Live log
Open static view
-
22:00:08
Job completed
-
22:00:08
Unable to write MP4 chapter atoms because mutagen is not installed.
-
22:00:08
Embedded metadata and chapters into m4b output
-
22:00:05
Embedding metadata into m4b output
-
22:00:05
Appended outro sequence: The end of index.
-
22:00:05
Outro · 194,922/193014: The end of index.
-
22:00:04
Finished chapter 24 with 40 segments.
-
22:00:04
Chunk 0023_p0039 · 194,905/193014: Disclaimer: This adventure wreaks havoc with your beautifully imagined, homebrew
-
21:59:54
Chunk 0023_p0038 · 194,620/193014: This adventure is dedicated to Alex Raymond and Lorenzo Elliott Semple Junior.
-
21:59:51
Chunk 0023_p0037 · 194,542/193014: Digital Design Team. Jay Jani, Adam Walton, Joseph Keen.
-
21:59:49
Chunk 0023_p0036 · 194,486/193014: D & D Beyond. Senior Producer. Faith Elisabeth Lilley.
-
21:59:46
Chunk 0023_p0035 · 194,432/193014: Social Media Marketing Managers. Nicole Olson, Joshua Morris.
-
21:59:44
Chunk 0023_p0034 · 194,371/193014: Community Manager. Brandy Camel.
-
21:59:42
Chunk 0023_p0033 · 194,339/193014: Senior Marketing Communications Manager. Greg Tito.
-
21:59:40
Chunk 0023_p0032 · 194,288/193014: Associate Global Brand Manager. Sara Chan.
-
21:59:38
Chunk 0023_p0031 · 194,246/193014: Senior Global Brand Manager. Shelly Mazzanoble.
-
21:59:36
Chunk 0023_p0030 · 194,199/193014: Director of Global Brand Marketing. Brian Perry.
-
21:59:34
Chunk 0023_p0029 · 194,151/193014: Marketing.
-
21:59:33
Chunk 0023_p0028 · 194,141/193014: Consultants. Basheer Ghouse, James Mendez Hodes, Sara Thompson.
-
21:59:30
Chunk 0023_p0027 · 194,078/193014: Product Managers. Natalie Egan, Chris Lindsay, Hilary Ross, Chris Tulach.
-
21:59:27
Chunk 0023_p0026 · 194,005/193014: Director of Product Management. Liz Schuh.
-
21:59:25
Chunk 0023_p0025 · 193,963/193014: Producers. Bill Benham, Robert Hawkey, Lea Heleotis.
-
21:59:23
Chunk 0023_p0024 · 193,911/193014: Senior Producers. Lisa Ohanian, Dan Tovar.
-
21:59:21
Chunk 0023_p0023 · 193,869/193014: Art Department. Matt Cole, Trystan Falcone, Bree Heiss, Kate Irwin, Bob Jordan,
-
21:59:17
Chunk 0023_p0022 · 193,765/193014: Design Department. Sydney Adams, Judy Bauer, Makenzie De Armas, Dan Dillon, Aman
-
21:59:12
Chunk 0023_p0021 · 193,612/193014: Design Manager. Steve Scott.
-
21:59:10
Chunk 0023_p0020 · 193,584/193014: Game Architects. Jeremy Crawford, Christopher Perkins.
-
21:59:08
Chunk 0023_p0019 · 193,530/193014: Director of Studio Operations. Kyle Brink.
-
21:59:06
Chunk 0023_p0018 · 193,488/193014: Executive Producer. Ray Winninger.
-
21:59:04
Chunk 0023_p0017 · 193,454/193014: D & D Studio.
-
21:59:03
Chunk 0023_p0016 · 193,441/193014: Prepress Specialist. Jefferson Dunlap.
-
21:59:01
Chunk 0023_p0015 · 193,403/193014: Imaging Technicians. Daniel Corona, Kevin Yee.
-
21:58:59
Chunk 0023_p0014 · 193,357/193014: Project Engineer. Cynda Callaway.
-
21:58:58
Chunk 0023_p0013 · 193,324/193014: Stat Block Analysts. Makenzie De Armas, Taymoor Rehman.
-
21:58:55
Chunk 0023_p0012 · 193,269/193014: Concept Illustrators. Titus Lunter, Shawn Wood.
-
21:58:53
Chunk 0023_p0011 · 193,222/193014: Cartographers. CoupleofKooks, Dyson Logos.
-
21:58:51
Chunk 0023_p0010 · 193,180/193014: Interior Illustrators. Tom Babbey, Mark Behm, Olivier Bernard, Zoltan Boros, Bru
-
21:58:38
Chunk 0023_p0009 · 192,804/193014: Cover Illustrators. Ekaterina Burmak, Hydro.
-
21:58:36
Chunk 0023_p0008 · 192,760/193014: Graphic Designers. Matt Cole, Trystan Falcone.
-
21:58:34
Chunk 0023_p0007 · 192,714/193014: Senior Graphic Designer. Trish Yochum.
-
21:58:32
Chunk 0023_p0006 · 192,676/193014: Editors. Judy Bauer, Kim Mohan.
-
21:58:31
Chunk 0023_p0005 · 192,645/193014: Rules Developer. Jeremy Crawford.
-
21:58:29
Chunk 0023_p0004 · 192,612/193014: Adventure Developers. Dan Dillon, Christopher Perkins.
-
21:58:27
Chunk 0023_p0003 · 192,558/193014: Art Director. Kate Irwin.
-
21:58:25
Chunk 0023_p0002 · 192,533/193014: Writers. Justice Ramin Arman, Sadie Lowry, Jeffrey Ludwig.
-
21:58:23
Chunk 0023_p0001 · 192,475/193014: Project Lead. Christopher Perkins.
-
21:58:21
Emitting 40 paragraph chunks for chapter 24.
-
21:58:21
Chapter 24 title · 192,441/193014: Credits.
-
21:58:21
Processing chapter 24/24: Credits
-
21:58:21
Finished chapter 23 with 4 segments.
-
21:58:21
Chunk 0022_p0003 · 192,433/193014: The end. . . ?
-
21:58:20
Chunk 0022_p0002 · 192,419/193014: Back to Bral. If the characters return to the Rock of Bral, tales of their heroi
-
21:58:12
Chunk 0022_p0001 · 192,189/193014: Beyond the Eye of Doom. Is the Eye of Doom in Doomspace a gateway to a new Wilds
-
21:58:04
Emitting 4 paragraph chunks for chapter 23.
-
21:58:04
Chapter 23 title · 191,977/193014: Further Adventures.
-
21:58:02
Processing chapter 23/24: Further Adventures
-
21:58:02
Finished chapter 22 with 5 segments.
-
21:58:02
Chunk 0021_p0004 · 191,958/193014: The destruction of Xaryxis forces what's left of the Xaryxian Empire to take ref
-
21:57:51
Chunk 0021_p0003 · 191,652/193014: If Xaryxis was destroyed, the characters return home to find that the crystal vi
-
21:57:42
Chunk 0021_p0002 · 191,409/193014: Xaryxis Is Destroyed.
-
21:57:41
Chunk 0021_p0001 · 191,388/193014: Xaryxis Is Spared. If Xaryxis was not destroyed, the characters return home to f
-
21:57:31
Emitting 5 paragraph chunks for chapter 22.
-
21:57:31
Chapter 22 title · 191,124/193014: Conclusion.
-
21:57:30
Processing chapter 22/24: Conclusion
-
21:57:30
Finished chapter 21 with 30 segments.
-
21:57:30
Chunk 0020_p0029 · 191,113/193014: The exploding star destroys everything within one hundred million miles of it, i
-
21:57:14
Chunk 0020_p0028 · 190,656/193014: The star flares, becoming a thousand times brighter. Shock waves of multicolored
-
21:57:09
Chunk 0020_p0027 · 190,498/193014: Death of a Star. When Xaryxis is destroyed, read:
-
21:57:07
Chunk 0020_p0026 · 190,449/193014: Unfettered radiance tears through your flesh as you are pulled into the star's b
-
21:57:04
Chunk 0020_p0025 · 190,356/193014: If a character enters the heart of Xaryxis, describe their final moments as foll
-
21:57:00
Chunk 0020_p0024 · 190,272/193014: Commodore Krux is reluctant to entrust the ring of shooting stars to the vampira
-
21:56:48
Chunk 0020_p0023 · 189,913/193014: If no characters volunteer for this mission, Grimzod Gargenhale does so. If the
-
21:56:36
Chunk 0020_p0022 · 189,565/193014: To destroy Xaryxis, someone bearing Xeleth's or Xedalli's ring of shooting stars
-
21:56:25
Chunk 0020_p0021 · 189,279/193014: No Coming Back.
