Live log
Open static view
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23:21:09
Job completed
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23:21:09
Unable to write MP4 chapter atoms because mutagen is not installed.
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23:21:09
Embedded metadata and chapters into m4b output
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Embedding metadata into m4b output
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Appended outro sequence: The end of index.
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23:21:07
Outro · 140,000/143135: The end of index.
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Finished chapter 31 with 7 segments.
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23:21:06
139,983/143135: Director of Product Management. Liz Schuh. Product Managers. Natalie Egan, Chris
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23:20:50
139,528/143135: Justice Ramin Arman, Makenzie De Armas, Dan Dillon, Amanda Hamon, Ron Lundeen, B
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23:20:34
139,059/143135: Carlo Arellano, Conceptopolis, Max Dunbar, Cory Trego-Erdner, Shawn Wood. Cartog
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138,707/143135: Carlo Arellano, Max Dunbar, Olly Lawson, Richard Whitters. Cartographer. CoupleO
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23:20:07
138,296/143135: Scott Fitzgerald Gray, Christopher Perkins. Graphic Design. Stacey Allan. Cover
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23:19:50
137,834/143135: Orientation. Project Leads. Chris Lindsay, Chris Tulach, Travis Woodall. Writer.
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23:19:35
Chapter 31 title · 137,374/143135: Credits.
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23:19:34
Processing chapter 31/31: Credits.
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23:19:34
Finished chapter 30 with 57 segments.
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23:19:34
Chunk 0030_p0055 · 137,366/143135: Digital Design Team. Jay Jani, Adam Walton, Joseph Keen.
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23:19:32
Chunk 0030_p0054 · 137,310/143135: Senior Producer. Faith Elisabeth Lilley.
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23:19:30
Chunk 0030_p0053 · 137,270/143135: D & D Beyond.
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23:19:29
Chunk 0030_p0052 · 137,257/143135: D & D Adventurers League Administrators. Ma'at Crook, Claire Hoffman, Greg Marks
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23:19:24
Chunk 0030_p0051 · 137,129/143135: D & D Adventurers League Wizards Team. Brandy Camel, Chris Lindsay, Chris Tulach
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23:19:20
Chunk 0030_p0050 · 137,048/143135: Organized Play.
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23:19:19
Chunk 0030_p0049 · 137,033/143135: Product Managers. Natalie Egan, Chris Lindsay, Hilary Ross, Chris Tulach.
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23:19:16
Chunk 0030_p0048 · 136,960/143135: Director of Product Management. Liz Schuh.
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23:19:14
Chunk 0030_p0047 · 136,918/143135: Producers. Bill Benham, Robert Hawkey, Andy Smith.
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23:19:12
Chunk 0030_p0046 · 136,868/143135: Senior Producers. Lisa Ohanian, Dan Tovar.
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23:19:10
Chunk 0030_p0045 · 136,826/143135: Art Department. Matt Cole, Trystan Falcone, Bree Heiss, Bob Jordan, Emi Tanji, T
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23:19:07
Chunk 0030_p0044 · 136,734/143135: Principal Art Directors. Josh Herman, Kate Irwin.
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23:19:05
Chunk 0030_p0043 · 136,685/143135: Editing Department. Eytan Bernstein, Janica Carter, Adrian Ng.
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23:19:02
Chunk 0030_p0042 · 136,623/143135: Managing Editor. Judy Bauer.
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23:19:00
Chunk 0030_p0041 · 136,595/143135: Design Department. Justice Ramin Arman, Makenzie De Armas, Dan Dillon, Amanda Ha
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23:18:54
Chunk 0030_p0040 · 136,436/143135: Design Manager. Steve Scott.
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23:18:52
Chunk 0030_p0039 · 136,408/143135: Game Architects. Jeremy Crawford, Christopher Perkins.
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23:18:50
Chunk 0030_p0038 · 136,354/143135: Director of Studio Operations. Kyle Brink.
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23:18:48
Chunk 0030_p0037 · 136,312/143135: Executive Producer. Ray Winninger.
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23:18:47
Chunk 0030_p0036 · 136,278/143135: D & D Studio.
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23:18:46
Chunk 0030_p0035 · 136,265/143135: Sensitivity Lead. Ma'at Crook.
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23:18:44
Chunk 0030_p0034 · 136,235/143135: Cartographer. Stacey Allan, Will Doyle, Dyson Logos.
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23:18:42
Chunk 0030_p0033 · 136,183/143135: Interior Illustrators. Carlo Arellano, Conceptopolis, Max Dunbar, Cory Trego-Erd
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23:18:38
Chunk 0030_p0032 · 136,087/143135: Cover Illustrator. Max Dunbar.
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23:18:36
Chunk 0030_p0031 · 136,057/143135: Graphic Design. Stacey Allan.
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23:18:35
Chunk 0030_p0030 · 136,028/143135: Editors. Ashley" Navigator" Lawson, Christopher Perkins.
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23:18:33
Chunk 0030_p0029 · 135,972/143135: Writers. Gabrielle Harbowy, Christopher Perkins, Chris Tulach.
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23:18:30
Chunk 0030_p0028 · 135,910/143135: Project Leads. Chris Lindsay, Chris Tulach, Travis Woodall.
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23:18:28
Chunk 0030_p0027 · 135,851/143135: Behold H'Catha.
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23:18:27
Chunk 0030_p0026 · 135,836/143135: Sensitivity Lead. Ma'at Crook.
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23:18:25
Chunk 0030_p0025 · 135,806/143135: Cartographer. CoupleOfKooks, Dyson Logos.
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23:18:24
Chunk 0030_p0024 · 135,765/143135: Interior Illustrators. Carlo Arellano, Max Dunbar, Olly Lawson, Richard Whitters
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23:18:20
Chunk 0030_p0023 · 135,684/143135: Cover Illustrator. Max Dunbar.
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23:18:19
Chunk 0030_p0022 · 135,654/143135: Graphic Design. Stacey Allan.
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23:18:17
Chunk 0030_p0021 · 135,625/143135: Editors. Christopher Perkins.
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23:18:16
Chunk 0030_p0020 · 135,596/143135: Writer. Chris Lindsay.
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23:18:15
Chunk 0030_p0019 · 135,574/143135: Project Leads. Chris Lindsay, Chris Tulach, Travis Woodall.
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23:18:13
Chunk 0030_p0018 · 135,515/143135: Realmspace Sortie!
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23:18:12
Chunk 0030_p0017 · 135,497/143135: Sensitivity Lead. Ma'at Crook.
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23:18:10
Chunk 0030_p0016 · 135,467/143135: Cartographer. Dyson Logos.
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23:18:09
Chunk 0030_p0015 · 135,441/143135: Interior Illustrators. Max Dunbar, Ralph Horsley, Katerina Ladon, David Auden Na
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23:18:05
Chunk 0030_p0014 · 135,358/143135: Cover Illustrator. Max Dunbar.
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23:18:04
Chunk 0030_p0013 · 135,328/143135: Graphic Design. Stacey Allan.
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23:18:02
Chunk 0030_p0012 · 135,299/143135: Editors. Scott Fitzgerald Gray, Christopher Perkins.
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23:18:00
Chunk 0030_p0011 · 135,247/143135: Writer. Rich Lescouflair.
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23:17:59
Chunk 0030_p0010 · 135,222/143135: Project Leads. Chris Lindsay, Chris Tulach, Travis Woodall.
