
21:39:07
Chunk 0061_p0111 路 464,349/803446: Service to the Greater Good. The temple might call upon the adventurers to perfo
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21:38:56
Chunk 0061_p0110 路 463,941/803446: Raise Dead. Archpriest Sarana is one of a handful of people in the Free City of
-
21:38:45
Chunk 0061_p0109 路 463,512/803446: Healing. The temple sells Spell Scrolls of Greater Restoration for 3, 200 GP api
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21:38:35
Chunk 0061_p0108 路 463,188/803446: Reasons to Visit. Adventurers might visit the temple for one of the following re
-
21:38:33
Chunk 0061_p0107 路 463,102/803446: Character Backgrounds. Adventurers with the Acolyte background might have served
-
21:38:28
Chunk 0061_p0106 路 462,906/803446: Sarana, the temple's Archpriest (Neutral Good), is a middle-aged, human woman we
-
21:38:21
Chunk 0061_p0105 路 462,646/803446: This temple, dedicated to serving the god Pelor in the heart of the Garden Quart
-
21:38:14
Chunk 0061_p0104 路 462,403/803446: This copper-roofed temple has a gold-inlaid symbol of the sun above its double-d
-
21:38:08
Chunk 0061_p0103 路 462,180/803446: Temple of the Radiant Sun.
-
21:38:07
Chunk 0061_p0102 路 462,154/803446: Teleportation Circle. Though it isn't the only permanent teleportation circle in
-
21:37:56
Chunk 0061_p0101 路 461,766/803446: Safe Travels. By making a small donation to the temple, adventurers increase the
-
21:37:52
Chunk 0061_p0100 路 461,633/803446: Healing. Adventurers can purchase Potions of Healing for 50 GP each, and the tem
-
21:37:42
Chunk 0061_p0099 路 461,235/803446: Adventurers Wanted. The priests keep tabs on threats in the region around the ci
-
21:37:35
Chunk 0061_p0098 路 460,996/803446: Reasons to Visit. Adventurers might visit the temple for one of the following re
-
21:37:33
Chunk 0061_p0097 路 460,910/803446: Character Backgrounds. Adventurers with the Guide or Sailor background might hav
-
21:37:30
Chunk 0061_p0096 路 460,769/803446: Situated in the Garden Quarter, this temple is dedicated to Fharlanghn, a god fa
-
21:37:21
Chunk 0061_p0095 路 460,456/803446: Hidden among the city's grander temples is a quiet, modest house of worship with
-
21:37:14
Chunk 0061_p0094 路 460,197/803446: Temple of the Far Horizon.
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21:37:13
Chunk 0061_p0093 路 460,171/803446: Security. The Silver Dragon Inn prides itself on being a safe stop for visitors.
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21:37:08
Chunk 0061_p0092 路 459,990/803446: Place to Stay. The Silver Dragon is centrally located in the city and has twenty
-
21:37:01
Chunk 0061_p0091 路 459,741/803446: Meeting with Foreign Dignitaries. Foreign dignitaries come here to enjoy the Sil
-
21:36:55
Chunk 0061_p0090 路 459,537/803446: Reasons to Visit. Adventurers might visit the Silver Dragon for one of the follo
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21:36:53
Chunk 0061_p0089 路 459,444/803446: Character Backgrounds. Adventurers with the Artisan or Entertainer background mi
-
21:36:49
Chunk 0061_p0088 路 459,321/803446: The inn's married human proprietors, Olaf Al-Azul (Chaotic Good Warrior Veteran)
-
21:36:38
Chunk 0061_p0087 路 458,902/803446: Weapons larger than daggers must be checked at the door, together with shields.
-
21:36:33
Chunk 0061_p0086 路 458,692/803446: The grand Silver Dragon Inn, located in the Foreign Quarter, is often the first
-
21:36:24
Chunk 0061_p0085 路 458,402/803446: This grandiose, multistory inn sports a wooden sign bearing the words" Silver Dr
-
21:36:17
Chunk 0061_p0084 路 458,138/803446: Silver Dragon Inn.
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21:36:16
Chunk 0061_p0083 路 458,120/803446: Spellcaster. The adventurers might have business with a powerful spellcaster sta
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21:36:14
Chunk 0061_p0082 路 458,024/803446: Place to Stay. The adventurers need a place to stay, and the High Tower boasts c
-
21:36:05
Chunk 0061_p0081 路 457,711/803446: Information Source. Erlynn knows all the local rumors. If she trusts the adventu
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21:36:01
Chunk 0061_p0080 路 457,567/803446: Reasons to Visit. Adventurers might visit the High Tower for one of the followin
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21:35:58
Chunk 0061_p0079 路 457,477/803446: Character Backgrounds. Adventurers with the Merchant or Noble background might h
-
21:35:54
Chunk 0061_p0078 路 457,325/803446: The High Tower, located in the Garden Quarter, is a favorite haunt for some of t
-
21:35:51
Chunk 0061_p0077 路 457,186/803446: The High Tower Inn's human proprietor, Erlynn Goodfellow, is a soft-spoken, midd
-
21:35:40
Chunk 0061_p0076 路 456,766/803446: Conveniently located near the Selintan River, this inviting inn is distinguished
-
21:35:33
Chunk 0061_p0075 路 456,522/803446: High Tower Inn.
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21:35:32
Chunk 0061_p0074 路 456,507/803446: Spell Scrolls. Adventurers can commission the scribes to create a Spell Scroll t
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21:35:25
Chunk 0061_p0073 路 456,267/803446: Spellbooks. The adventurers might need to purloin one of the many spellbooks kep
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21:35:22
Chunk 0061_p0072 路 456,129/803446: Research. Adventurers searching for a specific book or more information about a
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21:35:19
Chunk 0061_p0071 路 455,983/803446: Reasons to Visit. Adventurers might visit the Great Library for one of the follo
-
21:35:16
Chunk 0061_p0070 路 455,890/803446: Character Backgrounds. Adventurers with the Sage or Scribe background might have
-
21:35:13
Chunk 0061_p0069 路 455,756/803446: It takes the bird 1 minute to find and alert an Archmage, who teleports to the m
-
21:35:10
Chunk 0061_p0069 路 455,637/803446: An iron door leads to a hallway behind the head librarian's desk. Three scribes
-
21:34:58
Chunk 0061_p0068 路 455,151/803446: Abra sits behind a high desk in the main hall. Six open archways lead from the m
-
21:34:49
Chunk 0061_p0067 路 454,821/803446: Abra Saghast, a crusty and irascible dragonborn sage, serves as the head librari
-
21:34:42
Chunk 0061_p0066 路 454,588/803446: Weapons and armor aren't permitted in the Great Library. If anyone wearing armor
-
21:34:33
Chunk 0061_p0065 路 454,261/803446: The front of this building is a grand sweep of granite walls and tall columns. A
-
21:34:28
Chunk 0061_p0064 路 454,076/803446: Great Library.
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21:34:27
Chunk 0061_p0063 路 454,062/803446: Imprisonment. The adventurers are imprisoned in the Citadel for some heinous cri
-
21:34:25
Chunk 0061_p0062 路 453,979/803446: Break-In or Breakout. The adventurers are hired to break into the Citadel's trea
-
21:34:22
Chunk 0061_p0061 路 453,843/803446: Appointment. The adventurers have an appointment to speak with Sental Nurev, per
-
21:34:17
Chunk 0061_p0060 路 453,634/803446: Reasons to Visit. Adventurers might be drawn to the Grand Citadel for one of the
-
21:34:15
Chunk 0061_p0059 路 453,535/803446: Character Backgrounds. Adventurers with the Criminal or Guard background might h
-
21:34:10
Chunk 0061_p0058 路 453,351/803446: The city's constable, who serves as second-in-command to the captain-general, ma
-
21:34:00
Chunk 0061_p0057 路 452,933/803446: Sental gives this information to a human Spy (Chaotic Evil) who stays at the Bla
-
21:33:51
Chunk 0061_p0057 路 452,660/803446: The captain-general of the City Watch is Sental Nurev, a tall, human Warrior Vet
-
21:33:41
Chunk 0061_p0056 路 452,249/803446: The grand edifice at the northern end of the High Quarter, simply called" the Ci
-
21:33:31
Chunk 0061_p0055 路 451,881/803446: A many-towered fortress looms above all quarters of the city from its position a
-
21:33:27
Chunk 0061_p0054 路 451,713/803446: Grand Citadel.
-
21:33:27
Chunk 0061_p0053 路 451,699/803446: Place to Stay. The Black Dragon is close to the city's central marketplace. A tr
-
21:33:20
Chunk 0061_p0052 路 451,485/803446: Information Source. If the adventurers let Miklos tell stories of his past explo
-
21:33:13
Chunk 0061_p0051 路 451,239/803446: Eavesdropper's Paradise. Many clandestine meetings occur at the Black Dragon. Ad
-
21:33:07
Chunk 0061_p0050 路 451,044/803446: Reasons to Visit. Adventurers might visit the Black Dragon Inn for one of the fo
-
21:33:04
Chunk 0061_p0049 路 450,948/803446: Character Backgrounds. An adventurer with the Soldier background might have a ti
-
21:32:56
Chunk 0061_p0048 路 450,644/803446: His friendly rivalry with Olaf and Sivan, the proprietors of the Silver Dragon I
-
21:32:46
Chunk 0061_p0048 路 450,308/803446: The inn's proprietor is Miklos Dare, a human Warrior Veteran (Chaotic Good) who
-
21:32:35
Chunk 0061_p0047 路 449,899/803446: The Black Dragon Inn in Clerkburg has good food and affordable rooms. The inn's
-
21:32:33
Chunk 0061_p0046 路 449,782/803446: This three-story, slightly run-down inn is situated in the heart of the city. A
-
21:32:26
Chunk 0061_p0045 路 449,578/803446: Black Dragon Inn.
-
21:32:26
Chunk 0061_p0044 路 449,561/803446: City Locations. The locations detailed here can serve as a good starting point f
-
21:32:21
Chunk 0061_p0043 路 449,396/803446: Thieves'Quarter. The buildings of the Thieves'Quarter are slightly less run down
-
21:32:18
Chunk 0061_p0042 路 449,237/803446: Slum Quarter. The Slum Quarter is the poorest, most desperate region within Grey
-
21:32:14
Chunk 0061_p0041 路 449,111/803446: River Quarter. The River Quarter encompasses taverns and entertainment venues, a
-
21:32:08
Chunk 0061_p0040 路 448,878/803446: High Quarter. Palaces, temples, mansions, and gardens fill the posh High Quarter
-
21:32:04
Chunk 0061_p0039 路 448,730/803446: Garden Quarter. The Garden Quarter is an extravagant neighborhood similar to the
-
21:31:59
Chunk 0061_p0038 路 448,543/803446: Foreign Quarter. The Foreign Quarter is among the most multicultural districts o
-
21:31:56
Chunk 0061_p0037 路 448,405/803446: Clerkburg. Clerkburg is the university district of Greyhawk, with dozens of scho
-
21:31:49
Chunk 0061_p0036 路 448,175/803446: Artisans'Quarter. The Artisans'Quarter is built around a large marketplace. The
-
21:31:45
Chunk 0061_p0035 路 448,008/803446: Brief descriptions of the city's neighborhoods are presented below:
-
21:31:43
Chunk 0061_p0034 路 447,941/803446: City Neighborhoods. The Free City of Greyhawk is split into three main sections
-
21:31:32
Chunk 0061_p0033 路 447,455/803446: See the" Gods of Greyhawk" table for many deities worshiped by the inhabitants o
-
21:31:29
Chunk 0061_p0032 路 447,359/803446: Religion. The city has temples and shrines dedicated to various gods. Religious
-
21:31:21
Chunk 0061_p0031 路 447,056/803446: Major Crime. Crimes more severe than those described above, including murder, br
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21:31:12
Chunk 0061_p0030 路 446,747/803446: Minor Crime. The category of minor crimes includes armed assault (defined as any
-
21:31:03
Chunk 0061_p0029 路 446,454/803446: Petty Crime. Public unarmed brawling, pickpocketing, vandalism, and other crimes
-
21:30:56
Chunk 0061_p0028 路 446,240/803446: Crime. The Free City of Greyhawk is home to many thieves, vandals, charlatans, a
-
21:30:52
Chunk 0061_p0027 路 446,105/803446: Those passing through open gates aren't asked to explain their business, nor are
-
21:30:43
Chunk 0061_p0026 路 445,745/803446: In the latter case, the guards ensure the traveler is harmless before opening th
-
21:30:41
Chunk 0061_p0026 路 445,657/803446: Three of the city's gates typically remain open throughout the day and night: th
-
21:30:30
Chunk 0061_p0025 路 445,202/803446: Each gate is contained within a small gatehouse flanked by a pair of towers. The
-
21:30:18
Chunk 0061_p0024 路 444,708/803446: City Gates. Each city gate consists of a pair of iron-reinforced wooden doors th
-
21:30:08
Chunk 0061_p0023 路 444,345/803446: The walls are patrolled regularly. During daytime, the typical patrol is one sen
-
21:29:56
Chunk 0061_p0022 路 443,947/803446: All members of the City Watch know the locations of these secret ladders, which,
-
21:29:51
Chunk 0061_p0022 路 443,774/803446: City Walls. A 30-foot-high stone wall winds like a snake around the city. Two ot
-
21:29:41
Chunk 0061_p0021 路 443,379/803446: The captain-general and constable of the City Watch are stationed at the Grand C
-
21:29:38
Chunk 0061_p0020 路 443,269/803446: City Watch. The City Watch is a standing garrison of some eight hundred Guards a
-
21:29:32
Chunk 0061_p0019 路 443,058/803446: The other directors include the captain-general and constable of the City Watch,
-
21:29:21
Chunk 0061_p0019 路 442,640/803446: City Government. The Free City of Greyhawk is ruled by a council called the Dire
-
21:29:13
Chunk 0061_p0018 路 442,369/803446: City Overview. The city is yours to make your own. A few important features and
-
21:29:08
Chunk 0061_p0017 路 442,171/803446: Urban Adventures. A city isn't just a place to spend time between adventures, pl
-
21:29:01
Chunk 0061_p0016 路 441,934/803446: Choose one neighborhood of the city (see" City Neighborhoods" below) as a focus
-
21:28:58
Chunk 0061_p0016 路 441,814/803446: Home Base. As a home base for characters, Greyhawk can serve as a place to live,
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21:28:47
Chunk 0061_p0015 路 441,366/803446: City Activities. Greyhawk is an ideal place for activities that support adventur
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21:28:39
Chunk 0061_p0014 路 441,074/803446: (Each location detailed in the" City Locations" section includes potential conne
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21:28:36
Chunk 0061_p0014 路 440,956/803446: Background Connections. Use the backgrounds of the characters to connect them to
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21:28:24
Chunk 0061_p0013 路 440,440/803446: How to Use the City. A bustling city like Greyhawk can serve the following impor
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21:28:21
Chunk 0061_p0012 路 440,331/803446: Trade Hub. Adventurers can buy gear and sell their hard-won loot in the city's s
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21:28:19
Chunk 0061_p0011 路 440,234/803446: Port in the Storm. The city provides a place to rest, heal, acquire information,
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21:28:13
Chunk 0061_p0010 路 440,039/803446: Nearby Attractions. North of the city are the Cairn Hills, which are known to ha
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21:28:06
Chunk 0061_p0009 路 439,765/803446: Local Hurly-Burly. Greyhawk has a frontier spirit atypical for a settlement of i
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21:27:59
Chunk 0061_p0008 路 439,524/803446: Key Conflicts. Two of the three central conflicts of the Greyhawk setting, the t
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21:27:49
Chunk 0061_p0007 路 439,182/803446: Bastion Friendly. There are ample places within the city and on the city's outsk
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21:27:46
Chunk 0061_p0006 路 439,044/803446: Adventure Hooks. The city contains plenty of rumors, local legends, and quest gi
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21:27:39
Chunk 0061_p0005 路 438,819/803446: The City of Greyhawk is a great starting point for a D & D campaign for many rea
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21:27:36
Chunk 0061_p0004 路 438,692/803446: Start Here.
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21:27:35
Chunk 0061_p0003 路 438,681/803446: Throughout this section, if a creature's name appears in bold type, you'll find
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21:27:31
Chunk 0061_p0002 路 438,482/803446: Once a frontier hub of the Great Kingdom of Aerdy, Greyhawk proclaimed itself fr
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21:27:23
Chunk 0061_p0001 路 438,186/803446: The city stands on the eastern banks of the Selintan River. The river flows sout
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21:27:18
Chunk 0061_p0000 路 437,988/803446: Free City of Greyhawk. Would-be heroes are drawn to the Free City of Greyhawk by
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21:27:14
Emitting 143 paragraph chunks for chapter 62.
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21:27:14
Chapter 62 title 路 437,826/803446: Free City of Greyhawk.
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21:27:13
Processing chapter 62/193: Free City of Greyhawk.
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21:27:13
Finished chapter 61 with 99 segments.
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21:27:13
Chunk 0060_p0085 路 437,804/803446: * Greater god Demigod.
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21:27:12
Chunk 0060_p0084 路 437,782/803446: Name and Epithet: Wee Jas, the Witch; Home Plane: Acheron; Typical Worshipers: S
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21:27:08
Chunk 0060_p0083 路 437,640/803446: Name and Epithet: Vecna, the Whispered One; Home Plane: Unknown; Typical Worship
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21:27:03
Chunk 0060_p0082 路 437,456/803446: Name and Epithet: Ulaa, the Bejeweled; Home Plane: Arcadia; Typical Worshipers:
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21:26:59
Chunk 0060_p0081 路 437,317/803446: Name and Epithet: Trithereon, the Summoner; Home Plane: Arborea; Typical Worship
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21:26:56
Chunk 0060_p0080 路 437,189/803446: Name and Epithet: Tharizdun, the Eater of Worlds; Home Plane: Imprisoned in a de
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21:26:52
Chunk 0060_p0079 路 437,039/803446: Name and Epithet: Syrul Oathbreaker; Home Plane: Gehenna; Typical Worshipers: Li
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21:26:48
Chunk 0060_p0078 路 436,910/803446: Name and Epithet: Rao, the Mediator; Home Plane: Mount Celestia *; Typical Worsh
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21:26:44
Chunk 0060_p0077 路 436,773/803446: Name and Epithet: Ralishaz, the Unlooked For; Home Plane: Limbo; Typical Worship
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21:26:40
Chunk 0060_p0076 路 436,639/803446: Name and Epithet: Pholtus of the Blinding Light; Home Plane: Arcadia; Typical Wo
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21:26:35
Chunk 0060_p0075 路 436,465/803446: Name and Epithet: Pelor, the Radiant Sun; Home Plane: Elysium *; Typical Worship
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21:26:32
Chunk 0060_p0074 路 436,340/803446: Name and Epithet: Olidammara, the Laughing Rogue; Home Plane: Ysgard; Typical Wo
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21:26:28
Chunk 0060_p0073 路 436,196/803446: Name and Epithet: Obad-Hai, the Shalm; Home Plane: Outlands; Typical Worshipers:
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21:26:24
Chunk 0060_p0072 路 436,059/803446: Name and Epithet: Nerull, the Reaper; Home Plane: Carceri *; Typical Worshipers:
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21:26:20
Chunk 0060_p0071 路 435,925/803446: Name and Epithet: Kord, the Brawler; Home Plane: Ysgard; Typical Worshipers: Ath
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21:26:16
Chunk 0060_p0070 路 435,778/803446: Name and Epithet: Iuz the Evil; Home Plane: Material Plane; Typical Worshipers:
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21:26:12
Chunk 0060_p0069 路 435,644/803446: Name and Epithet: Istus, Weaver of Our Fate; Home Plane: Mechanus *; Typical Wor
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21:26:08
Chunk 0060_p0068 路 435,503/803446: Name and Epithet: Incabulos, the Black Rider; Home Plane: Hades *; Typical Worsh
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21:26:03
Chunk 0060_p0067 路 435,316/803446: Name and Epithet: Hextor, Scourge of Battle; Home Plane: Acheron; Typical Worshi
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21:25:58
Chunk 0060_p0066 路 435,169/803446: Name and Epithet: Heironeous the Invincible; Home Plane: Mount Celestia; Typical
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21:25:55
Chunk 0060_p0065 路 435,034/803446: Name and Epithet: Fharlanghn, the Dweller on the Horizon; Home Plane: Outlands;
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21:25:51
Chunk 0060_p0064 路 434,875/803446: Name and Epithet: Erythnul, the Many; Home Plane: Pandemonium; Typical Worshiper
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21:25:46
Chunk 0060_p0063 路 434,743/803446: Name and Epithet: Ehlonna of the Forests; Home Plane: Beastlands; Typical Worshi
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21:25:43
Chunk 0060_p0062 路 434,617/803446: Name and Epithet: Cuthbert of the Cudgel; Home Plane: Arcadia; Typical Worshiper
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21:25:38
Chunk 0060_p0061 路 434,457/803446: Name and Epithet: Celestian, the Far Wanderer; Home Plane: Astral Plane; Typical
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21:25:34
Chunk 0060_p0060 路 434,297/803446: Name and Epithet: Boccob the Uncaring, Archmage of the Gods; Home Plane: Outland
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21:25:29
Chunk 0060_p0059 路 434,133/803446: Name and Epithet: Berei of the Hearth; Home Plane: Bytopia; Typical Worshipers:
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21:25:26
Chunk 0060_p0058 路 434,004/803446: Name and Epithet: Beory, Heart of Oerth; Home Plane: Material Plane *; Typical W
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21:25:23
Chunk 0060_p0057 路 433,876/803446: Gods of Greyhawk. Name and Epithet; Home Plane; Typical Worshipers; Symbol.
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21:25:21
Chunk 0060_p0056 路 433,801/803446: The greater gods of Greyhawk rarely get directly involved with happenings on Oer
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21:25:08
Chunk 0060_p0055 路 433,306/803446: Gods of Greyhawk. The Gods of Greyhawk table shows many of the most popular deit
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21:24:56
Chunk 0060_p0054 路 432,849/803446: White Plume Mountain is detailed in Tales from the Yawning Portal.
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21:24:55
Chunk 0060_p0053 路 432,783/803446: White Plume Mountain. Situated just south of the Riftcanyon, the ever-smoking Wh
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21:24:43
Chunk 0060_p0052 路 432,353/803446: Riftcanyon. Between the Bandit Kingdoms and the Shield Lands stretches a deep ca
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21:24:34
Chunk 0060_p0051 路 432,041/803446: Riches of the Bright Desert. The Bright Desert, walled off from the rest of the
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21:24:23
Chunk 0060_p0050 路 431,599/803446: Land of Black Ice. Those who have ventured far north of the Burneal Forest tell
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21:24:12
Chunk 0060_p0049 路 431,205/803446: A central portion of the Dry Steppes, where the seat of the Baklunish empire sto
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21:24:02
Chunk 0060_p0048 路 430,866/803446: What magic was responsible for the Rain of Colorless Fire and the Invoked Devast
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21:23:59
Chunk 0060_p0048 路 430,715/803446: Devastating Magic. Almost a thousand years ago, the war between the Baklunish an
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21:23:47
Chunk 0060_p0047 路 430,283/803446: Adventurers are sometimes lured into Hepmonaland's rainforests by ancient ruins,
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21:23:41
Chunk 0060_p0047 路 430,078/803446: Bat-Folk of Hepmonaland. Separated from Eastern Oerik by the Tilva Strait, Hepmo
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21:23:32
Chunk 0060_p0046 路 429,743/803446: Mysteries of Greyhawk. Eastern Oerik is a realm of many mysteries, several of wh
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21:23:29
Chunk 0060_p0045 路 429,639/803446: By contrast, magic is common enough in the Free City of Greyhawk that the Guild
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21:23:19
Chunk 0060_p0044 路 429,306/803446: What normal folk know of magic depends on where they live and whether they know
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21:23:10
Chunk 0060_p0043 路 428,982/803446: Histories and fireside tales are filled with the exploits of those who wield mag
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21:23:08
Chunk 0060_p0043 路 428,899/803446: Magic in Greyhawk. In the world of Greyhawk, as in most D & D worlds, magic is w
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21:22:55
Chunk 0060_p0042 路 428,409/803446: Adventurer organizations are also a great source of special rewards beyond Exper
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21:22:45
Chunk 0060_p0041 路 428,046/803446: Having different characters tied to different factions can create interesting si
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21:22:36
Chunk 0060_p0040 路 427,711/803446: Adventurers and Organizations. Factions and organizations aimed at player charac
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21:22:27
Chunk 0060_p0039 路 427,406/803446: Others claim Korenth is a red dragon, a former consort of Tiamat who became trap
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21:22:17
Chunk 0060_p0039 路 427,044/803446: Scarlet Order. The Scarlet Order is a monastic order of Suloise militarists whos
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21:22:06
Chunk 0060_p0038 路 426,625/803446: In recent years, they have mobilized against the rising threats of Iuz and Eleme
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21:22:01
Chunk 0060_p0038 路 426,427/803446: Order of the Hart. The knights of the Order of the Hart were organized to preser
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21:21:52
Chunk 0060_p0037 路 426,067/803446: The Watchers are sworn to an ascetic and disciplined code, and they train rigoro
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21:21:49
Chunk 0060_p0037 路 425,923/803446: Knights of the Watch. The order of the Knights of the Watch originated as a mili
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21:21:39
Chunk 0060_p0036 路 425,530/803446: Circle of Eight. Some of the greatest spellcasters of the world of Greyhawk form
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21:21:27
Chunk 0060_p0035 路 425,074/803446: Factions and Organizations. In addition to the many political entities that dot
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21:21:16
Chunk 0060_p0034 路 424,668/803446: The Greyhawk calendar has twelve months and seven-day weeks like the Gregorian c
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21:21:10
Chunk 0060_p0034 路 424,442/803446: Your World's Calendar. What does your campaign's calendar look like? The more yo
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21:20:58
Chunk 0060_p0033 路 423,957/803446: Starday: Day of Worship; Sunday: Day of Rest.
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21:20:56
Chunk 0060_p0032 路 423,912/803446: Starday: (Saturday); Sunday: (Sunday); Moonday: (Monday); Godsday: (Tuesday); Wa
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21:20:53
Chunk 0060_p0031 路 423,771/803446: Days of the Week. Starday; Sunday; Moonday; Godsday; Waterday; Earthday; Freeday
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21:20:51
Chunk 0060_p0030 路 423,690/803446: Months and Festivals. The standard year is 360 days long and consists of twelve
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21:20:40
Chunk 0060_p0029 路 423,320/803446: The sun takes 360 days to travel once around Oerth. Luna waxes and wanes in fixe
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21:20:32
Chunk 0060_p0028 路 423,069/803446: The planet Oerth is at the very center of a Wildspace system called Greyspace. (
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21:20:23
Chunk 0060_p0027 路 422,738/803446: The Greyhawk Setting.
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21:20:22
Chunk 0060_p0026 路 422,717/803446: Levels 17 to 20. Finally, the characters discover that Iuz's assault is merely a
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21:20:12
Chunk 0060_p0025 路 422,309/803446: Levels 11 to 16. Iuz and the Horned Society launch an all-out invasion into the
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21:20:03
Chunk 0060_p0024 路 422,025/803446: When the characters undertake an expedition into that dangerous realm to confron
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21:19:59
Chunk 0060_p0024 路 421,827/803446: Levels 5 to 10. You might use the adventure" Horns of the Beast" from chapter 4
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21:19:48
Chunk 0060_p0023 路 421,442/803446: If you use the adventure" Miner Difficulties" from chapter 4, NPCs speaking to t
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21:19:43
Chunk 0060_p0023 路 421,265/803446: Levels 1 to 4. Early in their adventuring careers, the characters might face wha
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21:19:33
Chunk 0060_p0022 路 420,917/803446: An Iuz Arc. The conflict between adventurers and Iuz might follow this broad out
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21:19:31
Chunk 0060_p0021 路 420,832/803446: Goals of Iuz. Install loyal operatives in settlements across Eastern Oerik, sear
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21:19:23
Chunk 0060_p0020 路 420,549/803446: Adventurers can thwart Iuz by keeping evil Artifacts out of his hands and defeat
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21:19:20
Chunk 0060_p0020 路 420,431/803446: Iuz the Evil. North of the Free City of Greyhawk, a demigod named Iuz has reclai
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21:19:07
Chunk 0060_p0019 路 419,965/803446: Though this adventure is set in the world of the Forgotten Realms, it includes n
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21:19:04
Chunk 0060_p0018 路 419,814/803446: Levels 11 to 16. Finally, the characters discover an ancient Temple of the Elder
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21:18:56
Chunk 0060_p0017 路 419,531/803446: Levels 5 to 10. The characters strike at the four headquarters of these evil cul
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21:18:48
Chunk 0060_p0016 路 419,207/803446: Levels 1 to 4. The characters discover the villainous activity of four elemental
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21:18:45
Chunk 0060_p0015 路 419,120/803446: Princes of the Apocalypse, inspired by The Temple of Elemental Evil, presents an
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21:18:41
Chunk 0060_p0014 路 418,984/803446: The rest of the adventure focuses on exploring the ruined Temple of Elemental Ev
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21:18:36
Chunk 0060_p0014 路 418,798/803446: An Elemental Evil Arc. Two published adventures have explored campaign arcs cent
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21:18:24
Chunk 0060_p0013 路 418,355/803446: Goals of Elemental Evil. Search for a demon lord, an elemental prince, or an eld
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21:18:16
Chunk 0060_p0012 路 418,075/803446: Elemental Evil." Elemental Evil" is the name given to a host of destructive, ext
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21:18:05
Chunk 0060_p0011 路 417,664/803446: Levels 17 to 20. The conflict reaches its world-shattering conclusion, with anci
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21:17:56
Chunk 0060_p0010 路 417,312/803446: Levels 11 to 16. It eventually becomes clear that the behavior of the adult drag
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21:17:48
Chunk 0060_p0009 路 417,021/803446: Levels 5 to 10. The adventurers might face a handful of ambitious young chromati
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21:17:43
Chunk 0060_p0008 路 416,883/803446: Levels 1 to 4. Consider introducing this conflict as the adventurers reach level
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21:17:37
Chunk 0060_p0007 路 416,660/803446: A Chromatic Dragon Arc. The conflict between adventurers and chromatic dragons m
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21:17:34
Chunk 0060_p0006 路 416,549/803446: Goals of Chromatic Dragons. Fortify their lairs to safeguard their treasure hoar
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21:17:26
Chunk 0060_p0005 路 416,272/803446: Only the greatest among them will live to become her consorts.
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21:17:25
Chunk 0060_p0005 路 416,210/803446: Chromatic Dragons. Evil chromatic dragons dwell in the wilds of Eastern Oerik. F
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21:17:12
Chunk 0060_p0004 路 415,708/803446: The three major conflicts and the goals of the villainous groups are described b
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21:17:10
Chunk 0060_p0003 路 415,623/803446: If you use these conflicts, look for opportunities in your adventures to introdu
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21:17:04
Chunk 0060_p0002 路 415,389/803446: Greyhawk Conflicts. Although Greyhawk lends itself well to any D & D adventure y
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21:16:54
Chunk 0060_p0001 路 414,995/803446: Adventuring parties from the Free City of Greyhawk and other settlements trek ac
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21:16:46
Chunk 0060_p0000 路 414,727/803446: Greyhawk's Premise. The year is 576 CY (Common Year). Evil is ascendant across t
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21:16:35
Emitting 86 paragraph chunks for chapter 61.
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21:16:35
Chapter 61 title 路 414,356/803446: Greyhawk's Premise.
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21:16:35
Processing chapter 61/193: Greyhawk's Premise.
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21:16:35
Finished chapter 60 with 7 segments.
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21:16:35
Chunk 0059_p0005 路 414,337/803446: Greyhawk is an independent city in Eastern Oerik that attracts large numbers of
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21:16:31
Chunk 0059_p0004 路 414,191/803446: The Flanaess (pronounced flah-nay-ess or flay-nayz) is another name for Eastern
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21:16:26
Chunk 0059_p0003 路 413,997/803446: Eastern Oerik, the vast region explored in this chapter, is home to many powerfu
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21:16:21
Chunk 0059_p0002 路 413,841/803446: Oerik (pronounced or-ick or oy-rick) is one of Oerth's continents.
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21:16:20
Chunk 0059_p0001 路 413,775/803446: Oerth (pronounced orth or oyth) is the world of Greyhawk. It has four continents
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21:16:16
Chunk 0059_p0000 路 413,645/803446: Important Names. A handful of important names are defined below:
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21:16:14
Emitting 6 paragraph chunks for chapter 60.
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21:16:14
Chapter 60 title 路 413,581/803446: Important Names.
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21:16:14
Processing chapter 60/193: Important Names.
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21:16:13
Finished chapter 59 with 4 segments.
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21:16:13
Chunk 0058_p0002 路 413,565/803446: Poster Map. Included is a poster map showing the lands of Eastern Oerik on one s
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21:16:05
Chunk 0058_p0001 路 413,272/803446: Greyhawk is the invention of Gary Gygax, one of the D & D game's original creato
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21:15:57
Chunk 0058_p0000 路 413,002/803446: Greyhawk. Greyhawk is a D & D setting you can use as the backdrop for your campa
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21:15:50
Emitting 3 paragraph chunks for chapter 59.
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21:15:50
Chapter 59 title 路 412,726/803446: Greyhawk.
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21:15:49
Processing chapter 59/193: Greyhawk.
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21:15:49
Finished chapter 58 with 11 segments.
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21:15:49
Chunk 0057_p0008 路 412,717/803446: Arrange a Grand Finale. Sometimes an end to the campaign is the right answer. Lo
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21:15:41
Chunk 0057_p0007 路 412,430/803446: Transport the Characters. If you or another DM wants to start up a campaign in a
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21:15:36
Chunk 0057_p0006 路 412,216/803446: Switch DMs. One of your players might have so many ideas about the future of the
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21:15:27
Chunk 0057_p0005 路 411,903/803446: Player Input. If you're running out of ideas for your campaign, your players mig
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21:15:21
Chunk 0057_p0004 路 411,659/803446: The best way forward when you want to end a campaign is to talk to your players
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21:15:14
Chunk 0057_p0003 路 411,379/803446: Ending Sooner Than Expected. Sometimes you run out of ideas for your campaign, o
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21:15:04
Chunk 0057_p0002 路 411,009/803446: They shouldn't have to share the spotlight with the heroes of days gone by.
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21:15:03
Chunk 0057_p0002 路 410,934/803446: Once your campaign has ended, a new one can begin. If you intend to run a new ca
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21:14:51
Chunk 0057_p0001 路 410,461/803446: Allow time near the end of your campaign for the characters to finish up any per
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21:14:41
Chunk 0057_p0000 路 410,115/803446: Ending a Campaign. A campaign's ending should conclude the last of the major con
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21:14:31
Emitting 9 paragraph chunks for chapter 58.
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21:14:31
Chapter 58 title 路 409,731/803446: Ending a Campaign.
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21:14:30
Processing chapter 58/193: Ending a Campaign.
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21:14:30
Finished chapter 57 with 56 segments.
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21:14:30
Chunk 0056_p0051 路 409,713/803446: The festivals of the gods can serve as opportunities to launch adventures, espec
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21:14:27
Chunk 0056_p0051 路 409,591/803446: Timed Events. Extraordinary events coinciding with certain times of year make fo
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21:14:17
Chunk 0056_p0050 路 409,206/803446: If you don't want to track the passage of days, weeks, and months, you might ins
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21:14:09
Chunk 0056_p0049 路 408,917/803446: Time in the Campaign. Most conflicts in a D & D campaign take weeks or months of
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21:14:02
Chunk 0056_p0048 路 408,660/803446: Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a
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21:13:57
Chunk 0056_p0047 路 408,477/803446: Special Event Episode. The characters are invited to a sporting event, holiday c
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21:13:54
Chunk 0056_p0046 路 408,363/803446: Shopping Episode. A friendly NPC asks the characters to help shop for someone's
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21:13:52
Chunk 0056_p0045 路 408,274/803446: Missing Pet Episode. Someone's pet is missing. The characters must search a sett
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21:13:49
Chunk 0056_p0044 路 408,147/803446: Creature Comedy. The characters encounter monsters with a comedic flavor, such a
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21:13:43
Chunk 0056_p0043 路 407,947/803446: Carnival Episode. A carnival tempts the characters with magical attractions, gam
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21:13:38
Chunk 0056_p0042 路 407,760/803446: Bastions Episode. The characters take a break from adventuring to tend to their
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21:13:33
Chunk 0056_p0041 路 407,580/803446: Consider these ideas for a break episode.
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21:13:32
Chunk 0056_p0040 路 407,539/803446: A break episode can be an opportunity for the characters to reflect on the event
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21:13:23
Chunk 0056_p0039 路 407,205/803446: Break Episodes. It's easy to get caught up in a story with dramatic stakes, pitt
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21:13:15
Chunk 0056_p0038 路 406,892/803446: How might an NPC comment on a character's abilities or recognize that they're sp
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21:13:12
Chunk 0056_p0037 路 406,806/803446: What stories do NPCs know of the characters'past exploits?
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21:13:11
Chunk 0056_p0036 路 406,748/803446: How are the characters'talents highlighted during the adventure?
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21:13:09
Chunk 0056_p0035 路 406,684/803446: How are the characters the perfect people to solve a problem?
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21:13:08
Chunk 0056_p0034 路 406,623/803446: During every session, look for opportunities to make the characters feel like th
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21:13:04
Chunk 0056_p0033 路 406,464/803446: Acknowledge the Incredible. Adventurers are, by their nature, remarkable. Even a
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21:12:53
Chunk 0056_p0032 路 406,074/803446: Questions such as these don't need to draw on warm memories. Having players desc
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21:12:43
Chunk 0056_p0031 路 405,703/803446: From the animate mass of murderous dolls scrambles a figure that reminds you of
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21:12:40
Chunk 0056_p0030 路 405,583/803446: The young pickpocket reminds you of someone you once knew. Who?
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21:12:39
Chunk 0056_p0029 路 405,520/803446: The local children are playing a game you played in your hometown. What is it?
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21:12:37
Chunk 0056_p0028 路 405,442/803446: The curio shop is selling a trinket that reminds you of one of your family membe
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21:12:34
Chunk 0056_p0027 路 405,308/803446: The tavern owner brings out your favorite dish, cooked to perfection. What's the
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21:12:31
Chunk 0056_p0026 路 405,186/803446: You can use player input whenever you want to pinpoint something meaningful to t
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21:12:26
Chunk 0056_p0025 路 404,968/803446: Whatever the player's answer, cinnamon rolls from a nearby baker, firework charg
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21:12:20
Chunk 0056_p0025 路 404,743/803446: For example, say you have a peaceful village you plan to feature across several
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21:12:09
Chunk 0056_p0024 路 404,295/803446: Player Favorites. It's often easier to describe people and places that are hosti
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21:11:57
Chunk 0056_p0023 路 403,829/803446: As your campaign continues, introduce new people and locations, and bring back f
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21:11:54
Chunk 0056_p0022 路 403,686/803446: Likable Villain. Craft a villain who has at least one likable or redeeming quali
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21:11:49
Chunk 0056_p0021 路 403,493/803446: Friendly Resources. Provide experts or institutions that can assist the characte
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21:11:45
Chunk 0056_p0020 路 403,323/803446: Prominent Friend. Create a supportive NPC whom the characters can trust and turn
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21:11:39
Chunk 0056_p0019 路 403,129/803446: Home Base. Give the characters a place to call home, such as a tavern, a hideout
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21:11:35
Chunk 0056_p0018 路 402,963/803446: Community. Introduce a small group or community the characters can think of as t
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21:11:31
Chunk 0056_p0017 路 402,825/803446: Consider featuring recurring elements such as these in your game:
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21:11:29
Chunk 0056_p0016 路 402,760/803446: Recurring Elements. When characters form relationships, friendships, business ar
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21:11:22
Chunk 0056_p0015 路 402,467/803446: The following sections suggest ways to help you create a world your players will
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21:11:19
Chunk 0056_p0014 路 402,364/803446: Getting Players Invested. To get your players excited about and invested in your
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21:11:14
Chunk 0056_p0013 路 402,167/803446: 1 d 6: 6; Adventure Connection: Give the characters a treasure that's wrapped in
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21:11:10
Chunk 0056_p0012 路 402,033/803446: 1 d 6: 5; Adventure Connection: Have travelers bring news of events transpiring
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21:11:07
Chunk 0056_p0011 路 401,898/803446: 1 d 6: 4; Adventure Connection: Introduce a villainous group that's featured in
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21:11:02
Chunk 0056_p0010 路 401,728/803446: 1 d 6: 3; Adventure Connection: Introduce clues suggesting that a villain or ano
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21:10:57
Chunk 0056_p0009 路 401,539/803446: 1 d 6: 2; Adventure Connection: Have a major villain flee to a location that fea
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21:10:50
Chunk 0056_p0008 路 401,307/803446: 1 d 6: 1; Adventure Connection: Introduce a person, an object, or information th
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21:10:45
Chunk 0056_p0007 路 401,140/803446: Adventure Connections. 1 d 6; Adventure Connection.
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21:10:44
Chunk 0056_p0006 路 401,089/803446: Linking Adventures. In a serialized campaign, make connections between the end o
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21:10:31
Chunk 0056_p0005 路 400,599/803446: Serials. A serialized campaign is one continuous story broken up into smaller pa
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21:10:19
Chunk 0056_p0004 路 400,162/803446: Starting a New Episode. In an episodic campaign, the start of a new adventure do
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21:10:10
Chunk 0056_p0003 路 399,776/803446: Episodes. An episodic campaign is a campaign in which the component adventures d
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21:09:58
Chunk 0056_p0002 路 399,327/803446: Episodes and Serials. There are two basic ways to think about how adventures fit
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21:09:48
Chunk 0056_p0001 路 398,933/803446: Other parts of this book, such as the" Nonplayer Characters" and" Settlements" s
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21:09:44
Chunk 0056_p0001 路 398,789/803446: Most D & D campaigns grow organically, rather than having all their elements set
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21:09:27
Chunk 0056_p0000 路 398,402/803446: Plan Adventures. A D & D campaign is like a garden. Each new adventure plants ne
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21:09:10
Emitting 52 paragraph chunks for chapter 57.
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21:09:10
Chapter 57 title 路 398,022/803446: Plan Adventures.
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Processing chapter 57/193: Plan Adventures.
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21:09:09
Finished chapter 56 with 30 segments.
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21:09:09
Chunk 0055_p0027 路 398,006/803446: If you're creating your own adventure for the start of your campaign, refer to t
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21:08:52
Chunk 0055_p0026 路 397,581/803446: First Adventure. If you're using a published adventure to launch your campaign,
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21:08:40
Chunk 0055_p0025 路 397,242/803446: If you're building your own setting, start small by detailing only this starting
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21:08:30
Chunk 0055_p0024 路 396,851/803446: If you're using a published campaign setting, pick any location in that setting
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21:08:21
Chunk 0055_p0023 路 396,497/803446: Once you have this campaign hub fleshed out, create one or two local attractions
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21:08:15
Chunk 0055_p0023 路 396,278/803446: Starting Location. Begin your campaign in a location you can detail, such as a v
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21:08:07
Chunk 0055_p0022 路 395,985/803446: Remember, you'll always know more about your campaign world than the players do.
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21:07:59
Chunk 0055_p0021 路 395,692/803446: House Rules. If you're using any house rules (as discussed in chapter 1), or ado
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21:07:55
Chunk 0055_p0020 路 395,511/803446: Key Events. Describe any current or past events that help frame the campaign. Fo
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21:07:47
Chunk 0055_p0019 路 395,253/803446: Starting Location Details. Your players need basic information about the place w
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21:07:40
Chunk 0055_p0018 路 395,002/803446: Setting the Stage. Session zero is a great time to share basic information about
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21:07:36
Chunk 0055_p0017 路 394,839/803446: Tavern Gathering. The characters meet in a tavern over mugs of ale and decide to
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21:07:32
Chunk 0055_p0016 路 394,695/803446: Shared History. The characters grew up in the same place and have known one anot
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21:07:27
Chunk 0055_p0015 路 394,521/803446: Mutual Acquaintance. The characters are introduced to one another by a mutual NP
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21:07:16
Chunk 0055_p0014 路 394,097/803446: Happenstance. Someone puts out a call for adventurers to complete a quest, and t
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21:07:10
Chunk 0055_p0013 路 393,830/803446: Bonding Event. Some bonding event (such as a wedding, a festival, or a funeral)
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21:07:05
Chunk 0055_p0012 路 393,660/803446: If the players are having trouble coming up with a story for how their character
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21:07:02
Chunk 0055_p0011 路 393,535/803446: Does the group have a patron, an individual or organization that points them tow
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21:07:00
Chunk 0055_p0010 路 393,434/803446: What does each character like most about each member of the party?