-
21:56:24
Chunk 0020_p0020 · 189,264/193014: Warwyck Blastimoff. Warwyck reminds the characters that good soldiers have fough
-
21:56:18
Chunk 0020_p0019 · 189,083/193014: Topolah. If blowing up the star is what it takes to save the characters world, t
-
21:56:10
Chunk 0020_p0018 · 188,876/193014: Starbough. The destruction of Xaryxis would end the lives of all the creatures i
-
21:56:04
Chunk 0020_p0017 · 188,730/193014: Grimzod Gargenhale. Grimzod heartily endorses the destruction of Xaryxis, insist
-
21:55:59
Chunk 0020_p0016 · 188,589/193014: Flinch. The hadozee recommends mercy for the astral elves. Flinch explains that
-
21:55:49
Chunk 0020_p0015 · 188,320/193014: Commodore Krux. The giff is adamant that Xaryxis be destroyed. He reminds the ch
-
21:55:43
Chunk 0020_p0014 · 188,165/193014: Life or Death. When the characters have at least one ring of shooting stars in t
-
21:55:32
Chunk 0020_p0013 · 187,831/193014: Whichever sibling was declared emperor in the previous chapter orders the guards
-
21:55:24
Chunk 0020_p0012 · 187,577/193014: Xeleth and Xedalli are astral elf aristocrats, and at least Xeleth has his ring
-
21:55:15
Chunk 0020_p0011 · 187,314/193014: Andavier orders the audience to evacuate the Temple of Light. The priest leads t
-
21:55:08
Chunk 0020_p0010 · 187,125/193014: " Hurling a royal ring into the heart of Xaryxis will destroy the star and every
-
21:55:02
Chunk 0020_p0009 · 186,948/193014: Obtaining a Ring. Andavier knows what will happen if the characters do as the zo
-
21:54:57
Chunk 0020_p0008 · 186,793/193014: Depending on how the previous chapter played out, the characters might have Xeda
-
21:54:50
Chunk 0020_p0007 · 186,593/193014: The zodar's pronouncement tells the characters what they must do to save their w
-
21:54:41
Chunk 0020_p0006 · 186,324/193014: As a result of the zodar's wish, the characters regain all their hit points. Eac
-
21:54:27
Chunk 0020_p0005 · 185,872/193014: A resounding, supernal voice issues from the zodar, astonishing everyone." Take
-
21:54:17
Chunk 0020_p0004 · 185,575/193014: Unknown to Xeleth or Xedalli, the zodar was tasked by a previous emperor to help
-
21:54:10
Chunk 0020_p0003 · 185,334/193014: Dying Wish. If the zodar was reduced to zero hit points in the previous chapter'
-
21:53:57
Chunk 0020_p0002 · 184,970/193014: Regardless of which siblingâ €” Xeleth or Xedalliâ €” ascends to the Xaryxian th
-
21:53:48
Chunk 0020_p0001 · 184,698/193014: The Xaryxian Empire bombarded the characters world with astral seeds, which spro
-
21:53:38
Emitting 30 paragraph chunks for chapter 21.
-
21:53:38
Chapter 21 title · 184,386/193014: Chapter twelve: Light of Xaryxis.
-
21:53:36
Processing chapter 21/24: Chapter 12: Light of Xaryxis
-
21:53:36
Finished chapter 20 with 60 segments.
-
21:53:36
Chunk 0019_p0054 · 184,353/193014: Here ends chapter eleven.
-
21:53:35
Chunk 0019_p0053 · 184,328/193014: " As emperor, I must reward my champions for this triumph." Abruptly, Xedalli's
-
21:53:30
Chunk 0019_p0052 · 184,201/193014: Whether or not Xedalli gets her ring back, she knows the characters mission pose
-
21:53:23
Chunk 0019_p0051 · 183,989/193014: If the characters return Xedalli's ring of shooting stars, she slides it onto he
-
21:53:15
Chunk 0019_p0050 · 183,746/193014: Xeleth lets out a strangled cry as his sister steps toward you, a wide smile on
-
21:53:10
Chunk 0019_p0049 · 183,631/193014: The priest's voice rings throughout the temple." The zodar is defeated! All hail
-
21:53:07
Chunk 0019_p0048 · 183,533/193014: All Hail Emperor Xedalli! If the characters are triumphant, read:
-
21:53:04
Chunk 0019_p0047 · 183,468/193014: Here ends chapter eleven.
-
21:53:03
Chunk 0019_p0046 · 183,443/193014: Xeleth glowers at you." Pathetic fools. Hurling yourselves into the void without
-
21:52:54
Chunk 0019_p0045 · 183,149/193014: The crowd chants," All hail Emperor Xeleth!"
-
21:52:52
Chunk 0019_p0044 · 183,105/193014: All Hail Emperor Xeleth! If the characters are defeated by the zodar (as describ
-
21:52:46
Chunk 0019_p0043 · 182,955/193014: Aftermath. This chapter's cliffhanger ending depends on who wins the trial by co
-
21:52:43
Chunk 0019_p0042 · 182,870/193014: If the zodar is reduced to zero hit points, it slumps in place, apparently inert
-
21:52:40
Chunk 0019_p0041 · 182,789/193014: Running the Zodar. The zodar tries to knock characters unconscious instead of ki
-
21:52:32
Chunk 0019_p0040 · 182,561/193014: Xedalli's Favor. If the characters swayed the crowd in favor of Princess Xedalli
-
21:52:24
Chunk 0019_p0039 · 182,330/193014: Xeleth, Xedalli, and Andavier move to the sidelines for their own safety, protec
-
21:52:18
Chunk 0019_p0038 · 182,128/193014: The characters win the trial by combat if they reduce the zodar to zero hit poin
-
21:52:08
Chunk 0019_p0037 · 181,814/193014: The characters must fight the zodar (see Boo's Astral Menagerie) on their own. S
-
21:52:03
Chunk 0019_p0036 · 181,664/193014: The priest turns to face you." The zodar has served the imperial family since th
-
21:51:57
Chunk 0019_p0035 · 181,499/193014: The crowd gives out a collective gasp as the guards part ranks to make way for a
-
21:51:50
Chunk 0019_p0034 · 181,300/193014: Xeleth sneers." Very well, sister, since you won't face me yourself, I, too, nam
-
21:51:46
Chunk 0019_p0033 · 181,183/193014: Trial by Combat. Xedalli asks the characters to serve as her champions. If the c
-
21:51:42
Chunk 0019_p0032 · 181,080/193014: The chosen spell, which must be of 7th level or lower, uses the caster's spellca
-
21:51:32
Chunk 0019_p0032 · 180,765/193014: Starlight Spellcasting. Water removed from the Astral Font glows faintly for twe
-
21:51:17
Chunk 0019_p0031 · 180,305/193014: Star Beam. A creature that ends its turn in the beam of light is magically telep
-
21:51:07
Chunk 0019_p0030 · 179,991/193014: Astral Font. The Astral Font is a 40-foot-diameter, 2-foot-deep pool of glowing,
-
21:50:57
Chunk 0019_p0029 · 179,698/193014: If the characters attack Xeleth or otherwise try to rescue Xedalli by force, the
-
21:50:41
Chunk 0019_p0028 · 179,201/193014: If the characters fail to convince the crowd of Xedalli's innocence, Xedalli res
-
21:50:30
Chunk 0019_p0027 · 178,862/193014: If the check fails, the crowd is not swayed, which pleases Xeleth.
-
21:50:28
Chunk 0019_p0027 · 178,796/193014: Resolve this debate by having one of the charactersâ €” whichever one is leading
-
21:50:14
Chunk 0019_p0027 · 178,337/193014: Defending Xedalli. If the characters show that they have Xedalli's ring, they ar
-
21:49:59
Chunk 0019_p0026 · 177,857/193014: If the characters don't have the ring or refuse to present it, Xedalli loses her
-
21:49:51
Chunk 0019_p0025 · 177,625/193014: If she has entrusted her ring of shooting stars to the characters, Xedalli point
-
21:49:46
Chunk 0019_p0024 · 177,474/193014: " Only someone who bears one of the starlight rings can challenge for the right
-
21:49:41
Chunk 0019_p0023 · 177,333/193014: If the characters don't speak up, Xedalli tries to mount her own defense, accusi
-
21:49:27
Chunk 0019_p0022 · 176,841/193014: See Boo's Astral Menagerie for the astral elves stat blocks.