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23:17:57
Chunk 0030_p0009 · 135,163/143135: Trial by Fire.
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23:17:56
Chunk 0030_p0008 · 135,149/143135: Sensitivity Lead. Ma'at Crook.
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23:17:54
Chunk 0030_p0007 · 135,119/143135: Cartographer. Stacey Allan, Will Doyle, Dyson Logos.
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23:17:52
Chunk 0030_p0006 · 135,067/143135: Interior Illustrators. Kent Davis, Max Dunbar, Warren Mahy.
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23:17:49
Chunk 0030_p0005 · 135,008/143135: Cover Illustrator. Max Dunbar.
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23:17:48
Chunk 0030_p0004 · 134,978/143135: Graphic Design. Stacey Allan.
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23:17:46
Chunk 0030_p0003 · 134,949/143135: Editors. Scott Fitzgerald Gray, Christopher Perkins.
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23:17:44
Chunk 0030_p0002 · 134,897/143135: Writer. Will Doyle.
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23:17:43
Chunk 0030_p0001 · 134,878/143135: Project Leads. Chris Lindsay, Chris Tulach, Travis Woodall.
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23:17:40
Chunk 0030_p0000 · 134,819/143135: Credits. Orientation.
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23:17:39
Emitting 56 paragraph chunks for chapter 30.
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Chapter 30 title · 134,798/143135: Handout one: Spelljammer Academy Map.
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Processing chapter 30/31: Handout 1: Spelljammer Academy Map.
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Finished chapter 29 with 2 segments.
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Chunk 0029_p0000 · 134,761/143135: Handout one: Spelljammer Academy Map.
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Emitting 1 paragraph chunks for chapter 29.
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Chapter 29 title · 134,724/143135: Creature Statistics.
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Processing chapter 29/31: Creature Statistics.
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Finished chapter 28 with 10 segments.
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Chunk 0028_p0008 · 134,704/143135: Veteran.
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Chunk 0028_p0007 · 134,696/143135: Star Lancer.
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Chunk 0028_p0006 · 134,684/143135: Spectator.
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23:17:32
Chunk 0028_p0005 · 134,674/143135: Ogre.
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23:17:31
Chunk 0028_p0004 · 134,669/143135: Githyanki Warrior.
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23:17:30
Chunk 0028_p0003 · 134,651/143135: Giff Shipmate.
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23:17:29
Chunk 0028_p0002 · 134,637/143135: Gazer.
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Chunk 0028_p0001 · 134,631/143135: Apprentice Wizard.
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Chunk 0028_p0000 · 134,613/143135: Creature Statistics.
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Emitting 9 paragraph chunks for chapter 28.
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23:17:26
Chapter 28 title · 134,593/143135: Part three: Homecoming.
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Processing chapter 28/31: Part 3: Homecoming.
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23:17:25
Finished chapter 27 with 55 segments.
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23:17:25
Chunk 0027_p0052 · 134,570/143135: If you'd like to keep your adventure set in the Forgotten Realms or if you're ru
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23:17:18
Chunk 0027_p0051 · 134,360/143135: The adventure doesn't stop here! The fate of the world is at stake, and the adve
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Chunk 0027_p0050 · 134,096/143135: To Be Continued!
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Chunk 0027_p0049 · 134,080/143135: Character Advancement. The characters advance to 5th level and are ready for Lig
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23:17:05
Chunk 0027_p0048 · 133,986/143135: Far above you, in the space above Toril, a moth-like ship appears. Its purpose u
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Chunk 0027_p0047 · 133,866/143135: Your time at Spelljammer Academy is over. The promise of a new adventure awaits
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23:16:53
Chunk 0027_p0046 · 133,642/143135: The End?
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23:16:52
Chunk 0027_p0045 · 133,634/143135: Goggles of night.
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23:16:51
Chunk 0027_p0044 · 133,617/143135: Bag of holding.
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23:16:50
Chunk 0027_p0043 · 133,602/143135: + one weapon.
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23:16:49
Chunk 0027_p0042 · 133,589/143135: + one shield.
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23:16:48
Chunk 0027_p0041 · 133,576/143135: + one rod of the pact keeper.
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23:16:47
Chunk 0027_p0040 · 133,547/143135: Graduation Gifts. As a reward for their heroism, each character can choose one i
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23:16:42
Chunk 0027_p0039 · 133,418/143135: Each character can choose to remain at the Spelljammer Academy as a newly minted
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Chunk 0027_p0038 · 133,000/143135: Graduation Day. Two weeks after the attack, Graduation Day finally arrives. Duri
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Chunk 0027_p0037 · 132,643/143135: Damselfly's Escape. After dropping off the extraction force, the damselfly ship
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Chunk 0027_p0036 · 132,247/143135: Miken's Fate. If he survives the attack, Miken is sentenced to five years of har
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23:15:55
Chunk 0027_p0035 · 131,996/143135: It is the mark of Vocath's personal retinue; only the mercane's most trusted ope
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23:15:52
Chunk 0027_p0035 · 131,900/143135: Strange Sigils. Characters who defeat the githyanki and examine them closely not
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23:15:36
Chunk 0027_p0034 · 131,395/143135: After the Attack. The following sections tie up a few loose ends.
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23:15:34
Chunk 0027_p0033 · 131,330/143135: If the githyanki defeat or drive off the characters, one of them begins the proc
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23:15:23
Chunk 0027_p0032 · 130,987/143135: If one githyanki falls in battle, the other githyanki uses its next action to tr
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23:15:09
Chunk 0027_p0031 · 130,590/143135: Creatures. The two githyanki warriors (each with thirty hit points remaining) ha
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23:15:00
Chunk 0027_p0030 · 130,320/143135: Two gaunt figures in blood-spattered armor emerge from the academy onto the plat
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23:14:53
Chunk 0027_p0029 · 130,113/143135: Staying Put. If the characters chose to remain aboard the Flighty Foundling, the
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23:14:48
Chunk 0027_p0028 · 129,950/143135: Wizpop is a noncombatant but has found his courage and wants to help in this dir
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Chunk 0027_p0027 · 129,657/143135: From the room nearby, a tinny voice quietly says," Over here. I can help!"
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Chunk 0027_p0026 · 129,583/143135: The dormitory near the laundry room is the new temporary quarters for Wizpop, th
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Chunk 0027_p0025 · 129,263/143135: Never Fear, Wizpop Is Here! If the characters are in danger of being defeated by
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23:14:20
Chunk 0027_p0024 · 129,132/143135: If one githyanki falls in battle, the other githyanki uses its next action to tr
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23:14:08
Chunk 0027_p0023 · 128,735/143135: Creatures. Two wounded githyanki warriors (each with thirty hit points remaining
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23:13:57
Chunk 0027_p0022 · 128,358/143135: Smoke. The smoke is from a smoke bomb dropped by the giff when the extraction fo
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23:13:51
Chunk 0027_p0021 · 128,181/143135: Light. This area is brightly lit by continual flame spells cast on wall sconces.