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21:06:58
Chunk 0055_p0009 路 393,368/803446: What keeps the characters together as a party?
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21:06:57
Chunk 0055_p0008 路 393,322/803446: Are any of the characters related to each other?
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21:06:56
Chunk 0055_p0007 路 393,274/803446: Bringing the Party Together. During session zero, help the players come up with
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21:06:47
Chunk 0055_p0006 路 392,944/803446: Starting Level. What level are the characters when they start? Many D & D campai
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21:06:39
Chunk 0055_p0005 路 392,633/803446: The origins the players choose define who their characters were before becoming
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21:06:29
Chunk 0055_p0004 路 392,254/803446: Encourage the players to choose different classes so that the adventuring party
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21:06:22
Chunk 0055_p0003 路 391,986/803446: Character Creation. When players are choosing their characters'classes and origi
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21:06:18
Chunk 0055_p0002 路 391,840/803446: Often session zero includes building characters together. As the DM, you can hel
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21:06:14
Chunk 0055_p0001 路 391,667/803446: Session Zero. At the start of a campaign, you and your players can run a special
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21:06:03
Chunk 0055_p0000 路 391,217/803446: Campaign Start. With your campaign journal in hand and the basic premise of your
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21:05:58
Emitting 28 paragraph chunks for chapter 56.
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21:05:58
Chapter 56 title 路 391,033/803446: Campaign Start.
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21:05:57
Processing chapter 56/193: Campaign Start.
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21:05:57
Finished chapter 55 with 122 segments.
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21:05:57
Chunk 0054_p0113 路 391,018/803446: What Roles, If Any, Do the Gods Play? What greater gods, lesser gods, and quasi-
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21:05:49
Chunk 0054_p0112 路 390,726/803446: What Mysteries Does the World Hold? Every campaign setting has mysteries: a fabl
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21:05:37
Chunk 0054_p0111 路 390,280/803446: How Common Is Magic? Spellcasters and magic item shops might be common, rare, or
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21:05:28
Chunk 0054_p0110 路 389,953/803446: What Factions and Organizations Are Prominent? Nations, temples, guilds, orders,
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21:05:17
Chunk 0054_p0109 路 389,538/803446: What's Your Campaign Setting Called? Choose an evocative name for your setting.
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21:05:10
Chunk 0054_p0108 路 389,261/803446: Five Questions to Consider. As you contemplate a new campaign setting, think abo
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21:05:07
Chunk 0054_p0107 路 389,138/803446: Whether you create a setting from scratch or borrow elements from established se
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21:04:57
Chunk 0054_p0106 路 388,749/803446: Creating Your Own Setting. One advantage of creating your own world is it can be
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21:04:48
Chunk 0054_p0105 路 388,377/803446: * This setting is based on a Magic: The Gathering world.
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21:04:47
Chunk 0054_p0104 路 388,321/803446: Setting: Theros *; Description: Heroic destinies wait to be fulfilled in this se
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21:04:44
Chunk 0054_p0103 路 388,195/803446: Setting: Strixhaven *; Description: Strixhaven, a school of magic, serves as a h
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21:04:41
Chunk 0054_p0102 路 388,086/803446: Setting: Spelljammer; Description: Travel among the stars on a spelljamming ship
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21:04:37
Chunk 0054_p0101 路 387,942/803446: Setting: Ravnica *; Description: In a world-spanning city, ten disparate faction
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21:04:34
Chunk 0054_p0100 路 387,813/803446: Setting: Ravenloft; Description: Heroes are drawn into the gloomy Domains of Dre
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21:04:29
Chunk 0054_p0099 路 387,662/803446: Setting: Planescape; Description: Sigil, the City of Doors, is where heroes begi
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21:04:25
Chunk 0054_p0098 路 387,500/803446: Setting: Greyhawk; Description: As tensions rise among warring nations, heroes p
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21:04:21
Chunk 0054_p0097 路 387,329/803446: Setting: Forgotten Realms; Description: Larger-than-life heroes and villains str
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21:04:15
Chunk 0054_p0096 路 387,123/803446: Setting: Exandria; Description: Heroes make names for themselves in the world ma
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21:04:12
Chunk 0054_p0095 路 386,996/803446: Setting: Eberron; Description: In the aftermath of a deadly war, magically advan
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21:04:08
Chunk 0054_p0094 路 386,858/803446: Setting: Dragonlance; Description: The forces of good battle the evil queen of d
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21:04:05
Chunk 0054_p0093 路 386,718/803446: Setting: Dark Sun; Description: Heroes make their mark on a post-apocalyptic wor
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21:04:02
Chunk 0054_p0092 路 386,593/803446: D & D Settings. Setting; Description.
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21:04:00
Chunk 0054_p0091 路 386,556/803446: The D & D Settings table describes several established campaign settings.
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21:03:58
Chunk 0054_p0090 路 386,483/803446: Using a Published Setting. One advantage of using a published campaign setting i
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21:03:49
Chunk 0054_p0089 路 386,111/803446: Whether you create your own campaign setting or use a published one, the world o
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21:03:45
Chunk 0054_p0088 路 385,932/803446: Create your own campaign setting.
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21:03:44
Chunk 0054_p0087 路 385,899/803446: Use a published campaign setting.
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21:03:43
Chunk 0054_p0086 路 385,866/803446: As the DM, you have two options when choosing a campaign setting:
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21:03:41
Chunk 0054_p0085 路 385,801/803446: Campaign Setting. Just like an adventure's setting (as described in chapter 4),
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21:03:36
Chunk 0054_p0084 路 385,609/803446: Invaders from Wildspace. Spaceships land on the characters'world and disgorge ho
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21:03:33
Chunk 0054_p0083 路 385,482/803446: Gamma World. The characters inhabit a post-apocalyptic wasteland that is largely
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21:03:28
Chunk 0054_p0082 路 385,302/803446: Beyond the Magic Mirror. A mysterious mirror in a strange dungeon is a portal in
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21:03:24
Chunk 0054_p0081 路 385,127/803446: Crossing the Streams Conflicts. Conflicts like these create opportunities for cr
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21:03:21
Chunk 0054_p0080 路 385,028/803446: You can send your characters hurtling through a magic mirror to Lewis Carroll's
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21:03:13
Chunk 0054_p0080 路 384,730/803446: Crossing the Streams. Deep in D & D's roots are elements of science fiction and
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21:03:07
Chunk 0054_p0079 路 384,519/803446: Pawns in a Game. A war rages on for decades, its original cause all but forgotte
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21:03:02
Chunk 0054_p0078 路 384,345/803446: Invaders. A militaristic nation invades its benevolent neighbors.
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21:03:00
Chunk 0054_p0077 路 384,280/803446: Freedom Fighters. Poorly armed and disorganized subjects of a tyrant revolt.
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21:02:58
Chunk 0054_p0076 路 384,204/803446: War Conflicts. Conflicts like these highlight the themes and flavor of a war cam
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21:02:56
Chunk 0054_p0075 路 384,118/803446: Information-gathering and diplomatic missions can supplement combat-oriented adv
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21:02:54
Chunk 0054_p0075 路 384,030/803446: War. A campaign focused on warfare centers on heroes whose actions turn the tide
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21:02:42
Chunk 0054_p0074 路 383,579/803446: The Waking Deep. A monstrous horror slumbering in the depths of the ocean stirs,
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21:02:37
Chunk 0054_p0073 路 383,409/803446: Pirates and Privateers. A new monarch cracks down on piracy by commissioning pri
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21:02:33
Chunk 0054_p0072 路 383,281/803446: Inherited Antagonists. A character inherits a magic item from a deceased relativ
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21:02:30
Chunk 0054_p0071 路 383,142/803446: Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuc
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21:02:27
Chunk 0054_p0070 路 383,047/803446: Nevertheless, the heroes might end up in classic dungeon situations, such as esc
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21:02:23
Chunk 0054_p0070 路 382,874/803446: Swashbuckling. The swashbuckling adventures of pirates and musketeers make for a
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21:02:13
Chunk 0054_p0069 路 382,499/803446: To Catch a Thief. An extraordinary thief steals only the most valuable jewelry a
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21:02:08
Chunk 0054_p0068 路 382,313/803446: Shape-Shifting Assassins. A secret association of doppelgangers or other shape-s
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21:02:05
Chunk 0054_p0067 路 382,176/803446: Criminal Syndicate. A many-headed criminal syndicate seeks economic and politica
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21:02:00
Chunk 0054_p0066 路 381,999/803446: Mystery Conflicts. A mystery might set the stage for the whole campaign. The cha
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21:01:53
Chunk 0054_p0065 路 381,733/803446: Mystery. A mystery-themed campaign puts the characters in the role of investigat
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21:01:43
Chunk 0054_p0064 路 381,342/803446: Scheming Adviser. After a monarch takes an interest in the characters, they beco
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21:01:38
Chunk 0054_p0063 路 381,158/803446: Royal Rivals. The sudden death of a sovereign plunges a kingdom into chaos when
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21:01:34
Chunk 0054_p0062 路 381,021/803446: Feuding Fiefs. Two fiefs or settlements have been feuding for years. The charact
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21:01:31
Chunk 0054_p0061 路 380,882/803446: Intrigue Conflicts. Conflicts like these are ripe for an intrigue campaign:
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21:01:29
Chunk 0054_p0060 路 380,807/803446: Otherwise, a player might create a combat-focused character, only to feel out of
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21:01:26
Chunk 0054_p0060 路 380,694/803446: Intrigue. Political intrigue, espionage, sabotage, and similar cloak-and-dagger
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21:01:15
Chunk 0054_p0059 路 380,253/803446: Undying Monarch. A venerable monarch clings to power by worshiping Orcus and bec
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21:01:13
Chunk 0054_p0058 路 380,160/803446: School of Necromancy. Vampires open a college of necromancy, attracting evil nec
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21:01:07
Chunk 0054_p0057 路 379,974/803446: The Faceless Lord. Juiblex, the Faceless Lord, oozes out of the Abyss and into t
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21:01:03
Chunk 0054_p0056 路 379,782/803446: Supernatural Horror Conflicts. A supernatural horror campaign often features Und
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21:00:56
Chunk 0054_p0055 路 379,589/803446: Whether you want to run a full-fledged horror campaign or a single creepy advent
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21:00:47
Chunk 0054_p0054 路 379,247/803446: Supernatural Horror. If you want to put a horror spin on your campaign, the Mons
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21:00:38
Chunk 0054_p0053 路 378,894/803446: Giants. An enormous castle on a cloud settles over the land. The characters can
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21:00:33
Chunk 0054_p0052 路 378,750/803446: Divine Wrath. After a temple is sacked, a vengeful god sends an escalating serie
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21:00:30
Chunk 0054_p0051 路 378,606/803446: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake
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21:00:25
Chunk 0054_p0050 路 378,422/803446: Mythic Fantasy Conflicts. Conflicts like these highlight the themes of a mythic
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21:00:22
Chunk 0054_p0049 路 378,325/803446: Mythic Fantasy. A mythic fantasy campaign draws on the themes and stories of anc
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21:00:11
Chunk 0054_p0048 路 377,891/803446: The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, al
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21:00:06
Chunk 0054_p0047 路 377,704/803446: Dragon Tyrant. An evil and powerful dragon moves into the region, upsetting the
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21:00:02
Chunk 0054_p0046 路 377,570/803446: Apocalypse. A prophecy predicts the end of the world unless the adventurers inte
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20:59:58
Chunk 0054_p0045 路 377,427/803446: Epic Fantasy Conflicts. Conflicts like these highlight the themes of an epic fan
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20:59:56
Chunk 0054_p0044 路 377,333/803446: And the stories of these campaigns often include an element of romance: tragic a
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20:59:51
Chunk 0054_p0044 路 377,133/803446: Epic Fantasy. An epic fantasy campaign emphasizes the conflict between good and
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20:59:42
Chunk 0054_p0043 路 376,778/803446: Forgotten Dynasty. The long-lost seat of a forgotten dynasty rises from the sea
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20:59:38
Chunk 0054_p0042 路 376,632/803446: Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes
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20:59:33
Chunk 0054_p0041 路 376,439/803446: Evil Adventurers. An evil band of experienced adventurers wields power and influ
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20:59:30
Chunk 0054_p0040 路 376,330/803446: Sword-and-Sorcery Conflicts. In this flavor of campaign, magic-users often symbo
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20:59:22
Chunk 0054_p0039 路 376,041/803446: Sword and Sorcery. A sword-and-sorcery campaign features a grim world of evil sp
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20:59:15
Chunk 0054_p0038 路 375,828/803446: Old Enemy. An elusive villain who plagued the characters years ago resurfaces, g
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20:59:11
Chunk 0054_p0037 路 375,678/803446: Fungal Plague. To protect a primeval forest from the encroachment of hunters and
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20:59:07
Chunk 0054_p0036 路 375,526/803446: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil e
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20:59:03
Chunk 0054_p0035 路 375,361/803446: Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving
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20:58:56
Chunk 0054_p0034 路 375,137/803446: Heroic Fantasy. Heroic fantasy features adventurers bringing magic to bear again
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20:58:52
Chunk 0054_p0033 路 374,976/803446: Flavors of Fantasy. Your D & D campaign might be inspired by a particular flavor
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20:58:40
Chunk 0054_p0032 路 374,524/803446: The" Greyhawk" section in this chapter has examples of conflict arcs.
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20:58:38
Chunk 0054_p0031 路 374,455/803446: The threshold of a new tier can also be an opportunity for characters to realize
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20:58:30
Chunk 0054_p0031 路 374,158/803446: One helpful way to structure a conflict arc is to use the tiers of play describe
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20:58:18
Chunk 0054_p0030 路 373,752/803446: Conflict Arcs. In the same way you think about character arcs over the course of
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20:58:10
Chunk 0054_p0029 路 373,431/803446: If a conflict reaches a satisfying end before the end of the campaign, create a
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20:58:03
Chunk 0054_p0028 路 373,184/803446: The" Flavors of Fantasy" section below provides examples of conflicts that reinf
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20:58:01
Chunk 0054_p0028 路 373,081/803446: Use the Campaign Conflicts tracking sheet to record your campaign's conflicts (w
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20:57:49
Chunk 0054_p0027 路 372,604/803446: Campaign Conflicts. One way to ensure your campaign's longevity is to come up wi
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20:57:40
Chunk 0054_p0026 路 372,310/803446: Building on the Characters'Actions. Sometimes it can be fun to let the players s
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20:57:28
Chunk 0054_p0025 路 371,831/803446: Use the answers to these questions to develop new character goals and to inspire
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20:57:25
Chunk 0054_p0024 路 371,731/803446: What is a reward the character will be excited to receive that also moves them c
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20:57:23
Chunk 0054_p0023 路 371,627/803446: Who might be upset by the character completing this goal?
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20:57:21
Chunk 0054_p0022 路 371,570/803446: How is this victory only part of what the character wants to achieve?
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20:57:20
Chunk 0054_p0021 路 371,501/803446: How does completing this goal create a new challenge?
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20:57:18
Chunk 0054_p0020 路 371,448/803446: Setting New Goals. Characters can change their goals whenever they please, but y
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20:57:12
Chunk 0054_p0019 路 371,203/803446: Any adventure that focuses on a single character should incentivize the whole pa
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20:57:04
Chunk 0054_p0018 路 370,910/803446: A spellcasting character must undertake a trial to join an exclusive group of sp
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20:57:01
Chunk 0054_p0017 路 370,819/803446: A character learns the location of a magic item needed to save their hometown.
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20:56:59
Chunk 0054_p0016 路 370,741/803446: A sneaky character puts their skills to the test by leading the rest of the part
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20:56:57
Chunk 0054_p0015 路 370,640/803446: A rival from a character's past shows up to settle a grudge.
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20:56:55
Chunk 0054_p0014 路 370,580/803446: Character-Focused Adventures. Adventures should occasionally highlight character
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20:56:51
Chunk 0054_p0013 路 370,399/803446: Should these background characters become important to the campaign, work with t
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20:56:42
Chunk 0054_p0012 路 370,054/803446: Family, Friends, and Foes. A character's origin (species and background) implies
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20:56:33
Chunk 0054_p0011 路 369,734/803446: Players often reveal their characters'motivations through play. If you're uncert
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20:56:29
Chunk 0054_p0010 路 369,558/803446: Quirks and Whims. Quirks and whims are a character's preferences, impulses, or o
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20:56:22
Chunk 0054_p0009 路 369,320/803446: Ambition. A character's ambition is a broad, personal aspiration the character h
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20:56:14
Chunk 0054_p0008 路 369,036/803446: Goal. A character's goal is a short-term reason for the character to adventure.
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20:56:03
Chunk 0054_p0007 路 368,645/803446: Character Motivations. For each character, think about what motivates them to ad
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20:56:00
Chunk 0054_p0006 路 368,499/803446: Character Arcs. Like most protagonists in film and literature, D & D adventurers
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20:55:48
Chunk 0054_p0005 路 368,033/803446: Indirect Input. The choices a player makes, starting at character creation, can
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20:55:38
Chunk 0054_p0004 路 367,666/803446: Direct Input. Ask your players what they want to do in a campaign. Regularly inq
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20:55:29
Chunk 0054_p0003 路 367,337/803446: Player Input. It's not up to you to create every aspect of a D & D campaign. Pla
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20:55:22
Chunk 0054_p0002 路 367,090/803446: By working with your players to understand what excites them most, you can craft
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20:55:14
Chunk 0054_p0001 路 366,789/803446: Campaign Characters. The characters are the focus of every D & D adventure, and
-
20:55:10
Chunk 0054_p0000 路 366,632/803446: Campaign Premise. Everything outlined about the story of an adventure in chapter
-
20:54:58
Emitting 114 paragraph chunks for chapter 55.
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20:54:58
Chapter 55 title 路 366,174/803446: Campaign Premise.
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20:54:57
Processing chapter 55/193: Campaign Premise.
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20:54:57
Finished chapter 54 with 12 segments.
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20:54:57
Chunk 0053_p0009 路 366,157/803446: Adventure Stockpile. Besides tracking each session of your campaign, keep a list
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20:54:45
Chunk 0053_p0008 路 365,652/803446: It inspires you to plan a chance encounter with another halfling, whom the chara
-
20:54:36
Chunk 0053_p0008 路 365,271/803446: The characters find the dead body of an unidentified halfling adventurer. A sear
-
20:54:25
Chunk 0053_p0007 路 364,877/803446: Foreshadowing is about planting seeds early so you can reap the rewards later. H
-
20:54:16
Chunk 0053_p0006 路 364,524/803446: Foreshadowing. Foreshadowing is a storytelling technique that never goes out of
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20:54:11
Chunk 0053_p0005 路 364,328/803446: During a game session, you can use your campaign journal to quickly recall a pie
-
20:54:03
Chunk 0053_p0004 路 364,013/803446: Using Your Journal. Use your journal to plan out your next game session (see" Pr
-
20:53:53
Chunk 0053_p0003 路 363,655/803446: A sample Campaign Journal page is provided. Make copies of it, or use it as insp
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20:53:50
Chunk 0053_p0002 路 363,540/803446: Keeping a Journal. A campaign journal documents the progression of your campaign
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20:53:39
Chunk 0053_p0001 路 363,075/803446: If your campaign lasts for months or years, sustaining that high level of excite
-
20:53:28
Chunk 0053_p0000 路 362,669/803446: Your Campaign Journal. At the start of any campaign, there's a buzz of excitemen
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20:53:20
Emitting 10 paragraph chunks for chapter 54.
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20:53:20
Chapter 54 title 路 362,360/803446: Your Campaign Journal.
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20:53:19
Processing chapter 54/193: Your Campaign Journal.
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20:53:19
Finished chapter 53 with 8 segments.
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20:53:19
Chunk 0052_p0006 路 362,338/803446: Later sections of this chapter offer inspiration and advice for each of these fo
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20:53:16
Chunk 0052_p0005 路 362,202/803446: You might have noticed that these steps are similar to the" Step-by-Step Adventu
-
20:53:09
Chunk 0052_p0004 路 361,959/803446: Step 4: Bring It to an End. Think about how the campaign might end and what leve
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20:53:06
Chunk 0052_p0003 路 361,818/803446: Step 3: Plan Adventures. Consider the smaller conflicts that make up the larger
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20:52:58
Chunk 0052_p0002 路 361,559/803446: Step 2: Draw In the Players. Start your campaign in a memorable way. Determine h
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20:52:54
Chunk 0052_p0001 路 361,375/803446: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, a
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20:52:50
Chunk 0052_p0000 路 361,221/803446: Step-by-Step Campaigns. Follow these steps to create a campaign:
-
20:52:48
Emitting 7 paragraph chunks for chapter 53.
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20:52:48
Chapter 53 title 路 361,157/803446: Step-by-Step Campaigns.
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20:52:47
Processing chapter 53/193: Step-by-Step Campaigns.
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20:52:47
Finished chapter 52 with 3 segments.
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20:52:47
Chunk 0051_p0001 路 361,134/803446: If encounters are the building blocks of a D & D adventure, then adventures are
-
20:52:37
Chunk 0051_p0000 路 360,745/803446: Chapter 5: Creating Campaigns.
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20:52:36
Emitting 2 paragraph chunks for chapter 52.
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20:52:36
Chapter 52 title 路 360,715/803446: Chapter 5: Creating Campaigns.
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20:52:35
Processing chapter 52/193: Chapter 5: Creating Campaigns.
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20:52:35
Finished chapter 51 with 87 segments.
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20:52:35
Chunk 0050_p0080 路 360,685/803446: ------.
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20:52:35
Chunk 0050_p0079 路 360,678/803446: Conclusion. After three dances, the Baron of the Boreal Ball appears. If the par
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20:52:24
Chunk 0050_p0078 路 360,300/803446: Rude Interruption. After the second dance, the ball is interrupted by a Neutral
-
20:52:14
Chunk 0050_p0077 路 359,965/803446: Raxas Albrethin is an arrogant, Chaotic Neutral drow Mage who is initially Hosti
-
20:52:08
Chunk 0050_p0076 路 359,732/803446: Granny Snailtongue is a Hostile Green Hag who sees the adventurers as potentiall
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20:52:03
Chunk 0050_p0075 路 359,561/803446: Fidget is a playful Pixie who is Indifferent and pesters the adventurers with pr
-
20:52:00
Chunk 0050_p0074 路 359,420/803446: Darisis a Friendly, fun-loving Dryad who wants to be seen dancing with all the a
-
20:51:57
Chunk 0050_p0073 路 359,329/803446: Cannifer is a Satyr Revelmaster who is used to being the center of attention at
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20:51:53
Chunk 0050_p0072 路 359,188/803446: These guests pay particular attention to the characters:
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20:51:52
Chunk 0050_p0072 路 359,132/803446: Encounters. The adventure plays out over three dances. During each one, the char
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20:51:40
Chunk 0050_p0071 路 358,648/803446: Hook. The adventurers receive a magical invitation to the Boreal Ball that telep
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20:51:37
Chunk 0050_p0070 路 358,519/803446: Situation. The Baron of the Boreal Ball, a minor noble of the Feywild, holds an
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20:51:32
Chunk 0050_p0069 路 358,338/803446: Boreal Ball. Adventure for Level 7 Characters.
-
20:51:30
Chunk 0050_p0068 路 358,292/803446: Destroying the Artifact. The Horns of the Beast can be destroyed only by droppin
-
20:51:23
Chunk 0050_p0067 路 358,068/803446: The Artifact can't be removed from the character's head until a Remove Curse spe
-
20:51:11
Chunk 0050_p0067 路 357,627/803446: The Artifact. The Horns of the Beast, a jagged crown made from the horns of demo
-
20:51:00
Chunk 0050_p0066 路 357,194/803446: The Ruins. For the ruins, use the western half of the ground floor of the Dungeo
-
20:50:52
Chunk 0050_p0065 路 356,872/803446: Stage 3. Once the characters reach the edge of the lake, Melchis leads them sout
-
20:50:39
Chunk 0050_p0064 路 356,389/803446: 1 d 20: 20; Encounter: Four Minotaurs of Baphomet prowl the jungle looking for H
-
20:50:36
Chunk 0050_p0063 路 356,254/803446: 1 d 20: 19; Encounter: A band of humans, including a Warrior Veteran and eight W
-
20:50:30
Chunk 0050_p0062 路 356,055/803446: 1 d 20: 18; Encounter: Two Ankylosauruses tromp through the forest nearby. They
-
20:50:25
Chunk 0050_p0061 路 355,889/803446: 1 d 20: 17; Encounter: Three Allosauruses are hunting in the jungle; they are Ho
-
20:50:22
Chunk 0050_p0060 路 355,775/803446: 1 d 20: 16; Encounter: A Hostile Tyrannosaurus Rex is on the hunt and tries to e
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20:50:19
Chunk 0050_p0059 路 355,677/803446: 1 d 20: 15; Encounter: An Indifferent Giant Ape protects its territory; its prim
-
20:50:15
Chunk 0050_p0058 路 355,555/803446: 1 d 20: 1 to 14; Encounter: No encounter.
-
20:50:13
Chunk 0050_p0057 路 355,514/803446: 1 d 20; Encounter.
-
20:50:12
Chunk 0050_p0056 路 355,496/803446: Stage 2. Melchis leads the characters into the jungle, aiming for the shore of t
-
20:50:04
Chunk 0050_p0055 路 355,216/803446: (Assume the ship's crew stays out of the way of these terrifying monsters and le
-
20:50:00
Chunk 0050_p0055 路 355,017/803446: Stage 1. Melchis hires a ship to carry the party to the Amedio Jungle. Use the m
-
20:49:48
Chunk 0050_p0054 路 354,596/803446: Encounters. You can use the poster map of the world of Greyhawk for this adventu
-
20:49:40
Chunk 0050_p0053 路 354,309/803446: Hook. An unassuming human merchant named Melchis (secretly a Chaotic Evil Fiend
-
20:49:28
Chunk 0050_p0052 路 353,886/803446: Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called t
-
20:49:24
Chunk 0050_p0051 路 353,718/803446: Horns of the Beast. Adventure for Level 5 Characters.
-
20:49:22
Chunk 0050_p0050 路 353,665/803446: If the characters defeat or drive off the dragon, each of them earns a bonus 400
-
20:49:20
Chunk 0050_p0049 路 353,581/803446: Two Spell Scrolls (Alarm and Comprehend Languages).
-
20:49:18
Chunk 0050_p0048 路 353,530/803446: Rope of Climbing.
-
20:49:18
Chunk 0050_p0047 路 353,513/803446: Potion of Healing.
-
20:49:17
Chunk 0050_p0046 路 353,495/803446: Seven gemstones worth 50 GP each.
-
20:49:15
Chunk 0050_p0045 路 353,462/803446: 4, 200 CP, 2, 000 SP, and 180 GP.
-
20:49:13
Chunk 0050_p0044 路 353,429/803446: Crate holding Nondy's stolen goods (worth 400 GP).
-
20:49:12
Chunk 0050_p0043 路 353,379/803446: In the inner cave, the troublesome Red Dragon Wyrmling rests on its little hoard
-
20:49:10
Chunk 0050_p0042 路 353,298/803446: Dragon's Lair. Use the Volcanic Caves map in Appendix B for the dragon's lair, b
-
20:49:02
Chunk 0050_p0041 路 353,029/803446: Kobold Camp. If the adventurers follow fleeing kobolds, they can find the kobold
-
20:48:55
Chunk 0050_p0040 路 352,798/803446: Kobold Supplicants. If the characters continue on their way without pursuing the
-
20:48:45
Chunk 0050_p0039 路 352,429/803446: Kobold Bandits. Along the road, the wagon is surrounded by eight Kobold Warriors
-
20:48:36
Chunk 0050_p0038 路 352,082/803446: Encounters. The adventure consists of these encounters.
-
20:48:34
Chunk 0050_p0037 路 352,027/803446: Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome Commoner) hires t
-
20:48:24
Chunk 0050_p0036 路 351,699/803446: Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of
-
20:48:16
Chunk 0050_p0035 路 351,411/803446: The Winged God. Adventure for Level 3 Characters.
-
20:48:15
Chunk 0050_p0034 路 351,362/803446: As long as the characters stay out of its way, it ignores them as it scrambles b
-
20:48:10
Chunk 0050_p0034 路 351,187/803446: Underdark Connection. The tunnel in the southeast corner of the bottom level of
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20:48:00
Chunk 0050_p0033 路 350,744/803446: Sounds of Terror. The first time this encounter occurs, the characters hear eeri
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20:47:50
Chunk 0050_p0032 路 350,346/803446: 1 d 6: 6; Encounter: Sounds of Terror (see below).
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20:47:48
Chunk 0050_p0031 路 350,296/803446: 1 d 6: 5; Encounter: One Gelatinous Cube.
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20:47:47
Chunk 0050_p0030 路 350,255/803446: 1 d 6: 4; Encounter: A patch of yellow mold (see" Hazards" in chapter 3) on a mi
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20:47:44
Chunk 0050_p0029 路 350,161/803446: 1 d 6: 3; Encounter: One Darkmantle and three Piercers.
-
20:47:42
Chunk 0050_p0028 路 350,106/803446: 1 d 6: 2; Encounter: One Giant Spider and two Swarms of Insects (spiders).
-
20:47:39
Chunk 0050_p0027 路 350,032/803446: 1 d 6: 1; Encounter: Four Violet Fungi and one Rust Monster.
-
20:47:37
Chunk 0050_p0026 路 349,972/803446: 1 d 6; Encounter.
-
20:47:36
Chunk 0050_p0025 路 349,955/803446: Exploring the Mine. Use the Mine map in Appendix B. In the weeks since the miner
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20:47:30
Chunk 0050_p0024 路 349,726/803446: Encounters. The adventure consists of these encounters.
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20:47:29
Chunk 0050_p0023 路 349,671/803446: Hook. The mayor of the village of Blackstone, Kristryd Splitanvil (a Lawful Good
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20:47:19
Chunk 0050_p0022 路 349,336/803446: Situation. After miners dug into an Underdark tunnel, a Hook Horror found its wa
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20:47:13
Chunk 0050_p0021 路 349,100/803446: Miner Difficulties. Adventure for Level 2 Characters.
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20:47:11
Chunk 0050_p0020 路 349,047/803446: Journey Home. As they leave the wood, the characters encounter Borogrove again.
-
20:47:05
Chunk 0050_p0019 路 348,827/803446: Ooze's Lair. At the north end of the stream are a Psychic Gray Ooze and six Stir
-
20:46:58
Chunk 0050_p0018 路 348,559/803446: Berserk Bear. In a side cave to the southeast is a Brown Bear that drank from th
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20:46:50
Chunk 0050_p0017 路 348,279/803446: Entrance. A Shrieker Fungus just inside the cave entrance alerts the inhabitants
-
20:46:43
Chunk 0050_p0016 路 348,043/803446: Corrupted Cave. Use the Underdark Warren map in Appendix B for the corrupted cav
-
20:46:34
Chunk 0050_p0015 路 347,704/803446: Twig Blights. Just outside the cave, the characters encounter six Twig Blights.
-
20:46:32
Chunk 0050_p0014 路 347,625/803446: Journey Upstream. Borogrove, a kindly Treant, keeps watch over the wood and meet
-
20:46:22
Chunk 0050_p0013 路 347,266/803446: The First Fork. A mile upstream from the village, a stream flows into the river
-
20:46:17
Chunk 0050_p0012 路 347,072/803446: Encounters. The adventure consists of these encounters.
-
20:46:16
Chunk 0050_p0011 路 347,017/803446: Hook. The folk of High Ery are noticing fungal growths on the riverbanks and a l
-
20:46:10
Chunk 0050_p0010 路 346,796/803446: Situation. An alien fungus in a cave is polluting the stream that flows past the
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20:46:05
Chunk 0050_p0009 路 346,633/803446: The Fouled Stream. Adventure for Level 1 Characters.
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20:46:04
Chunk 0050_p0008 路 346,581/803446: Use the encounters and interactions the characters have in these early levels, a
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20:46:00
Chunk 0050_p0008 路 346,430/803446: A Starting Campaign. You can use the adventures in this section to get a new cam
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20:45:49
Chunk 0050_p0007 路 345,980/803446: Use your imagination to bring the locations and encounters to life, and build on
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20:45:43
Chunk 0050_p0006 路 345,743/803446: Encounters. The rest of each adventure description is a series of encounters. Th
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20:45:32
Chunk 0050_p0005 路 345,366/803446: Hook. Each adventure offers one way to draw characters in to the adventure. See"
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20:45:29
Chunk 0050_p0004 路 345,240/803446: Situation. Each adventure lays out what's going on, the situation that the adven
-
20:45:25
Chunk 0050_p0003 路 345,075/803446: Character Level. Each adventure specifies the level of characters it's aimed at.
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20:45:15
Chunk 0050_p0002 路 344,715/803446: Title. An adventure title can help you organize your campaign notes, and if you
-
20:45:12
Chunk 0050_p0001 路 344,563/803446: Each adventure in this section includes the following information:
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20:45:10
Chunk 0050_p0000 路 344,497/803446: Adventure Examples. This section contains example adventures that demonstrate th
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20:45:02
Emitting 81 paragraph chunks for chapter 51.
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20:45:02
Chapter 51 title 路 344,207/803446: Adventure Examples.
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20:45:01
Processing chapter 51/193: Adventure Examples.
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20:45:01
Finished chapter 50 with 24 segments.
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20:45:01
Chunk 0049_p0021 路 344,188/803446: Treasure Theme (Arcana, Armaments, Implements, or Relics). The monster has a tre
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20:44:52
Chunk 0049_p0020 路 343,838/803446: Individual. The monster doesn't have a treasure hoard; however, it might have mo
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20:44:44
Chunk 0049_p0019 路 343,548/803446: Any. The monster has a treasure hoard, the contents of which you can determine b
-
20:44:33
Chunk 0049_p0018 路 343,178/803446: Monster Treasure Preferences. The Monster Manual gives treasure preferences for
-
20:44:29
Chunk 0049_p0017 路 343,030/803446: Quest Rewards. Sometimes, characters are paid for completing a quest. To determi
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20:44:23
Chunk 0049_p0016 路 342,819/803446: CR: 17 +; Monetary Treasure: 6 d 10 times 10, 000 (330, 000) GP; Magic Items: 1
-
20:44:19
Chunk 0049_p0015 路 342,735/803446: CR: 11 to 16; Monetary Treasure: 8 d 8 times 1, 000 (36, 000) GP; Magic Items: 1
-
20:44:15
Chunk 0049_p0014 路 342,650/803446: CR: 5 to 10; Monetary Treasure: 8 d 10 times 100 (4, 400) GP; Magic Items: 1 d 3
-
20:44:11
Chunk 0049_p0013 路 342,569/803446: CR: 0 to 4; Monetary Treasure: 2 d 4 times 100 (500) GP; Magic Items: 1 d 4-1.
-
20:44:08
Chunk 0049_p0012 路 342,491/803446: Random Treasure Hoard. CR; Monetary Treasure; Magic Items.
-
20:44:06
Chunk 0049_p0011 路 342,433/803446: As a rough benchmark, aim to roll on the Random Treasure Hoard table about once
-
20:43:59
Chunk 0049_p0010 路 342,201/803446: Each row includes average results for monetary treasure, which you can use inste
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20:43:52
Chunk 0049_p0010 路 341,941/803446: Treasure Hoards. Adventurers sometimes discover large caches of treasure, the ac
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20:43:40
Chunk 0049_p0009 路 341,456/803446: CR: 17 +; Treasure: 2 d 8 times 100 (900) PP.
-
20:43:38
Chunk 0049_p0008 路 341,411/803446: CR: 11 to 16; Treasure: 2 d 10 times 10 (110) PP.
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20:43:35
Chunk 0049_p0007 路 341,362/803446: CR: 5 to 10; Treasure: 2 d 8 times 10 (90) GP.
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20:43:33
Chunk 0049_p0006 路 341,316/803446: CR: 0 to 4; Treasure: 3 d 6 (10) GP.
-
20:43:32
Chunk 0049_p0005 路 341,280/803446: Random Individual Treasure. CR; Treasure.
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20:43:30
Chunk 0049_p0004 路 341,239/803446: You can use the Random Individual Treasure table to determine how much treasure
-
20:43:20
Chunk 0049_p0003 路 340,854/803446: Individual Treasure. Characters might find small amounts of treasure in the pock
-
20:43:11
Chunk 0049_p0002 路 340,546/803446: The following sections describe how treasure is typically dispersed in an advent
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20:43:09
Chunk 0049_p0001 路 340,462/803446: Chapter 7 describes different kinds of treasure, but see also" Marks of Prestige
-
20:43:06
Chunk 0049_p0000 路 340,335/803446: Adventure Rewards. For some characters, the prospect of material reward is their
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20:43:01
Emitting 22 paragraph chunks for chapter 50.
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20:43:01
Chapter 50 title 路 340,144/803446: Adventure Rewards.
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20:43:00
Processing chapter 50/193: Adventure Rewards.
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20:43:00
Finished chapter 49 with 16 segments.
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20:43:00
Chunk 0048_p0014 路 340,126/803446: The denouement can also be an opportunity for the players to identify loose thre
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20:42:52
Chunk 0048_p0013 路 339,859/803446: Denouement. In most stories, there's a period after the climax, in which loose p
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20:42:42
Chunk 0048_p0012 路 339,462/803446: 1 d 10: 10; Climax: Just when the characters think the main threat is defeated,
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20:42:38
Chunk 0048_p0011 路 339,319/803446: 1 d 10: 9; Climax: The adventurers must choose whether to pursue a fleeing villa
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20:42:34
Chunk 0048_p0010 路 339,181/803446: 1 d 10: 8; Climax: The dungeon begins to collapse while a villain attempts to es
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20:42:32
Chunk 0048_p0009 路 339,083/803446: 1 d 10: 7; Climax: A portal opens to another plane of existence. Creatures on th
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20:42:26
Chunk 0048_p0008 路 338,889/803446: 1 d 10: 6; Climax: An ally betrays the adventurers as they're about to achieve t
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20:42:22
Chunk 0048_p0007 路 338,747/803446: 1 d 10: 5; Climax: A villain and two or three lieutenants perform separate rites
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20:42:18
Chunk 0048_p0006 路 338,606/803446: 1 d 10: 4; Climax: The adventurers race to the site where a villain is bringing
-
20:42:13
Chunk 0048_p0005 路 338,441/803446: 1 d 10: 3; Climax: The actions of the adventurers or a villain result in a catac
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20:42:09
Chunk 0048_p0004 路 338,315/803446: 1 d 10: 2; Climax: The adventurers chase a villain while dodging obstacles desig
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20:42:05
Chunk 0048_p0003 路 338,158/803446: 1 d 10: 1; Climax: The adventurers confront a villain and a group of minions in
-
20:42:02
Chunk 0048_p0002 路 338,055/803446: Adventure Climax. 1 d 10; Climax.
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20:42:00
Chunk 0048_p0001 路 338,022/803446: Although the climax must hinge on the successes and failures of the characters u
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20:41:56
Chunk 0048_p0000 路 337,829/803446: Bring It to an End. The climactic ending of an adventure fulfills the promise of
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20:41:46
Emitting 15 paragraph chunks for chapter 49.
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20:41:46
Chapter 49 title 路 337,485/803446: Bring It to an End.
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20:41:45
Processing chapter 49/193: Bring It to an End.
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20:41:45
Finished chapter 48 with 142 segments.
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20:41:45
Chunk 0047_p0133 路 337,466/803446: Or the players might find the ogre's personality delightful, prompting you to ma
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20:41:42
Chunk 0047_p0133 路 337,339/803446: A Life of Its Own. Sometimes a random encounter that starts off incidental can b
-
20:41:32
Chunk 0047_p0132 路 336,960/803446: Reinforce Campaign Themes. Random encounters can remind the players of the major
-
20:41:20
Chunk 0047_p0131 路 336,497/803446: Provide Assistance. Some random encounters can benefit the characters instead of
-
20:41:15
Chunk 0047_p0130 路 336,312/803446: Establish Atmosphere. Thematic links among monsters appearing in random encounte
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20:41:06
Chunk 0047_p0129 路 335,969/803446: Drain Character Resources. By draining the party's Hit Points and spell slots, l
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20:41:01
Chunk 0047_p0128 路 335,777/803446: Create Urgency. Wandering monsters encourage characters to keep moving and to fi
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20:40:54
Chunk 0047_p0127 路 335,543/803446: Handled well, random encounters can serve a variety of useful purposes.
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20:40:52
Chunk 0047_p0126 路 335,472/803446: Random encounters are randomly determined encounters that don't occur in a fixed
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20:40:40
Chunk 0047_p0125 路 335,012/803446: Random Encounters.
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20:40:39
Chunk 0047_p0124 路 334,994/803446: A wise elder might advise them that the situation is not as urgent as they fear,
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20:40:31
Chunk 0047_p0124 路 334,725/803446: Easing Up. It is possible to dial up the urgency to the point that the players f
-
20:40:24
Chunk 0047_p0123 路 334,471/803446: It's OK to interrupt those rests once in a while to maintain a sense of tension
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20:40:19
Chunk 0047_p0123 路 334,273/803446: You can influence the pace and tension of your adventure by determining where an
-
20:40:07
Chunk 0047_p0122 路 333,810/803446: Urgency and Rests. While successive encounters increase tension, taking a Short
-
20:39:56
Chunk 0047_p0121 路 333,347/803446: Vary Threats. Build encounters using different threats. If the characters are de
-
20:39:44
Chunk 0047_p0120 路 332,876/803446: Vary Encounter Difficulty. Include encounters that offer low, moderate, and high
-
20:39:36
Chunk 0047_p0119 路 332,599/803446: Vary Encounter Type. Use a mix of social interaction, exploration, and combat en
-
20:39:28
Chunk 0047_p0118 路 332,319/803446: Each encounter in an adventure is an opportunity to make the characters'situatio
-
20:39:18
Chunk 0047_p0117 路 331,956/803446: Encounter Pace and Tension. A good story hooks you in with an interesting introd
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20:39:09
Chunk 0047_p0116 路 331,599/803446: If the denizens of an adventure location employ any of these tactics, update you
-
20:39:06
Chunk 0047_p0115 路 331,498/803446: Traps. The defenders might place additional traps, such as falling nets, through
-
20:39:03
Chunk 0047_p0114 路 331,378/803446: Sentries and Alarms. Some creatures might move from their keyed locations to loc
-
20:38:52
Chunk 0047_p0113 路 330,969/803446: Ambushes and Barricades. Some defenders might move from their original locations
-
20:38:45
Chunk 0047_p0112 路 330,703/803446: Prepared defenders commonly use one or more of the following tactics:
-
20:38:43
Chunk 0047_p0111 路 330,634/803446: A spy in a nearby settlement overheard or discovered the adventurers'plans and a
-
20:38:40
Chunk 0047_p0110 路 330,526/803446: Scouts affiliated with the lair's denizens noticed the adventurers heading towar
-
20:38:38
Chunk 0047_p0109 路 330,435/803446: Adventurers invaded the lair recently and retreated.
-
20:38:36
Chunk 0047_p0108 路 330,383/803446: Prepared Defenders. Sapient creatures that have reason to believe their lair is
-
20:38:32
Chunk 0047_p0107 路 330,208/803446: As creatures employ reactive tactics, make notes about their new locations on yo
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20:38:29
Chunk 0047_p0106 路 330,111/803446: If you can't decide what an alerted creature should do, have it make a DC 10 Wis
-
20:38:20
Chunk 0047_p0105 路 329,780/803446: Investigate. The creature rushes to the sound of the disturbance to investigate,
-
20:38:13
Chunk 0047_p0104 路 329,539/803446: Hide / Flee. If possible, the creature hides in its current location, hoping to
-
20:38:02
Chunk 0047_p0103 路 329,134/803446: Fortify. The creature attempts to fortify its location by using furniture or hea
-
20:37:53
Chunk 0047_p0102 路 328,823/803446: Ambush. The creature leaves its current location and takes up a position near th
-
20:37:47
Chunk 0047_p0101 路 328,589/803446: Take a copy of the adventure map, and pencil in the locations of all its inhabit
-
20:37:35
Chunk 0047_p0100 路 328,147/803446: Reactive Tactics. A great way to make an adventure location feel alive, particul
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20:37:25
Chunk 0047_p0099 路 327,795/803446: 1 d 6: 6; Relationship: One monster bullies the others; it forces them into dang
-
20:37:22
Chunk 0047_p0098 路 327,685/803446: 1 d 6: 5; Relationship: One monster cares only for itself and not the rest of th
-
20:37:19
Chunk 0047_p0097 路 327,597/803446: 1 d 6: 4; Relationship: One monster is admired by the group; its allies try to i
-
20:37:16
Chunk 0047_p0096 路 327,499/803446: 1 d 6: 3; Relationship: One monster is revered or even worshiped by the others,
-
20:37:14
Chunk 0047_p0095 路 327,399/803446: 1 d 6: 2; Relationship: One monster, bullied by the others, hangs back and flees
-
20:37:10
Chunk 0047_p0094 路 327,293/803446: 1 d 6: 1; Relationship: Two monsters have a bitter rivalry; each wants the other
-
20:37:08
Chunk 0047_p0093 路 327,202/803446: Monster Relationships. 1 d 6; Relationship.