-
21:49:24
Chunk 0019_p0022 · 176,781/193014: Prince Xeleth is a chaotic evil astral elf aristocrat with a ring of shooting st
-
21:49:09
Chunk 0019_p0021 · 176,331/193014: " The emperor has ascended!" the priest announces." His spirit is one with the l
-
21:48:59
Chunk 0019_p0020 · 176,059/193014: Silence fills the temple as the priest raises his arms and the emperor's body, s
-
21:48:54
Chunk 0019_p0019 · 175,926/193014: Pushing your way into the temple through the crowd of onlookers, you see an elf
-
21:48:41
Chunk 0019_p0018 · 175,482/193014: Entering the Temple. As the characters enter the temple, read:
-
21:48:39
Chunk 0019_p0017 · 175,420/193014: Temple of Light. The interior of the Temple of Light is large enough to accommod
-
21:48:34
Chunk 0019_p0016 · 175,283/193014: The funeral for Emperor Xavan is a lengthy ceremony, which provides the characte
-
21:48:28
Chunk 0019_p0016 · 175,110/193014: Exploring the City. Characters who avoid or escape the attention of their escort
-
21:48:14
Chunk 0019_p0015 · 174,662/193014: Landing at the Imperial Docks. If the characters land at the imperial docks or t
-
21:48:04
Chunk 0019_p0014 · 174,331/193014: Landing at the Common Docks. If they land at the common docks, the characters ca
-
21:47:59
Chunk 0019_p0013 · 174,191/193014: Infiltrating the Citadel. If the characters arrive at the citadel in their own s
-
21:47:53
Chunk 0019_p0012 · 174,010/193014: If he becomes emperor, Xeleth will have the characters executed without a trial.
-
21:47:50
Chunk 0019_p0011 · 173,930/193014: Princess Xedalli is being forced to attend her brother's coronation, even though
-
21:47:44
Chunk 0019_p0010 · 173,740/193014: Following the death of Emperor Xavan, Prince Xeleth has declared that his corona
-
21:47:40
Chunk 0019_p0009 · 173,611/193014: On the way to the temple, Corelleth gives honest answers to any questions the ch
-
21:47:35
Chunk 0019_p0008 · 173,462/193014: Weapons confiscated from the characters and their allies are promptly returned t
-
21:47:25
Chunk 0019_p0007 · 173,166/193014: Stepping onto a landing, you are met by seven armored figures, their faces hidde
-
21:47:14
Chunk 0019_p0006 · 172,797/193014: Prisoners are delivered to the imperial docks, where they are met by six lawful
-
21:47:04
Chunk 0019_p0005 · 172,535/193014: Characters who have been taken prisoner by the astral elves are stripped of all
-
21:46:53
Chunk 0019_p0004 · 172,184/193014: As your ship draws closer to the citadel, you can make out thousands of people i
-
21:46:45
Chunk 0019_p0003 · 171,952/193014: Arrival at the Citadel. When the characters approach the imperial citadel, eithe
-
21:46:41
Chunk 0019_p0002 · 171,830/193014: The characters arrival at the imperial citadel coincides with the funeral of Emp
-
21:46:30
Chunk 0019_p0001 · 171,525/193014: Determined to save their world, the characters traveled to Xaryxispace with a fl
-
21:46:20
Emitting 55 paragraph chunks for chapter 20.
-
21:46:20
Chapter 20 title · 171,219/193014: Chapter eleven: Crowning Moment.
-
21:46:19
Processing chapter 20/24: Chapter 11: Crowning Moment
-
21:46:18
Finished chapter 19 with 31 segments.
-
21:46:18
Chunk 0018_p0030 · 171,187/193014: Trade Quarter. Most of the citadel's merchants and crafters live and work in the
-
21:46:09
Chunk 0018_p0029 · 170,925/193014: More information about the temple is presented in chapter eleven.
-
21:46:06
Chunk 0018_p0028 · 170,860/193014: Temple of Light. The Temple of Light is where the light of Xaryxis is harnessed
-
21:45:52
Chunk 0018_p0027 · 170,442/193014: Military Quarter. Members of the imperial navy and the imperial guard maintain r
-
21:45:45
Chunk 0018_p0026 · 170,257/193014: Low Quarter. The citadel's laborers and servants have dwellings in the low quart
-
21:45:40
Chunk 0018_p0025 · 170,119/193014: Imperial Palace. From the upper floors of this stone and crystal palace, the rul
-
21:45:31
Chunk 0018_p0024 · 169,871/193014: Imperial Docks. Only ships belonging to the imperial familyâ €” which includes t
-
21:45:23
Chunk 0018_p0023 · 169,657/193014: High Quarter. This region is where the palace's courtiers and trusted servants m
-
21:45:16
Chunk 0018_p0022 · 169,450/193014: A chamber beneath the Great Orrery contains a ring of twelve spelljamming helms
-
21:45:02
Chunk 0018_p0021 · 169,066/193014: A lawful evil, astral elf archmage named Magister Theraxana is here day and nigh
-
21:44:52
Chunk 0018_p0020 · 168,828/193014: Great Orrery. The Great Orrery is the center of scholarship in the citadel. Encl
-
21:44:40
Chunk 0018_p0019 · 168,495/193014: Gardens. The citadel's gardens are trimmed and cultivated to represent an idylli
-
21:44:30
Chunk 0018_p0018 · 168,215/193014: Common Docks. These docks are used by ships belonging to tradespeople, visitors,
-
21:44:21
Chunk 0018_p0017 · 167,998/193014: Regions. The citadel is made up of the following regions.
-
21:44:19
Chunk 0018_p0016 · 167,941/193014: No structures are built on the underside of the citadel, which is dotted with na
-
21:44:08
Chunk 0018_p0015 · 167,595/193014: The imperial guard, which provides security within the palace and throughout the
-
21:43:57
Chunk 0018_p0014 · 167,313/193014: The citadel, which has its own air envelope and gravity plane, is home to approx
-
21:43:48
Chunk 0018_p0013 · 167,055/193014: Citadel Overview. The imperial citadel is the seat of the imperial family, which
-
21:43:37
Chunk 0018_p0012 · 166,760/193014: Imperial Citadel. The imperial citadel is the administrative heart of the Xaryxi
-
21:43:32
Chunk 0018_p0011 · 166,608/193014: Xaryndar. Xaryndar is a lush, green planet that teems with life. The flora of th
-
21:43:18
Chunk 0018_p0010 · 166,141/193014: Rivus. Another rocky world, Rivus escaped Vaerduran's fate because of its rich p
-
21:43:07
Chunk 0018_p0009 · 165,847/193014: Vaerduran. This rocky, misshapen world once supported life, but its ecosystem wa
-
21:42:58
Chunk 0018_p0008 · 165,597/193014: Locations in Xaryxispace. The following locations are depicted on the map of Xar
-
21:42:54
Chunk 0018_p0007 · 165,508/193014: Imperial Citadel: Type: City in space. Distance to outer edge of system: one hun
-
21:42:50
Chunk 0018_p0006 · 165,391/193014: Xaryndar: Type: Spherical earth body with one moon (Eysix). Distance to outer ed
-
21:42:45
Chunk 0018_p0005 · 165,253/193014: Rivus: Type: Spherical earth body. Distance to outer edge of system: two hundred
-
21:42:41
Chunk 0018_p0004 · 165,140/193014: Vaerduran: Type: Irregular earth body. Distance to outer edge of system: three h
-
21:42:36
Chunk 0018_p0003 · 165,019/193014: Xaryxispace.
-
21:42:35
Chunk 0018_p0002 · 165,007/193014: Xaryxispace is a small Wildspace system, consisting only of its central star and
-
21:42:23
Chunk 0018_p0001 · 164,692/193014: Xaryxispace in a Nutshell. Xaryxis is a white-hot star that is both the literal
-
21:42:09
Emitting 31 paragraph chunks for chapter 19.
-
21:42:09
Chapter 19 title · 164,237/193014: Wildspace System: Xaryxispace.
-
21:42:07
Processing chapter 19/24: Wildspace System: Xaryxispace
-
21:42:07
Finished chapter 18 with 37 segments.