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23:13:48
Chunk 0027_p0020 · 128,101/143135: Errant Grenade. One of the dead giff's grenades was primed but not released when
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23:13:34
Chunk 0027_p0019 · 127,627/143135: The hallway has the following features:
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23:13:32
Chunk 0027_p0018 · 127,588/143135: Hallway Features. The hallway in the cadet quarters is ten feet wide and sixty f
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Chunk 0027_p0017 · 127,198/143135: You reach the bottom of the stairs and see a corridor filled with smoke. A half
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23:13:09
Chunk 0027_p0016 · 126,905/143135: Freeing Miken. If the characters leave the ship and race toward the cadet quarte
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23:13:01
Chunk 0027_p0015 · 126,644/143135: Another Attack? Right as their fight with the giff concludes, the characters hea
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23:12:51
Chunk 0027_p0014 · 126,292/143135: Shoved Overboard. A creature that is pushed over the edge of the ship must succe
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23:12:41
Chunk 0027_p0013 · 126,009/143135: Shipboard Weapons. The ballista on the forecastle takes one action to load, one
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23:12:31
Chunk 0027_p0012 · 125,722/143135: Hammerhead Ship. For this encounter, use the hammerhead ship deck map below. Boa
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23:12:25
Chunk 0027_p0011 · 125,531/143135: If captured and interrogated, the giff reveal that they take their orders from M
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Chunk 0027_p0010 · 125,263/143135: Creatures. The two giff shipmates have orders to secure the Flighty Foundling wh
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Chunk 0027_p0009 · 124,971/143135: As soon as the giff land on the Flighty Foundling, the damselfly ship swings aro
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23:11:57
Chunk 0027_p0008 · 124,747/143135: Ropes drop from the vessel and land on the main deck of the Flighty Foundling, n
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23:11:47
Chunk 0027_p0007 · 124,447/143135: As you're deep in your tasks, a shadow of another ship passes over the deck of t
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23:11:39
Chunk 0027_p0006 · 124,193/143135: Fight for the Foundling. Read the following:
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23:11:37
Chunk 0027_p0005 · 124,149/143135: The characters work is interrupted by a strike force that is determined to retri
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23:11:33
Chunk 0027_p0004 · 124,022/143135: Extraction Force. When the characters report for duty the next morning, they're
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23:11:22
Chunk 0027_p0003 · 123,661/143135: The characters aren't allowed to attend the senior staff briefing or see Miken,
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23:11:14
Chunk 0027_p0002 · 123,447/143135: After returning to Spelljammer Academy on the island of Nimbral, Tarto tells you
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23:11:06
Chunk 0027_p0001 · 123,215/143135: Shortly after Saerthe parks the tyrant ship in orbit around Toril, the hammerhea
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23:10:58
Chunk 0027_p0000 · 122,969/143135: Part three: Homecoming. Ten days after their encounter near the asteroid, the ch
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23:10:54
Emitting 53 paragraph chunks for chapter 27.
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23:10:54
Chapter 27 title · 122,864/143135: Part two: Journey Interrupted.
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23:10:53
Processing chapter 27/31: Part 2: Journey Interrupted.
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23:10:53
Finished chapter 26 with 24 segments.
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23:10:53
Chunk 0026_p0022 · 122,834/143135: The characters encounter the damselfly ship again in the next part of the advent
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23:10:50
Chunk 0026_p0021 · 122,750/143135: Damselfly Ship. The damselfly ship has a crew of four giff shipmates and four gi
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23:10:38
Chunk 0026_p0020 · 122,404/143135: Onward. Saerthe guides the tyrant ship out of the debris field and continues tow
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23:10:27
Chunk 0026_p0019 · 122,052/143135: Strange Sigil. Characters who search Qitru or observe her closely notice a stran
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23:10:17
Chunk 0026_p0018 · 121,769/143135: The damselfly ship hiding behind the asteroid has a four giff and four githyanki
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23:10:13
Chunk 0026_p0017 · 121,678/143135: Vocath has several vessels looking for the tyrant ship.
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23:10:11
Chunk 0026_p0016 · 121,623/143135: Qitru and her crew work for a mercane named Vocath.
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23:10:10
Chunk 0026_p0015 · 121,572/143135: Capturing Qitru. If Qitru is captured, the characters can interrogate her. Under
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23:10:05
Chunk 0026_p0014 · 121,438/143135: If a character uses the sending stone to request help from Boatswain Tarto, she
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23:09:57
Chunk 0026_p0013 · 121,206/143135: Spoiling for a Fight. If combat ensues, Qitru and the star lancer close to melee
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23:09:44
Chunk 0026_p0012 · 120,759/143135: Qitru doesn't know the tyrant ship's combat capabilities, so she's not willing t
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23:09:30
Chunk 0026_p0011 · 120,303/143135: Qitru is the first officer aboard the damselfly ship lurking behind the asteroid
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23:09:17
Chunk 0026_p0010 · 119,859/143135: Qitru, a githyanki warrior, rides a star lancer. The star lancer used Invisibili
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23:09:12
Chunk 0026_p0009 · 119,735/143135: You see a strange distortion in space moments before a winged, sharklike creatur
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23:09:01
Chunk 0026_p0008 · 119,352/143135: Qitru's Arrival. Read or paraphrase the following:
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23:08:59
Chunk 0026_p0007 · 119,302/143135: If the characters send a message back to Tarto, she has a hunch that the hidden
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23:08:54
Chunk 0026_p0006 · 119,139/143135: Attempting to hide behind the asteroid is a damselfly ship crewed by githyanki.
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23:08:45
Chunk 0026_p0005 · 118,881/143135: A rocky debris field floats just outside your ship's air envelope. About half a
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23:08:38
Chunk 0026_p0004 · 118,690/143135: The characters need to head down to the Hollow Deck of the tyrant ship to get a
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23:08:28
Chunk 0026_p0003 · 118,347/143135: You're gathered on the Command Deck at mealtime when Saerthe says," Feels like a
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23:08:18
Chunk 0026_p0002 · 118,063/143135: It has been a few uneventful days, except for the revelation that Saerthe is an
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23:08:09
Chunk 0026_p0001 · 117,790/143135: Asteroid Ahead! The characters tyrant ship encounters an asteroid a few days tra
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23:08:03
Chunk 0026_p0000 · 117,614/143135: Part two: Journey Interrupted. In this part of the adventure, the characters mus
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23:07:52
Emitting 23 paragraph chunks for chapter 26.
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23:07:52
Chapter 26 title · 117,303/143135: Part one: The Spindle.
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23:07:51
Processing chapter 26/31: Part 1: The Spindle.
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23:07:51
Finished chapter 25 with 63 segments.
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23:07:51
Chunk 0025_p0054 · 117,281/143135: Lighting a cigar, Boatswain Tarto tells the characters," Now comes the easy part
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23:07:48
Chunk 0025_p0053 · 117,199/143135: With Saerthe at the spelljamming helm, the tyrant ship flies away from H'Catha,
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23:07:42
Chunk 0025_p0052 · 117,038/143135: The characters have no encounters on their way back to the tyrant ship. Once the
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23:07:36
Chunk 0025_p0051 · 116,827/143135: " Get back to the ship. This planet gives me the creeps."
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23:07:34
Chunk 0025_p0050 · 116,770/143135: Back to the Ship. Once they've bagged the meteorite, the characters can use thei
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23:07:26
Chunk 0025_p0049 · 116,549/143135: Combat Erupts. The spectators won't allow the characters to claim the meteorite
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23:07:17
Chunk 0025_p0048 · 116,297/143135: If one spectator ends up guarding the meteorite, the other spectator takes the g
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23:07:04
Chunk 0025_p0047 · 115,879/143135: Whichever characters make the proposal must then make a six hundred thirteen Cha
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23:06:52
Chunk 0025_p0047 · 115,513/143135: The spectators want the characters to choose a guardian for the meteorite, but s
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23:06:38
Chunk 0025_p0046 · 115,032/143135: The cavern is the cyclopean ogre's lair. The spectators just happened by after h
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23:06:31
Chunk 0025_p0045 · 114,847/143135: Neither Greelob nor Orlob were told to guard the meteorite.