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20:37:06
Chunk 0047_p0092 路 327,159/803446: Monster Relationships. Encounters with groups of monsters can be more interestin
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20:36:54
Chunk 0047_p0091 路 326,657/803446: 1 d 8: 8; Personality: Orderly; difficult to rattle.
-
20:36:52
Chunk 0047_p0090 路 326,605/803446: 1 d 8: 7; Personality: Jocular; taunts enemies.
-
20:36:50
Chunk 0047_p0089 路 326,558/803446: 1 d 8: 6; Personality: Brave; stands firm against danger.
-
20:36:48
Chunk 0047_p0088 路 326,501/803446: 1 d 8: 5; Personality: Fanatical; ready to die fighting.
-
20:36:47
Chunk 0047_p0087 路 326,445/803446: 1 d 8: 4; Personality: Disorderly; poorly trained and easily rattled.
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20:36:44
Chunk 0047_p0086 路 326,376/803446: 1 d 8: 3; Personality: Boastful; makes a show of bravery but runs from danger.
-
20:36:42
Chunk 0047_p0085 路 326,298/803446: 1 d 8: 2; Personality: Greedy; wants treasure.
-
20:36:40
Chunk 0047_p0084 路 326,252/803446: 1 d 8: 1; Personality: Cowardly; surrenders easily.
-
20:36:39
Chunk 0047_p0083 路 326,201/803446: Monster Personality. 1 d 8; Personality.
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20:36:37
Chunk 0047_p0082 路 326,161/803446: It's simplest to assign the same personality traits to an entire group of monste
-
20:36:30
Chunk 0047_p0082 路 325,896/803446: Monster Personality. If an encounter involves a significant individual, use the
-
20:36:18
Chunk 0047_p0081 路 325,467/803446: * Roll different dice to alter the range and likelihood of possible attitudes. F
-
20:36:11
Chunk 0047_p0080 路 325,254/803446: 1 d 12 *: 9-12; Initial Attitude: Friendly.
-
20:36:09
Chunk 0047_p0079 路 325,211/803446: 1 d 12 *: 5-8; Initial Attitude: Indifferent.
-
20:36:07
Chunk 0047_p0078 路 325,166/803446: 1 d 12 *: 1-4; Initial Attitude: Hostile.
-
20:36:05
Chunk 0047_p0077 路 325,125/803446: Initial Attitude. 1 d 12 *; Initial Attitude.
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20:36:03
Chunk 0047_p0076 路 325,080/803446: Initial Attitudes. A published adventure typically notes or implies whether a cr
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20:35:55
Chunk 0047_p0075 路 324,776/803446: Monster Behavior. The attitudes, motivations, and behavior of the monsters in an
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20:35:48
Chunk 0047_p0074 路 324,559/803446: Unusual Features. If a monster has a feature that lower-level characters can't e
-
20:35:43
Chunk 0047_p0073 路 324,342/803446: Powerful Creatures. If your combat encounter includes a creature whose CR is hig
-
20:35:34
Chunk 0047_p0072 路 324,049/803446: Number of Stat Blocks. The best combat encounters often pair one kind of creatur
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20:35:25
Chunk 0047_p0071 路 323,708/803446: CR 0 Creatures. Creatures that have a CR of 0, particularly ones that are worth
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20:35:18
Chunk 0047_p0070 路 323,494/803446: Adjustments. A player's absence might warrant removing creatures from an encount
-
20:35:08
Chunk 0047_p0069 路 323,115/803446: Many Creatures. The more creatures in an encounter, the higher the risk that a l
-
20:34:59
Chunk 0047_p0068 路 322,759/803446: Troubleshooting. When creating and running combat encounters, keep the following
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20:34:56
Chunk 0047_p0067 路 322,670/803446: 2 Adult Red Dragons (18, 000 XP each) and 2 Fire Giants (5, 000 XP each), for 46
-
20:34:53
Chunk 0047_p0066 路 322,575/803446: Example 3. A high-difficulty encounter for six level 15 characters has an XP bud
-
20:34:46
Chunk 0047_p0065 路 322,403/803446: 1 Wight (700 XP), 1 Warhorse Skeleton (100 XP), and 6 Skeletons (50 XP each), fo
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20:34:42
Chunk 0047_p0064 路 322,305/803446: 2 Nothics (450 XP each) and 9 Stirges (25 XP each), for 1, 125 XP total.
-
20:34:38
Chunk 0047_p0063 路 322,233/803446: Example 2. A moderate-difficulty encounter for five level 3 characters has an XP
-
20:34:31
Chunk 0047_p0062 路 322,049/803446: 6 Twig Blights (25 XP each), for 150 XP total.
-
20:34:29
Chunk 0047_p0061 路 322,003/803446: 2 Giant Wasps (100 XP each), for 200 XP total.
-
20:34:27
Chunk 0047_p0060 路 321,957/803446: 1 Bugbear Warrior (200 XP).
-
20:34:26
Chunk 0047_p0059 路 321,930/803446: Example 1. A low-difficulty encounter for four level 1 characters has an XP budg
-
20:34:20
Chunk 0047_p0058 路 321,750/803446: Step 3: Spend Your Budget. Every creature has an XP value in its stat block. Whe
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20:34:10
Chunk 0047_p0057 路 321,404/803446: : 20; Encounter Difficulty: 6, 400; : 13, 200.
-
20:34:08
Chunk 0047_p0056 路 321,358/803446: : 19; Encounter Difficulty: 5, 500; : 10, 700.
-
20:34:06
Chunk 0047_p0055 路 321,312/803446: : 18; Encounter Difficulty: 5, 000; : 8, 700.
-
20:34:04
Chunk 0047_p0054 路 321,267/803446: : 17; Encounter Difficulty: 4, 500; : 7, 200.
-
20:34:02
Chunk 0047_p0053 路 321,222/803446: : 16; Encounter Difficulty: 3, 800; : 6, 100.
-
20:34:00
Chunk 0047_p0052 路 321,177/803446: : 15; Encounter Difficulty: 3, 300; : 5, 400.
-
20:33:58
Chunk 0047_p0051 路 321,132/803446: : 14; Encounter Difficulty: 2, 900; : 4, 900.
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20:33:56
Chunk 0047_p0050 路 321,087/803446: : 13; Encounter Difficulty: 2, 600; : 4, 200.
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20:33:54
Chunk 0047_p0049 路 321,042/803446: : 12; Encounter Difficulty: 2, 200; : 3, 700.
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20:33:52
Chunk 0047_p0048 路 320,997/803446: : 11; Encounter Difficulty: 1, 900; : 2, 900.
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20:33:50
Chunk 0047_p0047 路 320,952/803446: : 10; Encounter Difficulty: 1, 600; : 2, 300.
-
20:33:48
Chunk 0047_p0046 路 320,907/803446: : 9; Encounter Difficulty: 1, 300; : 2, 000.
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20:33:46
Chunk 0047_p0045 路 320,863/803446: : 8; Encounter Difficulty: 1, 000; : 1, 700.
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20:33:44
Chunk 0047_p0044 路 320,819/803446: : 7; Encounter Difficulty: 750; : 1, 300.
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20:33:42
Chunk 0047_p0043 路 320,778/803446: : 6; Encounter Difficulty: 600; : 1, 000.
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20:33:41
Chunk 0047_p0042 路 320,737/803446: : 5; Encounter Difficulty: 500; : 750.
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20:33:39
Chunk 0047_p0041 路 320,699/803446: : 4; Encounter Difficulty: 250; : 375.
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20:33:37
Chunk 0047_p0040 路 320,661/803446: : 3; Encounter Difficulty: 150; : 225.
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20:33:35
Chunk 0047_p0039 路 320,623/803446: : 2; Encounter Difficulty: 100; : 150.
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20:33:33
Chunk 0047_p0038 路 320,585/803446: : 1; Encounter Difficulty: 50; : 75.
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20:33:31
Chunk 0047_p0037 路 320,549/803446: : Party's Level; Encounter Difficulty: Low; : Moderate.
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20:33:30
Chunk 0047_p0036 路 320,494/803446: XP Budget per Character. ; Encounter Difficulty; .
-
20:33:28
Chunk 0047_p0035 路 320,444/803446: Step 2: Determine Your XP Budget. Using the XP Budget per Character table, cross
-
20:33:21
Chunk 0047_p0034 路 320,182/803446: High Difficulty. A high-difficulty encounter could be lethal for one or more cha
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20:33:16
Chunk 0047_p0033 路 319,993/803446: Moderate Difficulty. Absent healing and other resources, an encounter of moderat
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20:33:09
Chunk 0047_p0032 路 319,748/803446: Low Difficulty. An encounter of low difficulty is likely to have one or two scar
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20:32:59
Chunk 0047_p0031 路 319,357/803446: Step 1: Choose a Difficulty. Three categories describe the range of encounter di
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20:32:56
Chunk 0047_p0030 路 319,268/803446: Combat Encounter Difficulty. Use the following guidelines to create a combat enc
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20:32:53
Chunk 0047_p0029 路 319,148/803446: Reasons to Move. Use features that encourage characters and their enemies to mov
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20:32:49
Chunk 0047_p0028 路 318,987/803446: Mixed Monster Groups. When different types of monsters work together, they can c
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20:32:45
Chunk 0047_p0027 路 318,793/803446: Hazards. The" Hazards" section in chapter 3 describes dangerous features, such a
-
20:32:40
Chunk 0047_p0026 路 318,627/803446: Defensive Positions. Enemies in hard-to-reach locations or defensive positions f
-
20:32:36
Chunk 0047_p0025 路 318,487/803446: Changes in Elevation. Terrain features that provide a change of elevation (such
-
20:32:30
Chunk 0047_p0024 路 318,273/803446: The following features can make a combat encounter more interesting or challengi
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20:32:28
Chunk 0047_p0023 路 318,190/803446: Combat Encounters.
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20:32:27
Chunk 0047_p0022 路 318,172/803446: The" Running Exploration" section in chapter 2 can help you craft these encounte
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20:32:17
Chunk 0047_p0021 路 317,834/803446: Exploration Encounters. An encounter centered on exploration might involve the c
-
20:32:08
Chunk 0047_p0020 路 317,521/803446: Social Interaction Encounters. The" Running Social Interaction" section in chapt
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20:32:00
Chunk 0047_p0019 路 317,242/803446: Multiple Ways to Progress. Make sure there are multiple ways the characters can
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20:31:51
Chunk 0047_p0018 路 316,878/803446: You can design encounters that appeal to multiple player motivations. Imagine a
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20:31:40
Chunk 0047_p0017 路 316,422/803446: An adventure that includes a balance of exploration, social interaction, and com
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20:31:32
Chunk 0047_p0016 路 316,145/803446: Something for Everyone. As described in the" Know Your Players" section in chapt
-
20:31:25
Chunk 0047_p0015 路 315,874/803446: The DM's Role. If the characters can't figure out how to solve an encounter or a
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20:31:16
Chunk 0047_p0014 路 315,539/803446: Evil Intrusion. If things start grinding to a halt, have the characters encounte
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20:31:08
Chunk 0047_p0013 路 315,245/803446: Adviser NPCs. A helpful NPC in a social interaction can offer advice and suggest
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20:30:58
Chunk 0047_p0012 路 314,928/803446: Keeping the Adventure Moving. Make sure your players have clear objectives they
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20:30:53
Chunk 0047_p0011 路 314,703/803446: Take Out a Single Target. A villain the characters seek to defeat is surrounded
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20:30:41
Chunk 0047_p0010 路 314,232/803446: As a complication, the ritual might be close to completion when the characters a
-
20:30:37
Chunk 0047_p0010 路 314,059/803446: Stop a Ritual. The plots of evil cult leaders, malevolent spellcasters, and Fien
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20:30:24
Chunk 0047_p0009 路 313,569/803446: Sneak In. The adventurers need to move through the encounter area without their
-
20:30:18
Chunk 0047_p0008 路 313,337/803446: Run a Gauntlet. The adventurers must pass through a dangerous area. As with retr
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20:30:06
Chunk 0047_p0007 路 312,942/803446: Retrieve an Object. The adventurers must gain possession of a specific object in
-
20:29:54
Chunk 0047_p0006 路 312,495/803446: Such an encounter might be a combat encounter or an exploration encounter, with
-
20:29:45
Chunk 0047_p0006 路 312,162/803446: Protect an NPC or Object. The characters must act as bodyguards or protect some
-
20:29:35
Chunk 0047_p0005 路 311,785/803446: It could also begin as a combat encounter, with the characters trying to stop th
-
20:29:32
Chunk 0047_p0005 路 311,652/803446: Make Peace. The characters must convince two opposing groups (or their leaders)
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20:29:21
Chunk 0047_p0004 路 311,214/803446: Character Objectives. The following objectives can be foundations for encounters
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20:29:12
Chunk 0047_p0003 路 310,906/803446: Revealing new information.
-
20:29:11
Chunk 0047_p0002 路 310,880/803446: Frustrating the characters'progress toward a goal.
-
20:29:10
Chunk 0047_p0001 路 310,830/803446: Moving characters closer to achieving a goal.
-
20:29:08
Chunk 0047_p0000 路 310,785/803446: Plan Encounters. Encounters are the individual scenes in the larger story of you
-
20:29:02
Emitting 134 paragraph chunks for chapter 48.
-
20:29:02
Chapter 48 title 路 310,575/803446: Plan Encounters.
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20:29:02
Processing chapter 48/193: Plan Encounters.
-
20:29:02
Finished chapter 47 with 34 segments.
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20:29:02
Chunk 0046_p0031 路 310,559/803446: 1 d 6: 6; Hook: The characters are attacked after being mistaken for another gro
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20:28:57
Chunk 0046_p0030 路 310,376/803446: 1 d 6: 5; Hook: While traveling in a caravan or aboard a ship, the characters be
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20:28:53
Chunk 0046_p0029 路 310,239/803446: 1 d 6: 4; Hook: A magical mishap places the characters in the adventure situatio
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20:28:50
Chunk 0046_p0028 路 310,157/803446: 1 d 6: 3; Hook: The adventure situation disrupts a festival or ceremony that the
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20:28:47
Chunk 0046_p0027 路 310,051/803446: 1 d 6: 2; Hook: The characters are on an unrelated quest, such as searching for
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20:28:43
Chunk 0046_p0026 路 309,901/803446: 1 d 6: 1; Hook: The characters find a letter describing the adventure situation.
-
20:28:41
Chunk 0046_p0025 路 309,821/803446: Happenstance Hooks. 1 d 6; Hook.
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20:28:39
Chunk 0046_p0024 路 309,789/803446: Happenstance Hooks. Sometimes, characters just happen on an adventure through sh
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20:28:32
Chunk 0046_p0023 路 309,526/803446: 1 d 6: 6; Hook: Someone who died returns as a ghost and haunts the characters. T
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20:28:27
Chunk 0046_p0022 路 309,349/803446: 1 d 6: 5; Hook: Animals or animated objects speak clearly to direct the adventur
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20:28:24
Chunk 0046_p0021 路 309,244/803446: 1 d 6: 4; Hook: Flames, clouds, smoke, or huge flocks of birds take distinct sha
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20:28:20
Chunk 0046_p0020 路 309,123/803446: 1 d 6: 3; Hook: A fortune teller's reading for one of the characters points to a
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20:28:16
Chunk 0046_p0019 路 308,987/803446: 1 d 6: 2; Hook: While preparing spells, one character receives a quest from a go
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20:28:14
Chunk 0046_p0018 路 308,895/803446: 1 d 6: 1; Hook: The characters all have a vivid dream that foreshadows elements
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20:28:11
Chunk 0046_p0017 路 308,798/803446: Supernatural Hooks. 1 d 6; Hook.
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20:28:10
Chunk 0046_p0016 路 308,766/803446: Supernatural Hooks. Celestial omens, vivid dreams, or other magical phenomena ca
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20:28:03
Chunk 0046_p0015 路 308,555/803446: 1 d 6: 6; Hook: The adventurers are arrested (on valid or invented charges) and
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20:27:59
Chunk 0046_p0014 路 308,415/803446: 1 d 6: 5; Hook: A citizen in need, who has learned of the adventurers'accomplish
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20:27:54
Chunk 0046_p0013 路 308,262/803446: 1 d 6: 4; Hook: A wealthy patron who is aware of the adventurers'accomplishments
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20:27:51
Chunk 0046_p0012 路 308,126/803446: 1 d 6: 3; Hook: When the characters arrive in a new city, they find a job board
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20:27:47
Chunk 0046_p0011 路 307,996/803446: 1 d 6: 2; Hook: Someone the characters want to impress or need a favor from asks
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20:27:43
Chunk 0046_p0010 路 307,873/803446: 1 d 6: 1; Hook: A town crier announces that someone is hoping to hire adventurer
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20:27:41
Chunk 0046_p0009 路 307,791/803446: Patron Hooks. 1 d 6; Hook.
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20:27:40
Chunk 0046_p0008 路 307,765/803446: The Patron Hooks table offers some suggestions for ways a patron can lead charac
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20:27:34
Chunk 0046_p0007 路 307,570/803446: Take the time to flesh out an NPC who serves as a patron. Once in a while, it ca
-
20:27:25
Chunk 0046_p0006 路 307,231/803446: Adventure Patrons. Many adventures begin with a patron asking the characters to
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20:27:21
Chunk 0046_p0005 路 307,074/803446: Relatability. Treat NPCs as real people with real motivations. Put yourself in t
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20:27:18
Chunk 0046_p0004 路 306,964/803446: Fresh Spin. Whenever possible, put a fresh spin on a familiar trope. The mysteri
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20:27:10
Chunk 0046_p0003 路 306,679/803446: Avoiding Stereotypes. Show how multiple people from the same culture are differe
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20:27:07
Chunk 0046_p0002 路 306,544/803446: Subvert Cliches. As you populate your world with interesting supporting characte
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20:27:04
Chunk 0046_p0001 路 306,437/803446: Some groups are devoted to gods, rulers, or other patrons who might send them on
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20:27:01
Chunk 0046_p0001 路 306,306/803446: If the adventure situation doesn't have an obvious impact on the characters or t
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20:26:49
Chunk 0046_p0000 路 305,842/803446: Draw In the Players. If an adventure situation directly affects the characters o
-
20:26:40
Emitting 32 paragraph chunks for chapter 47.
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20:26:40
Chapter 47 title 路 305,536/803446: Draw In the Players.
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20:26:40
Processing chapter 47/193: Draw In the Players.
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20:26:40
Finished chapter 46 with 101 segments.
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20:26:40
Chunk 0045_p0096 路 305,516/803446: Bring the NPC leaders of groups to life as described in the" Nonplayer Character
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20:26:33
Chunk 0045_p0095 路 305,292/803446: Factions. Particularly in larger areas, groups of creatures might compete for re
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20:26:21
Chunk 0045_p0094 路 304,802/803446: Each creature's entry in the Monster Manual indicates the terrain types where th
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20:26:05
Chunk 0045_p0093 路 304,331/803446: Adventure Inhabitants. The monsters in any adventure location are more than a co
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20:25:45
Chunk 0045_p0092 路 303,994/803446: For example, characters who find a pool of fresh water in a dungeon might infer
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20:25:24
Chunk 0045_p0091 路 303,580/803446: Bringing a Location to Life. An inhabited adventure location has its own ecosyst
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20:25:05
Chunk 0045_p0090 路 303,116/803446: Map Inspiration. The internet is a great place to find adventure maps that have
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20:24:59
Chunk 0045_p0089 路 302,909/803446: Sample Maps. Appendix B contains maps you can use for your adventures or as insp
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20:24:54
Chunk 0045_p0088 路 302,719/803446: If the characters leave a room by the north door, you check your map and determi
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20:24:46
Chunk 0045_p0088 路 302,390/803446: Maps and Adventure Structure. An adventure map can take many forms, from a detai
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20:24:34
Chunk 0045_p0087 路 301,966/803446: Adventure Maps. An adventure location almost always benefits from a map, and the
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20:24:29
Chunk 0045_p0086 路 301,762/803446: Writing for Yourself. When you're preparing an adventure to run for your friends
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20:24:22
Chunk 0045_p0085 路 301,470/803446: Adventures can also take place in cities, towns, and villages, which are often n
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20:24:15
Chunk 0045_p0084 路 301,239/803446: Of course, not every adventure takes place in a dungeon. A wilderness trek acros
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20:24:04
Chunk 0045_p0083 路 300,820/803446: Adventure Setting. Many D & D adventures revolve dungeons, interior spaces such
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20:23:54
Chunk 0045_p0082 路 300,489/803446: 1 d 10: 10; Situation: Five ancient metallic dragons lair in the Pillars of Crea
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20:23:49
Chunk 0045_p0081 路 300,310/803446: 1 d 10: 9; Situation: A holy temple was built around a portal leading to one of
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20:23:43
Chunk 0045_p0080 路 300,094/803446: 1 d 10: 8; Situation: A lich tries to exterminate any spellcasters that approach
-
20:23:40
Chunk 0045_p0079 路 299,987/803446: 1 d 10: 7; Situation: A titan imprisoned in the Underdark begins to break free,
-
20:23:34
Chunk 0045_p0078 路 299,794/803446: 1 d 10: 6; Situation: An Artifact belonging to a god falls into mortal hands.
-
20:23:31
Chunk 0045_p0077 路 299,717/803446: 1 d 10: 5; Situation: A god of agriculture is angry, causing rivers to dry up an
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20:23:28
Chunk 0045_p0076 路 299,619/803446: 1 d 10: 4; Situation: An ancient Artifact has the power to defeat or imprison a
-
20:23:25
Chunk 0045_p0075 路 299,523/803446: 1 d 10: 3; Situation: An ancient hero returns from the dead to prepare the world
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20:23:21
Chunk 0045_p0074 路 299,397/803446: 1 d 10: 2; Situation: A band of giants drove away a metallic dragon and took ove
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20:23:17
Chunk 0045_p0073 路 299,255/803446: 1 d 10: 1; Situation: An ancient dragon is scheming to destroy a god and take th
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20:23:11
Chunk 0045_p0072 路 299,059/803446: Levels 17 to 20 Adventure Situations. 1 d 10; Situation.
-
20:23:09
Chunk 0045_p0071 路 299,003/803446: Levels 17 to 20: Masters of the World. At this tier, adventures have far-reachin
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20:22:58
Chunk 0045_p0070 路 298,604/803446: 1 d 12: 12; Situation: During a drought, low water levels in a lake reveal previ
-
20:22:53
Chunk 0045_p0069 路 298,467/803446: 1 d 12: 11; Situation: A tyrannical ruler outlaws the use of magic without offic
-
20:22:49
Chunk 0045_p0068 路 298,315/803446: 1 d 12: 10; Situation: Evil cultists gather from around the world to summon a mo
-
20:22:45
Chunk 0045_p0067 路 298,207/803446: 1 d 12: 9; Situation: Two parts of a magic item are in the hands of bitter enemi
-
20:22:42
Chunk 0045_p0066 路 298,099/803446: 1 d 12: 8; Situation: A storm tears across the land, with a mysterious flying ci
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20:22:39
Chunk 0045_p0065 路 297,989/803446: 1 d 12: 7; Situation: A castle or city has been drawn into another plane of exis
-
20:22:36
Chunk 0045_p0064 路 297,903/803446: 1 d 12: 6; Situation: The ruler of the realm is sending an emissary to a hostile
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20:22:32
Chunk 0045_p0063 路 297,757/803446: 1 d 12: 5; Situation: Cultists hope to persuade a dragon to undergo the rite tha
-
20:22:29
Chunk 0045_p0062 路 297,640/803446: 1 d 12: 4; Situation: A long-lost journal describes an incredible journey to a h
-
20:22:25
Chunk 0045_p0061 路 297,511/803446: 1 d 12: 3; Situation: An adult dragon's lair is transforming an expanse into an
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20:22:20
Chunk 0045_p0060 路 297,370/803446: 1 d 12: 2; Situation: A band of hunting giants has driven its prey, enormous bea
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20:22:17
Chunk 0045_p0059 路 297,268/803446: 1 d 12: 1; Situation: A portal to the Abyss opens in a cursed location and spews
-
20:22:14
Chunk 0045_p0058 路 297,165/803446: Levels 11 to 16 Adventure Situations. 1 d 12; Situation.
-
20:22:11
Chunk 0045_p0057 路 297,109/803446: The fate of a nation or even the world depends on the characters at this tier. T
-
20:21:59
Chunk 0045_p0056 路 296,619/803446: Levels 11 to 16: Masters of the Realm.
-
20:21:57
Chunk 0045_p0055 路 296,581/803446: 1 d 20: 20; Situation: A renowned group of adventurers never returned from an ex
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20:21:54
Chunk 0045_p0054 路 296,475/803446: 1 d 20: 19; Situation: The descendants of a displaced people want to reclaim the
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20:21:50
Chunk 0045_p0053 路 296,341/803446: 1 d 20: 18; Situation: Rebels or forces of an enemy nation have kidnapped an imp
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20:21:47
Chunk 0045_p0052 路 296,248/803446: 1 d 20: 17; Situation: A secretive cult uses spies to heighten tensions between
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20:21:42
Chunk 0045_p0051 路 296,103/803446: 1 d 20: 16; Situation: A natural disaster was actually caused by magic gone awry
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20:21:39
Chunk 0045_p0050 路 295,993/803446: 1 d 20: 15; Situation: A ship carrying a valuable treasure or an evil Artifact s
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20:21:35
Chunk 0045_p0049 路 295,879/803446: 1 d 20: 14; Situation: A scheming aristocrat hosts a masquerade ball, which many
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20:21:29
Chunk 0045_p0048 路 295,690/803446: 1 d 20: 13; Situation: A villain seeks powerful magic in an ancient ruin, hoping
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20:21:26
Chunk 0045_p0047 路 295,577/803446: 1 d 20: 12; Situation: A coven of hags steals cherished memories from travelers.
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20:21:23
Chunk 0045_p0046 路 295,497/803446: 1 d 20: 11; Situation: An enormous monster on display in a menagerie breaks free
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20:21:20
Chunk 0045_p0045 路 295,394/803446: 1 d 20: 10; Situation: The approach of a lone giant alarms the people of a town,
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20:21:16
Chunk 0045_p0044 路 295,252/803446: 1 d 20: 9; Situation: After establishing a lair, a young dragon is trying to ear
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20:21:11
Chunk 0045_p0043 路 295,116/803446: 1 d 20: 8; Situation: A conspiracy of spies, assassins, and necromancers schemes
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20:21:08
Chunk 0045_p0042 路 295,014/803446: 1 d 20: 7; Situation: A golem intended to serve as a protector has gone berserk
-
20:21:05
Chunk 0045_p0041 路 294,909/803446: 1 d 20: 6; Situation: A master thief plans to steal royal regalia.
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20:21:02
Chunk 0045_p0040 路 294,843/803446: 1 d 20: 5; Situation: A monster (perhaps a devil, slaad, or hag) is impersonatin
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20:20:58
Chunk 0045_p0039 路 294,709/803446: 1 d 20: 4; Situation: An Aberration living in the Underdark sends minions to cap
-
20:20:54
Chunk 0045_p0038 路 294,562/803446: 1 d 20: 3; Situation: An evil Artifact has transformed a forest into a dismal sw
-
20:20:50
Chunk 0045_p0037 路 294,452/803446: 1 d 20: 2; Situation: A rebel lures monsters to the cause with the promise of lo
-
20:20:47
Chunk 0045_p0036 路 294,346/803446: 1 d 20: 1; Situation: A group of cultists has summoned a demon to wreak havoc in
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20:20:45
Chunk 0045_p0035 路 294,256/803446: Levels 5 to 10 Adventure Situations. 1 d 20; Situation.
-
20:20:43
Chunk 0045_p0034 路 294,201/803446: Levels 5 to 10: Heroes of the Realm. At this tier, characters undertake adventur
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20:20:33
Chunk 0045_p0033 路 293,863/803446: 1 d 20: 20; Situation: A new captain has taken charge of a band of pirates or ba
-
20:20:29
Chunk 0045_p0032 路 293,741/803446: 1 d 20: 19; Situation: The ruins on the hill near the village lie under a curse,
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20:20:25
Chunk 0045_p0031 路 293,588/803446: 1 d 20: 18; Situation: After a local fisher pulls a grotesque statue from the se
-
20:20:21
Chunk 0045_p0030 路 293,448/803446: 1 d 20: 17; Situation: Bullies have appointed themselves the village militia and
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20:20:17
Chunk 0045_p0029 路 293,323/803446: 1 d 20: 16; Situation: A hag's curse is making animals unusually aggressive.
-
20:20:15
Chunk 0045_p0028 路 293,247/803446: 1 d 20: 15; Situation: Creatures from the Feywild enter the world and cause misc
-
20:20:11
Chunk 0045_p0027 路 293,111/803446: 1 d 20: 14; Situation: An abandoned house on the edge of town is haunted by Unde
-
20:20:07
Chunk 0045_p0026 路 292,990/803446: 1 d 20: 13; Situation: An evil cult is spreading in a village. Those who oppose
-
20:20:03
Chunk 0045_p0025 路 292,876/803446: 1 d 20: 12; Situation: To take revenge against a village for an imagined slight,
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20:19:59
Chunk 0045_p0024 路 292,726/803446: 1 d 20: 11; Situation: A contagion in a forest is causing spiders to grow massiv
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20:19:56
Chunk 0045_p0023 路 292,622/803446: 1 d 20: 10; Situation: A notorious criminal hides from the law in an old ruin or
-
20:19:53
Chunk 0045_p0022 路 292,526/803446: 1 d 20: 9; Situation: Ghouls are venturing out of the catacombs at night.
-
20:19:51
Chunk 0045_p0021 路 292,453/803446: 1 d 20: 8; Situation: An innocent person is being framed for the crimes of a sha
-
20:19:48
Chunk 0045_p0020 路 292,353/803446: 1 d 20: 7; Situation: Miners discovered an underground ruin and were captured by
-
20:19:45
Chunk 0045_p0019 路 292,250/803446: 1 d 20: 6; Situation: A new sinkhole has revealed a long-buried dungeon thought
-
20:19:42
Chunk 0045_p0018 路 292,153/803446: 1 d 20: 5; Situation: A rivalry between two merchant families escalates from mis
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20:19:39
Chunk 0045_p0017 路 292,057/803446: 1 d 20: 4; Situation: A pack of gnolls is rampaging dangerously close to local f
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20:19:36
Chunk 0045_p0016 路 291,968/803446: 1 d 20: 3; Situation: Bandit activity signals efforts to revive an evil cult lon
-
20:19:32
Chunk 0045_p0015 路 291,859/803446: 1 d 20: 2; Situation: Wererats living in a city's sewers plot to take control of
-
20:19:29
Chunk 0045_p0014 路 291,756/803446: 1 d 20: 1; Situation: A dragon wyrmling has gathered a band of kobolds to help i
-
20:19:26
Chunk 0045_p0013 路 291,660/803446: Levels 1 to 4 Adventure Situations. 1 d 20; Situation.
-
20:19:24
Chunk 0045_p0012 路 291,606/803446: Levels 1 to 4: Local Heroes. The fate of a village might depend on the abilities
-
20:19:16
Chunk 0045_p0011 路 291,313/803446: Adventure Situations by Level. Use the tables in this section to inspire adventu
-
20:19:07
Chunk 0045_p0010 路 290,982/803446: If you're stuck, browse through the Monster Manual until you find a monster that
-
20:19:05
Chunk 0045_p0009 路 290,888/803446: Given a premise of a dungeon filled with treasure, what conflict awaits the char
-
20:18:52
Chunk 0045_p0008 路 290,397/803446: But it need not involve the forces of evil; it could be a rivalry or disagreemen
-
20:18:45
Chunk 0045_p0008 路 290,138/803446: Adventure Conflict. A premise can be a good starting point, but before you can t
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20:18:37
Chunk 0045_p0007 路 289,844/803446: A simple premise might also boil down to" a magic item that the characters want
-
20:18:30
Chunk 0045_p0006 路 289,646/803446: Adventure Premise. One way to start brainstorming an adventure is to imagine a s
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20:18:18
Chunk 0045_p0005 路 289,137/803446: One way to give players impactful choices is to keep multiple adventure possibil
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20:18:08
Chunk 0045_p0004 路 288,779/803446: On the flip side, players sometimes willfully disregard the adventure hooks you
-
20:18:00
Chunk 0045_p0003 路 288,516/803446: Guide Rails and Railroads. Players need to feel like they're in control of their
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20:17:49
Chunk 0045_p0002 路 288,022/803446: You might find it helpful to think about an adventure not as a narrative that ar
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20:17:41
Chunk 0045_p0001 路 287,717/803446: Otherwise, players can feel as if they've been railroaded, set onto a course tha
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20:17:36
Chunk 0045_p0001 路 287,557/803446: But while it's worthwhile to compare an adventure to these other forms of storyt
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20:17:25
Chunk 0045_p0000 路 287,083/803446: Lay Out the Premise. An adventure shares many of the features of a novel, a movi
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20:17:14
Emitting 97 paragraph chunks for chapter 46.
-
20:17:14
Chapter 46 title 路 286,656/803446: Lay Out the Premise.
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20:17:13
Processing chapter 46/193: Lay Out the Premise.
-
20:17:13
Finished chapter 45 with 10 segments.
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20:17:13
Chunk 0044_p0008 路 286,636/803446: Published adventures also provide inspiration for your own adventures. You can e
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20:17:04
Chunk 0044_p0007 路 286,308/803446: You can adjust a published adventure so it better suits your campaign and appeal
-
20:16:55
Chunk 0044_p0006 路 285,932/803446: Using Published Adventures. A published adventure includes a pregenerated scenar
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20:16:47
Chunk 0044_p0005 路 285,677/803446: The rest of this chapter offers inspiration and advice for each of these four st
-
20:16:45
Chunk 0044_p0004 路 285,593/803446: Step 4: Bring It to an End. How do you expect the adventure will end? Think abou
-
20:16:41
Chunk 0044_p0003 路 285,456/803446: Step 3: Plan Encounters. Determine the encounters or events that take the charac
-
20:16:38
Chunk 0044_p0002 路 285,324/803446: Step 2: Draw In the Players. Think about how the characters will get drawn into
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20:16:34
Chunk 0044_p0001 路 285,144/803446: Step 1: Lay Out the Premise. Determine the situation or conflict that underscore
-
20:16:30
Chunk 0044_p0000 路 284,970/803446: Step-by-Step Adventures. Follow these steps to create an adventure:
-
20:16:28
Emitting 9 paragraph chunks for chapter 45.
-
20:16:28
Chapter 45 title 路 284,903/803446: Step-by-Step Adventures.
-
20:16:27
Processing chapter 45/193: Step-by-Step Adventures.
-
20:16:27
Finished chapter 44 with 4 segments.
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20:16:27
Chunk 0043_p0002 路 284,879/803446: Creating an adventure involves blending scenes of exploration, social interactio
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20:16:19
Chunk 0043_p0001 路 284,581/803446: Whether you're creating your own adventures or using published ones, this chapte
-
20:16:15
Chunk 0043_p0000 路 284,435/803446: Chapter 4: Creating Adventures.
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20:16:14
Emitting 3 paragraph chunks for chapter 44.
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20:16:14
Chapter 44 title 路 284,404/803446: Chapter 4: Creating Adventures.
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20:16:13
Processing chapter 44/193: Chapter 4: Creating Adventures.
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20:16:13
Finished chapter 43 with 26 segments.
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20:16:13
Chunk 0042_p0024 路 284,373/803446: ------.
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20:16:13
Chunk 0042_p0023 路 284,366/803446: : 17 to 20; Nuisance Traps: + 4; : 16 to 18; Deadly Traps: 55 (10 d 10); : + 8.
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20:16:09
Chunk 0042_p0022 路 284,287/803446: : 11 to 16; Nuisance Traps: + 4; : 14 to 16; Deadly Traps: 22 (4 d 10); : + 8.
-
20:16:05
Chunk 0042_p0021 路 284,209/803446: : 5 to 10; Nuisance Traps: + 4; : 12 to 14; Deadly Traps: 11 (2 d 10); : + 8.
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20:16:02
Chunk 0042_p0020 路 284,132/803446: : 1 to 4; Nuisance Traps: + 4; : 10 to 12; Deadly Traps: 5 (1 d 10); : + 8.
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20:16:00
Chunk 0042_p0019 路 284,057/803446: : Levels; Nuisance Traps: Attack Bonus; : Save DC; Deadly Traps: Damage; : Attac
-
20:15:57
Chunk 0042_p0018 路 283,969/803446: Building a Trap. ; Nuisance Traps; ; Deadly Traps; .
-
20:15:56
Chunk 0042_p0017 路 283,917/803446: If the trap requires an attack roll or allows a saving throw, use the appropriat
-
20:15:52
Chunk 0042_p0016 路 283,758/803446: Building Your Own Traps. When designing your own traps, use the Building a Trap
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20:15:45
Chunk 0042_p0015 路 283,500/803446: Spiked Pit.
-
20:15:44
Chunk 0042_p0014 路 283,489/803446: Rolling Stone.
-
20:15:43
Chunk 0042_p0013 路 283,475/803446: Poisoned Needle.
-
20:15:43
Chunk 0042_p0012 路 283,459/803446: Poisoned Darts.
-
20:15:42
Chunk 0042_p0011 路 283,444/803446: Hidden Pit.
-
20:15:41
Chunk 0042_p0010 路 283,433/803446: Fire-Casting Statue.
-
20:15:40
Chunk 0042_p0009 路 283,413/803446: Falling Net.
-
20:15:40
Chunk 0042_p0008 路 283,401/803446: Collapsing Roof.
-
20:15:39
Chunk 0042_p0007 路 283,385/803446: Example Traps. Traps are presented in alphabetical order.
-
20:15:38
Chunk 0042_p0006 路 283,328/803446: Use caution when introducing a trap to characters of a level lower than the trap
-
20:15:33
Chunk 0042_p0005 路 283,134/803446: Duration. Some traps have durations expressed in rounds, minutes, or hours. Othe
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20:15:26
Chunk 0042_p0004 路 282,905/803446: Trigger. Traps are often set to go off when a creature enters an area or touches
-
20:15:20
Chunk 0042_p0003 路 282,679/803446: Severity and Levels. A trap is designated as a nuisance or as deadly for charact
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20:15:12
Chunk 0042_p0002 路 282,407/803446: Parts of a Trap. The description of a trap includes the following parts after th
-
20:15:10
Chunk 0042_p0001 路 282,313/803446: The best traps are fleeting distractions that skilled characters can overcome in
-
20:15:03
Chunk 0042_p0000 路 282,078/803446: Traps. Traps should be used sparingly, lest they lose their charm. A hidden pit
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20:14:57
Emitting 25 paragraph chunks for chapter 43.
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20:14:57
Chapter 43 title 路 281,870/803446: Traps.
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20:14:56
Processing chapter 43/193: Traps.
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20:14:56
Finished chapter 42 with 33 segments.
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20:14:56
Chunk 0041_p0031 路 281,864/803446: Charm of Vitality.
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20:14:55
Chunk 0041_p0030 路 281,846/803446: Charm of the Slayer.
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20:14:54
Chunk 0041_p0029 路 281,826/803446: Charm of Restoration.
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20:14:54
Chunk 0041_p0028 路 281,805/803446: Charm of Heroism.
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20:14:53
Chunk 0041_p0027 路 281,788/803446: Charm of Feather Falling.
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20:14:52
Chunk 0041_p0026 路 281,763/803446: Charm of Darkvision.
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20:14:51
Chunk 0041_p0025 路 281,743/803446: Charm of Animal Conjuring.
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20:14:50
Chunk 0041_p0024 路 281,717/803446: A typical Charm mimics the effects of a Potion or spell, so it is easy to create
-
20:14:48
Chunk 0041_p0023 路 281,612/803446: A Charm can't be removed from a creature by anything short of divine interventio
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20:14:43
Chunk 0041_p0022 路 281,435/803446: Some Charms can be used only once; others can be used a specific number of times
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20:14:32
Chunk 0041_p0021 路 281,050/803446: Charms. Charms can be received in many different ways. For example, a Wizard who
-
20:14:21
Chunk 0041_p0020 路 280,608/803446: Blessing of Wound Closure.
-
20:14:20
Chunk 0041_p0019 路 280,582/803446: Blessing of Weapon Enhancement.
-
20:14:19
Chunk 0041_p0018 路 280,551/803446: Blessing of Valhalla.
-
20:14:18
Chunk 0041_p0017 路 280,530/803446: Blessing of Understanding.
-
20:14:17
Chunk 0041_p0016 路 280,504/803446: Blessing of Protection.
-
20:14:16
Chunk 0041_p0015 路 280,481/803446: Blessing of Magic Resistance.
-
20:14:15
Chunk 0041_p0014 路 280,452/803446: Blessing of Health.
-
20:14:15
Chunk 0041_p0013 路 280,433/803446: You can easily create more Blessings by mimicking the properties of a Wondrous I
-
20:14:13
Chunk 0041_p0012 路 280,349/803446: There is no limit on the number of Blessings a character can receive, but it sho
-
20:14:03
Chunk 0041_p0011 路 280,024/803446: A character retains the benefit of a Blessing forever or until it is taken away
-
20:14:01
Chunk 0041_p0010 路 279,916/803446: A character should receive a Blessing only if it is useful to that character, an
-
20:13:50
Chunk 0041_p0009 路 279,539/803446: An adventurer might also receive a Blessing in advance of a perilous quest. For
-
20:13:44
Chunk 0041_p0008 路 279,307/803446: Helping a god's favored servant complete a quest.
-
20:13:43
Chunk 0041_p0007 路 279,258/803446: Foiling an apocalyptic plot by a god's enemies.
-
20:13:41
Chunk 0041_p0006 路 279,211/803446: Restoring a god's most sacred shrine.
-
20:13:40
Chunk 0041_p0005 路 279,174/803446: Blessings. A character might receive a Blessing from a deity for doing something
-
20:13:33
Chunk 0041_p0004 路 278,928/803446: Unlike a magic item, a supernatural gift isn't an object and doesn't require Att
-
20:13:31
Chunk 0041_p0003 路 278,840/803446: Charm. A Charm is usually the work of a powerful spirit, a magical location, or
-
20:13:28
Chunk 0041_p0002 路 278,742/803446: Blessing. A Blessing is usually bestowed by a god or a godlike being.
-
20:13:27
Chunk 0041_p0001 路 278,673/803446: A supernatural gift is a special reward granted by a being or force of great mag
-
20:13:23
Chunk 0041_p0000 路 278,544/803446: Supernatural Gifts.
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20:13:22
Emitting 32 paragraph chunks for chapter 42.
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20:13:22
Chapter 42 title 路 278,525/803446: Supernatural Gifts.
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20:13:21
Processing chapter 42/193: Supernatural Gifts.
-
20:13:21
Finished chapter 41 with 11 segments.
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20:13:21
Chunk 0040_p0009 路 278,506/803446: Trebuchet.
-
20:13:20
Chunk 0040_p0008 路 278,496/803446: Suspended Cauldron.
-
20:13:20
Chunk 0040_p0007 路 278,477/803446: Siege Tower.
-
20:13:19
Chunk 0040_p0006 路 278,465/803446: Ram.
-
20:13:19
Chunk 0040_p0005 路 278,461/803446: Mangonel.
-
20:13:18
Chunk 0040_p0004 路 278,452/803446: Lightning Cannon.
-
20:13:17
Chunk 0040_p0003 路 278,435/803446: Flamethrower Coach.
-
20:13:17
Chunk 0040_p0002 路 278,416/803446: Cannon.
-
20:13:16
Chunk 0040_p0001 路 278,409/803446: Ballista.
-
20:13:16
Chunk 0040_p0000 路 278,400/803446: Siege Equipment. Siege equipment includes objects designed to assail castles and
-
20:13:10
Emitting 10 paragraph chunks for chapter 41.
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20:13:10
Chapter 41 title 路 278,200/803446: Siege Equipment.
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20:13:09
Processing chapter 41/193: Siege Equipment.
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20:13:09
Finished chapter 40 with 113 segments.
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20:13:09
Chunk 0039_p0111 路 278,184/803446: 1 d 20: 20; Type: Scribe.