-
21:42:07
Chunk 0017_p0034 · 164,207/193014: Here ends chapter ten.
-
21:42:06
Chunk 0017_p0033 · 164,185/193014: The imperial citadel looms large, its crystal spires reflecting the light of Xar
-
21:41:59
Chunk 0017_p0032 · 164,006/193014: If the characters avoid capture and make a break for the citadel, read the follo
-
21:41:56
Chunk 0017_p0031 · 163,908/193014: You watch as your allies lay down their arms and surrender. Now prisoners of the
-
21:41:47
Chunk 0017_p0030 · 163,651/193014: If the characters surrender to the astral elves or are defeated, read:
-
21:41:44
Chunk 0017_p0029 · 163,581/193014: Final Approach. Even if the characters survive the Xaryxia and the two solar dra
-
21:41:36
Chunk 0017_p0028 · 163,361/193014: The two dragons are one thousand feet from the characters ship when they are spo
-
21:41:22
Chunk 0017_p0027 · 162,882/193014: Two of the seven solar dragons fly toward the party's vessel while the remaining
-
21:41:16
Chunk 0017_p0026 · 162,719/193014: Seven dragons with multicolored scales and gaseous wings slither through Wildspa
-
21:41:10
Chunk 0017_p0025 · 162,526/193014: Here There Be Dragons. Seven young solar dragons (see Boo's Astral Menagerie), b
-
21:40:59
Chunk 0017_p0024 · 162,202/193014: Battle Losses. Each round on initiative count zero, the Doomspace coalition and
-
21:40:49
Chunk 0017_p0023 · 161,927/193014: An indifferent crew breaks off its attack on the characters ship but won't aid t
-
21:40:45
Chunk 0017_p0023 · 161,816/193014: A character who shows Xedalli's ring of shooting stars to one or more crew membe
-
21:40:31
Chunk 0017_p0022 · 161,342/193014: Regardless of a crew's loyalty, no ship in the Xaryxian armada can be used to at
-
21:40:17
Chunk 0017_p0022 · 160,945/193014: Loyalty to Xedalli or Xeleth? The crew of the Xaryxia is loyal to Prince Xeleth,
-
21:40:04
Chunk 0017_p0021 · 160,620/193014: Although the Xaryxian ships are united in their determination to defend the impe
-
21:39:57
Chunk 0017_p0020 · 160,420/193014: Given the number of ships and combatants on both sides, it is impractical to tra
-
21:39:43
Chunk 0017_p0019 · 160,004/193014: When the two fleets meet in battle, the Xaryxia singles out the characters ship
-
21:39:35
Chunk 0017_p0018 · 159,752/193014: The Xaryxian Armada. The enemy armada consists of thirty star moths, each one cr
-
21:39:20
Chunk 0017_p0017 · 159,337/193014: The Xaryxian armada is not expecting an attack. Allow the characters to decide w
-
21:39:13
Chunk 0017_p0016 · 159,101/193014: An armada of crystal-winged ships patrols the region between your fleet and the
-
21:39:08
Chunk 0017_p0015 · 158,959/193014: Ahead, you see an elegant, crystal-spired city built on the back of an asteroid
-
21:38:57
Chunk 0017_p0014 · 158,673/193014: Attacking the Citadel. When the characters come within one mile of the imperial
-
21:38:54
Chunk 0017_p0013 · 158,579/193014: For a map of Xaryxispace and more information about this Wildspace system, see t
-
21:38:49
Chunk 0017_p0012 · 158,439/193014: Using the Wildspace orrery, the characters can plot a course to the imperial cit
-
21:38:34
Chunk 0017_p0011 · 157,944/193014: You emerge from the silver haze of the Astral Sea and enter a Wildspace system i
-
21:38:30
Chunk 0017_p0010 · 157,837/193014: Arrival in Xaryxispace. When the characters enter Xaryxispace, read:
-
21:38:27
Chunk 0017_p0009 · 157,769/193014: If the characters refrain from combat and inform Dagaz that they've encountered
-
21:38:14
Chunk 0017_p0008 · 157,394/193014: If the characters attack the knight or the dragon, the dragon retaliates by burn
-
21:38:07
Chunk 0017_p0007 · 157,170/193014: " A bad joke on my part. I wish you swift passage through Her Majesty's realm. M
-
21:38:02
Chunk 0017_p0006 · 157,030/193014: After a beat, Dagaz smiles and adds:
-
21:38:00
Chunk 0017_p0005 · 156,994/193014: The armored knight lifts the visor of her helm, revealing the stern visage of a
-
21:37:47
Chunk 0017_p0004 · 156,596/193014: Dagaz and the dragon are initially indifferent toward the characters. If the dra
-
21:37:37
Chunk 0017_p0003 · 156,304/193014: Knight of Tu'narath. A lawful evil githyanki knight named Dagaz rides a male you
-
21:37:31
Chunk 0017_p0002 · 156,130/193014: Dagaz, a githyanki knight, is hunting mind flayers in the Astral Sea. Dagaz and
-
21:37:18
Chunk 0017_p0001 · 155,791/193014: After the Xaryxian Empire attacked their world, the characters journeyed to Doom
-
21:37:10
Emitting 35 paragraph chunks for chapter 18.
-
21:37:10
Chapter 18 title · 155,556/193014: Chapter ten: Space Invaders.
-
21:37:09
Processing chapter 18/24: Chapter 10: Space Invaders
-
21:37:09
Finished chapter 17 with 2 segments.
-
21:37:09
155,528/193014: Part four: Saviors of the Multiverse.
-
21:37:07
Emitting 1 paragraph chunks for chapter 17.
-
21:37:07
Chapter 17 title · 155,491/193014: Part four: Saviors of the Multiverse.
-
21:37:06
Processing chapter 17/24: Part 4: Saviors of the Multiverse
-
21:37:06
Finished chapter 16 with 92 segments.
-
21:37:06
Chunk 0015_p0085 · 155,454/193014: Here ends part three of the adventure. Each character should gain a level before
-
21:37:02
Chunk 0015_p0084 · 155,356/193014: None of that matters, however, as a distant roar draws your attention to one of
-
21:36:52
Chunk 0015_p0083 · 155,078/193014: The silvery fog catches the light of distant stars and coalesces into clouds tha
-
21:36:42
Chunk 0015_p0082 · 154,793/193014: A few hours after they return to the Astral Sea, the characters have the followi
-
21:36:39
Chunk 0015_p0081 · 154,700/193014: Red Dragon Rider. From now on, the adventure makes no assumption about which shi
-
21:36:33
Chunk 0015_p0080 · 154,531/193014: Thri-kreen: four scorpion ships, including the Vrusk.
-
21:36:31
Chunk 0015_p0079 · 154,478/193014: Ssurran: six wasp ships, including the Gadabout.
-
21:36:29
Chunk 0015_p0078 · 154,430/193014: Mercanes: two hammerhead ships (one crewed by humans, the other by thri-kreen) a
-
21:36:24
Chunk 0015_p0077 · 154,278/193014: Hadozees: three space galleons, including the Tarrasque.
-
21:36:22
Chunk 0015_p0076 · 154,222/193014: Aartuks: five lamprey ships, including the Remora.
-
21:36:20
Chunk 0015_p0075 · 154,172/193014: Aarakocra: five shrike ships, including the Skyrra.
-
21:36:18
Chunk 0015_p0074 · 154,121/193014: Coalition Fleet.
-
21:36:17
Chunk 0015_p0073 · 154,105/193014: It takes ten days for the coalition fleet to assemble, during which time the cha
-
21:36:12
Chunk 0015_p0072 · 153,946/193014: If the characters convince at least four factions to join the coalition, Vocath
-
21:36:00
Chunk 0015_p0071 · 153,568/193014: Assemble the Fleet! Each faction that joins the coalition brings a certain numbe
-
21:35:55
Chunk 0015_p0070 · 153,427/193014: A magic item of uncommon rarity or better.
-
21:35:53
Chunk 0015_p0069 · 153,385/193014: At least five hundred gold pieces in coins, gems, or art objects.
-
21:35:50
Chunk 0015_p0068 · 153,320/193014: Attitude Adjustment. Characters can improve the attitude of the ssurran faction
-
21:35:44
Chunk 0015_p0067 · 153,157/193014: Zoth'ess needs money to repair her ship's broken leg and pay off debts to Vocath
-
21:35:40
Chunk 0015_p0066 · 153,026/193014: The ssurran of Fyreen are acclimating to life in Wildspace. Their leader, Zoth'e
-
21:35:35
Chunk 0015_p0065 · 152,910/193014: Zoth'ess. Ssurran Representative.