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23:06:29
Chunk 0025_p0044 · 114,788/143135: Greelob and Orlob feel compelled to guard the meteorite because it seems like a
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23:06:21
Chunk 0025_p0043 · 114,569/143135: By asking appropriate questions, characters can learn the following information:
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23:06:19
Chunk 0025_p0042 · 114,489/143135: A similar yet different telepathic voice adds," We call upon you to mediate our
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23:06:15
Chunk 0025_p0041 · 114,392/143135: An alien voice in your head says," Mysterious outsiders! I am Spectator Greelob.
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23:06:08
Chunk 0025_p0040 · 114,195/143135: It doesn't take the beholderkin long to realize that intruders have arrived. Aft
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23:06:02
Chunk 0025_p0039 · 114,007/143135: The ogre serves a powerful beholder named Kurrzot who, fortunately, lives much d
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23:05:57
Chunk 0025_p0039 · 113,868/143135: Creatures. Two spectators and six gazers gather around the meteorite. The specta
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23:05:44
Chunk 0025_p0038 · 113,466/143135: Meteorite. The meteorite looks like it was dropped in the middle of the floor. T
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23:05:34
Chunk 0025_p0037 · 113,161/143135: Light. The cavern is dimly lit by the precious little sunlight streams through c
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23:05:30
Chunk 0025_p0036 · 113,060/143135: Exits. The cavern has multiple exits that lead deeper into the vast network of t
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23:05:26
Chunk 0025_p0035 · 112,939/143135: Cavern Features. The cavern has the following features:
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23:05:24
Chunk 0025_p0034 · 112,884/143135: The cavern is depicted in the Spindle Cavern map (see below). The characters arr
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23:05:18
Chunk 0025_p0033 · 112,717/143135: Sitting on a five-foot-high shelf overlooking the chamber is a massive, yellow-s
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23:05:12
Chunk 0025_p0033 · 112,544/143135: The fifteen-foot-wide passage opens into a large, rough chamber with a sunken fl
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23:04:57
Chunk 0025_p0032 · 112,034/143135: Spindle Cavern. If the characters follow the tracks into the cave, read:
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23:04:54
Chunk 0025_p0031 · 111,962/143135: Any character who examines the tracks and succeeds on a six hundred ten Wisdom (
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23:04:48
Chunk 0025_p0031 · 111,789/143135: Characters can easily ascertain where the meteorite came to rest after tumbling
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23:04:36
Chunk 0025_p0030 · 111,416/143135: In the dim light of the distant sun, you see a blemish on the face of the Spindl
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23:04:27
Chunk 0025_p0029 · 111,136/143135: Finding the Meteorite. Characters who search the shore for the meteorite don't f
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23:04:22
Chunk 0025_p0028 · 110,982/143135: Quote:" I make talent look good."
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23:04:21
Chunk 0025_p0027 · 110,949/143135: Saerthe's quick wit and sharp tongue provide them with an inexhaustible supply o
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23:04:10
Chunk 0025_p0026 · 110,607/143135: Despite their extravagant showboating, Saerthe Abizjn (pronounced SAIR-th ah-bih
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23:03:58
Chunk 0025_p0025 · 110,236/143135: Human Spelljammer.
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23:03:57
Chunk 0025_p0024 · 110,218/143135: Saerthe Abizjn (Spelljammer Training Officer).
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23:03:55
Chunk 0025_p0023 · 110,172/143135: Quote:" Listen to what I tell you; it might just save your life."
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23:03:53
Chunk 0025_p0022 · 110,107/143135: Never one to mince words (even when those words are directed toward those who ou
-
23:03:43
Chunk 0025_p0022 · 109,813/143135: The scars that Boatswain Tarto (pronounced BOE-sun TAR-toe) bears are testament
-
23:03:31
Chunk 0025_p0021 · 109,472/143135: Hadozee Seasoned Boatswain.
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23:03:30
Chunk 0025_p0020 · 109,445/143135: Boatswain Tarto (Spelljammer Corps Training Officer).
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23:03:28
Chunk 0025_p0019 · 109,392/143135: Sounds. Nothing stirs in the shallow water. In the distance, sea birds call to e
-
23:03:23
Chunk 0025_p0018 · 109,251/143135: Shore of the Spindle. Rocky ground worn smooth by eons of gentle waves extends a
-
23:03:15
Chunk 0025_p0017 · 109,016/143135: Light. The shores of the Spindle are dimly lit. The distant sun provides little
-
23:03:12
Chunk 0025_p0016 · 108,913/143135: Dimensions and Terrain. H'Catha is a disk-shaped water world with a single large
-
23:03:02
Chunk 0025_p0015 · 108,628/143135: H'Catha Features. H'Catha has the following features:
-
23:02:59
Chunk 0025_p0014 · 108,575/143135: The academy was founded by Mirt as part of a joint investment with the retired e
-
23:02:47
Chunk 0025_p0013 · 108,232/143135: Giff, githyanki, hadozee, plasmoids, and myriad other peoples can join the cadet
-
23:02:43
Chunk 0025_p0013 · 108,119/143135: Mirt the Mercilessâ €” also known as" the Old Wolf" â €” is Spelljammer Academy'
-
23:02:27
Chunk 0025_p0012 · 107,648/143135: Few people know of the academy's existence, and its leaders try to keep it that
-
23:02:24
Chunk 0025_p0012 · 107,564/143135: While adventurers of all stripes explore FaerĂ» n and deal with the perils of an
-
23:02:10
Chunk 0025_p0011 · 107,129/143135: Spelljammer Academy.
-
23:02:09
Chunk 0025_p0010 · 107,109/143135: Keep track of who has the other sending stone and the bag of holding. Once the c
-
23:01:54
Chunk 0025_p0009 · 106,628/143135: Tarto tosses you a satchel." This here is a bag of holding. You can use it to co
-
23:01:47
Chunk 0025_p0008 · 106,396/143135: " Here's the deal, see. You have one sending stone, and I have the other. When y
-
23:01:41
Chunk 0025_p0007 · 106,232/143135: Boatswain Tarto flicks away the stub of her smoldering cigar as she orders you t
-
23:01:38
Chunk 0025_p0006 · 106,129/143135: The trek to H'Catha takes many days, and the planet's description doesn't do it
-
23:01:27
Chunk 0025_p0005 · 105,815/143135: The Flighty Foundling returns to Toril with the other cadets and the autognome W
-
23:01:11
Chunk 0025_p0004 · 105,320/143135: Wizpop, the autognome stowaway whom the characters encountered in the previous a
-
23:01:05
Chunk 0025_p0003 · 105,122/143135: Two Spelljammer Academy faculty members are aboard the Flighty Foundling: Boatsw
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23:00:52
Chunk 0025_p0002 · 104,738/143135: After securing the tyrant ship and capturing the cadet saboteur Miken, the chara
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23:00:46
Chunk 0025_p0001 · 104,562/143135: Trek To H'Catha.
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23:00:45
Chunk 0025_p0000 · 104,546/143135: Part one: The Spindle. In this part of the adventure, the characters arrive at t
-
23:00:36
Emitting 55 paragraph chunks for chapter 25.