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20:13:08
Chunk 0039_p0110 路 278,159/803446: 1 d 20: 19; Type: Mason.
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20:13:06
Chunk 0039_p0109 路 278,135/803446: 1 d 20: 18; Type: Ropemaker.
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20:13:05
Chunk 0039_p0108 路 278,107/803446: 1 d 20: 17; Type: Tailor.
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20:13:03
Chunk 0039_p0107 路 278,082/803446: 1 d 20: 16; Type: Mapmaker.
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20:13:02
Chunk 0039_p0106 路 278,055/803446: 1 d 20: 15; Type: Baker.
-
20:13:00
Chunk 0039_p0105 路 278,031/803446: 1 d 20: 14; Type: Jeweler.
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20:12:59
Chunk 0039_p0104 路 278,005/803446: 1 d 20: 13; Type: Weaver.
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20:12:58
Chunk 0039_p0103 路 277,980/803446: 1 d 20: 12; Type: Carpenter.
-
20:12:57
Chunk 0039_p0102 路 277,952/803446: 1 d 20: 11; Type: Smithy.
-
20:12:55
Chunk 0039_p0101 路 277,927/803446: 1 d 20: 10; Type: Chandler.
-
20:12:54
Chunk 0039_p0100 路 277,900/803446: 1 d 20: 9; Type: Armorer.
-
20:12:53
Chunk 0039_p0099 路 277,875/803446: 1 d 20: 8; Type: Moneylender.
-
20:12:52
Chunk 0039_p0098 路 277,846/803446: 1 d 20: 7; Type: Bookstore.
-
20:12:50
Chunk 0039_p0097 路 277,819/803446: 1 d 20: 6; Type: Undertaker.
-
20:12:49
Chunk 0039_p0096 路 277,791/803446: 1 d 20: 5; Type: Potter.
-
20:12:48
Chunk 0039_p0095 路 277,767/803446: 1 d 20: 4; Type: Delicatessen.
-
20:12:46
Chunk 0039_p0094 路 277,737/803446: 1 d 20: 3; Type: Grocer.
-
20:12:45
Chunk 0039_p0093 路 277,713/803446: 1 d 20: 2; Type: Apothecary.
-
20:12:44
Chunk 0039_p0092 路 277,685/803446: 1 d 20: 1; Type: Pawnshop.
-
20:12:43
Chunk 0039_p0091 路 277,659/803446: Random Shops. 1 d 20; Type.
-
20:12:42
Chunk 0039_p0090 路 277,632/803446: * Roll a separate d 20 for each part of the tavern's name.
-
20:12:40
Chunk 0039_p0089 路 277,574/803446: 1 d 20: 20; First Part: The Witch and; Second Part: Dragon.
-
20:12:38
Chunk 0039_p0088 路 277,515/803446: 1 d 20: 19; First Part: The Happy; Second Part: Spider.
-
20:12:36
Chunk 0039_p0087 路 277,460/803446: 1 d 20: 18; First Part: The Barking; Second Part: Dog.
-
20:12:34
Chunk 0039_p0086 路 277,406/803446: 1 d 20: 17; First Part: The Wandering; Second Part: Satyr.
-
20:12:32
Chunk 0039_p0085 路 277,348/803446: 1 d 20: 16; First Part: The Thirsty; Second Part: Crow.
-
20:12:30
Chunk 0039_p0084 路 277,293/803446: 1 d 20: 15; First Part: The Barrel and; Second Part: Bucket.
-
20:12:28
Chunk 0039_p0083 路 277,233/803446: 1 d 20: 14; First Part: The Frowning; Second Part: Jester.
-
20:12:26
Chunk 0039_p0082 路 277,175/803446: 1 d 20: 13; First Part: The Roaring; Second Part: Horde.
-
20:12:24
Chunk 0039_p0081 路 277,119/803446: 1 d 20: 12; First Part: The Wine and; Second Part: Spirit.
-
20:12:22
Chunk 0039_p0080 路 277,061/803446: 1 d 20: 11; First Part: The Drunken; Second Part: Goat.
-
20:12:20
Chunk 0039_p0079 路 277,006/803446: 1 d 20: 10; First Part: The Leering; Second Part: Demon.
-
20:12:18
Chunk 0039_p0078 路 276,950/803446: 1 d 20: 9; First Part: The Fallen; Second Part: Lamb.
-
20:12:17
Chunk 0039_p0077 路 276,897/803446: 1 d 20: 8; First Part: The Wolf and; Second Part: Duck.
-
20:12:15
Chunk 0039_p0076 路 276,842/803446: 1 d 20: 7; First Part: The Stumbling; Second Part: Stag.
-
20:12:13
Chunk 0039_p0075 路 276,786/803446: 1 d 20: 6; First Part: The Gilded; Second Part: Rose.
-
20:12:11
Chunk 0039_p0074 路 276,733/803446: 1 d 20: 5; First Part: The Dancing; Second Part: Hut.
-
20:12:09
Chunk 0039_p0073 路 276,680/803446: 1 d 20: 4; First Part: The Laughing; Second Part: Pegasus.
-
20:12:07
Chunk 0039_p0072 路 276,622/803446: 1 d 20: 3; First Part: The Beardless; Second Part: Dwarf.
-
20:12:05
Chunk 0039_p0071 路 276,565/803446: 1 d 20: 2; First Part: The Silver; Second Part: Dolphin.
-
20:12:03
Chunk 0039_p0070 路 276,509/803446: 1 d 20: 1; First Part: The Golden; Second Part: Lyre.
-
20:12:01
Chunk 0039_p0069 路 276,456/803446: Tavern Names. 1 d 20; First Part; Second Part.
-
20:11:59
Chunk 0039_p0068 路 276,410/803446: 1 d 12: 12; Leader: Religious leader or council.
-
20:11:58
Chunk 0039_p0067 路 276,362/803446: 1 d 12: 11; Leader: Iron-willed and respected leader or council.
-
20:11:56
Chunk 0039_p0066 路 276,298/803446: 1 d 12: 10; Leader: Dying leader (with disputed succession).
-
20:11:54
Chunk 0039_p0065 路 276,238/803446: 1 d 12: 9; Leader: Doltish lout.
-
20:11:52
Chunk 0039_p0064 路 276,206/803446: 1 d 12: 8; Leader: Acrimonious council unable to make decisions.
-
20:11:50
Chunk 0039_p0063 路 276,142/803446: 1 d 12: 7; Leader: Contested leadership (with open fighting).
-
20:11:48
Chunk 0039_p0062 路 276,081/803446: 1 d 12: 6; Leader: Mysterious, anonymous conspirators.
-
20:11:46
Chunk 0039_p0061 路 276,027/803446: 1 d 12: 5; Leader: Powerful monster.
-
20:11:45
Chunk 0039_p0060 路 275,991/803446: 1 d 12: 4; Leader: Illegitimate leader causing civil unrest.
-
20:11:43
Chunk 0039_p0059 路 275,931/803446: 1 d 12: 3; Leader: Coward manipulated by others.
-
20:11:41
Chunk 0039_p0058 路 275,883/803446: 1 d 12: 2; Leader: Feared tyrant.
-
20:11:40
Chunk 0039_p0057 路 275,850/803446: 1 d 12: 1; Leader: Respected, fair, and just leader or council.
-
20:11:37
Chunk 0039_p0056 路 275,787/803446: Local Leaders. 1 d 12; Leader.
-
20:11:36
Chunk 0039_p0055 路 275,757/803446: 1 d 12: 12; Calamity: Scandal threatens powerful local families.
-
20:11:34
Chunk 0039_p0054 路 275,693/803446: 1 d 12: 11; Calamity: The settlement is under siege.
-
20:11:32
Chunk 0039_p0053 路 275,641/803446: 1 d 12: 10; Calamity: Political or religious strife threatens violence.
-
20:11:30
Chunk 0039_p0052 路 275,570/803446: 1 d 12: 9; Calamity: Locals are being drafted to fight in a war.
-
20:11:28
Chunk 0039_p0051 路 275,506/803446: 1 d 12: 8; Calamity: A prophecy of doom has residents on edge.
-
20:11:25
Chunk 0039_p0050 路 275,444/803446: 1 d 12: 7; Calamity: A natural disaster threatens the settlement.
-
20:11:23
Chunk 0039_p0049 路 275,379/803446: 1 d 12: 6; Calamity: Trade disputes cause economic hardship.
-
20:11:21
Chunk 0039_p0048 路 275,319/803446: 1 d 12: 5; Calamity: Monsters attack anyone who approaches or leaves the settlem
-
20:11:19
Chunk 0039_p0047 路 275,235/803446: 1 d 12: 4; Calamity: A plague or famine sparks riots.
-
20:11:17
Chunk 0039_p0046 路 275,182/803446: 1 d 12: 3; Calamity: War brews between rival guilds or gangs.
-
20:11:15
Chunk 0039_p0045 路 275,121/803446: 1 d 12: 2; Calamity: A key figure died; murder is suspected.
-
20:11:13
Chunk 0039_p0044 路 275,061/803446: 1 d 12: 1; Calamity: Monsters infest the settlement.
-
20:11:11
Chunk 0039_p0043 路 275,009/803446: Current Calamities. 1 d 12; Calamity.
-
20:11:09
Chunk 0039_p0042 路 274,972/803446: 1 d 20: 20; Claim to Fame: Ancient ruins.
-
20:11:07
Chunk 0039_p0041 路 274,931/803446: 1 d 20: 19; Claim to Fame: Patriotism.
-
20:11:06
Chunk 0039_p0040 路 274,893/803446: 1 d 20: 18; Claim to Fame: Powerful guilds.
-
20:11:04
Chunk 0039_p0039 路 274,850/803446: 1 d 20: 17; Claim to Fame: Political intrigue.
-
20:11:02
Chunk 0039_p0038 路 274,804/803446: 1 d 20: 16; Claim to Fame: High fashion.
-
20:11:00
Chunk 0039_p0037 路 274,764/803446: 1 d 20: 15; Claim to Fame: Wines.
-
20:10:58
Chunk 0039_p0036 路 274,731/803446: 1 d 20: 14; Claim to Fame: Education.
-
20:10:57
Chunk 0039_p0035 路 274,694/803446: 1 d 20: 13; Claim to Fame: Godlessness.
-
20:10:55
Chunk 0039_p0034 路 274,655/803446: 1 d 20: 12; Claim to Fame: Gambling.
-
20:10:53
Chunk 0039_p0033 路 274,619/803446: 1 d 20: 11; Claim to Fame: Piety.
-
20:10:52
Chunk 0039_p0032 路 274,586/803446: 1 d 20: 10; Claim to Fame: Decadence.
-
20:10:51
Chunk 0039_p0031 路 274,549/803446: 1 d 20: 9; Claim to Fame: Spellcasters.
-
20:10:49
Chunk 0039_p0030 路 274,510/803446: 1 d 20: 8; Claim to Fame: Hauntings.
-
20:10:48
Chunk 0039_p0029 路 274,474/803446: 1 d 20: 7; Claim to Fame: Seasonal festival.
-
20:10:46
Chunk 0039_p0028 路 274,430/803446: 1 d 20: 6; Claim to Fame: Flowers.
-
20:10:44
Chunk 0039_p0027 路 274,396/803446: 1 d 20: 5; Claim to Fame: Great hero / savior.
-
20:10:43
Chunk 0039_p0026 路 274,350/803446: 1 d 20: 4; Claim to Fame: Artists or writers.
-
20:10:41
Chunk 0039_p0025 路 274,305/803446: 1 d 20: 3; Claim to Fame: Friendly folk.
-
20:10:39
Chunk 0039_p0024 路 274,265/803446: 1 d 20: 2; Claim to Fame: Rude people.
-
20:10:38
Chunk 0039_p0023 路 274,227/803446: 1 d 20: 1; Claim to Fame: Delicious food.
-
20:10:36
Chunk 0039_p0022 路 274,186/803446: Claims to Fame. 1 d 20; Claim to Fame.
-
20:10:35
Chunk 0039_p0021 路 274,148/803446: 1 d 20: 19 to 20; Trait: Impressive structure (such as a keep, temple, circle of
-
20:10:31
Chunk 0039_p0020 路 274,037/803446: 1 d 20: 17 to 18; Trait: Ancient ruins within the settlement.
-
20:10:29
Chunk 0039_p0019 路 273,976/803446: 1 d 20: 15 to 16; Trait: Clean streets and well-maintained buildings.
-
20:10:27
Chunk 0039_p0018 路 273,907/803446: 1 d 20: 14; Trait: Cliffs on one or more sides.
-
20:10:25
Chunk 0039_p0017 路 273,860/803446: 1 d 20: 13; Trait: Canals and bridges.
-
20:10:23
Chunk 0039_p0016 路 273,822/803446: 1 d 20: 11 to 12; Trait: Noise and smoke from smithies and forges.
-
20:10:21
Chunk 0039_p0015 路 273,756/803446: 1 d 20: 9 to 10; Trait: Lingering fog.
-
20:10:19
Chunk 0039_p0014 路 273,718/803446: 1 d 20: 7 to 8; Trait: Sprawling cemetery.
-
20:10:18
Chunk 0039_p0013 路 273,676/803446: 1 d 20: 5 to 6; Trait: Lots of mud, filth, and litter.
-
20:10:16
Chunk 0039_p0012 路 273,622/803446: 1 d 20: 3 to 4; Trait: Lots of gardens, parks, and greenery.
-
20:10:14
Chunk 0039_p0011 路 273,562/803446: 1 d 20: 1 to 2; Trait: Fortified outer wall.
-
20:10:12
Chunk 0039_p0010 路 273,518/803446: Defining Traits. 1 d 20; Trait.
-
20:10:11
Chunk 0039_p0009 路 273,487/803446: Settlement Tables and Tracker. The following tables allow you to flesh out detai
-
20:10:04
Chunk 0039_p0008 路 273,256/803446: For an example of a settlement map, see the Crossroads Village map in appendix B
-
20:10:02
Chunk 0039_p0007 路 273,175/803446: Do I Need a Settlement Map? A settlement doesn't always require a map. Simply de
-
20:09:55
Chunk 0039_p0006 路 272,896/803446: Settlement: City; Population Range: 5, 001 and higher; Max. GP Value: 200, 000 G
-
20:09:52
Chunk 0039_p0005 路 272,814/803446: Settlement: Town; Population Range: 501 to 5, 000; Max. GP Value: 2, 000 GP.
-
20:09:49
Chunk 0039_p0004 路 272,738/803446: Settlement: Village; Population Range: Up to 500; Max. GP Value: 20 GP.
-
20:09:47
Chunk 0039_p0003 路 272,667/803446: Settlements by Size. Settlement; Population Range; Max. GP Value.
-
20:09:45
Chunk 0039_p0002 路 272,602/803446: The Settlements by Size table provides population ranges for villages, towns, an
-
20:09:32
Chunk 0039_p0001 路 272,116/803446: Your campaign world is likely to include settlements that characters can visit.
-
20:09:25
Chunk 0039_p0000 路 271,856/803446: Settlements.
-
20:09:24
Emitting 112 paragraph chunks for chapter 40.
-
20:09:24
Chapter 40 title 路 271,844/803446: Settlements.
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20:09:23
Processing chapter 40/193: Settlements.
-
20:09:23
Finished chapter 39 with 21 segments.
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20:09:23
Chunk 0038_p0018 路 271,832/803446: Renown Score: 50; Character Level: 17.
-
20:09:22
Chunk 0038_p0017 路 271,794/803446: Renown Score: 25; Character Level: 11.
-
20:09:20
Chunk 0038_p0016 路 271,756/803446: Renown Score: 10; Character Level: 5.
-
20:09:19
Chunk 0038_p0015 路 271,719/803446: Renown Score: 3; Character Level: 3.
-
20:09:18
Chunk 0038_p0014 路 271,683/803446: Renown Score: 1; Character Level: 1.
-
20:09:16
Chunk 0038_p0013 路 271,647/803446: Level-Based Renown. Renown Score; Character Level.
-
20:09:15
Chunk 0038_p0012 路 271,597/803446: Level-Based Renown. If you want to use the benefits of renown without tracking R
-
20:09:05
Chunk 0038_p0011 路 271,226/803446: Losing Renown. Disagreements with members of a group aren't enough to cause a lo
-
20:08:55
Chunk 0038_p0010 路 270,836/803446: A character whose Renown Score rises to 50 might be able to call on a small army
-
20:08:48
Chunk 0038_p0010 路 270,635/803446: Perks. Earning renown within a group might come with certain benefits. A charact
-
20:08:39
Chunk 0038_p0009 路 270,288/803446: Rank. Some groups have hierarchies that characters can ascend as they improve th
-
20:08:26
Chunk 0038_p0008 路 269,777/803446: Recognition. A character who has a Renown Score of 3 + with a group is a respect
-
20:08:19
Chunk 0038_p0007 路 269,530/803446: Benefits of Renown. Use these guidelines when determining the benefits of increa
-
20:08:17
Chunk 0038_p0006 路 269,438/803446: Group Involvement. Once a character has established a Renown Score of 1 + with a
-
20:08:07
Chunk 0038_p0005 路 269,076/803446: Completing Missions. Advancing a group's interests increases a character's Renow
-
20:07:57
Chunk 0038_p0004 路 268,747/803446: Gaining Renown. At your discretion, a character or party can increase their reno
-
20:07:55
Chunk 0038_p0003 路 268,642/803446: You can use renown over the course of an entire campaign or within a single adve
-
20:07:42
Chunk 0038_p0002 路 268,154/803446: Players track renown separately for each group their characters are associated w
-
20:07:35
Chunk 0038_p0001 路 267,902/803446: A character's or party's Renown Score starts at 0, then increases as characters
-
20:07:28
Chunk 0038_p0000 路 267,674/803446: Renown. Renown is an optional rule you can use to track characters'standing, ind
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20:07:23
Emitting 19 paragraph chunks for chapter 39.
-
20:07:23
Chapter 39 title 路 267,491/803446: Renown.
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20:07:23
Processing chapter 39/193: Renown.
-
20:07:23
Finished chapter 38 with 25 segments.
-
20:07:23
Chunk 0037_p0022 路 267,484/803446: Wyvern Poison.
-
20:07:22
Chunk 0037_p0021 路 267,470/803446: Truth Serum.
-
20:07:21
Chunk 0037_p0020 路 267,458/803446: Torpor.
-
20:07:21
Chunk 0037_p0019 路 267,451/803446: Serpent Venom.
-
20:07:20
Chunk 0037_p0018 路 267,437/803446: Purple Worm Poison.
-
20:07:20
Chunk 0037_p0017 路 267,418/803446: Pale Tincture.
-
20:07:19
Chunk 0037_p0016 路 267,404/803446: Oil of Taggit.
-
20:07:18
Chunk 0037_p0015 路 267,390/803446: Midnight Tears.
-
20:07:17
Chunk 0037_p0014 路 267,375/803446: Malice.
-
20:07:17
Chunk 0037_p0013 路 267,368/803446: Lolth's Sting.
-
20:07:16
Chunk 0037_p0012 路 267,354/803446: Essence of Ether.
-
20:07:16
Chunk 0037_p0011 路 267,337/803446: Carrion Crawler Mucus.
-
20:07:15
Chunk 0037_p0010 路 267,315/803446: Burnt Othur Fumes.
-
20:07:14
Chunk 0037_p0009 路 267,297/803446: Assassin's Blood.
-
20:07:13
Chunk 0037_p0008 路 267,280/803446: Sample Poisons. Example poisons are detailed here in alphabetical order. Each po
-
20:07:05
Chunk 0037_p0007 路 267,014/803446: If the character fails the check by 5 or more, the character is subjected to the
-
20:07:03
Chunk 0037_p0007 路 266,915/803446: Harvesting Poison. A character can attempt to harvest poison from a venomous cre
-
20:06:51
Chunk 0037_p0006 路 266,450/803446: Purchasing Poison. In some settings, laws prohibit the possession and use of poi
-
20:06:41
Chunk 0037_p0005 路 266,103/803446: Injury. Injury poison can be applied as a Bonus Action to a weapon, a piece of a
-
20:06:33
Chunk 0037_p0004 路 265,806/803446: Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powde
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20:06:23
Chunk 0037_p0003 路 265,465/803446: Ingested. A creature must swallow an entire dose of ingested poison to suffer it
-
20:06:15
Chunk 0037_p0002 路 265,170/803446: Contact. Contact poison can be smeared on an object and remains potent until it
-
20:06:10
Chunk 0037_p0001 路 264,987/803446: Poisons come in the following four types:
-
20:06:09
Chunk 0037_p0000 路 264,946/803446: Poison. Given their insidious and deadly nature, poisons are a favorite tool amo
-
20:06:06
Emitting 23 paragraph chunks for chapter 38.
-
20:06:06
Chapter 38 title 路 264,834/803446: Poison.
-
20:06:06
Processing chapter 38/193: Poison.
-
20:06:06
Finished chapter 37 with 136 segments.
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20:06:06
Chunk 0036_p0132 路 264,827/803446: Crew Loyalty and Mutiny. If the characters own or operate a sailing ship or simi
-
20:05:55
Chunk 0036_p0131 路 264,440/803446: Meaning of Loyalty. An NPC with a Loyalty Score of 10 or higher risks anything t
-
20:05:43
Chunk 0036_p0130 路 264,020/803446: When other party members act in a manner that runs counter to the NPC's alignmen
-
20:05:33
Chunk 0036_p0129 路 263,707/803446: An NPC's Loyalty Score increases by 1 d 4 if other party members help the NPC ac
-
20:05:22
Chunk 0036_p0128 路 263,369/803446: Tracking Loyalty. Keep track of an NPC's Loyalty Score in secret so that the pla
-
20:05:18
Chunk 0036_p0127 路 263,215/803446: Loyalty Score. An NPC's loyalty is measured on a numerical scale from 0 to 20. T
-
20:05:08
Chunk 0036_p0126 路 262,849/803446: Loyalty. Loyalty is an optional rule you can use to determine how far an NPC par
-
20:04:54
Chunk 0036_p0125 路 262,367/803446: Even useful NPCs can slow down the game or overstay their welcome. Consider havi
-
20:04:46
Chunk 0036_p0124 路 262,103/803446: Wallflower Warrior. A wallflower warrior NPC is good at fading into the backgrou
-
20:04:40
Chunk 0036_p0123 路 261,868/803446: Walking Textbook. A walking textbook NPC is knowledgeable about a particular fie
-
20:04:33
Chunk 0036_p0122 路 261,647/803446: Milquetoast Healer. Absent a healer of their own, the characters might love an N
-
20:04:27
Chunk 0036_p0121 路 261,430/803446: Dutiful Assistant. A dutiful assistant NPC is good at carrying equipment and loo
-
20:04:19
Chunk 0036_p0120 路 261,161/803446: Curmudgeon. A curmudgeon NPC is quick to complain humorously about the character
-
20:04:12
Chunk 0036_p0119 路 260,952/803446: Comic Relief. A comic relief NPC helps lighten the mood of an adventure or game
-
20:04:08
Chunk 0036_p0118 路 260,796/803446: Here are some NPC archetypes that work well as supporting characters in an adven
-
20:04:06
Chunk 0036_p0117 路 260,703/803446: When you choose a stat block from the Monster Manual for an NPC party member, ma
-
20:03:57
Chunk 0036_p0116 路 260,408/803446: NPCs as Party Members. NPCs might join the adventuring party because they want a
-
20:03:46
Chunk 0036_p0115 路 259,996/803446: Don't Go Overboard. Developing nonplayer characters can be fun. That said, use y
-
20:03:37
Chunk 0036_p0114 路 259,657/803446: Of course, the trick here is making sure that the villain survives from one adve
-
20:03:30
Chunk 0036_p0114 路 259,381/803446: You can use different stat blocks in the Monster Manual, perhaps with some tweak
-
20:03:19
Chunk 0036_p0113 路 258,939/803446: Recurring NPCs. NPCs who keep showing up over the course of a campaign build the
-
20:03:12
Chunk 0036_p0112 路 258,685/803446: 1 d 10: 10; Secret: The NPC is deeply dissatisfied or unhappy.
-
20:03:09
Chunk 0036_p0111 路 258,623/803446: 1 d 10: 9; Secret: The NPC nurses a powerful ambition.
-
20:03:07
Chunk 0036_p0110 路 258,569/803446: 1 d 10: 8; Secret: The NPC is desperately lonely or harboring an unrequited pass
-
20:03:05
Chunk 0036_p0109 路 258,485/803446: 1 d 10: 7; Secret: The NPC is on the brink of financial ruin.
-
20:03:02
Chunk 0036_p0108 路 258,424/803446: 1 d 10: 6; Secret: The NPC feels responsible for someone's death or ill fortune.
-
20:02:59
Chunk 0036_p0107 路 258,344/803446: 1 d 10: 5; Secret: The NPC is seriously ill or in terrible pain.
-
20:02:57
Chunk 0036_p0106 路 258,280/803446: 1 d 10: 4; Secret: The NPC is under a magical compulsion (perhaps a Geas spell o
-
20:02:53
Chunk 0036_p0105 路 258,151/803446: 1 d 10: 3; Secret: The NPC (or their family) has been threatened with harm unles
-
20:02:50
Chunk 0036_p0104 路 258,046/803446: 1 d 10: 2; Secret: The NPC is currently planning, executing, or covering up a cr
-
20:02:47
Chunk 0036_p0103 路 257,962/803446: 1 d 10: 1; Secret: The NPC is in disguise, concealing their identity or some asp
-
20:02:44
Chunk 0036_p0102 路 257,858/803446: NPC Secrets. 1 d 10; Secret.
-
20:02:43
Chunk 0036_p0101 路 257,830/803446: Secret. Describe a secret the NPC is trying to hide or protect. The NPC Secrets
-
20:02:40
Chunk 0036_p0100 路 257,721/803446: 1 d 12: 12; Feature: Exceptionally beautiful or ugly.
-
20:02:38
Chunk 0036_p0099 路 257,668/803446: 1 d 12: 11; Feature: Distinctive posture (stooped or rigid).
-
20:02:36
Chunk 0036_p0098 路 257,608/803446: 1 d 12: 10; Feature: Distinctive nose (large, bulbous, angular, small).
-
20:02:34
Chunk 0036_p0097 路 257,537/803446: 1 d 12: 9; Feature: Bald, or braided beard or hair.
-
20:02:32
Chunk 0036_p0096 路 257,486/803446: 1 d 12: 8; Feature: Unusual hair color.
-
20:02:30
Chunk 0036_p0095 路 257,447/803446: 1 d 12: 7; Feature: Birthmark.
-
20:02:29
Chunk 0036_p0094 路 257,417/803446: 1 d 12: 6; Feature: Tattoos or piercings.
-
20:02:27
Chunk 0036_p0093 路 257,376/803446: 1 d 12: 5; Feature: Unusual eye color (or two different colors).
-
20:02:25
Chunk 0036_p0092 路 257,312/803446: 1 d 12: 4; Feature: Pronounced scar.
-
20:02:23
Chunk 0036_p0091 路 257,276/803446: 1 d 12: 3; Feature: Uses an elegant mobility device (wheelchair, brace, or cane)
-
20:02:21
Chunk 0036_p0090 路 257,195/803446: 1 d 12: 2; Feature: Flamboyant, outlandish, formal, or ragged clothes.
-
20:02:19
Chunk 0036_p0089 路 257,125/803446: 1 d 12: 1; Feature: Distinctive jewelry.
-
20:02:17
Chunk 0036_p0088 路 257,085/803446: NPC Appearance. 1 d 12; Feature.
-
20:02:16
Chunk 0036_p0087 路 257,053/803446: Appearance. Briefly describe the NPC's most distinctive physical features. You c
-
20:02:07
Chunk 0036_p0086 路 256,771/803446: Or, looking at the Imp stat block in the Player's Handbook and noting its highes
-
20:02:00
Chunk 0036_p0086 路 256,512/803446: For example, if you find the adventurers unexpectedly arguing with a Lawful Neut
-
20:01:53
Chunk 0036_p0085 路 256,262/803446: Personality. With the NPC's alignment and ability scores as a starting point, us
-
20:01:43
Chunk 0036_p0084 路 255,880/803446: Alignment. Choose the NPC's alignment, which can help you sketch the outlines of
-
20:01:38
Chunk 0036_p0083 路 255,685/803446: Choose a stat block from the Monster Manual to represent the NPC's game statisti
-
20:01:28
Chunk 0036_p0082 路 255,331/803446: Stat Block.
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20:01:27
Chunk 0036_p0081 路 255,320/803446: 1 d 12: 12; Whimsical Given Name: Sybilwick; Whimsical Surname: Wimbly.
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20:01:25
Chunk 0036_p0080 路 255,249/803446: 1 d 12: 11; Whimsical Given Name: Quarrel; Whimsical Surname: Underbough.
-
20:01:23
Chunk 0036_p0079 路 255,176/803446: 1 d 12: 10; Whimsical Given Name: Pumpkin; Whimsical Surname: Timbers.
-
20:01:20
Chunk 0036_p0078 路 255,106/803446: 1 d 12: 9; Whimsical Given Name: Mimsy; Whimsical Surname: Tallgrass.
-
20:01:18
Chunk 0036_p0077 路 255,037/803446: 1 d 12: 8; Whimsical Given Name: Golly; Whimsical Surname: Sunnyhill.
-
20:01:16
Chunk 0036_p0076 路 254,968/803446: 1 d 12: 7; Whimsical Given Name: Fonkin; Whimsical Surname: Scramblewise.
-
20:01:13
Chunk 0036_p0075 路 254,895/803446: 1 d 12: 6; Whimsical Given Name: Fiddlestyx; Whimsical Surname: Oneshoe.
-
20:01:11
Chunk 0036_p0074 路 254,823/803446: 1 d 12: 5; Whimsical Given Name: Erky; Whimsical Surname: Jollywind.
-
20:01:09
Chunk 0036_p0073 路 254,755/803446: 1 d 12: 4; Whimsical Given Name: Ellywick; Whimsical Surname: Huddle.
-
20:01:07
Chunk 0036_p0072 路 254,686/803446: 1 d 12: 3; Whimsical Given Name: Dimble; Whimsical Surname: Hoddypeak.
-
20:01:05
Chunk 0036_p0071 路 254,616/803446: 1 d 12: 2; Whimsical Given Name: Daisy; Whimsical Surname: Goldjoy.
-
20:01:02
Chunk 0036_p0070 路 254,549/803446: 1 d 12: 1; Whimsical Given Name: Cricket; Whimsical Surname: Borogove.
-
20:01:00
Chunk 0036_p0069 路 254,479/803446: 6: Whimsical Names. 1 d 12; Whimsical Given Name; Whimsical Surname.
-
20:00:57
Chunk 0036_p0068 路 254,411/803446: 1 d 12: 12; Sinister Given Name: Vexander; Sinister Surname: Zarkynzorn.
-
20:00:55
Chunk 0036_p0067 路 254,339/803446: 1 d 12: 11; Sinister Given Name: Valkora; Sinister Surname: Xandros.
-
20:00:52
Chunk 0036_p0066 路 254,271/803446: 1 d 12: 10; Sinister Given Name: Thaltus; Sinister Surname: Winterspell.
-
20:00:50
Chunk 0036_p0065 路 254,199/803446: 1 d 12: 9; Sinister Given Name: Skellendyre; Sinister Surname: Valtar.
-
20:00:47
Chunk 0036_p0064 路 254,129/803446: 1 d 12: 8; Sinister Given Name: Scandal; Sinister Surname: Shadowfang.
-
20:00:45
Chunk 0036_p0063 路 254,059/803446: 1 d 12: 7; Sinister Given Name: Nadir; Sinister Surname: Norixius.
-
20:00:43
Chunk 0036_p0062 路 253,993/803446: 1 d 12: 6; Sinister Given Name: Morthos; Sinister Surname: Nightblade.
-
20:00:41
Chunk 0036_p0061 路 253,923/803446: 1 d 12: 5; Sinister Given Name: Melkhis; Sinister Surname: Killraven.
-
20:00:38
Chunk 0036_p0060 路 253,854/803446: 1 d 12: 4; Sinister Given Name: Grinnus; Sinister Surname: Hellstryke.
-
20:00:36
Chunk 0036_p0059 路 253,784/803446: 1 d 12: 3; Sinister Given Name: Carrion; Sinister Surname: Gallows.
-
20:00:34
Chunk 0036_p0058 路 253,717/803446: 1 d 12: 2; Sinister Given Name: Axyss; Sinister Surname: Dreadfield.
-
20:00:31
Chunk 0036_p0057 路 253,649/803446: 1 d 12: 1; Sinister Given Name: Arachne; Sinister Surname: Doomwhisper.
-
20:00:29
Chunk 0036_p0056 路 253,578/803446: 5: Sinister Names. 1 d 12; Sinister Given Name; Sinister Surname.
-
20:00:27
Chunk 0036_p0055 路 253,513/803446: 1 d 12: 12; Monosyllabic Given Name: Shan; Monosyllabic Surname: Quaal.
-
20:00:24
Chunk 0036_p0054 路 253,442/803446: 1 d 12: 11; Monosyllabic Given Name: Rukh; Monosyllabic Surname: Mott.
-
20:00:22
Chunk 0036_p0053 路 253,372/803446: 1 d 12: 10; Monosyllabic Given Name: Nyx; Monosyllabic Surname: Kung.
-
20:00:20
Chunk 0036_p0052 路 253,303/803446: 1 d 12: 9; Monosyllabic Given Name: Nox; Monosyllabic Surname: Ku.
-
20:00:17
Chunk 0036_p0051 路 253,237/803446: 1 d 12: 8; Monosyllabic Given Name: Krusk; Monosyllabic Surname: Keth.
-
20:00:15
Chunk 0036_p0050 路 253,167/803446: 1 d 12: 7; Monosyllabic Given Name: Henk; Monosyllabic Surname: Jask.
-
20:00:12
Chunk 0036_p0049 路 253,098/803446: 1 d 12: 6; Monosyllabic Given Name: Glim; Monosyllabic Surname: Imsh.
-
20:00:10
Chunk 0036_p0048 路 253,029/803446: 1 d 12: 5; Monosyllabic Given Name: Flint; Monosyllabic Surname: Horn.
-
20:00:08
Chunk 0036_p0047 路 252,959/803446: 1 d 12: 4; Monosyllabic Given Name: Dorn; Monosyllabic Surname: Holg.
-
20:00:05
Chunk 0036_p0046 路 252,890/803446: 1 d 12: 3; Monosyllabic Given Name: Dain; Monosyllabic Surname: Dusk.
-
20:00:03
Chunk 0036_p0045 路 252,821/803446: 1 d 12: 2; Monosyllabic Given Name: Creel; Monosyllabic Surname: Drog.
-
20:00:01
Chunk 0036_p0044 路 252,751/803446: 1 d 12: 1; Monosyllabic Given Name: Chen; Monosyllabic Surname: Dench.
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19:59:58
Chunk 0036_p0043 路 252,681/803446: 4: Monosyllabic Names. 1 d 12; Monosyllabic Given Name; Monosyllabic Surname.
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19:59:55
Chunk 0036_p0042 路 252,604/803446: 1 d 12: 12; Lyrical Given Name: Velissa; Lyrical Surname: Zashir.
-
19:59:53
Chunk 0036_p0041 路 252,539/803446: 1 d 12: 11; Lyrical Given Name: Umarion; Lyrical Surname: Thunderfoot.
-
19:59:51
Chunk 0036_p0040 路 252,469/803446: 1 d 12: 10; Lyrical Given Name: Sorcyl; Lyrical Surname: Summerbreeze.
-
19:59:48
Chunk 0036_p0039 路 252,399/803446: 1 d 12: 9; Lyrical Given Name: Orianna; Lyrical Surname: Snowmantle.
-
19:59:46
Chunk 0036_p0038 路 252,331/803446: 1 d 12: 8; Lyrical Given Name: Netheria; Lyrical Surname: Silverfrond.
-
19:59:44
Chunk 0036_p0037 路 252,261/803446: 1 d 12: 7; Lyrical Given Name: Keyleth; Lyrical Surname: Mishann.
-
19:59:42
Chunk 0036_p0036 路 252,196/803446: 1 d 12: 6; Lyrical Given Name: Jhessail; Lyrical Surname: Meliamne.
-
19:59:39
Chunk 0036_p0035 路 252,129/803446: 1 d 12: 5; Lyrical Given Name: Evabeth; Lyrical Surname: Endryss.
-
19:59:37
Chunk 0036_p0034 路 252,064/803446: 1 d 12: 4; Lyrical Given Name: Dweomer; Lyrical Surname: Drachedandion.
-
19:59:35
Chunk 0036_p0033 路 251,993/803446: 1 d 12: 3; Lyrical Given Name: Darsis; Lyrical Surname: Daardendrian.
-
19:59:32
Chunk 0036_p0032 路 251,924/803446: 1 d 12: 2; Lyrical Given Name: Damaia; Lyrical Surname: Brawnanvil.
-
19:59:30
Chunk 0036_p0031 路 251,857/803446: 1 d 12: 1; Lyrical Given Name: Arannis; Lyrical Surname: Arvannis.
-
19:59:28
Chunk 0036_p0030 路 251,791/803446: 3: Lyrical Names. 1 d 12; Lyrical Given Name; Lyrical Surname.
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19:59:26
Chunk 0036_p0029 路 251,729/803446: 1 d 12: 12; Guttural Given Name: Varka; Guttural Surname: Zulrax.
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19:59:23
Chunk 0036_p0028 路 251,664/803446: 1 d 12: 11; Guttural Given Name: Urzul; Guttural Surname: Yuldra.
-
19:59:21
Chunk 0036_p0027 路 251,599/803446: 1 d 12: 10; Guttural Given Name: Thokk; Guttural Surname: Vrakir.
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19:59:19
Chunk 0036_p0026 路 251,534/803446: 1 d 12: 9; Guttural Given Name: Skuldark; Guttural Surname: Uuthrakt.
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19:59:17
Chunk 0036_p0025 路 251,465/803446: 1 d 12: 8; Guttural Given Name: Rhogar; Guttural Surname: Ungart.
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19:59:15
Chunk 0036_p0024 路 251,400/803446: 1 d 12: 7; Guttural Given Name: Mardred; Guttural Surname: Skrangval.
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19:59:12
Chunk 0036_p0023 路 251,331/803446: 1 d 12: 6; Guttural Given Name: Hokrun; Guttural Surname: Shamog.
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19:59:10
Chunk 0036_p0022 路 251,266/803446: 1 d 12: 5; Guttural Given Name: Gruuna; Guttural Surname: Kraltus.
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19:59:08
Chunk 0036_p0021 路 251,200/803446: 1 d 12: 4; Guttural Given Name: Grovis; Guttural Surname: Jarzzok.
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19:59:06
Chunk 0036_p0020 路 251,134/803446: 1 d 12: 3; Guttural Given Name: Bharash; Guttural Surname: Hrondl.
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19:59:04
Chunk 0036_p0019 路 251,068/803446: 1 d 12: 2; Guttural Given Name: Bajok; Guttural Surname: Gruuthok.
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19:59:01
Chunk 0036_p0018 路 251,002/803446: 1 d 12: 1; Guttural Given Name: Abzug; Guttural Surname: Burska.
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19:58:59
Chunk 0036_p0017 路 250,938/803446: 2: Guttural Names. 1 d 12; Guttural Given Name; Guttural Surname.
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19:58:57
Chunk 0036_p0016 路 250,873/803446: 1 d 12: 12; Common Given Name: Zorra; Common Surname: Wren.
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19:58:55
Chunk 0036_p0015 路 250,814/803446: 1 d 12: 11; Common Given Name: Xinli; Common Surname: Stormriver.
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19:58:53
Chunk 0036_p0014 路 250,749/803446: 1 d 12: 10; Common Given Name: Nissa; Common Surname: Redthorn.
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19:58:50
Chunk 0036_p0013 路 250,686/803446: 1 d 12: 9; Common Given Name: Lily; Common Surname: Merryweather.
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19:58:48
Chunk 0036_p0012 路 250,621/803446: 1 d 12: 8; Common Given Name: Kellen; Common Surname: Jaerin.
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19:58:46
Chunk 0036_p0011 路 250,560/803446: 1 d 12: 7; Common Given Name: Kathra; Common Surname: Ironfist.
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19:58:44
Chunk 0036_p0010 路 250,497/803446: 1 d 12: 6; Common Given Name: Farris; Common Surname: Greycastle.
-
19:58:42
Chunk 0036_p0009 路 250,432/803446: 1 d 12: 5; Common Given Name: Eldon; Common Surname: Goodbarrel.
-
19:58:40
Chunk 0036_p0008 路 250,368/803446: 1 d 12: 4; Common Given Name: Eldeth; Common Surname: Garrick.
-
19:58:38
Chunk 0036_p0007 路 250,306/803446: 1 d 12: 3; Common Given Name: Aurora; Common Surname: Frostbeard.
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19:58:36
Chunk 0036_p0006 路 250,241/803446: 1 d 12: 2; Common Given Name: Alvyn; Common Surname: Dundragon.
-
19:58:33
Chunk 0036_p0005 路 250,178/803446: 1 d 12: 1; Common Given Name: Adrik; Common Surname: Brightsun.
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19:58:31
Chunk 0036_p0004 路 250,115/803446: 1: Common Names. 1 d 12; Common Given Name; Common Surname.
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19:58:29
Chunk 0036_p0003 路 250,056/803446: Name. You'll need a name for any NPC who plays a prominent role in your campaign
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19:58:18
Chunk 0036_p0002 路 249,629/803446: Detailed NPCs. Flesh out NPCs who play prominent roles in your adventures. You c
-
19:58:12
Chunk 0036_p0001 路 249,443/803446: The Monster Manual contains stat blocks you can use to represent NPCs in your ga
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19:58:01
Chunk 0036_p0000 路 249,044/803446: Nonplayer Characters. Nonplayer characters (NPCs) are supporting characters cont
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19:57:54
Emitting 133 paragraph chunks for chapter 37.
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19:57:54
Chapter 37 title 路 248,797/803446: Nonplayer Characters.
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19:57:53
Processing chapter 37/193: Nonplayer Characters.
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19:57:53
Finished chapter 36 with 57 segments.
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19:57:53
Chunk 0035_p0053 路 248,776/803446: The zombies'Dexterity saving throw modifier is negative 2, and the Wizard's spel
-
19:57:43
Chunk 0035_p0053 路 248,449/803446: Seeing a larger crowd of zombies in the distance, the Wizard casts Fireball. The
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19:57:33
Chunk 0035_p0052 路 248,124/803446: The zombies'Constitution saving throw bonus is + 3, and the Bard's spell saving
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19:57:24
Chunk 0035_p0052 路 247,824/803446: After seeing the Fighter mauled by zombies, the Bard casts Shatter, centering th
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19:57:13
Chunk 0035_p0051 路 247,385/803446: Eight Zombies surround and attack a Fighter. The zombies'attack bonus is + 3, an
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19:57:02
Chunk 0035_p0050 路 247,010/803446: Examples. The following scenario shows examples of how you as the DM can apply t
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19:56:58
Chunk 0035_p0049 路 246,878/803446: * Use this column for Cylinders, Emanations (using the size of the Emanation rat
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19:56:55
Chunk 0035_p0048 路 246,764/803446: Area Shape and Size: , ; : 50-foot; : 30-foot-radius.
-
19:56:53
Chunk 0035_p0047 路 246,711/803446: Area Shape and Size: 60-foot; : 45-foot; : 25-foot-radius.
-
19:56:51
Chunk 0035_p0046 路 246,653/803446: Area Shape and Size: 55-foot; : 40-foot; : , .
-
19:56:49
Chunk 0035_p0045 路 246,607/803446: Area Shape and Size: 50-foot; : 35-foot; : 20-foot-radius.
-
19:56:47
Chunk 0035_p0044 路 246,549/803446: Area Shape and Size: 45-foot; : , ; : , .
-
19:56:46
Chunk 0035_p0043 路 246,508/803446: Area Shape and Size: 40-foot; : 30-foot; : , .
-
19:56:44
Chunk 0035_p0042 路 246,462/803446: Area Shape and Size: 35-foot; : 25-foot; : 15-foot-radius.
-
19:56:42
Chunk 0035_p0041 路 246,404/803446: Area Shape and Size: 30-foot; : , ; : , .
-
19:56:41
Chunk 0035_p0040 路 246,363/803446: Area Shape and Size: , ; : 20-foot; : , .
-
19:56:39
Chunk 0035_p0039 路 246,322/803446: Area Shape and Size: 25-foot; : , ; : 10-foot-radius.
-
19:56:38
Chunk 0035_p0038 路 246,269/803446: Area Shape and Size: 15-to 20-foot; : 15-foot; : , .
-
19:56:36
Chunk 0035_p0037 路 246,217/803446: Area Shape and Size: 10-foot; : 5-to 10-foot; : 5-foot-radius.