-
21:35:34
Chunk 0015_p0064 · 152,877/193014: By defeating Vortshu in a wrestling match, which requires the character to succe
-
21:35:28
Chunk 0015_p0063 · 152,699/193014: By challenging the thri-kreen representative to a duel (which T'kitka declines,
-
21:35:23
Chunk 0015_p0062 · 152,564/193014: Attitude Adjustment. A character can improve the attitude of the aartuk faction
-
21:35:19
Chunk 0015_p0061 · 152,443/193014: Vortshu, the captain of the lamprey ship Remora, is a warmonger who instigated a
-
21:35:11
Chunk 0015_p0060 · 152,198/193014: Vortshu. Aartuk Representative.
-
21:35:10
Chunk 0015_p0059 · 152,167/193014: At least thirty days worth of food.
-
21:35:08
Chunk 0015_p0058 · 152,132/193014: A spelljamming helm.
-
21:35:07
Chunk 0015_p0057 · 152,112/193014: Attitude Adjustment. Characters can improve the attitude of the thri-kreen facti
-
21:35:01
Chunk 0015_p0056 · 151,947/193014: T'kitka serves as the spelljammer aboard the scorpion ship Vrusk and is keen to
-
21:34:50
Chunk 0015_p0055 · 151,634/193014: T'kitka. Thri-kreen Representative.
-
21:34:49
Chunk 0015_p0054 · 151,599/193014: A navigational chart for another Wildspace system.
-
21:34:47
Chunk 0015_p0053 · 151,549/193014: The Wildspace orrery acquired from Topolah.
-
21:34:45
Chunk 0015_p0052 · 151,506/193014: Attitude Adjustment. Characters can improve the attitude of the aarakocra factio
-
21:34:39
Chunk 0015_p0051 · 151,343/193014: Rika's faction is concerned about personal freedom. Rika looks forward to guidin
-
21:34:34
Chunk 0015_p0050 · 151,202/193014: Rika is the oldest crew member of the shrike ship Skyrra and chief advisor to it
-
21:34:31
Chunk 0015_p0049 · 151,102/193014: Rika. Aarakocra Representative.
-
21:34:29
Chunk 0015_p0048 · 151,071/193014: A magic weapon.
-
21:34:28
Chunk 0015_p0047 · 151,056/193014: A musical instrument.
-
21:34:27
Chunk 0015_p0046 · 151,035/193014: A healing kit or potion of healing.
-
21:34:26
Chunk 0015_p0045 · 151,000/193014: A set of artisan's tools or navigator's tools.
-
21:34:24
Chunk 0015_p0044 · 150,954/193014: Attitude Adjustment. The characters can improve the attitude of the hadozee fact
-
21:34:18
Chunk 0015_p0043 · 150,787/193014: War is not something Dakaer longs for, but he seeks to acquire better weaponry n
-
21:34:12
Chunk 0015_p0042 · 150,624/193014: Dakaer commands the Tarrasque, a space galleon. He often sounds terse, even when
-
21:34:06
Chunk 0015_p0041 · 150,450/193014: Dakaer. Hadozee Representative.
-
21:34:05
Chunk 0015_p0040 · 150,419/193014: Faction Representatives. Each faction leader is described below.
-
21:34:02
Chunk 0015_p0039 · 150,355/193014: Like Vortshu, T'kitka is indifferent toward the characters. To improve T'kitka's
-
21:33:47
Chunk 0015_p0038 · 149,863/193014: Further attempts to sway Vortshu fail automatically until the characters convinc
-
21:33:37
Chunk 0015_p0038 · 149,605/193014: A character approaches Vortshu, the aartuk elder (who is indifferent toward them
-
21:33:22
Chunk 0015_p0037 · 149,105/193014: Vortshu and T'kitka at Vocath. The following is an example of the" Forming a Coa
-
21:33:18
Chunk 0015_p0036 · 149,003/193014: On a successful check, the faction joins the coalition. On a failed check, the r
-
21:33:06
Chunk 0015_p0035 · 148,637/193014: The difficulty of the check depends on the faction's attitude toward the charact
-
21:33:00
Chunk 0015_p0035 · 148,454/193014: To convince a faction to join the coalition, a character must make a case to the
-
21:32:48
Chunk 0015_p0034 · 148,092/193014: The characters can improve a faction's attitude toward them by influencing that
-
21:32:38
Chunk 0015_p0033 · 147,826/193014: If the characters did anything to antagonize a faction, that faction is hostile
-
21:32:33
Chunk 0015_p0032 · 147,680/193014: Two of the factions (determined by you) are friendly toward the characters by vi
-
21:32:27
Chunk 0015_p0031 · 147,489/193014: Forming a Coalition. A faction's attitude toward the party depends on what the c
-
21:32:23
Chunk 0015_p0030 · 147,381/193014: See Boo's Astral Menagerie * for statistics.
-
21:32:22
Chunk 0015_p0029 · 147,337/193014: Zoth'ess (neutral ssurran defiler): Faction: Ssurran.
-
21:32:19
Chunk 0015_p0028 · 147,284/193014: Vortshu (chaotic neutral aartuk elder): Faction: Aartuk.
-
21:32:17
Chunk 0015_p0027 · 147,228/193014: T'kitka (chaotic neutral thri-kreen mystic): Faction: Thri-kreen.
-
21:32:14
Chunk 0015_p0026 · 147,163/193014: Rika (neutral good aarakocra): Faction: Aarakocra.
-
21:32:12
Chunk 0015_p0025 · 147,113/193014: Dakaer (neutral, hadozee hadozee explorer): Faction: Hadozee.
-
21:32:10
Chunk 0015_p0024 · 147,052/193014: Faction Representatives.
-
21:32:08
Chunk 0015_p0023 · 147,028/193014: To forge a coalition, the characters must redirect the factions animosity toward
-
21:32:01
Chunk 0015_p0022 · 146,828/193014: Alliance in Doomspace. After Xeleth is placated and his fleet withdraws from Doo
-
21:31:49
Chunk 0015_p0021 · 146,455/193014: If Vocath isn't around to negotiate a peaceful end to the conflict, Xeleth's fle
-
21:31:35
Chunk 0015_p0020 · 145,996/193014: After the astral elves initial bombardment, Vocath casts dimension door and boar
-
21:31:25
Chunk 0015_p0019 · 145,683/193014: Neither the characters ship nor the Devil's Deal (Vocath's damselfly ship) is da
-
21:31:16
Chunk 0015_p0018 · 145,414/193014: Xeleth Denied. If Xeleth is unable to obtain Xedalli or her ring, his fleet open
-
21:31:04
Chunk 0015_p0017 · 145,069/193014: He hopes they'll leave in peace afterward, which they do.