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23:00:36
Chapter 25 title · 104,279/143135: Introduction.
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23:00:35
Processing chapter 25/31: Introduction.
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23:00:35
Finished chapter 24 with 13 segments.
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23:00:35
Chunk 0024_p0011 · 104,266/143135: Adventure Hooks. This adventure picks up where Spelljammer Academy: Realmspace S
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23:00:24
Chunk 0024_p0010 · 103,904/143135: Part three: Homecoming. The characters return to the Spelljammer Academy, and so
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23:00:17
Chunk 0024_p0009 · 103,703/143135: Part two: Journey Interrupted. As the characters travel back to Toril, they cros
-
23:00:11
Chunk 0024_p0008 · 103,531/143135: Part one: The Spindle. While exploring the Spindle (a mountain that rises from t
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23:00:04
Chunk 0024_p0007 · 103,305/143135: This adventure is split into three parts:
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23:00:03
Chunk 0024_p0006 · 103,264/143135: Overview. Despite setbacks, the characters are authorized to resume their missio
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22:59:52
Chunk 0024_p0005 · 102,972/143135: A fire aboard the tyrant ship killed the characters supervisor, Petty Officer Ry
-
22:59:38
Chunk 0024_p0004 · 102,513/143135: Background. Tasked with retrieving a meteorite from the planet H'Catha, the char
-
22:59:29
Chunk 0024_p0003 · 102,223/143135: At some events, these adventures might use a code to be identified more easily.
-
22:59:24
Chunk 0024_p0002 · 102,105/143135: You can play the Spelljammer Academy adventures as a part of the D & D Adventure
-
22:59:11
Chunk 0024_p0001 · 101,722/143135: Playing in the Adventurers League.
-
22:59:09
Chunk 0024_p0000 · 101,688/143135: Introduction. This adventure, designed for three to seven 4th-level characters,
-
22:59:00
Emitting 12 paragraph chunks for chapter 24.
-
22:59:00
Chapter 24 title · 101,422/143135: Spelljammer Academy: Behold H'Catha.
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22:58:58
Processing chapter 24/31: Spelljammer Academy: Behold H'Catha.
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22:58:58
Finished chapter 23 with 2 segments.
-
22:58:58
Chunk 0023_p0000 · 101,386/143135: Spelljammer Academy: Behold H'Catha.
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22:58:56
Emitting 1 paragraph chunks for chapter 23.
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22:58:56
Chapter 23 title · 101,350/143135: Handout one: Tyrant Ship Map.
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22:58:55
Processing chapter 23/31: Handout 1: Tyrant Ship Map.
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22:58:55
Finished chapter 22 with 6 segments.
-
22:58:55
Chunk 0022_p0004 · 101,321/143135: We're not sure what these are for. . . resting? With beholders, who knows?
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22:58:52
Chunk 0022_p0003 · 101,247/143135: Mind the Shift!
-
22:58:52
Chunk 0022_p0002 · 101,232/143135: Recommend you construct an anchored rope ladder in one of the access shafts for
-
22:58:48
Chunk 0022_p0001 · 101,130/143135: Command Deck.
-
22:58:47
Chunk 0022_p0000 · 101,117/143135: Handout one: Tyrant Ship Map.
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22:58:46
Emitting 5 paragraph chunks for chapter 22.
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22:58:46
Chapter 22 title · 101,088/143135: Appendix A: Realmspace.
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22:58:44
Processing chapter 22/31: Appendix A: Realmspace.
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22:58:44
Finished chapter 21 with 5 segments.
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22:58:44
Chunk 0020_p0004 · 101,065/143135: Magma Mephit.
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22:58:44
Chunk 0020_p0003 · 101,052/143135: Giff.
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22:58:43
Chunk 0020_p0002 · 101,047/143135: Clockwork Horror.
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22:58:42
Chunk 0020_p0001 · 101,030/143135: Apprentice Wizard.
-
22:58:41
Emitting 5 paragraph chunks for chapter 21.
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22:58:41
Chapter 21 title · 101,012/143135: Creature Statistics.
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22:58:40
Processing chapter 21/31: Creature Statistics.
-
22:58:40
Finished chapter 20 with 32 segments.
-
22:58:40
Chunk 0019_p0030 · 100,992/143135: The Spelljammer Academy adventure series concludes in Behold. . . H'Catha!
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22:58:37
Chunk 0019_p0029 · 100,918/143135: If the characters use the sending stone to contact Tarto, she commands them to w
-
22:58:30
Chunk 0019_p0028 · 100,730/143135: Do they use the sending stone to contact Boatswain Tarto with news of Miken's tr
-
22:58:26
Chunk 0019_p0027 · 100,608/143135: What do they do with the body of Petty Officer Ryeback?
-
22:58:24
Chunk 0019_p0026 · 100,553/143135: What do they do with Miken (assuming they know he's the traitor)?
-
22:58:22
Chunk 0019_p0025 · 100,488/143135: Do they turn back or press on?
-
22:58:21
Chunk 0019_p0024 · 100,458/143135: Wrapping Up. The characters have a few decisions to make:
-
22:58:19
Chunk 0019_p0023 · 100,401/143135: The mercane gave Miken two spell scrolls to set the trap. Miken expected Petty O
-
22:58:07
Chunk 0019_p0023 · 100,046/143135: Miken denies knowing who or what started the fire, but he's the only NPC cadet w
-
22:57:52
Chunk 0019_p0022 · 99,593/143135: Questioning the NPCs. Krik'Lit and Pffred have no clue how the fire started. The
-
22:57:40
Chunk 0019_p0021 · 99,264/143135: Magical Origin. The fire was likely started by a magic spellâ €” perhaps a spell
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22:57:32
Chunk 0019_p0020 · 99,046/143135: Cause of the Fire. Although the fire originated from Petty Officer Ryeback's por
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22:57:23
Chunk 0019_p0019 · 98,812/143135: Sifting through the Ashes. Any character who searches the Cargo Deck for clues c
-
22:57:11
Chunk 0019_p0018 · 98,474/143135: one half cord of precut firewood.
-
22:57:10
Chunk 0019_p0017 · 98,441/143135: two chests containing fresh foodstuffs.
-
22:57:08
Chunk 0019_p0016 · 98,402/143135: five flasks of cooking oil.
-
22:57:07
Chunk 0019_p0015 · 98,375/143135: two barrels of water.
-
22:57:06
Chunk 0019_p0014 · 98,354/143135: Portable cooking surface.