-
19:56:34
Chunk 0035_p0036 路 246,155/803446: Area Shape and Size: Cone; : Cube; : Circular *.
-
19:56:32
Chunk 0035_p0035 路 246,107/803446: Targets in Area of Effect. Area Shape and Size; ; .
-
19:56:31
Chunk 0035_p0034 路 246,056/803446: Your judgment always outweighs these guidelines, and it's fine to err on the sid
-
19:56:21
Chunk 0035_p0033 路 245,673/803446: The Targets in Area of Effect table offers a guideline. To use the table, find t
-
19:56:10
Chunk 0035_p0032 路 245,206/803446: Adjudicating Areas of Effect. When the characters are fighting a large number of
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19:56:02
Chunk 0035_p0031 路 244,913/803446: Roll Needed: 20; : , ; Number of Successes: 16 to 17; : 0; : 0.
-
19:56:00
Chunk 0035_p0030 路 244,850/803446: Roll Needed: 19; : 20; Number of Successes: 14 to 15; : 0; : 1 / 5.
-
19:55:57
Chunk 0035_p0029 路 244,783/803446: Roll Needed: 18; : , ; Number of Successes: 13; : 1 / 4; : 1 / 5.
-
19:55:55
Chunk 0035_p0028 路 244,718/803446: Roll Needed: 17; : 19; Number of Successes: 12; : 1 / 4; : 1 / 5.
-
19:55:52
Chunk 0035_p0027 路 244,653/803446: Roll Needed: 16; : , ; Number of Successes: 11; : 1 / 4; : 1 / 5.
-
19:55:49
Chunk 0035_p0026 路 244,588/803446: Roll Needed: 15; : 18; Number of Successes: 10; : 1 / 4; : 2 / 5.
-
19:55:47
Chunk 0035_p0025 路 244,523/803446: Roll Needed: 14; : 17; Number of Successes: 9; : 1 / 4; : 2 / 5.
-
19:55:44
Chunk 0035_p0024 路 244,459/803446: Roll Needed: 13; : , ; Number of Successes: 8; : 2 / 4; : 2 / 5.
-
19:55:42
Chunk 0035_p0023 路 244,395/803446: Roll Needed: 12; : 16; Number of Successes: , ; : 2 / 4; : 2 / 5.
-
19:55:39
Chunk 0035_p0022 路 244,330/803446: Roll Needed: 11; : 15; Number of Successes: 7; : 2 / 4; : 3 / 5.
-
19:55:37
Chunk 0035_p0021 路 244,266/803446: Roll Needed: 10; : , ; Number of Successes: 6; : 2 / 4; : 3 / 5.
-
19:55:34
Chunk 0035_p0020 路 244,202/803446: Roll Needed: 9; : 14; Number of Successes: , ; : 2 / 4; : 3 / 5.
-
19:55:32
Chunk 0035_p0019 路 244,138/803446: Roll Needed: 8; : 13; Number of Successes: 5; : 3 / 4; : 3 / 5.
-
19:55:29
Chunk 0035_p0018 路 244,075/803446: Roll Needed: 7; : 12; Number of Successes: 4; : 3 / 4; : 4 / 5.
-
19:55:27
Chunk 0035_p0017 路 244,012/803446: Roll Needed: 6; : 11; Number of Successes: , ; : 3 / 4; : 4 / 5.
-
19:55:25
Chunk 0035_p0016 路 243,948/803446: Roll Needed: 5; : 10; Number of Successes: 3; : 3 / 4; : 4 / 5.
-
19:55:22
Chunk 0035_p0015 路 243,885/803446: Roll Needed: 4; : 9; Number of Successes: , ; : 3 / 4; : 4 / 5.
-
19:55:20
Chunk 0035_p0014 路 243,822/803446: Roll Needed: 3; : 7 to 8; Number of Successes: 2; : 4 / 4; : 5 / 5.
-
19:55:17
Chunk 0035_p0013 路 243,755/803446: Roll Needed: 2; : 5 to 6; Number of Successes: , ; : 4 / 4; : 5 / 5.
-
19:55:15
Chunk 0035_p0012 路 243,687/803446: Roll Needed: 1; : 1 to 4; Number of Successes: 1; : 4 / 4; : 5 / 5.
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19:55:12
Chunk 0035_p0011 路 243,620/803446: Roll Needed: Normal; : With Advantage; Number of Successes: With Disadvantage; :
-
19:55:10
Chunk 0035_p0010 路 243,518/803446: Mob Results. Roll Needed; ; Number of Successes; ; .
-
19:55:08
Chunk 0035_p0009 路 243,466/803446: Step 3. Read across the table to find a fractional number of successes you can e
-
19:55:03
Chunk 0035_p0008 路 243,286/803446: Step 2. Find the roll needed on the Mob Results table. If all the monsters have
-
19:54:51
Chunk 0035_p0007 路 242,794/803446: Roll needed = target number minus monster's bonus.
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19:54:49
Chunk 0035_p0006 路 242,744/803446: Step 1. Determine the minimum d 20 roll the monsters need to succeed on the d 20
-
19:54:46
Chunk 0035_p0005 路 242,630/803446: Average Results. Whenever you would otherwise make a number of d 20 Tests for id
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19:54:39
Chunk 0035_p0004 路 242,386/803446: Monster Mobs. Divide a large number of identical monsters into smaller mobs and
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19:54:33
Chunk 0035_p0003 路 242,149/803446: Hit Points. If a spell or attack reduces a monster to a handful of Hit Points, a
-
19:54:29
Chunk 0035_p0002 路 242,005/803446: Damage. Use the average damage specified in a monster's stat block.
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19:54:27
Chunk 0035_p0001 路 241,938/803446: Tips. Follow these tips to smooth a combat encounter with a large number of mons
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19:54:25
Chunk 0035_p0000 路 241,853/803446: Mobs. This section can help you speed up play when resolving outcomes with large
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19:54:22
Emitting 54 paragraph chunks for chapter 36.
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19:54:22
Chapter 36 title 路 241,733/803446: Mobs.
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19:54:21
Processing chapter 36/193: Mobs.
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19:54:21
Finished chapter 35 with 32 segments.
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19:54:21
Chunk 0034_p0026 路 241,728/803446: The character learns a language.
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19:54:20
Chunk 0034_p0025 路 241,696/803446: The character gains proficiency with a tool.
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19:54:19
Chunk 0034_p0024 路 241,652/803446: The character gains proficiency in a skill.
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19:54:17
Chunk 0034_p0023 路 241,609/803446: The character must spend 30 days with the trainer to receive a special benefit.
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19:54:14
Chunk 0034_p0022 路 241,480/803446: Training. A character might be offered special training. This kind of training i
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19:54:11
Chunk 0034_p0021 路 241,349/803446: A character can hold more than one title, and in a feudal society, those titles
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19:54:02
Chunk 0034_p0020 路 240,993/803446: Archfey are fond of granting whimsical (and alliterative) titles, such as Chance
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19:53:55
Chunk 0034_p0020 路 240,761/803446: Titles. A politically powerful figure has the ability to dispense titles. A titl
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19:53:46
Chunk 0034_p0019 路 240,453/803446: Special rights last only as long as the legal document dictates, and such rights
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19:53:43
Chunk 0034_p0018 路 240,327/803446: They might receive a lifetime of free room and board from the grateful citizens
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19:53:39
Chunk 0034_p0018 路 240,163/803446: Special Rights. A politically powerful person can reward characters by giving th
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19:53:29
Chunk 0034_p0017 路 239,796/803446: A Chaotic Good NPC is more concerned about doing right by the adventurers, honor
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19:53:24
Chunk 0034_p0017 路 239,626/803446: Special Favors. A reward might be a favor the characters can call on at some fut
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19:53:12
Chunk 0034_p0016 路 239,179/803446: Parcels of land make fine rewards for adventurers who are looking for a place to
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19:53:08
Chunk 0034_p0015 路 239,007/803446: Characters who receive a parcel of land are free to build on it and are expected
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19:52:59
Chunk 0034_p0014 路 238,652/803446: Parcels of Land. A parcel of land usually comes with a letter from a local ruler
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19:52:48
Chunk 0034_p0013 路 238,282/803446: A medal doesn't offer a specific in-game benefit to one who wears it, but it can
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19:52:39
Chunk 0034_p0012 路 237,952/803446: Different acts of heroism can warrant different kinds of medals. The king of Bre
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19:52:28
Chunk 0034_p0011 路 237,513/803446: Medals. Although they are often fashioned from gold and other precious materials
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19:52:19
Chunk 0034_p0010 路 237,181/803446: A letter of recommendation is worth only as much as the reputation of the person
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19:52:16
Chunk 0034_p0009 路 237,034/803446: A letter of recommendation from a person of impeccable reputation can grant adve
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19:52:07
Chunk 0034_p0008 路 236,727/803446: Letters of Recommendation. A benefactor might provide adventurers with a letter
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19:51:59
Chunk 0034_p0007 路 236,448/803446: Fortification: Large castle or fortress; Cost per Day: 400 GP.
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19:51:57
Chunk 0034_p0006 路 236,386/803446: Fortification: Keep or small castle; Cost per Day: 100 GP.
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19:51:55
Chunk 0034_p0005 路 236,328/803446: Fortification: Fortified outpost or watchtower; Cost per Day: 50 GP.
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19:51:52
Chunk 0034_p0004 路 236,260/803446: Maintenance Costs. Fortification; Cost per Day.
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19:51:51
Chunk 0034_p0003 路 236,213/803446: The individual bequeathing the fortification might offer to pay its maintenance
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19:51:44
Chunk 0034_p0002 路 235,947/803446: Should the characters prove disloyal or unworthy of the gift, they can be asked
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19:51:34
Chunk 0034_p0002 路 235,599/803446: Fortifications. A fortification is a reward usually given to seasoned adventurer
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19:51:22
Chunk 0034_p0001 路 235,118/803446: The best rewards in an adventure are directly related to the circumstances of th
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19:51:15
Chunk 0034_p0000 路 234,860/803446: Marks of Prestige. Sometimes the most memorable reward for adventurers is the pr
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19:51:06
Emitting 27 paragraph chunks for chapter 35.
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19:51:06
Chapter 35 title 路 234,506/803446: Marks of Prestige.
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19:51:05
Processing chapter 35/193: Marks of Prestige.
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19:51:05
Finished chapter 34 with 17 segments.
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19:51:05
Chunk 0033_p0015 路 234,488/803446: Yellow Mold.
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19:51:04
Chunk 0033_p0014 路 234,476/803446: Webs.
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19:51:04
Chunk 0033_p0013 路 234,471/803446: Vicious Vine.
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19:51:03
Chunk 0033_p0012 路 234,458/803446: Rockslide.
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19:51:02
Chunk 0033_p0011 路 234,448/803446: River Styx.
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19:51:02
Chunk 0033_p0010 路 234,437/803446: Razorvine.
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19:51:01
Chunk 0033_p0009 路 234,427/803446: Quicksand Pit.
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19:51:00
Chunk 0033_p0008 路 234,413/803446: Poisonous Gas.
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19:51:00
Chunk 0033_p0007 路 234,399/803446: Inferno.
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19:50:59
Chunk 0033_p0006 路 234,391/803446: Green Slime.
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19:50:58
Chunk 0033_p0005 路 234,379/803446: Fireball Fungus.
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19:50:58
Chunk 0033_p0004 路 234,363/803446: Brown Mold.
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19:50:57
Chunk 0033_p0003 路 234,352/803446: Example Hazards. Hazards are presented in alphabetical order.
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19:50:55
Chunk 0033_p0002 路 234,291/803446: Use caution when introducing a hazard to characters of a level lower than the ha
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19:50:50
Chunk 0033_p0001 路 234,090/803446: Severity and Level. Each hazard in this section is designated as a nuisance or a
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19:50:41
Chunk 0033_p0000 路 233,802/803446: Hazards. The Player's Handbook describes common hazards that adventurers encount
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19:50:35
Emitting 16 paragraph chunks for chapter 34.
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19:50:35
Chapter 34 title 路 233,584/803446: Hazards.
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19:50:34
Processing chapter 34/193: Hazards.
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19:50:34
Finished chapter 33 with 36 segments.
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19:50:34
Chunk 0032_p0027 路 233,576/803446: Alternatively, you might decide that your world has only one god (who might be v
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19:50:24
Chunk 0032_p0026 路 233,195/803446: If you prefer, you can also put multiple deities on the same plane, so Arcadia m
-
19:50:20
Chunk 0032_p0026 路 233,049/803446: A simple way to build a basic pantheon is to create one god for each of the Oute
-
19:50:10
Chunk 0032_p0025 路 232,652/803446: Build Your Own Pantheon. Most of the published D & D settings described in chapt
-
19:50:03
Chunk 0032_p0024 路 232,418/803446: Cities and large towns can host numerous temples dedicated to individual gods im
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19:49:50
Chunk 0032_p0023 路 231,964/803446: Religious Practice. People honor multiple gods of a pantheon in different circum
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19:49:42
Chunk 0032_p0022 路 231,636/803446: Myths. Stories about the gods explore their relationships with each other, with
-
19:49:29
Chunk 0032_p0021 路 231,142/803446: Creating Religions. A list of gods is a good starting point, and it can be suffi
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19:49:23
Chunk 0032_p0020 路 230,917/803446: Miracles. As the simplest form of miracle, a god can produce the effect of any s
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19:49:16
Chunk 0032_p0019 路 230,663/803446: Emissaries. A god might send a Celestial, a Fiend, or some other kind of emissar
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19:49:12
Chunk 0032_p0018 路 230,524/803446: Blessings. A god might bestow a Blessing (see" Supernatural Gifts" in this chapt
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19:49:09
Chunk 0032_p0017 路 230,412/803446: With those principles in mind, you might have gods intervene in dire situations
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19:49:07
Chunk 0032_p0016 路 230,311/803446: Don't Eliminate Risk and Danger. The intervention of a god should never guarante
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19:48:59
Chunk 0032_p0015 路 230,019/803446: Don't Eliminate Character Choice. The gods can tell characters to do things and
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19:48:55
Chunk 0032_p0014 路 229,843/803446: Divine Intervention. In some campaigns, gods are fond of meddling in mortal affa
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19:48:44
Chunk 0032_p0013 路 229,476/803446: A sea god can be reasonably expected to know anything that has happened in or on
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19:48:33
Chunk 0032_p0013 路 229,052/803446: Divine Knowledge. The Commune spell allows its caster to ask a deity (or an agen
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19:48:22
Chunk 0032_p0012 路 228,659/803446: You can also decide how NPCs react to a character whose behavior doesn't square
-
19:48:19
Chunk 0032_p0012 路 228,516/803446: That said, characters'relationships with the divine forces they access to wield
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19:48:08
Chunk 0032_p0011 路 228,079/803446: For game purposes, wielding divine power isn't dependent on the gods'ongoing app
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19:48:02
Chunk 0032_p0010 路 227,871/803446: These beings and forces grant characters the power to wield the magic of their p
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19:47:59
Chunk 0032_p0010 路 227,777/803446: Gods and Divine Magic. Divine magic, which includes the spells cast by Clerics,
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19:47:48
Chunk 0032_p0009 路 227,365/803446: Even Cleric characters don't need to have any particular alignment to serve thei
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19:47:46
Chunk 0032_p0009 路 227,278/803446: People can worship a god without obeying that god's tenets or conforming to the
-
19:47:34
Chunk 0032_p0008 路 226,841/803446: That said, gods tend to live on the Outer Planes that most closely match their g
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19:47:24
Chunk 0032_p0008 路 226,483/803446: Home Plane and Alignment. Gods aren't defined by mortal conceptions of alignment
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19:47:19
Chunk 0032_p0007 路 226,281/803446: Vestiges are deities who have lost nearly all their worshipers and are considere
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19:47:14
Chunk 0032_p0006 路 226,088/803446: Titans are the creations of deities. They might be manufactured on a divine forg
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19:47:07
Chunk 0032_p0005 路 225,827/803446: Demigods are divine beings with mortal origin. Some were born mortal and attaine
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19:47:02
Chunk 0032_p0004 路 225,635/803446: Quasi-deities have a divine origin, but they don't receive or answer prayers. Th
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19:46:55
Chunk 0032_p0003 路 225,386/803446: Lesser deities are typically described in myth as the creations, children, or se
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19:46:46
Chunk 0032_p0002 路 225,046/803446: Occasionally these deities manifest and perform mythic deeds among mortals.
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19:46:44
Chunk 0032_p0002 路 224,971/803446: Greater deities are generally the oldest gods of a pantheon, responsible (at lea
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19:46:32
Chunk 0032_p0001 路 224,517/803446: Divine Rank. The divine beings of the multiverse are often categorized according
-
19:46:26
Chunk 0032_p0000 路 224,285/803446: Gods and Other Powers. Different deities rule the various aspects of the cosmos
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19:46:17
Emitting 28 paragraph chunks for chapter 33.
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19:46:17
Chapter 33 title 路 223,991/803446: Gods and Other Powers.
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19:46:17
Processing chapter 33/193: Gods and Other Powers.
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19:46:17
Finished chapter 32 with 38 segments.
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19:46:17
Chunk 0031_p0035 路 223,969/803446: You may require a separate Intelligence (Investigation) check to determine wheth
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19:46:08
Chunk 0031_p0035 路 223,671/803446: Alien Technology. When adventurers find a piece of technology that isn't from th
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19:45:57
Chunk 0031_p0034 路 223,288/803446: Gunpowder. Setting fire to a container full of Gunpowder causes it to explode. W
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19:45:46
Chunk 0031_p0033 路 222,929/803446: Smoke Grenade. The area of the Sphere is Heavily Obscured by smoke for 1 minute.
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19:45:42
Chunk 0031_p0032 路 222,781/803446: Fragmentation Grenade. Each creature in the Sphere makes a DC 15 Dexterity savin
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19:45:36
Chunk 0031_p0031 路 222,598/803446: Grenades and Grenade Launchers. As an action, you can either throw a grenade at
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19:45:28
Chunk 0031_p0030 路 222,316/803446: It takes 1 minute to rig dynamite with a longer fuse so it explodes after a long
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19:45:24
Chunk 0031_p0029 路 222,186/803446: It takes 1 minute to bind two or more Dynamite Sticks together so they explode a
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19:45:17
Chunk 0031_p0028 路 221,947/803446: Dynamite Stick. An an action, you can light a Dynamite Stick and throw it at a p
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19:45:08
Chunk 0031_p0027 路 221,636/803446: Bomb. As an action, you can light a Bomb and throw it at a point up to 60 feet a
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19:45:00
Chunk 0031_p0026 路 221,346/803446: Item: Gunpowder (powder horn); Cost: 35 GP; Weight: 2 lb.
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19:44:58
Chunk 0031_p0025 路 221,289/803446: Item: Gunpowder (keg); Cost: 250 GP; Weight: 20 lb.
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19:44:56
Chunk 0031_p0024 路 221,238/803446: Item: Grenade, Smoke; Cost: 50 GP; Weight: 2 lb.
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19:44:54
Chunk 0031_p0023 路 221,190/803446: Item: Grenade Launcher; Cost: , ; Weight: 7 lb.
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19:44:52
Chunk 0031_p0022 路 221,143/803446: Item: Grenade, Fragmentation; Cost: , ; Weight: 1 lb.
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19:44:50
Chunk 0031_p0021 路 221,090/803446: Item: Dynamite Stick; Cost: , ; Weight: 1 lb.
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19:44:49
Chunk 0031_p0020 路 221,045/803446: Item: Bomb; Cost: 100 GP; Weight: 1 lb.
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19:44:47
Chunk 0031_p0019 路 221,006/803446: Explosives. Item; Cost; Weight.
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19:44:46
Chunk 0031_p0018 路 220,975/803446: Explosives. The Explosives table has examples of explosives. If no cost is given
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19:44:39
Chunk 0031_p0017 路 220,724/803446: Futuristic Item: Laser Rifle; Damage: 3 d 8 Radiant; Properties: Ammunition (Ran
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19:44:32
Chunk 0031_p0016 路 220,557/803446: Futuristic Item: Laser Pistol; Damage: 3 d 6 Radiant; Properties: Ammunition (Ra
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19:44:26
Chunk 0031_p0015 路 220,403/803446: Futuristic Item: Antimatter Rifle; Damage: 6 d 8 Necrotic; Properties: Ammunitio
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19:44:20
Chunk 0031_p0014 路 220,231/803446: Futuristic Item: Martial Ranged Weapons.
-
19:44:18
Chunk 0031_p0013 路 220,191/803446: Futuristic Item; Damage; Properties; Mastery; Weight.
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19:44:17
Chunk 0031_p0012 路 220,138/803446: Modern Item: Shotgun; Damage: 2 d 8 Piercing; Properties: Ammunition (Range 30 /
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19:44:12
Chunk 0031_p0011 路 219,986/803446: Modern Item: Semiautomatic Pistol; Damage: 2 d 6 Piercing; Properties: Ammunitio
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19:44:06
Chunk 0031_p0010 路 219,832/803446: Modern Item: Revolver; Damage: 2 d 8 Piercing; Properties: Ammunition (Range 40
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19:44:01
Chunk 0031_p0009 路 219,691/803446: Modern Item: Hunting Rifle; Damage: 2 d 10 Piercing; Properties: Ammunition (Ran
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19:43:55
Chunk 0031_p0008 路 219,531/803446: Modern Item: Automatic Rifle; Damage: 2 d 8 Piercing; Properties: Ammunition (Ra
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19:43:48
Chunk 0031_p0007 路 219,357/803446: Modern Item: Martial Ranged Weapons.
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19:43:47
Chunk 0031_p0006 路 219,321/803446: Firearms. Modern Item; Damage; Properties; Mastery; Weight.
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19:43:45
Chunk 0031_p0005 路 219,262/803446: Ammunition. Firearm Bullets are destroyed upon use in a modern firearm. Futurist
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19:43:38
Chunk 0031_p0004 路 219,022/803446: Reload. You can make a limited number of shots with a Reload weapon. You must th
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19:43:34
Chunk 0031_p0003 路 218,890/803446: Burst Fire. As an action, you can expend 10 pieces of a Burst Fire weapon's ammu
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19:43:25
Chunk 0031_p0002 路 218,564/803446: Properties. Some weapons in the Firearms table have the following properties, in
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19:43:22
Chunk 0031_p0001 路 218,425/803446: Firearms. The Firearms table provides examples of modern and futuristic firearms
-
19:43:13
Chunk 0031_p0000 路 218,145/803446: Firearms and Explosives. Renaissance-era pistols and muskets appear in the Playe
-
19:43:07
Emitting 36 paragraph chunks for chapter 32.
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19:43:07
Chapter 32 title 路 217,927/803446: Firearms and Explosives.
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19:43:07
Processing chapter 32/193: Firearms and Explosives.
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19:43:07
Finished chapter 31 with 23 segments.
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19:43:07
Chunk 0030_p0021 路 217,903/803446: Indefinite Effects. An indefinite effect is a long-term effect (see above) that
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19:43:02
Chunk 0030_p0020 路 217,725/803446: Long-Term Effects. The character has Disadvantage on some or all ability checks
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19:42:49
Chunk 0030_p0019 路 217,272/803446: Short-Term Effects. The character has the Frightened, Incapacitated, or Stunned
-
19:42:41
Chunk 0030_p0018 路 216,982/803446: Prolonged Effects. Exposure to mental stress can cause prolonged effects. Consid
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19:42:38
Chunk 0030_p0017 路 216,871/803446: Example: A magical trap flings a character into the Far Realm until the end of t
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19:42:34
Chunk 0030_p0016 路 216,727/803446: Example: A character touches a fiendish idol that tears at the character's mind,
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19:42:29
Chunk 0030_p0015 路 216,582/803446: Example: A character ingests a hallucinogenic substance that distorts the charac
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19:42:25
Chunk 0030_p0014 路 216,436/803446: Sample Mental Stress Effects. Example; Save DC; Psychic Damage.
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19:42:23
Chunk 0030_p0013 路 216,373/803446: The Sample Mental Stress Effects table provides a few examples of such effects,
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19:42:13
Chunk 0030_p0012 路 216,006/803446: Mental Stress Effects. When a character is subjected to an effect that causes in
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19:42:09
Chunk 0030_p0011 路 215,851/803446: The Frightened creature can do only one of the following on each of its turns: m
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19:42:06
Chunk 0030_p0010 路 215,727/803446: Attack rolls against the Frightened creature have Advantage.
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19:42:05
Chunk 0030_p0009 路 215,667/803446: The Frightened creature must take the Dash action on each of its turns and uses
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19:42:02
Chunk 0030_p0008 路 215,526/803446: At your discretion, a Frightened creature might be subject to other effects as l
-
19:41:58
Chunk 0030_p0007 路 215,383/803446: Typically, a Frightened creature repeats the saving throw at the end of each of
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19:41:55
Chunk 0030_p0006 路 215,251/803446: Example: A portal to the Abyss opens, revealing a nightmarish realm of torment a
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19:41:52
Chunk 0030_p0005 路 215,143/803446: Example: A character triggers a magical trap that creates an illusory manifestat
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19:41:47
Chunk 0030_p0004 路 214,980/803446: Example: When the characters open a sarcophagus, a harmless yet terrifying appar
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19:41:44
Chunk 0030_p0003 路 214,871/803446: Sample Fear DCs. Example; Save DC.
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19:41:42
Chunk 0030_p0002 路 214,837/803446: Fear Effects. Whenever the characters encounter something that is supernaturally
-
19:41:34
Chunk 0030_p0001 路 214,528/803446: If you plan to use any of these rules, discuss them with your players at the sta
-
19:41:30
Chunk 0030_p0000 路 214,388/803446: Fear and Mental Stress. Due to the nature of their vocation, adventurers tend to
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19:41:20
Emitting 22 paragraph chunks for chapter 31.
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19:41:20
Chapter 31 title 路 214,024/803446: Fear and Mental Stress.
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19:41:20
Processing chapter 31/193: Fear and Mental Stress.
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19:41:20
Finished chapter 30 with 15 segments.
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19:41:20
Chunk 0029_p0013 路 214,001/803446: Wild Magic Zone.
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19:41:19
Chunk 0029_p0012 路 213,985/803446: Thin Ice.
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19:41:18
Chunk 0029_p0011 路 213,976/803446: Strong Wind.
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19:41:18
Chunk 0029_p0010 路 213,964/803446: Slippery Ice.
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19:41:17
Chunk 0029_p0009 路 213,951/803446: Planar Effects.
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19:41:16
Chunk 0029_p0008 路 213,936/803446: High Altitude.
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19:41:16
Chunk 0029_p0007 路 213,922/803446: Heavy Precipitation.
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19:41:15
Chunk 0029_p0006 路 213,902/803446: Frigid Water.
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19:41:14
Chunk 0029_p0005 路 213,889/803446: Extreme Heat.
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19:41:14
Chunk 0029_p0004 路 213,876/803446: Extreme Cold.
-
19:41:13
Chunk 0029_p0003 路 213,863/803446: Deep Water.
-
19:41:12
Chunk 0029_p0002 路 213,852/803446: Dead Magic Zone.
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19:41:12
Chunk 0029_p0001 路 213,836/803446: Characters crossing a frigid tundra might suffer the effects of extreme cold, wh
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19:41:04
Chunk 0029_p0000 路 213,572/803446: Environmental Effects.
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19:41:04
Emitting 14 paragraph chunks for chapter 30.
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19:41:04
Chapter 30 title 路 213,550/803446: Environmental Effects.
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19:41:03
Processing chapter 30/193: Environmental Effects.
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19:41:03
Finished chapter 29 with 72 segments.
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19:41:03
Chunk 0028_p0070 路 213,528/803446: 1 d 6: 6; Features: Thriving. The dungeon is heavily populated. Any loud noises
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19:40:59
Chunk 0028_p0069 路 213,409/803446: 1 d 6: 5; Features: Secure. Ability checks made to break down doors, open locks,
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19:40:55
Chunk 0028_p0068 路 213,278/803446: 1 d 6: 4; Features: Abandoned. Most of the dungeon is deserted. Dexterity (Steal
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19:40:51
Chunk 0028_p0067 路 213,129/803446: 1 d 6: 3; Features: Neglected. One dungeon hazard, such as brown mold, green sli
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19:40:46
Chunk 0028_p0066 路 212,985/803446: 1 d 6: 2; Features: Crumbling. Areas within the dungeon section are choked with
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19:40:41
Chunk 0028_p0065 路 212,798/803446: 1 d 6: 1; Features: Perilous. The area is dangerously worn and prone to collapse
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19:40:34
Chunk 0028_p0064 路 212,580/803446: States of Ruin. 1 d 6; Features.
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19:40:33
Chunk 0028_p0063 路 212,548/803446: Dungeon Decay. The States of Ruin table can help you determine the general condi
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19:40:30
Chunk 0028_p0062 路 212,444/803446: Work Areas. Sapient creatures often have laboratories, workshops, libraries, for
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19:40:23
Chunk 0028_p0061 路 212,189/803446: Vaults. A vault contains treasure and is usually sealed behind a locked or secre
-
19:40:17
Chunk 0028_p0060 路 211,967/803446: Shrines. Any sapient creature might have some place dedicated to worship. Depend
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19:40:08
Chunk 0028_p0059 路 211,658/803446: Natural Subterranean Areas. Built dungeons often intersect with natural caverns,
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19:40:01
Chunk 0028_p0058 路 211,434/803446: Living Quarters. Most creatures have a lair where they can rest, eat, and store
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19:39:53
Chunk 0028_p0057 路 211,116/803446: When you design a guard post, decide how many guards are on duty, note their Pas
-
19:39:45
Chunk 0028_p0056 路 210,819/803446: Guard Posts. Sapient, social denizens of the dungeon generally guard the entranc
-
19:39:37
Chunk 0028_p0055 路 210,536/803446: Crypt builders who are worried about undead rising from the grave lock and trap
-
19:39:29
Chunk 0028_p0054 路 210,224/803446: Crypts. Although it sometimes resembles a vault, a crypt can also be a series of
-
19:39:23
Chunk 0028_p0053 路 210,024/803446: Common dungeon rooms fall into the broad categories described below.
-
19:39:21
Chunk 0028_p0052 路 209,956/803446: Exits. Creatures that can't open doors can't make a lair in a sealed room withou
-
19:39:14
Chunk 0028_p0051 路 209,713/803446: Decoration. Most sapient creatures decorate their lairs. Statues, bas-reliefs, m
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19:39:05
Chunk 0028_p0050 路 209,369/803446: Ceiling Support. Underground chambers are prone to collapse, so many rooms, part
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19:39:01
Chunk 0028_p0049 路 209,193/803446: Designing Dungeon Rooms. Keep the following things in mind when designing a dung
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19:38:58
Chunk 0028_p0048 路 209,104/803446: Secrets. Add secret doors and secret rooms to reward players who take the time t
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19:38:49
Chunk 0028_p0047 路 208,780/803446: Natural Features. Many dungeons include natural features. An underground stream
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19:38:42
Chunk 0028_p0046 路 208,549/803446: Wear and Tear. If you'd like to show wear and tear caused by time or the element
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19:38:34
Chunk 0028_p0045 路 208,235/803446: Multiple Pathways. Add multiple entrances and exits, to the dungeon as a whole a
-
19:38:28
Chunk 0028_p0044 路 208,023/803446: Three-Dimensional Layout. Stairs, ramps, lifts, platforms, ledges, balconies, pi
-
19:38:22
Chunk 0028_p0043 路 207,827/803446: Asymmetry. Asymmetrical rooms and map layouts make a dungeon interesting and unp
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19:38:20
Chunk 0028_p0042 路 207,736/803446: Mapping Principles. As you draw your map, keep the following in mind.
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19:38:18
Chunk 0028_p0041 路 207,667/803446: A dungeon is usually mapped on a grid like graph paper, with each square on the
-
19:38:11
Chunk 0028_p0040 路 207,402/803446: A dungeon can range in size from a few chambers to a huge complex of rooms and p
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19:38:03
Chunk 0028_p0039 路 207,115/803446: Mapping a Dungeon.
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19:38:02
Chunk 0028_p0038 路 207,097/803446: 1 d 100: 99 to 00; Quirk: Transformed by multiple events or disasters over the c
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19:37:59
Chunk 0028_p0037 路 206,998/803446: 1 d 100: 97 to 98; Quirk: Slowly abandoned as its creators died out or migrated
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19:37:56
Chunk 0028_p0036 路 206,913/803446: 1 d 100: 94 to 96; Quirk: Secreted away in a demiplane or in a pocket dimension.
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19:37:53
Chunk 0028_p0035 路 206,833/803446: 1 d 100: 91 to 93; Quirk: Originally constructed as a mine but abandoned when tu
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19:37:49
Chunk 0028_p0034 路 206,706/803446: 1 d 100: 88 to 90; Quirk: On the back of a Gargantuan creature.
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19:37:46
Chunk 0028_p0033 路 206,643/803446: 1 d 100: 85 to 87; Quirk: On an island in an underground sea.
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19:37:43
Chunk 0028_p0032 路 206,582/803446: 1 d 100: 82 to 84; Quirk: Natural caverns featuring a range of strikingly beauti
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19:37:40
Chunk 0028_p0031 路 206,470/803446: 1 d 100: 79 to 81; Quirk: Made by giants at a vast scale.
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19:37:37
Chunk 0028_p0030 路 206,413/803446: 1 d 100: 76 to 78; Quirk: Made by a powerful spellcaster (perhaps a lich) as a s
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19:37:33
Chunk 0028_p0029 路 206,288/803446: 1 d 100: 73 to 75; Quirk: Made by amphibious creatures (such as kuo-toa or abole
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19:37:28
Chunk 0028_p0028 路 206,128/803446: 1 d 100: 70 to 72; Quirk: Long known as the site of a great miracle or another a
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19:37:25
Chunk 0028_p0027 路 206,032/803446: 1 d 100: 67 to 69; Quirk: Intended as a tomb.
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19:37:23
Chunk 0028_p0026 路 205,987/803446: 1 d 100: 65 to 66; Quirk: Intended as a death trap to eliminate any creature tha
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19:37:18
Chunk 0028_p0025 路 205,826/803446: 1 d 100: 62 to 64; Quirk: Floating on the sea.
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19:37:16
Chunk 0028_p0024 路 205,780/803446: 1 d 100: 59 to 61; Quirk: Entrance concealed behind a waterfall.
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19:37:14
Chunk 0028_p0023 路 205,716/803446: 1 d 100: 56 to 58; Quirk: Dug as a burrow by a monster that might still live ins
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19:37:11
Chunk 0028_p0022 路 205,632/803446: 1 d 100: 53 to 55; Quirk: Contains something that led to the downfall of its cre
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19:37:07
Chunk 0028_p0021 路 205,531/803446: 1 d 100: 50 to 52; Quirk: Caverns carved by a beholder's disintegration eye ray,
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19:37:03
Chunk 0028_p0020 路 205,372/803446: 1 d 100: 47 to 49; Quirk: Carved into a sheer cliff face.
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19:37:00
Chunk 0028_p0019 路 205,315/803446: 1 d 100: 44 to 46; Quirk: Carved into a meteorite (before or after it fell to ea
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19:36:58
Chunk 0028_p0018 路 205,230/803446: 1 d 100: 41 to 43; Quirk: Built to house a planar portal but abandoned when crea
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19:36:53
Chunk 0028_p0017 路 205,076/803446: 1 d 100: 39 to 40; Quirk: Built in or among the branches of a tree.
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19:36:51
Chunk 0028_p0016 路 205,009/803446: 1 d 100: 36 to 38; Quirk: Built in a volcano.
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19:36:49
Chunk 0028_p0015 路 204,964/803446: 1 d 100: 33 to 35; Quirk: Built by dwarves and decorated with enormous dwarven f
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19:36:44
Chunk 0028_p0014 路 204,829/803446: 1 d 100: 30 to 32; Quirk: Built by a religious group to serve as a temple and li
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19:36:40
Chunk 0028_p0013 路 204,701/803446: 1 d 100: 27 to 29; Quirk: Built beneath or on top of a mesa or several connected
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19:36:37
Chunk 0028_p0012 路 204,614/803446: 1 d 100: 24 to 26; Quirk: Built beneath a city in catacombs or sewers.
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19:36:34
Chunk 0028_p0011 路 204,544/803446: 1 d 100: 22 to 23; Quirk: Built atop a cloud.
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19:36:32
Chunk 0028_p0010 路 204,499/803446: 1 d 100: 19 to 21; Quirk: Built as a treasure vault to protect powerful magic it
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19:36:29
Chunk 0028_p0009 路 204,398/803446: 1 d 100: 16 to 18; Quirk: Built as a stronghold but abandoned after it fell to i
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19:36:26
Chunk 0028_p0008 路 204,310/803446: 1 d 100: 13 to 15; Quirk: Built as a maze, either to protect treasure from intru
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19:36:21
Chunk 0028_p0007 路 204,168/803446: 1 d 100: 10 to 12; Quirk: Built as a fortress guarding a mountain pass.
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19:36:19
Chunk 0028_p0006 路 204,097/803446: 1 d 100: 07 to 09; Quirk: Amazingly well preserved ancient city inside a dome en
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19:36:14
Chunk 0028_p0005 路 203,944/803446: 1 d 100: 05 to 06; Quirk: Abandoned by its original creators when a plague sprea
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19:36:11
Chunk 0028_p0004 路 203,842/803446: 1 d 100: 03 to 04; Quirk: Abandoned because the site was cursed by a god or othe
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19:36:08
Chunk 0028_p0003 路 203,744/803446: 1 d 100: 01 to 02; Quirk: Abandoned after internal strife devastated its populat
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19:36:06
Chunk 0028_p0002 路 203,660/803446: Dungeon Quirks. 1 d 100; Quirk.
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19:36:04
Chunk 0028_p0001 路 203,629/803446: You can use the Dungeon Quirks table to add distinctive character to a dungeon y
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19:35:54
Chunk 0028_p0000 路 203,231/803446: Dungeons. Some dungeons are old strongholds abandoned by the folk who built them
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19:35:41
Emitting 71 paragraph chunks for chapter 29.
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19:35:41
Chapter 29 title 路 202,772/803446: Dungeons.
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19:35:40
Processing chapter 29/193: Dungeons.
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19:35:40
Finished chapter 28 with 32 segments.
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19:35:40
Chunk 0027_p0030 路 202,763/803446: Portcullis Size: Huge (20 ft. tall by 15 ft. wide); Iron DC: 30; Wood DC: 25.
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19:35:37
Chunk 0027_p0029 路 202,686/803446: Portcullis Size: Large (10 ft. tall by 10 ft. wide); Iron DC: 25; Wood DC: 20.
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19:35:34
Chunk 0027_p0028 路 202,608/803446: Portcullis Size: Medium (8 ft. tall by 5 ft. wide); Iron DC: 20; Wood DC: 15.
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19:35:30
Chunk 0027_p0027 路 202,531/803446: Portcullises. Portcullis Size; Iron DC; Wood DC.
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19:35:29
Chunk 0027_p0026 路 202,483/803446: Winching a portcullis up or down requires the Utilize action. If a creature can'
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19:35:20
Chunk 0027_p0025 路 202,139/803446: Portcullises. Typically made of iron or wood, a portcullis blocks a passage or a
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19:35:07
Chunk 0027_p0024 路 201,648/803446: Secret Door Etiquette. Adventurers often fail to locate secret doors. For this r
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19:34:59
Chunk 0027_p0023 路 201,318/803446: Secret Door: Well-hidden secret door; DC to Detect: 20.
-
19:34:57
Chunk 0027_p0022 路 201,263/803446: Secret Door: Standard secret door; DC to Detect: 15.
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19:34:55
Chunk 0027_p0021 路 201,211/803446: Secret Door: Barely hidden secret door; DC to Detect: 10.
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19:34:53
Chunk 0027_p0020 路 201,154/803446: Secret Doors. Secret Door; DC to Detect.
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19:34:51
Chunk 0027_p0019 路 201,114/803446: You can instead call for an Intelligence (Investigation) check if the challenge
-
19:34:44
Chunk 0027_p0018 路 200,871/803446: With the Search action, a character can search for a secret door along a 10-foot
-
19:34:34
Chunk 0027_p0017 路 200,494/803446: Secret Doors. A secret door is crafted to blend into the wall that surrounds it.
-
19:34:27
Chunk 0027_p0016 路 200,235/803446: Quality: Superior; DC to Unlock: 20.
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19:34:26
Chunk 0027_p0015 路 200,199/803446: Quality: Good; DC to Unlock: 15.
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19:34:24
Chunk 0027_p0014 路 200,167/803446: Quality: Inferior; DC to Unlock: 10.
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19:34:23
Chunk 0027_p0013 路 200,131/803446: Lock Quality. Quality; DC to Unlock.
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19:34:21
Chunk 0027_p0012 路 200,095/803446: Complexity: Complex; Time: 1 minute.
-
19:34:20
Chunk 0027_p0011 路 200,059/803446: Complexity: Simple; Time: 1 action.
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19:34:19
Chunk 0027_p0010 路 200,024/803446: Lock Complexity. Complexity; Time.
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19:34:18
Chunk 0027_p0009 路 199,990/803446: Locked Door. Characters who don't have the key to a locked door can try to pick
-
19:34:07
Chunk 0027_p0008 路 199,568/803446: Barred Door. A barred door has no lock. A creature on the barred side of the doo
-
19:34:03
Chunk 0027_p0007 路 199,394/803446: Door: Wooden door; AC: 15; HP: 18; DC to Open: 15.
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19:34:01
Chunk 0027_p0006 路 199,344/803446: Door: Stone door; AC: 17; HP: 40; DC to Open: 20.
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19:33:59
Chunk 0027_p0005 路 199,295/803446: Door: Metal door; AC: 19; HP: 72; DC to Open: 25.
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19:33:56
Chunk 0027_p0004 路 199,246/803446: Door: Glass door; AC: 13; HP: 4; DC to Open: 10.
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19:33:54
Chunk 0027_p0003 路 199,198/803446: Doors. Door; AC; HP; DC to Open.
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19:33:53
Chunk 0027_p0002 路 199,166/803446: With the Utilize action, a creature can try to force open a door that is barred
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19:33:45
Chunk 0027_p0001 路 198,892/803446: Common Doors. The Doors table provides the AC and Hit Points for common doors, w
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19:33:42
Chunk 0027_p0000 路 198,788/803446: Doors. Adventurers interact with doors often in a D & D campaign. This section g
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19:33:38
Emitting 31 paragraph chunks for chapter 28.
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19:33:38
Chapter 28 title 路 198,649/803446: Doors.
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19:33:37
Processing chapter 28/193: Doors.
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19:33:37
Finished chapter 27 with 26 segments.
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19:33:37
Chunk 0026_p0023 路 198,643/803446: Rescue Mission. The players create new, temporary characters who are tasked with
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19:33:29
Chunk 0026_p0022 路 198,337/803446: Raised by Another. A powerful individual finds the adventurers'bodies and has th
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19:33:20
Chunk 0026_p0021 路 197,995/803446: Imprisoned. The characters wake up in cells, kept alive and imprisoned by their
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19:33:17
Chunk 0026_p0020 路 197,893/803446: Escape from the Underworld. The dead characters wake up in Hades (see chapter 6)
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19:33:13
Chunk 0026_p0019 路 197,724/803446: Divine Council. The characters find themselves before a council of deities who a
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19:33:09
Chunk 0026_p0018 路 197,542/803446: A Fresh Start. Everyone makes new characters, and the campaign starts anew. This
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19:33:04
Chunk 0026_p0017 路 197,368/803446: What If Everyone Dies? Misadventure can wipe out an entire group. (You'll someti
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19:32:56
Chunk 0026_p0016 路 197,066/803446: It's also possible for dead characters to be brought back to life. The most comm
-
19:32:47
Chunk 0026_p0015 路 196,753/803446: Dealing with Death. When a character dies, consult with the players to decide wh
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19:32:39
Chunk 0026_p0014 路 196,427/803446: When a character dies, either from failed Death Saves or from an effect that kil
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19:32:32
Chunk 0026_p0013 路 196,163/803446: You can also reward a player who describes a memory or something else occupying
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19:32:27
Chunk 0026_p0012 路 196,019/803446: On a Failed Death Save. A memory that stirs up shame or grief. A beloved person
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19:32:20
Chunk 0026_p0011 路 195,842/803446: On a Successful Death Save. A memory that inspires hope and courage. A beloved p
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19:32:12
Chunk 0026_p0010 路 195,645/803446: Death Scenes. When a character is reduced to 0 Hit Points, the player sometimes
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19:31:54
Chunk 0026_p0009 路 195,228/803446: Sudden Awakening. After finishing a Long Rest, the character makes a DC 20 Const
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19:31:43
Chunk 0026_p0008 路 195,014/803446: Comatose. The character has 1 Hit Point and the Unconscious condition. The chara
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19:31:31
Chunk 0026_p0007 路 194,758/803446: Defeated, Not Dead. If you and your players agree to avoid character death in yo
-
19:31:24
Chunk 0026_p0006 路 194,525/803446: Conversely, using only low-difficulty encounters is less likely to lead to chara
-
19:31:20
Chunk 0026_p0006 路 194,356/803446: Scaling Lethality. You can adjust the lethality of your campaign using the encou
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19:31:10
Chunk 0026_p0005 路 193,959/803446: Fair Encounters. Your players have to know that you're fair in designing encount
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19:31:02
Chunk 0026_p0004 路 193,670/803446: Provide Fair Warning. Let characters face the consequences of their foolish acti
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19:30:54
Chunk 0026_p0003 路 193,377/803446: Don't Make It Personal. Don't punish a character for a player's behavior or some
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19:30:49
Chunk 0026_p0002 路 193,166/803446: Don't Cheat in the Monsters'Favor. Rolling dice in front of the players when a s
-
19:30:43
Chunk 0026_p0001 路 192,933/803446: Death Must Be Fair. The best way to avoid hard feelings connected to the death o
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19:30:39
Chunk 0026_p0000 路 192,749/803446: Death. Adventures involve risk, with consequences that can be as catastrophic as
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19:30:27
Emitting 24 paragraph chunks for chapter 27.