-
21:31:02
Chunk 0015_p0017 · 145,012/193014: If he thinks Xedalli is dead, Xeleth assumes the characters have her ring and de
-
21:30:48
Chunk 0015_p0016 · 144,541/193014: After parting with her ring, Xedalli surrenders to her brother. If Xeleth's sola
-
21:30:33
Chunk 0015_p0015 · 144,051/193014: After giving up her ring, Xedalli moves back into the space occupied by her illu
-
21:30:27
Chunk 0015_p0014 · 143,883/193014: " You'll need my ring to save your world. I've dropped the ring in the sand. Kee
-
21:30:22
Chunk 0015_p0013 · 143,752/193014: While invisible, Xedalli addresses the characters through her illusion and prais
-
21:30:09
Chunk 0015_p0013 · 143,335/193014: Xeleth doesn't deny his sister's accusation, nor do her words change the present
-
21:29:57
Chunk 0015_p0012 · 143,007/193014: " Not everyone in the Xaryxian Empire supports Xeleth's claim to the throne. He
-
21:29:50
Chunk 0015_p0011 · 142,775/193014: News of Emperor Xavan's death comes as no surprise to Princess Xedalli. But she
-
21:29:40
Chunk 0015_p0010 · 142,508/193014: " Our father is dead. When I become emperor, I want my sister present at my coro
-
21:29:37
Chunk 0015_p0009 · 142,420/193014: Roleplaying Xeleth and Xedalli. If the characters ask Xeleth why he wants his si
-
21:29:33
Chunk 0015_p0008 · 142,323/193014: If Xedalli is by his side, the mercane quietly and politely suggests that she su
-
21:29:29
Chunk 0015_p0008 · 142,204/193014: Vocath's Reaction. Annoyed that the characters have brought Prince Xeleth's flee
-
21:29:16
Chunk 0015_p0007 · 141,792/193014: The fleet is under the command of an astral elf commander named Vael, who also s
-
21:29:09
Chunk 0015_p0007 · 141,602/193014: If the characters decide to attack Xeleth's fleet, use nonplayer characters such
-
21:28:56
Chunk 0015_p0006 · 141,212/193014: Star Moth Fleet. The real Xeleth is safely aboard the Xaryxia, one of twelve sta
-
21:28:43
Chunk 0015_p0005 · 140,830/193014: The young solar dragon (see Boo's Astral Menagerie) that appeared at the end of
-
21:28:28
Chunk 0015_p0004 · 140,362/193014: The Xaryxian Threat. Prince Xeleth is a chaotic evil astral elf aristocrat (see
-
21:28:16
Chunk 0015_p0003 · 139,997/193014: If Xeleth gains custody of Xedalli or claims the ring as proof of her death, his
-
21:28:05
Chunk 0015_p0002 · 139,662/193014: The session opens with Princess Xedalli trying to keep her hopes alive while pro
-
21:27:52
Chunk 0015_p0001 · 139,232/193014: To build a coalition against the Xaryxian Empire, the characters came to terms w
-
21:27:41
Emitting 86 paragraph chunks for chapter 16.
-
21:27:41
Chapter 16 title · 138,941/193014: Chapter nine: Discord and Diplomacy.
-
21:27:40
Processing chapter 16/24: Chapter 9: Discord and Diplomacy
-
21:27:40
Finished chapter 15 with 85 segments.
-
21:27:40
Chunk 0014_p0080 · 138,905/193014: Here ends chapter eight.
-
21:27:38
Chunk 0014_p0079 · 138,881/193014: The figure calls out," I am Prince Xeleth of the Xaryxian Empire. I've come for
-
21:27:33
Chunk 0014_p0078 · 138,731/193014: A portion of the dome above the arena shatters, startling the spectators and cau
-
21:27:23
Chunk 0014_p0077 · 138,437/193014: Xeleth's Big Entrance. When the last arena match ends, but before the characters
-
21:27:18
Chunk 0014_p0076 · 138,304/193014: Queen Gorma, a one-hundred-foot-long megapede (see Boo's Astral Menagerie) appea
-
21:27:10
Chunk 0014_p0075 · 138,058/193014: The characters have a moment to assess their foeâ €” a space guppy (see Boo's As
-
21:26:56
Chunk 0014_p0074 · 137,773/193014: Out of nowhere, a three-foot-long, wide-eyed space guppy appears before you, wag
-
21:26:52
Chunk 0014_p0073 · 137,658/193014: Vocath shouts," Well done. Now prepare yourselves for the Terror of Doomspace!"
-
21:26:49
Chunk 0014_p0072 · 137,579/193014: Match three: Queen Gorma.
-
21:26:47
Chunk 0014_p0071 · 137,554/193014: Match two: Brutus the Braxat. Brutus, a braxat, is joined by a brown scavver and
-
21:26:41
Chunk 0014_p0070 · 137,385/193014: The b'rohgs have disadvantage on their initiative rolls as they adjust to the su
-
21:26:34
Chunk 0014_p0069 · 137,166/193014: Match one: Thrasher and Gnasher. Two b'rohgs (see Boo's Astral Menagerie) appear
-
21:26:27
Chunk 0014_p0068 · 136,952/193014: The characters roll initiative at the start of each match, and they have no time
-
21:26:20
Chunk 0014_p0067 · 136,745/193014: Arena Battles. After teleporting the characters to the arena floor, the mercane
-
21:26:08
Chunk 0014_p0066 · 136,389/193014: If the characters agree to his terms, Vocath makes a dismissive gesture, telepor
-
21:25:57
Chunk 0014_p0065 · 136,056/193014: " Enough with the 'me, me, me, '" Vocath says. With a mean glint in his eye, he
-
21:25:47
Chunk 0014_p0064 · 135,719/193014: If the characters plead for Vocath's help, read:
-
21:25:45
Chunk 0014_p0063 · 135,671/193014: If the characters mention the conflict with the Xaryxian Empire, Vocath's demean
-
21:25:32
Chunk 0014_p0062 · 135,276/193014: Vocath is cold, smug, and oozing with pride. He knows that all the factions in D
-
21:25:24
Chunk 0014_p0061 · 135,030/193014: " I can't say you look particularly important," drawls the mercane." So speak. D
-
21:25:21
Chunk 0014_p0060 · 134,930/193014: Vocath, a slender blue giant wearing elegant robes, sits on a large throne flank
-
21:25:13
Chunk 0014_p0059 · 134,742/193014: Meeting Vocath. To speak with Vocath, the characters must first interact with on
-
21:25:02
Chunk 0014_p0058 · 134,388/193014: Characters who search Vocath's bedchamber find a folded-up portable hole, inside
-
21:24:55
Chunk 0014_p0057 · 134,192/193014: Treasure. The spelljamming helm aboard the Devil's Deal is a legless chair carve
-
21:24:47
Chunk 0014_p0056 · 133,938/193014: Devil's Deal. Vocath's damselfly ship, the Devil's Deal, is berthed at the end o
-
21:24:34
Chunk 0014_p0055 · 133,527/193014: six: Private Dock. A private dock juts out from Vocath's tower eighty feet above
-
21:24:22
Chunk 0014_p0054 · 133,199/193014: Teleporter. While in this room, Vocath can use an action to teleport any number
-
21:24:14
Chunk 0014_p0053 · 132,945/193014: An unlocked stone door leads out to Vocath's private dock (area six). The music
-
21:24:07
Chunk 0014_p0052 · 132,744/193014: The perimeter of this fifty-foot-high room is lined with silk-draped windows tha
-
21:23:53
Chunk 0014_p0051 · 132,354/193014: five: Vocath's Sanctum.
-
21:23:52
Chunk 0014_p0050 · 132,331/193014: If a creature other than Vocath touches any of the items on display, a mental al
-
21:23:47
Chunk 0014_p0049 · 132,190/193014: Racks hold ornate weapons and armor, including a suit of + one chain mail and a
-
21:23:38
Chunk 0014_p0049 · 131,946/193014: Treasure. On display are thirty painted statuettes of famous figures from across
-
21:23:23
Chunk 0014_p0048 · 131,471/193014: Teleporter. While he is in this room, Vocath can take an action to teleport any
-
21:23:16
Chunk 0014_p0047 · 131,263/193014: A wall of force fills the archway leading to area three (see" Magical Effects" a
-
21:23:12
Chunk 0014_p0046 · 131,177/193014: This circular chamber has an ornate throne opposite the entrance, and the walls
-
21:23:07
Chunk 0014_p0045 · 131,023/193014: four: Audience Chamber.