-
22:57:05
Chunk 0019_p0013 · 98,329/143135: Depleted Supplies. The following equipment was consumed by the fire or expended
-
22:57:01
Chunk 0019_p0012 · 98,226/143135: Aftermath. The smoke begins to clear once the fire is extinguished, allowing cha
-
22:56:51
Chunk 0019_p0011 · 97,949/143135: If Wizpop is present, the traumatized autognome watches the scene unfold but tak
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22:56:44
Chunk 0019_p0010 · 97,738/143135: While Krik'Lit and Pffred focus on putting out the fire, Miken passes out water-
-
22:56:36
Chunk 0019_p0009 · 97,510/143135: Running the NPCs. As the characters defeat the last of the mephits, Krik'Lit and
-
22:56:28
Chunk 0019_p0008 · 97,285/143135: When the characters reach Petty Officer Ryeback's dead body, three magma mephits
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22:56:18
Chunk 0019_p0007 · 97,004/143135: Elemental Meddling. The chamber containing the galley is the source of the fire,
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22:56:04
Chunk 0019_p0006 · 96,549/143135: Visibility. Visibility on the Cargo Deck is reduced to ten feet. Creatures and o
-
22:55:59
Chunk 0019_p0005 · 96,423/143135: Smoke Inhalation. Any creature that needs to breathe must make a six hundred ten
-
22:55:47
Chunk 0019_p0004 · 96,091/143135: Cargo Deck Conflagration. Miken follows the characters as they head to the Cargo
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22:55:37
Chunk 0019_p0003 · 95,813/143135: Though winded and fatigued, Miken is unharmed. When one or more characters appro
-
22:55:31
Chunk 0019_p0002 · 95,640/143135: Everything has settled into relative peace and quiet. Then, without warning, Mik
-
22:55:21
Chunk 0019_p0001 · 95,321/143135: Fire Alarm. None of the characters should be on the Cargo Deck when this scene b
-
22:55:18
Emitting 31 paragraph chunks for chapter 20.
-
22:55:18
Chapter 20 title · 95,235/143135: Part three: Fire in the Galley!
-
22:55:17
Processing chapter 20/31: Part 3: Fire in the Galley!
-
22:55:17
Finished chapter 19 with 18 segments.
-
22:55:17
Chunk 0018_p0016 · 95,204/143135: Wrapping Up. Once the characters have had enough fun on the Hollow Deck, proceed
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22:55:13
Chunk 0018_p0015 · 95,091/143135: Treasure. Lying next to Wizpop is a small iron coffer, latched but not locked, t
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22:55:06
Chunk 0018_p0014 · 94,901/143135: Quote:" Hsssssshhh. . . . pop. . whirrr. . shsss. . . pop!" [shudders in fear]".
-
22:55:03
Chunk 0018_p0013 · 94,819/143135: Wizpop will dotingly follow friendly characters while trying to stay out of harm
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22:54:59
Chunk 0018_p0012 · 94,732/143135: A character can try to repair Wizpop using spare autognome parts and tinker's to
-
22:54:45
Chunk 0018_p0011 · 94,287/143135: Wizpop stops making these strange noises and regains the ability to speak once a
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22:54:41
Chunk 0018_p0011 · 94,174/143135: Wizpop and six other autognomes served the beholders that crewed the tyrant ship
-
22:54:27
Chunk 0018_p0010 · 93,734/143135: Autognome Survivor.
-
22:54:26
Chunk 0018_p0009 · 93,715/143135: Wizpop.
-
22:54:25
Chunk 0018_p0008 · 93,708/143135: Autognome Survivor. Once the clockwork horrors have been defeated, the character
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22:54:13
Chunk 0018_p0007 · 93,332/143135: The clockwork horrors are speaking Thri-kreen to one another, so thri-kreen char
-
22:54:03
Chunk 0018_p0006 · 93,025/143135: The insectile automatons menace you with rotating saws that extend from their fo
-
22:53:58
Chunk 0018_p0005 · 92,854/143135: Three clockwork horrors are methodically salvaging pieces and parts from dead au
-
22:53:50
Chunk 0018_p0004 · 92,618/143135: This deck is one large, bowl-shaped chamber containing several large piles of me
-
22:53:40
Chunk 0018_p0003 · 92,334/143135: Hollow Deck Havoc. Describe the Hollow Deck as follows:
-
22:53:38
Chunk 0018_p0002 · 92,279/143135: Any character who passes through the hatch experiences mild vertigoâ €” the resu
-
22:53:33
Chunk 0018_p0001 · 92,145/143135: Any character on the Command Deck who has a passive Wisdom (Perception) score of
-
22:53:24
Emitting 17 paragraph chunks for chapter 19.
-
22:53:24
Chapter 19 title · 91,874/143135: Part two: Like Clockwork!
-
22:53:23
Processing chapter 19/31: Part 2: Like Clockwork!
-
22:53:23
Finished chapter 18 with 65 segments.
-
22:53:23
Chunk 0017_p0059 · 91,849/143135: Wrapping Up. Once the characters have disabled or survived the spin cycle trap,
-
22:53:10
Chunk 0017_p0058 · 91,467/143135: Quote:" There's nothing like seeing full sails, stars in the sky, and a clean de
-
22:53:05
Chunk 0017_p0057 · 91,339/143135: You'll be hard-pressed to find a more excellent whistler than the pale-green pla
-
22:52:57
Chunk 0017_p0056 · 91,102/143135: Plasmoid Deckhand.
-
22:52:56
Chunk 0017_p0055 · 91,084/143135: Pffred.
-
22:52:55
Chunk 0017_p0054 · 91,077/143135: Quote:" I'm here to do my job, not to make friends."
-
22:52:54
Chunk 0017_p0053 · 91,025/143135: A thri-kreen, Krik'Lit is quiet and broodingâ €” often preferring solitude over
-
22:52:47
Chunk 0017_p0052 · 90,820/143135: Thri-kreen Carpenter's Apprentice.
-
22:52:45
Chunk 0017_p0051 · 90,786/143135: Krik'Lit.
-
22:52:44
Chunk 0017_p0050 · 90,777/143135: NPCs on Spin Cycle. As soon as the ship starts to spin, Petty Officer Winston Ry
-
22:52:30
Chunk 0017_p0049 · 90,299/143135: Roll with It! As an action, a character can make a six hundred fifteen Dexterity
-
22:52:17
Chunk 0017_p0048 · 89,876/143135: Magic. A character who can hover is unaffected by the trap, so long as no hard s
-
22:52:09
Chunk 0017_p0047 · 89,637/143135: If the check is successful, the character figures out how to shut down the trap
-
22:52:04
Chunk 0017_p0047 · 89,498/143135: Deactivate Trap. A character on the Command Deck can take an action to fiddle wi
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22:51:53
Chunk 0017_p0046 · 89,120/143135: Brace, Brace, Brace! As an action, a character can make a six hundred fifteen St
-
22:51:40
Chunk 0017_p0045 · 88,716/143135: Countermeasures. Characters can contend with the trap in various ways, including
-
22:51:37
Chunk 0017_p0044 · 88,621/143135: Effect. On initiative count twenty, each character aboard the spinning ship must
-
22:51:26
Chunk 0017_p0043 · 88,313/143135: Spin Cycle Trap. The first time a creature enters any of the chambers on the Com
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22:51:19
Chunk 0017_p0042 · 88,076/143135: Quote:" I'd like to be a great spelljammer, but I don't know if I've got it in m
-
22:51:16
Chunk 0017_p0041 · 87,993/143135: An apprentice wizard, Miken (MICK-unn) constantly worries about whether he has t
-
22:51:02
Chunk 0017_p0040 · 87,567/143135: Human Cadet.
-
22:51:01
Chunk 0017_p0039 · 87,555/143135: Miken Haverstance.
-
22:51:00
Chunk 0017_p0038 · 87,537/143135: Regardless of how the characters get the spelljamming helm to the Command Deck,
-
22:50:52
Chunk 0017_p0037 · 87,290/143135: Characters can use the climbing kits, pitons, and ropes to create an anchored ro
-
22:50:38
Chunk 0017_p0036 · 86,878/143135: Installing the Helm. Petty Officer Winston Ryeback instructs the characters to p
-
22:50:27
Chunk 0017_p0035 · 86,538/143135: Sending stone (Boatswain Tarto has its mate).