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19:30:27
Chapter 27 title 路 192,302/803446: Death.
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19:30:26
Processing chapter 27/193: Death.
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19:30:26
Finished chapter 26 with 22 segments.
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19:30:26
Chunk 0025_p0020 路 192,296/803446: Sight Rot.
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19:30:26
Chunk 0025_p0019 路 192,286/803446: Sewer Plague.
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19:30:25
Chunk 0025_p0018 路 192,273/803446: Cackle Fever.
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19:30:24
Chunk 0025_p0017 路 192,260/803446: Example Contagions. The following examples show how magical contagions can work.
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19:30:18
Chunk 0025_p0016 路 192,061/803446: Rest and Recuperation. If a creature infected with a magical contagion spends 3
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19:30:08
Chunk 0025_p0015 路 191,687/803446: Magical Contagions. Alchemists, potion brewers, and areas of wild magic are cred
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19:30:00
Chunk 0025_p0014 路 191,420/803446: After finishing a Long Rest, a creature with Demonic Possession makes a DC 15 Ch
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19:29:53
Chunk 0025_p0013 路 191,174/803446: A creature that becomes the target of Demonic Possession must succeed on a DC 15
-
19:29:40
Chunk 0025_p0012 路 190,716/803446: Demonic Possession. Demonic Possession arises from the chaos and evil of the Aby
-
19:29:34
Chunk 0025_p0011 路 190,497/803446: Environmental Curses. Some locations are so suffused with evil that anyone who l
-
19:29:29
Chunk 0025_p0010 路 190,318/803446: A creature affected by such a curse should know why they're being punished and b
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19:29:18
Chunk 0025_p0009 路 189,880/803446: Narrative Curses. A curse might manifest during an adventure when a creature's v
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19:29:09
Chunk 0025_p0008 路 189,546/803446: Cursed Magic Items. Cursed magic items are created deliberately or originate as
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19:29:05
Chunk 0025_p0007 路 189,394/803446: You decide how a spell like Remove Curse affects a creature with accursed origin
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19:28:58
Chunk 0025_p0006 路 189,161/803446: Cursed Creatures. Some monsters are associated with curses, whether as part of t
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19:28:54
Chunk 0025_p0005 路 188,993/803446: Bestow Curse provides useful benchmarks for gauging the potency of other curses.
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19:28:48
Chunk 0025_p0004 路 188,788/803446: Bestow Curse. The simplest curses are created by the Bestow Curse spell. The eff
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19:28:44
Chunk 0025_p0003 路 188,633/803446: Every curse has rules that govern it. A curse typically takes one of the forms d
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19:28:41
Chunk 0025_p0002 路 188,539/803446: Curses.
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19:28:40
Chunk 0025_p0001 路 188,532/803446: The following sections discuss curses and magical contagions in detail.
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19:28:38
Chunk 0025_p0000 路 188,461/803446: Curses and Magical Contagions. A curse is a magical burden that lasts for a spec
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19:28:32
Emitting 21 paragraph chunks for chapter 26.
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19:28:32
Chapter 26 title 路 188,242/803446: Curses and Magical Contagions.
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19:28:30
Processing chapter 26/193: Curses and Magical Contagions.
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19:28:30
Finished chapter 25 with 22 segments.
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19:28:30
Chunk 0024_p0020 路 188,212/803446: Healing Spells. You can also use the Spell Damage table to determine how many Hi
-
19:28:27
Chunk 0024_p0019 路 188,061/803446: Spell Level: 9; One Target: 15 d 10; Multiple Targets: 16 d 6.
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19:28:24
Chunk 0024_p0018 路 187,999/803446: Spell Level: 8; One Target: 12 d 10; Multiple Targets: 13 d 6.
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19:28:22
Chunk 0024_p0017 路 187,937/803446: Spell Level: 7; One Target: 11 d 10; Multiple Targets: 12 d 6.
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19:28:20
Chunk 0024_p0016 路 187,875/803446: Spell Level: 6; One Target: 10 d 10; Multiple Targets: 11 d 6.
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19:28:17
Chunk 0024_p0015 路 187,813/803446: Spell Level: 5; One Target: 7 d 10; Multiple Targets: 8 d 6.
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19:28:15
Chunk 0024_p0014 路 187,753/803446: Spell Level: 4; One Target: 6 d 10; Multiple Targets: 7 d 6.
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19:28:13
Chunk 0024_p0013 路 187,693/803446: Spell Level: 3; One Target: 5 d 10; Multiple Targets: 6 d 6.
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19:28:11
Chunk 0024_p0012 路 187,633/803446: Spell Level: 2; One Target: 3 d 10; Multiple Targets: 3 d 6.
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19:28:09
Chunk 0024_p0011 路 187,573/803446: Spell Level: 1; One Target: 2 d 10; Multiple Targets: 2 d 6.
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19:28:07
Chunk 0024_p0010 路 187,513/803446: Spell Level: Cantrip; One Target: 1 d 10; Multiple Targets: 1 d 6.
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19:28:04
Chunk 0024_p0009 路 187,447/803446: Spell Damage. Spell Level; One Target; Multiple Targets.
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19:28:03
Chunk 0024_p0008 路 187,391/803446: You can use different damage dice than the ones in the table if the average dama
-
19:27:55
Chunk 0024_p0007 路 187,122/803446: Spell Damage. For any spell that deals damage, use the Spell Damage table to det
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19:27:45
Chunk 0024_p0006 路 186,764/803446: Utility. Avoid spells that have very limited use, such as one that works only ag
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19:27:41
Chunk 0024_p0005 路 186,611/803446: Spell Duration, Range, and Area. A longer duration, greater range, or larger are
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19:27:37
Chunk 0024_p0004 路 186,473/803446: Identity. Make sure the spell fits with the identity of those who can cast it. S
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19:27:33
Chunk 0024_p0003 路 186,323/803446: Balance. If the spell is so good that a caster would want to use it all the time
-
19:27:31
Chunk 0024_p0002 路 186,200/803446: Name. The spell must have a unique name.
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19:27:30
Chunk 0024_p0001 路 186,160/803446: When creating a new spell, use existing ones as examples. Here are some things t
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19:27:27
Chunk 0024_p0000 路 186,069/803446: Creating a Spell.
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19:27:27
Emitting 21 paragraph chunks for chapter 25.
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19:27:26
Chapter 25 title 路 186,052/803446: Creating a Spell.
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19:27:26
Processing chapter 25/193: Creating a Spell.
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19:27:26
Finished chapter 24 with 25 segments.
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19:27:26
Chunk 0023_p0023 路 186,035/803446: Limit Stacking. If the item grants a bonus that other items also grant, it's a g
-
19:27:21
Chunk 0023_p0022 路 185,865/803446: Limit Sharing. If having all the characters in a party pass an item around to ga
-
19:27:17
Chunk 0023_p0021 路 185,705/803446: Attunement. Decide whether the item requires a character to be attuned to it to
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19:27:14
Chunk 0023_p0020 路 185,571/803446: Maximum Bonus. If an item delivers a static bonus to AC, attack rolls, saving th
-
19:27:09
Chunk 0023_p0019 路 185,397/803446: Maximum Spell Level. This column of the table indicates the highest-level spell
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19:26:58
Chunk 0023_p0018 路 184,987/803446: Rarity: Legendary; Max. Spell Level: 9; Max. Bonus: + 4.
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19:26:56
Chunk 0023_p0017 路 184,931/803446: Rarity: Very Rare; Max. Spell Level: 8; Max. Bonus: + 3.
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19:26:54
Chunk 0023_p0016 路 184,875/803446: Rarity: Rare; Max. Spell Level: 5; Max. Bonus: + 2.
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19:26:52
Chunk 0023_p0015 路 184,824/803446: Rarity: Uncommon; Max. Spell Level: 3; Max. Bonus: + 1.
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19:26:50
Chunk 0023_p0014 路 184,769/803446: Rarity: Common; Max. Spell Level: 1; Max. Bonus: , .
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19:26:48
Chunk 0023_p0013 路 184,717/803446: Magic Item Power by Rarity. Rarity; Max. Spell Level; Max. Bonus.
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19:26:46
Chunk 0023_p0012 路 184,652/803446: Use the Magic Item Power by Rarity table as a guide to help you determine how po
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19:26:43
Chunk 0023_p0011 路 184,522/803446: Power Level. If you make an item that lets a character kill whatever they hit wi
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19:26:36
Chunk 0023_p0010 路 184,305/803446: The simpler your approach, the easier it is for a character to use the item in p
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19:26:29
Chunk 0023_p0009 路 184,014/803446: A magic item should either let a character do something they couldn't do before
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19:26:19
Chunk 0023_p0008 路 183,663/803446: Creating a New Item. If modifying an item doesn't quite fulfill the need, you ca
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19:26:17
Chunk 0023_p0007 路 183,557/803446: Special Features and Sentience. Chapter 7 has rules for giving magic items inter
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19:26:13
Chunk 0023_p0006 路 183,419/803446: Combining Items. You can merge the properties of two magic items of the same rar
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19:26:02
Chunk 0023_p0005 路 183,021/803446: Altered Damage Types. An item that deals damage of one type could instead deal d
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19:25:58
Chunk 0023_p0004 路 182,833/803446: Altered Form. You can alter a magic item's form while leaving its properties int
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19:25:50
Chunk 0023_p0003 路 182,580/803446: Altered Capabilities. One capability can replace a similar one. For example, a P
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19:25:47
Chunk 0023_p0002 路 182,448/803446: Modifying a Magic Item. You can create a new magic item by tweaking one or more
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19:25:43
Chunk 0023_p0001 路 182,300/803446: Rules for characters crafting magic items are in chapter 7.
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19:25:41
Chunk 0023_p0000 路 182,241/803446: Creating a Magic Item. The magic items in chapter 7 are but a few of the magic t
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19:25:34
Emitting 24 paragraph chunks for chapter 24.
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19:25:34
Chapter 24 title 路 182,009/803446: Creating a Magic Item.
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19:25:33
Processing chapter 24/193: Creating a Magic Item.
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19:25:33
Finished chapter 23 with 39 segments.
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19:25:33
Chunk 0022_p0037 路 181,987/803446: Wild Talent. Choose one cantrip; the creature can cast that cantrip without spel
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19:25:29
Chunk 0022_p0036 路 181,825/803446: Warrior's Wrath. The creature has Advantage on melee attack rolls against any Bl
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19:25:27
Chunk 0022_p0035 路 181,729/803446: Ventriloquism. Whenever the creature speaks, it can choose a point within 30 fee
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19:25:23
Chunk 0022_p0034 路 181,601/803446: Telepathic Shroud. The creature is immune to any effect that would sense its emo
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19:25:17
Chunk 0022_p0033 路 181,368/803446: Telepathic Bond. The creature is linked psychically to another creature. While b
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19:25:13
Chunk 0022_p0032 路 181,196/803446: Steadfast. The creature has Immunity to the Frightened condition while it can se
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19:25:10
Chunk 0022_p0031 路 181,081/803446: Slaad Host. When the creature dies, a Hostile Slaad Tadpole bursts from its inna
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19:25:08
Chunk 0022_p0030 路 180,979/803446: Siege Monster. The creature deals double damage to objects and structures.
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19:25:06
Chunk 0022_p0029 路 180,905/803446: Resonant Connection. The creature has a supernatural connection to another creat
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19:25:01
Chunk 0022_p0028 路 180,720/803446: Poison Tolerant. The creature has Advantage on saving throws it makes to avoid o
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19:24:59
Chunk 0022_p0027 路 180,611/803446: Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature tha
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19:24:54
Chunk 0022_p0026 路 180,436/803446: Light. The creature sheds Bright Light in a 10-foot radius and Dim Light for an
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19:24:48
Chunk 0022_p0025 路 180,216/803446: Gloom Shroud. Imperceptible energy channeled from the Shadowfell extends from th
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19:24:42
Chunk 0022_p0024 路 180,008/803446: Forbiddance. The creature can't enter a residence without an invitation from one
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19:24:39
Chunk 0022_p0023 路 179,910/803446: Fey Ancestry. The creature has Advantage on saving throws it makes to avoid or e
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19:24:35
Chunk 0022_p0022 路 179,772/803446: Emissary of Juiblex. When the creature dies, its body disgorges a Hostile Ochre
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19:24:32
Chunk 0022_p0021 路 179,668/803446: Disintegration. When the creature dies, its body and nonmagical possessions turn
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19:24:29
Chunk 0022_p0020 路 179,520/803446: Disciple of the Nine Hells. When the creature dies, its body disgorges a Hostile
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19:24:26
Chunk 0022_p0019 路 179,417/803446: Dimensional Disruption. Disruptive energy extends from the creature in a 30-foot
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19:24:21
Chunk 0022_p0018 路 179,230/803446: Death Jinx. When the creature dies, one random creature within 10 feet of the de
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19:24:17
Chunk 0022_p0017 路 179,062/803446: Beast Whisperer. The creature can communicate with Beasts as if they shared a co
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19:24:14
Chunk 0022_p0016 路 178,968/803446: Battle Ready. The creature has Advantage on Initiative rolls.
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19:24:13
Chunk 0022_p0015 路 178,907/803446: Aversion to Fire. If the creature takes Fire damage, it has Disadvantage on atta
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19:24:09
Chunk 0022_p0014 路 178,768/803446: Creature Traits.
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19:24:08
Chunk 0022_p0013 路 178,752/803446: You can also use traits from other stat blocks in the Monster Manual, provided y
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19:24:02
Chunk 0022_p0012 路 178,518/803446: Traits. You can add traits to a creature's stat block to communicate aspects of
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19:23:58
Chunk 0022_p0011 路 178,368/803446: Resistances and Immunities. If a creature doesn't have Resistance or Immunity to
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19:23:51
Chunk 0022_p0010 路 178,115/803446: Attacks. You can freely change the name and flavor of an attack, as well as its
-
19:23:44
Chunk 0022_p0009 路 177,855/803446: Spells. If a stat block has spells, you can replace any of its spells with a dif
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19:23:39
Chunk 0022_p0008 路 177,664/803446: Senses. Blindsight, Darkvision, Tremorsense, and Truesight have no bearing on a
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19:23:35
Chunk 0022_p0007 路 177,521/803446: You can also swap a monster's saving throw proficiencies. If it has none, you ca
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19:23:33
Chunk 0022_p0006 路 177,424/803446: Proficiencies. You can give a creature any skill proficiencies you want and give
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19:23:22
Chunk 0022_p0005 路 177,025/803446: Languages. You can change any or all of the languages the creature knows. You mi
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19:23:16
Chunk 0022_p0004 路 176,796/803446: Ability Scores. You can usually change a creature's Intelligence, Wisdom, and Ch
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19:23:03
Chunk 0022_p0003 路 176,295/803446: Size and Creature Type. You can alter a creature's size and creature type as you
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19:22:57
Chunk 0022_p0002 路 176,087/803446: Minor Alterations. You can change the superficial details of a creature's appear
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19:22:52
Chunk 0022_p0001 路 175,876/803446: Use the approaches and examples in the following sections to build custom creatu
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19:22:50
Chunk 0022_p0000 路 175,778/803446: Creating a Creature.
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19:22:49
Emitting 38 paragraph chunks for chapter 23.
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19:22:49
Chapter 23 title 路 175,758/803446: Creating a Creature.
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19:22:49
Processing chapter 23/193: Creating a Creature.
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19:22:49
Finished chapter 22 with 12 segments.
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19:22:49
Chunk 0021_p0010 路 175,738/803446: 5: Choose Equipment. Assemble a package of equipment worth 50 GP (including unsp
-
19:22:44
Chunk 0021_p0009 路 175,559/803446: 4: Choose a Tool Proficiency. Choose one tool used in the practice of the backgr
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19:22:41
Chunk 0021_p0008 路 175,446/803446: 3: Choose Skill Proficiencies. Choose two skills appropriate for the background.
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19:22:36
Chunk 0021_p0007 路 175,245/803446: 2: Choose a Feat. Choose one feat from the Origin category. See the Player's Han
-
19:22:33
Chunk 0021_p0006 路 175,130/803446: Charisma. This ability is ideal for a background that involves performance or so
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19:22:30
Chunk 0021_p0005 路 175,033/803446: Intelligence or Wisdom. One or both abilities are ideal for a background that fo
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19:22:27
Chunk 0021_p0004 路 174,914/803446: Constitution. This ability is ideal for a background that involves endurance or
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19:22:24
Chunk 0021_p0003 路 174,811/803446: Strength or Dexterity. These abilities are ideal for a background involving phys
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19:22:21
Chunk 0021_p0002 路 174,717/803446: 1: Choose Abilities. Choose three abilities that seem appropriate for the backgr
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19:22:19
Chunk 0021_p0001 路 174,632/803446: This section describes, step by step, how you can create backgrounds like the on
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19:22:16
Chunk 0021_p0000 路 174,478/803446: Creating a Background. A character's background represents what the character di
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19:22:06
Emitting 11 paragraph chunks for chapter 22.
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19:22:06
Chapter 22 title 路 174,095/803446: Creating a Background.
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19:22:05
Processing chapter 22/193: Creating a Background.
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19:22:05
Finished chapter 21 with 44 segments.
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19:22:05
Chunk 0020_p0042 路 174,073/803446: 1 d 12: 7 to 12; Complication: There is no complication.
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19:22:03
Chunk 0020_p0041 路 174,017/803446: 1 d 12: 6; Complication: A creature native to the area notices you. (The DM choo
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19:21:55
Chunk 0020_p0040 路 173,761/803446: 1 d 12: 5; Complication: Your path takes you near a patch of razorvine (see" Haz
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19:21:47
Chunk 0020_p0039 路 173,506/803446: 1 d 12: 4; Complication: A sudden drop catches you by surprise. Make a DC 10 Dex
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19:21:42
Chunk 0020_p0038 路 173,343/803446: 1 d 12: 3; Complication: Make a DC 10 Constitution saving throw. On a failed sav
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19:21:34
Chunk 0020_p0037 路 173,094/803446: 1 d 12: 2; Complication: A stream or ravine blocks your path. Make a DC 10 Stren
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19:21:27
Chunk 0020_p0036 路 172,865/803446: 1 d 12: 1; Complication: You pass through a Swarm of Insects (see the Monster Ma
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19:21:21
Chunk 0020_p0035 路 172,660/803446: Wilderness Chase Complications. 1 d 12; Complication.
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19:21:19
Chunk 0020_p0034 路 172,607/803446: 1 d 12: 7 to 12; Complication: There is no complication.
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19:21:17
Chunk 0020_p0033 路 172,551/803446: 1 d 12: 6; Complication: You must make a sharp turn to avoid colliding with some
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19:21:09
Chunk 0020_p0032 路 172,311/803446: 1 d 12: 5; Complication: You encounter a brawl in progress. Make a DC 15 Strengt
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19:21:01
Chunk 0020_p0031 路 172,026/803446: 1 d 12: 4; Complication: The ground is slippery with rain, spilled oil, or some
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19:20:56
Chunk 0020_p0030 路 171,848/803446: 1 d 12: 3; Complication: A maze of barrels, crates, or similar obstacles stands
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19:20:48
Chunk 0020_p0029 路 171,593/803446: 1 d 12: 2; Complication: A crowd blocks your way. Make a DC 10 Strength, Dexteri
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19:20:41
Chunk 0020_p0028 路 171,364/803446: 1 d 12: 1; Complication: A cart or another large obstacle blocks your way. Make
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19:20:34
Chunk 0020_p0027 路 171,149/803446: Urban Chase Complications. 1 d 12; Complication.
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19:20:32
Chunk 0020_p0026 路 171,101/803446: Characters can create their own complications to shake off pursuers or slow thei
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19:20:28
Chunk 0020_p0025 路 170,917/803446: Chase Complications. Unexpected complications make a chase more exciting. The ac
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19:20:16
Chunk 0020_p0024 路 170,472/803446: A map of a chase can be linear or have many branches, depending on the nature of
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19:20:11
Chunk 0020_p0023 路 170,276/803446: Complications can be barriers to progress or opportunities for mayhem. Character
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19:20:03
Chunk 0020_p0022 路 169,990/803446: Mapping the Chase. When you plan a chase, draw a rough map that shows the route.
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19:19:53
Chunk 0020_p0021 路 169,611/803446: Role Reversal. During a chase, it's possible for the pursuers to become the quar
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19:19:41
Chunk 0020_p0020 路 169,102/803446: Splitting Up. Creatures being chased can split up into smaller groups. This tact
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19:19:31
Chunk 0020_p0019 路 168,752/803446: Designing Your Own Chase Tables. Unusual environments might suggest unique chase
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19:19:23
Chunk 0020_p0018 路 168,439/803446: If the total of the quarry's check is greater than the highest Passive Perceptio
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19:19:13
Chunk 0020_p0017 路 168,060/803446: Other factors might help or hinder the quarry's ability to escape, at your discr
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19:19:07
Chunk 0020_p0016 路 167,833/803446: Factor: An uncrowded area; Check Has. . . : Disadvantage.
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19:19:05
Chunk 0020_p0015 路 167,776/803446: Factor: Few things to hide behind; Check Has. . . : Disadvantage.
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19:19:03
Chunk 0020_p0014 路 167,711/803446: Factor: A very crowded area; Check Has. . . : Advantage.
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19:19:01
Chunk 0020_p0013 路 167,655/803446: Factor: Many things to hide behind; Check Has. . . : Advantage.
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19:19:00
Chunk 0020_p0012 路 167,592/803446: Escape Factors. Factor; Check Has. . .
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19:18:58
Chunk 0020_p0011 路 167,554/803446: The quarry can gain Advantage or Disadvantage on its check based on the circumst
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19:18:55
Chunk 0020_p0010 路 167,430/803446: If neither side gives up the chase, the quarry makes a Dexterity (Stealth) check
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19:18:43
Chunk 0020_p0009 路 166,927/803446: Ending a Chase. A chase ends when one side or the other stops, when each quarry
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19:18:40
Chunk 0020_p0008 路 166,772/803446: Chase participants can't normally make Opportunity Attacks against each other, s
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19:18:29
Chunk 0020_p0007 路 166,377/803446: Spells and Attacks. A chase participant can make attacks and cast spells against
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19:18:26
Chunk 0020_p0006 路 166,267/803446: Dashing. A chase participant can take the Dash action a number of times equal to
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19:18:14
Chunk 0020_p0005 路 165,786/803446: Running the Chase. Participants in the chase are strongly motivated to take the
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19:18:07
Chunk 0020_p0004 路 165,524/803446: When a chase begins, determine the starting distance between the quarry and the
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19:18:01
Chunk 0020_p0003 路 165,290/803446: Beginning a Chase. A chase requires at least one quarry and at least one pursuer
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19:17:53
Chunk 0020_p0002 路 165,032/803446: Know the capabilities of the characters in your party before you make a chase an
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19:17:46
Chunk 0020_p0001 路 164,781/803446: The rules for movement in combat don't translate to every situation. In particul
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19:17:36
Chunk 0020_p0000 路 164,412/803446: Chases.
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19:17:36
Emitting 43 paragraph chunks for chapter 21.
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19:17:36
Chapter 21 title 路 164,405/803446: Chases.
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19:17:35
Processing chapter 21/193: Chases.
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19:17:35
Finished chapter 20 with 14 segments.
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19:17:35
Chunk 0019_p0012 路 164,398/803446: An organization's ethos doesn't dictate the alignment of its members or even the
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19:17:25
Chunk 0019_p0011 路 164,020/803446: Organization Ethos. It can be useful to assign an alignment to an organization,
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19:17:18
Chunk 0019_p0010 路 163,813/803446: Personality. Chapter 2 of the Player's Handbook offers a table of brief personal
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19:17:14
Chunk 0019_p0009 路 163,631/803446: Starting Attitude. A creature's alignment can help you determine the creature's
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19:17:07
Chunk 0019_p0008 路 163,381/803446: Monster Alignment. Alignment can help you determine how a creature behaves in yo
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19:17:04
Chunk 0019_p0007 路 163,274/803446: Planes and Alignment. The Outer Planes (described in chapter 6) are realms where
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19:16:58
Chunk 0019_p0006 路 163,046/803446: When good-and evil-aligned adventurers coexist in the same party, they're likely
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19:16:49
Chunk 0019_p0005 路 162,755/803446: Imagine two characters, one Lawful Good, the other Lawful Evil, who are both ded
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19:16:42
Chunk 0019_p0004 路 162,460/803446: Good and Evil Can Cooperate. Good and evil characters can share common goals, th
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19:16:38
Chunk 0019_p0003 路 162,316/803446: Alignment doesn't limit the actions characters can take; rather, the actions the
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19:16:30
Chunk 0019_p0002 路 162,009/803446: Actions Indicate Alignment. A character might think they're good and profess to
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19:16:24
Chunk 0019_p0001 路 161,772/803446: Character Alignment. Some common misconceptions about alignment can cause confli
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19:16:19
Chunk 0019_p0000 路 161,572/803446: Alignment. As described in the Player's Handbook, alignment is a roleplaying too
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19:16:08
Emitting 13 paragraph chunks for chapter 20.
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19:16:08
Chapter 20 title 路 161,139/803446: Alignment.
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19:16:07
Processing chapter 20/193: Alignment.
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19:16:07
Finished chapter 19 with 3 segments.
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19:16:07
Chunk 0018_p0001 路 161,129/803446: Whereas chapters 1 and 2 teach the essentials of being a Dungeon Master, this ch
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19:15:57
Chunk 0018_p0000 路 160,764/803446: Chapter 3: DM's Toolbox.
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19:15:56
Emitting 2 paragraph chunks for chapter 19.
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19:15:56
Chapter 19 title 路 160,740/803446: Chapter 3: DM's Toolbox.
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19:15:55
Processing chapter 19/193: Chapter 3: DM's Toolbox.
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19:15:55
Finished chapter 18 with 31 segments.
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19:15:55
Chunk 0017_p0026 路 160,716/803446: ------.
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19:15:54
Chunk 0017_p0025 路 160,709/803446: Story-Based Advancement. Rather than having characters gain a level after a cert
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19:15:45
Chunk 0017_p0024 路 160,335/803446: This assumes your sessions are about four hours long and include encounters of v
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19:15:36
Chunk 0017_p0024 路 160,028/803446: Session-Based Advancement. A good rate of session-based advancement is to have c
-
19:15:26
Chunk 0017_p0023 路 159,648/803446: Level Advancement without XP. You can do away with XP entirely and advance chara
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19:15:16
Chunk 0017_p0022 路 159,299/803446: Level Attained: 17 to 20; Training Time: 40 days; Training Cost: 80 GP.
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19:15:14
Chunk 0017_p0021 路 159,228/803446: Level Attained: 11 to 16; Training Time: 30 days; Training Cost: 60 GP.
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19:15:11
Chunk 0017_p0020 路 159,157/803446: Level Attained: 5 to 10; Training Time: 20 days; Training Cost: 40 GP.
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19:15:09
Chunk 0017_p0019 路 159,087/803446: Level Attained: 2 to 4; Training Time: 10 days; Training Cost: 20 GP.
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19:15:06
Chunk 0017_p0018 路 159,018/803446: Training to Gain Levels. Level Attained; Training Time; Training Cost.
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19:15:05
Chunk 0017_p0017 路 158,948/803446: The training time required depends on the level to be gained, as shown on the Tr
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19:15:01
Chunk 0017_p0016 路 158,790/803446: If you choose this option, after earning enough Experience Points to attain a ne
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19:14:53
Chunk 0017_p0015 路 158,509/803446: Variant: Training to Gain Levels. As a variant rule, you can require characters
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19:14:45
Chunk 0017_p0014 路 158,199/803446: If a character levels up outside a Long Rest, the character's current Hit Points
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19:14:37
Chunk 0017_p0013 路 157,901/803446: Do what works best for your group.
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19:14:36
Chunk 0017_p0013 路 157,867/803446: Leveling Up. Some DMs let characters gain the benefits of a new level as soon as
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19:14:24
Chunk 0017_p0012 路 157,392/803446: Characters regain the use of magic items that have had their limited uses expend
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19:14:22
Chunk 0017_p0011 路 157,309/803446: Characters recover a Hit Point Die or a level 1 spell slot.
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19:14:20
Chunk 0017_p0010 路 157,250/803446: The adventurers gain the benefit of a Short Rest.
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19:14:19
Chunk 0017_p0009 路 157,201/803446: Other Milestone Rewards. If you want to reward your players for their progress t
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19:14:14
Chunk 0017_p0008 路 156,987/803446: When awarding XP, treat a major milestone as a high-difficulty encounter and a m
-
19:14:11
Chunk 0017_p0007 路 156,862/803446: Reaching an important destination.
-
19:14:09
Chunk 0017_p0006 路 156,828/803446: Discovering a hidden location or piece of information relevant to the adventure.
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19:14:07
Chunk 0017_p0005 路 156,748/803446: Accomplishing one in a series of goals necessary to complete the adventure.
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19:14:05
Chunk 0017_p0004 路 156,673/803446: Milestones. You can also award XP when characters complete significant milestone
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19:13:59
Chunk 0017_p0003 路 156,474/803446: As a starting point, use the rules for building combat encounters in chapter 4 t
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19:13:53
Chunk 0017_p0002 路 156,264/803446: Noncombat Challenges. You decide whether to award XP to characters for overcomin
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19:13:44
Chunk 0017_p0001 路 155,958/803446: (See also" Nonplayer Characters" in chapter 3.)
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19:13:43
Chunk 0017_p0001 路 155,911/803446: Awarding XP. Each monster has an XP value based on its Challenge Rating. When ad
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19:13:30
Chunk 0017_p0000 路 155,481/803446: Character Advancement. Experience Points (XP) fuel level advancement for player
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19:13:26
Emitting 27 paragraph chunks for chapter 18.
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19:13:26
Chapter 18 title 路 155,327/803446: Character Advancement.
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19:13:25
Processing chapter 18/193: Character Advancement.
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19:13:25
Finished chapter 17 with 112 segments.
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19:13:25
Chunk 0016_p0096 路 155,305/803446: Parley. A parley is an attempt to settle a conflict nonviolently. The side that
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19:13:15
Chunk 0016_p0095 路 154,910/803446: Flight. The creature can retreat or run away on its turn. Select a destination f
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19:13:07
Chunk 0016_p0094 路 154,613/803446: Avoiding or Ending a Fight. A creature that wishes to end or avoid a fight has t
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19:13:04
Chunk 0016_p0093 路 154,522/803446: In those circumstances, you can decide the monster flees, or you can have it mak
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19:12:57
Chunk 0016_p0092 路 154,260/803446: The monster starts its turn Bloodied and has the Frightened condition.
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19:12:55
Chunk 0016_p0091 路 154,190/803446: The monster starts its turn Bloodied and more than half its allies are dead or h
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19:12:51
Chunk 0016_p0090 路 154,021/803446: When creatures that are already engaged in battle realize they're likely to lose
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19:12:47
Chunk 0016_p0089 路 153,838/803446: If you can't decide whether a creature is willing to fight, have it make a DC 10
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19:12:35
Chunk 0016_p0088 路 153,386/803446: Fight or Flight. Few creatures fight to the death. Nearly all creatures have sur
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19:12:25
Chunk 0016_p0087 路 153,024/803446: A change of terrain can provide characters a chance to escape or give overmatche
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19:12:23
Chunk 0016_p0087 路 152,925/803446: Adjusting Difficulty. Many of the same techniques that help keep combat moving c
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19:12:11
Chunk 0016_p0086 路 152,479/803446: You can also alter a monster's stat block in subtle ways in the middle of combat
-
19:12:03
Chunk 0016_p0086 路 152,164/803446: Change the Monster. You can transform one monster into another to keep a fight i
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19:11:55
Chunk 0016_p0085 路 151,902/803446: Or perhaps a monster's desperation causes wild magic to warp the fabric of reali
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19:11:50
Chunk 0016_p0085 路 151,720/803446: Change the Terrain. Consider changing a battle's terrain to introduce a new elem
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19:11:39
Chunk 0016_p0084 路 151,284/803446: Add a Combatant. To add excitement to a battle, consider adding a combatant. May
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19:11:26
Chunk 0016_p0083 路 150,775/803446: See" Fight or Flight" later in this chapter for more suggestions.
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19:11:24
Chunk 0016_p0083 路 150,710/803446: End Hostilities. Most monsters can see when a fight's not going their way (or no
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19:11:12
Chunk 0016_p0082 路 150,226/803446: Hasten a Monster's Demise. If a combat has gone on long enough and the character
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19:11:05
Chunk 0016_p0081 路 149,968/803446: Don't Repeat Game States. When characters do something to change the tactical si
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19:10:56
Chunk 0016_p0080 路 149,621/803446: Keeping Combat Moving. Sometimes even the best-planned combat encounter can turn
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19:10:48
Chunk 0016_p0079 路 149,315/803446: Some monsters have the special ability to ignore some or all of a spell's normal
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19:10:37
Chunk 0016_p0078 路 148,917/803446: When a monster casts a spell, check the components it's using and describe its a
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19:10:24
Chunk 0016_p0077 路 148,427/803446: Monsters Casting Spells. It's important that players can tell when their charact
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19:10:18
Chunk 0016_p0076 路 148,209/803446: You can combine those narrative descriptions with game rules:" Dispensing with a
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19:10:15
Chunk 0016_p0075 路 148,063/803446: Action: Ready; Description:" Your foe seems to be waiting for something, ready t
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19:10:13
Chunk 0016_p0074 路 147,975/803446: Action: Magic; Description:" Your foe gestures in a deliberate manner and utters
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19:10:10
Chunk 0016_p0073 路 147,878/803446: Action: Help; Description:" While its ally attacks, your foe darts around, causi
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19:10:08
Chunk 0016_p0072 路 147,779/803446: Action: Dodge; Description:" Your foe watches you closely and tries to parry you
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19:10:06
Chunk 0016_p0071 路 147,687/803446: Action: Disengage; Description:" Careful not to drop its guard, your foe edges a
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19:10:03
Chunk 0016_p0070 路 147,592/803446: Action: Dash; Description:" Dispensing with attacks, your foe hurries across the
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19:10:01
Chunk 0016_p0069 路 147,504/803446: Describing Actions. Action; Description.
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19:10:00
Chunk 0016_p0068 路 147,464/803446: A monster's description in the Monster Manual often explains what's happening in
-
19:09:51
Chunk 0016_p0068 路 147,165/803446: Actions in Combat. When a monster takes an action in combat, the players need to
-
19:09:41
Chunk 0016_p0067 路 146,743/803446: Abilities, Strengths, and Weaknesses. Share information with the players about t
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19:09:29
Chunk 0016_p0066 路 146,254/803446: That might encourage the players to change their plan.
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19:09:27
Chunk 0016_p0066 路 146,200/803446: Loss of Hit Points. You can give players a sense of how well they're doing again
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19:09:16
Chunk 0016_p0065 路 145,712/803446: You can also use Heroic Inspiration to reward roleplaying, immersion in the game
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19:09:04
Chunk 0016_p0064 路 145,258/803446: Awarding Heroic Inspiration. As discussed in the Player's Handbook, Heroic Inspi
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19:08:55
Chunk 0016_p0063 路 144,916/803446: As the characters fight monsters, you can reveal information to help the players
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19:08:51
Chunk 0016_p0062 路 144,775/803446: If 18 is barely a hit, but the 11 points of damage is a bad wound for the enemy,
-
19:08:44
Chunk 0016_p0062 路 144,523/803446: Narration in Combat. Although it's important that the players understand what's
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19:08:35
Chunk 0016_p0061 路 144,168/803446: Dice as Range Counters. Do away with the grid and put miniatures in their relati
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19:08:23
Chunk 0016_p0060 路 143,744/803446: Adjust the Grid Scale. If you're using a battle grid, take a section of that gri
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19:08:16
Chunk 0016_p0059 路 143,489/803446: Note Paper. List all combatants on a piece of paper, and keep a running tally of
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19:08:09
Chunk 0016_p0058 路 143,200/803446: Tracking Position at Long Range. If combat erupts between two groups that are hu
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19:08:05
Chunk 0016_p0057 路 143,025/803446: For example, a character might move 1 square diagonally (5 feet), then 3 squares
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19:08:00
Chunk 0016_p0057 路 142,847/803446: If you want more accuracy, use the following rule: the first diagonal square cou
-
19:07:51
Chunk 0016_p0056 路 142,535/803446: Diagonal Movement. The Player's Handbook presents a simple method for counting m
-
19:07:44
Chunk 0016_p0055 路 142,262/803446: On hexes, use the same procedure as above, drawing lines between the corners of
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19:07:36
Chunk 0016_p0054 路 141,975/803446: If three or four of those lines are blocked but the attack or effect can still r
-
19:07:31
Chunk 0016_p0054 路 141,792/803446: Cover. The accompanying diagrams illustrate cover on squares or hexes. To determ
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19:07:20
Chunk 0016_p0053 路 141,356/803446: Line of Sight. To determine whether there is line of sight between two spaces, p
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19:07:10
Chunk 0016_p0052 路 140,984/803446: Areas of Effect. An area of effect must be translated onto squares or hexes to d
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19:07:01
Chunk 0016_p0051 路 140,620/803446: Size: Gargantuan; Space in Squares: 16 squares (4 by 4) or more; Space in Hexes:
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19:06:58
Chunk 0016_p0050 路 140,522/803446: Size: Huge; Space in Squares: 9 squares (3 by 3); Space in Hexes: 7 hexes.
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19:06:55
Chunk 0016_p0049 路 140,448/803446: Size: Large; Space in Squares: 4 squares (2 by 2); Space in Hexes: 3 hexes.
-
19:06:53
Chunk 0016_p0048 路 140,373/803446: Size: Medium; Space in Squares: 1 square; Space in Hexes: 1 hex.
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19:06:51
Chunk 0016_p0047 路 140,309/803446: Size: Small; Space in Squares: 1 square; Space in Hexes: 1 hex.
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19:06:49
Chunk 0016_p0046 路 140,246/803446: Size: Tiny; Space in Squares: 4 per square; Space in Hexes: 4 per hex.
-
19:06:47
Chunk 0016_p0045 路 140,176/803446: Creature Size and Space. Size; Space in Squares; Space in Hexes.
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19:06:45
Chunk 0016_p0044 路 140,112/803446: If the miniature you use for a monster takes up an amount of space different fro
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19:06:34
Chunk 0016_p0043 路 139,714/803446: Creature Size and Space. A creature's size determines how much space it occupies
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19:06:30
Chunk 0016_p0042 路 139,536/803446: Dungeon corridors with straight walls and right angles don't map easily onto hex
-
19:06:27
Chunk 0016_p0042 路 139,445/803446: The most common unit for tactical maps is the 5-foot square, and maps with grids
-
19:06:16
Chunk 0016_p0041 路 139,014/803446: Tactical Maps. You can draw tactical maps with colored markers on an erasable vi
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19:06:05
Chunk 0016_p0040 路 138,647/803446: The following sections expand on the rules in the Player's Handbook for depictin
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19:06:02
Chunk 0016_p0039 路 138,524/803446: Most virtual tabletops for online play simulate miniatures and grids in a digita
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19:06:00
Chunk 0016_p0039 路 138,430/803446: Miniatures. Often, players can rely on your descriptions to imagine where their
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19:05:49
Chunk 0016_p0038 路 138,010/803446: You can also place tokens or colored plastic rings (the rings from soda bottle c
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19:05:44
Chunk 0016_p0038 路 137,819/803446: You might also mark index cards or sticky notes with conditions and their effect
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19:05:34
Chunk 0016_p0037 路 137,465/803446: You can track monsters'conditions wherever you track their Hit Points. Players s
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19:05:29
Chunk 0016_p0036 路 137,259/803446: Using and Tracking Conditions. Many rules and features in the game apply conditi
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19:05:21
Chunk 0016_p0035 路 136,985/803446: Ogre C:
-
19:05:21
Chunk 0016_p0034 路 136,978/803446: Ogre B: ~ ~ 9 ~ ~ ~ ~ 17 ~ ~ 38.
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19:05:19
Chunk 0016_p0033 路 136,946/803446: Ogre A: ~ ~ 9 ~ ~ ~ ~ 15 ~ ~ ~ ~ 23 ~ ~ ~ ~ 44 ~ ~ ~ ~ 54 ~ ~ ~ ~ 59 ~ ~ dead.
-
19:05:15
Chunk 0016_p0032 路 136,868/803446: Some DMs prefer to track how much damage a monster has taken, adding to that num
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19:05:06
Chunk 0016_p0031 路 136,471/803446: Ogre C: 59.
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19:05:05
Chunk 0016_p0030 路 136,460/803446: Ogre B: ~ ~ 71 ~ ~ ~ ~ 62 ~ ~ ~ ~ 54 ~ ~ 33.
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19:05:02
Chunk 0016_p0029 路 136,416/803446: Ogre A: ~ ~ 68 ~ ~ ~ ~ 59 ~ ~ ~ ~ 53 ~ ~ ~ ~ 45 ~ ~ ~ ~ 24 ~ ~ ~ ~ 14 ~ ~ ~ ~ 9
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19:04:58
Chunk 0016_p0028 路 136,327/803446: For example, in a combat encounter with three ogres, you could use three identic
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19:04:49
Chunk 0016_p0027 路 135,980/803446: If you use miniatures to represent monsters, one way to differentiate them is to
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19:04:41
Chunk 0016_p0026 路 135,680/803446: Mur (ogre smeared w / dirt): 59.
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19:04:39
Chunk 0016_p0025 路 135,648/803446: Thod (ogre w / helm): 71.
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19:04:38
Chunk 0016_p0024 路 135,623/803446: Krag (ogre w / scar): 68.
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19:04:37
Chunk 0016_p0023 路 135,598/803446: Once Initiative is rolled, jot down each ogre's Hit Points and add notes (and ev
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19:04:33
Chunk 0016_p0023 路 135,468/803446: It helps to have a system to track damage for groups of monsters. If you aren't
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19:04:23
Chunk 0016_p0022 路 135,057/803446: Tracking Monsters'Hit Points. During a combat encounter, you or a player should
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19:04:17
Chunk 0016_p0021 路 134,831/803446: An open list makes everyone aware of the order of play. Players know when their
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19:04:09
Chunk 0016_p0020 路 134,510/803446: Magnets, clothespins, or an accessory designed to represent the Initiative order
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19:04:07
Chunk 0016_p0019 路 134,419/803446: A virtual tabletop program you're using or a group text chat.
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19:04:05
Chunk 0016_p0018 路 134,358/803446: Folded index cards for each character and each group of identical monsters, plac
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19:04:01
Chunk 0016_p0017 路 134,211/803446: A battle mat you use for miniatures.
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19:04:00
Chunk 0016_p0016 路 134,175/803446: A whiteboard on a wall or propped up nearby.
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19:03:59
Chunk 0016_p0015 路 134,131/803446: Open List. You can track Initiative on a list that is visible to the players usi
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19:03:56
Chunk 0016_p0014 路 134,021/803446: If you use this approach, you tell the players when it's their characters'turn.
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19:03:51
Chunk 0016_p0013 路 133,799/803446: A hidden list allows you to track combatants who haven't been revealed yet, and
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19:03:47
Chunk 0016_p0012 路 133,611/803446: Index cards for each character and each group of identical monsters, placed in I
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19:03:43
Chunk 0016_p0011 路 133,486/803446: An app on your tablet or phone.