-
21:23:06
Chunk 0014_p0044 · 131,000/193014: Visitors seeking an audience with Vocath are expected to wait here until the mer
-
21:23:01
Chunk 0014_p0043 · 130,865/193014: three: Vestibule. Stone ramps from the docks ascend to this vestibule, where wal
-
21:22:51
Chunk 0014_p0042 · 130,612/193014: Treasure. The weapon racks and shelves hold ten longswords, ten suits of half pl
-
21:22:42
Chunk 0014_p0041 · 130,333/193014: two: Armory. Two walls of force (see" Magical Effects" above) seal off this cham
-
21:22:32
Chunk 0014_p0040 · 130,045/193014: (Creatures marked with an asterisk are described in Boo's Astral Menagerie *.) C
-
21:22:22
Chunk 0014_p0040 · 129,763/193014: Treasure. Mounted to the underside of Vocath's private box, visible to creatures
-
21:22:08
Chunk 0014_p0039 · 129,305/193014: Private Box. Twenty feet higher than the main balcony, fifty feet above the aren
-
21:21:55
Chunk 0014_p0038 · 128,897/193014: Balcony. A stone balcony circles the room thirty feet above the floor. This balc
-
21:21:50
Chunk 0014_p0037 · 128,759/193014: one: Arena. The arena is a 60-foot-high octagonal chamber with a crystal dome ov
-
21:21:44
Chunk 0014_p0036 · 128,568/193014: Vocath's Base Locations. The following locations are depicted on the map of Voca
-
21:21:40
Chunk 0014_p0035 · 128,478/193014: If Vocath is in danger, his bodyguards escort him to the damselfly ship berthed
-
21:21:35
Chunk 0014_p0034 · 128,336/193014: When Vocath decides to stage a gladiatorial contest, he notifies the base's othe
-
21:21:25
Chunk 0014_p0033 · 128,038/193014: Where's Vocath? When the characters first arrive at Vocath's base, the mercane (
-
21:21:12
Chunk 0014_p0032 · 127,626/193014: Walls of Force. Transparent, soundproof walls of force separate areas one, two,
-
21:20:57
Chunk 0014_p0031 · 127,162/193014: Lighting. Vocath's base is brightly lit with continual flame spells in braziers,
-
21:20:53
Chunk 0014_p0030 · 127,062/193014: Extended Telepathy. Vocath can establish telepathic contact with any creature on
-
21:20:47
Chunk 0014_p0029 · 126,903/193014: Magical Effects. Several magical effects are present on Vocath's base:
-
21:20:44
Chunk 0014_p0028 · 126,833/193014: Tattooed Guards. Vocath employs giff and githyanki guards, each of whom has the
-
21:20:33
Chunk 0014_p0027 · 126,466/193014: Krux, Gargenhale, Topolah, and Flinch remain aboard the ship while the character
-
21:20:21
Chunk 0014_p0026 · 126,137/193014: Docks three and seven are clear of ships. If the characters are traveling aboard
-
21:20:12
Chunk 0014_p0025 · 125,840/193014: Dock eight. Vocath's yacht, a damselfly ship called the Devil's Deal, is moored
-
21:20:06
Chunk 0014_p0024 · 125,649/193014: Dock six. The Vrusk, a scorpion ship, has a crew of eight thri-kreen hunters, th
-
21:19:58
Chunk 0014_p0023 · 125,434/193014: Dock five. The Gadabout, a wasp ship with a torn-off leg, has a crew of two ssur
-
21:19:49
Chunk 0014_p0022 · 125,203/193014: Dock four. The Tarrasque, a space galleon, has a crew of hadozees (four hadozee
-
21:19:44
Chunk 0014_p0021 · 125,063/193014: Dock two. The Remora, a lamprey ship, has a crew of twelve aartuk weedlings, thr
-
21:19:38
Chunk 0014_p0020 · 124,888/193014: Dock one. The Skyrra, a shrike ship, has a crew of eleven aarakocra and one aara
-
21:19:32
Chunk 0014_p0019 · 124,710/193014: The following ships, each of which is equipped with a spelljamming helm, are doc
-
21:19:28
Chunk 0014_p0018 · 124,582/193014: The docks are numbered one through eight on the accompanying map of Vocath's bas
-
21:19:20
Chunk 0014_p0017 · 124,356/193014: Crews of aarakocra, aartuks, humans, ssurran, and thri-kreen congregate on the d
-
21:19:08
Chunk 0014_p0016 · 124,009/193014: Attached to the main building is a tower that has its own private dock near the
-
21:18:58
Chunk 0014_p0015 · 123,715/193014: Floating above the luminous green clouds of Vocath is a structure made of gray a
-
21:18:47
Chunk 0014_p0014 · 123,345/193014: When the characters arrive at Vocath's base, read:
-
21:18:45
Chunk 0014_p0013 · 123,295/193014: Vocath's Base. The three-day trip from Aruun to Vocath is uneventful, and Commod
-
21:18:35
Chunk 0014_p0012 · 122,998/193014: Vocath's Arena. Vocath enjoys blood sports, and his base houses a gladiatorial a
-
21:18:24
Chunk 0014_p0011 · 122,699/193014: Vocath's Base. Vocath has a base that orbits one of the nine moons of En. He has
-
21:18:13
Chunk 0014_p0010 · 122,380/193014: Vocath the Mercane. Vocath evacuated hundreds of aarakocra, humans, thri-kreen,
-
21:18:05
Chunk 0014_p0009 · 122,145/193014: Questioning Warwyck. Characters who have questions about Vocath can get the foll
-
21:18:01
Chunk 0014_p0008 · 122,034/193014: " But all is not lost. I've learned that the factions are in debt to a mercane n
-
21:17:56
Chunk 0014_p0007 · 121,892/193014: War is everyone's native tongue here, and the ones most fluent in it are the mer
-
21:17:49
Chunk 0014_p0007 · 121,671/193014: " The only thing these factions seem to have in common is their hunger for ships
-
21:17:34
Chunk 0014_p0006 · 121,167/193014: They would rather fight among themselves. You saw for yourselves how prickly the
-
21:17:30
Chunk 0014_p0006 · 121,023/193014: " My efforts to create a coalition have been unsuccessful. The factions of Dooms
-
21:17:16
Chunk 0014_p0005 · 120,516/193014: What Coalition? Once he is safely off Aruun, Warwyck explains the current situat
-
21:17:12
Chunk 0014_p0004 · 120,419/193014: If the characters want to form a coalition, they must first persuade Vocath to c
-
21:16:59
Chunk 0014_p0003 · 120,017/193014: After thanking the characters for their timely rescue, Warwyck Blastimoff inform
-
21:16:50
Chunk 0014_p0002 · 119,784/193014: The two bulettes that appeared at the end of the previous session can be fought,
-
21:16:46
Chunk 0014_p0001 · 119,645/193014: Eager to join a coalition against the Xaryxian Empire, the characters arrived in
-
21:16:35
Emitting 81 paragraph chunks for chapter 15.
-
21:16:35
Chapter 15 title · 119,319/193014: Chapter eight: Arena of Blood.
-
21:16:34
Processing chapter 15/24: Chapter 8: Arena of Blood
-
21:16:34
Finished chapter 14 with 31 segments.
-
21:16:34
Chunk 0013_p0029 · 119,289/193014: Shattered Sphere. Smoky gray shards of crystal, each one a mile thick and hundre
-
21:16:19
Chunk 0013_p0028 · 118,794/193014: Yort. This cold, swampy moon is strewn with the petrified skeletons of kindori (
-
21:16:12
Chunk 0013_p0027 · 118,607/193014: Yisheen. This small, barren moon is covered with black frost and belongs to Yish
-
21:16:06
Chunk 0013_p0026 · 118,438/193014: Vocath. This moon, composed entirely of toxic green gas, is featured in chapters
-
21:16:02
Chunk 0013_p0025 · 118,342/193014: Thrydd. Deep canyons crisscross the surface of this giant ball of ice. The canyo
-
21:15:53
Chunk 0013_p0024 · 118,076/193014: Shalar. Shalar is an ice moon with a ring of ice crystals circling its equator.
-
21:15:43
Chunk 0013_p0023 · 117,832/193014: Lesk. The largest of the nine moons of En is a dark desert. Here, clans of ssurr
-
21:15:38
Chunk 0013_p0022 · 117,694/193014: Inivar. Inivar is a swirling ball of multicolored gas. An intense, flickering li
-
21:15:33
Chunk 0013_p0021 · 117,543/193014: G'vek. This moon is dotted with sheer mountains that have become home to familie
-
21:15:25
Chunk 0013_p0020 · 117,319/193014: Aruun. This large moon is home to rampaging tarrasques. Aartuks (see Boo's Astra
-
21:15:17
Chunk 0013_p0019 · 117,091/193014: Nine Moons of En. En was a spherical air bodyâ €” a titanic gas giant. It is sai
-
21:15:09
Chunk 0013_p0018 · 116,865/193014: Malas. Malas is a water world now sheathed in ice. Its surface is covered with s
-
21:14:59
Chunk 0013_p0017 · 116,566/193014: Crios, the smaller of Fyreen's two moons, still orbits the planet. But the same
-
21:14:53
Chunk 0013_p0016 · 116,416/193014: When the sun collapsed, dohwars and mercanes (both described in Boo's Astral Men
-
21:14:41
Chunk 0013_p0015 · 116,062/193014: Temperatures on Fyreen plunged dramatically after the sun collapsed, but the pla
-
21:14:37
Chunk 0013_p0014 · 115,920/193014: Fyreen. Fyreen is a volcanic world despoiled by dragons. The planet's remaining
-
21:14:32
Chunk 0013_p0013 · 115,786/193014: Valt. Valt was one of Fyreen's moons until it was ripped from the planet's orbit
-
21:14:27
Chunk 0013_p0012 · 115,635/193014: What happens to a creature or an object that enters the vortex? That's up to you
-
21:14:18
Chunk 0013_p0011 · 115,383/193014: Eye of Doom. The Eye of Doom is the remains of Doomspace's sun. This swirling, l
-
21:14:09
Chunk 0013_p0010 · 115,112/193014: Locations in Doomspace. The following locations are depicted on the map of Dooms
-
21:14:06
Chunk 0013_p0009 · 115,027/193014: Aruun (one of the nine moons of En): Type: Spherical earth body. Distance to out
-
21:14:01
Chunk 0013_p0008 · 114,883/193014: Malas: Type: Spherical water body orbited by a moon-sized spindle of ice. Distan
-
21:13:54
Chunk 0013_p0007 · 114,714/193014: Fyreen: Type: Spherical earth body with one moon (Crios). Distance to outer edge
-
21:13:49
Chunk 0013_p0006 · 114,558/193014: Valt: Type: Spherical earth body (detached moon). Distance to outer edge of syst
-
21:13:43
Chunk 0013_p0005 · 114,411/193014: Doomspace.