-
22:50:25
Chunk 0017_p0034 · 86,493/143135: ten potions of healing (each one in a metal flask).
-
22:50:23
Chunk 0017_p0033 · 86,442/143135: one half cord of precut firewood.
-
22:50:22
Chunk 0017_p0032 · 86,409/143135: five lanterns with continual flame spells cast on them.
-
22:50:20
Chunk 0017_p0031 · 86,354/143135: Chest containing one hundred and fifty days rations.
-
22:50:17
Chunk 0017_p0030 · 86,302/143135: two chests containing fresh foodstuffs.
-
22:50:16
Chunk 0017_p0029 · 86,263/143135: five flasks of cooking oil.
-
22:50:15
Chunk 0017_p0028 · 86,236/143135: two barrels of water.
-
22:50:13
Chunk 0017_p0027 · 86,215/143135: Portable cooking surface.
-
22:50:12
Chunk 0017_p0026 · 86,190/143135: two mess kits.
-
22:50:11
Chunk 0017_p0025 · 86,176/143135: five 100-foot lengths of hempen rope.
-
22:50:09
Chunk 0017_p0024 · 86,139/143135: one hundred pitons.
-
22:50:08
Chunk 0017_p0023 · 86,120/143135: Hammers (one per character).
-
22:50:07
Chunk 0017_p0022 · 86,092/143135: Climber's kits (one per character).
-
22:50:05
Chunk 0017_p0021 · 86,057/143135: Equipment List. The following equipment is transferred from the Flighty Foundlin
-
22:50:02
Chunk 0017_p0020 · 85,956/143135: Quote:" The best way to someone's heart is through their stomach."
-
22:50:00
Chunk 0017_p0019 · 85,890/143135: Petty Officer Ryeback (RIE-bak) is a muscular giff in charge of the food served
-
22:49:46
Chunk 0017_p0018 · 85,435/143135: Giff Galley Cook.
-
22:49:45
Chunk 0017_p0017 · 85,418/143135: Petty Officer Winston Ryeback.
-
22:49:44
Chunk 0017_p0016 · 85,388/143135: Petty Officer Ryeback keeps a weather eye on the characters and serves mostly in
-
22:49:30
Chunk 0017_p0015 · 84,907/143135: NPC Information. Petty Officer Winston Ryeback takes command of Miken, Krik'Lit,
-
22:49:20
Chunk 0017_p0014 · 84,660/143135: Tyrant Ship Map. More information regarding the tyrant ship can be found on the
-
22:49:12
Chunk 0017_p0013 · 84,421/143135: Gravity Plane. The gravity plane for the tyrant ship runs midway through its rou
-
22:49:01
Chunk 0017_p0012 · 84,114/143135: Lighting. The only light is what the characters bring with them.
-
22:48:59
Chunk 0017_p0011 · 84,050/143135: Dimensions and Terrain. Unless otherwise noted, the ceilings in the chambers wit
-
22:48:46
Chunk 0017_p0010 · 83,643/143135: Tyrant Ship Features. The tyrant ship has the following features:
-
22:48:43
Chunk 0017_p0009 · 83,578/143135: The Flighty Foundling docks alongside the tyrant ship, which looks like a gigant
-
22:48:28
Chunk 0017_p0008 · 83,068/143135: " We'll drop you off with Petty Officer Winston Ryeback, who will ensure you don
-
22:48:16
Chunk 0017_p0007 · 82,689/143135: Traveling aboard this beholder vessel, you should be able to reach the Spire wit
-
22:48:10
Chunk 0017_p0007 · 82,522/143135: Traveling aboard this beholder vessel, you should be able to reach the Spire wit
-
22:47:56
Chunk 0017_p0007 · 82,057/143135: " An adamantine meteor has struck the Spire on H'Catha," says Tarto," and you lo
-
22:47:45
Chunk 0017_p0006 · 81,691/143135: The day began early at four bells as you were awakened by Boatswain Tarto in a m
-
22:47:34
Chunk 0017_p0005 · 81,354/143135: Get Moving, People! Read or paraphrase the following to begin the adventure:
-
22:47:31
Chunk 0017_p0004 · 81,278/143135: The academy was founded by Mirt as part of a joint investment with the retired e
-
22:47:19
Chunk 0017_p0003 · 80,935/143135: Giff, githyanki, hadozee, plasmoids, and myriad other peoples can join the cadet
-
22:47:15
Chunk 0017_p0003 · 80,822/143135: Mirt the Mercilessâ €” also known as" the Old Wolf" â €” is Spelljammer Academy'
-
22:47:00
Chunk 0017_p0002 · 80,351/143135: Few people know of the academy's existence, and its leaders try to keep it that
-
22:46:57
Chunk 0017_p0002 · 80,267/143135: While adventurers of all stripes explore FaerĂ» n and deal with the perils of an
-
22:46:42
Chunk 0017_p0001 · 79,832/143135: Spelljammer Academy.
-
22:46:41
Emitting 60 paragraph chunks for chapter 18.
-
22:46:41
Chapter 18 title · 79,812/143135: Part one: Tyrant Trap!
-
22:46:40
Processing chapter 18/31: Part 1: Tyrant Trap!
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22:46:40
Finished chapter 17 with 11 segments.
-
22:46:40
Chunk 0016_p0009 · 79,790/143135: Adventure Hooks. Spelljammer Academy: Realmspace Sortie! follows directly after
-
22:46:23
Chunk 0016_p0008 · 79,292/143135: Part three: Fire in the Galley! The recruits must save the ship from a fire on t
-
22:46:15
Chunk 0016_p0007 · 79,061/143135: Part two: Like Clockwork! The recruits begin their trek across Wildspace, only t
-
22:46:08
Chunk 0016_p0006 · 78,845/143135: Part one: Tyrant Trap! The recruits are taken to a tyrant ship that has been div
-
22:45:59
Chunk 0016_p0005 · 78,589/143135: Overview. This adventure takes approximately two hours to play and is split into
-
22:45:56
Chunk 0016_p0004 · 78,496/143135: For this reason, a staff member is coming along to supervise and make sure nothi
-
22:45:44
Chunk 0016_p0004 · 78,118/143135: Background. As basic training at Spelljammer Academy comes to its conclusion, th
-
22:45:31
Chunk 0016_p0003 · 77,729/143135: At some events, these adventures might use a code to be identified more easily.
-
22:45:26
Chunk 0016_p0002 · 77,611/143135: You can play the Spelljammer Academy adventures as a part of the D & D Adventure
-
22:45:13
Chunk 0016_p0001 · 77,228/143135: Playing in the Adventurers League.
-
22:45:12
Emitting 10 paragraph chunks for chapter 17.
-
22:45:12
Chapter 17 title · 77,194/143135: Introduction.
-
22:45:11
Processing chapter 17/31: Introduction.
-
22:45:11
Finished chapter 16 with 2 segments.
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22:45:11
77,181/143135: Spelljammer Academy: Realmspace Sortie!
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Emitting 1 paragraph chunks for chapter 16.
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Chapter 16 title · 77,142/143135: Spelljammer Academy: Realmspace Sortie!
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Processing chapter 16/31: Spelljammer Academy: Realmspace Sortie!
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Finished chapter 15 with 12 segments.
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Chunk 0014_p0011 · 77,103/143135: Appendix one hundred: Squid Ship Map.