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19:03:42
Chunk 0016_p0010 路 133,455/803446: A spreadsheet or document on a laptop or tablet.
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19:03:41
Chunk 0016_p0009 路 133,407/803446: Paper or a notebook behind the DM screen.
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19:03:39
Chunk 0016_p0008 路 133,366/803446: Hidden List. You can track Initiative on a list your players can't see using any
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19:03:37
Chunk 0016_p0007 路 133,262/803446: Tracking Initiative. The following sections describe different methods for keepi
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19:03:34
Chunk 0016_p0006 路 133,146/803446: Advantage and Disadvantage. If a creature has Advantage on Initiative rolls, inc
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19:03:29
Chunk 0016_p0005 路 132,969/803446: Initiative Scores for Monsters. A monster's stat block in the Monster Manual inc
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19:03:25
Chunk 0016_p0004 路 132,835/803446: Initiative Scores for Characters. A character's Initiative score is typically 10
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19:03:16
Chunk 0016_p0003 路 132,489/803446: Using Initiative Scores. You can get to the action of combat more quickly by usi
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19:03:10
Chunk 0016_p0002 路 132,274/803446: If the doppelganger rolls well, it might still act before the Sorcerer's spell g
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19:03:06
Chunk 0016_p0002 路 132,128/803446: In any situation where a character's actions initiate combat, you can give the a
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19:02:57
Chunk 0016_p0001 路 131,769/803446: Rolling Initiative. Combat starts when, and only when, you say it does. Some cha
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19:02:48
Chunk 0016_p0000 路 131,454/803446: Running Combat. This section builds on the combat rules in the Player's Handbook
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19:02:44
Emitting 97 paragraph chunks for chapter 17.
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19:02:44
Chapter 17 title 路 131,295/803446: Running Combat.
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19:02:43
Processing chapter 17/193: Running Combat.
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19:02:43
Finished chapter 16 with 136 segments.
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19:02:43
Chunk 0015_p0130 路 131,280/803446: On a failed check, the character loses the trail but can attempt to find it agai
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19:02:37
Chunk 0015_p0129 路 131,061/803446: Use the Search DC column of the Travel Terrain table as a starting point for set
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19:02:25
Chunk 0015_p0128 路 130,609/803446: The DC for the check depends on how well the ground shows signs of a creature's
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19:02:14
Chunk 0015_p0127 路 130,139/803446: Terrain Obstacle. The trail crosses a river or similar obstacle that allows no t
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19:02:11
Chunk 0015_p0126 路 130,053/803446: Shifting Weather or Terrain. The weather or terrain changes in a way that makes
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19:02:09
Chunk 0015_p0125 路 129,957/803446: Resting. The trackers resume tracking after finishing a Short or Long Rest.
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19:02:07
Chunk 0015_p0124 路 129,882/803446: Tracking. A specific instance of searching on a journey is when adventurers choo
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19:01:59
Chunk 0015_p0123 路 129,585/803446: The Search DC column of the Travel Terrain table suggests DCs for Wisdom (Percep
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19:01:50
Chunk 0015_p0122 路 129,255/803446: Searches. This challenge often comes up in the last stage of a journey: the char
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19:01:44
Chunk 0015_p0121 路 129,025/803446: Another Condition. The obstacle imposes another condition on the characters. For
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19:01:38
Chunk 0015_p0120 路 128,803/803446: Exhaustion. The obstacle fatigues the characters, causing them to gain Exhaustio
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19:01:32
Chunk 0015_p0119 路 128,587/803446: Damage. The characters take damage. For example, a character who tumbles over a
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19:01:25
Chunk 0015_p0118 路 128,364/803446: Combat Encounter. The characters encounter one or more Hostile creatures. For ex
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19:01:19
Chunk 0015_p0117 路 128,159/803446: In addition to the chance of a delay (adding a few hours, a day, or a couple of
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19:01:13
Chunk 0015_p0116 路 127,935/803446: Obstacles. An obstacle is terrain or weather that obstructs the characters'path.
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19:01:02
Chunk 0015_p0115 路 127,531/803446: If the check fails, the party goes off course. You decide what this looks like:
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19:00:52
Chunk 0015_p0114 路 127,138/803446: Let the players know when the characters are at risk of getting lost, then have
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19:00:43
Chunk 0015_p0113 路 126,791/803446: Traveling at sea while unable to see the sky or any familiar land.
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19:00:41
Chunk 0015_p0112 路 126,725/803446: Traveling at night.
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19:00:41
Chunk 0015_p0111 路 126,706/803446: Obscuring weather, such as heavy rain or fog.
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19:00:39
Chunk 0015_p0110 路 126,661/803446: Horizon-obscuring terrain, such as dense forest.
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19:00:38
Chunk 0015_p0109 路 126,613/803446: Branching passages underground.
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19:00:37
Chunk 0015_p0108 路 126,582/803446: Navigation. If the characters aren't following an established path or traveling
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19:00:32
Chunk 0015_p0107 路 126,385/803446: As always, communicate your expectations about these rules to the players ahead
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19:00:27
Chunk 0015_p0106 路 126,170/803446: On the other hand, having players track Rations seems appropriate for a more rea
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19:00:18
Chunk 0015_p0105 路 125,869/803446: You can also assume the characters can load their mounts with enough Rations for
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19:00:14
Chunk 0015_p0105 路 125,693/803446: Do Players Need to Track Rations? You might decide that tracking Rations is unne
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19:00:05
Chunk 0015_p0104 路 125,305/803446: A foraging character finds nothing on a failed check. On a successful check, rol
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18:59:57
Chunk 0015_p0103 路 125,044/803446: Foraging. Characters without water and Rations can stave off dehydration and mal
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18:59:45
Chunk 0015_p0102 路 124,578/803446: Pursuit. The characters are tracking monsters, or the monsters are tracking them
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18:59:41
Chunk 0015_p0101 路 124,426/803446: Found by Chance. The characters happen upon monsters that are camping, eating, h
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18:59:37
Chunk 0015_p0100 路 124,254/803446: Distant Sighting. The characters and monsters spot each other from a distance in
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18:59:35
Chunk 0015_p0099 路 124,160/803446: Attack from Above. Flying monsters swoop down to attack the characters.
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18:59:33
Chunk 0015_p0098 路 124,089/803446: Ambush. Monsters set up an ambush along a route they expect travelers to follow.
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18:59:31
Chunk 0015_p0097 路 124,009/803446: Encounters with Other Creatures. The Encounter Distance column in the Travel Ter
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18:59:24
Chunk 0015_p0096 路 123,753/803446: Journey Stage Challenges. Challenges that adventurers might face during a journe
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18:59:20
Chunk 0015_p0095 路 123,594/803446: Signs of corruption, rotting wood, foul-smelling water, and rocks covered with s
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18:59:13
Chunk 0015_p0095 路 123,328/803446: Use the landscape to set the mood and tone for your adventure. In one forest, cl
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18:59:06
Chunk 0015_p0094 路 123,064/803446: Visual aids can help set the scene for the characters'travels. Image searches on
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18:58:53
Chunk 0015_p0093 路 122,570/803446: Just as movies use travel montages to convey long and arduous journeys in a matt
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18:58:44
Chunk 0015_p0092 路 122,220/803446: Narration during Travel.
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18:58:43
Chunk 0015_p0091 路 122,196/803446: * Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Ar
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18:58:38
Chunk 0015_p0090 路 122,006/803446: Terrain: Waterborne; Maximum Pace: Special; Encounter Distance: 6 d 6 times 10 f
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18:58:33
Chunk 0015_p0089 路 121,871/803446: Terrain: Urban; Maximum Pace: Normal; Encounter Distance: 2 d 6 times 10 feet; F
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18:58:28
Chunk 0015_p0088 路 121,742/803446: Terrain: Underdark; Maximum Pace: Normal; Encounter Distance: 2 d 6 times 10 fee
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18:58:23
Chunk 0015_p0087 路 121,609/803446: Terrain: Swamp; Maximum Pace: Slow; Encounter Distance: 2 d 8 times 10 feet; For
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18:58:19
Chunk 0015_p0086 路 121,482/803446: Terrain: Mountain; Maximum Pace: Slow; Encounter Distance: 4 d 10 times 10 feet;
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18:58:14
Chunk 0015_p0085 路 121,351/803446: Terrain: Hill; Maximum Pace: Normal; Encounter Distance: 2 d 10 times 10 feet; F
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18:58:09
Chunk 0015_p0084 路 121,222/803446: Terrain: Grassland; Maximum Pace: Fast; Encounter Distance: 6 d 6 times 10 feet;
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18:58:04
Chunk 0015_p0083 路 121,092/803446: Terrain: Forest; Maximum Pace: Normal; Encounter Distance: 2 d 8 times 10 feet;
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18:57:59
Chunk 0015_p0082 路 120,962/803446: Terrain: Desert; Maximum Pace: Normal; Encounter Distance: 6 d 6 times 10 feet;
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18:57:55
Chunk 0015_p0081 路 120,832/803446: Terrain: Coastal; Maximum Pace: Normal; Encounter Distance: 2 d 10 times 10 feet
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18:57:50
Chunk 0015_p0080 路 120,701/803446: Terrain: Arctic; Maximum Pace: Fast *; Encounter Distance: 6 d 6 times 10 feet;
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18:57:45
Chunk 0015_p0079 路 120,571/803446: Travel Terrain. Terrain; Maximum Pace; Encounter Distance; Foraging DC; Navigati
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18:57:42
Chunk 0015_p0078 路 120,474/803446: Vehicles. Characters traveling in a vehicle use the vehicle's speed in miles per
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18:57:37
Chunk 0015_p0077 路 120,268/803446: If the characters are flying or their special movement allows them to ignore Dif
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18:57:33
Chunk 0015_p0076 路 120,117/803446: Slow pace = Miles per day times 2 / 3 (round down).
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18:57:32
Chunk 0015_p0075 路 120,066/803446: Fast pace = Miles per day times 1 1 / 3 (round down).
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18:57:30
Chunk 0015_p0074 路 120,013/803446: Miles per day (Normal pace) = Miles per hour times number of hours traveled (typ
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18:57:27
Chunk 0015_p0073 路 119,923/803446: Miles per hour = Speed times 10.
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18:57:26
Chunk 0015_p0072 路 119,891/803446: Special Movement. If a party can travel at a high Speed for an extended time, as
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18:57:19
Chunk 0015_p0071 路 119,671/803446: Extended Travel. Characters can push themselves to travel for more than 8 hours
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18:57:10
Chunk 0015_p0070 路 119,364/803446: Slower Travelers. The group must move at a Slow pace if any group member's Speed
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18:57:07
Chunk 0015_p0069 路 119,246/803446: Good Roads. The presence of a good road increases the group's maximum pace by on
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18:57:04
Chunk 0015_p0068 路 119,114/803446: Travel Pace. A group of characters can travel overland at a Normal, Fast, or Slo
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18:56:54
Chunk 0015_p0067 路 118,776/803446: 1 d 20: 18 to 20; Temperature: 1 d 4 times 10 degrees Fahrenheit hotter; Wind: S
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18:56:50
Chunk 0015_p0066 路 118,645/803446: 1 d 20: 15 to 17; Temperature: 1 d 4 times 10 degrees Fahrenheit colder; Wind: L
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18:56:46
Chunk 0015_p0065 路 118,515/803446: 1 d 20: 1 to 14; Temperature: Normal for the season; Wind: None; Precipitation:
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18:56:43
Chunk 0015_p0064 路 118,430/803446: Weather. 1 d 20; Temperature; Wind; Precipitation.
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18:56:41
Chunk 0015_p0063 路 118,380/803446: Weather has no significant game effect most of the time, but see" Environmental
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18:56:35
Chunk 0015_p0062 路 118,145/803446: Weather. During each stage of the characters'journey, you can determine what the
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18:56:23
Chunk 0015_p0061 路 117,876/803446: Whichever approach you use, running a journey otherwise works the same as descri
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18:56:17
Chunk 0015_p0060 路 117,756/803446: Random Approach: Use tables to randomly determine encounters or obstacles in eac
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18:56:11
Chunk 0015_p0059 路 117,649/803446: Sandbox Approach: Your map of the area determines what characters find when they
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18:56:00
Chunk 0015_p0058 路 117,430/803446: In this kind of wilderness exploration, you can take one of two approaches to tr
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18:55:55
Chunk 0015_p0057 路 117,334/803446: Journeys without Destinations. Sometimes, characters travel without a clear path
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18:55:38
Chunk 0015_p0056 路 117,010/803446: Depending on how you planned the stages, the end of a stage might mean the chara
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18:55:30
Chunk 0015_p0055 路 116,817/803446: Step 4: Track Progress. Track the party's progress at the end of the stage. You
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18:55:26
Chunk 0015_p0054 路 116,640/803446: Step 3: Track Food and Water Consumption. Each creature in the party expends the
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18:55:18
Chunk 0015_p0053 路 116,403/803446: Step 2: Narrate the Travel. Describe what happens as the characters complete thi
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18:55:14
Chunk 0015_p0052 路 116,227/803446: Step 1: Set the Pace. Have the players choose their group's travel pace for the
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18:55:07
Chunk 0015_p0051 路 115,983/803446: Running the Stages. For each stage of the journey, follow these steps in order:
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18:55:05
Chunk 0015_p0050 路 115,904/803446: For each stage, note where it starts and ends, the distance covered, and the pre
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18:54:56
Chunk 0015_p0049 路 115,527/803446: Planning the Stages. You can use the accompanying Travel Planner sheet to plan t
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18:54:51
Chunk 0015_p0048 路 115,337/803446: You decide how to break up the journey, though your decision can be shaped by th
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18:54:44
Chunk 0015_p0047 路 115,046/803446: For example, the characters might travel along a river to the forest's edge (sta
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18:54:36
Chunk 0015_p0047 路 114,769/803446: Journey Stages. It can be helpful to break up a journey into stages, with each s
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18:54:27
Chunk 0015_p0046 路 114,423/803446: Travel. The rules in the" Exploration" section in the Player's Handbook cover th
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18:54:21
Chunk 0015_p0045 路 114,221/803446: Visibility: Murky water or Darkness; Encounter Distance: 10 feet.
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18:54:19
Chunk 0015_p0044 路 114,156/803446: Visibility: Clear water, Dim Light; Encounter Distance: 30 feet.
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18:54:17
Chunk 0015_p0043 路 114,092/803446: Visibility: Clear water, Bright Light; Encounter Distance: 60 feet.
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18:54:15
Chunk 0015_p0042 路 114,025/803446: Underwater Encounter Distance. Visibility; Encounter Distance.
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18:54:13
Chunk 0015_p0041 路 113,963/803446: Visibility Underwater. Visibility underwater depends on water clarity and the av
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18:54:08
Chunk 0015_p0040 路 113,776/803446: Visibility at Sea. From a ship's crow's nest, a lookout can see things up to 10
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18:54:00
Chunk 0015_p0039 路 113,521/803446: Outdoor terrain determines the distance at which characters encounter other crea
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18:53:54
Chunk 0015_p0038 路 113,321/803446: Visibility Outdoors. When traveling outdoors, most characters can see about 2 mi
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18:53:43
Chunk 0015_p0037 路 112,885/803446: Noise: Very loud; Distance: 2 d 6 times 50 feet.
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18:53:41
Chunk 0015_p0036 路 112,837/803446: Noise: Normal noise level; Distance: 2 d 6 times 10 feet.
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18:53:39
Chunk 0015_p0035 路 112,780/803446: Noise: Trying to be quiet; Distance: 2 d 6 times 5 feet.
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18:53:37
Chunk 0015_p0034 路 112,724/803446: Audible Distance. Noise; Distance.
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18:53:36
Chunk 0015_p0033 路 112,690/803446: Perception and Encounters. If the characters encounter another group of creature
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18:53:25
Chunk 0015_p0032 路 112,267/803446: These hints let players discover fun secrets without requiring them to spend ext
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18:53:22
Chunk 0015_p0032 路 112,121/803446: Even if the hidden objects aren't essential to the adventure's success, plant hi
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18:53:11
Chunk 0015_p0031 路 111,675/803446: Hidden Things in Adventures. Secret doors, hidden compartments, concealed traps,
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18:53:00
Chunk 0015_p0030 路 111,247/803446: Don't use the Investigation skill to determine if a character notices something,
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18:52:47
Chunk 0015_p0029 路 110,747/803446: Using the Investigation Skill. The Investigation skill applies to situations whe
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18:52:38
Chunk 0015_p0028 路 110,405/803446: Using Passive Perception. Sometimes, asking players to make Wisdom (Perception)
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18:52:30
Chunk 0015_p0027 路 110,107/803446: When to Call for a Check. An important time to call for a Wisdom (Perception) ch
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18:52:22
Chunk 0015_p0026 路 109,817/803446: As the DM, you're the interface between your players and the world of the game.
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18:52:12
Chunk 0015_p0025 路 109,425/803446: Perception.
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18:52:11
Chunk 0015_p0024 路 109,414/803446: Certain situations might call for a balance between ability checks and roleplayi
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18:52:01
Chunk 0015_p0023 路 109,018/803446: Ability Checks in Exploration. When a character tries to do something during exp
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18:51:55
Chunk 0015_p0022 路 108,791/803446: You can build tension in an exploration encounter by shifting focus right before
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18:51:50
Chunk 0015_p0021 路 108,608/803446: There's no hard-and-fast rule about how long to spend on each character's activi
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18:51:47
Chunk 0015_p0020 路 108,464/803446: Taking Turns. Often, characters spread out across a room to investigate the elem
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18:51:36
Chunk 0015_p0019 路 108,073/803446: It's seldom necessary to rely on the action rules during exploration, except to
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18:51:27
Chunk 0015_p0018 路 107,720/803446: Actions in Exploration. Most of what characters do during exploration, aside fro
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18:51:19
Chunk 0015_p0017 路 107,454/803446: Use similar principles to track the passage of hours, such as when characters di
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18:51:12
Chunk 0015_p0016 路 107,196/803446: If the characters spend time working out a puzzle or talking to an NPC, you can
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18:51:02
Chunk 0015_p0015 路 106,845/803446: Triggered Event. An event might occur at a specific time. For example, a door mi
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18:50:56
Chunk 0015_p0014 路 106,624/803446: Spell Timer. The characters might need to go somewhere or accomplish something b
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18:50:48
Chunk 0015_p0013 路 106,310/803446: The exploration rules in the Player's Handbook give guidelines for determining t
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18:50:41
Chunk 0015_p0012 路 106,054/803446: Days. For long journeys, a scale of days works best. Following the road from Vel
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18:50:34
Chunk 0015_p0011 路 105,835/803446: Hours. A scale of hours is often appropriate for short wilderness treks. Adventu
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18:50:29
Chunk 0015_p0010 路 105,643/803446: Minutes. In a dungeon or settlement, movement happens on a scale of minutes. In
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18:50:18
Chunk 0015_p0009 路 105,242/803446: Rounds. In combat and other fast-paced situations, the game relies on 6-second r
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18:50:16
Chunk 0015_p0008 路 105,156/803446: Tracking Time. If tracking the passage of time is important during exploration,
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18:50:12
Chunk 0015_p0007 路 105,021/803446: Maps designed for use with miniatures (see" Miniatures" in this chapter) tend to
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18:50:09
Chunk 0015_p0006 路 104,873/803446: Often a map is intended for the DM's eyes only. You can copy portions of a DM's
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18:50:00
Chunk 0015_p0005 路 104,538/803446: Wilderness Maps. A wilderness map shows roads, rivers, terrain, and other featur
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18:49:53
Chunk 0015_p0004 路 104,296/803446: Settlement Maps. A map of a settlement often shows terrain (cliffs, trees, strea
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18:49:49
Chunk 0015_p0003 路 104,134/803446: Dungeon Maps. D & D uses the word" dungeon" loosely to describe any adventure lo
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18:49:40
Chunk 0015_p0002 路 103,860/803446: Using a Map. A map can help you or your players visualize a location or region t
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18:49:34
Chunk 0015_p0001 路 103,641/803446: Not everything in your world needs to be explored painstakingly. For instance, y
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18:49:28
Chunk 0015_p0000 路 103,402/803446: Running Exploration. Traversing a wilderness, searching a dungeon, circumventing
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18:49:20
Emitting 131 paragraph chunks for chapter 16.
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18:49:20
Chapter 16 title 路 103,150/803446: Running Exploration.
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18:49:19
Processing chapter 16/193: Running Exploration.
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18:49:19
Finished chapter 15 with 22 segments.
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18:49:19
Chunk 0014_p0020 路 103,130/803446: Using the Help Action. When a character uses the Help action to help another cha
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18:49:11
Chunk 0014_p0019 路 102,813/803446: Ability Checks in Social Interaction. You decide the extent to which ability che
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18:49:02
Chunk 0014_p0018 路 102,477/803446: Characters can shift a creature's attitude by their words or actions. For exampl
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18:48:51
Chunk 0014_p0017 路 102,037/803446: Attitude. Each creature controlled by the DM has one of the following attitudes
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18:48:43
Chunk 0014_p0016 路 101,786/803446: Wisdom. An NPC is hiding something important, and the characters must read the N
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18:48:36
Chunk 0014_p0015 路 101,502/803446: Intelligence. An NPC's speech is so full of obscure references to a particular a
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18:48:26
Chunk 0014_p0014 路 101,158/803446: Dexterity. An NPC is Hostile toward intruders, so the characters must talk from
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18:48:19
Chunk 0014_p0013 路 100,924/803446: Strength. An NPC won't talk to the characters until one of them agrees to an arm
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18:48:15
Chunk 0014_p0012 路 100,754/803446: Use Other Ability Scores. Consider the following additional possibilities to giv
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18:48:11
Chunk 0014_p0011 路 100,603/803446: If a couple of players are doing most of the talking in a social interaction, ta
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18:48:01
Chunk 0014_p0010 路 100,177/803446: Involve Specific Characters. If you have players who don't readily get involved
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18:47:51
Chunk 0014_p0009 路 99,805/803446: Appeal to Player Preferences. Players who like acting (see" Know Your Players" i
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18:47:43
Chunk 0014_p0008 路 99,496/803446: Engaging the Players. Although some players enjoy roleplaying more than others,
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18:47:36
Chunk 0014_p0007 路 99,250/803446: Use Voices. Changing the volume of your voice and borrowing speech patterns from
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18:47:33
Chunk 0014_p0006 路 99,110/803446: Use Motions and Posture. Movement and posture can help define an NPC's personali
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18:47:23
Chunk 0014_p0005 路 98,773/803446: Use Facial Expressions. Your facial expressions help convey a creature's emotion
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18:47:19
Chunk 0014_p0004 路 98,639/803446: You can further enhance your portrayal of a creature in the following ways.
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18:47:17
Chunk 0014_p0003 路 98,564/803446: NPC Portrayals. When thinking about how to roleplay an NPC or a monster, conside
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18:47:07
Chunk 0014_p0002 路 98,166/803446: Roleplaying. You don't need to be a practiced thespian or comedian to create dra
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18:46:59
Chunk 0014_p0001 路 97,870/803446: Some DMs run social interaction as a free-form roleplaying opportunity, where di
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18:46:51
Chunk 0014_p0000 路 97,596/803446: Running Social Interaction. During a social interaction, the adventurers usually
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18:46:42
Emitting 21 paragraph chunks for chapter 15.
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18:46:42
Chapter 15 title 路 97,285/803446: Running Social Interaction.
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18:46:41
Processing chapter 15/193: Running Social Interaction.
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18:46:41
Finished chapter 14 with 104 segments.
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18:46:41
Chunk 0013_p0095 路 97,258/803446: Maps (see appendix B).
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18:46:40
Chunk 0013_p0094 路 97,236/803446: Campaign Journal (described in chapter 5).
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18:46:39
Chunk 0013_p0093 路 97,194/803446: Random tables (such as the ones in the" Settlements" section of chapter 3).
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18:46:37
Chunk 0013_p0092 路 97,119/803446: Lists of NPC names (see" Nonplayer Characters" in chapter 3).
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18:46:35
Chunk 0013_p0091 路 97,058/803446: Aids to Improvisation. When you need to make up something on the spot, say, a ma
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18:46:31
Chunk 0013_p0090 路 96,874/803446: Another option is to say no, but a solitary mage in town might possess the desir
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18:46:26
Chunk 0013_p0089 路 96,701/803446: For example, imagine the characters are searching for a lich's lair. A player as
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18:46:14
Chunk 0013_p0088 路 96,209/803446: An equally important principle is" No, but. . ." Sometimes characters can't do w
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18:46:10
Chunk 0013_p0087 路 96,037/803446: One of the cornerstones of improvisational theater is called" Yes, and. . ." It'
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18:46:01
Chunk 0013_p0086 路 95,730/803446: Improvising Answers. With a little preparation and a lot of flexibility, you can
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18:45:59
Chunk 0013_p0085 路 95,602/803446: Deadly damage poses a significant threat to characters of the levels shown and c
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18:45:55
Chunk 0013_p0084 路 95,452/803446: Nuisance damage rarely poses a risk of death to characters of the levels shown,
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18:45:51
Chunk 0013_p0083 路 95,305/803446: Character Levels: 17 to 20; Nuisance: 55 (10 d 10); Deadly: 99 (18 d 10).
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18:45:48
Chunk 0013_p0082 路 95,232/803446: Character Levels: 11 to 16; Nuisance: 22 (4 d 10); Deadly: 55 (10 d 10).
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18:45:45
Chunk 0013_p0081 路 95,160/803446: Character Levels: 5 to 10; Nuisance: 11 (2 d 10); Deadly: 22 (4 d 10).
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18:45:42
Chunk 0013_p0080 路 95,090/803446: Character Levels: 1 to 4; Nuisance: 5 (1 d 10); Deadly: 11 (2 d 10).
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18:45:40
Chunk 0013_p0079 路 95,022/803446: Damage Severity and Level. Character Levels; Nuisance; Deadly.
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18:45:38
Chunk 0013_p0078 路 94,960/803446: The Damage Severity and Level table is a guide to how deadly these damage amount
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18:45:32
Chunk 0013_p0077 路 94,738/803446: Damage: 24 d 10; Examples: Tumbling into a vortex of fire on the Elemental Plane
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18:45:27
Chunk 0013_p0076 路 94,583/803446: Damage: 18 d 10; Examples: Submerged in lava, hit by a crashing flying fortress.
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18:45:25
Chunk 0013_p0075 路 94,503/803446: Damage: 10 d 10; Examples: Crushed by compacting walls, hit by whirling steel bl
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18:45:22
Chunk 0013_p0074 路 94,397/803446: Damage: 4 d 10; Examples: Hit by falling rubble in a collapsing tunnel, tumbling
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18:45:19
Chunk 0013_p0073 路 94,297/803446: Damage: 2 d 10; Examples: Struck by lightning, stumbling into a firepit.
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18:45:17
Chunk 0013_p0072 路 94,225/803446: Damage: 1 d 10; Examples: Burned by coals, hit by a falling bookcase, pricked by
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18:45:14
Chunk 0013_p0071 路 94,128/803446: Improvising Damage. Damage; Examples.
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18:45:12
Chunk 0013_p0070 路 94,091/803446: Improvising Damage. The Improvising Damage table gives guidelines for determinin
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18:45:10
Chunk 0013_p0069 路 93,991/803446: For attack rolls, the rules cover what happens on a natural 20 (it's a Critical
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18:44:58
Chunk 0013_p0068 路 93,507/803446: For example, rolling a 1 on a failed attempt to pick a lock might jam the lock,
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18:44:53
Chunk 0013_p0068 路 93,332/803446: Critical Success or Failure. Rolling a 20 or a 1 on an ability check or a saving
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18:44:43
Chunk 0013_p0067 路 92,987/803446: So you could decide that an attack roll of 11 or 12 lands in the outermost ring,
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18:44:36
Chunk 0013_p0067 路 92,752/803446: Degrees of Success. A successful d 20 Test can have degrees of success. For exam
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18:44:26
Chunk 0013_p0066 路 92,411/803446: Perhaps a failed Charisma (Persuasion) check means a queen won't help, whereas a
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18:44:22
Chunk 0013_p0066 路 92,231/803446: Degrees of Failure. Sometimes a failed d 20 Test has different consequences depe
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18:44:11
Chunk 0013_p0065 路 91,845/803446: By putting the choice of success at a cost in the players'hands, and even lettin
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18:44:07
Chunk 0013_p0064 路 91,656/803446: A character fails to intimidate a kobold prisoner, but the kobold reveals its se
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18:44:03
Chunk 0013_p0063 路 91,491/803446: A character narrowly escapes the full brunt of a Fireball spell but has the Pron
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18:44:00
Chunk 0013_p0062 路 91,399/803446: A character gets her sword past an enemy's defenses and turns a near miss into a
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18:43:57
Chunk 0013_p0061 路 91,284/803446: Success at a Cost. When a character fails a d 20 Test by only 1 or 2, you can of
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18:43:51
Chunk 0013_p0060 路 91,067/803446: Consequences. As a DM, you can use a variety of approaches when adjudicating suc
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18:43:47
Chunk 0013_p0059 路 90,936/803446: An element of the plan or description of an action makes success less likely.
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18:43:45
Chunk 0013_p0058 路 90,859/803446: Some aspect of the environment makes success less likely.
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18:43:44
Chunk 0013_p0057 路 90,802/803446: Circumstances hinder success in some way.
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18:43:42
Chunk 0013_p0056 路 90,761/803446: Disadvantage. Consider imposing Disadvantage when. . .
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18:43:41
Chunk 0013_p0055 路 90,707/803446: Previous actions (whether taken by the character making the attempt or some othe
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18:43:38
Chunk 0013_p0054 路 90,584/803446: A player shows exceptional creativity or cunning in attempting or describing a t
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18:43:36
Chunk 0013_p0053 路 90,500/803446: Some aspect of the environment improves the character's chance of success.
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18:43:34
Chunk 0013_p0052 路 90,426/803446: Circumstances not related to a creature's own capabilities provide it with an ed
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18:43:32
Chunk 0013_p0051 路 90,343/803446: Advantage. Consider granting Advantage when. . .
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18:43:30
Chunk 0013_p0050 路 90,295/803446: As described in the Player's Handbook, if different circumstances would give bot
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18:43:23
Chunk 0013_p0049 路 90,045/803446: Characters often gain Advantage or Disadvantage through the use of special abili
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18:43:16
Chunk 0013_p0048 路 89,807/803446: Advantage and Disadvantage. Advantage and Disadvantage are among the most useful
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18:43:07
Chunk 0013_p0047 路 89,509/803446: Another way to handle similar situations is to have one creature's ability check
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18:42:59
Chunk 0013_p0046 路 89,221/803446: This formula often sets the saving throw DC when a creature is casting a spell o
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18:42:48
Chunk 0013_p0045 路 88,780/803446: DC = 8 + ability modifier + Proficiency Bonus.
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18:42:46
Chunk 0013_p0044 路 88,734/803446: Calculated DCs. For some ability checks and most saving throws, the rules defaul
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18:42:43
Chunk 0013_p0043 路 88,627/803446: If you're setting the DC for a saving throw, don't go lower than 10 or higher th
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18:42:37
Chunk 0013_p0042 路 88,394/803446: Very Hard and Nearly Impossible. A DC 25 task is almost out of reach for low-lev
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18:42:26
Chunk 0013_p0041 路 88,035/803446: If you can't decide between two levels of difficulty, choose a DC somewhere in t
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18:42:22
Chunk 0013_p0041 路 87,880/803446: Easy, Moderate, and Hard. These are the most common difficulties, and you can ru
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18:42:10
Chunk 0013_p0040 路 87,462/803446: Very Easy. Most people can accomplish a DC 5 task with little chance of failure.
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18:42:05
Chunk 0013_p0039 路 87,286/803446: The task difficulties are explained below:
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18:42:04
Chunk 0013_p0038 路 87,244/803446: Task: Nearly impossible; DC: 30.
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18:42:03
Chunk 0013_p0037 路 87,212/803446: Task: Very hard; DC: 25.
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18:42:01
Chunk 0013_p0036 路 87,188/803446: Task: Hard; DC: 20.
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18:42:00
Chunk 0013_p0035 路 87,169/803446: Task: Moderate; DC: 15.
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18:41:59
Chunk 0013_p0034 路 87,146/803446: Task: Easy; DC: 10.
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18:41:58
Chunk 0013_p0033 路 87,127/803446: Task: Very easy; DC: 5.
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18:41:57
Chunk 0013_p0032 路 87,104/803446: Typical DCs. Task; DC.
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18:41:56
Chunk 0013_p0031 路 87,082/803446: Difficulty Class. You establish the Difficulty Class for an ability check or a s
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18:41:50
Chunk 0013_p0030 路 86,870/803446: In other situations that call for a saving throw, it's up to you to decide which
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18:41:45
Chunk 0013_p0029 路 86,688/803446: Most of the time, a saving throw comes into play when an effect, such as a spell
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18:41:40
Chunk 0013_p0028 路 86,490/803446: Saving Throws. In contrast to an ability check, a saving throw is an instant res
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18:41:33
Chunk 0013_p0027 路 86,225/803446: You can also use attack rolls to resolve noncombat activities that are similar t
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18:41:24
Chunk 0013_p0026 路 85,885/803446: Attack Rolls. In combat, an attack roll is used to determine whether an attack h
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18:41:21
Chunk 0013_p0025 路 85,801/803446: For example, if your game features a lot of social interaction, you can record e
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18:41:14
Chunk 0013_p0024 路 85,557/803446: Passive Checks. Ability checks normally represent a character's active effort to
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18:41:04
Chunk 0013_p0023 路 85,192/803446: Social Situations. One character offends someone at a diplomatic event, and a no
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18:40:53
Chunk 0013_p0022 路 84,772/803446: Roped Together. The characters are tied together as they scale a cliff or cross
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18:40:44
Chunk 0013_p0021 路 84,390/803446: If the group check is successful, the characters find enough different sources t
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18:40:40
Chunk 0013_p0021 路 84,226/803446: Research Tasks. The characters are trying to learn about an ancient prophecy fro
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18:40:30
Chunk 0013_p0020 路 83,868/803446: Consider using group checks in situations such as the following:
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18:40:29
Chunk 0013_p0019 路 83,804/803446: Similarly, don't use a group check when a single successful check is sufficient,
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18:40:25
Chunk 0013_p0019 路 83,641/803446: Group checks aren't appropriate when one character's failure would spell disaste
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18:40:15
Chunk 0013_p0018 路 83,255/803446: Group Checks. Group checks are a tool you can use when the party is trying to ac
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18:40:06
Chunk 0013_p0017 路 82,890/803446: If failure has no consequences and a character can try and try again, you can sk
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18:39:58
Chunk 0013_p0016 路 82,595/803446: Trying Again. Sometimes a character fails an ability check and the player wants
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18:39:47
Chunk 0013_p0015 路 82,148/803446: You might specifically ask for an Intelligence (Arcana) check, or you can ask fo
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18:39:42
Chunk 0013_p0015 路 81,937/803446: Proficiency. When the rules or a published adventure calls for an ability check,
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18:39:30
Chunk 0013_p0014 路 81,475/803446: Ability Checks. An ability check is a test to see whether a character succeeds a
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18:39:20
Chunk 0013_p0013 路 81,111/803446: Ability: Charisma; Score Measures. . . : Confidence, poise, and charm; Make an A
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18:39:16
Chunk 0013_p0012 路 80,923/803446: Ability: Wisdom; Score Measures. . . : Perceptiveness and mental fortitude; Make
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18:39:09
Chunk 0013_p0011 路 80,702/803446: Ability: Intelligence; Score Measures. . . : Reasoning and memory; Make an Abili
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18:39:05
Chunk 0013_p0010 路 80,523/803446: Ability: Constitution; Score Measures. . . : Health and stamina; Make an Ability
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18:39:00
Chunk 0013_p0009 路 80,337/803446: Ability: Dexterity; Score Measures. . . : Agility, reflexes, balance; Make an Ab
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18:38:55
Chunk 0013_p0008 路 80,147/803446: Ability: Strength; Score Measures. . . : Physical might; Make an Ability Check T
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18:38:51
Chunk 0013_p0007 路 79,959/803446: Abilities, Ability Checks, and Saving Throws. Ability; Score Measures. . . ; Mak
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18:38:48
Chunk 0013_p0006 路 79,823/803446: The sections that follow offer advice on how to use each kind of d 20 Test, when
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18:38:43
Chunk 0013_p0005 路 79,634/803446: What's the DC? Based on how hard you think the task should be, set the DC as fol
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18:38:38
Chunk 0013_p0004 路 79,469/803446: Which Ability Does the Test Use? Think about which ability has the most influenc
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18:38:29
Chunk 0013_p0003 路 79,154/803446: What Kind of d 20 Test? If a character is actively trying to do something, use a
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18:38:23
Chunk 0013_p0002 路 78,906/803446: Is a d 20 Test Warranted? If the task is trivial or impossible, don't bother wit
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18:38:11
Chunk 0013_p0001 路 78,485/803446: When a situation comes up and you're not sure how to adjudicate it using the rul
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18:38:08
Chunk 0013_p0000 路 78,357/803446: Resolving Outcomes. You decide when a player makes a d 20 Test based on what the
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18:38:01
Emitting 96 paragraph chunks for chapter 14.
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18:38:01
Chapter 14 title 路 78,075/803446: Resolving Outcomes.
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18:38:00
Processing chapter 14/193: Resolving Outcomes.
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18:38:00
Finished chapter 13 with 18 segments.
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18:38:00
Chunk 0012_p0016 路 78,056/803446: Secret Message. If you just have a simple piece of information to convey, you ca
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18:37:56
Chunk 0012_p0015 路 77,890/803446: Aside to Player. Pull the player into another room, or have the other players le
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18:37:49
Chunk 0012_p0014 路 77,619/803446: Sometimes, though, you'll want to give information to just one player. It might
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18:37:40
Chunk 0012_p0013 路 77,289/803446: Giving Information to One Player. When one character separates from the rest of
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18:37:31
Chunk 0012_p0012 路 76,897/803446: See also" Perception" in this chapter for more advice on hidden secrets in adven
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18:37:29
Chunk 0012_p0011 路 76,811/803446: Don't hide important secrets or discoveries in places where the characters aren'
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18:37:21
Chunk 0012_p0010 路 76,543/803446: Secrets and Discovery. In the course of an adventure, the players and their char
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18:37:15
Chunk 0012_p0009 路 76,318/803446: Don't Assume Character Actions. Don't assume actions on the characters'part. For
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18:37:10
Chunk 0012_p0008 路 76,105/803446: Don't Limit Options. In general, let the players use the information they're giv
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18:37:00
Chunk 0012_p0007 路 75,703/803446: Distinguish Options. When presenting options to players, add details to distingu
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18:36:50
Chunk 0012_p0006 路 75,321/803446: When using narration to guide your players, keep the following in mind:
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18:36:49
Chunk 0012_p0005 路 75,250/803446: Draw Players'Attention. Good narration invites the players to examine details of
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18:36:38
Chunk 0012_p0004 路 74,884/803446: Describe changes in the environment to direct your players'attention. For exampl
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18:36:35
Chunk 0012_p0003 路 74,726/803446: Atmosphere. Bring a place to life by adding touches of atmosphere, such as a lin
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18:36:27
Chunk 0012_p0002 路 74,423/803446: Brevity. Keep your descriptions short and evocative. Focus on the more important
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18:36:16
Chunk 0012_p0001 路 74,014/803446: Lead by Example. When you roleplay and narrate with enthusiasm, you add energy t
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18:36:08
Chunk 0012_p0000 路 73,732/803446: Narration. Using a few time-honored narrative techniques, you can immerse your p
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18:36:05
Emitting 17 paragraph chunks for chapter 13.
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18:36:05
Chapter 13 title 路 73,604/803446: Narration.
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18:36:05
Processing chapter 13/193: Narration.
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18:36:05
Finished chapter 12 with 10 segments.
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18:36:05
Chunk 0011_p0008 路 73,594/803446: Joint DMs can also team up to run each session of a campaign, with each DM focus
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18:35:52
Chunk 0011_p0007 路 73,128/803446: Joint DMs. Two or more DMs can share the creation of a single campaign, working
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18:35:40
Chunk 0011_p0006 路 72,655/803446: Rather than dividing a campaign geographically, you and the other DMs in your gr
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18:35:29
Chunk 0011_p0005 路 72,230/803446: Shared World. Some groups take a large, established campaign setting and divide
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18:35:20
Chunk 0011_p0004 路 71,888/803446: Concurrent Campaigns. You and the other DMs in your group can take turns running
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18:35:12
Chunk 0011_p0003 路 71,602/803446: Variety Series. Some groups don't want a long campaign with sweeping plot lines;
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18:35:04
Chunk 0011_p0002 路 71,320/803446: If not everyone can make it to a scheduled session, that can also be an opportun
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18:35:01
Chunk 0011_p0001 路 71,192/803446: Occasional Breaks. Take a break from being the DM if you need to recharge your c
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18:34:53
Chunk 0011_p0000 路 70,903/803446: Multiple DMs. Many gaming groups switch DMs from time to time. The following sec
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18:34:47
Emitting 9 paragraph chunks for chapter 12.
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18:34:47
Chapter 12 title 路 70,720/803446: Multiple DMs.
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18:34:46
Processing chapter 12/193: Multiple DMs.
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18:34:46
Finished chapter 11 with 33 segments.
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18:34:46
Chunk 0010_p0029 路 70,707/803446: Incorporating an occasional guest player is also a great way to maintain a roste
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18:34:42
Chunk 0010_p0029 路 70,540/803446: Special Guest Stars. The story hooks for incorporating new players can also work
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18:34:33
Chunk 0010_p0028 路 70,151/803446: Sole Survivor. The new character is the sole survivor of an ill-fated group of a
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18:34:27
Chunk 0010_p0027 路 69,940/803446: Rescued Prisoner. The new character is a prisoner of the foes the other characte
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18:34:23
Chunk 0010_p0026 路 69,796/803446: Long-Lost Friend. The new character is a friend or relative of one of the advent
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18:34:15
Chunk 0010_p0025 路 69,471/803446: If you're incorporating a new character into the group in the middle of an adven
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18:34:07
Chunk 0010_p0024 路 69,186/803446: If the new player has never played D & D before and the rest of the group is hig
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18:33:58
Chunk 0010_p0023 路 68,853/803446: Incorporating New Players. When introducing a new player to the group, revisit t
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18:33:51
Chunk 0010_p0022 路 68,580/803446: Some groups like to work out a policy regarding how many missing players is too
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18:33:42
Chunk 0010_p0021 路 68,219/803446: Give absent characters the same XP that the other characters earned each session
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18:33:39
Chunk 0010_p0020 路 68,101/803446: Substitute Player. With the absent player's consent, have another player run the
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18:33:30
Chunk 0010_p0019 路 67,767/803446: Narrative Contrivance. Decide the character is elsewhere while the rest of the p
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18:33:23
Chunk 0010_p0018 路 67,489/803446: Fading into the Background. Have the character simply fade into the background.
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18:33:12
Chunk 0010_p0017 路 67,063/803446: Absent Players. When one of your players is absent, what do you do with that pla
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18:33:09
Chunk 0010_p0016 路 66,935/803446: Roll Handfuls of Dice. Encourage players to roll the dice for their attack rolls
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18:33:05
Chunk 0010_p0015 路 66,799/803446: Make Initiative Obvious. Display the Initiative order to your players so they ea
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18:32:56
Chunk 0010_p0014 路 66,444/803446: Help Players Keep Up. If a player isn't sure what to do on their turn in combat,
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18:32:49
Chunk 0010_p0013 路 66,174/803446: Be Generous with Information. If you tell the players what the Armor Class of th
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18:32:37
Chunk 0010_p0012 路 65,675/803446: Speeding Combat. Players who have to wait a long time between their characters't
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18:32:33
Chunk 0010_p0011 路 65,493/803446: Party Leader. Consider having the players designate a party leader, who is then
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18:32:26
Chunk 0010_p0010 路 65,248/803446: Structured Turns. If you find yourself in a situation where individual players a
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18:32:15
Chunk 0010_p0009 路 64,831/803446: Large Groups. The biggest considerations with large groups are maintaining order
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18:32:12
Chunk 0010_p0008 路 64,695/803446: This approach works best in a game that's focused on combat, since it fills out
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18:32:03
Chunk 0010_p0007 路 64,379/803446: Players with Multiple Characters. One or more of your players can each play two
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18:31:58
Chunk 0010_p0006 路 64,167/803446: See" Nonplayer Characters" in chapter 3 for more information.