-
21:13:43
Chunk 0013_p0004 · 114,401/193014: The Doomspace table and the accompanying diagram provide an overview of this Wil
-
21:13:39
Chunk 0013_p0003 · 114,307/193014: Perhaps the angry sun was slain by a primordial foe taking the form of a comet,
-
21:13:32
Chunk 0013_p0003 · 114,088/193014: What happened next isn't known for fact, but speculation abounds. Some say the g
-
21:13:19
Chunk 0013_p0002 · 113,695/193014: After being kept out for eons, the gods finally found a way to shatter the cryst
-
21:13:12
Chunk 0013_p0001 · 113,459/193014: Doomspace in a Nutshell. Thousands of years ago, a war between gods and primordi
-
21:13:04
Emitting 30 paragraph chunks for chapter 14.
-
21:13:04
Chapter 14 title · 113,228/193014: Wildspace System: Doomspace.
-
21:13:02
Processing chapter 14/24: Wildspace System: Doomspace
-
21:13:02
Finished chapter 13 with 58 segments.
-
21:13:02
Chunk 0012_p0054 · 113,200/193014: Here ends chapter seven.
-
21:13:01
Chunk 0012_p0053 · 113,176/193014: The earth heaves as two massive, armored creatures burst from the ground. Warwyc
-
21:12:58
Chunk 0012_p0052 · 113,075/193014: Bulette Time. Before Krux can formally introduce Warwyck to the characters, two
-
21:12:53
Chunk 0012_p0051 · 112,940/193014: Once the aartuks are defeated, Warwyck lets out a long sigh of relief, salutes C
-
21:12:49
Chunk 0012_p0050 · 112,802/193014: Warwyck Blastimoff, a lawful good giff shipmate, is out of ammunition and in a h
-
21:12:35
Chunk 0012_p0049 · 112,354/193014: Pellets of radiant light fly through the air, narrowly missing you as several st
-
21:12:30
Chunk 0012_p0048 · 112,196/193014: A shot rings out. A few seconds later, a uniformed giff bursts through the folia
-
21:12:23
Chunk 0012_p0047 · 111,981/193014: Krux is eager for the characters to meet Warwyck, so he insists they accompany h
-
21:12:17
Chunk 0012_p0046 · 111,822/193014: The jungle below is alive with the sounds of wildlife." Who shall join me on the
-
21:12:13
Chunk 0012_p0045 · 111,719/193014: The ship heads toward a plateau that is one hundred feet tall, a mile wide, and
-
21:12:03
Chunk 0012_p0044 · 111,358/193014: Flashes of light on the surface of Aruun can be seen from orbit. As the ship des
-
21:11:56
Chunk 0012_p0043 · 111,161/193014: The Aartuks of Aruun. With the help of the Wildspace orrery, the characters arri
-
21:11:51
Chunk 0012_p0042 · 111,017/193014: For a map of Doomspace and more information about this Wildspace system, see the
-
21:11:46
Chunk 0012_p0041 · 110,881/193014: " There," says Krux, pointing at the biggest of the outer moons." Aruun is just
-
21:11:38
Chunk 0012_p0040 · 110,621/193014: The Wildspace orrery shows the black vortex with two planets slowly spiraling ar
-
21:11:31
Chunk 0012_p0039 · 110,420/193014: If the characters use the Wildspace orrery they acquired in chapter five, read:
-
21:11:28
Chunk 0012_p0038 · 110,341/193014: After three days of travel through the labyrinth of crystal shards, you catch si
-
21:11:23
Chunk 0012_p0037 · 110,211/193014: The silvery haze thins as the ship enters a system that appears to have no sun.
-
21:11:13
Chunk 0012_p0036 · 109,912/193014: Arrival in Doomspace. As the characters leave the Astral Sea and enter Doomspace
-
21:11:09
Chunk 0012_p0035 · 109,800/193014: Random Encounter. The characters have at least one random encounter in the Astra
-
21:11:01
Chunk 0012_p0034 · 109,564/193014: Topolah. Topolah spends her time making fishing poles and lures, then gives them
-
21:10:56
Chunk 0012_p0033 · 109,403/193014: The player with the highest total wins, but anyone who rolls a one automatically
-
21:10:53
Chunk 0012_p0032 · 109,316/193014: Everyone rolls and reveals their dice at the same time.
-
21:10:50
Chunk 0012_p0031 · 109,261/193014: Each player chooses any number of ds and shakes them in a cup.
-
21:10:48
Chunk 0012_p0030 · 109,199/193014: Grimzod Gargenhale. The vampirate captain likes to gamble with other crew member
-
21:10:40
Chunk 0012_p0029 · 108,952/193014: Commodore Krux. If he isn't sulking, Krux practices his aim with his firearms, a
-
21:10:27
Chunk 0012_p0028 · 108,555/193014: Bonding with the Crew. As they travel to Doomspace, the characters can engage wi
-
21:10:20
Chunk 0012_p0027 · 108,370/193014: The ship's spelljammer need only think about the destinationâ €” Doomspaceâ €” t
-
21:10:14
Chunk 0012_p0026 · 108,168/193014: The colors of Wildspace grow more muted, fading into a deepening silver haze. So
-
21:10:08
Chunk 0012_p0025 · 108,017/193014: Into the Astral Sea. As the characters leave Wildspace and enter the Astral Sea,
-
21:10:05
Chunk 0012_p0024 · 107,931/193014: When the two giff last spoke, Warwyck was in Doomspace, on the moon of Aruun, en
-
21:09:57
Chunk 0012_p0023 · 107,694/193014: Krux and Warwyck used to communicate regularly by using sending stones, but Krux
-
21:09:51
Chunk 0012_p0022 · 107,529/193014: He plans to locate his former adjutant, an old giff comrade-in-arms named Warwyc
-
21:09:46
Chunk 0012_p0021 · 107,379/193014: What Krux Knows. If his spirits are raised, Krux shares the following informatio
-
21:09:43
Chunk 0012_p0020 · 107,297/193014: Raising Krux iz Spirits. Characters can persuade the giff to" buck up" with a su
-
21:09:28
Chunk 0012_p0019 · 106,806/193014: Krux lost many comrades that day, and his hatred of the Xaryxian Empire is equal
-
21:09:23
Chunk 0012_p0019 · 106,670/193014: What's Wrong, Big Guy? If the characters ask Krux why he's sulking, he reveals t
-
21:09:10
Chunk 0012_p0018 · 106,292/193014: Old Wounds. After conversing with Xedalli, the characters find Commodore Krux su
-
21:09:06
Chunk 0012_p0017 · 106,195/193014: Xedalli conceals one important fact from the characters: one doesn't need to be
-
21:08:59
Chunk 0012_p0016 · 106,000/193014: The imperial fortress will orbit Xaryxis until Emperor Xavan ascends to godhood,
-
21:08:54
Chunk 0012_p0015 · 105,856/193014: A member of the imperial family can destroy Xaryxis by performing a ritual at th
-
21:08:49
Chunk 0012_p0014 · 105,687/193014: The only way to save the characters world is to destroy Xaryxis, the star at the
-
21:08:42
Chunk 0012_p0013 · 105,504/193014: The death and funeral of the emperor are the final stages in his ascension to go