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Chunk 0014_p0010 · 77,066/143135: Squid ships can float and sail on water, and can land on ground.
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Chunk 0014_p0009 · 77,002/143135: Appendix B: Squid Ship. Among the oldest types of spelljamming vessels, squid sh
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Chunk 0014_p0008 · 76,638/143135: Total Points Earned: _ _ _ _ _ _ _.
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Chunk 0014_p0007 · 76,603/143135: Points Required for Success: six or more.
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Chunk 0014_p0006 · 76,562/143135: â � � Stopping to assist the other cadet squad: two points.
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Chunk 0014_p0005 · 76,503/143135: â � � Defeating or outrunning the enemy ship: four points.
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Chunk 0014_p0004 · 76,445/143135: â � � Exiting the asteroid cluster without damaging the ship: one point.
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Chunk 0014_p0003 · 76,373/143135: â � � Entering the asteroid cluster without damaging the ship: one point.
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Chunk 0014_p0002 · 76,300/143135: â � � Mitigating the damage of the electrical storm on the first attempt: one po
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Chunk 0014_p0001 · 76,216/143135: â � � Plotting a course of the first attempt: one point.
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Emitting 12 paragraph chunks for chapter 15.
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Chapter 15 title · 76,160/143135: Appendices.
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Processing chapter 15/31: Appendices.
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Finished chapter 14 with 2 segments.
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76,149/143135: Handout one: Hammerhead Ship. Hammerhead ships are popular craft, especially amo
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Emitting 1 paragraph chunks for chapter 14.
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Chapter 14 title · 75,768/143135: Handout one: Hammerhead Ship.
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Processing chapter 14/31: Handout 1: Hammerhead Ship.
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Finished chapter 13 with 5 segments.
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Chunk 0012_p0004 · 75,739/143135: Shadow.
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Chunk 0012_p0003 · 75,732/143135: Bandit.
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Chunk 0012_p0002 · 75,725/143135: Apprentice Wizard.
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Chunk 0012_p0001 · 75,707/143135: Acolyte.
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Emitting 5 paragraph chunks for chapter 13.
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Chapter 13 title · 75,699/143135: Creature Statistics.
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Processing chapter 13/31: Creature Statistics.
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Finished chapter 12 with 19 segments.
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Chunk 0011_p0016 · 75,679/143135: Character Advancement. The characters advance to 3rd level upon completing this
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Chunk 0011_p0015 · 75,589/143135: If the characters earn fewer than six points, they fail the training exercise. B
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Chunk 0011_p0014 · 75,202/143135: If the characters earn six points or more, they successfully complete the exerci
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Chunk 0011_p0013 · 75,015/143135: Ending the Adventure. Although the training exercises were sabotaged, all the ca
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Chunk 0011_p0012 · 74,795/143135: If any characters ask about Vocath, both officers crisply inform them that the m
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Chunk 0011_p0011 · 74,607/143135: Saerthe's quicksilver eyes scan the object coldly." Vocath. I should have suspec
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Chunk 0011_p0010 · 74,422/143135: " That look familiar to you?"
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Chunk 0011_p0009 · 74,393/143135: Boatswain Tarto scowls, chomping down on her cigar. She points to the sigil as s
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Chunk 0011_p0008 · 74,286/143135: Once Saerthe Abizin or Boatswain Tarto are informed, they examine the plate and
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Chunk 0011_p0007 · 74,056/143135: (If the characters don't find either plate, Mister Blip discovers one of them.)
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Chunk 0011_p0007 · 73,977/143135: Finding Clues. Characters can help the training officers examine the simulation
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Chunk 0011_p0006 · 73,487/143135: If the characters were unsuccessful in their overtures or made no effort to inte
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Chunk 0011_p0006 · 73,102/143135: In addition to tending to their own wounds, the characters can head to the other
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Chunk 0011_p0005 · 72,728/143135: Picking Up the Pieces. Most of the magical backlash caused by the sabotage was d
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Chunk 0011_p0004 · 72,523/143135: Each character must make a six hundred thirteen Dexterity saving throw, taking t
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Chunk 0011_p0003 · 72,352/143135: The illusion around you ends in a wave of silvery blue light, and you stand with
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Chunk 0011_p0002 · 72,004/143135: Shattering Illusions. Read or paraphrase the following to start this final encou
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Chunk 0011_p0001 · 71,919/143135: The characters won't learn the full story in this adventure, but the sabotage is
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Emitting 17 paragraph chunks for chapter 12.
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Chapter 12 title · 71,654/143135: Part three: Sabotage!
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Processing chapter 12/31: Part 3: Sabotage!
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Finished chapter 11 with 116 segments.
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Chunk 0010_p0112 · 71,633/143135: After the characters abandon or evacuate their fellow cadets, the simulation end
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22:41:52
Chunk 0010_p0111 · 71,525/143135: The characters can choose to leave the other team to their fate with the goal of
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Chunk 0010_p0110 · 71,323/143135: If the characters approach the other hammerhead ship, they spot the cadets from
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Chunk 0010_p0109 · 71,129/143135: Your ship slows, marking the unexpected presence of something else in the vicini
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Chunk 0010_p0108 · 70,811/143135: Help! Provided the characters don't lose their ship in the training exercise, th
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Chunk 0010_p0107 · 70,662/143135: The characters ship is reduced to zero hit points. If this occurs, the character
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Chunk 0010_p0106 · 70,528/143135: The characters ship moves more than one hundred feet away from the enemy ship, a
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Chunk 0010_p0105 · 70,386/143135: The enemy ship takes two critical hits, causing it to retreat.
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Chunk 0010_p0104 · 70,324/143135: The enemy ship is reduced to one hundred hit points or fewer, causing it to retr
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Chunk 0010_p0103 · 70,240/143135: Ending the Encounter. The encounter ends when one of the following conditions is
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Chunk 0010_p0102 · 70,155/143135: Once one or more characters board the githyanki ship, that ship makes only one b
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Chunk 0010_p0101 · 69,796/143135: Boarding. The characters can board the ship instead of fighting it at a distance
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Chunk 0010_p0100 · 69,614/143135: Using Magic. Certain spells can be used to damage an enemy ship or hamper its cr
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Chunk 0010_p0099 · 69,434/143135: Alternative Scenarios. Some characters might want to resort to options other tha
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Chunk 0010_p0098 · 69,145/143135: Evil Shadows. Two shadowsâ €” former crew members of the flying fish ship that l
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Chunk 0010_p0097 · 68,803/143135: The githyanki ship is fifty feet away from the hammerhead ship and maintains its
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Chunk 0010_p0096 · 68,465/143135: The Battle Begins. Using the side initiative variant rules from chapter nine of
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Chunk 0010_p0095 · 68,212/143135: Running the Encounter. Use the following guidance for running and resolving the
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22:39:57
Chunk 0010_p0094 · 68,065/143135: Using Roles in Combat. During each round of combat, a ship has its own turn and
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Chunk 0010_p0093 · 67,862/143135: Cost: twenty-five thousand gold pieces.
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Chunk 0010_p0092 · 67,823/143135: Speed: Fly thirty feet (three point five mph).
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Chunk 0010_p0091 · 67,777/143135: Keel / Beam: two hundred and fifty feet / 25 feet.
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Chunk 0010_p0090 · 67,727/143135: Damage Threshold: fifteen.
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Chunk 0010_p0089 · 67,701/143135: Crew: thirteen.