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18:31:56
Chunk 0010_p0005 路 64,106/803446: These NPCs might be apprentices or employees of the adventurers, so it's natural
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18:31:50
Chunk 0010_p0005 路 63,905/803446: NPC Party Members. You can add nonplayer characters (NPCs) to the adventuring pa
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18:31:41
Chunk 0010_p0004 路 63,608/803446: Be sure to keep the players'characters in the spotlight, and don't take away the
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18:31:38
Chunk 0010_p0003 路 63,458/803446: DM-Controlled Adventurer. You can make an adventurer character of your own (some
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18:31:29
Chunk 0010_p0002 路 63,135/803446: You can also add party members, as described in the sections that follow.
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18:31:27
Chunk 0010_p0001 路 63,062/803446: Small Groups. A group that contains fewer than four players might find combat en
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18:31:17
Chunk 0010_p0000 路 62,659/803446: Group Size. D & D's rules and published adventures generally assume four to six
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18:31:12
Emitting 30 paragraph chunks for chapter 11.
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18:31:12
Chapter 11 title 路 62,472/803446: Group Size.
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18:31:11
Processing chapter 11/193: Group Size.
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18:31:11
Finished chapter 10 with 45 segments.
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18:31:11
Chunk 0009_p0043 路 62,461/803446: Including plot elements that call back to decisions the adventurers made earlier
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18:31:09
Chunk 0009_p0042 路 62,380/803446: Giving NPCs characteristics and connections that the adventurers can explore to
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18:31:06
Chunk 0009_p0041 路 62,264/803446: Making their characters'actions steer future events.
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18:31:04
Chunk 0009_p0040 路 62,212/803446: Making sure encounters advance the story.
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18:31:03
Chunk 0009_p0039 路 62,171/803446: Using their characters'backstories to shape the stories of the campaign.
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18:31:01
Chunk 0009_p0038 路 62,099/803446: Engage players who like storytelling by. . .
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18:31:00
Chunk 0009_p0037 路 62,055/803446: Storytelling. Players who love storytelling want to contribute to a narrative. T
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18:30:54
Chunk 0009_p0036 路 61,823/803446: Socializing. Many groups include players who come to the game primarily because
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18:30:42
Chunk 0009_p0035 路 61,306/803446: Creating NPCs with complex motives.
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18:30:41
Chunk 0009_p0034 路 61,271/803446: Rewarding planning and tactics with in-game benefits.
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18:30:39
Chunk 0009_p0033 路 61,218/803446: Including puzzles and tricky situations that require thinking.
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18:30:38
Chunk 0009_p0032 路 61,156/803446: Engage players who like to solve problems by. . .
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18:30:36
Chunk 0009_p0031 路 61,107/803446: Problem-Solving. Players who want to solve problems like to scrutinize NPC motiv
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18:30:31
Chunk 0009_p0030 路 60,946/803446: Providing quantifiable rewards, like Experience Points, for noncombat encounters
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18:30:29
Chunk 0009_p0029 路 60,865/803446: Including encounters that let them leverage their characters'most potent abiliti
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18:30:27
Chunk 0009_p0028 路 60,782/803446: Using desired magic items as adventure hooks and rewards.
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18:30:25
Chunk 0009_p0027 路 60,725/803446: Engage players who like optimization by. . .
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18:30:24
Chunk 0009_p0026 路 60,681/803446: Optimizing. Players who enjoy optimizing their characters'capabilities like to f
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18:30:17
Chunk 0009_p0025 路 60,432/803446: Including encounters with NPCs who are as feisty and unpredictable as the player
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18:30:15
Chunk 0009_p0024 路 60,346/803446: Letting their actions put the characters in a tight spot.
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18:30:13
Chunk 0009_p0023 路 60,289/803446: Including things in your adventures to tempt them.
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18:30:12
Chunk 0009_p0022 路 60,239/803446: Allowing their actions to affect the environment.
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18:30:11
Chunk 0009_p0021 路 60,190/803446: Engage players who like to instigate by. . .
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18:30:09
Chunk 0009_p0020 路 60,146/803446: Instigating. Players who like to instigate action are eager to make things happe
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18:30:03
Chunk 0009_p0019 路 59,916/803446: Including combat encounters with large numbers of less powerful monsters.
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18:30:00
Chunk 0009_p0018 路 59,843/803446: Vividly describing the havoc their characters wreak with their attacks and spell
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18:29:58
Chunk 0009_p0017 路 59,761/803446: Springing unexpected combat encounters.
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18:29:57
Chunk 0009_p0016 路 59,722/803446: Engage players who like fighting by. . .
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18:29:56
Chunk 0009_p0015 路 59,682/803446: Fighting. Players who enjoy fantasy combat like the excitement of battling villa
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18:29:50
Chunk 0009_p0014 路 59,466/803446: Giving monsters secrets for the players to uncover or cultural details for them
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18:29:47
Chunk 0009_p0013 路 59,377/803446: Providing evocative descriptions of exciting environments and using interesting
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18:29:45
Chunk 0009_p0012 路 59,282/803446: Letting them find things when they take the time to explore.
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18:29:44
Chunk 0009_p0011 路 59,222/803446: Dropping clues that hint at things yet to come.
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18:29:42
Chunk 0009_p0010 路 59,175/803446: Engage players who like exploration by. . .
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18:29:41
Chunk 0009_p0009 路 59,132/803446: Exploring. Players who desire exploration want to experience the wonders that a
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18:29:36
Chunk 0009_p0008 路 58,925/803446: Incorporating elements from their characters'backstories into your adventures.
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18:29:34
Chunk 0009_p0007 路 58,847/803446: Highlighting the roleplaying elements of combat encounters.
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18:29:32
Chunk 0009_p0006 路 58,788/803446: Allowing them to interact regularly with NPCs.
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18:29:31
Chunk 0009_p0005 路 58,742/803446: Giving them opportunities to develop their characters'personalities and backgrou
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18:29:29
Chunk 0009_p0004 路 58,658/803446: Engage players who like acting by. . .
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18:29:27
Chunk 0009_p0003 路 58,620/803446: Acting. Players who enjoy acting like to embody their characters'personalities,
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18:29:20
Chunk 0009_p0002 路 58,352/803446: It's rare to gather a table of players who all enjoy the same aspects of the gam
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18:29:10
Chunk 0009_p0001 路 57,956/803446: Knowing what your players enjoy most about the D & D game helps you create and r
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18:29:02
Chunk 0009_p0000 路 57,691/803446: Know Your Players. While your players'role is to create characters (the protagon
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18:28:54
Emitting 44 paragraph chunks for chapter 10.
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18:28:54
Chapter 10 title 路 57,366/803446: Know Your Players.
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18:28:53
Processing chapter 10/193: Know Your Players.
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18:28:53
Finished chapter 9 with 3 segments.
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18:28:53
Chunk 0008_p0001 路 57,348/803446: Building on the basics laid out in chapter 1, this chapter goes into more depth
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18:28:50
Chunk 0008_p0000 路 57,226/803446: Chapter 2: Running the Game.
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18:28:49
Emitting 2 paragraph chunks for chapter 9.
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18:28:49
Chapter 9 title 路 57,198/803446: Chapter 2: Running the Game.
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18:28:48
Processing chapter 9/193: Chapter 2: Running the Game.
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18:28:48
Finished chapter 8 with 85 segments.
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18:28:48
Chunk 0007_p0076 路 57,170/803446: ------.
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18:28:48
Chunk 0007_p0075 路 57,163/803446: Who moves tokens on a virtual tabletop? Are players expected to use the built-in
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18:28:40
Chunk 0007_p0074 路 56,874/803446: Some groups confine out-of-character jokes, comments, and memes to a text channe
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18:28:32
Chunk 0007_p0073 路 56,582/803446: Rules for the Virtual Table. Setting expectations is just as important in a digi
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18:28:29
Chunk 0007_p0072 路 56,473/803446: You don't need to know every spell in the Player's Handbook or the features of e
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18:28:25
Chunk 0007_p0071 路 56,281/803446: It might take a few minutes, but it's usually possible to reach an answer that f
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18:28:21
Chunk 0007_p0071 路 56,128/803446: Knowing the Rules. You don't have to be an expert on the rules to be a good DM.
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18:28:12
Chunk 0007_p0070 路 55,755/803446: Outlining these principles can help hold players'exploits at bay. If a player pe
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18:28:07
Chunk 0007_p0069 路 55,551/803446: Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading
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18:28:02
Chunk 0007_p0068 路 55,359/803446: Combat Is for Enemies. Some rules apply only during combat or while a character
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18:27:57
Chunk 0007_p0067 路 55,166/803446: The Game Is Not an Economy. The rules of the game aren't intended to model a rea
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18:27:51
Chunk 0007_p0066 路 54,942/803446: Rules Aren't Physics. The rules of the game are meant to provide a fun game expe
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18:27:39
Chunk 0007_p0065 路 54,456/803446: Setting clear expectations is essential when dealing with this kind of rules exp
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18:27:35
Chunk 0007_p0064 路 54,335/803446: Players Exploiting the Rules. Some players enjoy poring over the D & D rules and
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18:27:28
Chunk 0007_p0063 路 54,050/803446: Sometimes a player wants to explore playing an evil character for perfectly good
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18:27:20
Chunk 0007_p0063 路 53,758/803446: Evil Characters. Players who want to play evil characters might be looking to ca
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18:27:11
Chunk 0007_p0062 路 53,408/803446: If this behavior comes up in your game, it might be time to reopen the conversat
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18:26:59
Chunk 0007_p0061 路 52,944/803446: Antisocial Behavior. People often play D & D because it lets them, through their
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18:26:49
Chunk 0007_p0060 路 52,554/803446: Similarly, sometimes a player is familiar with the published adventure you're ru
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18:26:42
Chunk 0007_p0059 路 52,276/803446: Anachronistic thinking is another potential pitfall. You might need to remind pl
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18:26:33
Chunk 0007_p0058 路 51,946/803446: Character Knowledge. Encourage players to play their characters within the limit
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18:26:26
Chunk 0007_p0057 路 51,677/803446: If a player wants to pause play to find a specific rule or reference, you can in
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18:26:15
Chunk 0007_p0056 路 51,201/803446: Some players like to use the rules to argue against your decisions. While such p
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18:26:09
Chunk 0007_p0055 路 50,961/803446: Rules Discussions. Work out a policy about rules discussions at the table. Some
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18:25:59
Chunk 0007_p0054 路 50,631/803446: If you feel like you're keeping up your end of the bargain but your players aren
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18:25:52
Chunk 0007_p0053 路 50,338/803446: It's OK for your players to give you some pushback on why their characters shoul
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18:25:46
Chunk 0007_p0053 路 50,081/803446: The Social Contract of Adventures. You must provide reasonably appealing reasons
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18:25:39
Chunk 0007_p0052 路 49,819/803446: When a die falls on the floor, do you count it or reroll it? When it lands cocke
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18:25:32
Chunk 0007_p0051 路 49,565/803446: Player Die Rolling. Players should roll their dice in full view of everyone. If
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18:25:27
Chunk 0007_p0050 路 49,367/803446: Respect for the DM. As the DM, you have the right to expect your players to resp
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18:25:18
Chunk 0007_p0049 路 49,019/803446: If these in-game techniques don't have the desired effect, have a conversation o
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18:25:10
Chunk 0007_p0048 路 48,697/803446: Telegraph Encounters. Give players advance warning that an encounter is imminent
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18:25:01
Chunk 0007_p0047 路 48,383/803446: Create Time Pressure. Set up a situation where the characters are racing toward
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18:24:56
Chunk 0007_p0046 路 48,199/803446: Avoid Random Perils. Avoid traps and ambushes that feel random and have little i
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18:24:53
Chunk 0007_p0045 路 48,080/803446: Here are some in-game techniques you can use to encourage your players to act bo
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18:24:51
Chunk 0007_p0044 路 47,995/803446: Overly Cautious Players. Overly cautious players can slow down the game by check
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18:24:42
Chunk 0007_p0043 路 47,672/803446: Even if you usually roll behind a screen, it can be fun to make an especially dr
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18:24:39
Chunk 0007_p0042 路 47,554/803446: Visible Die Rolls. Rolling dice in the open demonstrates impartiality, you're no
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18:24:36
Chunk 0007_p0041 路 47,419/803446: Hidden Die Rolls. Hiding your die rolls keeps them mysterious and allows you to
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18:24:28
Chunk 0007_p0040 路 47,138/803446: DM Die Rolling. Should you hide your die rolls behind a DM screen, or should you
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18:24:22
Chunk 0007_p0039 路 46,932/803446: When you have antagonists threaten the people and places the characters love, be
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18:24:11
Chunk 0007_p0038 路 46,481/803446: It's important to understand your players'preferences so you neither alienate th
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18:24:06
Chunk 0007_p0038 路 46,285/803446: Tragic Limits. Some players resist getting invested in the world of the game bec
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18:23:56
Chunk 0007_p0037 路 45,935/803446: Some problems arise when a player assumes that their particular style of play is
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18:23:48
Chunk 0007_p0036 路 45,645/803446: Sometimes you'll encounter players who tell other players what their characters
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18:23:38
Chunk 0007_p0035 路 45,245/803446: Sharing the Spotlight. As the DM, don't play favorites. Don't let one player do
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18:23:31
Chunk 0007_p0034 路 44,967/803446: A common compromise is to rule that players can retract or change anything their
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18:23:24
Chunk 0007_p0033 路 44,710/803446: Other DMs let players change their minds freely. This creates a more relaxed moo
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18:23:21
Chunk 0007_p0032 路 44,576/803446: Do You Really Do That? Can players retract what they just said their characters
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18:23:13
Chunk 0007_p0031 路 44,277/803446: Respect for the Players. Your players need to know from the start that you'll ru
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18:23:03
Chunk 0007_p0030 路 43,872/803446: If you can't tell which of these dynamics is in play, have a conversation with t
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18:23:01
Chunk 0007_p0029 路 43,772/803446: Roleplaying. Conflicts between characters aren't always bad. It's OK for charact
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18:22:52
Chunk 0007_p0028 路 43,455/803446: Player Conflict. Conflicts between characters sometimes surface conflicts betwee
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18:22:43
Chunk 0007_p0027 路 43,090/803446: Disruptive Player. A player is exhibiting antisocial behavior in the game. How t
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18:22:39
Chunk 0007_p0026 路 42,947/803446: Intra-party Conflict. When there's conflict between characters in an adventuring
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18:22:36
Chunk 0007_p0025 路 42,802/803446: Make it clear to players that if a person isn't comfortable using the signal, th
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18:22:26
Chunk 0007_p0024 路 42,427/803446: Players should also feel safe to say" stop" and pause the game until the issue i
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18:22:17
Chunk 0007_p0024 路 42,060/803446: Limits in Play. Since D & D is improvisational, the game can go in unexpected di
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18:22:05
Chunk 0007_p0023 路 41,621/803446: Shifting Limits. Encourage players to bring any additional limits to you, privat
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18:22:00
Chunk 0007_p0022 路 41,412/803446: Check in with the group every few sessions to make sure everyone's comfortable w
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18:21:57
Chunk 0007_p0022 路 41,262/803446: The start of a campaign is a great time to have this discussion, but further dis
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18:21:46
Chunk 0007_p0021 路 40,861/803446: Compile limits into a list that can be shared with the group. Limits aren't nego
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18:21:43
Chunk 0007_p0020 路 40,725/803446: Communicating Limits. Make sure everyone is comfortable with how the discussion
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18:21:31
Chunk 0007_p0019 路 40,245/803446: That said, D & D is a game that has in-world conflicts and mayhem. Certain core
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18:21:21
Chunk 0007_p0018 路 39,884/803446: Common in-game limits apply to topics such as intra-party romance, sex, exploita
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18:21:11
Chunk 0007_p0017 路 39,514/803446: DMs and players can have phobias or triggers that others might not be aware of.
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18:21:00
Chunk 0007_p0016 路 39,125/803446: A hard limit applies to a topic that should not be mentioned or described.
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18:20:58
Chunk 0007_p0015 路 39,051/803446: A soft limit applies to a topic that should be handled carefully, as it might cr
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18:20:55
Chunk 0007_p0014 路 38,927/803446: Hard and Soft Limits. Beyond the general themes and flavors of fantasy you're in
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18:20:46
Chunk 0007_p0013 路 38,623/803446: Collect all the sheets, and gather your players'limits into a separate, anonymou
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18:20:44
Chunk 0007_p0012 路 38,505/803446: Hopes, Expectations, and Concerns. In the last two boxes, share any hopes and ex
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18:20:39
Chunk 0007_p0011 路 38,350/803446: Limits. Using an X for a hard limit or a question mark for a soft limit, indicat
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18:20:35
Chunk 0007_p0010 路 38,179/803446: Once the above information is added, give a copy of the sheet to each player. Pl
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Chunk 0007_p0009 路 38,000/803446: Potentially Sensitive Elements. If you know that some elements of the game might
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18:20:26
Chunk 0007_p0008 路 37,798/803446: Game Theme and Flavor. In this box, broadly describe the direction you envision
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18:20:21
Chunk 0007_p0007 路 37,619/803446: Before distributing the sheet to players, fill in the two topmost boxes:
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18:20:19
Chunk 0007_p0006 路 37,547/803446: Using the Game Expectations Sheet. The Game Expectations tracking sheet is a too
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18:20:15
Chunk 0007_p0005 路 37,370/803446: Being clear about your expectations and making sure you understand your players'
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18:20:07
Chunk 0007_p0004 路 37,080/803446: Being transparent with your players allows them to decide if this is a game they
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18:20:04
Chunk 0007_p0004 路 36,944/803446: Telling players what to expect prepares them as they imagine what sorts of chara
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18:19:53
Chunk 0007_p0003 路 36,539/803446: Setting Expectations. Before you assemble a group around a game table, pitch the
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18:19:44
Chunk 0007_p0002 路 36,175/803446: It's up to everyone to uphold the principles of respect. Difficult conversations
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18:19:37
Chunk 0007_p0001 路 35,915/803446: Mutual Respect. Whether you're playing with long-time friends or strangers, it's
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18:19:30
Chunk 0007_p0000 路 35,666/803446: Ensuring Fun for All. Ahead of the game, if you haven't done so already, discuss
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18:19:24
Emitting 77 paragraph chunks for chapter 8.
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Chapter 8 title 路 35,440/803446: Ensuring Fun for All.
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Finished chapter 7 with 29 segments.
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18:19:23
Chunk 0006_p0027 路 35,419/803446: World-building. What elements of the DM's world or the adventure grabbed your at
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18:19:21
Chunk 0006_p0026 路 35,331/803446: Turns of Phrase. Were there any words or bits of narration you really liked? (If
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18:19:19
Chunk 0006_p0025 路 35,231/803446: Tone and Mood. How would you describe the tone and mood of the game? Did it chan
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18:19:16
Chunk 0006_p0024 路 35,117/803446: Three Pillars. How much of the session was taken up by combat, exploration, or s
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18:19:13
Chunk 0006_p0023 路 35,019/803446: Rules Adjudication. To what extent did the DM lean on the rules to adjudicate ou
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18:19:08
Chunk 0006_p0022 路 34,848/803446: Player Participation. Did the players participate in the world-building or make
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18:19:04
Chunk 0006_p0021 路 34,671/803446: DM Voice. Did the DM use different voices or mannerisms for NPCs? Did the DM cha
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18:18:59
Chunk 0006_p0020 路 34,531/803446: Body Language. What gestures did the DM use when describing a scene? How did the
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18:18:55
Chunk 0006_p0019 路 34,396/803446: Beginning the Session. How did the DM start the session? Was there a recap?
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18:18:53
Chunk 0006_p0018 路 34,321/803446: You can use these questions to help you reflect on a game you observe:
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18:18:52
Chunk 0006_p0017 路 34,251/803446: Learning by Observing. One of the best ways to learn how to run a D & D game is
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18:18:44
Chunk 0006_p0016 路 34,003/803446: Delegation. If there are parts of the game you prefer not to handle yourself, as
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18:18:36
Chunk 0006_p0015 路 33,686/803446: Some DMs adjust lighting or use sound effects. Miniatures and dioramas can contr
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18:18:27
Chunk 0006_p0014 路 33,348/803446: Atmosphere. Some DMs use music to create an appropriate atmosphere for their gam
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18:18:21
Chunk 0006_p0013 路 33,121/803446: Recording Rules Interpretations. If a question about the interpretation of a rul
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18:18:14
Chunk 0006_p0012 路 32,859/803446: If you're confident that the answer to both questions is yes, give the new rule
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18:18:08
Chunk 0006_p0011 路 32,614/803446: Will my players like it?
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18:18:07
Chunk 0006_p0010 路 32,590/803446: Will the rule or change improve the game?
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18:18:06
Chunk 0006_p0009 路 32,549/803446: House Rules. House rules are new or modified rules you add to your game to make
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18:18:00
Chunk 0006_p0008 路 32,338/803446: Morally Ambiguous or Heroic? Are you comfortable with moral ambiguity, such as a
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18:17:53
Chunk 0006_p0007 路 32,072/803446: General or Thematic? Is the game a mixture of themes and genres, or does it cent
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18:17:49
Chunk 0006_p0006 路 31,941/803446: Preplanned or Improvised? Do you like to plan thoroughly, or do you prefer to im
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18:17:47
Chunk 0006_p0005 路 31,853/803446: Serious or Silly? Do you want to maintain a serious tone, or is humor your goal?
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18:17:45
Chunk 0006_p0004 路 31,773/803446: Gritty or Cinematic? Do you prefer gritty realism, or are you more focused on ma
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18:17:42
Chunk 0006_p0003 路 31,647/803446: All Ages or Mature Themes? Is the game for all ages, or does it involve mature t
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18:17:39
Chunk 0006_p0002 路 31,561/803446: Hack and Slash or Immersive Roleplaying? Does the game focus on combat and actio
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18:17:36
Chunk 0006_p0001 路 31,441/803446: Play Style. Here are some questions that can help you define your unique style a
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18:17:33
Chunk 0006_p0000 路 31,317/803446: Every DM Is Unique. The preceding example of play shows how one Dungeon Master m
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18:17:25
Emitting 28 paragraph chunks for chapter 7.
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Chapter 7 title 路 31,030/803446: Every DM Is Unique.
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Finished chapter 6 with 64 segments.
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18:17:24
Chunk 0005_p0062 路 31,011/803446: People have many different ideas about what makes D & D fun. The" right way" to
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18:17:16
Chunk 0005_p0061 路 30,735/803446: The Rule of Fun. D & D is a game, and everyone should have fun playing it. Every
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18:17:06
Chunk 0005_p0060 路 30,349/803446: Jared: Yeah, the last shrub is incinerated. Well done!
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18:17:04
Chunk 0005_p0059 路 30,295/803446: Maeve: It takes 10 Fire damage!
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18:17:03
Chunk 0005_p0058 路 30,264/803446: Jared: You nailed it.
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18:17:03
Chunk 0005_p0057 路 30,243/803446: Maeve: I think Borogrove would be disappointed in us if we let it escape into th
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18:16:59
Chunk 0005_p0056 路 30,113/803446: Jared: It's felled! Mirabella, the last one is running away. Will you let it esc
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18:16:57
Chunk 0005_p0055 路 30,029/803446: Amy: Since Shreeve is next to it, I can use my Sneak Attack! The shrub takes 12
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18:16:54
Chunk 0005_p0054 路 29,933/803446: Jared: That hits! What's your damage?
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18:16:53
Chunk 0005_p0053 路 29,896/803446: Amy: Auro looks at the one that just attacked Shreeve and pulls out his dagger.
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18:16:51
Chunk 0005_p0052 路 29,798/803446: Jared: Sure, I'll allow it. You step into the monster's path and. . . (The DM ma
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18:16:43
Chunk 0005_p0051 路 29,496/803446: (7) - Russell: Can I interject myself between it and Mirabella?
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18:16:41
Chunk 0005_p0050 路 29,433/803446: Jared: OK, their turn. One skitters toward Mirabella!
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18:16:40
Chunk 0005_p0049 路 29,380/803446: Phillip: He glares menacingly at the other shrubs.
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18:16:39
Chunk 0005_p0048 路 29,330/803446: Jared: Whatever moisture was in this" bundle of kindling" seems to dry up, and t
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18:16:35
Chunk 0005_p0047 路 29,202/803446: Phillip: It takes 7 Necrotic damage!
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18:16:34
Chunk 0005_p0046 路 29,166/803446: Jared: Well, I rolled a 1.
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18:16:33
Chunk 0005_p0045 路 29,140/803446: Phillip: Gareth holds his Holy Symbol and utters an imprecation while pointing a
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18:16:28
Chunk 0005_p0044 路 28,945/803446: Jared: Gareth, you're up next.
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18:16:27
Chunk 0005_p0043 路 28,915/803446: Maeve: My work here is done. (She mimes blowing smoke away from her fingertips.)
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Chunk 0005_p0042 路 28,835/803446: Jared: Magical fire tears through them and leaves smears of ash behind! Anything
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18:16:22
Chunk 0005_p0041 路 28,738/803446: Maeve: (Maeve rolls 3 d 6 for the spell's damage.) 13 Fire damage if they fail t
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18:16:19
Chunk 0005_p0040 路 28,631/803446: (6) - Jared: And how much damage do they take?
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18:16:18
Chunk 0005_p0039 路 28,585/803446: Maeve: The shrub things need to make Dexterity saving throws. The DC is 14.
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18:16:15
Chunk 0005_p0038 路 28,510/803446: (5) - Jared: OK, what do I need to do?
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18:16:14
Chunk 0005_p0037 路 28,472/803446: Maeve: Mirabella puts her thumbs together and wiggles her fingertips. (Maeve mim
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Chunk 0005_p0036 路 28,281/803446: (4) - Jared: There are three on your side of the stream and three on the other s
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18:16:07
Chunk 0005_p0035 路 28,158/803446: Maeve: How many of these walking bundles of kindling can I get in a 15-foot Cone
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18:16:05
Chunk 0005_p0034 路 28,077/803446: 7. It's not Shreeve's turn, but the DM decides to allow the Goliath Fighter to s
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18:15:58
Chunk 0005_p0033 路 27,840/803446: 6. Asking for the spell's damage allows the DM to roll a saving throw for each m
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18:15:49
Chunk 0005_p0032 路 27,532/803446: 5. It's always fair for the DM to expect players to explain what their spells an
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18:15:46
Chunk 0005_p0031 路 27,401/803446: 4. The DM doesn't have the exact positions of the monsters mapped out on a grid,
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18:15:41
Chunk 0005_p0030 路 27,222/803446: 3. The DM rolls Initiative just once for all six monsters and writes down that t
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18:15:33
Chunk 0005_p0029 路 26,941/803446: 2. By asking the players to choose their characters'marching order, the DM cleve
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Chunk 0005_p0028 路 26,690/803446: 1. The DM knows something the players don't: the withered shrubs are actually mo
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18:15:23
Chunk 0005_p0027 路 26,522/803446: Jared: Mirabella, you're first. What do you do?
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18:15:22
Chunk 0005_p0026 路 26,475/803446: Phillip: 19 for Gareth.
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18:15:21
Chunk 0005_p0025 路 26,452/803446: Maeve: A natural 20 gives me a 21!
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18:15:19
Chunk 0005_p0024 路 26,418/803446: Russell: Shreeve goes on 5.
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18:15:18
Chunk 0005_p0023 路 26,391/803446: Amy: I got a 14.
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Chunk 0005_p0022 路 26,375/803446: Jared: Six. Auro, what's your Initiative?
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18:15:16
Chunk 0005_p0021 路 26,334/803446: Russell: How many shrubs are attacking?
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18:15:15
Chunk 0005_p0020 路 26,295/803446: (3) - Jared: In fact, the shrubs themselves are moving. They're not rooted at al
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18:15:11
Chunk 0005_p0019 路 26,140/803446: Russell: Oh, I should've checked to make sure nothing was hiding in the shrubs!
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18:15:09
Chunk 0005_p0018 路 26,061/803446: Jared: OK, Shreeve, as you reach the cave mouth, you hear the shrubs rustling.
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18:15:07
Chunk 0005_p0017 路 25,983/803446: Amy (as Auro): I'll make sure nothing's following us.
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18:15:06
Chunk 0005_p0016 路 25,930/803446: Maeve (as Mirabella): I'll be third in line.
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18:15:04
Chunk 0005_p0015 路 25,886/803446: Phillip: Gareth will go second.
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Chunk 0005_p0014 路 25,855/803446: Jared: OK, who's second?
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18:15:03
Chunk 0005_p0013 路 25,831/803446: Phillip: I don't love the idea of stepping across the stream. Let's go single fi
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18:14:59
Chunk 0005_p0012 路 25,689/803446: (2) - Jared: The cave entrance is ten feet wide, with the stream running right d
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18:14:55
Chunk 0005_p0011 路 25,548/803446: Russell: I'll go first.
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18:14:55
Chunk 0005_p0010 路 25,525/803446: (1) - Jared: Who's leading the way?
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18:14:53
Chunk 0005_p0009 路 25,490/803446: Phillip (as Gareth): Into the cave!
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18:14:52
Chunk 0005_p0008 路 25,455/803446: Jared: OK, you make your way upstream for about another hour. The farther you go
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18:14:44
Chunk 0005_p0007 路 25,132/803446: Russell (as Shreeve): We continue upstream? (The others nod.)
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18:14:42
Chunk 0005_p0006 路 25,071/803446: Jared: So now you're in this gloomy forest. Dry leaves rustle under your feet. Y
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18:14:38
Chunk 0005_p0005 路 24,872/803446: Amy: Before he wandered off, he gave us a magic acorn, and that's where we ended
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18:14:36
Chunk 0005_p0004 路 24,781/803446: Russell: So we set out and followed the river upstream. At the first fork, we me
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18:14:31
Chunk 0005_p0003 路 24,606/803446: Amy: We were at a village council meeting about the weird stuff in the river mak
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18:14:28
Chunk 0005_p0002 路 24,473/803446: Jared (as DM): Last session, we met our four heroes in the little farming villag
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18:14:25
Chunk 0005_p0001 路 24,350/803446: The DM starts by asking the players to recap the action of the previous session,
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18:14:22
Chunk 0005_p0000 路 24,222/803446: Example of Play. These pages present a short example of play, similar to the one
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Emitting 63 paragraph chunks for chapter 6.
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Chapter 6 title 路 23,728/803446: Example of Play.
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Finished chapter 5 with 32 segments.
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18:14:09
Chunk 0004_p0026 路 23,712/803446: Allow a few minutes at the end of play for everyone to discuss the events of the
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18:14:01
Chunk 0004_p0025 路 23,383/803446: If a player missed a session and you had that player's character leave the party
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18:13:54
Chunk 0004_p0024 路 23,097/803446: Ending a Session. Try not to end a game session in the middle of an encounter. I
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18:13:42
Chunk 0004_p0023 路 22,633/803446: Taking Breaks. When you finish a lengthy combat encounter or a tension-filled sc
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18:13:33
Chunk 0004_p0022 路 22,303/803446: Expect players to discuss the events of the game, spend time planning, and engag
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18:13:25
Chunk 0004_p0021 路 21,977/803446: Don't make the players spend time discussing which character cooks what for dinn
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18:13:19
Chunk 0004_p0021 路 21,771/803446: Passing Time. The game has a rhythm and flow that includes periods of action and
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18:13:08
Chunk 0004_p0020 路 21,331/803446: Describing results often leads to another decision point, which returns the flow
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18:13:05
Chunk 0004_p0019 路 21,228/803446: When narrating results, try to give a flavorful description while clearly commun
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18:12:59
Chunk 0004_p0018 路 21,014/803446: But if a feature says that a character can make melee weapon attacks using Chari
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18:12:55
Chunk 0004_p0018 路 20,886/803446: Exceptions Supersede General Rules. General rules govern each part of the game,
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18:12:45
Chunk 0004_p0017 路 20,494/803446: Spellcasting. If a character casts a spell, you can usually let the player tell
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18:12:35
Chunk 0004_p0016 路 20,143/803446: Combat. In combat, many situations involve attack rolls or saving throws. The ru
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18:12:29
Chunk 0004_p0015 路 19,916/803446: One Action at a Time. The rules about actions in the Player's Handbook limit how
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18:12:24
Chunk 0004_p0014 路 19,732/803446: Roleplaying. When the players interact with other creatures, roleplay those crea
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18:12:14
Chunk 0004_p0013 路 19,350/803446: The" Resolving Outcomes" section in chapter 2 gives more guidance on how to use
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18:12:10
Chunk 0004_p0013 路 19,196/803446: Obstacles to Success. A lock, a guard, or some other obstacle might hinder a cha
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18:12:00
Chunk 0004_p0012 路 18,810/803446: No Rules Required. Sometimes, resolving a situation is easy. If an adventurer wa
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18:11:53
Chunk 0004_p0011 路 18,579/803446: Step 3: Describe What Happens. After the players describe their characters'actio
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18:11:46
Chunk 0004_p0010 路 18,340/803446: Sometimes the players might give you a group answer:" We go through the door." O
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18:11:34
Chunk 0004_p0009 路 17,888/803446: Step 2: Let the Players Talk. Once you're done describing the situation, ask the
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18:11:28
Chunk 0004_p0008 路 17,650/803446: The" Narration" section in chapter 2 offers more extensive advice and examples o
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18:11:26
Chunk 0004_p0007 路 17,558/803446: Whether you're running a published adventure or one of your own creation, your i
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18:11:15
Chunk 0004_p0006 路 17,112/803446: Published adventures often include text in a box like this, which is meant to be
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18:11:05
Chunk 0004_p0005 路 16,774/803446: Step 1: Describe the Situation. As the DM, you decide how much to tell the playe
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18:10:58
Chunk 0004_p0004 路 16,486/803446: The following sections offer more detailed information on how an encounter typic
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18:10:55
Chunk 0004_p0004 路 16,377/803446: Encounters. The bulk of a typical D & D session consists of a series of encounte
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18:10:43
Chunk 0004_p0003 路 15,920/803446: Player Recap. Let the players provide the recap if you want to gauge what they t
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18:10:36
Chunk 0004_p0002 路 15,677/803446: DM Recap. Provide the recap yourself if you have specific information you need t
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18:10:32
Chunk 0004_p0001 路 15,518/803446: Recap. Start each game session after the first with a recap of what happened in
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18:10:23
Chunk 0004_p0000 路 15,163/803446: How to Run a Session. This section explains how to run a game session; later on,
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Emitting 27 paragraph chunks for chapter 5.
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Chapter 5 title 路 14,988/803446: How to Run a Session.
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Finished chapter 4 with 26 segments.
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18:10:17
Chunk 0003_p0024 路 14,967/803446: Step 9. Create a new encounter designed to appeal specifically to one player, or
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18:10:10
Chunk 0003_p0023 路 14,704/803446: Step 8. Skim each" unlikely" encounter.
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18:10:09
Chunk 0003_p0022 路 14,665/803446: Three-Hour Preparation. If you have three hours to prepare, add these steps:
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18:10:07
Chunk 0003_p0021 路 14,589/803446: Step 7. Devote any time you have left to creating improvisational aids (see the"
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18:10:04
Chunk 0003_p0020 路 14,465/803446: Step 6. Carefully review each" possible" encounter.
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18:10:02
Chunk 0003_p0019 路 14,414/803446: Two-Hour Preparation. With another hour to prepare, add these steps:
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18:10:00
Chunk 0003_p0018 路 14,346/803446: Step 5. Skim the encounters you flagged as possible.
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18:09:59
Chunk 0003_p0017 路 14,294/803446: Step 4. Consider how each definite encounter relates to the players'motivations
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18:09:50
Chunk 0003_p0016 路 13,984/803446: For exploration encounters, record any clues or other information the characters
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18:09:46
Chunk 0003_p0015 路 13,817/803446: For social interaction encounters, make notes about the nonplayer characters (NP
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18:09:42
Chunk 0003_p0014 路 13,675/803446: For combat encounters, review the monsters'tactics and stat blocks. Note any spe
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18:09:39
Chunk 0003_p0013 路 13,541/803446: Step 3. Gather any maps you'll need for the definite and possible encounters, th
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18:09:34
Chunk 0003_p0012 路 13,374/803446: Step 2. Identify the encounters you want to run, then figure out how likely it i
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18:09:30
Chunk 0003_p0011 路 13,197/803446: Step 1. Focus on the story of the adventure. Read or reread the adventure's intr
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18:09:24
Chunk 0003_p0010 路 13,000/803446: One-Hour Preparation. If you spend one hour each week preparing for your game, f
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18:09:22
Chunk 0003_p0009 路 12,902/803446: Preparation Time. The following guidelines can help you prepare for a session of
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18:09:19
Chunk 0003_p0008 路 12,788/803446: A more difficult combat encounter might count as two or three things, and a tens
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18:09:15
Chunk 0003_p0007 路 12,644/803446: Fight a low-difficulty combat encounter.
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18:09:14
Chunk 0003_p0006 路 12,604/803446: Survive a deadly trap.
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18:09:13
Chunk 0003_p0005 路 12,582/803446: Solve a tricky riddle or puzzle.
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18:09:12
Chunk 0003_p0004 路 12,550/803446: Reach consensus on a divisive issue.
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18:09:11
Chunk 0003_p0003 路 12,514/803446: Converse with an intelligent creature.
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18:09:10
Chunk 0003_p0002 路 12,476/803446: Explore a location such as a chamber in a castle or a cave.
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18:09:08
Chunk 0003_p0001 路 12,417/803446: The One-Hour Guideline. A D & D game session usually starts with some out-of-gam
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18:09:00
Chunk 0003_p0000 路 12,138/803446: Preparing a Session. The more you prepare before your game, the more smoothly th
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18:08:53
Emitting 25 paragraph chunks for chapter 4.
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18:08:53
Chapter 4 title 路 11,871/803446: Preparing a Session.
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Finished chapter 3 with 35 segments.
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18:08:52
Chunk 0002_p0032 路 11,851/803446: Card Accessories. Some players and DMs find it helpful to have information avail
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18:08:45
Chunk 0002_p0031 路 11,598/803446: Many software tools designed to facilitate online D & D play provide a battle gr
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18:08:32
Chunk 0002_p0030 路 11,110/803446: You also need plastic or metal miniatures to represent characters and monsters i
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18:08:26
Chunk 0002_p0029 路 10,913/803446: Battle Grid and Miniatures. Some DMs use a battle grid and miniatures to run com
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18:08:16
Chunk 0002_p0028 路 10,534/803446: Adventures and Sourcebooks. Beyond the three core rulebooks, a plethora of addit
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18:08:03
Chunk 0002_p0027 路 10,031/803446: You don't need a physical screen to hide things if you're playing online, but it
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18:07:53
Chunk 0002_p0026 路 9,688/803446: DM Screen. A DM screen shields your books, notes, and die rolls from your player
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18:07:42
Chunk 0002_p0025 路 9,287/803446: Useful Additions. Various resources can enrich your game and make it more fun. M
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18:07:36
Chunk 0002_p0024 路 9,052/803446: You can scan or photocopy these sheets for your personal use, and you'll find do
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18:07:33
Chunk 0002_p0024 路 8,938/803446: Campaign Journal. Throughout this book you'll find tracking sheets you can use t
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18:07:23
Chunk 0002_p0023 路 8,508/803446: Character Sheets. Players need some way to record important information about th
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18:07:13
Chunk 0002_p0022 路 8,163/803446: Note-Taking Materials. Everyone needs some way to take notes. During every round
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Chunk 0002_p0021 路 7,826/803446: Lots of digital dice rollers exist. Simple, browser-based dice rollers are easil
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Chunk 0002_p0020 路 7,598/803446: Dice. You need a full set of polyhedral dice: d 4, d 6, d 8, d 10, d 12, and d 2
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Chunk 0002_p0019 路 7,396/803446: Scheduling conflicts are sometimes inescapable. The" Group Size" section in chap
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Chunk 0002_p0018 路 7,241/803446: For new groups, it often helps to schedule a single-session game (often called a
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Chunk 0002_p0017 路 7,003/803446: Scheduling Games. Sometimes the hardest thing about running a game is finding a
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Chunk 0002_p0016 路 6,751/803446: You can also play D & D anywhere you might come together in an online space, fro
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Chunk 0002_p0015 路 6,614/803446: If possible, play in an area with minimal visual or auditory distractions. Favor
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Chunk 0002_p0014 路 6,396/803446: When choosing the space you'll be playing in, enlist your players'help. Think ab
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Chunk 0002_p0013 路 6,068/803446: A Place to Play. The bare minimum of space you need to play D & D is room for ev
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Chunk 0002_p0012 路 5,941/803446: Gaming conventions.
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Chunk 0002_p0011 路 5,922/803446: Social media and online messaging sites.
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Chunk 0002_p0010 路 5,882/803446: Gaming clubs at schools.
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Chunk 0002_p0009 路 5,858/803446: Friends, family, community members, and work colleagues who enjoy gaming or fant
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Chunk 0002_p0008 路 5,774/803446: Game or hobby stores (the Store Locator on the locator dot wizards dot com can h
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Chunk 0002_p0007 路 5,641/803446: Finding Players. Where do you find players? Here are a handful of suggestions:
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Chunk 0002_p0006 路 5,563/803446: D & D plays best with four to six players in addition to the DM, but it's possib
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Chunk 0002_p0005 路 5,369/803446: Players. Players who aren't the Dungeon Master take on the roles of the heroes,
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Chunk 0002_p0004 路 5,241/803446: Some people love being the DM all the time, while others can end up feeling trap
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Chunk 0002_p0003 路 4,978/803446: A Dungeon Master. One player has the special role of Dungeon Master.
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Chunk 0002_p0002 路 4,910/803446: Let players know beforehand what books (other than the Player's Handbook) they c
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Chunk 0002_p0001 路 4,521/803446: Rulebooks. As the Dungeon Master, you need this book plus the Player's Handbook
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Chunk 0002_p0000 路 4,285/803446: Things You Need. What you need to play hasn't changed much since the game's firs
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Chapter 3 title 路 4,183/803446: Things You Need.
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Chunk 0001_p0021 路 4,167/803446: Lore Glossary. In appendix A, a helpful glossary explains many of the iconic peo
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Chunk 0001_p0020 路 4,031/803446: Bastions. Chapter 8 has rules that allow player characters to build, maintain, a
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Chunk 0001_p0019 路 3,920/803446: Expanded and Revised Magic Items. Chapter 7 is packed with new magic items and o
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Chunk 0001_p0018 路 3,809/803446: Ready-Made Elements. Sample adventures in chapter 4, a campaign setting in chapt
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Chunk 0001_p0017 路 3,656/803446: Encounter-Building Assistance. The rules for estimating the difficulty of combat
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Chunk 0001_p0016 路 3,523/803446: Tracking Sheets. Helpful sheets throughout the book give you tools to plan your
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Chunk 0001_p0015 路 3,346/803446: Sound Advice. Every chapter (but especially chapters 1, 2, 4, and 5) has new adv
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Chunk 0001_p0014 路 3,217/803446: What's New in the 2024 Version? This is the 2024 version of the fifth edition Du
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Chunk 0001_p0013 路 2,928/803446: It's OK to Make Mistakes. If you overlook or misrepresent something, correct you
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Chunk 0001_p0012 路 2,597/803446: Communicate with Your Players. Open communication is essential to a successful D
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Chunk 0001_p0011 路 2,373/803446: Be Fair and Flexible. Treat your players in a fair, impartial manner. The rules
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Chunk 0001_p0010 路 2,181/803446: It's Not a Competition. The DM isn't competing against the other players. It's y
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Chunk 0001_p0009 路 2,041/803446: Embrace the Shared Story. D & D is about telling a story as a group, so let the
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Chunk 0001_p0008 路 1,812/803446: DM Tips. The most important part of being a good DM is facilitating the fun of e
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Chunk 0001_p0007 路 1,659/803446: Worldbuilder. The DM creates the world where the game's adventures take place. E
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Chunk 0001_p0006 路 1,513/803446: Teacher. It's often the DM's job to teach new players how to play the game.
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Chunk 0001_p0005 路 1,438/803446: Storyteller. The DM crafts adventures, setting situations in front of the charac
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Chunk 0001_p0004 路 1,292/803446: Referee. When it's not clear what ought to happen next, the DM decides how to ap
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Chunk 0001_p0003 路 1,198/803446: Improviser. A big part of being the DM is deciding how to apply the rules as you
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Chunk 0001_p0002 路 1,007/803446: Director. Like the director of a movie, the DM decides (and describes) what the
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Chunk 0001_p0001 路 761/803446: Actor. The DM plays the monsters, choosing their actions and rolling dice for th
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Chunk 0001_p0000 路 615/803446: What Does a DM Do? The DM gets to play many fun roles:
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Chapter 2 title 路 561/803446: What Does a DM Do?
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Chunk 0000_p0001 路 543/803446: Dungeons & Dragons is a game in which you and your friends take on roles and tel
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Chunk 0000_p0000 路 44/803446: Chapter 1: The Basics.
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Chapter 1 title 路 22/803446: Chapter 1: The Basics.
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